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| author | realtradam <[email protected]> | 2021-12-26 21:42:56 -0500 |
|---|---|---|
| committer | realtradam <[email protected]> | 2021-12-26 21:42:56 -0500 |
| commit | 5f8a4b6b17d6ada0097412b13605717dd5a310df (patch) | |
| tree | cd3646042537e6c9e69ff2c31c99b816607acce7 /app/systems/player_weapon.rb | |
| parent | 70b2499a8753331b68fb7a61a8882c9ff0b017d8 (diff) | |
| download | SteelWings-5f8a4b6b17d6ada0097412b13605717dd5a310df.tar.gz SteelWings-5f8a4b6b17d6ada0097412b13605717dd5a310df.zip | |
added rate of fire, tweaked ai
Diffstat (limited to 'app/systems/player_weapon.rb')
| -rw-r--r-- | app/systems/player_weapon.rb | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/app/systems/player_weapon.rb b/app/systems/player_weapon.rb index 2ecd250..9cb4df0 100644 --- a/app/systems/player_weapon.rb +++ b/app/systems/player_weapon.rb @@ -1,11 +1,13 @@ FF::Scn::BoidRules.add( FF::Sys.new('PlayerWeapon') do - if $gtk.args.inputs.mouse.down - player = FF::Cmp::SingletonPlayer[0].entities[0] - unless player.nil? + player = FF::Cmp::SingletonPlayer[0].entities[0] + unless player.nil? + weapon = player.components[FF::Cmp::Weapon][0] + weapon.cooldown -= 1 unless weapon.cooldown <= 0 + if $gtk.args.inputs.mouse.button_left boid = player.components[FF::Cmp::Boid][0] - weapon = player.components[FF::Cmp::Weapon][0] if player.components[FF::Cmp::Weapon][0].cooldown <= 0 + weapon.cooldown += weapon.cooldown_max # spawn bullet facing correct angle mag = Math.sqrt((boid.vx ** 2) + (boid.vy ** 2)) bullet = Factory::Bullet.new(damage: weapon.damage, vx: (boid.vx/mag) * weapon.speed, vy: (boid.vy/mag) * weapon.speed, x: boid.x, y: boid.y) |
