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-rw-r--r--app/systems/player_weapon.rb10
1 files changed, 6 insertions, 4 deletions
diff --git a/app/systems/player_weapon.rb b/app/systems/player_weapon.rb
index 2ecd250..9cb4df0 100644
--- a/app/systems/player_weapon.rb
+++ b/app/systems/player_weapon.rb
@@ -1,11 +1,13 @@
FF::Scn::BoidRules.add(
FF::Sys.new('PlayerWeapon') do
- if $gtk.args.inputs.mouse.down
- player = FF::Cmp::SingletonPlayer[0].entities[0]
- unless player.nil?
+ player = FF::Cmp::SingletonPlayer[0].entities[0]
+ unless player.nil?
+ weapon = player.components[FF::Cmp::Weapon][0]
+ weapon.cooldown -= 1 unless weapon.cooldown <= 0
+ if $gtk.args.inputs.mouse.button_left
boid = player.components[FF::Cmp::Boid][0]
- weapon = player.components[FF::Cmp::Weapon][0]
if player.components[FF::Cmp::Weapon][0].cooldown <= 0
+ weapon.cooldown += weapon.cooldown_max
# spawn bullet facing correct angle
mag = Math.sqrt((boid.vx ** 2) + (boid.vy ** 2))
bullet = Factory::Bullet.new(damage: weapon.damage, vx: (boid.vx/mag) * weapon.speed, vy: (boid.vy/mag) * weapon.speed, x: boid.x, y: boid.y)