| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-12-26 | added rate of fire, tweaked ai | realtradam | |
| 2021-12-26 | implement ai randomizer, gameover screen, and other bug fixes | Arnold | |
| * Cleaned up factory. Fixed most bugs with death(last bug should be with move camera). * check if player entity is nil before shooting or moving camera * implement ai randomizer * separate button click detection to new system * implement gameover screen with button to return to menu * use reverse_each instead of cloning Co-authored-by: realtradam <[email protected]> | |||
| 2021-12-23 | remove print statements | arngo | |
| 2021-12-23 | implement ai components/systems | arngo | |
| 2021-12-19 | background fill colour | realtradam | |
| 2021-12-19 | Bullets, Health, Collision systems implemented. Renamed plane sprites. | realtradam | |
| 2021-12-18 | Merge branch 'master' into menu-dev | _Tradam | |
| 2021-12-18 | implement button components and title screen | arngo | |
| 2021-12-18 | Merge branch 'tdev' | realtradam | |
| 2021-12-18 | Implemented camera and updated debug to work with camera | realtradam | |
| 2021-12-18 | fix pause state | arngo | |
| 2021-12-18 | fixed separation defaults, centering sprites | realtradam | |
| 2021-12-17 | implement separation rule | arngo | |
| 2021-12-17 | implement alignment rule | arngo | |
| 2021-12-17 | add cohesion and debug stuff | arngo | |
| 2021-12-17 | added boid bounds rule | realtradam | |
| 2021-12-17 | Added Boid and Sprite component and systems | realtradam | |
| 2021-12-16 | initial | realtradam | |
