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FF::Sys.new('EndGame', priority: 50) do
FF::Scn::BoidRules.remove(FF::Sys::Follow, FF::Sys::RandomizeAI)
overlay_sprite = FF::Cmp::Sprite.new
overlay_sprite.props.merge!({
x: 0,
y: 0,
w: $gtk.args.grid.w,
h: $gtk.args.grid.h,
path: 'sprites/title/overlay.png'
})
gameover_sprite = FF::Cmp::Sprite.new
gameover_sprite.props.merge!({
x: 1280/2 - 643/2,
y: 500,
w: 643,
h: 76,
path: 'sprites/title/gameover.png'
})
btn_w = 190
btn_h = 49
btn_x = 1280/2 - btn_w/2
btn_y = 200
btn_sprite = FF::Cmp::Sprite.new
btn_sprite.props.merge!({
x: btn_x,
y: btn_y,
w: btn_w,
h: btn_h,
})
FF::Ent.new(
overlay_sprite,
gameover_sprite,
)
FF::Ent.new(
FF::Cmp::Button.new(action: FF::Sys::ReturnToMenu, pressed_sprite_path: 'sprites/title/return_pressed.png', unpressed_sprite_path: 'sprites/title/return.png'),
FF::Cmp::Hitbox.new(x: btn_x, y: btn_y, w: btn_w, h: btn_h),
btn_sprite,
)
end
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