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authorarngo <[email protected]>2023-05-30 00:57:52 -0400
committerarngo <[email protected]>2023-05-30 00:57:52 -0400
commitd949d6604d574a2c50e74b7f3652147280e7a43a (patch)
tree2c723e94b57185b21787261daef9e9786d742066 /src/main.c
parent013b28a4d78c055cc7073e02856577d5026dd8c8 (diff)
downloadTOJam2023-d949d6604d574a2c50e74b7f3652147280e7a43a.tar.gz
TOJam2023-d949d6604d574a2c50e74b7f3652147280e7a43a.zip
trying to fix enemy teleporting but idk
Diffstat (limited to 'src/main.c')
-rw-r--r--src/main.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/main.c b/src/main.c
index 4a08439..82f5199 100644
--- a/src/main.c
+++ b/src/main.c
@@ -44,9 +44,9 @@ main_loop(void)
rodeo_audio_music_stop_fadeOut(1000);
}
- player_shoot(get_player_bullet_world());
- enemies_attempt_weapon_fire();
- attempt_random_enemy_spawn((rodeo_rectangle_t){ 0, 0, window_width, window_height });
+ //player_shoot(get_player_bullet_world());
+ //enemies_attempt_weapon_fire();
+ //attempt_random_enemy_spawn((rodeo_rectangle_t){ 0, 0, window_width, window_height });
move_bullets();
move_enemies();
@@ -125,6 +125,7 @@ main(void)
{
wall_init_do()
{
+ spawn_enemy(764.0f+73.0f,500.0f);
rodeo_mainLoop_run(
main_loop
);