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#include "rodeo.h"
#include <inttypes.h>
#include "input.h"
#include "player.h"
#include "bullet.h"
#include "enemies.h"
#include "wall.h"
#include "rodeo/collision.h"

const uint16_t window_width = 1600;
const uint16_t window_height = 900;


cstr renderer;
float time_var;

rodeo_audio_sound_t *scratch = NULL;
rodeo_audio_music_t *music = NULL;

void
main_loop(void)
{
	if(rodeo_frame_count_get() % 10 == 0)
	{
		time_var = rodeo_frame_perSecond_get();
	}

	mrodeo_frame_do()
	{
		parse_player_input();
		move_player();

		if(*(bool*)play_sound_input(NULL, NULL))
		{
			rodeo_audio_sound_play(scratch);
		}
		if(*(bool*)play_sound_input2(NULL, NULL))
		{
			rodeo_audio_music_play_fadeIn(music, 1000);
		}
		if(*(bool*)play_sound_input3(NULL, NULL))
		{
			rodeo_audio_music_stop_fadeOut(1000);
		}

		//player_shoot(get_player_bullet_world());
		//enemies_attempt_weapon_fire();
		//attempt_random_enemy_spawn((rodeo_rectangle_t){ 0, 0, window_width, window_height });

		move_bullets();
		move_enemies();
		group_follow_target(get_player_position());
		draw_level();
		draw_bullets();
		draw_player();
		draw_enemies();
		draw_hp_bar();
		detect_bullet_enemy_collisions();
		detect_bullet_wall_collisions();
		detect_player_enemy_collisions();
		detect_player_wall_collisions();
		detect_enemy_wall_collisions();

		/*
		rodeo_debug_text_draw(
			1,
			1,
			" using %s renderer ",
			cstr_str(
				&renderer
			)
		);

		rodeo_debug_text_draw(
			2,
			2,
			" frame count: %"PRIu64" ",
			rodeo_frame_count_get()
		);

		rodeo_debug_text_draw(
			2,
			3,
			" fps: %.2f ",
			time_var
		);
		*/
	}
}

int
main(void)
{
	rodeo_log(
		rodeo_logLevel_info,
		"Testing logging... It seems to work!"
	);
	rodeo_log(
		rodeo_logLevel_warning,
		"Testing warning log level... It seems to work!"
	);
	rodeo_log(
		rodeo_logLevel_error,
		"Testing error log level... It seems to work!"
	);


	register_inputs();
	inputs_register_do()
	{
		mrodeo_window_do(window_height, window_width, cstr_lit("Rodeo Window"))
		{
			renderer = rodeo_renderer_name_get();
			rodeo_frame_limit_set(60);

			scratch = rodeo_audio_sound_create_from_path(cstr_lit("assets/sample.wav"));
			music = rodeo_audio_music_create_from_path(cstr_lit("assets/music.ogg"));

			bullets_init_do()
			{
				player_init_do()
				{
					enemies_init_do()
					{
						wall_init_do()
						{
							spawn_enemy(764.0f+73.0f,500.0f);
							rodeo_mainLoop_run(
								main_loop
							);
						}
					}
				}
			}
		}
	}

	return 0;
}