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| author | realtradam <[email protected]> | 2023-05-28 17:28:34 -0400 |
|---|---|---|
| committer | realtradam <[email protected]> | 2023-05-28 17:28:34 -0400 |
| commit | 828df8b9bf1f05e00dfed18e7e7a562a46f2969a (patch) | |
| tree | 1c8f97e3a3777958c06710efee41a0e1448c0176 /src | |
| parent | b3c02a644b9412f07c95621385488954c5b98dfc (diff) | |
| download | TOJam2023-828df8b9bf1f05e00dfed18e7e7a562a46f2969a.tar.gz TOJam2023-828df8b9bf1f05e00dfed18e7e7a562a46f2969a.zip | |
prettify
Diffstat (limited to 'src')
| -rw-r--r-- | src/enemies.c | 4 | ||||
| -rw-r--r-- | src/player.c | 8 | ||||
| -rw-r--r-- | src/wall.c | 4 |
3 files changed, 8 insertions, 8 deletions
diff --git a/src/enemies.c b/src/enemies.c index 388c05f..d4eb085 100644 --- a/src/enemies.c +++ b/src/enemies.c @@ -52,7 +52,7 @@ spawn_enemy(float x, float y) return cvec_enemy_t_push( enemy_collision_world, (enemy_t){ - .hp = 50.0, + .hp = 20.0, .move_speed = ((float)(rng % 3) + 1.0f) * 0.3f, .behavior = enemy_ai_follow, .weapon = { @@ -498,7 +498,7 @@ attempt_random_enemy_spawn( { spawn_cooldown -= rodeo_frame_time_get(); if (spawn_cooldown <= 0) { - spawn_cooldown += (float)rodeo_random_double_get() * 500.0f + 150.0f; + spawn_cooldown += (float)rodeo_random_double_get() * 1500.0f + 450.0f; return random_enemy_create(bounds); } return NULL; diff --git a/src/player.c b/src/player.c index 02c583c..3f0b100 100644 --- a/src/player.c +++ b/src/player.c @@ -55,8 +55,8 @@ init_player(void) player.collision_id = rodeo_collision_2d_world_item_create( &player_collision_world, (rodeo_collision_2d_world_item_t){ - .x = 100, - .y = 100, + .x = 1600/3, + .y = 900/3, .width = orc_size[0], .height = orc_size[1] } @@ -282,9 +282,9 @@ void player_bullet_resolver( ); player.hp -= 10; player.damage_timer = 0; - bullet_t *bullet = get_bullet_by_id(bullet_collision->id); - bullet_destroy(bullet); } + bullet_t *bullet = get_bullet_by_id(bullet_collision->id); + bullet_destroy(bullet); } @@ -136,7 +136,7 @@ void draw_level(void) { rodeo_rectangle_t rect = (rodeo_rectangle_t){0,0,1600,900}; - rodeo_texture_2d_draw(&rect, &rect, NULL, &wall_texture); - rodeo_texture_2d_draw(&rect, &rect, NULL, &floor_texture); + rodeo_texture_2d_draw(&rect, &rect, &(rodeo_color_RGBAFloat_t){ .array = {0.96f, 0.41f, 0.1f, 1.0f} }, &wall_texture); + rodeo_texture_2d_draw(&rect, &rect, &(rodeo_color_RGBAFloat_t){ .array = {0.52f, 0.31f, 0.73f, 0.33f} }, &floor_texture); } |
