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| author | realtradam <[email protected]> | 2022-12-07 16:43:35 -0500 |
|---|---|---|
| committer | realtradam <[email protected]> | 2022-12-07 16:43:35 -0500 |
| commit | e0d8634a0aaea9ce8fb4b2683c37edaae53abe3d (patch) | |
| tree | f829c8f3248f0b0c11c4f11bc85bee4948623f82 /Assets/Scripts/FunctionSelector.cs | |
| parent | 0cf6c220b1b468cbc2a849fe8d9190f9e0beab8b (diff) | |
| download | UnityDancingGraph-e0d8634a0aaea9ce8fb4b2683c37edaae53abe3d.tar.gz UnityDancingGraph-e0d8634a0aaea9ce8fb4b2683c37edaae53abe3d.zip | |
added interactive ui and customized skybox
Diffstat (limited to 'Assets/Scripts/FunctionSelector.cs')
| -rw-r--r-- | Assets/Scripts/FunctionSelector.cs | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/Assets/Scripts/FunctionSelector.cs b/Assets/Scripts/FunctionSelector.cs new file mode 100644 index 0000000..b6ab1a6 --- /dev/null +++ b/Assets/Scripts/FunctionSelector.cs @@ -0,0 +1,38 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using TMPro; + + +public class FunctionSelector : MonoBehaviour +{ + Graph graph; + TMP_Dropdown dropdown; + + private void Awake() + { + dropdown = gameObject.GetComponent<TMP_Dropdown>(); + var gameObjectGraph = GameObject.Find("Graph"); + graph = gameObjectGraph.GetComponent<Graph>(); + } + + // Start is called before the first frame update + void Start() + { + } + + + // Update is called once per frame + void Update() + { + if(graph.IsLerping()) + { + dropdown.interactable = false; + } + else + { + dropdown.interactable = true; + } + } +} |
