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authorrealtradam <[email protected]>2022-12-07 16:43:35 -0500
committerrealtradam <[email protected]>2022-12-07 16:43:35 -0500
commite0d8634a0aaea9ce8fb4b2683c37edaae53abe3d (patch)
treef829c8f3248f0b0c11c4f11bc85bee4948623f82 /Assets/Scripts/FunctionSelector.cs
parent0cf6c220b1b468cbc2a849fe8d9190f9e0beab8b (diff)
downloadUnityDancingGraph-e0d8634a0aaea9ce8fb4b2683c37edaae53abe3d.tar.gz
UnityDancingGraph-e0d8634a0aaea9ce8fb4b2683c37edaae53abe3d.zip
added interactive ui and customized skybox
Diffstat (limited to 'Assets/Scripts/FunctionSelector.cs')
-rw-r--r--Assets/Scripts/FunctionSelector.cs38
1 files changed, 38 insertions, 0 deletions
diff --git a/Assets/Scripts/FunctionSelector.cs b/Assets/Scripts/FunctionSelector.cs
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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+using TMPro;
+
+
+public class FunctionSelector : MonoBehaviour
+{
+ Graph graph;
+ TMP_Dropdown dropdown;
+
+ private void Awake()
+ {
+ dropdown = gameObject.GetComponent<TMP_Dropdown>();
+ var gameObjectGraph = GameObject.Find("Graph");
+ graph = gameObjectGraph.GetComponent<Graph>();
+ }
+
+ // Start is called before the first frame update
+ void Start()
+ {
+ }
+
+
+ // Update is called once per frame
+ void Update()
+ {
+ if(graph.IsLerping())
+ {
+ dropdown.interactable = false;
+ }
+ else
+ {
+ dropdown.interactable = true;
+ }
+ }
+}