diff options
Diffstat (limited to 'Assets/Scripts/Graph.cs')
| -rw-r--r-- | Assets/Scripts/Graph.cs | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/Assets/Scripts/Graph.cs b/Assets/Scripts/Graph.cs new file mode 100644 index 0000000..1486990 --- /dev/null +++ b/Assets/Scripts/Graph.cs @@ -0,0 +1,45 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Graph : MonoBehaviour +{ + [SerializeField] + Transform pointPrefab; + + [SerializeField, Range(10, 100)] + int resolution = 10; + + Transform[] points; + + void Awake() { + points = new Transform[resolution]; + float step = 8f / points.Length; + for(int i = 0; i < points.Length; i++) { + Transform point = Instantiate(pointPrefab); + points[i] = point; + Vector3 position = pointPrefab.localPosition; + point.SetParent(transform, false); + position.x = (i + 0.5f) * step - 4f; + point.localPosition = position; + } + } + + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + float time = Time.time; + for(int i = 0; i < points.Length; i++) { + Transform point = points[i]; + Vector3 position = point.localPosition; + position.y = Mathf.Sin(Mathf.PI * (position.x + time));// * position.x * position.x; + point.localPosition = position; + } + } +} |
