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-rw-r--r--Assets/Point Surface.mat108
-rw-r--r--Assets/Point Surface.mat.meta8
-rw-r--r--Assets/Point URP.shadergraph1360
-rw-r--r--Assets/Point URP.shadergraph.meta10
-rw-r--r--Assets/Point.prefab85
-rw-r--r--Assets/Point.prefab.meta7
-rw-r--r--Assets/Scenes.meta8
-rw-r--r--Assets/Scenes/SampleScene.unity404
-rw-r--r--Assets/Scenes/SampleScene.unity.meta7
-rw-r--r--Assets/Scripts.meta8
-rw-r--r--Assets/Scripts/Graph.cs45
-rw-r--r--Assets/Scripts/Graph.cs.meta11
-rw-r--r--Assets/URP Material.mat126
-rw-r--r--Assets/URP Material.mat.meta8
-rw-r--r--Assets/URP.asset74
-rw-r--r--Assets/URP.asset.meta8
-rw-r--r--Assets/URP_Renderer.asset54
-rw-r--r--Assets/URP_Renderer.asset.meta8
-rw-r--r--Assets/UniversalRenderPipelineGlobalSettings.asset27
-rw-r--r--Assets/UniversalRenderPipelineGlobalSettings.asset.meta8
20 files changed, 2374 insertions, 0 deletions
diff --git a/Assets/Point Surface.mat b/Assets/Point Surface.mat
new file mode 100644
index 0000000..4d0c496
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diff --git a/Assets/Point Surface.mat.meta b/Assets/Point Surface.mat.meta
new file mode 100644
index 0000000..a61b21b
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diff --git a/Assets/Point URP.shadergraph b/Assets/Point URP.shadergraph
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diff --git a/Assets/Point URP.shadergraph.meta b/Assets/Point URP.shadergraph.meta
new file mode 100644
index 0000000..e95434d
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diff --git a/Assets/Scenes/SampleScene.unity.meta b/Assets/Scenes/SampleScene.unity.meta
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diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta
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diff --git a/Assets/Scripts/Graph.cs b/Assets/Scripts/Graph.cs
new file mode 100644
index 0000000..1486990
--- /dev/null
+++ b/Assets/Scripts/Graph.cs
@@ -0,0 +1,45 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Graph : MonoBehaviour
+{
+ [SerializeField]
+ Transform pointPrefab;
+
+ [SerializeField, Range(10, 100)]
+ int resolution = 10;
+
+ Transform[] points;
+
+ void Awake() {
+ points = new Transform[resolution];
+ float step = 8f / points.Length;
+ for(int i = 0; i < points.Length; i++) {
+ Transform point = Instantiate(pointPrefab);
+ points[i] = point;
+ Vector3 position = pointPrefab.localPosition;
+ point.SetParent(transform, false);
+ position.x = (i + 0.5f) * step - 4f;
+ point.localPosition = position;
+ }
+ }
+
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+ float time = Time.time;
+ for(int i = 0; i < points.Length; i++) {
+ Transform point = points[i];
+ Vector3 position = point.localPosition;
+ position.y = Mathf.Sin(Mathf.PI * (position.x + time));// * position.x * position.x;
+ point.localPosition = position;
+ }
+ }
+}
diff --git a/Assets/Scripts/Graph.cs.meta b/Assets/Scripts/Graph.cs.meta
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diff --git a/Assets/URP Material.mat b/Assets/URP Material.mat
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