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-rw-r--r--Assets/Scripts/MathFunctionLibrary.cs57
1 files changed, 57 insertions, 0 deletions
diff --git a/Assets/Scripts/MathFunctionLibrary.cs b/Assets/Scripts/MathFunctionLibrary.cs
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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+using static UnityEngine.Mathf;
+
+public static class MathFunctionLibrary
+{
+ public delegate float Function(float x, float t);
+
+ public static float GetFunction(float x, float t)
+ {
+ if(index == 0)
+ {
+ return Wave;
+ }
+ else if(index == 1)
+ {
+ return MultiWave;
+ }
+ else //if(index == 2)
+ {
+ return Ripple;
+ }
+ }
+
+ public static float Wave(float x, float t)
+ {
+ return Sin(PI * (x + t));
+ }
+
+ public static float MultiWave(float x, float t)
+ {
+ float y = MathFunctionLibrary.Wave(x, t * 0.5f);
+ y += Sin(2f * PI * (x + t)) * 0.5f;
+ return y * (2f / 3f);
+ }
+
+ public static float Ripple(float x, float t) {
+ float d = Abs(x);
+ float y = Sin(PI * (4f * d - (2f * t)));
+ return y / (1f + 10f * d);
+ }
+ /*
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+ */
+}