blob: d83b673a26bc56e6a8d5ec849f4bcde362e3971e (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using static UnityEngine.Mathf;
public static class MathFunctionLibrary
{
public delegate float Function(float x, float t);
public static float GetFunction(float x, float t)
{
if(index == 0)
{
return Wave;
}
else if(index == 1)
{
return MultiWave;
}
else //if(index == 2)
{
return Ripple;
}
}
public static float Wave(float x, float t)
{
return Sin(PI * (x + t));
}
public static float MultiWave(float x, float t)
{
float y = MathFunctionLibrary.Wave(x, t * 0.5f);
y += Sin(2f * PI * (x + t)) * 0.5f;
return y * (2f / 3f);
}
public static float Ripple(float x, float t) {
float d = Abs(x);
float y = Sin(PI * (4f * d - (2f * t)));
return y / (1f + 10f * d);
}
/*
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
*/
}
|