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Diffstat (limited to 'src/features/heartbeat/ui/PromptEditor.svelte')
| -rw-r--r-- | src/features/heartbeat/ui/PromptEditor.svelte | 412 |
1 files changed, 412 insertions, 0 deletions
diff --git a/src/features/heartbeat/ui/PromptEditor.svelte b/src/features/heartbeat/ui/PromptEditor.svelte new file mode 100644 index 0000000..2320827 --- /dev/null +++ b/src/features/heartbeat/ui/PromptEditor.svelte @@ -0,0 +1,412 @@ +<script lang="ts"> + import type { SystemPromptVariable } from "@dispatch/transport-contract"; + import { tick, untrack } from "svelte"; + import { + buildTag, + groupVariables, + insertTag, + isDynamicVariable, + type LoadSystemPrompt, + type LoadSystemPromptVariables, + } from "../../system-prompt"; + import type { SaveHeartbeatConfig } from "../logic/types"; + import { + effectiveSystemPrompt, + isInheritingSystemPrompt, + persistedSystemPrompt, + } from "../logic/view-model"; + import { portal } from "../../../adapters/portal"; + + let { + systemPrompt, + taskPrompt, + loadVariables, + loadDefaultPrompt, + saveConfig, + onSaved, + onClose, + }: { + /** + * The heartbeat's persisted system prompt (raw override). Empty = inherit + * the global system prompt (the workspace's regular prompt). + */ + systemPrompt: string; + /** The current task prompt (seeded from the loaded config). */ + taskPrompt: string; + /** Load the available variables (`GET /system-prompt/variables`). */ + loadVariables: LoadSystemPromptVariables; + /** Load the GLOBAL system prompt (`GET /system-prompt`) — the default the + * heartbeat inherits when its `systemPrompt` is empty. */ + loadDefaultPrompt: LoadSystemPrompt; + /** Persist both prompts via a partial heartbeat config PUT. */ + saveConfig: SaveHeartbeatConfig; + /** Called after a successful save with the RAW persisted prompts (system + * may be "" = inherit), so the parent can sync its form. */ + onSaved: (systemPrompt: string, taskPrompt: string) => void; + onClose: () => void; + } = $props(); + + // The global default system prompt (loaded async on open). Empty until loaded + // (or when no global prompt is configured) — the editor degrades gracefully. + let defaultPrompt = $state(""); + + // The editable system text. Pre-filled with the EFFECTIVE prompt — the + // heartbeat's override, or the global default when inheriting (so the user + // can see + tweak what will run). A pre-filled default is NOT an explicit + // edit (see `hasChanges`). + let system = $state(untrack(() => systemPrompt)); + let task = $state(untrack(() => taskPrompt)); + + // The raw persisted override at open + after each save (the diff baseline for + // the system field). Empty = the heartbeat is inheriting the global default. + // REACTIVE so a successful save can update it to the newly-persisted value — + // otherwise `systemBaseline` stays pinned to the open-time value and + // `hasChanges` never clears (the "Save flickers and reverts" bug). + let loadedSystemRaw = $state(untrack(() => systemPrompt)); + let loadedTask = $state(untrack(() => taskPrompt)); + + let variables = $state<readonly SystemPromptVariable[]>([]); + let varsLoading = $state(false); + let varsError = $state<string | null>(null); + let defaultLoading = $state(false); + + let saving = $state(false); + let saveError = $state<string | null>(null); + let justSaved = $state(false); + + // The textarea currently focused — variable insertion targets THIS one. + type Field = "system" | "task"; + let activeField = $state<Field>("system"); + let systemEl = $state<HTMLTextAreaElement | null>(null); + let taskEl = $state<HTMLTextAreaElement | null>(null); + + const groups = $derived(groupVariables(variables)); + /** The baseline system text to diff against: the effective prompt at open + + * after the last save (override, or the default when inheriting) — so a + * pre-filled default does NOT register as an unsaved change, and a saved + * edit clears `hasChanges` (the baseline tracks the persisted value). */ + const systemBaseline = $derived(effectiveSystemPrompt(loadedSystemRaw, defaultPrompt)); + const hasChanges = $derived(system !== systemBaseline || task !== loadedTask); + /** Whether the current text matches the default (i.e. saving would inherit). */ + const inheriting = $derived(system === defaultPrompt && defaultPrompt !== ""); + + async function loadVars(): Promise<void> { + untrack(() => { + varsLoading = true; + varsError = null; + }); + const result = await loadVariables(); + varsLoading = false; + if (result.ok) { + variables = result.variables; + } else { + varsError = result.error; + } + } + + async function loadDefault(): Promise<void> { + untrack(() => { + defaultLoading = true; + }); + const result = await loadDefaultPrompt(); + defaultLoading = false; + if (result.ok) { + defaultPrompt = result.template; + // Pre-fill an inheriting (empty) override with the global default so the + // user can see + tweak what will run — but ONLY if they haven't edited + // the system field yet (system still equals the open-time raw override). + // Done here (not in a reactive $effect) so a late-loading default can't + // clobber an in-flight edit. + if (isInheritingSystemPrompt(loadedSystemRaw) && system === loadedSystemRaw) { + system = defaultPrompt; + } + } + // A failed default load is non-fatal: the editor still works with the + // raw override; only the "inherit" affordance is unavailable. + } + + async function save(): Promise<void> { + if (saving || !hasChanges) return; + saving = true; + saveError = null; + justSaved = false; + // Persist the system prompt via the inheritance helper: matching the + // default (or empty) → "" (inherit); otherwise the override verbatim. + const systemToPersist = persistedSystemPrompt(system, defaultPrompt); + const result = await saveConfig({ systemPrompt: systemToPersist, taskPrompt: task }); + saving = false; + if (result === null) return; + if (result.ok) { + // Advance the diff baseline to the persisted value so `hasChanges` + // clears (systemBaseline recomputes off loadedSystemRaw). Without this + // the baseline stays pinned to the open-time value and the Save button + // never settles ("flickers and reverts to unsaved"). + loadedSystemRaw = systemToPersist; + loadedTask = task; + justSaved = true; + onSaved(systemToPersist, task); + } else { + saveError = result.error; + } + } + + /** Revert ALL edits to the open-time state (system effective prompt + task). */ + function reset(): void { + system = systemBaseline; + task = loadedTask; + saveError = null; + justSaved = false; + } + + /** Reset ONLY the system prompt to the global default (clears any override → + * inherit on save). No-op until the default has loaded. */ + function resetSystemToDefault(): void { + if (defaultPrompt === "") return; + system = defaultPrompt; + saveError = null; + justSaved = false; + } + + /** + * Insert a variable tag into the ACTIVE textarea at its cursor. The active + * field is tracked via focus handlers; insertion uses that field's element + + * its own text (so a tag never lands in the wrong box). + */ + async function insertAtActive(tag: string): Promise<void> { + const el = activeField === "system" ? systemEl : taskEl; + if (el === null) return; + const start = el.selectionStart; + const end = el.selectionEnd; + if (activeField === "system") { + const ins = insertTag(system, tag, start, end); + system = ins.template; + await tick(); + el.focus(); + el.setSelectionRange(ins.cursor, ins.cursor); + } else { + const ins = insertTag(task, tag, start, end); + task = ins.template; + await tick(); + el.focus(); + el.setSelectionRange(ins.cursor, ins.cursor); + } + } + + /** Dynamic (file:<path>) variable: build the tag from the input + insert. */ + async function insertDynamic(type: string, path: string): Promise<void> { + const trimmed = path.trim(); + if (trimmed.length === 0) return; + await insertAtActive(buildTag(type, trimmed)); + } + + function onKeydown(e: KeyboardEvent): void { + if (e.key === "Escape") onClose(); + } + + // Load the variable palette + the global default once on open. + $effect(() => { + void loadVars(); + void loadDefault(); + }); +</script> + +<svelte:window onkeydown={onKeydown} /> + +<!-- Teleported to <body> (use:portal) so `position: fixed` resolves against the + VIEWPORT, not the sidebar's `transform: translateX(...)` container — an + ancestor transform establishes a containing block for `fixed`, which would + otherwise clip this overlay to the sidebar area. (RunModal/SystemPromptBuilder + avoid this by rendering at the composition root; this modal lives inside + HeartbeatView, so it must escape its ancestor.) --> +<!-- svelte-ignore a11y_no_static_element_interactions --> +<div + use:portal + class="fixed inset-0 z-50 flex items-center justify-center bg-black/50 p-4" + role="dialog" + aria-modal="true" + aria-label="Heartbeat prompt editor" + tabindex="-1" + onclick={onClose} + onkeydown={onKeydown} +> + <!-- svelte-ignore a11y_click_events_have_key_events, a11y_no_static_element_interactions --> + <div + class="flex h-[85vh] w-full max-w-6xl flex-col overflow-hidden rounded-box bg-base-100 shadow-2xl" + onclick={(e) => e.stopPropagation()} + > + <!-- Header --> + <div class="flex shrink-0 items-center justify-between border-b border-base-300 px-4 py-3"> + <div class="flex items-center gap-2"> + <h2 class="text-sm font-semibold">Heartbeat Prompts</h2> + {#if varsLoading} + <span class="loading loading-spinner loading-xs"></span> + {/if} + </div> + <button + type="button" + class="btn btn-ghost btn-sm btn-square" + onclick={onClose} + aria-label="Close prompt editor" + > + ✕ + </button> + </div> + + <!-- Body: half editor (two boxes) / half variables --> + <div class="flex min-h-0 flex-1"> + <!-- Left: two text editors (system top, task bottom) --> + <div class="flex w-1/2 min-w-0 flex-col gap-2 border-r border-base-300 p-4"> + <div class="flex min-h-0 flex-1 flex-col gap-1"> + <div class="flex shrink-0 items-center justify-between gap-2"> + <div class="flex items-center gap-2"> + <span class="text-xs font-semibold uppercase opacity-60">System prompt</span> + {#if defaultLoading} + <span class="loading loading-spinner loading-xs"></span> + {:else if inheriting} + <span class="badge badge-ghost badge-sm font-normal">Inheriting workspace default</span> + {/if} + </div> + <button + type="button" + class="btn btn-ghost btn-xs" + disabled={defaultPrompt === "" || saving} + onclick={resetSystemToDefault} + title="Reset the system prompt to the workspace default (inherit)" + > + Reset to default + </button> + </div> + <textarea + bind:this={systemEl} + bind:value={system} + onfocus={() => (activeField = "system")} + class="textarea textarea-bordered min-h-0 w-full flex-1 resize-none font-mono text-xs" + placeholder={defaultPrompt || "You are an autonomous agent…"} + disabled={saving} + aria-label="Heartbeat system prompt" + ></textarea> + <p class="shrink-0 text-xs opacity-50"> + {#if inheriting} + Matches the workspace default — saving will inherit it (no override). + {:else if defaultPrompt !== ""} + Editing overrides the workspace default. + {:else} + Empty — no system prompt set. + {/if} + </p> + </div> + + <div class="flex min-h-0 flex-1 flex-col gap-1"> + <span class="shrink-0 text-xs font-semibold uppercase opacity-60">Task prompt</span> + <textarea + bind:this={taskEl} + bind:value={task} + onfocus={() => (activeField = "task")} + class="textarea textarea-bordered min-h-0 w-full flex-1 resize-none font-mono text-xs" + placeholder="Check the system status and report…" + disabled={saving} + aria-label="Heartbeat task prompt" + ></textarea> + </div> + + <div class="flex shrink-0 flex-wrap items-center gap-2"> + <button + type="button" + class="btn btn-primary btn-sm" + disabled={saving || !hasChanges} + onclick={save} + > + {#if saving} + <span class="loading loading-spinner loading-xs"></span> + {:else} + Save + {/if} + </button> + <button + type="button" + class="btn btn-ghost btn-sm" + disabled={!hasChanges} + onclick={reset} + > + Reset + </button> + {#if justSaved && !hasChanges} + <span class="text-xs text-success">Saved.</span> + {:else if hasChanges} + <span class="text-xs opacity-60">Unsaved changes</span> + {/if} + </div> + + {#if saveError} + <p class="shrink-0 text-xs text-error">{saveError}</p> + {/if} + </div> + + <!-- Right: variable palette --> + <div class="flex w-1/2 min-w-0 flex-col overflow-y-auto p-4"> + <h3 class="mb-2 shrink-0 text-xs font-semibold uppercase opacity-60">Variables</h3> + <p class="mb-3 shrink-0 text-xs opacity-50"> + Click a variable to insert it into the focused prompt box. + </p> + {#if varsError} + <p class="text-xs text-error">{varsError}</p> + {:else if groups.length === 0 && !varsLoading} + <p class="text-xs opacity-60">No variables available.</p> + {:else} + <div class="flex flex-col gap-3"> + {#each groups as group (group.type)} + <div class="rounded-box bg-base-200 p-3"> + <span class="text-xs font-semibold uppercase opacity-70">{group.type}</span> + <div class="mt-2 flex flex-wrap gap-1"> + {#each group.variables as variable (variable.type + variable.name)} + {#if isDynamicVariable(variable)} + <!-- Dynamic (file:<path>) variable: a path input + Insert button. --> + <div class="flex items-center gap-1"> + <input + type="text" + class="input input-bordered input-xs w-32 font-mono" + placeholder={variable.name} + onkeydown={(e) => { + if (e.key === "Enter") { + const v = e.currentTarget.value; + void insertDynamic(variable.type, v); + e.currentTarget.value = ""; + } + }} + /> + <button + type="button" + class="btn btn-xs" + onclick={(e) => { + const input = (e.currentTarget as HTMLButtonElement) + .previousElementSibling as HTMLInputElement | null; + if (input !== null) { + void insertDynamic(variable.type, input.value); + input.value = ""; + } + }} + > + Insert + </button> + </div> + {:else} + <button + type="button" + class="btn btn-xs" + title={variable.description} + onclick={() => + void insertAtActive(buildTag(variable.type, variable.name))} + > + {variable.name} + </button> + {/if} + {/each} + </div> + </div> + {/each} + </div> + {/if} + </div> + </div> + </div> +</div> |
