diff options
Diffstat (limited to 'src/features/heartbeat/ui')
| -rw-r--r-- | src/features/heartbeat/ui/HeartbeatView.svelte | 536 | ||||
| -rw-r--r-- | src/features/heartbeat/ui/PromptEditor.svelte | 412 | ||||
| -rw-r--r-- | src/features/heartbeat/ui/PromptEditor.test.ts | 167 | ||||
| -rw-r--r-- | src/features/heartbeat/ui/RunModal.svelte | 176 |
4 files changed, 1291 insertions, 0 deletions
diff --git a/src/features/heartbeat/ui/HeartbeatView.svelte b/src/features/heartbeat/ui/HeartbeatView.svelte new file mode 100644 index 0000000..5f262f8 --- /dev/null +++ b/src/features/heartbeat/ui/HeartbeatView.svelte @@ -0,0 +1,536 @@ +<script lang="ts"> + import { untrack } from "svelte"; + import type { ReasoningEffort } from "@dispatch/transport-contract"; + import { isReasoningEffort } from "../../chat/reasoning-effort"; + import { + approximateNextRunEpoch, + badgeForStatus, + type Badge, + emptyForm, + effortOptions, + formatCountdown, + formDiffers, + formFromConfig, + joinInterval, + nextRunEpoch, + patchFromForm, + viewRuns, + type HeartbeatFormState, + type HeartbeatRunView, + } from "../logic/view-model"; + import type { + HeartbeatRun, + LoadHeartbeatConfig, + LoadHeartbeatNextRun, + LoadHeartbeatRuns, + SaveHeartbeatConfig, + StopHeartbeatRun, + } from "../logic/types"; + import type { + LoadSystemPrompt, + LoadSystemPromptVariables, + } from "../../system-prompt"; + import PromptEditor from "./PromptEditor.svelte"; + + let { + models, + loadConfig, + saveConfig, + loadRuns, + stopRun, + loadVariables, + loadDefaultPrompt, + loadNextRun, + onOpenRun, + }: { + /** The available model names (for the config's model dropdown). */ + models: readonly string[]; + loadConfig: LoadHeartbeatConfig; + saveConfig: SaveHeartbeatConfig; + loadRuns: LoadHeartbeatRuns; + stopRun: StopHeartbeatRun; + /** Load the available system-prompt variables (palette in the prompt editor). */ + loadVariables: LoadSystemPromptVariables; + /** Load the global system prompt — the default the heartbeat inherits when + * its `systemPrompt` is empty (the workspace's regular prompt). */ + loadDefaultPrompt: LoadSystemPrompt; + /** Load the server-authoritative next-run timestamp (the countdown source). */ + loadNextRun: LoadHeartbeatNextRun; + /** Open a run's chat in the fullscreen modal (composition-root wires the live watch). */ + onOpenRun: (run: HeartbeatRunView) => void; + } = $props(); + + const badgeClass: Record<Badge, string> = { + success: "badge-success", + warning: "badge-warning", + error: "badge-error", + neutral: "badge-ghost", + }; + + const effortOpts = effortOptions(); + + // ── Config form ────────────────────────────────────────────────────────── + let form = $state<HeartbeatFormState>(emptyForm()); + /** The last successfully loaded/saved config, to diff the form against. */ + let loadedConfig = $state<HeartbeatFormState>(emptyForm()); + let configLoading = $state(false); + let configError = $state<string | null>(null); + let saving = $state(false); + let saveError = $state<string | null>(null); + let justSaved = $state(false); + let hasConfig = $state(false); + let promptEditorOpen = $state(false); + + const hasChanges = $derived(formDiffers(form, loadedConfig) && hasConfig); + + async function refreshConfig(): Promise<void> { + configLoading = true; + configError = null; + const result = await loadConfig(); + configLoading = false; + if (result === null) return; + if (result.ok) { + hasConfig = true; + form = formFromConfig(result.config); + loadedConfig = formFromConfig(result.config); + saveError = null; + } else { + configError = result.error; + } + } + + async function handleSave(): Promise<void> { + if (saving || !hasChanges) return; + saving = true; + saveError = null; + justSaved = false; + const result = await saveConfig(patchFromForm(form)); + saving = false; + if (result === null) return; + if (result.ok) { + // Re-seed from the authoritative response so the form tracks the server. + form = formFromConfig(result.config); + loadedConfig = formFromConfig(result.config); + justSaved = true; + } else { + saveError = result.error; + } + } + + // The enable toggle is the primary action — persist it immediately (don't + // require a separate Save). Mirrors the codebase's save-on-change controls. + async function handleToggleEnabled(): Promise<void> { + if (saving) return; + const next = !form.enabled; + form = { ...form, enabled: next }; + saving = true; + saveError = null; + justSaved = false; + const result = await saveConfig({ enabled: next }); + saving = false; + if (result === null) return; + if (result.ok) { + form = formFromConfig(result.config); + loadedConfig = formFromConfig(result.config); + justSaved = true; + } else { + saveError = result.error; + // Revert the toggle to the last-known state. + form = { ...form, enabled: loadedConfig.enabled }; + } + } + + // ── Runs list (polls while mounted) ─────────────────────────────────────── + let runs = $state<readonly HeartbeatRunView[]>([]); + /** The raw backend runs (carry `triggeredAt`), kept for the next-run + * approximation fallback (the view drops `triggeredAt` for display labels). */ + let rawRuns = $state<readonly HeartbeatRun[]>([]); + /** True after the first successful load (gates the "No runs yet" empty state + * WITHOUT flashing it before the initial fetch resolves). The per-poll + * loading is intentionally INVISIBLE — it's near-instant and a visible + * loading indicator caused the sidebar to flicker every poll (height shift). */ + let hasLoadedRuns = $state(false); + let runsError = $state<string | null>(null); + let stoppingId = $state<string | null>(null); + let stopError = $state<string | null>(null); + let pollHandle: ReturnType<typeof setInterval> | null = null; + /** Re-entrancy guard for background polling (no UI — prevents overlapping fetches). */ + let refreshInFlight = false; + + // ── Next-run countdown ─────────────────────────────────────────────────── + /** Epoch-ms of the next scheduled run, or null (no countdown shown). Sourced + * from the backend's `next-run` endpoint; falls back to an approximation + * (latest run + interval) when the endpoint is unavailable (404 — pre-CR-HB-3). */ + let nextRunAt = $state<number | null>(null); + /** Once the next-run endpoint fails (404), stop polling it (avoid 404 spam) and + * rely on the approximation. Reset only on remount. */ + let nextRunEndpointFailed = $state(false); + + async function refreshNextRun(): Promise<void> { + if (nextRunEndpointFailed) return; + const result = await loadNextRun(); + if (result === null) return; + if (result.ok) { + nextRunAt = nextRunEpoch(result.nextRunAt); + } else { + // Endpoint absent / errored → stop polling it + use the approximation. + nextRunEndpointFailed = true; + } + } + + /** The fallback countdown source: latest run + interval (only when enabled + + * ≥1 run). Recomputed reactively from the loaded config + raw runs. */ + const approxNextRun = $derived( + approximateNextRunEpoch( + rawRuns, + joinInterval(loadedConfig.intervalHours, loadedConfig.intervalMinutes), + loadedConfig.enabled, + ), + ); + /** The effective next-run epoch: the server value if available, else the + * approximation. Drives the countdown. */ + const effectiveNextRun = $derived(nextRunEndpointFailed ? approxNextRun : nextRunAt); + + const RUN_POLL_MS = 4000; + + async function refreshRuns(): Promise<void> { + if (refreshInFlight) return; + refreshInFlight = true; + const result = await loadRuns(); + refreshInFlight = false; + if (result === null) return; + if (result.ok) { + rawRuns = result.runs; + runs = viewRuns(result.runs); + // Clear the error only on success so it stays visible (stable, no + // flicker) during an in-flight retry rather than vanishing mid-poll. + runsError = null; + hasLoadedRuns = true; + } else { + runsError = result.error; + } + } + + async function handleStop(runId: string): Promise<void> { + if (stoppingId !== null) return; + stoppingId = runId; + stopError = null; + const result = await stopRun(runId); + stoppingId = null; + if (result === null) return; + if (result.ok) { + await refreshRuns(); + } else { + stopError = result.error; + } + } + + // Load config + runs + next-run on mount, and poll them while the view is + // alive so a running run's completion/stopped transition + the next-run timer + // stay fresh without a manual refresh. + $effect(() => { + untrack(() => { + void refreshConfig(); + void refreshRuns(); + void refreshNextRun(); + }); + pollHandle = setInterval(() => { + void refreshRuns(); + void refreshNextRun(); + }, RUN_POLL_MS); + return () => { + if (pollHandle !== null) clearInterval(pollHandle); + pollHandle = null; + }; + }); + + // A relative label ("5m ago") drifts as time passes; re-derive runs every + // minute so the list stays fresh without a full re-fetch. + let tick = $state(0); + $effect(() => { + const h = setInterval(() => { + tick++; + }, 60000); + return () => clearInterval(h); + }); + const runsView = $derived.by(() => { + void tick; // depend on the ticker + return runs; + }); + + // The countdown clock: ticks every second so the "next run in Xm Ys" stays + // live. Pure countdown math is in `formatCountdown` (view-model); this only + // advances `now`. + let now = $state(Date.now()); + $effect(() => { + const h = setInterval(() => { + now = Date.now(); + }, 1000); + return () => clearInterval(h); + }); + const countdownMs = $derived( + effectiveNextRun !== null ? effectiveNextRun - now : null, + ); + const countdownLabel = $derived(formatCountdown(countdownMs)); +</script> + +<div class="flex flex-col gap-3"> + <!-- Enable / status header --> + <section class="flex flex-col gap-1"> + <div class="flex items-center justify-between gap-2"> + <div class="flex items-center gap-2"> + <button + type="button" + role="switch" + aria-checked={form.enabled} + aria-label="Toggle heartbeat" + class="toggle toggle-sm" + class:toggle-primary={form.enabled} + disabled={saving || configLoading} + onclick={handleToggleEnabled} + ></button> + <span class="text-xs font-semibold uppercase opacity-60"> + {#if configLoading} + Loading… + {:else if form.enabled} + Enabled + {:else} + Disabled + {/if} + </span> + </div> + <button + type="button" + class="btn btn-ghost btn-xs" + disabled={configLoading} + onclick={() => refreshConfig()} + aria-label="Refresh heartbeat config" + > + {#if configLoading} + <span class="loading loading-spinner loading-xs"></span> + {:else} + Refresh + {/if} + </button> + </div> + {#if form.enabled && effectiveNextRun !== null} + <p class="text-xs opacity-60" title="When the next heartbeat run fires"> + Next run in {countdownLabel} + </p> + {/if} + </section> + + {#if configError} + <p class="text-xs text-error">{configError}</p> + {:else} + <!-- Prompts (open the full-page editor) --> + <section class="flex flex-col gap-1"> + <span class="text-xs font-semibold uppercase opacity-60">Prompts</span> + <button + type="button" + class="btn btn-sm btn-outline" + disabled={saving || configLoading} + onclick={() => (promptEditorOpen = true)} + > + Edit prompts + </button> + <p class="text-xs opacity-50"> + Open the editor for the system + task prompts (with a variable palette). + </p> + </section> + + <!-- Model + reasoning effort --> + <section class="flex flex-col gap-2"> + <div class="flex flex-col gap-1"> + <span class="text-xs font-semibold uppercase opacity-60">Model</span> + <select + class="select select-sm w-full" + value={form.model} + disabled={saving || configLoading} + onchange={(e) => (form = { ...form, model: e.currentTarget.value })} + aria-label="Heartbeat model" + > + {#if models.length === 0} + <option value="">No models available</option> + {:else} + <option value="" disabled>Select a model</option> + {#each models as model (model)} + <option value={model}>{model}</option> + {/each} + {/if} + </select> + </div> + + <div class="flex flex-col gap-1"> + <span class="text-xs font-semibold uppercase opacity-60">Reasoning effort</span> + <select + class="select select-sm w-full" + value={form.reasoningEffort} + disabled={saving || configLoading} + onchange={(e) => { + const v = e.currentTarget.value; + if (isReasoningEffort(v)) form = { ...form, reasoningEffort: v as ReasoningEffort }; + }} + aria-label="Heartbeat reasoning effort" + > + {#each effortOpts as option (option.value)} + <option value={option.value}>{option.label}</option> + {/each} + </select> + </div> + </section> + + <!-- Interval (hours + minutes) --> + <section class="flex flex-col gap-1"> + <span class="text-xs font-semibold uppercase opacity-60">Interval</span> + <div class="flex items-center gap-2"> + <input + type="number" + class="input input-bordered input-sm w-20" + min="0" + max="24" + value={form.intervalHours} + disabled={saving || configLoading} + oninput={(e) => { + const n = Number.parseInt(e.currentTarget.value, 10); + form = { ...form, intervalHours: Number.isNaN(n) ? 0 : n }; + }} + onchange={(e) => { + const clamped = Math.max(0, Math.min(24, form.intervalHours)); + form = { ...form, intervalHours: clamped }; + e.currentTarget.value = String(clamped); + }} + aria-label="Heartbeat interval hours" + /> + <span class="text-xs opacity-60">h</span> + <input + type="number" + class="input input-bordered input-sm w-20" + min="0" + max="59" + value={form.intervalMinutes} + disabled={saving || configLoading} + oninput={(e) => { + const n = Number.parseInt(e.currentTarget.value, 10); + form = { ...form, intervalMinutes: Number.isNaN(n) ? 0 : n }; + }} + onchange={(e) => { + const clamped = Math.max(0, Math.min(59, form.intervalMinutes)); + form = { ...form, intervalMinutes: clamped }; + e.currentTarget.value = String(clamped); + }} + aria-label="Heartbeat interval minutes" + /> + <span class="text-xs opacity-60">m between runs</span> + </div> + </section> + + <!-- Save --> + <section class="flex flex-col gap-1"> + <button + type="button" + class="btn btn-sm btn-primary" + disabled={!hasChanges || saving || configLoading} + onclick={handleSave} + > + {#if saving} + <span class="loading loading-spinner loading-xs"></span> + Saving… + {:else} + Save config + {/if} + </button> + {#if saveError} + <p class="text-xs text-error">{saveError}</p> + {:else if justSaved} + <p class="text-xs text-success">Saved.</p> + {/if} + </section> + {/if} + + <!-- Runs list --> + <section class="flex flex-col gap-1"> + <div class="flex items-center justify-between gap-2"> + <span class="text-xs font-semibold uppercase opacity-60">Runs</span> + <button + type="button" + class="btn btn-ghost btn-xs" + onclick={() => refreshRuns()} + aria-label="Refresh heartbeat runs" + > + Refresh + </button> + </div> + + {#if runsError} + <p class="text-xs text-error">{runsError}</p> + {:else if runs.length > 0} + <ul class="flex max-h-72 flex-col gap-1 overflow-y-auto"> + {#each runsView as run (run.id)} + <li> + <button + type="button" + class="flex w-full items-center justify-between gap-2 rounded-box bg-base-200 p-2 text-left hover:bg-base-300" + onclick={() => onOpenRun(run)} + aria-label="Open heartbeat run {run.id} chat" + > + <span class="flex min-w-0 flex-col gap-0.5"> + <span class="truncate font-mono text-xs opacity-70">{run.id}</span> + <span class="text-xs opacity-60"> + {run.relativeLabel} · {run.timeLabel} + </span> + </span> + <span class="flex items-center gap-1"> + {#if run.busy} + <span class="loading loading-spinner loading-xs"></span> + {/if} + <span class="badge badge-sm {badgeClass[run.badge]}">{run.statusLabel}</span> + </span> + </button> + {#if run.busy} + <button + type="button" + class="btn btn-ghost btn-xs mt-0.5 text-xs" + disabled={stoppingId === run.id} + onclick={() => handleStop(run.id)} + > + {#if stoppingId === run.id} + <span class="loading loading-spinner loading-xs"></span> + Stopping… + {:else} + Stop + {/if} + </button> + {/if} + </li> + {/each} + </ul> + {#if stopError} + <p class="text-xs text-error">{stopError}</p> + {/if} + {:else if hasLoadedRuns} + <!-- Loaded with zero runs (not the pre-first-load gap). No loading + indicator — polling is near-instant and a visible one flickered. --> + <p class="text-xs opacity-60">No runs yet. Enable the heartbeat to start the loop.</p> + {/if} + </section> +</div> + +{#if promptEditorOpen} + <PromptEditor + systemPrompt={form.systemPrompt} + taskPrompt={form.taskPrompt} + {loadVariables} + {loadDefaultPrompt} + {saveConfig} + onSaved={(systemPrompt, taskPrompt) => { + // Sync the form + the diff baseline so the main Save button + formDiffers + // stay accurate (the editor persisted the prompts already). `systemPrompt` + // may be "" (inherit) — the form stores the raw override. + form = { ...form, systemPrompt, taskPrompt }; + loadedConfig = { ...loadedConfig, systemPrompt, taskPrompt }; + justSaved = true; + }} + onClose={() => (promptEditorOpen = false)} + /> +{/if} diff --git a/src/features/heartbeat/ui/PromptEditor.svelte b/src/features/heartbeat/ui/PromptEditor.svelte new file mode 100644 index 0000000..2320827 --- /dev/null +++ b/src/features/heartbeat/ui/PromptEditor.svelte @@ -0,0 +1,412 @@ +<script lang="ts"> + import type { SystemPromptVariable } from "@dispatch/transport-contract"; + import { tick, untrack } from "svelte"; + import { + buildTag, + groupVariables, + insertTag, + isDynamicVariable, + type LoadSystemPrompt, + type LoadSystemPromptVariables, + } from "../../system-prompt"; + import type { SaveHeartbeatConfig } from "../logic/types"; + import { + effectiveSystemPrompt, + isInheritingSystemPrompt, + persistedSystemPrompt, + } from "../logic/view-model"; + import { portal } from "../../../adapters/portal"; + + let { + systemPrompt, + taskPrompt, + loadVariables, + loadDefaultPrompt, + saveConfig, + onSaved, + onClose, + }: { + /** + * The heartbeat's persisted system prompt (raw override). Empty = inherit + * the global system prompt (the workspace's regular prompt). + */ + systemPrompt: string; + /** The current task prompt (seeded from the loaded config). */ + taskPrompt: string; + /** Load the available variables (`GET /system-prompt/variables`). */ + loadVariables: LoadSystemPromptVariables; + /** Load the GLOBAL system prompt (`GET /system-prompt`) — the default the + * heartbeat inherits when its `systemPrompt` is empty. */ + loadDefaultPrompt: LoadSystemPrompt; + /** Persist both prompts via a partial heartbeat config PUT. */ + saveConfig: SaveHeartbeatConfig; + /** Called after a successful save with the RAW persisted prompts (system + * may be "" = inherit), so the parent can sync its form. */ + onSaved: (systemPrompt: string, taskPrompt: string) => void; + onClose: () => void; + } = $props(); + + // The global default system prompt (loaded async on open). Empty until loaded + // (or when no global prompt is configured) — the editor degrades gracefully. + let defaultPrompt = $state(""); + + // The editable system text. Pre-filled with the EFFECTIVE prompt — the + // heartbeat's override, or the global default when inheriting (so the user + // can see + tweak what will run). A pre-filled default is NOT an explicit + // edit (see `hasChanges`). + let system = $state(untrack(() => systemPrompt)); + let task = $state(untrack(() => taskPrompt)); + + // The raw persisted override at open + after each save (the diff baseline for + // the system field). Empty = the heartbeat is inheriting the global default. + // REACTIVE so a successful save can update it to the newly-persisted value — + // otherwise `systemBaseline` stays pinned to the open-time value and + // `hasChanges` never clears (the "Save flickers and reverts" bug). + let loadedSystemRaw = $state(untrack(() => systemPrompt)); + let loadedTask = $state(untrack(() => taskPrompt)); + + let variables = $state<readonly SystemPromptVariable[]>([]); + let varsLoading = $state(false); + let varsError = $state<string | null>(null); + let defaultLoading = $state(false); + + let saving = $state(false); + let saveError = $state<string | null>(null); + let justSaved = $state(false); + + // The textarea currently focused — variable insertion targets THIS one. + type Field = "system" | "task"; + let activeField = $state<Field>("system"); + let systemEl = $state<HTMLTextAreaElement | null>(null); + let taskEl = $state<HTMLTextAreaElement | null>(null); + + const groups = $derived(groupVariables(variables)); + /** The baseline system text to diff against: the effective prompt at open + + * after the last save (override, or the default when inheriting) — so a + * pre-filled default does NOT register as an unsaved change, and a saved + * edit clears `hasChanges` (the baseline tracks the persisted value). */ + const systemBaseline = $derived(effectiveSystemPrompt(loadedSystemRaw, defaultPrompt)); + const hasChanges = $derived(system !== systemBaseline || task !== loadedTask); + /** Whether the current text matches the default (i.e. saving would inherit). */ + const inheriting = $derived(system === defaultPrompt && defaultPrompt !== ""); + + async function loadVars(): Promise<void> { + untrack(() => { + varsLoading = true; + varsError = null; + }); + const result = await loadVariables(); + varsLoading = false; + if (result.ok) { + variables = result.variables; + } else { + varsError = result.error; + } + } + + async function loadDefault(): Promise<void> { + untrack(() => { + defaultLoading = true; + }); + const result = await loadDefaultPrompt(); + defaultLoading = false; + if (result.ok) { + defaultPrompt = result.template; + // Pre-fill an inheriting (empty) override with the global default so the + // user can see + tweak what will run — but ONLY if they haven't edited + // the system field yet (system still equals the open-time raw override). + // Done here (not in a reactive $effect) so a late-loading default can't + // clobber an in-flight edit. + if (isInheritingSystemPrompt(loadedSystemRaw) && system === loadedSystemRaw) { + system = defaultPrompt; + } + } + // A failed default load is non-fatal: the editor still works with the + // raw override; only the "inherit" affordance is unavailable. + } + + async function save(): Promise<void> { + if (saving || !hasChanges) return; + saving = true; + saveError = null; + justSaved = false; + // Persist the system prompt via the inheritance helper: matching the + // default (or empty) → "" (inherit); otherwise the override verbatim. + const systemToPersist = persistedSystemPrompt(system, defaultPrompt); + const result = await saveConfig({ systemPrompt: systemToPersist, taskPrompt: task }); + saving = false; + if (result === null) return; + if (result.ok) { + // Advance the diff baseline to the persisted value so `hasChanges` + // clears (systemBaseline recomputes off loadedSystemRaw). Without this + // the baseline stays pinned to the open-time value and the Save button + // never settles ("flickers and reverts to unsaved"). + loadedSystemRaw = systemToPersist; + loadedTask = task; + justSaved = true; + onSaved(systemToPersist, task); + } else { + saveError = result.error; + } + } + + /** Revert ALL edits to the open-time state (system effective prompt + task). */ + function reset(): void { + system = systemBaseline; + task = loadedTask; + saveError = null; + justSaved = false; + } + + /** Reset ONLY the system prompt to the global default (clears any override → + * inherit on save). No-op until the default has loaded. */ + function resetSystemToDefault(): void { + if (defaultPrompt === "") return; + system = defaultPrompt; + saveError = null; + justSaved = false; + } + + /** + * Insert a variable tag into the ACTIVE textarea at its cursor. The active + * field is tracked via focus handlers; insertion uses that field's element + + * its own text (so a tag never lands in the wrong box). + */ + async function insertAtActive(tag: string): Promise<void> { + const el = activeField === "system" ? systemEl : taskEl; + if (el === null) return; + const start = el.selectionStart; + const end = el.selectionEnd; + if (activeField === "system") { + const ins = insertTag(system, tag, start, end); + system = ins.template; + await tick(); + el.focus(); + el.setSelectionRange(ins.cursor, ins.cursor); + } else { + const ins = insertTag(task, tag, start, end); + task = ins.template; + await tick(); + el.focus(); + el.setSelectionRange(ins.cursor, ins.cursor); + } + } + + /** Dynamic (file:<path>) variable: build the tag from the input + insert. */ + async function insertDynamic(type: string, path: string): Promise<void> { + const trimmed = path.trim(); + if (trimmed.length === 0) return; + await insertAtActive(buildTag(type, trimmed)); + } + + function onKeydown(e: KeyboardEvent): void { + if (e.key === "Escape") onClose(); + } + + // Load the variable palette + the global default once on open. + $effect(() => { + void loadVars(); + void loadDefault(); + }); +</script> + +<svelte:window onkeydown={onKeydown} /> + +<!-- Teleported to <body> (use:portal) so `position: fixed` resolves against the + VIEWPORT, not the sidebar's `transform: translateX(...)` container — an + ancestor transform establishes a containing block for `fixed`, which would + otherwise clip this overlay to the sidebar area. (RunModal/SystemPromptBuilder + avoid this by rendering at the composition root; this modal lives inside + HeartbeatView, so it must escape its ancestor.) --> +<!-- svelte-ignore a11y_no_static_element_interactions --> +<div + use:portal + class="fixed inset-0 z-50 flex items-center justify-center bg-black/50 p-4" + role="dialog" + aria-modal="true" + aria-label="Heartbeat prompt editor" + tabindex="-1" + onclick={onClose} + onkeydown={onKeydown} +> + <!-- svelte-ignore a11y_click_events_have_key_events, a11y_no_static_element_interactions --> + <div + class="flex h-[85vh] w-full max-w-6xl flex-col overflow-hidden rounded-box bg-base-100 shadow-2xl" + onclick={(e) => e.stopPropagation()} + > + <!-- Header --> + <div class="flex shrink-0 items-center justify-between border-b border-base-300 px-4 py-3"> + <div class="flex items-center gap-2"> + <h2 class="text-sm font-semibold">Heartbeat Prompts</h2> + {#if varsLoading} + <span class="loading loading-spinner loading-xs"></span> + {/if} + </div> + <button + type="button" + class="btn btn-ghost btn-sm btn-square" + onclick={onClose} + aria-label="Close prompt editor" + > + ✕ + </button> + </div> + + <!-- Body: half editor (two boxes) / half variables --> + <div class="flex min-h-0 flex-1"> + <!-- Left: two text editors (system top, task bottom) --> + <div class="flex w-1/2 min-w-0 flex-col gap-2 border-r border-base-300 p-4"> + <div class="flex min-h-0 flex-1 flex-col gap-1"> + <div class="flex shrink-0 items-center justify-between gap-2"> + <div class="flex items-center gap-2"> + <span class="text-xs font-semibold uppercase opacity-60">System prompt</span> + {#if defaultLoading} + <span class="loading loading-spinner loading-xs"></span> + {:else if inheriting} + <span class="badge badge-ghost badge-sm font-normal">Inheriting workspace default</span> + {/if} + </div> + <button + type="button" + class="btn btn-ghost btn-xs" + disabled={defaultPrompt === "" || saving} + onclick={resetSystemToDefault} + title="Reset the system prompt to the workspace default (inherit)" + > + Reset to default + </button> + </div> + <textarea + bind:this={systemEl} + bind:value={system} + onfocus={() => (activeField = "system")} + class="textarea textarea-bordered min-h-0 w-full flex-1 resize-none font-mono text-xs" + placeholder={defaultPrompt || "You are an autonomous agent…"} + disabled={saving} + aria-label="Heartbeat system prompt" + ></textarea> + <p class="shrink-0 text-xs opacity-50"> + {#if inheriting} + Matches the workspace default — saving will inherit it (no override). + {:else if defaultPrompt !== ""} + Editing overrides the workspace default. + {:else} + Empty — no system prompt set. + {/if} + </p> + </div> + + <div class="flex min-h-0 flex-1 flex-col gap-1"> + <span class="shrink-0 text-xs font-semibold uppercase opacity-60">Task prompt</span> + <textarea + bind:this={taskEl} + bind:value={task} + onfocus={() => (activeField = "task")} + class="textarea textarea-bordered min-h-0 w-full flex-1 resize-none font-mono text-xs" + placeholder="Check the system status and report…" + disabled={saving} + aria-label="Heartbeat task prompt" + ></textarea> + </div> + + <div class="flex shrink-0 flex-wrap items-center gap-2"> + <button + type="button" + class="btn btn-primary btn-sm" + disabled={saving || !hasChanges} + onclick={save} + > + {#if saving} + <span class="loading loading-spinner loading-xs"></span> + {:else} + Save + {/if} + </button> + <button + type="button" + class="btn btn-ghost btn-sm" + disabled={!hasChanges} + onclick={reset} + > + Reset + </button> + {#if justSaved && !hasChanges} + <span class="text-xs text-success">Saved.</span> + {:else if hasChanges} + <span class="text-xs opacity-60">Unsaved changes</span> + {/if} + </div> + + {#if saveError} + <p class="shrink-0 text-xs text-error">{saveError}</p> + {/if} + </div> + + <!-- Right: variable palette --> + <div class="flex w-1/2 min-w-0 flex-col overflow-y-auto p-4"> + <h3 class="mb-2 shrink-0 text-xs font-semibold uppercase opacity-60">Variables</h3> + <p class="mb-3 shrink-0 text-xs opacity-50"> + Click a variable to insert it into the focused prompt box. + </p> + {#if varsError} + <p class="text-xs text-error">{varsError}</p> + {:else if groups.length === 0 && !varsLoading} + <p class="text-xs opacity-60">No variables available.</p> + {:else} + <div class="flex flex-col gap-3"> + {#each groups as group (group.type)} + <div class="rounded-box bg-base-200 p-3"> + <span class="text-xs font-semibold uppercase opacity-70">{group.type}</span> + <div class="mt-2 flex flex-wrap gap-1"> + {#each group.variables as variable (variable.type + variable.name)} + {#if isDynamicVariable(variable)} + <!-- Dynamic (file:<path>) variable: a path input + Insert button. --> + <div class="flex items-center gap-1"> + <input + type="text" + class="input input-bordered input-xs w-32 font-mono" + placeholder={variable.name} + onkeydown={(e) => { + if (e.key === "Enter") { + const v = e.currentTarget.value; + void insertDynamic(variable.type, v); + e.currentTarget.value = ""; + } + }} + /> + <button + type="button" + class="btn btn-xs" + onclick={(e) => { + const input = (e.currentTarget as HTMLButtonElement) + .previousElementSibling as HTMLInputElement | null; + if (input !== null) { + void insertDynamic(variable.type, input.value); + input.value = ""; + } + }} + > + Insert + </button> + </div> + {:else} + <button + type="button" + class="btn btn-xs" + title={variable.description} + onclick={() => + void insertAtActive(buildTag(variable.type, variable.name))} + > + {variable.name} + </button> + {/if} + {/each} + </div> + </div> + {/each} + </div> + {/if} + </div> + </div> + </div> +</div> diff --git a/src/features/heartbeat/ui/PromptEditor.test.ts b/src/features/heartbeat/ui/PromptEditor.test.ts new file mode 100644 index 0000000..284b319 --- /dev/null +++ b/src/features/heartbeat/ui/PromptEditor.test.ts @@ -0,0 +1,167 @@ +import { render, screen } from "@testing-library/svelte"; +import userEvent from "@testing-library/user-event"; +import { describe, expect, it, vi } from "vitest"; +import type { + HeartbeatConfigPatch, + HeartbeatConfigResult, + SaveHeartbeatConfig, +} from "../logic/types"; +import PromptEditor from "./PromptEditor.svelte"; + +// Fakes for the injected ports. + +function fakeLoadVariables() { + return vi.fn(async () => ({ ok: true, variables: [] }) as const); +} + +function fakeLoadDefaultPrompt(template = "You are a helpful assistant.") { + return vi.fn(async () => ({ ok: true, template }) as const); +} + +/** A capturing saveConfig that resolves ok, echoing the merged config shape. */ +function fakeSaveConfig(): { + calls: HeartbeatConfigPatch[]; + impl: SaveHeartbeatConfig; +} { + const calls: HeartbeatConfigPatch[] = []; + const impl: SaveHeartbeatConfig = async (patch) => { + calls.push(patch); + // Echo a config that reflects the persisted patch (so onSaved sync is realistic). + const config = { + enabled: false, + systemPrompt: patch.systemPrompt ?? "", + taskPrompt: patch.taskPrompt ?? "", + intervalMinutes: 30, + model: "openai/gpt-4o", + reasoningEffort: null, + }; + return { ok: true, config } satisfies HeartbeatConfigResult; + }; + return { calls, impl }; +} + +const baseProps = (overrides: Record<string, unknown> = {}) => ({ + systemPrompt: "", + taskPrompt: "", + loadVariables: fakeLoadVariables(), + loadDefaultPrompt: fakeLoadDefaultPrompt(), + saveConfig: fakeSaveConfig().impl, + onSaved: vi.fn(), + onClose: vi.fn(), + ...overrides, +}); + +describe("PromptEditor save flow", () => { + it("persists an edited system prompt and clears the unsaved state (regression: save flickered + reverted)", async () => { + const user = userEvent.setup(); + const save = fakeSaveConfig(); + const onSaved = vi.fn(); + render(PromptEditor, { + props: baseProps({ + // Start inheriting (empty override); the default pre-fills. + systemPrompt: "", + saveConfig: save.impl, + onSaved, + }), + }); + + // Wait for the default to load + pre-fill the system textarea. + const systemBox = await screen.findByLabelText("Heartbeat system prompt"); + expect(systemBox).toHaveValue("You are a helpful assistant."); + + // Save is disabled while it matches the default (no explicit edit). + expect(screen.getByRole("button", { name: "Save" })).toBeDisabled(); + + // Edit the system prompt → an override. + await user.clear(systemBox); + await user.type(systemBox, "custom override"); + + // Save is now enabled. + const saveBtn = screen.getByRole("button", { name: "Save" }); + expect(saveBtn).toBeEnabled(); + await user.click(saveBtn); + + // The save port was called with the override persisted verbatim. + expect(save.calls).toHaveLength(1); + expect(save.calls[0]?.systemPrompt).toBe("custom override"); + expect(onSaved).toHaveBeenCalledWith("custom override", ""); + + // THE REGRESSION: after save, hasChanges must clear (Save disabled again) + // and the "Saved." confirmation shows — NOT "Unsaved changes". + await vi.waitFor(() => { + expect(screen.getByRole("button", { name: "Save" })).toBeDisabled(); + }); + expect(screen.getByText("Saved.")).toBeInTheDocument(); + expect(screen.queryByText(/Unsaved changes/i)).not.toBeInTheDocument(); + }); + + it("persisting text that matches the default sends '' (inherit) and clears unsaved state", async () => { + const user = userEvent.setup(); + const save = fakeSaveConfig(); + render(PromptEditor, { + props: baseProps({ + // Start with an override. + systemPrompt: "old override", + saveConfig: save.impl, + }), + }); + + const systemBox = await screen.findByLabelText("Heartbeat system prompt"); + expect(systemBox).toHaveValue("old override"); + + // Reset to default → text matches the default → saving inherits (""). + await user.click(screen.getByRole("button", { name: "Reset to default" })); + expect(systemBox).toHaveValue("You are a helpful assistant."); + + const saveBtn = screen.getByRole("button", { name: "Save" }); + expect(saveBtn).toBeEnabled(); + await user.click(saveBtn); + + expect(save.calls).toHaveLength(1); + expect(save.calls[0]?.systemPrompt).toBe(""); // inherit + await vi.waitFor(() => { + expect(screen.getByRole("button", { name: "Save" })).toBeDisabled(); + }); + expect(screen.getByText("Saved.")).toBeInTheDocument(); + }); + + it("editing the task prompt saves + clears unsaved state", async () => { + const user = userEvent.setup(); + const save = fakeSaveConfig(); + render(PromptEditor, { + props: baseProps({ saveConfig: save.impl }), + }); + + const taskBox = await screen.findByLabelText("Heartbeat task prompt"); + await user.type(taskBox, "do the thing"); + + const saveBtn = screen.getByRole("button", { name: "Save" }); + expect(saveBtn).toBeEnabled(); + await user.click(saveBtn); + + expect(save.calls[0]?.taskPrompt).toBe("do the thing"); + await vi.waitFor(() => { + expect(screen.getByRole("button", { name: "Save" })).toBeDisabled(); + }); + expect(screen.getByText("Saved.")).toBeInTheDocument(); + }); + + it("a failed save surfaces the error and keeps the edit unsaved", async () => { + const user = userEvent.setup(); + const failingSave: SaveHeartbeatConfig = async () => ({ ok: false, error: "boom" }); + render(PromptEditor, { + props: baseProps({ saveConfig: failingSave }), + }); + + const systemBox = await screen.findByLabelText("Heartbeat system prompt"); + await user.clear(systemBox); + await user.type(systemBox, "custom"); + + await user.click(screen.getByRole("button", { name: "Save" })); + + expect(screen.getByText("boom")).toBeInTheDocument(); + // Still unsaved (Save stays enabled), no success badge. + expect(screen.getByRole("button", { name: "Save" })).toBeEnabled(); + expect(screen.queryByText("Saved.")).not.toBeInTheDocument(); + }); +}); diff --git a/src/features/heartbeat/ui/RunModal.svelte b/src/features/heartbeat/ui/RunModal.svelte new file mode 100644 index 0000000..92068ae --- /dev/null +++ b/src/features/heartbeat/ui/RunModal.svelte @@ -0,0 +1,176 @@ +<script lang="ts"> + import { tick } from "svelte"; + import { ChatView } from "../../chat"; + import type { ChatStore } from "../../chat"; + import type { HeartbeatRunView } from "../logic/view-model"; + import type { StopHeartbeatRun } from "../logic/types"; + + let { + run, + openChat, + closeChat, + stopRun, + onClose, + apiBaseUrl = "", + }: { + /** The run to display (its conversation's chat is shown live). */ + run: HeartbeatRunView; + /** + * Open a live watch on a conversation (the store's `watchConversation`): + * returns a {@link ChatStore} subscribed to the conversation's turn stream + * + history loaded. The modal owns the watch lifecycle — calls + * `closeChat` on unmount. + */ + openChat: (conversationId: string) => ChatStore; + /** Dispose + unsubscribe the watch opened by `openChat`. */ + closeChat: (conversationId: string) => void; + /** Stop the heartbeat run (`POST .../runs/:runId/stop`). */ + stopRun: StopHeartbeatRun; + onClose: () => void; + /** + * The HTTP API base URL, to resolve persisted image chunk URLs + * (`/images/…`) in the run's transcript. Defaults to "" (root-relative). + */ + apiBaseUrl?: string; + } = $props(); + + // Open the live watch ONCE on mount (the modal is keyed per run.id, so a run + // switch remounts it). `untrack` avoids re-running if the prop fn identity + // changes — `run.conversationId` is the real dependency, captured once here. + let chat = $state<ChatStore | null>(null); + $effect(() => { + chat = openChat(run.conversationId); + return () => closeChat(run.conversationId); + }); + + // Live scroll: keep the transcript pinned to the bottom while it streams + // (unless the reader has scrolled up — then we don't fight them). + let scrollEl = $state<HTMLDivElement | undefined>(); + let contentEl = $state<HTMLDivElement | undefined>(); + let pinned = $state(true); + + function onScroll() { + const el = scrollEl; + if (el === undefined) return; + pinned = el.scrollHeight - el.scrollTop - el.clientHeight < 40; + } + + // Follow the bottom on new content while pinned. Reads `chunks.length` so the + // effect re-runs on every streamed append. + const chunkCount = $derived(chat?.chunks.length ?? 0); + $effect(() => { + void chunkCount; + if (!pinned) return; + void tick().then(() => { + const el = scrollEl; + if (el !== undefined) el.scrollTop = el.scrollHeight; + }); + }); + + // Stop state. + let stopping = $state(false); + let stopError = $state<string | null>(null); + + async function handleStop() { + if (stopping) return; + stopping = true; + stopError = null; + const result = await stopRun(run.id); + stopping = false; + if (result === null) return; + if (!result.ok) stopError = result.error; + } + + // The live "running" signal: the chat store's `generating` reflects the + // actual event stream (turn-start…turn-sealed). True while a turn streams — + // that is when a Stop is meaningful. Falls back to the run's status snapshot + // before the stream attaches. + const live = $derived(chat?.generating ?? run.busy); + + function handleKeydown(e: KeyboardEvent) { + if (e.key === "Escape") onClose(); + } +</script> + +<svelte:window onkeydown={handleKeydown} /> + +<!-- Fullscreen overlay. --> +<div class="fixed inset-0 z-50 flex flex-col bg-base-100"> + <!-- Header --> + <header class="flex items-center justify-between gap-2 border-b border-base-300 px-4 py-2"> + <div class="flex min-w-0 items-center gap-2"> + <button + type="button" + class="btn btn-ghost btn-sm" + onclick={onClose} + aria-label="Close run chat" + > + ✕ + </button> + <span class="truncate font-mono text-xs opacity-70" title="Run id">{run.id}</span> + {#if live} + <span class="badge badge-sm badge-warning gap-1"> + <span class="loading loading-spinner loading-xs"></span> + Running + </span> + {:else} + <span class="badge badge-sm badge-ghost">{run.statusLabel}</span> + {/if} + </div> + <div class="flex items-center gap-2"> + {#if stopError} + <span class="text-xs text-error">{stopError}</span> + {/if} + {#if live} + <button + type="button" + class="btn btn-sm btn-error btn-outline" + disabled={stopping} + onclick={handleStop} + > + {#if stopping} + <span class="loading loading-spinner loading-xs"></span> + Stopping… + {:else} + Stop + {/if} + </button> + {/if} + </div> + </header> + + <!-- Transcript --> + <div class="relative min-h-0 flex-1"> + <div bind:this={scrollEl} class="h-full overflow-y-auto" onscroll={onScroll}> + <div bind:this={contentEl} class="p-4"> + {#if chat === null} + <div class="flex h-full items-center justify-center"> + <span class="loading loading-spinner loading-md"></span> + </div> + {:else if chat.chunks.length === 0 && chat.pendingSync} + <div class="flex h-full items-center justify-center"> + <span class="loading loading-spinner loading-md"></span> + </div> + {:else} + <ChatView + chunks={chat.chunks} + turnMetrics={chat.turnMetrics} + hasEarlier={chat.hasEarlier} + onShowEarlier={chat.showEarlier} + thinkingKeyBase={chat.thinkingKeyBase} + providerRetry={chat.providerRetry} + apiBaseUrl={apiBaseUrl} + /> + {/if} + </div> + </div> + {#if chat !== null && chat.chunks.length === 0 && !chat.pendingSync} + <div + class="pointer-events-none absolute inset-0 flex items-center justify-center" + aria-hidden="true" + > + <span class="select-none text-2xl font-bold opacity-10">No messages</span> + </div> + {/if} + </div> +</div> |
