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diff --git a/src/features/heartbeat/ui/PromptEditor.test.ts b/src/features/heartbeat/ui/PromptEditor.test.ts
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+import { render, screen } from "@testing-library/svelte";
+import userEvent from "@testing-library/user-event";
+import { describe, expect, it, vi } from "vitest";
+import type {
+ HeartbeatConfigPatch,
+ HeartbeatConfigResult,
+ SaveHeartbeatConfig,
+} from "../logic/types";
+import PromptEditor from "./PromptEditor.svelte";
+
+// Fakes for the injected ports.
+
+function fakeLoadVariables() {
+ return vi.fn(async () => ({ ok: true, variables: [] }) as const);
+}
+
+function fakeLoadDefaultPrompt(template = "You are a helpful assistant.") {
+ return vi.fn(async () => ({ ok: true, template }) as const);
+}
+
+/** A capturing saveConfig that resolves ok, echoing the merged config shape. */
+function fakeSaveConfig(): {
+ calls: HeartbeatConfigPatch[];
+ impl: SaveHeartbeatConfig;
+} {
+ const calls: HeartbeatConfigPatch[] = [];
+ const impl: SaveHeartbeatConfig = async (patch) => {
+ calls.push(patch);
+ // Echo a config that reflects the persisted patch (so onSaved sync is realistic).
+ const config = {
+ enabled: false,
+ systemPrompt: patch.systemPrompt ?? "",
+ taskPrompt: patch.taskPrompt ?? "",
+ intervalMinutes: 30,
+ model: "openai/gpt-4o",
+ reasoningEffort: null,
+ };
+ return { ok: true, config } satisfies HeartbeatConfigResult;
+ };
+ return { calls, impl };
+}
+
+const baseProps = (overrides: Record<string, unknown> = {}) => ({
+ systemPrompt: "",
+ taskPrompt: "",
+ loadVariables: fakeLoadVariables(),
+ loadDefaultPrompt: fakeLoadDefaultPrompt(),
+ saveConfig: fakeSaveConfig().impl,
+ onSaved: vi.fn(),
+ onClose: vi.fn(),
+ ...overrides,
+});
+
+describe("PromptEditor save flow", () => {
+ it("persists an edited system prompt and clears the unsaved state (regression: save flickered + reverted)", async () => {
+ const user = userEvent.setup();
+ const save = fakeSaveConfig();
+ const onSaved = vi.fn();
+ render(PromptEditor, {
+ props: baseProps({
+ // Start inheriting (empty override); the default pre-fills.
+ systemPrompt: "",
+ saveConfig: save.impl,
+ onSaved,
+ }),
+ });
+
+ // Wait for the default to load + pre-fill the system textarea.
+ const systemBox = await screen.findByLabelText("Heartbeat system prompt");
+ expect(systemBox).toHaveValue("You are a helpful assistant.");
+
+ // Save is disabled while it matches the default (no explicit edit).
+ expect(screen.getByRole("button", { name: "Save" })).toBeDisabled();
+
+ // Edit the system prompt → an override.
+ await user.clear(systemBox);
+ await user.type(systemBox, "custom override");
+
+ // Save is now enabled.
+ const saveBtn = screen.getByRole("button", { name: "Save" });
+ expect(saveBtn).toBeEnabled();
+ await user.click(saveBtn);
+
+ // The save port was called with the override persisted verbatim.
+ expect(save.calls).toHaveLength(1);
+ expect(save.calls[0]?.systemPrompt).toBe("custom override");
+ expect(onSaved).toHaveBeenCalledWith("custom override", "");
+
+ // THE REGRESSION: after save, hasChanges must clear (Save disabled again)
+ // and the "Saved." confirmation shows — NOT "Unsaved changes".
+ await vi.waitFor(() => {
+ expect(screen.getByRole("button", { name: "Save" })).toBeDisabled();
+ });
+ expect(screen.getByText("Saved.")).toBeInTheDocument();
+ expect(screen.queryByText(/Unsaved changes/i)).not.toBeInTheDocument();
+ });
+
+ it("persisting text that matches the default sends '' (inherit) and clears unsaved state", async () => {
+ const user = userEvent.setup();
+ const save = fakeSaveConfig();
+ render(PromptEditor, {
+ props: baseProps({
+ // Start with an override.
+ systemPrompt: "old override",
+ saveConfig: save.impl,
+ }),
+ });
+
+ const systemBox = await screen.findByLabelText("Heartbeat system prompt");
+ expect(systemBox).toHaveValue("old override");
+
+ // Reset to default → text matches the default → saving inherits ("").
+ await user.click(screen.getByRole("button", { name: "Reset to default" }));
+ expect(systemBox).toHaveValue("You are a helpful assistant.");
+
+ const saveBtn = screen.getByRole("button", { name: "Save" });
+ expect(saveBtn).toBeEnabled();
+ await user.click(saveBtn);
+
+ expect(save.calls).toHaveLength(1);
+ expect(save.calls[0]?.systemPrompt).toBe(""); // inherit
+ await vi.waitFor(() => {
+ expect(screen.getByRole("button", { name: "Save" })).toBeDisabled();
+ });
+ expect(screen.getByText("Saved.")).toBeInTheDocument();
+ });
+
+ it("editing the task prompt saves + clears unsaved state", async () => {
+ const user = userEvent.setup();
+ const save = fakeSaveConfig();
+ render(PromptEditor, {
+ props: baseProps({ saveConfig: save.impl }),
+ });
+
+ const taskBox = await screen.findByLabelText("Heartbeat task prompt");
+ await user.type(taskBox, "do the thing");
+
+ const saveBtn = screen.getByRole("button", { name: "Save" });
+ expect(saveBtn).toBeEnabled();
+ await user.click(saveBtn);
+
+ expect(save.calls[0]?.taskPrompt).toBe("do the thing");
+ await vi.waitFor(() => {
+ expect(screen.getByRole("button", { name: "Save" })).toBeDisabled();
+ });
+ expect(screen.getByText("Saved.")).toBeInTheDocument();
+ });
+
+ it("a failed save surfaces the error and keeps the edit unsaved", async () => {
+ const user = userEvent.setup();
+ const failingSave: SaveHeartbeatConfig = async () => ({ ok: false, error: "boom" });
+ render(PromptEditor, {
+ props: baseProps({ saveConfig: failingSave }),
+ });
+
+ const systemBox = await screen.findByLabelText("Heartbeat system prompt");
+ await user.clear(systemBox);
+ await user.type(systemBox, "custom");
+
+ await user.click(screen.getByRole("button", { name: "Save" }));
+
+ expect(screen.getByText("boom")).toBeInTheDocument();
+ // Still unsaved (Save stays enabled), no success badge.
+ expect(screen.getByRole("button", { name: "Save" })).toBeEnabled();
+ expect(screen.queryByText("Saved.")).not.toBeInTheDocument();
+ });
+});