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authorSimon Chiang <[email protected]>2021-04-23 09:46:41 -0600
committerAmir Rajan <[email protected]>2021-05-26 16:08:45 -0500
commitd5115606c96b0fe0affd72e6e0b72edce7e51042 (patch)
tree5d750d974dc947163dc4cb37a0c9bbac9266a207 /deploy_template/mygame/documentation/05-sprites.md
parent1404fd05a99cf745c33a4316b9d5e1562083c3ae (diff)
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Typo fixes
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diff --git a/deploy_template/mygame/documentation/05-sprites.md b/deploy_template/mygame/documentation/05-sprites.md
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+++ b/deploy_template/mygame/documentation/05-sprites.md
@@ -203,7 +203,7 @@ args.outputs.sprites << {
## Duck Typing (Advanced)
You can also create a class with sprite properties and render it as a primitive.
-ALL properties must on the class. ADDITIONALLY, a method called `primitive_marker`
+ALL properties must be on the class. ADDITIONALLY, a method called `primitive_marker`
must be defined on the class.
Here is an example: