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| author | Simon Chiang <[email protected]> | 2021-04-23 09:46:41 -0600 |
|---|---|---|
| committer | Amir Rajan <[email protected]> | 2021-05-26 16:08:45 -0500 |
| commit | d5115606c96b0fe0affd72e6e0b72edce7e51042 (patch) | |
| tree | 5d750d974dc947163dc4cb37a0c9bbac9266a207 /deploy_template/mygame/documentation/05-sprites.md | |
| parent | 1404fd05a99cf745c33a4316b9d5e1562083c3ae (diff) | |
| download | dragonruby-game-toolkit-contrib-d5115606c96b0fe0affd72e6e0b72edce7e51042.tar.gz dragonruby-game-toolkit-contrib-d5115606c96b0fe0affd72e6e0b72edce7e51042.zip | |
Typo fixes
Diffstat (limited to 'deploy_template/mygame/documentation/05-sprites.md')
| -rw-r--r-- | deploy_template/mygame/documentation/05-sprites.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/deploy_template/mygame/documentation/05-sprites.md b/deploy_template/mygame/documentation/05-sprites.md index e4d5cbb..973ff29 100644 --- a/deploy_template/mygame/documentation/05-sprites.md +++ b/deploy_template/mygame/documentation/05-sprites.md @@ -203,7 +203,7 @@ args.outputs.sprites << { ## Duck Typing (Advanced) You can also create a class with sprite properties and render it as a primitive. -ALL properties must on the class. ADDITIONALLY, a method called `primitive_marker` +ALL properties must be on the class. ADDITIONALLY, a method called `primitive_marker` must be defined on the class. Here is an example: |
