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| author | Simon Chiang <[email protected]> | 2021-04-23 09:46:41 -0600 |
|---|---|---|
| committer | Amir Rajan <[email protected]> | 2021-05-26 16:08:45 -0500 |
| commit | d5115606c96b0fe0affd72e6e0b72edce7e51042 (patch) | |
| tree | 5d750d974dc947163dc4cb37a0c9bbac9266a207 /docs/todo | |
| parent | 1404fd05a99cf745c33a4316b9d5e1562083c3ae (diff) | |
| download | dragonruby-game-toolkit-contrib-d5115606c96b0fe0affd72e6e0b72edce7e51042.tar.gz dragonruby-game-toolkit-contrib-d5115606c96b0fe0affd72e6e0b72edce7e51042.zip | |
Typo fixes
Diffstat (limited to 'docs/todo')
| -rw-r--r-- | docs/todo/03-solids-and-borders.md | 4 | ||||
| -rw-r--r-- | docs/todo/04-lines.md | 4 | ||||
| -rw-r--r-- | docs/todo/05-sprites.md | 4 | ||||
| -rw-r--r-- | docs/todo/08-controllers.md | 2 |
4 files changed, 7 insertions, 7 deletions
diff --git a/docs/todo/03-solids-and-borders.md b/docs/todo/03-solids-and-borders.md index 0ed2fc9..34acc96 100644 --- a/docs/todo/03-solids-and-borders.md +++ b/docs/todo/03-solids-and-borders.md @@ -33,7 +33,7 @@ args.outputs.borders << [100, 100, 160, 90] ## RGBA - Colors and Alpha -The value for the color and alpha is an number between `0` and `255`. The +The value for the color and alpha is a number between `0` and `255`. The alpha property is optional and will be set to `255` if not specified. Creates a green solid rectangle with an opacity of 50%. @@ -93,7 +93,7 @@ args.outputs.borders << { ## Duck Typing (Advanced) You can also create a class with solid/border properties and render it as a primitive. -ALL properties must on the class. ADDITIONALLY, a method called `primitive_marker` +ALL properties must be on the class. ADDITIONALLY, a method called `primitive_marker` must be defined on the class. Here is an example: diff --git a/docs/todo/04-lines.md b/docs/todo/04-lines.md index 03c1abc..20faa44 100644 --- a/docs/todo/04-lines.md +++ b/docs/todo/04-lines.md @@ -35,7 +35,7 @@ args.outputs.lines << [ 0, 360, 1280, 360] ## RGBA - Colors and Alpha -The value for the color and alpha is an number between `0` and `255`. The +The value for the color and alpha is a number between `0` and `255`. The alpha property is optional and will be set to `255` if not specified. Creates a green horizontal line through the center of the scene with an opacity of 50%. @@ -75,7 +75,7 @@ args.outputs.lines << { ## Duck Typing (Advanced) You can also create a class with line properties and render it as a primitive. -ALL properties must on the class. ADDITIONALLY, a method called `primitive_marker` +ALL properties must be on the class. ADDITIONALLY, a method called `primitive_marker` must be defined on the class. Here is an example: diff --git a/docs/todo/05-sprites.md b/docs/todo/05-sprites.md index e8030ab..773a007 100644 --- a/docs/todo/05-sprites.md +++ b/docs/todo/05-sprites.md @@ -29,7 +29,7 @@ args.outputs.sprites << [100, 100, 32, 64, "sprites/player.png"] ## Rotation / Angle -Unlike `solids` and `borders`, sprites can be rotated. This is how you rotate a sprite 90 degress. +Unlike `solids` and `borders`, sprites can be rotated. This is how you rotate a sprite 90 degrees. Note: All angles in DragonRuby Game Toolkit are represented in degrees (not radians). @@ -180,7 +180,7 @@ args.outputs.sprites << { ## Duck Typing (Advanced) You can also create a class with sprite properties and render it as a primitive. -ALL properties must on the class. ADDITIONALLY, a method called `primitive_marker` +ALL properties must be on the class. ADDITIONALLY, a method called `primitive_marker` must be defined on the class. Here is an example: diff --git a/docs/todo/08-controllers.md b/docs/todo/08-controllers.md index aa85ee8..9ed9199 100644 --- a/docs/todo/08-controllers.md +++ b/docs/todo/08-controllers.md @@ -33,7 +33,7 @@ end # Truthy Keys -You can access all triggered keys through `thruthy_keys` on `keyboard`, `controller_one`, and `controller_two`. +You can access all triggered keys through `truthy_keys` on `keyboard`, `controller_one`, and `controller_two`. This is how you would write all keys to a file. The game must be in the foreground and have focus for this data to be recorded. |
