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authorSimon Chiang <[email protected]>2021-04-23 09:46:41 -0600
committerAmir Rajan <[email protected]>2021-05-26 16:08:45 -0500
commitd5115606c96b0fe0affd72e6e0b72edce7e51042 (patch)
tree5d750d974dc947163dc4cb37a0c9bbac9266a207 /docs/todo
parent1404fd05a99cf745c33a4316b9d5e1562083c3ae (diff)
downloaddragonruby-game-toolkit-contrib-d5115606c96b0fe0affd72e6e0b72edce7e51042.tar.gz
dragonruby-game-toolkit-contrib-d5115606c96b0fe0affd72e6e0b72edce7e51042.zip
Typo fixes
Diffstat (limited to 'docs/todo')
-rw-r--r--docs/todo/03-solids-and-borders.md4
-rw-r--r--docs/todo/04-lines.md4
-rw-r--r--docs/todo/05-sprites.md4
-rw-r--r--docs/todo/08-controllers.md2
4 files changed, 7 insertions, 7 deletions
diff --git a/docs/todo/03-solids-and-borders.md b/docs/todo/03-solids-and-borders.md
index 0ed2fc9..34acc96 100644
--- a/docs/todo/03-solids-and-borders.md
+++ b/docs/todo/03-solids-and-borders.md
@@ -33,7 +33,7 @@ args.outputs.borders << [100, 100, 160, 90]
## RGBA - Colors and Alpha
-The value for the color and alpha is an number between `0` and `255`. The
+The value for the color and alpha is a number between `0` and `255`. The
alpha property is optional and will be set to `255` if not specified.
Creates a green solid rectangle with an opacity of 50%.
@@ -93,7 +93,7 @@ args.outputs.borders << {
## Duck Typing (Advanced)
You can also create a class with solid/border properties and render it as a primitive.
-ALL properties must on the class. ADDITIONALLY, a method called `primitive_marker`
+ALL properties must be on the class. ADDITIONALLY, a method called `primitive_marker`
must be defined on the class.
Here is an example:
diff --git a/docs/todo/04-lines.md b/docs/todo/04-lines.md
index 03c1abc..20faa44 100644
--- a/docs/todo/04-lines.md
+++ b/docs/todo/04-lines.md
@@ -35,7 +35,7 @@ args.outputs.lines << [ 0, 360, 1280, 360]
## RGBA - Colors and Alpha
-The value for the color and alpha is an number between `0` and `255`. The
+The value for the color and alpha is a number between `0` and `255`. The
alpha property is optional and will be set to `255` if not specified.
Creates a green horizontal line through the center of the scene with an opacity of 50%.
@@ -75,7 +75,7 @@ args.outputs.lines << {
## Duck Typing (Advanced)
You can also create a class with line properties and render it as a primitive.
-ALL properties must on the class. ADDITIONALLY, a method called `primitive_marker`
+ALL properties must be on the class. ADDITIONALLY, a method called `primitive_marker`
must be defined on the class.
Here is an example:
diff --git a/docs/todo/05-sprites.md b/docs/todo/05-sprites.md
index e8030ab..773a007 100644
--- a/docs/todo/05-sprites.md
+++ b/docs/todo/05-sprites.md
@@ -29,7 +29,7 @@ args.outputs.sprites << [100, 100, 32, 64, "sprites/player.png"]
## Rotation / Angle
-Unlike `solids` and `borders`, sprites can be rotated. This is how you rotate a sprite 90 degress.
+Unlike `solids` and `borders`, sprites can be rotated. This is how you rotate a sprite 90 degrees.
Note: All angles in DragonRuby Game Toolkit are represented in degrees (not radians).
@@ -180,7 +180,7 @@ args.outputs.sprites << {
## Duck Typing (Advanced)
You can also create a class with sprite properties and render it as a primitive.
-ALL properties must on the class. ADDITIONALLY, a method called `primitive_marker`
+ALL properties must be on the class. ADDITIONALLY, a method called `primitive_marker`
must be defined on the class.
Here is an example:
diff --git a/docs/todo/08-controllers.md b/docs/todo/08-controllers.md
index aa85ee8..9ed9199 100644
--- a/docs/todo/08-controllers.md
+++ b/docs/todo/08-controllers.md
@@ -33,7 +33,7 @@ end
# Truthy Keys
-You can access all triggered keys through `thruthy_keys` on `keyboard`, `controller_one`, and `controller_two`.
+You can access all triggered keys through `truthy_keys` on `keyboard`, `controller_one`, and `controller_two`.
This is how you would write all keys to a file. The game must be in the foreground and have focus for this data
to be recorded.