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authorOlly Mills <[email protected]>2021-02-17 01:32:09 +0000
committerAmir Rajan <[email protected]>2021-02-17 18:22:39 -0800
commitcb51bc152392ae8baec4f2584ec0500f7e8a023b (patch)
treefe1ce1c21c276ebc01f39455b6e1b04d47be5cd8 /samples/05_mouse/02_mouse_move
parentf923bcb6f502cee26b72208499aaa33e0020a0ed (diff)
downloaddragonruby-game-toolkit-contrib-cb51bc152392ae8baec4f2584ec0500f7e8a023b.tar.gz
dragonruby-game-toolkit-contrib-cb51bc152392ae8baec4f2584ec0500f7e8a023b.zip
removed old references to documentation from all sample apps
Diffstat (limited to 'samples/05_mouse/02_mouse_move')
-rw-r--r--samples/05_mouse/02_mouse_move/app/main.rb2
1 files changed, 0 insertions, 2 deletions
diff --git a/samples/05_mouse/02_mouse_move/app/main.rb b/samples/05_mouse/02_mouse_move/app/main.rb
index 97edbe7..b015277 100644
--- a/samples/05_mouse/02_mouse_move/app/main.rb
+++ b/samples/05_mouse/02_mouse_move/app/main.rb
@@ -14,11 +14,9 @@
- args.inputs.keyboard.key_down.KEY: Determines if a key is being held or pressed.
Stores the frame the "down" event occurred.
- For more information about the keyboard, go to mygame/documentation/06-keyboard.md.
- args.outputs.sprites: An array. The values generate a sprite.
The parameters are [X, Y, WIDTH, HEIGHT, PATH, ANGLE, ALPHA, RED, GREEN, BLUE]
- For more information about sprites, go to mygame/documentation/05-sprites.md.
- args.state.new_entity: Used when we want to create a new object, like a sprite or button.
When we want to create a new object, we can declare it as a new entity and then define