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authorSimon Chiang <[email protected]>2021-04-23 09:46:41 -0600
committerAmir Rajan <[email protected]>2021-05-26 16:08:45 -0500
commitd5115606c96b0fe0affd72e6e0b72edce7e51042 (patch)
tree5d750d974dc947163dc4cb37a0c9bbac9266a207 /samples/99_genre_lowrez/resolution_64x64/app/main.rb
parent1404fd05a99cf745c33a4316b9d5e1562083c3ae (diff)
downloaddragonruby-game-toolkit-contrib-d5115606c96b0fe0affd72e6e0b72edce7e51042.tar.gz
dragonruby-game-toolkit-contrib-d5115606c96b0fe0affd72e6e0b72edce7e51042.zip
Typo fixes
Diffstat (limited to 'samples/99_genre_lowrez/resolution_64x64/app/main.rb')
-rw-r--r--samples/99_genre_lowrez/resolution_64x64/app/main.rb6
1 files changed, 3 insertions, 3 deletions
diff --git a/samples/99_genre_lowrez/resolution_64x64/app/main.rb b/samples/99_genre_lowrez/resolution_64x64/app/main.rb
index a30d75a..9208120 100644
--- a/samples/99_genre_lowrez/resolution_64x64/app/main.rb
+++ b/samples/99_genre_lowrez/resolution_64x64/app/main.rb
@@ -62,7 +62,7 @@ def tick args
# =======================================================================
- # ==== HOW TO ANIMATE A SPRITE (SEPERATE PNGS) ==========================
+ # ==== HOW TO ANIMATE A SPRITE (SEPARATE PNGS) ==========================
# Remove the "#" at the beginning of the line below
# how_to_animate_a_sprite args
# =======================================================================
@@ -242,7 +242,7 @@ def how_to_render_sprites args
end
## # =============================================================================
-## # ==== HOW TO ANIMATE A SPRITE (SEPERATE PNGS) ==========================
+## # ==== HOW TO ANIMATE A SPRITE (SEPARATE PNGS) ==========================
## # =============================================================================
def how_to_animate_a_sprite args
# STEP 1: Define when you want the animation to start. The animation in this case will start in 3 seconds
@@ -462,7 +462,7 @@ def how_to_determine_collision args
text: "Collision!",
alignment_enum: 1)
else
- # if collision occurred, render the words no collision.
+ # if no collision occurred, render the words no collision.
args.lowrez.labels << args.lowrez
.default_label
.merge(x: 31,