diff options
Diffstat (limited to 'samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app')
4 files changed, 0 insertions, 294 deletions
diff --git a/samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app/constants.rb b/samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app/constants.rb deleted file mode 100644 index 37dd493..0000000 --- a/samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app/constants.rb +++ /dev/null @@ -1,8 +0,0 @@ -SHOW_LEGEND = true -SOURCE_TILE_SIZE = 16 -DESTINATION_TILE_SIZE = 16 -TILE_SHEET_SIZE = 256 -TILE_R = 0 -TILE_G = 0 -TILE_B = 0 -TILE_A = 255 diff --git a/samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app/legend.rb b/samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app/legend.rb deleted file mode 100644 index 4d07b79..0000000 --- a/samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app/legend.rb +++ /dev/null @@ -1,65 +0,0 @@ -def tick_legend args - return unless SHOW_LEGEND - - legend_padding = 16 - legend_x = 1280 - TILE_SHEET_SIZE - legend_padding - legend_y = 720 - TILE_SHEET_SIZE - legend_padding - tile_sheet_sprite = [legend_x, - legend_y, - TILE_SHEET_SIZE, - TILE_SHEET_SIZE, - 'sprites/simple-mood-16x16.png', 0, - TILE_A, - TILE_R, - TILE_G, - TILE_B] - - if args.inputs.mouse.point.inside_rect? tile_sheet_sprite - mouse_row = args.inputs.mouse.point.y.idiv(SOURCE_TILE_SIZE) - tile_row = 15 - (mouse_row - legend_y.idiv(SOURCE_TILE_SIZE)) - - mouse_col = args.inputs.mouse.point.x.idiv(SOURCE_TILE_SIZE) - tile_col = (mouse_col - legend_x.idiv(SOURCE_TILE_SIZE)) - - args.outputs.primitives << [legend_x - legend_padding * 2, - mouse_row * SOURCE_TILE_SIZE, 256 + legend_padding * 2, 16, 128, 128, 128, 64].solid - - args.outputs.primitives << [mouse_col * SOURCE_TILE_SIZE, - legend_y - legend_padding * 2, 16, 256 + legend_padding * 2, 128, 128, 128, 64].solid - - sprite_key = sprite_lookup.find { |k, v| v == [tile_row, tile_col] } - if sprite_key - member_name, _ = sprite_key - member_name = member_name_as_code member_name - args.outputs.labels << [660, 70, "# CODE SAMPLE (place in the tick_game method located in main.rb)", -1, 0] - args.outputs.labels << [660, 50, "# GRID_X, GRID_Y, TILE_KEY", -1, 0] - args.outputs.labels << [660, 30, "args.outputs.sprites << tile_in_game( 5, 6, #{member_name} )", -1, 0] - else - args.outputs.labels << [660, 50, "Tile [#{tile_row}, #{tile_col}] not found. Add a key and value to app/sprite_lookup.rb:", -1, 0] - args.outputs.labels << [660, 30, "{ \"some_string\" => [#{tile_row}, #{tile_col}] } OR { some_symbol: [#{tile_row}, #{tile_col}] }.", -1, 0] - end - - end - - # render the sprite in the top right with a padding to the top and right so it's - # not flush against the edge - args.outputs.sprites << tile_sheet_sprite - - # carefully place some ascii arrows to show the legend labels - args.outputs.labels << [895, 707, "ROW --->"] - args.outputs.labels << [943, 412, " ^"] - args.outputs.labels << [943, 412, " |"] - args.outputs.labels << [943, 394, "COL ---+"] - - # use the tile sheet to print out row and column numbers - args.outputs.sprites << 16.map_with_index do |i| - sprite_key = i % 10 - [ - tile(1280 - TILE_SHEET_SIZE - legend_padding * 2 - SOURCE_TILE_SIZE, - 720 - legend_padding * 2 - (SOURCE_TILE_SIZE * i), - sprite(sprite_key)), - tile(1280 - TILE_SHEET_SIZE - SOURCE_TILE_SIZE + (SOURCE_TILE_SIZE * i), - 720 - TILE_SHEET_SIZE - legend_padding * 3, sprite(sprite_key)) - ] - end -end diff --git a/samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app/main.rb b/samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app/main.rb deleted file mode 100644 index bd5f521..0000000 --- a/samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app/main.rb +++ /dev/null @@ -1,97 +0,0 @@ -require 'app/constants.rb' -require 'app/sprite_lookup.rb' -require 'app/legend.rb' - -def tick args - tick_game args - tick_legend args -end - -def tick_game args - # setup the grid - args.state.grid.padding = 104 - args.state.grid.size = 512 - - # set up your game - # initialize the game/game defaults. ||= means that you only initialize it if - # the value isn't alread initialized - args.state.player.x ||= 0 - args.state.player.y ||= 0 - - args.state.enemies ||= [ - { x: 10, y: 10, type: :goblin, tile_key: :G }, - { x: 15, y: 30, type: :rat, tile_key: :R } - ] - - args.state.info_message ||= "Use arrow keys to move around." - - # handle keyboard input - # keyboard input (arrow keys to move player) - new_player_x = args.state.player.x - new_player_y = args.state.player.y - player_direction = "" - player_moved = false - if args.inputs.keyboard.key_down.up - new_player_y += 1 - player_direction = "north" - player_moved = true - elsif args.inputs.keyboard.key_down.down - new_player_y -= 1 - player_direction = "south" - player_moved = true - elsif args.inputs.keyboard.key_down.right - new_player_x += 1 - player_direction = "east" - player_moved = true - elsif args.inputs.keyboard.key_down.left - new_player_x -= 1 - player_direction = "west" - player_moved = true - end - - #handle game logic - # determine if there is an enemy on that square, - # if so, don't let the player move there - if player_moved - found_enemy = args.state.enemies.find do |e| - e[:x] == new_player_x && e[:y] == new_player_y - end - - if !found_enemy - args.state.player.x = new_player_x - args.state.player.y = new_player_y - args.state.info_message = "You moved #{player_direction}." - else - args.state.info_message = "You cannot move into a square an enemy occupies." - end - end - - args.outputs.sprites << tile_in_game(args.state.player.x, - args.state.player.y, '@') - - # render game - # render enemies at locations - args.outputs.sprites << args.state.enemies.map do |e| - tile_in_game(e[:x], e[:y], e[:tile_key]) - end - - # render the border - border_x = args.state.grid.padding - DESTINATION_TILE_SIZE - border_y = args.state.grid.padding - DESTINATION_TILE_SIZE - border_size = args.state.grid.size + DESTINATION_TILE_SIZE * 2 - - args.outputs.borders << [border_x, - border_y, - border_size, - border_size] - - # render label stuff - args.outputs.labels << [border_x, border_y - 10, "Current player location is: #{args.state.player.x}, #{args.state.player.y}"] - args.outputs.labels << [border_x, border_y + 25 + border_size, args.state.info_message] -end - -def tile_in_game x, y, tile_key - tile($gtk.args.state.grid.padding + x * DESTINATION_TILE_SIZE, - $gtk.args.state.grid.padding + y * DESTINATION_TILE_SIZE, - tile_key) -end diff --git a/samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app/sprite_lookup.rb b/samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app/sprite_lookup.rb deleted file mode 100644 index f129e25..0000000 --- a/samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app/sprite_lookup.rb +++ /dev/null @@ -1,124 +0,0 @@ -def sprite_lookup - { - 0 => [3, 0], - 1 => [3, 1], - 2 => [3, 2], - 3 => [3, 3], - 4 => [3, 4], - 5 => [3, 5], - 6 => [3, 6], - 7 => [3, 7], - 8 => [3, 8], - 9 => [3, 9], - '@' => [4, 0], - A: [ 4, 1], - B: [ 4, 2], - C: [ 4, 3], - D: [ 4, 4], - E: [ 4, 5], - F: [ 4, 6], - G: [ 4, 7], - H: [ 4, 8], - I: [ 4, 9], - J: [ 4, 10], - K: [ 4, 11], - L: [ 4, 12], - M: [ 4, 13], - N: [ 4, 14], - O: [ 4, 15], - P: [ 5, 0], - Q: [ 5, 1], - R: [ 5, 2], - S: [ 5, 3], - T: [ 5, 4], - U: [ 5, 5], - V: [ 5, 6], - W: [ 5, 7], - X: [ 5, 8], - Y: [ 5, 9], - Z: [ 5, 10], - a: [ 6, 1], - b: [ 6, 2], - c: [ 6, 3], - d: [ 6, 4], - e: [ 6, 5], - f: [ 6, 6], - g: [ 6, 7], - h: [ 6, 8], - i: [ 6, 9], - j: [ 6, 10], - k: [ 6, 11], - l: [ 6, 12], - m: [ 6, 13], - n: [ 6, 14], - o: [ 6, 15], - p: [ 7, 0], - q: [ 7, 1], - r: [ 7, 2], - s: [ 7, 3], - t: [ 7, 4], - u: [ 7, 5], - v: [ 7, 6], - w: [ 7, 7], - x: [ 7, 8], - y: [ 7, 9], - z: [ 7, 10], - '|' => [ 7, 12] - } -end - -def sprite key - $gtk.args.state.reserved.sprite_lookup[key] -end - -def member_name_as_code raw_member_name - if raw_member_name.is_a? Symbol - ":#{raw_member_name}" - elsif raw_member_name.is_a? String - "'#{raw_member_name}'" - elsif raw_member_name.is_a? Fixnum - "#{raw_member_name}" - else - "UNKNOWN: #{raw_member_name}" - end -end - -def tile x, y, tile_row_column_or_key - tile_extended x, y, DESTINATION_TILE_SIZE, DESTINATION_TILE_SIZE, TILE_R, TILE_G, TILE_B, TILE_A, tile_row_column_or_key -end - -def tile_extended x, y, w, h, r, g, b, a, tile_row_column_or_key - row_or_key, column = tile_row_column_or_key - if !column - row, column = sprite row_or_key - else - row, column = row_or_key, column - end - - if !row - member_name = member_name_as_code tile_row_column_or_key - raise "Unabled to find a sprite for #{member_name}. Make sure the value exists in app/sprite_lookup.rb." - end - - # Sprite provided by Rogue Yun - # http://www.bay12forums.com/smf/index.php?topic=144897.0 - # License: Public Domain - - { - x: x, - y: y, - w: w, - h: h, - tile_x: column * 16, - tile_y: (row * 16), - tile_w: 16, - tile_h: 16, - r: r, - g: g, - b: b, - a: a, - path: 'sprites/simple-mood-16x16.png' - } -end - -$gtk.args.state.reserved.sprite_lookup = sprite_lookup |
