diff options
Diffstat (limited to 'samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app/legend.rb')
| -rw-r--r-- | samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app/legend.rb | 65 |
1 files changed, 0 insertions, 65 deletions
diff --git a/samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app/legend.rb b/samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app/legend.rb deleted file mode 100644 index 4d07b79..0000000 --- a/samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app/legend.rb +++ /dev/null @@ -1,65 +0,0 @@ -def tick_legend args - return unless SHOW_LEGEND - - legend_padding = 16 - legend_x = 1280 - TILE_SHEET_SIZE - legend_padding - legend_y = 720 - TILE_SHEET_SIZE - legend_padding - tile_sheet_sprite = [legend_x, - legend_y, - TILE_SHEET_SIZE, - TILE_SHEET_SIZE, - 'sprites/simple-mood-16x16.png', 0, - TILE_A, - TILE_R, - TILE_G, - TILE_B] - - if args.inputs.mouse.point.inside_rect? tile_sheet_sprite - mouse_row = args.inputs.mouse.point.y.idiv(SOURCE_TILE_SIZE) - tile_row = 15 - (mouse_row - legend_y.idiv(SOURCE_TILE_SIZE)) - - mouse_col = args.inputs.mouse.point.x.idiv(SOURCE_TILE_SIZE) - tile_col = (mouse_col - legend_x.idiv(SOURCE_TILE_SIZE)) - - args.outputs.primitives << [legend_x - legend_padding * 2, - mouse_row * SOURCE_TILE_SIZE, 256 + legend_padding * 2, 16, 128, 128, 128, 64].solid - - args.outputs.primitives << [mouse_col * SOURCE_TILE_SIZE, - legend_y - legend_padding * 2, 16, 256 + legend_padding * 2, 128, 128, 128, 64].solid - - sprite_key = sprite_lookup.find { |k, v| v == [tile_row, tile_col] } - if sprite_key - member_name, _ = sprite_key - member_name = member_name_as_code member_name - args.outputs.labels << [660, 70, "# CODE SAMPLE (place in the tick_game method located in main.rb)", -1, 0] - args.outputs.labels << [660, 50, "# GRID_X, GRID_Y, TILE_KEY", -1, 0] - args.outputs.labels << [660, 30, "args.outputs.sprites << tile_in_game( 5, 6, #{member_name} )", -1, 0] - else - args.outputs.labels << [660, 50, "Tile [#{tile_row}, #{tile_col}] not found. Add a key and value to app/sprite_lookup.rb:", -1, 0] - args.outputs.labels << [660, 30, "{ \"some_string\" => [#{tile_row}, #{tile_col}] } OR { some_symbol: [#{tile_row}, #{tile_col}] }.", -1, 0] - end - - end - - # render the sprite in the top right with a padding to the top and right so it's - # not flush against the edge - args.outputs.sprites << tile_sheet_sprite - - # carefully place some ascii arrows to show the legend labels - args.outputs.labels << [895, 707, "ROW --->"] - args.outputs.labels << [943, 412, " ^"] - args.outputs.labels << [943, 412, " |"] - args.outputs.labels << [943, 394, "COL ---+"] - - # use the tile sheet to print out row and column numbers - args.outputs.sprites << 16.map_with_index do |i| - sprite_key = i % 10 - [ - tile(1280 - TILE_SHEET_SIZE - legend_padding * 2 - SOURCE_TILE_SIZE, - 720 - legend_padding * 2 - (SOURCE_TILE_SIZE * i), - sprite(sprite_key)), - tile(1280 - TILE_SHEET_SIZE - SOURCE_TILE_SIZE + (SOURCE_TILE_SIZE * i), - 720 - TILE_SHEET_SIZE - legend_padding * 3, sprite(sprite_key)) - ] - end -end |
