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| author | realtradam <[email protected]> | 2024-06-23 00:08:24 -0400 |
|---|---|---|
| committer | realtradam <[email protected]> | 2024-06-23 00:08:24 -0400 |
| commit | b3b01a78f1530d4481ed50e6054cb612af46fe36 (patch) | |
| tree | 4d7ab01347c9a898d05bd24945bcdde997f9792e /db/lfs | |
| parent | fadf42fc4449d8878e1b9db686c9ed575b5e9274 (diff) | |
| download | gameHolster-b3b01a78f1530d4481ed50e6054cb612af46fe36.tar.gz gameHolster-b3b01a78f1530d4481ed50e6054cb612af46fe36.zip | |
add game descriptions
Diffstat (limited to 'db/lfs')
| -rw-r--r-- | db/lfs/Games/Almost Pong/desc.md | 12 | ||||
| -rw-r--r-- | db/lfs/Games/Bubbles, Behind/desc.md | 21 | ||||
| -rw-r--r-- | db/lfs/Games/Magnet Run/desc.md | 16 | ||||
| -rw-r--r-- | db/lfs/Games/Optimal Direction/desc.md | 18 | ||||
| -rw-r--r-- | db/lfs/Games/Orc: Arena of Time/desc.md | 15 | ||||
| -rw-r--r-- | db/lfs/Games/SpaceCube 64/desc.md | 32 | ||||
| -rw-r--r-- | db/lfs/Games/Winter One/desc.md | 13 |
7 files changed, 127 insertions, 0 deletions
diff --git a/db/lfs/Games/Almost Pong/desc.md b/db/lfs/Games/Almost Pong/desc.md new file mode 100644 index 0000000..32756fd --- /dev/null +++ b/db/lfs/Games/Almost Pong/desc.md @@ -0,0 +1,12 @@ +# [Almost Pong](https://github.com/realtradam/almost-pong) + +## Controls +Spacebar to play + +## Tech Stack +Ruby, FelECS, and Raylib + +## Description + +Almost Pong is a silly mashup between the classic Pong and the not so classic Flappy Bird. I saw someone else make this on the internet and I decided to give myself a challenge to see if I could recreate this within a few hours and I did! + diff --git a/db/lfs/Games/Bubbles, Behind/desc.md b/db/lfs/Games/Bubbles, Behind/desc.md new file mode 100644 index 0000000..cdfe34a --- /dev/null +++ b/db/lfs/Games/Bubbles, Behind/desc.md @@ -0,0 +1,21 @@ + +# [Bubbles, Behind](https://github.com/realtradam/TOJam2023) + +## Controls + +### Keyboard +- WASD - Movement + +### Controller +Left Joystick - Movement + +## Tech Stack +C and a home-made custom game engine with BGFX + +## Description + +This game was made in 3 days with the collaboration of my friend [Arnold](https://github.com/arngo). We set out to build a game with my woefully unprepared prototype game engine and managed to stick the landing! + +I really enjoy the story on this project because halfway through the project the game engine unexpected brought up a massive bug which made the game entirely unplayable. Luckily through my knowledge of rendering and how I had built up my engine I was able to pinpoint the issue and resolve it before the tight deadline. + +The second interesting thing that happened was a bug which would randomly crash the game after an indeterminate amount of time. This bug had been discovered mere minutes before the deadline however we were able to cover up the bug to players of the game in a very clever way. We set up a bash script which would run in a loop and this script would sleep for a couple seconds and then launch the game. Why would we have a delay to relaunch the game? We set up a full screen window on the PC of an image saying "Game Over". Whenever the game would crash this image would immediately become visible, the players would see it and incorrectly assume they had "died" in the game and then the game would relaunch. The game would launch also in fullscreen so it would go on top of this image. And so no one was aware at all of any bug or crash happening. Hilarious. diff --git a/db/lfs/Games/Magnet Run/desc.md b/db/lfs/Games/Magnet Run/desc.md new file mode 100644 index 0000000..7d75d1e --- /dev/null +++ b/db/lfs/Games/Magnet Run/desc.md @@ -0,0 +1,16 @@ +# [Magnet Run](https://github.com/realtradam/Magnet-Run-3D) + +## Controls + +- WASD - Movement +- Space - Jump +- Q/E - Rotate camera horizontally(disables auto rotation for a short time) +- Z/X - Rotate camera vertically(disables auto rotation for a short time) + +## Tech Stack +Unity, C# + +## Description + +A 3D Unity game I had created to learn and practice creating a character controller and camera as well as learning how to create a platformer system similar to Super Mario Galaxy where the gravity can be in any direction. + diff --git a/db/lfs/Games/Optimal Direction/desc.md b/db/lfs/Games/Optimal Direction/desc.md new file mode 100644 index 0000000..90febb6 --- /dev/null +++ b/db/lfs/Games/Optimal Direction/desc.md @@ -0,0 +1,18 @@ +# Optimal Direction + +## Controls +- W - Accelerate +- A/D - Steering +- Shift - Drift/Grip +- Space: Brake + +## Tech Stack +Godot + +## Description + +An old overly ambitious project of mine. The goal was to make a sort of realistic 2d racing game where the physics took into account things like weight distribution, front/rear/all wheel drive, gearboxes, etc. + +A lot of those mechanics were implemented, but the scope of the project was much too big for one person at the skill level I was at to realistically finish the project so for that reason it was abandoned. + +I hope to one day revisit this genre again and make a fun game out of it. diff --git a/db/lfs/Games/Orc: Arena of Time/desc.md b/db/lfs/Games/Orc: Arena of Time/desc.md new file mode 100644 index 0000000..3ef9f9d --- /dev/null +++ b/db/lfs/Games/Orc: Arena of Time/desc.md @@ -0,0 +1,15 @@ +# [Almost Pong](https://github.com/realtradam/orc-arena-of-time) + +## Controls +- WASD - Movement + +## Tech Stack +Ruby, FelECS, and Raylib + +## Description + +Help "Orc", the brave orc, navigate the precarious Arena of Time and prove to all what a mighty adventurer they are! + +In my opinion the best game I have made so far and the one I am the most proud of. It has the most unique gameplay out of all the games I have worked on and a great considerable amount of effort went into this. + +It also won first place overall in the [Raylib 5K gamejam](https://itch.io/jam/raylib-5k-gamejam) which is awesome! diff --git a/db/lfs/Games/SpaceCube 64/desc.md b/db/lfs/Games/SpaceCube 64/desc.md new file mode 100644 index 0000000..763f206 --- /dev/null +++ b/db/lfs/Games/SpaceCube 64/desc.md @@ -0,0 +1,32 @@ +# [Almost Pong](https://github.com/realtradam/almost-pong) + +## Controls +### Web Controls: + +#### P1: + +- WASD -> movement +- E -> shoot +- Q -> change camera(thirdperson or firstperson) + +#### P2: +- IJKL -> movement +- O -> shoot +- U -> change camera(thirdperson or firstperson) + + + +## N64 Controls: + +- Joystick -> movement +- Z -> shoot +- R -> change camera(thirdperson or firstperson) + +## Tech Stack +Nintendo 64, C, Libdragon, Raylib + +## Description + +An entry into the Toronto Gamejam 2024, this game was developed for real Nintendo 64 hardware and for the game showcase we demoed the game running on a real Nintendo 64. + +Later we ported this game to the web which is what you can see above and play. It runs significantly better on the web, on the Nintendo the framerate would drop as low at 10fps. diff --git a/db/lfs/Games/Winter One/desc.md b/db/lfs/Games/Winter One/desc.md new file mode 100644 index 0000000..e392807 --- /dev/null +++ b/db/lfs/Games/Winter One/desc.md @@ -0,0 +1,13 @@ +# Winter One + +## Controls +Mouse + Click + +## Tech Stack +Godot + +## Description + +An old game which we republished onto Itch. This is the first game [Arnold](https://github.com/arngo) and myself have worked on together. Its a pretty simple endless scrolling shooter with 2 different enemy types. We could of developed more but we decided to instead try and move on to a different game. It was supposed to be a short 1-2 week project that ended up taking over 3 weeks to finish. This was mostly a project about learning the ins and and outs of the Godot Engine and also to try an manage a short deadline(winter break). + + |
