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| author | realtradam <[email protected]> | 2020-03-19 03:32:54 -0400 |
|---|---|---|
| committer | realtradam <[email protected]> | 2020-03-19 03:32:54 -0400 |
| commit | c7e8f17ba13d4c9e54764286367a26f25b049dc4 (patch) | |
| tree | 6ed85dcd09186f9884b77d56c81f94136154577a /Racing-Game/4WheelCar/WeightCreation.gd | |
| parent | 57c5f73d0d957dc426d922d591fa5a0dd1452892 (diff) | |
| download | optimal-direction-c7e8f17ba13d4c9e54764286367a26f25b049dc4.tar.gz optimal-direction-c7e8f17ba13d4c9e54764286367a26f25b049dc4.zip | |
fixed up file structure
Diffstat (limited to 'Racing-Game/4WheelCar/WeightCreation.gd')
| -rw-r--r-- | Racing-Game/4WheelCar/WeightCreation.gd | 23 |
1 files changed, 0 insertions, 23 deletions
diff --git a/Racing-Game/4WheelCar/WeightCreation.gd b/Racing-Game/4WheelCar/WeightCreation.gd deleted file mode 100644 index 6d6f607..0000000 --- a/Racing-Game/4WheelCar/WeightCreation.gd +++ /dev/null @@ -1,23 +0,0 @@ -extends Node - - -# This script creates and attaches all "masses". This makes it possible -# to simulate unbalanced weight distribution in a vehicle - - -# Called when the node enters the scene tree for the first time. -func _ready(): - createWeight([0,30,30]) - pass # Replace with function body. - - -# Called every frame. 'delta' is the elapsed time since the previous frame. -#func _process(delta): -# pass - -func createWeight(dataArray): - var weighttemp_resource = load("res://4WheelCar/Weight.tscn") - var weighttemp = weighttemp_resource.instance() - weighttemp.set_position(Vector2(dataArray[0],dataArray[1])) - add_child(weighttemp) - weighttemp.initVars(dataArray) |
