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| author | realtradam <[email protected]> | 2020-03-19 03:32:54 -0400 |
|---|---|---|
| committer | realtradam <[email protected]> | 2020-03-19 03:32:54 -0400 |
| commit | c7e8f17ba13d4c9e54764286367a26f25b049dc4 (patch) | |
| tree | 6ed85dcd09186f9884b77d56c81f94136154577a /Racing-Game/4WheelCar/WheelCreation.gd | |
| parent | 57c5f73d0d957dc426d922d591fa5a0dd1452892 (diff) | |
| download | optimal-direction-c7e8f17ba13d4c9e54764286367a26f25b049dc4.tar.gz optimal-direction-c7e8f17ba13d4c9e54764286367a26f25b049dc4.zip | |
fixed up file structure
Diffstat (limited to 'Racing-Game/4WheelCar/WheelCreation.gd')
| -rw-r--r-- | Racing-Game/4WheelCar/WheelCreation.gd | 35 |
1 files changed, 0 insertions, 35 deletions
diff --git a/Racing-Game/4WheelCar/WheelCreation.gd b/Racing-Game/4WheelCar/WheelCreation.gd deleted file mode 100644 index 6be1a26..0000000 --- a/Racing-Game/4WheelCar/WheelCreation.gd +++ /dev/null @@ -1,35 +0,0 @@ -extends Node - - -# This script creates and attaches all the wheels. Depending on the variables -# given to this script, it can generate different type of vehicles - - -# Called when the node enters the scene tree for the first time. -func _ready(): - createWheel("front", [17,-27]) - createWheel("front", [-17,-27]) - createWheel("back", [20,36]) - createWheel("back", [-20,36]) - pass # Replace with function body. - - -# Called every frame. 'delta' is the elapsed time since the previous frame. -#func _process(delta): -# pass - -func createWheel(type,dataArray): - if(type == "front"): - var wheeltemp_resource = load("res://4WheelCar/FrontWheel.tscn") - var wheeltemp = wheeltemp_resource.instance() - wheeltemp.set_position(Vector2(dataArray[0],dataArray[1])) - add_child(wheeltemp) - wheeltemp.initVars(dataArray) - -# add_child(tempA) - elif(type == "back"): - var wheeltemp_resource = load("res://4WheelCar/BackWheel.tscn") - var wheeltemp = wheeltemp_resource.instance() - wheeltemp.set_position(Vector2(dataArray[0],dataArray[1])) - add_child(wheeltemp) - wheeltemp.initVars(dataArray) |
