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authorrealtradam <[email protected]>2020-03-14 17:47:27 -0400
committerrealtradam <[email protected]>2020-03-14 17:47:27 -0400
commitace8100600de99aed17c5de718b582749f126168 (patch)
tree28caece492919039b26167bf61026618dc17688c /Racing-Game/Camera2D.gd
parentf435ce10e93d7798ad4fe43be33cd01a4edd3dfb (diff)
downloadoptimal-direction-ace8100600de99aed17c5de718b582749f126168.tar.gz
optimal-direction-ace8100600de99aed17c5de718b582749f126168.zip
Some file refactoring was completed.
Diffstat (limited to 'Racing-Game/Camera2D.gd')
-rw-r--r--Racing-Game/Camera2D.gd30
1 files changed, 0 insertions, 30 deletions
diff --git a/Racing-Game/Camera2D.gd b/Racing-Game/Camera2D.gd
deleted file mode 100644
index e17493a..0000000
--- a/Racing-Game/Camera2D.gd
+++ /dev/null
@@ -1,30 +0,0 @@
-extends Camera2D
-
-# Declare member variables here. Examples:
-# var a = 2
-# var b = "text"
-var printfps = 0;
-
-# Called when the node enters the scene tree for the first time.
-func _ready():
- zoom = Vector2(2,2)
- connect("pos",get_node("Cars/4WheelCar"),"_on_CarBody_pos")
- pass # Replace with function body.
-
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-func _process(delta):
-# #print fps
-# printfps += delta
-# if(printfps > 1):
-# print(1/delta)
-# printfps -= 1
- pass
-
-func set_position(pos):
- position = pos;
-
-
-func _on_CarBody_pos(pos):
- #velocity = velocity/100 + 1.5
- #zoom = Vector2(velocity,velocity)
- position = pos