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| author | realtradam <[email protected]> | 2020-03-14 17:47:27 -0400 |
|---|---|---|
| committer | realtradam <[email protected]> | 2020-03-14 17:47:27 -0400 |
| commit | ace8100600de99aed17c5de718b582749f126168 (patch) | |
| tree | 28caece492919039b26167bf61026618dc17688c /Racing-Game/Camera2D.gd | |
| parent | f435ce10e93d7798ad4fe43be33cd01a4edd3dfb (diff) | |
| download | optimal-direction-ace8100600de99aed17c5de718b582749f126168.tar.gz optimal-direction-ace8100600de99aed17c5de718b582749f126168.zip | |
Some file refactoring was completed.
Diffstat (limited to 'Racing-Game/Camera2D.gd')
| -rw-r--r-- | Racing-Game/Camera2D.gd | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/Racing-Game/Camera2D.gd b/Racing-Game/Camera2D.gd deleted file mode 100644 index e17493a..0000000 --- a/Racing-Game/Camera2D.gd +++ /dev/null @@ -1,30 +0,0 @@ -extends Camera2D - -# Declare member variables here. Examples: -# var a = 2 -# var b = "text" -var printfps = 0; - -# Called when the node enters the scene tree for the first time. -func _ready(): - zoom = Vector2(2,2) - connect("pos",get_node("Cars/4WheelCar"),"_on_CarBody_pos") - pass # Replace with function body. - -# Called every frame. 'delta' is the elapsed time since the previous frame. -func _process(delta): -# #print fps -# printfps += delta -# if(printfps > 1): -# print(1/delta) -# printfps -= 1 - pass - -func set_position(pos): - position = pos; - - -func _on_CarBody_pos(pos): - #velocity = velocity/100 + 1.5 - #zoom = Vector2(velocity,velocity) - position = pos |
