diff options
Diffstat (limited to 'Racing-Game/4WheelCar/CarBody.gd')
| -rw-r--r-- | Racing-Game/4WheelCar/CarBody.gd | 56 |
1 files changed, 18 insertions, 38 deletions
diff --git a/Racing-Game/4WheelCar/CarBody.gd b/Racing-Game/4WheelCar/CarBody.gd index 179381c..be06de1 100644 --- a/Racing-Game/4WheelCar/CarBody.gd +++ b/Racing-Game/4WheelCar/CarBody.gd @@ -1,61 +1,41 @@ extends RigidBody2D -# Declare member variables here. Examples: -# var a = 2 -# var b = "text" -# Called when the node enters the scene tree for the first time. -var angular = 0; -var directionAngle -var directionUnitVector +var angular = 0 +var isSkidding = 0 var cameraNode var speedometerNode -var isSkidding = 0 -var frWheel -var flWheel -var brWheel -var blWheel + +var directionAngle +var directionUnitVector func _ready(): - frWheel = get_node("./Engine/Wheels/FRWheel") - flWheel = get_node("./Engine/Wheels/FLWheel") - brWheel = get_node("./Engine/Wheels/BRWheel") - blWheel = get_node("./Engine/Wheels/BLWheel") -# Called every frame. 'delta' is the elapsed time since the previous frame. -func _process(delta): + pass + +func _process(_delta): directionAngle = get_transform().get_rotation() + (PI/2.0)#the angle the car is facing(relative to the world) directionUnitVector = Vector2(cos(directionAngle),sin(directionAngle))#the direction the car is facing - linear_damp = 0.01 - angular = 5 - - if(isSkidding > 0): - frWheel.isSkidOverride = true - flWheel.isSkidOverride = true - brWheel.isSkidOverride = true - blWheel.isSkidOverride = true - frWheel.isSkid = true - flWheel.isSkid = true - brWheel.isSkid = true - blWheel.isSkid = true - #emit_signal("speedometer", measure_forward_velocity()) + linear_damp = 0.01 #Sets forward momentum dampening + angular = 5 #Sets the base angular momentum dampening + + #HUD Stuff: cameraNode = get_node("/root/World/Camera2D") speedometerNode = get_node("/root/World/Camera2D/Panel/Speedometer") cameraNode.set_position(get_global_transform().get_origin()) speedometerNode.updateSpeed(floor(measure_velocity())) + #Steering strength at different speeds, should probably look at this and remove it(move to wheels) + #See issue #8 if measure_velocity() < 30: - angular_damp = angular*1 + angular_damp = angular*0.2 elif measure_velocity() < 85: angular_damp = angular*0.4 else: - angular_damp = angular*0.05 - + angular_damp = angular*1 - +#Total speed of the car func measure_velocity(): return sqrt(get_linear_velocity().dot(get_linear_velocity()))/12 +#Gets only the component that is going in the direction of the car func measure_forward_velocity(): return floor(measure_velocity() * cos(directionUnitVector.angle_to(get_linear_velocity()))) - -func forceSkidMarks(skid): - isSkidding += skid |
