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extends RigidBody2D
var angular = 0
var isSkidding = 0
var cameraNode
var speedometerNode
var directionAngle
var directionUnitVector
func _ready():
pass
func _process(_delta):
directionAngle = get_transform().get_rotation() + (PI/2.0)#the angle the car is facing(relative to the world)
directionUnitVector = Vector2(cos(directionAngle),sin(directionAngle))#the direction the car is facing
linear_damp = 0.01 #Sets forward momentum dampening
angular = 5 #Sets the base angular momentum dampening
#HUD Stuff:
cameraNode = get_node("/root/World/Camera2D")
speedometerNode = get_node("/root/World/Camera2D/Panel/Speedometer")
cameraNode.set_position(get_global_transform().get_origin())
speedometerNode.updateSpeed(floor(measure_velocity()))
#Steering strength at different speeds, should probably look at this and remove it(move to wheels)
#See issue #8
if measure_velocity() < 30:
angular_damp = angular*0.2
elif measure_velocity() < 85:
angular_damp = angular*0.4
else:
angular_damp = angular*1
#Total speed of the car
func measure_velocity():
return sqrt(get_linear_velocity().dot(get_linear_velocity()))/12
#Gets only the component that is going in the direction of the car
func measure_forward_velocity():
return floor(measure_velocity() * cos(directionUnitVector.angle_to(get_linear_velocity())))
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