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-rw-r--r--Racing-Game/4WheelCar/CarBody.gd61
1 files changed, 61 insertions, 0 deletions
diff --git a/Racing-Game/4WheelCar/CarBody.gd b/Racing-Game/4WheelCar/CarBody.gd
new file mode 100644
index 0000000..179381c
--- /dev/null
+++ b/Racing-Game/4WheelCar/CarBody.gd
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+extends RigidBody2D
+
+# Declare member variables here. Examples:
+# var a = 2
+# var b = "text"
+# Called when the node enters the scene tree for the first time.
+var angular = 0;
+var directionAngle
+var directionUnitVector
+var cameraNode
+var speedometerNode
+var isSkidding = 0
+var frWheel
+var flWheel
+var brWheel
+var blWheel
+
+func _ready():
+ frWheel = get_node("./Engine/Wheels/FRWheel")
+ flWheel = get_node("./Engine/Wheels/FLWheel")
+ brWheel = get_node("./Engine/Wheels/BRWheel")
+ blWheel = get_node("./Engine/Wheels/BLWheel")
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+func _process(delta):
+ directionAngle = get_transform().get_rotation() + (PI/2.0)#the angle the car is facing(relative to the world)
+ directionUnitVector = Vector2(cos(directionAngle),sin(directionAngle))#the direction the car is facing
+ linear_damp = 0.01
+ angular = 5
+
+ if(isSkidding > 0):
+ frWheel.isSkidOverride = true
+ flWheel.isSkidOverride = true
+ brWheel.isSkidOverride = true
+ blWheel.isSkidOverride = true
+ frWheel.isSkid = true
+ flWheel.isSkid = true
+ brWheel.isSkid = true
+ blWheel.isSkid = true
+ #emit_signal("speedometer", measure_forward_velocity())
+ cameraNode = get_node("/root/World/Camera2D")
+ speedometerNode = get_node("/root/World/Camera2D/Panel/Speedometer")
+ cameraNode.set_position(get_global_transform().get_origin())
+ speedometerNode.updateSpeed(floor(measure_velocity()))
+
+ if measure_velocity() < 30:
+ angular_damp = angular*1
+ elif measure_velocity() < 85:
+ angular_damp = angular*0.4
+ else:
+ angular_damp = angular*0.05
+
+
+
+func measure_velocity():
+ return sqrt(get_linear_velocity().dot(get_linear_velocity()))/12
+
+func measure_forward_velocity():
+ return floor(measure_velocity() * cos(directionUnitVector.angle_to(get_linear_velocity())))
+
+func forceSkidMarks(skid):
+ isSkidding += skid