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extends RigidBody2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
var angular = 0;
var directionAngle
var directionUnitVector
var cameraNode
var speedometerNode
var isSkidding = 0
var frWheel
var flWheel
var brWheel
var blWheel
func _ready():
frWheel = get_node("./Engine/Wheels/FRWheel")
flWheel = get_node("./Engine/Wheels/FLWheel")
brWheel = get_node("./Engine/Wheels/BRWheel")
blWheel = get_node("./Engine/Wheels/BLWheel")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
directionAngle = get_transform().get_rotation() + (PI/2.0)#the angle the car is facing(relative to the world)
directionUnitVector = Vector2(cos(directionAngle),sin(directionAngle))#the direction the car is facing
linear_damp = 0.01
angular = 5
if(isSkidding > 0):
frWheel.isSkidOverride = true
flWheel.isSkidOverride = true
brWheel.isSkidOverride = true
blWheel.isSkidOverride = true
frWheel.isSkid = true
flWheel.isSkid = true
brWheel.isSkid = true
blWheel.isSkid = true
#emit_signal("speedometer", measure_forward_velocity())
cameraNode = get_node("/root/World/Camera2D")
speedometerNode = get_node("/root/World/Camera2D/Panel/Speedometer")
cameraNode.set_position(get_global_transform().get_origin())
speedometerNode.updateSpeed(floor(measure_velocity()))
if measure_velocity() < 30:
angular_damp = angular*1
elif measure_velocity() < 85:
angular_damp = angular*0.4
else:
angular_damp = angular*0.05
func measure_velocity():
return sqrt(get_linear_velocity().dot(get_linear_velocity()))/12
func measure_forward_velocity():
return floor(measure_velocity() * cos(directionUnitVector.angle_to(get_linear_velocity())))
func forceSkidMarks(skid):
isSkidding += skid
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