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extends RigidBody2D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func initVars(dataArray):
# #---Creating and attaching pinjoint to wheel
mass = dataArray[2]
var tempA = PinJoint2D.new()
tempA.set_position(Vector2(dataArray[0],dataArray[1]))
print(get_parent().get_parent().get_path())
tempA.set_node_a(get_path())
tempA.set_node_b(get_parent().get_parent().get_path())
tempA.softness = 0
tempA.bias = 0
tempA.disable_collision = true
get_parent().add_child(tempA)
# #---
pass
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