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authorrealtradam <[email protected]>2020-03-19 03:32:54 -0400
committerrealtradam <[email protected]>2020-03-19 03:32:54 -0400
commitc7e8f17ba13d4c9e54764286367a26f25b049dc4 (patch)
tree6ed85dcd09186f9884b77d56c81f94136154577a /Racing-Game/4WheelCar/Weight/Weight.gd
parent57c5f73d0d957dc426d922d591fa5a0dd1452892 (diff)
downloadoptimal-direction-c7e8f17ba13d4c9e54764286367a26f25b049dc4.tar.gz
optimal-direction-c7e8f17ba13d4c9e54764286367a26f25b049dc4.zip
fixed up file structure
Diffstat (limited to 'Racing-Game/4WheelCar/Weight/Weight.gd')
-rw-r--r--Racing-Game/4WheelCar/Weight/Weight.gd26
1 files changed, 26 insertions, 0 deletions
diff --git a/Racing-Game/4WheelCar/Weight/Weight.gd b/Racing-Game/4WheelCar/Weight/Weight.gd
new file mode 100644
index 0000000..ea9e615
--- /dev/null
+++ b/Racing-Game/4WheelCar/Weight/Weight.gd
@@ -0,0 +1,26 @@
+extends RigidBody2D
+
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ pass # Replace with function body.
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+#func _process(delta):
+# pass
+
+func initVars(dataArray):
+# #---Creating and attaching pinjoint to wheel
+ mass = dataArray[2]
+ var tempA = PinJoint2D.new()
+ tempA.set_position(Vector2(dataArray[0],dataArray[1]))
+ print(get_parent().get_parent().get_path())
+ tempA.set_node_a(get_path())
+ tempA.set_node_b(get_parent().get_parent().get_path())
+ tempA.softness = 0
+ tempA.bias = 0
+ tempA.disable_collision = true
+ get_parent().add_child(tempA)
+# #---
+ pass