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extends Node
# This script creates and attaches all "masses". This makes it possible
# to simulate unbalanced weight distribution in a vehicle
# Called when the node enters the scene tree for the first time.
func _ready():
createWeight([0,30,30])
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func createWeight(dataArray):
var weighttemp_resource = load("res://4WheelCar/Weight/Weight.tscn")
var weighttemp = weighttemp_resource.instance()
weighttemp.set_position(Vector2(dataArray[0],dataArray[1]))
add_child(weighttemp)
weighttemp.initVars(dataArray)
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