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authorrealtradam <[email protected]>2020-03-19 03:32:54 -0400
committerrealtradam <[email protected]>2020-03-19 03:32:54 -0400
commitc7e8f17ba13d4c9e54764286367a26f25b049dc4 (patch)
tree6ed85dcd09186f9884b77d56c81f94136154577a /Racing-Game/4WheelCar/Weight/WeightCreation.gd
parent57c5f73d0d957dc426d922d591fa5a0dd1452892 (diff)
downloadoptimal-direction-c7e8f17ba13d4c9e54764286367a26f25b049dc4.tar.gz
optimal-direction-c7e8f17ba13d4c9e54764286367a26f25b049dc4.zip
fixed up file structure
Diffstat (limited to 'Racing-Game/4WheelCar/Weight/WeightCreation.gd')
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diff --git a/Racing-Game/4WheelCar/Weight/WeightCreation.gd b/Racing-Game/4WheelCar/Weight/WeightCreation.gd
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+extends Node
+
+
+# This script creates and attaches all "masses". This makes it possible
+# to simulate unbalanced weight distribution in a vehicle
+
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ createWeight([0,30,30])
+ pass # Replace with function body.
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+#func _process(delta):
+# pass
+
+func createWeight(dataArray):
+ var weighttemp_resource = load("res://4WheelCar/Weight/Weight.tscn")
+ var weighttemp = weighttemp_resource.instance()
+ weighttemp.set_position(Vector2(dataArray[0],dataArray[1]))
+ add_child(weighttemp)
+ weighttemp.initVars(dataArray)