diff options
| author | realtradam <[email protected]> | 2022-11-04 20:50:42 -0400 |
|---|---|---|
| committer | realtradam <[email protected]> | 2022-11-04 20:50:42 -0400 |
| commit | e35ff8879409dae845371be867ca76a1cf78cf7f (patch) | |
| tree | 32f6a08550e38f5482ba9b98f43b96afb45b5aa0 /src/main.cpp | |
| parent | f32e06ab49889b50bba195729af19d3bc878f976 (diff) | |
| download | orbital_game-e35ff8879409dae845371be867ca76a1cf78cf7f.tar.gz orbital_game-e35ff8879409dae845371be867ca76a1cf78cf7f.zip | |
started physics
Diffstat (limited to 'src/main.cpp')
| -rw-r--r-- | src/main.cpp | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/main.cpp b/src/main.cpp index 0cda8fb..7af702a 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -9,14 +9,15 @@ int main(void) // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; - const int screenHeight = 450; + const int screenHeight = 800; InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- - auto ship = Renderer::Sprite("ship", (Rectangle){1365,1696,198,188}); + auto ship = Renderer::Sprite("kenneySpaceShooter", (Rectangle){1365,1696,198,188}, (Vector2){19.80/2,18.80/2}); + auto rock = Renderer::Sprite("kenneySpaceShooter", (Rectangle){0,800,440,442}, (Vector2){44.00/2, 44.20/2}); // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key @@ -30,11 +31,12 @@ int main(void) //---------------------------------------------------------------------------------- BeginDrawing(); - ClearBackground(RAYWHITE); + ClearBackground(BLACK); - DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); + DrawText("Space!", 190, 200, 20, LIGHTGRAY); //DrawTexture(Resources::useTexture("ship"), 0, 0, WHITE); - ship.draw(100,100); + ship.draw(100,100, 0.1); + rock.draw(750,750, 0.1); EndDrawing(); //---------------------------------------------------------------------------------- |
