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authorPeter0x44 <[email protected]>2024-06-20 23:38:43 +0100
committerPeter0x44 <[email protected]>2024-06-20 23:38:43 +0100
commit8ed354f7fb32b064b5f082adc127011cca078077 (patch)
tree6d58a6babebec60a55bca0b2498cc51592440227 /main.c
parent640693705326544bc05437c9788e8d3ef8f4f254 (diff)
downloadraylib-DrawTexturePro-interactive-demo-8ed354f7fb32b064b5f082adc127011cca078077.tar.gz
raylib-DrawTexturePro-interactive-demo-8ed354f7fb32b064b5f082adc127011cca078077.zip
Use OpenGL ES3 for GL_REPEAT
Specifying a larger source rectangle than the texture only works if GL_REPEAT does, and GL_REPEAT only works on OpenGL ES3 Raylib must be built with GRAPHICS=GRAPHICS_API_OPENGL_ES3 for this to work on web.
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