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authorraysan5 <[email protected]>2021-06-30 19:04:58 +0200
committerraysan5 <[email protected]>2021-06-30 19:04:58 +0200
commitdd0e0fa678c0ba5a36477ca70ddb16d050ec65d0 (patch)
treee57f30a36ada04ab00fde181b6b67ffe51d02758 /src
parent0870a5f0d60af79be8e387487ae032c5029c43f9 (diff)
downloadraylib-game-template-dd0e0fa678c0ba5a36477ca70ddb16d050ec65d0.tar.gz
raylib-game-template-dd0e0fa678c0ba5a36477ca70ddb16d050ec65d0.zip
Renamed file
Diffstat (limited to 'src')
-rw-r--r--src/Makefile4
-rw-r--r--src/raylib_game.c (renamed from src/advance_game.c)6
2 files changed, 5 insertions, 5 deletions
diff --git a/src/Makefile b/src/Makefile
index 244f913..4ac9b76 100644
--- a/src/Makefile
+++ b/src/Makefile
@@ -24,7 +24,7 @@
.PHONY: all clean
# Define required raylib variables
-PROJECT_NAME ?= advance_game
+PROJECT_NAME ?= raylib_game
RAYLIB_VERSION ?= 3.8.0
RAYLIB_PATH ?= ../..
@@ -370,7 +370,7 @@ endif
# Define all source files required
PROJECT_SOURCE_FILES ?= \
- advance_game.c \
+ raylib_game.c \
screen_logo.c \
screen_title.c \
screen_options.c \
diff --git a/src/advance_game.c b/src/raylib_game.c
index edfd7cf..ea3c142 100644
--- a/src/advance_game.c
+++ b/src/raylib_game.c
@@ -1,6 +1,6 @@
/*******************************************************************************************
*
-* raylib - Advance Game template
+* raylib Game Template
*
* <Game title>
* <Game description>
@@ -8,7 +8,7 @@
* This game has been created using raylib (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014-2021 Ramon Santamaria (@raysan5)
+* Copyright (c) 2021 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@@ -58,7 +58,7 @@ int main(void)
{
// Initialization (Note windowTitle is unused on Android)
//---------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib template - advance game");
+ InitWindow(screenWidth, screenHeight, "raylib game template");
// Global data loading (assets that must be available in all screens, i.e. fonts)
InitAudioDevice();