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authorRay <[email protected]>2020-09-23 15:05:04 +0200
committerGitHub <[email protected]>2020-09-23 15:05:04 +0200
commit0f62427a0c1ea747a6181a41aef496e389f46e7e (patch)
tree289bec8f674598e9fde31e34c4dc13e551be0c38
parent3a4ceca981f2f2c9a407281c4846db3078027e2f (diff)
parent0bcc0c011f1cf195efb5ca29df22fae359647996 (diff)
downloadraylib.com-0f62427a0c1ea747a6181a41aef496e389f46e7e.tar.gz
raylib.com-0f62427a0c1ea747a6181a41aef496e389f46e7e.zip
Merge pull request #12 from baioc/master
Remove some inconsistencies in the cheatsheet
-rw-r--r--cheatsheet/raylib_audio.c5
-rw-r--r--cheatsheet/raylib_core.c10
-rw-r--r--cheatsheet/raylib_shaders.c1
3 files changed, 7 insertions, 9 deletions
diff --git a/cheatsheet/raylib_audio.c b/cheatsheet/raylib_audio.c
index eaa3585..e6f9793 100644
--- a/cheatsheet/raylib_audio.c
+++ b/cheatsheet/raylib_audio.c
@@ -7,7 +7,6 @@
// Wave/Sound loading/unloading functions
Wave LoadWave(const char *fileName); // Load wave data from file
- Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data
Sound LoadSound(const char *fileName); // Load sound from file
Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
void UpdateSound(Sound sound, const void *data, int samplesCount); // Update sound buffer with new data
@@ -51,7 +50,7 @@
AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Init audio stream (to stream raw audio pcm data)
void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
- bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
+ bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
void PlayAudioStream(AudioStream stream); // Play audio stream
void PauseAudioStream(AudioStream stream); // Pause audio stream
void ResumeAudioStream(AudioStream stream); // Resume audio stream
@@ -59,4 +58,4 @@
void StopAudioStream(AudioStream stream); // Stop audio stream
void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
-
+ void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
diff --git a/cheatsheet/raylib_core.c b/cheatsheet/raylib_core.c
index eecbaec..4d08523 100644
--- a/cheatsheet/raylib_core.c
+++ b/cheatsheet/raylib_core.c
@@ -55,7 +55,7 @@
Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
Matrix GetCameraMatrix2D(Camera2D camera); // Returns camera 2d transform matrix
Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position
- Vector2 GetWorldToScreenEx(Vector3 position, Camera camera,int width, int height); // Returns size position for a 3d world space position
+ Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Returns size position for a 3d world space position
Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Returns the screen space position for a 2d camera world space position
Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Returns the world space position for a 2d camera screen space position
@@ -84,8 +84,8 @@
int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
// Files management functions
- unsigned char *LoadFileData(const char *fileName, int *bytesRead); // Load file data as byte array (read)
- void SaveFileData(const char *fileName, void *data, int bytesToWrite); // Save data to file from byte array (write)
+ unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read)
+ void SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write)
char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
void SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated
bool FileExists(const char *fileName); // Check if file exists
@@ -109,8 +109,8 @@
unsigned char *DecompressData(unsigned char *compData, int compDataLength, int *dataLength); // Decompress data (DEFLATE algorythm)
// Persistent storage management
- int LoadStorageValue(int position); // Load integer value from storage file (from defined position)
- void SaveStorageValue(int position, int value); // Save integer value to storage file (to defined position)
+ void SaveStorageValue(unsigned int position, int value); // Save integer value to storage file (to defined position)
+ int LoadStorageValue(unsigned int position); // Load integer value from storage file (from defined position)
void OpenURL(const char *url); // Open URL with default system browser (if available)
diff --git a/cheatsheet/raylib_shaders.c b/cheatsheet/raylib_shaders.c
index 772ff3f..bca5dbe 100644
--- a/cheatsheet/raylib_shaders.c
+++ b/cheatsheet/raylib_shaders.c
@@ -1,6 +1,5 @@
// Shader loading/unloading functions
- char *LoadText(const char *fileName); // Load chars array from text file
Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
Shader LoadShaderCode(char *vsCode, char *fsCode); // Load shader from code strings and bind default locations
void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)