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| author | Julianiolo <[email protected]> | 2021-04-23 17:20:19 +0200 |
|---|---|---|
| committer | Julianiolo <[email protected]> | 2021-04-23 17:20:19 +0200 |
| commit | 37c996ac1dd196afc2198dfe533a14f4f03241f3 (patch) | |
| tree | 68730bab5715cf0ceebbeb3f85b817e5acfbe56c | |
| parent | 65092574754d3bb2b86d44dce369389cb598ba7c (diff) | |
| download | raylib.com-37c996ac1dd196afc2198dfe533a14f4f03241f3.tar.gz raylib.com-37c996ac1dd196afc2198dfe533a14f4f03241f3.zip | |
cheatsheet HSV add
added ranges for HSV values for ColorToHSV and ColorFromHSV
| -rw-r--r-- | cheatsheet/raylib_textures.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/cheatsheet/raylib_textures.c b/cheatsheet/raylib_textures.c index edb1eb8..98c4c6a 100644 --- a/cheatsheet/raylib_textures.c +++ b/cheatsheet/raylib_textures.c @@ -103,8 +103,8 @@ int ColorToInt(Color color); // Returns hexadecimal value for a Color Vector4 ColorNormalize(Color color); // Returns Color normalized as float [0..1] Color ColorFromNormalized(Vector4 normalized); // Returns Color from normalized values [0..1] - Vector3 ColorToHSV(Color color); // Returns HSV values for a Color - Color ColorFromHSV(float hue, float saturation, float value); // Returns a Color from HSV values + Vector3 ColorToHSV(Color color); // Returns HSV values for a Color, hue [0..360], saturation/value [0..1] + Color ColorFromHSV(float hue, float saturation, float value); // Returns a Color from HSV values, hue [0..360], saturation/value [0..1] Color ColorAlpha(Color color, float alpha); // Returns color with alpha applied, alpha goes from 0.0f to 1.0f Color ColorAlphaBlend(Color dst, Color src, Color tint); // Returns src alpha-blended into dst color with tint Color GetColor(int hexValue); // Get Color structure from hexadecimal value |
