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authorraysan5 <[email protected]>2021-10-22 19:00:12 +0200
committerraysan5 <[email protected]>2021-10-22 19:00:12 +0200
commit6650b9b5d37747f07e8aae7aaafd6a452e03fb2e (patch)
tree2a3373d26a48a2c52b18da30fc4d74a36996466c /cheatsheet/raylib_core.c
parentc00bc63b470ba9dd7ad398336a54072c3b8c1d8e (diff)
downloadraylib.com-6650b9b5d37747f07e8aae7aaafd6a452e03fb2e.tar.gz
raylib.com-6650b9b5d37747f07e8aae7aaafd6a452e03fb2e.zip
Update raylib_core.c
Diffstat (limited to 'cheatsheet/raylib_core.c')
-rw-r--r--cheatsheet/raylib_core.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/cheatsheet/raylib_core.c b/cheatsheet/raylib_core.c
index 7edad1e..c2afba3 100644
--- a/cheatsheet/raylib_core.c
+++ b/cheatsheet/raylib_core.c
@@ -166,7 +166,6 @@
// Input-related functions: gamepads
bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available
- bool IsGamepadName(int gamepad, const char *name); // Check gamepad name (if available)
const char *GetGamepadName(int gamepad); // Get gamepad internal name id
bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once
bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed