diff options
| author | Ray <[email protected]> | 2017-10-20 00:17:24 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-10-20 00:17:24 +0200 |
| commit | 48daec567f8d22e4492eb47b878d7ff86024f97a (patch) | |
| tree | 14dfb6feec1e4a7a6c03e0a37825aa7703de57d3 /examples/src/shaders/shaders_postprocessing.c | |
| parent | 1be9753752eaee413d584b4e9b1de383ba217ecf (diff) | |
| download | raylib.com-48daec567f8d22e4492eb47b878d7ff86024f97a.tar.gz raylib.com-48daec567f8d22e4492eb47b878d7ff86024f97a.zip | |
Reviewed examples code to 1.8
Diffstat (limited to 'examples/src/shaders/shaders_postprocessing.c')
| -rw-r--r-- | examples/src/shaders/shaders_postprocessing.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/src/shaders/shaders_postprocessing.c b/examples/src/shaders/shaders_postprocessing.c index bb239ef..4aac5f9 100644 --- a/examples/src/shaders/shaders_postprocessing.c +++ b/examples/src/shaders/shaders_postprocessing.c @@ -76,7 +76,7 @@ int main() Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture (diffuse map) - dwarf.material.texDiffuse = texture; // Set dwarf model diffuse texture + dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set dwarf model diffuse texture Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position |
