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authorRay <[email protected]>2017-10-20 00:17:24 +0200
committerRay <[email protected]>2017-10-20 00:17:24 +0200
commit48daec567f8d22e4492eb47b878d7ff86024f97a (patch)
tree14dfb6feec1e4a7a6c03e0a37825aa7703de57d3 /examples/src/shaders/shaders_postprocessing.c
parent1be9753752eaee413d584b4e9b1de383ba217ecf (diff)
downloadraylib.com-48daec567f8d22e4492eb47b878d7ff86024f97a.tar.gz
raylib.com-48daec567f8d22e4492eb47b878d7ff86024f97a.zip
Reviewed examples code to 1.8
Diffstat (limited to 'examples/src/shaders/shaders_postprocessing.c')
-rw-r--r--examples/src/shaders/shaders_postprocessing.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/src/shaders/shaders_postprocessing.c b/examples/src/shaders/shaders_postprocessing.c
index bb239ef..4aac5f9 100644
--- a/examples/src/shaders/shaders_postprocessing.c
+++ b/examples/src/shaders/shaders_postprocessing.c
@@ -76,7 +76,7 @@ int main()
Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture (diffuse map)
- dwarf.material.texDiffuse = texture; // Set dwarf model diffuse texture
+ dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set dwarf model diffuse texture
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position