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| author | Ray <[email protected]> | 2017-10-20 00:17:24 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-10-20 00:17:24 +0200 |
| commit | 48daec567f8d22e4492eb47b878d7ff86024f97a (patch) | |
| tree | 14dfb6feec1e4a7a6c03e0a37825aa7703de57d3 /examples/src/shaders | |
| parent | 1be9753752eaee413d584b4e9b1de383ba217ecf (diff) | |
| download | raylib.com-48daec567f8d22e4492eb47b878d7ff86024f97a.tar.gz raylib.com-48daec567f8d22e4492eb47b878d7ff86024f97a.zip | |
Reviewed examples code to 1.8
Diffstat (limited to 'examples/src/shaders')
| -rw-r--r-- | examples/src/shaders/shaders_custom_uniform.c | 2 | ||||
| -rw-r--r-- | examples/src/shaders/shaders_model_shader.c | 4 | ||||
| -rw-r--r-- | examples/src/shaders/shaders_postprocessing.c | 2 | ||||
| -rw-r--r-- | examples/src/shaders/shaders_shapes_textures.c | 2 |
4 files changed, 5 insertions, 5 deletions
diff --git a/examples/src/shaders/shaders_custom_uniform.c b/examples/src/shaders/shaders_custom_uniform.c index 89f87df..a0f6fd2 100644 --- a/examples/src/shaders/shaders_custom_uniform.c +++ b/examples/src/shaders/shaders_custom_uniform.c @@ -34,7 +34,7 @@ int main() Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture (diffuse map) - dwarf.material.texDiffuse = texture; // Set dwarf model diffuse texture + dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set dwarf model diffuse texture Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position diff --git a/examples/src/shaders/shaders_model_shader.c b/examples/src/shaders/shaders_model_shader.c index 51e9c1b..f1a349c 100644 --- a/examples/src/shaders/shaders_model_shader.c +++ b/examples/src/shaders/shaders_model_shader.c @@ -37,8 +37,8 @@ int main() Shader shader = LoadShader("resources/shaders/glsl330/base.vs", "resources/shaders/glsl330/grayscale.fs"); // Load model shader - dwarf.material.shader = shader; // Set shader effect to 3d model - dwarf.material.texDiffuse = texture; // Bind texture to model + dwarf.material.shader = shader; // Set shader effect to 3d model + dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Bind texture to model Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position diff --git a/examples/src/shaders/shaders_postprocessing.c b/examples/src/shaders/shaders_postprocessing.c index bb239ef..4aac5f9 100644 --- a/examples/src/shaders/shaders_postprocessing.c +++ b/examples/src/shaders/shaders_postprocessing.c @@ -76,7 +76,7 @@ int main() Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture (diffuse map) - dwarf.material.texDiffuse = texture; // Set dwarf model diffuse texture + dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set dwarf model diffuse texture Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position diff --git a/examples/src/shaders/shaders_shapes_textures.c b/examples/src/shaders/shaders_shapes_textures.c index 40e99a8..e8c36a1 100644 --- a/examples/src/shaders/shaders_shapes_textures.c +++ b/examples/src/shaders/shaders_shapes_textures.c @@ -65,7 +65,7 @@ int main() DrawText("USING CUSTOM SHADER", 190, 40, 10, RED); DrawRectangle(250 - 60, 90, 120, 60, RED); - DrawRectangleGradient(250 - 90, 170, 180, 130, MAROON, GOLD); + DrawRectangleGradientH(250 - 90, 170, 180, 130, MAROON, GOLD); DrawRectangleLines(250 - 40, 320, 80, 60, ORANGE); // Activate our default shader for next drawings |
