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authorRay <[email protected]>2017-10-20 00:17:24 +0200
committerRay <[email protected]>2017-10-20 00:17:24 +0200
commit48daec567f8d22e4492eb47b878d7ff86024f97a (patch)
tree14dfb6feec1e4a7a6c03e0a37825aa7703de57d3 /examples/src/shaders
parent1be9753752eaee413d584b4e9b1de383ba217ecf (diff)
downloadraylib.com-48daec567f8d22e4492eb47b878d7ff86024f97a.tar.gz
raylib.com-48daec567f8d22e4492eb47b878d7ff86024f97a.zip
Reviewed examples code to 1.8
Diffstat (limited to 'examples/src/shaders')
-rw-r--r--examples/src/shaders/shaders_custom_uniform.c2
-rw-r--r--examples/src/shaders/shaders_model_shader.c4
-rw-r--r--examples/src/shaders/shaders_postprocessing.c2
-rw-r--r--examples/src/shaders/shaders_shapes_textures.c2
4 files changed, 5 insertions, 5 deletions
diff --git a/examples/src/shaders/shaders_custom_uniform.c b/examples/src/shaders/shaders_custom_uniform.c
index 89f87df..a0f6fd2 100644
--- a/examples/src/shaders/shaders_custom_uniform.c
+++ b/examples/src/shaders/shaders_custom_uniform.c
@@ -34,7 +34,7 @@ int main()
Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture (diffuse map)
- dwarf.material.texDiffuse = texture; // Set dwarf model diffuse texture
+ dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set dwarf model diffuse texture
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
diff --git a/examples/src/shaders/shaders_model_shader.c b/examples/src/shaders/shaders_model_shader.c
index 51e9c1b..f1a349c 100644
--- a/examples/src/shaders/shaders_model_shader.c
+++ b/examples/src/shaders/shaders_model_shader.c
@@ -37,8 +37,8 @@ int main()
Shader shader = LoadShader("resources/shaders/glsl330/base.vs",
"resources/shaders/glsl330/grayscale.fs"); // Load model shader
- dwarf.material.shader = shader; // Set shader effect to 3d model
- dwarf.material.texDiffuse = texture; // Bind texture to model
+ dwarf.material.shader = shader; // Set shader effect to 3d model
+ dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Bind texture to model
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
diff --git a/examples/src/shaders/shaders_postprocessing.c b/examples/src/shaders/shaders_postprocessing.c
index bb239ef..4aac5f9 100644
--- a/examples/src/shaders/shaders_postprocessing.c
+++ b/examples/src/shaders/shaders_postprocessing.c
@@ -76,7 +76,7 @@ int main()
Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture (diffuse map)
- dwarf.material.texDiffuse = texture; // Set dwarf model diffuse texture
+ dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set dwarf model diffuse texture
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
diff --git a/examples/src/shaders/shaders_shapes_textures.c b/examples/src/shaders/shaders_shapes_textures.c
index 40e99a8..e8c36a1 100644
--- a/examples/src/shaders/shaders_shapes_textures.c
+++ b/examples/src/shaders/shaders_shapes_textures.c
@@ -65,7 +65,7 @@ int main()
DrawText("USING CUSTOM SHADER", 190, 40, 10, RED);
DrawRectangle(250 - 60, 90, 120, 60, RED);
- DrawRectangleGradient(250 - 90, 170, 180, 130, MAROON, GOLD);
+ DrawRectangleGradientH(250 - 90, 170, 180, 130, MAROON, GOLD);
DrawRectangleLines(250 - 40, 320, 80, 60, ORANGE);
// Activate our default shader for next drawings