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authorraysan5 <[email protected]>2017-07-24 19:45:46 +0200
committerraysan5 <[email protected]>2017-07-24 19:45:46 +0200
commit46ad8ae6eefc76a2e1f0ce88cdef2b919bb2d936 (patch)
treefae44589bea3de03639b0ce88d0adc29044ed062 /examples/web/core/core_basic_window.js
downloadraylib.com-46ad8ae6eefc76a2e1f0ce88cdef2b919bb2d936.tar.gz
raylib.com-46ad8ae6eefc76a2e1f0ce88cdef2b919bb2d936.zip
Added webpage
Moved from @raysan5/raylib/docs
Diffstat (limited to 'examples/web/core/core_basic_window.js')
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1 files changed, 24033 insertions, 0 deletions
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+// The Module object: Our interface to the outside world. We import
+// and export values on it, and do the work to get that through
+// closure compiler if necessary. There are various ways Module can be used:
+// 1. Not defined. We create it here
+// 2. A function parameter, function(Module) { ..generated code.. }
+// 3. pre-run appended it, var Module = {}; ..generated code..
+// 4. External script tag defines var Module.
+// We need to do an eval in order to handle the closure compiler
+// case, where this code here is minified but Module was defined
+// elsewhere (e.g. case 4 above). We also need to check if Module
+// already exists (e.g. case 3 above).
+// Note that if you want to run closure, and also to use Module
+// after the generated code, you will need to define var Module = {};
+// before the code. Then that object will be used in the code, and you
+// can continue to use Module afterwards as well.
+var Module;
+if (!Module) Module = (typeof Module !== 'undefined' ? Module : null) || {};
+
+// Sometimes an existing Module object exists with properties
+// meant to overwrite the default module functionality. Here
+// we collect those properties and reapply _after_ we configure
+// the current environment's defaults to avoid having to be so
+// defensive during initialization.
+var moduleOverrides = {};
+for (var key in Module) {
+ if (Module.hasOwnProperty(key)) {
+ moduleOverrides[key] = Module[key];
+ }
+}
+
+// The environment setup code below is customized to use Module.
+// *** Environment setup code ***
+var ENVIRONMENT_IS_WEB = false;
+var ENVIRONMENT_IS_WORKER = false;
+var ENVIRONMENT_IS_NODE = false;
+var ENVIRONMENT_IS_SHELL = false;
+
+// Three configurations we can be running in:
+// 1) We could be the application main() thread running in the main JS UI thread. (ENVIRONMENT_IS_WORKER == false and ENVIRONMENT_IS_PTHREAD == false)
+// 2) We could be the application main() thread proxied to worker. (with Emscripten -s PROXY_TO_WORKER=1) (ENVIRONMENT_IS_WORKER == true, ENVIRONMENT_IS_PTHREAD == false)
+// 3) We could be an application pthread running in a worker. (ENVIRONMENT_IS_WORKER == true and ENVIRONMENT_IS_PTHREAD == true)
+
+if (Module['ENVIRONMENT']) {
+ if (Module['ENVIRONMENT'] === 'WEB') {
+ ENVIRONMENT_IS_WEB = true;
+ } else if (Module['ENVIRONMENT'] === 'WORKER') {
+ ENVIRONMENT_IS_WORKER = true;
+ } else if (Module['ENVIRONMENT'] === 'NODE') {
+ ENVIRONMENT_IS_NODE = true;
+ } else if (Module['ENVIRONMENT'] === 'SHELL') {
+ ENVIRONMENT_IS_SHELL = true;
+ } else {
+ throw new Error('The provided Module[\'ENVIRONMENT\'] value is not valid. It must be one of: WEB|WORKER|NODE|SHELL.');
+ }
+} else {
+ ENVIRONMENT_IS_WEB = typeof window === 'object';
+ ENVIRONMENT_IS_WORKER = typeof importScripts === 'function';
+ ENVIRONMENT_IS_NODE = typeof process === 'object' && typeof require === 'function' && !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_WORKER;
+ ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER;
+}
+
+
+if (ENVIRONMENT_IS_NODE) {
+ // Expose functionality in the same simple way that the shells work
+ // Note that we pollute the global namespace here, otherwise we break in node
+ if (!Module['print']) Module['print'] = console.log;
+ if (!Module['printErr']) Module['printErr'] = console.warn;
+
+ var nodeFS;
+ var nodePath;
+
+ Module['read'] = function read(filename, binary) {
+ if (!nodeFS) nodeFS = require('fs');
+ if (!nodePath) nodePath = require('path');
+ filename = nodePath['normalize'](filename);
+ var ret = nodeFS['readFileSync'](filename);
+ return binary ? ret : ret.toString();
+ };
+
+ Module['readBinary'] = function readBinary(filename) {
+ var ret = Module['read'](filename, true);
+ if (!ret.buffer) {
+ ret = new Uint8Array(ret);
+ }
+ assert(ret.buffer);
+ return ret;
+ };
+
+ Module['load'] = function load(f) {
+ globalEval(read(f));
+ };
+
+ if (!Module['thisProgram']) {
+ if (process['argv'].length > 1) {
+ Module['thisProgram'] = process['argv'][1].replace(/\\/g, '/');
+ } else {
+ Module['thisProgram'] = 'unknown-program';
+ }
+ }
+
+ Module['arguments'] = process['argv'].slice(2);
+
+ if (typeof module !== 'undefined') {
+ module['exports'] = Module;
+ }
+
+ process['on']('uncaughtException', function(ex) {
+ // suppress ExitStatus exceptions from showing an error
+ if (!(ex instanceof ExitStatus)) {
+ throw ex;
+ }
+ });
+
+ Module['inspect'] = function () { return '[Emscripten Module object]'; };
+}
+else if (ENVIRONMENT_IS_SHELL) {
+ if (!Module['print']) Module['print'] = print;
+ if (typeof printErr != 'undefined') Module['printErr'] = printErr; // not present in v8 or older sm
+
+ if (typeof read != 'undefined') {
+ Module['read'] = read;
+ } else {
+ Module['read'] = function read() { throw 'no read() available' };
+ }
+
+ Module['readBinary'] = function readBinary(f) {
+ if (typeof readbuffer === 'function') {
+ return new Uint8Array(readbuffer(f));
+ }
+ var data = read(f, 'binary');
+ assert(typeof data === 'object');
+ return data;
+ };
+
+ if (typeof scriptArgs != 'undefined') {
+ Module['arguments'] = scriptArgs;
+ } else if (typeof arguments != 'undefined') {
+ Module['arguments'] = arguments;
+ }
+
+ if (typeof quit === 'function') {
+ Module['quit'] = function(status, toThrow) {
+ quit(status);
+ }
+ }
+
+}
+else if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {
+ Module['read'] = function read(url) {
+ var xhr = new XMLHttpRequest();
+ xhr.open('GET', url, false);
+ xhr.send(null);
+ return xhr.responseText;
+ };
+
+ if (ENVIRONMENT_IS_WORKER) {
+ Module['readBinary'] = function read(url) {
+ var xhr = new XMLHttpRequest();
+ xhr.open('GET', url, false);
+ xhr.responseType = 'arraybuffer';
+ xhr.send(null);
+ return xhr.response;
+ };
+ }
+
+ Module['readAsync'] = function readAsync(url, onload, onerror) {
+ var xhr = new XMLHttpRequest();
+ xhr.open('GET', url, true);
+ xhr.responseType = 'arraybuffer';
+ xhr.onload = function xhr_onload() {
+ if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0
+ onload(xhr.response);
+ } else {
+ onerror();
+ }
+ };
+ xhr.onerror = onerror;
+ xhr.send(null);
+ };
+
+ if (typeof arguments != 'undefined') {
+ Module['arguments'] = arguments;
+ }
+
+ if (typeof console !== 'undefined') {
+ if (!Module['print']) Module['print'] = function print(x) {
+ console.log(x);
+ };
+ if (!Module['printErr']) Module['printErr'] = function printErr(x) {
+ console.warn(x);
+ };
+ } else {
+ // Probably a worker, and without console.log. We can do very little here...
+ var TRY_USE_DUMP = false;
+ if (!Module['print']) Module['print'] = (TRY_USE_DUMP && (typeof(dump) !== "undefined") ? (function(x) {
+ dump(x);
+ }) : (function(x) {
+ // self.postMessage(x); // enable this if you want stdout to be sent as messages
+ }));
+ }
+
+ if (ENVIRONMENT_IS_WORKER) {
+ Module['load'] = importScripts;
+ }
+
+ if (typeof Module['setWindowTitle'] === 'undefined') {
+ Module['setWindowTitle'] = function(title) { document.title = title };
+ }
+}
+else {
+ // Unreachable because SHELL is dependant on the others
+ throw 'Unknown runtime environment. Where are we?';
+}
+
+function globalEval(x) {
+ eval.call(null, x);
+}
+if (!Module['load'] && Module['read']) {
+ Module['load'] = function load(f) {
+ globalEval(Module['read'](f));
+ };
+}
+if (!Module['print']) {
+ Module['print'] = function(){};
+}
+if (!Module['printErr']) {
+ Module['printErr'] = Module['print'];
+}
+if (!Module['arguments']) {
+ Module['arguments'] = [];
+}
+if (!Module['thisProgram']) {
+ Module['thisProgram'] = './this.program';
+}
+if (!Module['quit']) {
+ Module['quit'] = function(status, toThrow) {
+ throw toThrow;
+ }
+}
+
+// *** Environment setup code ***
+
+// Closure helpers
+Module.print = Module['print'];
+Module.printErr = Module['printErr'];
+
+// Callbacks
+Module['preRun'] = [];
+Module['postRun'] = [];
+
+// Merge back in the overrides
+for (var key in moduleOverrides) {
+ if (moduleOverrides.hasOwnProperty(key)) {
+ Module[key] = moduleOverrides[key];
+ }
+}
+// Free the object hierarchy contained in the overrides, this lets the GC
+// reclaim data used e.g. in memoryInitializerRequest, which is a large typed array.
+moduleOverrides = undefined;
+
+
+
+// {{PREAMBLE_ADDITIONS}}
+
+// === Preamble library stuff ===
+
+// Documentation for the public APIs defined in this file must be updated in:
+// site/source/docs/api_reference/preamble.js.rst
+// A prebuilt local version of the documentation is available at:
+// site/build/text/docs/api_reference/preamble.js.txt
+// You can also build docs locally as HTML or other formats in site/
+// An online HTML version (which may be of a different version of Emscripten)
+// is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html
+
+//========================================
+// Runtime code shared with compiler
+//========================================
+
+var Runtime = {
+ setTempRet0: function (value) {
+ tempRet0 = value;
+ return value;
+ },
+ getTempRet0: function () {
+ return tempRet0;
+ },
+ stackSave: function () {
+ return STACKTOP;
+ },
+ stackRestore: function (stackTop) {
+ STACKTOP = stackTop;
+ },
+ getNativeTypeSize: function (type) {
+ switch (type) {
+ case 'i1': case 'i8': return 1;
+ case 'i16': return 2;
+ case 'i32': return 4;
+ case 'i64': return 8;
+ case 'float': return 4;
+ case 'double': return 8;
+ default: {
+ if (type[type.length-1] === '*') {
+ return Runtime.QUANTUM_SIZE; // A pointer
+ } else if (type[0] === 'i') {
+ var bits = parseInt(type.substr(1));
+ assert(bits % 8 === 0);
+ return bits/8;
+ } else {
+ return 0;
+ }
+ }
+ }
+ },
+ getNativeFieldSize: function (type) {
+ return Math.max(Runtime.getNativeTypeSize(type), Runtime.QUANTUM_SIZE);
+ },
+ STACK_ALIGN: 16,
+ prepVararg: function (ptr, type) {
+ if (type === 'double' || type === 'i64') {
+ // move so the load is aligned
+ if (ptr & 7) {
+ assert((ptr & 7) === 4);
+ ptr += 4;
+ }
+ } else {
+ assert((ptr & 3) === 0);
+ }
+ return ptr;
+ },
+ getAlignSize: function (type, size, vararg) {
+ // we align i64s and doubles on 64-bit boundaries, unlike x86
+ if (!vararg && (type == 'i64' || type == 'double')) return 8;
+ if (!type) return Math.min(size, 8); // align structures internally to 64 bits
+ return Math.min(size || (type ? Runtime.getNativeFieldSize(type) : 0), Runtime.QUANTUM_SIZE);
+ },
+ dynCall: function (sig, ptr, args) {
+ if (args && args.length) {
+ assert(args.length == sig.length-1);
+ assert(('dynCall_' + sig) in Module, 'bad function pointer type - no table for sig \'' + sig + '\'');
+ return Module['dynCall_' + sig].apply(null, [ptr].concat(args));
+ } else {
+ assert(sig.length == 1);
+ assert(('dynCall_' + sig) in Module, 'bad function pointer type - no table for sig \'' + sig + '\'');
+ return Module['dynCall_' + sig].call(null, ptr);
+ }
+ },
+ functionPointers: [],
+ addFunction: function (func) {
+ for (var i = 0; i < Runtime.functionPointers.length; i++) {
+ if (!Runtime.functionPointers[i]) {
+ Runtime.functionPointers[i] = func;
+ return 2*(1 + i);
+ }
+ }
+ throw 'Finished up all reserved function pointers. Use a higher value for RESERVED_FUNCTION_POINTERS.';
+ },
+ removeFunction: function (index) {
+ Runtime.functionPointers[(index-2)/2] = null;
+ },
+ warnOnce: function (text) {
+ if (!Runtime.warnOnce.shown) Runtime.warnOnce.shown = {};
+ if (!Runtime.warnOnce.shown[text]) {
+ Runtime.warnOnce.shown[text] = 1;
+ Module.printErr(text);
+ }
+ },
+ funcWrappers: {},
+ getFuncWrapper: function (func, sig) {
+ assert(sig);
+ if (!Runtime.funcWrappers[sig]) {
+ Runtime.funcWrappers[sig] = {};
+ }
+ var sigCache = Runtime.funcWrappers[sig];
+ if (!sigCache[func]) {
+ // optimize away arguments usage in common cases
+ if (sig.length === 1) {
+ sigCache[func] = function dynCall_wrapper() {
+ return Runtime.dynCall(sig, func);
+ };
+ } else if (sig.length === 2) {
+ sigCache[func] = function dynCall_wrapper(arg) {
+ return Runtime.dynCall(sig, func, [arg]);
+ };
+ } else {
+ // general case
+ sigCache[func] = function dynCall_wrapper() {
+ return Runtime.dynCall(sig, func, Array.prototype.slice.call(arguments));
+ };
+ }
+ }
+ return sigCache[func];
+ },
+ getCompilerSetting: function (name) {
+ throw 'You must build with -s RETAIN_COMPILER_SETTINGS=1 for Runtime.getCompilerSetting or emscripten_get_compiler_setting to work';
+ },
+ stackAlloc: function (size) { var ret = STACKTOP;STACKTOP = (STACKTOP + size)|0;STACKTOP = (((STACKTOP)+15)&-16);(assert((((STACKTOP|0) < (STACK_MAX|0))|0))|0); return ret; },
+ staticAlloc: function (size) { var ret = STATICTOP;STATICTOP = (STATICTOP + (assert(!staticSealed),size))|0;STATICTOP = (((STATICTOP)+15)&-16); return ret; },
+ dynamicAlloc: function (size) { assert(DYNAMICTOP_PTR);var ret = HEAP32[DYNAMICTOP_PTR>>2];var end = (((ret + size + 15)|0) & -16);HEAP32[DYNAMICTOP_PTR>>2] = end;if (end >= TOTAL_MEMORY) {var success = enlargeMemory();if (!success) {HEAP32[DYNAMICTOP_PTR>>2] = ret;return 0;}}return ret;},
+ alignMemory: function (size,quantum) { var ret = size = Math.ceil((size)/(quantum ? quantum : 16))*(quantum ? quantum : 16); return ret; },
+ makeBigInt: function (low,high,unsigned) { var ret = (unsigned ? ((+((low>>>0)))+((+((high>>>0)))*4294967296.0)) : ((+((low>>>0)))+((+((high|0)))*4294967296.0))); return ret; },
+ GLOBAL_BASE: 8,
+ QUANTUM_SIZE: 4,
+ __dummy__: 0
+}
+
+
+
+Module["Runtime"] = Runtime;
+
+
+
+//========================================
+// Runtime essentials
+//========================================
+
+var ABORT = 0; // whether we are quitting the application. no code should run after this. set in exit() and abort()
+var EXITSTATUS = 0;
+
+function assert(condition, text) {
+ if (!condition) {
+ abort('Assertion failed: ' + text);
+ }
+}
+
+var globalScope = this;
+
+// Returns the C function with a specified identifier (for C++, you need to do manual name mangling)
+function getCFunc(ident) {
+ var func = Module['_' + ident]; // closure exported function
+ if (!func) {
+ try { func = eval('_' + ident); } catch(e) {}
+ }
+ assert(func, 'Cannot call unknown function ' + ident + ' (perhaps LLVM optimizations or closure removed it?)');
+ return func;
+}
+
+var cwrap, ccall;
+(function(){
+ var JSfuncs = {
+ // Helpers for cwrap -- it can't refer to Runtime directly because it might
+ // be renamed by closure, instead it calls JSfuncs['stackSave'].body to find
+ // out what the minified function name is.
+ 'stackSave': function() {
+ Runtime.stackSave()
+ },
+ 'stackRestore': function() {
+ Runtime.stackRestore()
+ },
+ // type conversion from js to c
+ 'arrayToC' : function(arr) {
+ var ret = Runtime.stackAlloc(arr.length);
+ writeArrayToMemory(arr, ret);
+ return ret;
+ },
+ 'stringToC' : function(str) {
+ var ret = 0;
+ if (str !== null && str !== undefined && str !== 0) { // null string
+ // at most 4 bytes per UTF-8 code point, +1 for the trailing '\0'
+ var len = (str.length << 2) + 1;
+ ret = Runtime.stackAlloc(len);
+ stringToUTF8(str, ret, len);
+ }
+ return ret;
+ }
+ };
+ // For fast lookup of conversion functions
+ var toC = {'string' : JSfuncs['stringToC'], 'array' : JSfuncs['arrayToC']};
+
+ // C calling interface.
+ ccall = function ccallFunc(ident, returnType, argTypes, args, opts) {
+ var func = getCFunc(ident);
+ var cArgs = [];
+ var stack = 0;
+ assert(returnType !== 'array', 'Return type should not be "array".');
+ if (args) {
+ for (var i = 0; i < args.length; i++) {
+ var converter = toC[argTypes[i]];
+ if (converter) {
+ if (stack === 0) stack = Runtime.stackSave();
+ cArgs[i] = converter(args[i]);
+ } else {
+ cArgs[i] = args[i];
+ }
+ }
+ }
+ var ret = func.apply(null, cArgs);
+ if ((!opts || !opts.async) && typeof EmterpreterAsync === 'object') {
+ assert(!EmterpreterAsync.state, 'cannot start async op with normal JS calling ccall');
+ }
+ if (opts && opts.async) assert(!returnType, 'async ccalls cannot return values');
+ if (returnType === 'string') ret = Pointer_stringify(ret);
+ if (stack !== 0) {
+ if (opts && opts.async) {
+ EmterpreterAsync.asyncFinalizers.push(function() {
+ Runtime.stackRestore(stack);
+ });
+ return;
+ }
+ Runtime.stackRestore(stack);
+ }
+ return ret;
+ }
+
+ var sourceRegex = /^function\s*[a-zA-Z$_0-9]*\s*\(([^)]*)\)\s*{\s*([^*]*?)[\s;]*(?:return\s*(.*?)[;\s]*)?}$/;
+ function parseJSFunc(jsfunc) {
+ // Match the body and the return value of a javascript function source
+ var parsed = jsfunc.toString().match(sourceRegex).slice(1);
+ return {arguments : parsed[0], body : parsed[1], returnValue: parsed[2]}
+ }
+
+ // sources of useful functions. we create this lazily as it can trigger a source decompression on this entire file
+ var JSsource = null;
+ function ensureJSsource() {
+ if (!JSsource) {
+ JSsource = {};
+ for (var fun in JSfuncs) {
+ if (JSfuncs.hasOwnProperty(fun)) {
+ // Elements of toCsource are arrays of three items:
+ // the code, and the return value
+ JSsource[fun] = parseJSFunc(JSfuncs[fun]);
+ }
+ }
+ }
+ }
+
+ cwrap = function cwrap(ident, returnType, argTypes) {
+ argTypes = argTypes || [];
+ var cfunc = getCFunc(ident);
+ // When the function takes numbers and returns a number, we can just return
+ // the original function
+ var numericArgs = argTypes.every(function(type){ return type === 'number'});
+ var numericRet = (returnType !== 'string');
+ if ( numericRet && numericArgs) {
+ return cfunc;
+ }
+ // Creation of the arguments list (["$1","$2",...,"$nargs"])
+ var argNames = argTypes.map(function(x,i){return '$'+i});
+ var funcstr = "(function(" + argNames.join(',') + ") {";
+ var nargs = argTypes.length;
+ if (!numericArgs) {
+ // Generate the code needed to convert the arguments from javascript
+ // values to pointers
+ ensureJSsource();
+ funcstr += 'var stack = ' + JSsource['stackSave'].body + ';';
+ for (var i = 0; i < nargs; i++) {
+ var arg = argNames[i], type = argTypes[i];
+ if (type === 'number') continue;
+ var convertCode = JSsource[type + 'ToC']; // [code, return]
+ funcstr += 'var ' + convertCode.arguments + ' = ' + arg + ';';
+ funcstr += convertCode.body + ';';
+ funcstr += arg + '=(' + convertCode.returnValue + ');';
+ }
+ }
+
+ // When the code is compressed, the name of cfunc is not literally 'cfunc' anymore
+ var cfuncname = parseJSFunc(function(){return cfunc}).returnValue;
+ // Call the function
+ funcstr += 'var ret = ' + cfuncname + '(' + argNames.join(',') + ');';
+ if (!numericRet) { // Return type can only by 'string' or 'number'
+ // Convert the result to a string
+ var strgfy = parseJSFunc(function(){return Pointer_stringify}).returnValue;
+ funcstr += 'ret = ' + strgfy + '(ret);';
+ }
+ funcstr += "if (typeof EmterpreterAsync === 'object') { assert(!EmterpreterAsync.state, 'cannot start async op with normal JS calling cwrap') }";
+ if (!numericArgs) {
+ // If we had a stack, restore it
+ ensureJSsource();
+ funcstr += JSsource['stackRestore'].body.replace('()', '(stack)') + ';';
+ }
+ funcstr += 'return ret})';
+ return eval(funcstr);
+ };
+})();
+Module["ccall"] = ccall;
+Module["cwrap"] = cwrap;
+
+function setValue(ptr, value, type, noSafe) {
+ type = type || 'i8';
+ if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit
+ switch(type) {
+ case 'i1': HEAP8[((ptr)>>0)]=value; break;
+ case 'i8': HEAP8[((ptr)>>0)]=value; break;
+ case 'i16': HEAP16[((ptr)>>1)]=value; break;
+ case 'i32': HEAP32[((ptr)>>2)]=value; break;
+ case 'i64': (tempI64 = [value>>>0,(tempDouble=value,(+(Math_abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math_min((+(Math_floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math_ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[((ptr)>>2)]=tempI64[0],HEAP32[(((ptr)+(4))>>2)]=tempI64[1]); break;
+ case 'float': HEAPF32[((ptr)>>2)]=value; break;
+ case 'double': HEAPF64[((ptr)>>3)]=value; break;
+ default: abort('invalid type for setValue: ' + type);
+ }
+}
+Module["setValue"] = setValue;
+
+
+function getValue(ptr, type, noSafe) {
+ type = type || 'i8';
+ if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit
+ switch(type) {
+ case 'i1': return HEAP8[((ptr)>>0)];
+ case 'i8': return HEAP8[((ptr)>>0)];
+ case 'i16': return HEAP16[((ptr)>>1)];
+ case 'i32': return HEAP32[((ptr)>>2)];
+ case 'i64': return HEAP32[((ptr)>>2)];
+ case 'float': return HEAPF32[((ptr)>>2)];
+ case 'double': return HEAPF64[((ptr)>>3)];
+ default: abort('invalid type for setValue: ' + type);
+ }
+ return null;
+}
+Module["getValue"] = getValue;
+
+var ALLOC_NORMAL = 0; // Tries to use _malloc()
+var ALLOC_STACK = 1; // Lives for the duration of the current function call
+var ALLOC_STATIC = 2; // Cannot be freed
+var ALLOC_DYNAMIC = 3; // Cannot be freed except through sbrk
+var ALLOC_NONE = 4; // Do not allocate
+Module["ALLOC_NORMAL"] = ALLOC_NORMAL;
+Module["ALLOC_STACK"] = ALLOC_STACK;
+Module["ALLOC_STATIC"] = ALLOC_STATIC;
+Module["ALLOC_DYNAMIC"] = ALLOC_DYNAMIC;
+Module["ALLOC_NONE"] = ALLOC_NONE;
+
+// allocate(): This is for internal use. You can use it yourself as well, but the interface
+// is a little tricky (see docs right below). The reason is that it is optimized
+// for multiple syntaxes to save space in generated code. So you should
+// normally not use allocate(), and instead allocate memory using _malloc(),
+// initialize it with setValue(), and so forth.
+// @slab: An array of data, or a number. If a number, then the size of the block to allocate,
+// in *bytes* (note that this is sometimes confusing: the next parameter does not
+// affect this!)
+// @types: Either an array of types, one for each byte (or 0 if no type at that position),
+// or a single type which is used for the entire block. This only matters if there
+// is initial data - if @slab is a number, then this does not matter at all and is
+// ignored.
+// @allocator: How to allocate memory, see ALLOC_*
+function allocate(slab, types, allocator, ptr) {
+ var zeroinit, size;
+ if (typeof slab === 'number') {
+ zeroinit = true;
+ size = slab;
+ } else {
+ zeroinit = false;
+ size = slab.length;
+ }
+
+ var singleType = typeof types === 'string' ? types : null;
+
+ var ret;
+ if (allocator == ALLOC_NONE) {
+ ret = ptr;
+ } else {
+ ret = [typeof _malloc === 'function' ? _malloc : Runtime.staticAlloc, Runtime.stackAlloc, Runtime.staticAlloc, Runtime.dynamicAlloc][allocator === undefined ? ALLOC_STATIC : allocator](Math.max(size, singleType ? 1 : types.length));
+ }
+
+ if (zeroinit) {
+ var ptr = ret, stop;
+ assert((ret & 3) == 0);
+ stop = ret + (size & ~3);
+ for (; ptr < stop; ptr += 4) {
+ HEAP32[((ptr)>>2)]=0;
+ }
+ stop = ret + size;
+ while (ptr < stop) {
+ HEAP8[((ptr++)>>0)]=0;
+ }
+ return ret;
+ }
+
+ if (singleType === 'i8') {
+ if (slab.subarray || slab.slice) {
+ HEAPU8.set(slab, ret);
+ } else {
+ HEAPU8.set(new Uint8Array(slab), ret);
+ }
+ return ret;
+ }
+
+ var i = 0, type, typeSize, previousType;
+ while (i < size) {
+ var curr = slab[i];
+
+ if (typeof curr === 'function') {
+ curr = Runtime.getFunctionIndex(curr);
+ }
+
+ type = singleType || types[i];
+ if (type === 0) {
+ i++;
+ continue;
+ }
+ assert(type, 'Must know what type to store in allocate!');
+
+ if (type == 'i64') type = 'i32'; // special case: we have one i32 here, and one i32 later
+
+ setValue(ret+i, curr, type);
+
+ // no need to look up size unless type changes, so cache it
+ if (previousType !== type) {
+ typeSize = Runtime.getNativeTypeSize(type);
+ previousType = type;
+ }
+ i += typeSize;
+ }
+
+ return ret;
+}
+Module["allocate"] = allocate;
+
+// Allocate memory during any stage of startup - static memory early on, dynamic memory later, malloc when ready
+function getMemory(size) {
+ if (!staticSealed) return Runtime.staticAlloc(size);
+ if (!runtimeInitialized) return Runtime.dynamicAlloc(size);
+ return _malloc(size);
+}
+Module["getMemory"] = getMemory;
+
+function Pointer_stringify(ptr, /* optional */ length) {
+ if (length === 0 || !ptr) return '';
+ // TODO: use TextDecoder
+ // Find the length, and check for UTF while doing so
+ var hasUtf = 0;
+ var t;
+ var i = 0;
+ while (1) {
+ assert(ptr + i < TOTAL_MEMORY);
+ t = HEAPU8[(((ptr)+(i))>>0)];
+ hasUtf |= t;
+ if (t == 0 && !length) break;
+ i++;
+ if (length && i == length) break;
+ }
+ if (!length) length = i;
+
+ var ret = '';
+
+ if (hasUtf < 128) {
+ var MAX_CHUNK = 1024; // split up into chunks, because .apply on a huge string can overflow the stack
+ var curr;
+ while (length > 0) {
+ curr = String.fromCharCode.apply(String, HEAPU8.subarray(ptr, ptr + Math.min(length, MAX_CHUNK)));
+ ret = ret ? ret + curr : curr;
+ ptr += MAX_CHUNK;
+ length -= MAX_CHUNK;
+ }
+ return ret;
+ }
+ return Module['UTF8ToString'](ptr);
+}
+Module["Pointer_stringify"] = Pointer_stringify;
+
+// Given a pointer 'ptr' to a null-terminated ASCII-encoded string in the emscripten HEAP, returns
+// a copy of that string as a Javascript String object.
+
+function AsciiToString(ptr) {
+ var str = '';
+ while (1) {
+ var ch = HEAP8[((ptr++)>>0)];
+ if (!ch) return str;
+ str += String.fromCharCode(ch);
+ }
+}
+Module["AsciiToString"] = AsciiToString;
+
+// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
+// null-terminated and encoded in ASCII form. The copy will require at most str.length+1 bytes of space in the HEAP.
+
+function stringToAscii(str, outPtr) {
+ return writeAsciiToMemory(str, outPtr, false);
+}
+Module["stringToAscii"] = stringToAscii;
+
+// Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the given array that contains uint8 values, returns
+// a copy of that string as a Javascript String object.
+
+var UTF8Decoder = typeof TextDecoder !== 'undefined' ? new TextDecoder('utf8') : undefined;
+function UTF8ArrayToString(u8Array, idx) {
+ var endPtr = idx;
+ // TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself.
+ // Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage.
+ while (u8Array[endPtr]) ++endPtr;
+
+ if (endPtr - idx > 16 && u8Array.subarray && UTF8Decoder) {
+ return UTF8Decoder.decode(u8Array.subarray(idx, endPtr));
+ } else {
+ var u0, u1, u2, u3, u4, u5;
+
+ var str = '';
+ while (1) {
+ // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description and https://www.ietf.org/rfc/rfc2279.txt and https://tools.ietf.org/html/rfc3629
+ u0 = u8Array[idx++];
+ if (!u0) return str;
+ if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; }
+ u1 = u8Array[idx++] & 63;
+ if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; }
+ u2 = u8Array[idx++] & 63;
+ if ((u0 & 0xF0) == 0xE0) {
+ u0 = ((u0 & 15) << 12) | (u1 << 6) | u2;
+ } else {
+ u3 = u8Array[idx++] & 63;
+ if ((u0 & 0xF8) == 0xF0) {
+ u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | u3;
+ } else {
+ u4 = u8Array[idx++] & 63;
+ if ((u0 & 0xFC) == 0xF8) {
+ u0 = ((u0 & 3) << 24) | (u1 << 18) | (u2 << 12) | (u3 << 6) | u4;
+ } else {
+ u5 = u8Array[idx++] & 63;
+ u0 = ((u0 & 1) << 30) | (u1 << 24) | (u2 << 18) | (u3 << 12) | (u4 << 6) | u5;
+ }
+ }
+ }
+ if (u0 < 0x10000) {
+ str += String.fromCharCode(u0);
+ } else {
+ var ch = u0 - 0x10000;
+ str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
+ }
+ }
+ }
+}
+Module["UTF8ArrayToString"] = UTF8ArrayToString;
+
+// Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the emscripten HEAP, returns
+// a copy of that string as a Javascript String object.
+
+function UTF8ToString(ptr) {
+ return UTF8ArrayToString(HEAPU8,ptr);
+}
+Module["UTF8ToString"] = UTF8ToString;
+
+// Copies the given Javascript String object 'str' to the given byte array at address 'outIdx',
+// encoded in UTF8 form and null-terminated. The copy will require at most str.length*4+1 bytes of space in the HEAP.
+// Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write.
+// Parameters:
+// str: the Javascript string to copy.
+// outU8Array: the array to copy to. Each index in this array is assumed to be one 8-byte element.
+// outIdx: The starting offset in the array to begin the copying.
+// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null
+// terminator, i.e. if maxBytesToWrite=1, only the null terminator will be written and nothing else.
+// maxBytesToWrite=0 does not write any bytes to the output, not even the null terminator.
+// Returns the number of bytes written, EXCLUDING the null terminator.
+
+function stringToUTF8Array(str, outU8Array, outIdx, maxBytesToWrite) {
+ if (!(maxBytesToWrite > 0)) // Parameter maxBytesToWrite is not optional. Negative values, 0, null, undefined and false each don't write out any bytes.
+ return 0;
+
+ var startIdx = outIdx;
+ var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator.
+ for (var i = 0; i < str.length; ++i) {
+ // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8.
+ // See http://unicode.org/faq/utf_bom.html#utf16-3
+ // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description and https://www.ietf.org/rfc/rfc2279.txt and https://tools.ietf.org/html/rfc3629
+ var u = str.charCodeAt(i); // possibly a lead surrogate
+ if (u >= 0xD800 && u <= 0xDFFF) u = 0x10000 + ((u & 0x3FF) << 10) | (str.charCodeAt(++i) & 0x3FF);
+ if (u <= 0x7F) {
+ if (outIdx >= endIdx) break;
+ outU8Array[outIdx++] = u;
+ } else if (u <= 0x7FF) {
+ if (outIdx + 1 >= endIdx) break;
+ outU8Array[outIdx++] = 0xC0 | (u >> 6);
+ outU8Array[outIdx++] = 0x80 | (u & 63);
+ } else if (u <= 0xFFFF) {
+ if (outIdx + 2 >= endIdx) break;
+ outU8Array[outIdx++] = 0xE0 | (u >> 12);
+ outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);
+ outU8Array[outIdx++] = 0x80 | (u & 63);
+ } else if (u <= 0x1FFFFF) {
+ if (outIdx + 3 >= endIdx) break;
+ outU8Array[outIdx++] = 0xF0 | (u >> 18);
+ outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63);
+ outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);
+ outU8Array[outIdx++] = 0x80 | (u & 63);
+ } else if (u <= 0x3FFFFFF) {
+ if (outIdx + 4 >= endIdx) break;
+ outU8Array[outIdx++] = 0xF8 | (u >> 24);
+ outU8Array[outIdx++] = 0x80 | ((u >> 18) & 63);
+ outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63);
+ outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);
+ outU8Array[outIdx++] = 0x80 | (u & 63);
+ } else {
+ if (outIdx + 5 >= endIdx) break;
+ outU8Array[outIdx++] = 0xFC | (u >> 30);
+ outU8Array[outIdx++] = 0x80 | ((u >> 24) & 63);
+ outU8Array[outIdx++] = 0x80 | ((u >> 18) & 63);
+ outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63);
+ outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);
+ outU8Array[outIdx++] = 0x80 | (u & 63);
+ }
+ }
+ // Null-terminate the pointer to the buffer.
+ outU8Array[outIdx] = 0;
+ return outIdx - startIdx;
+}
+Module["stringToUTF8Array"] = stringToUTF8Array;
+
+// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
+// null-terminated and encoded in UTF8 form. The copy will require at most str.length*4+1 bytes of space in the HEAP.
+// Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write.
+// Returns the number of bytes written, EXCLUDING the null terminator.
+
+function stringToUTF8(str, outPtr, maxBytesToWrite) {
+ assert(typeof maxBytesToWrite == 'number', 'stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
+ return stringToUTF8Array(str, HEAPU8,outPtr, maxBytesToWrite);
+}
+Module["stringToUTF8"] = stringToUTF8;
+
+// Returns the number of bytes the given Javascript string takes if encoded as a UTF8 byte array, EXCLUDING the null terminator byte.
+
+function lengthBytesUTF8(str) {
+ var len = 0;
+ for (var i = 0; i < str.length; ++i) {
+ // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8.
+ // See http://unicode.org/faq/utf_bom.html#utf16-3
+ var u = str.charCodeAt(i); // possibly a lead surrogate
+ if (u >= 0xD800 && u <= 0xDFFF) u = 0x10000 + ((u & 0x3FF) << 10) | (str.charCodeAt(++i) & 0x3FF);
+ if (u <= 0x7F) {
+ ++len;
+ } else if (u <= 0x7FF) {
+ len += 2;
+ } else if (u <= 0xFFFF) {
+ len += 3;
+ } else if (u <= 0x1FFFFF) {
+ len += 4;
+ } else if (u <= 0x3FFFFFF) {
+ len += 5;
+ } else {
+ len += 6;
+ }
+ }
+ return len;
+}
+Module["lengthBytesUTF8"] = lengthBytesUTF8;
+
+// Given a pointer 'ptr' to a null-terminated UTF16LE-encoded string in the emscripten HEAP, returns
+// a copy of that string as a Javascript String object.
+
+var UTF16Decoder = typeof TextDecoder !== 'undefined' ? new TextDecoder('utf-16le') : undefined;
+function UTF16ToString(ptr) {
+ assert(ptr % 2 == 0, 'Pointer passed to UTF16ToString must be aligned to two bytes!');
+ var endPtr = ptr;
+ // TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself.
+ // Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage.
+ var idx = endPtr >> 1;
+ while (HEAP16[idx]) ++idx;
+ endPtr = idx << 1;
+
+ if (endPtr - ptr > 32 && UTF16Decoder) {
+ return UTF16Decoder.decode(HEAPU8.subarray(ptr, endPtr));
+ } else {
+ var i = 0;
+
+ var str = '';
+ while (1) {
+ var codeUnit = HEAP16[(((ptr)+(i*2))>>1)];
+ if (codeUnit == 0) return str;
+ ++i;
+ // fromCharCode constructs a character from a UTF-16 code unit, so we can pass the UTF16 string right through.
+ str += String.fromCharCode(codeUnit);
+ }
+ }
+}
+
+
+// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
+// null-terminated and encoded in UTF16 form. The copy will require at most str.length*4+2 bytes of space in the HEAP.
+// Use the function lengthBytesUTF16() to compute the exact number of bytes (excluding null terminator) that this function will write.
+// Parameters:
+// str: the Javascript string to copy.
+// outPtr: Byte address in Emscripten HEAP where to write the string to.
+// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null
+// terminator, i.e. if maxBytesToWrite=2, only the null terminator will be written and nothing else.
+// maxBytesToWrite<2 does not write any bytes to the output, not even the null terminator.
+// Returns the number of bytes written, EXCLUDING the null terminator.
+
+function stringToUTF16(str, outPtr, maxBytesToWrite) {
+ assert(outPtr % 2 == 0, 'Pointer passed to stringToUTF16 must be aligned to two bytes!');
+ assert(typeof maxBytesToWrite == 'number', 'stringToUTF16(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
+ // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.
+ if (maxBytesToWrite === undefined) {
+ maxBytesToWrite = 0x7FFFFFFF;
+ }
+ if (maxBytesToWrite < 2) return 0;
+ maxBytesToWrite -= 2; // Null terminator.
+ var startPtr = outPtr;
+ var numCharsToWrite = (maxBytesToWrite < str.length*2) ? (maxBytesToWrite / 2) : str.length;
+ for (var i = 0; i < numCharsToWrite; ++i) {
+ // charCodeAt returns a UTF-16 encoded code unit, so it can be directly written to the HEAP.
+ var codeUnit = str.charCodeAt(i); // possibly a lead surrogate
+ HEAP16[((outPtr)>>1)]=codeUnit;
+ outPtr += 2;
+ }
+ // Null-terminate the pointer to the HEAP.
+ HEAP16[((outPtr)>>1)]=0;
+ return outPtr - startPtr;
+}
+
+
+// Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte.
+
+function lengthBytesUTF16(str) {
+ return str.length*2;
+}
+
+
+function UTF32ToString(ptr) {
+ assert(ptr % 4 == 0, 'Pointer passed to UTF32ToString must be aligned to four bytes!');
+ var i = 0;
+
+ var str = '';
+ while (1) {
+ var utf32 = HEAP32[(((ptr)+(i*4))>>2)];
+ if (utf32 == 0)
+ return str;
+ ++i;
+ // Gotcha: fromCharCode constructs a character from a UTF-16 encoded code (pair), not from a Unicode code point! So encode the code point to UTF-16 for constructing.
+ // See http://unicode.org/faq/utf_bom.html#utf16-3
+ if (utf32 >= 0x10000) {
+ var ch = utf32 - 0x10000;
+ str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
+ } else {
+ str += String.fromCharCode(utf32);
+ }
+ }
+}
+
+
+// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
+// null-terminated and encoded in UTF32 form. The copy will require at most str.length*4+4 bytes of space in the HEAP.
+// Use the function lengthBytesUTF32() to compute the exact number of bytes (excluding null terminator) that this function will write.
+// Parameters:
+// str: the Javascript string to copy.
+// outPtr: Byte address in Emscripten HEAP where to write the string to.
+// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null
+// terminator, i.e. if maxBytesToWrite=4, only the null terminator will be written and nothing else.
+// maxBytesToWrite<4 does not write any bytes to the output, not even the null terminator.
+// Returns the number of bytes written, EXCLUDING the null terminator.
+
+function stringToUTF32(str, outPtr, maxBytesToWrite) {
+ assert(outPtr % 4 == 0, 'Pointer passed to stringToUTF32 must be aligned to four bytes!');
+ assert(typeof maxBytesToWrite == 'number', 'stringToUTF32(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
+ // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.
+ if (maxBytesToWrite === undefined) {
+ maxBytesToWrite = 0x7FFFFFFF;
+ }
+ if (maxBytesToWrite < 4) return 0;
+ var startPtr = outPtr;
+ var endPtr = startPtr + maxBytesToWrite - 4;
+ for (var i = 0; i < str.length; ++i) {
+ // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.
+ // See http://unicode.org/faq/utf_bom.html#utf16-3
+ var codeUnit = str.charCodeAt(i); // possibly a lead surrogate
+ if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) {
+ var trailSurrogate = str.charCodeAt(++i);
+ codeUnit = 0x10000 + ((codeUnit & 0x3FF) << 10) | (trailSurrogate & 0x3FF);
+ }
+ HEAP32[((outPtr)>>2)]=codeUnit;
+ outPtr += 4;
+ if (outPtr + 4 > endPtr) break;
+ }
+ // Null-terminate the pointer to the HEAP.
+ HEAP32[((outPtr)>>2)]=0;
+ return outPtr - startPtr;
+}
+
+
+// Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte.
+
+function lengthBytesUTF32(str) {
+ var len = 0;
+ for (var i = 0; i < str.length; ++i) {
+ // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.
+ // See http://unicode.org/faq/utf_bom.html#utf16-3
+ var codeUnit = str.charCodeAt(i);
+ if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) ++i; // possibly a lead surrogate, so skip over the tail surrogate.
+ len += 4;
+ }
+
+ return len;
+}
+
+
+function demangle(func) {
+ var __cxa_demangle_func = Module['___cxa_demangle'] || Module['__cxa_demangle'];
+ if (__cxa_demangle_func) {
+ try {
+ var s =
+ func.substr(1);
+ var len = lengthBytesUTF8(s)+1;
+ var buf = _malloc(len);
+ stringToUTF8(s, buf, len);
+ var status = _malloc(4);
+ var ret = __cxa_demangle_func(buf, 0, 0, status);
+ if (getValue(status, 'i32') === 0 && ret) {
+ return Pointer_stringify(ret);
+ }
+ // otherwise, libcxxabi failed
+ } catch(e) {
+ // ignore problems here
+ } finally {
+ if (buf) _free(buf);
+ if (status) _free(status);
+ if (ret) _free(ret);
+ }
+ // failure when using libcxxabi, don't demangle
+ return func;
+ }
+ Runtime.warnOnce('warning: build with -s DEMANGLE_SUPPORT=1 to link in libcxxabi demangling');
+ return func;
+}
+
+function demangleAll(text) {
+ var regex =
+ /__Z[\w\d_]+/g;
+ return text.replace(regex,
+ function(x) {
+ var y = demangle(x);
+ return x === y ? x : (x + ' [' + y + ']');
+ });
+}
+
+function jsStackTrace() {
+ var err = new Error();
+ if (!err.stack) {
+ // IE10+ special cases: It does have callstack info, but it is only populated if an Error object is thrown,
+ // so try that as a special-case.
+ try {
+ throw new Error(0);
+ } catch(e) {
+ err = e;
+ }
+ if (!err.stack) {
+ return '(no stack trace available)';
+ }
+ }
+ return err.stack.toString();
+}
+
+function stackTrace() {
+ var js = jsStackTrace();
+ if (Module['extraStackTrace']) js += '\n' + Module['extraStackTrace']();
+ return demangleAll(js);
+}
+Module["stackTrace"] = stackTrace;
+
+// Memory management
+
+var PAGE_SIZE = 16384;
+var WASM_PAGE_SIZE = 65536;
+var ASMJS_PAGE_SIZE = 16777216;
+var MIN_TOTAL_MEMORY = 16777216;
+
+function alignUp(x, multiple) {
+ if (x % multiple > 0) {
+ x += multiple - (x % multiple);
+ }
+ return x;
+}
+
+var HEAP;
+var buffer;
+var HEAP8, HEAPU8, HEAP16, HEAPU16, HEAP32, HEAPU32, HEAPF32, HEAPF64;
+
+function updateGlobalBuffer(buf) {
+ Module['buffer'] = buffer = buf;
+}
+
+function updateGlobalBufferViews() {
+ Module['HEAP8'] = HEAP8 = new Int8Array(buffer);
+ Module['HEAP16'] = HEAP16 = new Int16Array(buffer);
+ Module['HEAP32'] = HEAP32 = new Int32Array(buffer);
+ Module['HEAPU8'] = HEAPU8 = new Uint8Array(buffer);
+ Module['HEAPU16'] = HEAPU16 = new Uint16Array(buffer);
+ Module['HEAPU32'] = HEAPU32 = new Uint32Array(buffer);
+ Module['HEAPF32'] = HEAPF32 = new Float32Array(buffer);
+ Module['HEAPF64'] = HEAPF64 = new Float64Array(buffer);
+}
+
+var STATIC_BASE, STATICTOP, staticSealed; // static area
+var STACK_BASE, STACKTOP, STACK_MAX; // stack area
+var DYNAMIC_BASE, DYNAMICTOP_PTR; // dynamic area handled by sbrk
+
+ STATIC_BASE = STATICTOP = STACK_BASE = STACKTOP = STACK_MAX = DYNAMIC_BASE = DYNAMICTOP_PTR = 0;
+ staticSealed = false;
+
+
+// Initializes the stack cookie. Called at the startup of main and at the startup of each thread in pthreads mode.
+function writeStackCookie() {
+ assert((STACK_MAX & 3) == 0);
+ HEAPU32[(STACK_MAX >> 2)-1] = 0x02135467;
+ HEAPU32[(STACK_MAX >> 2)-2] = 0x89BACDFE;
+}
+
+function checkStackCookie() {
+ if (HEAPU32[(STACK_MAX >> 2)-1] != 0x02135467 || HEAPU32[(STACK_MAX >> 2)-2] != 0x89BACDFE) {
+ abort('Stack overflow! Stack cookie has been overwritten, expected hex dwords 0x89BACDFE and 0x02135467, but received 0x' + HEAPU32[(STACK_MAX >> 2)-2].toString(16) + ' ' + HEAPU32[(STACK_MAX >> 2)-1].toString(16));
+ }
+ // Also test the global address 0 for integrity. This check is not compatible with SAFE_SPLIT_MEMORY though, since that mode already tests all address 0 accesses on its own.
+ if (HEAP32[0] !== 0x63736d65 /* 'emsc' */) throw 'Runtime error: The application has corrupted its heap memory area (address zero)!';
+}
+
+function abortStackOverflow(allocSize) {
+ abort('Stack overflow! Attempted to allocate ' + allocSize + ' bytes on the stack, but stack has only ' + (STACK_MAX - asm.stackSave() + allocSize) + ' bytes available!');
+}
+
+function abortOnCannotGrowMemory() {
+ abort('Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value ' + TOTAL_MEMORY + ', (2) compile with -s ALLOW_MEMORY_GROWTH=1 which adjusts the size at runtime but prevents some optimizations, (3) set Module.TOTAL_MEMORY to a higher value before the program runs, or if you want malloc to return NULL (0) instead of this abort, compile with -s ABORTING_MALLOC=0 ');
+}
+
+
+function enlargeMemory() {
+ abortOnCannotGrowMemory();
+}
+
+
+var TOTAL_STACK = Module['TOTAL_STACK'] || 5242880;
+var TOTAL_MEMORY = Module['TOTAL_MEMORY'] || 16777216;
+if (TOTAL_MEMORY < TOTAL_STACK) Module.printErr('TOTAL_MEMORY should be larger than TOTAL_STACK, was ' + TOTAL_MEMORY + '! (TOTAL_STACK=' + TOTAL_STACK + ')');
+
+// Initialize the runtime's memory
+// check for full engine support (use string 'subarray' to avoid closure compiler confusion)
+assert(typeof Int32Array !== 'undefined' && typeof Float64Array !== 'undefined' && !!(new Int32Array(1)['subarray']) && !!(new Int32Array(1)['set']),
+ 'JS engine does not provide full typed array support');
+
+
+
+// Use a provided buffer, if there is one, or else allocate a new one
+if (Module['buffer']) {
+ buffer = Module['buffer'];
+ assert(buffer.byteLength === TOTAL_MEMORY, 'provided buffer should be ' + TOTAL_MEMORY + ' bytes, but it is ' + buffer.byteLength);
+} else {
+ // Use a WebAssembly memory where available
+ {
+ buffer = new ArrayBuffer(TOTAL_MEMORY);
+ }
+ assert(buffer.byteLength === TOTAL_MEMORY);
+}
+updateGlobalBufferViews();
+
+
+function getTotalMemory() {
+ return TOTAL_MEMORY;
+}
+
+// Endianness check (note: assumes compiler arch was little-endian)
+ HEAP32[0] = 0x63736d65; /* 'emsc' */
+HEAP16[1] = 0x6373;
+if (HEAPU8[2] !== 0x73 || HEAPU8[3] !== 0x63) throw 'Runtime error: expected the system to be little-endian!';
+
+Module['HEAP'] = HEAP;
+Module['buffer'] = buffer;
+Module['HEAP8'] = HEAP8;
+Module['HEAP16'] = HEAP16;
+Module['HEAP32'] = HEAP32;
+Module['HEAPU8'] = HEAPU8;
+Module['HEAPU16'] = HEAPU16;
+Module['HEAPU32'] = HEAPU32;
+Module['HEAPF32'] = HEAPF32;
+Module['HEAPF64'] = HEAPF64;
+
+function callRuntimeCallbacks(callbacks) {
+ while(callbacks.length > 0) {
+ var callback = callbacks.shift();
+ if (typeof callback == 'function') {
+ callback();
+ continue;
+ }
+ var func = callback.func;
+ if (typeof func === 'number') {
+ if (callback.arg === undefined) {
+ Module['dynCall_v'](func);
+ } else {
+ Module['dynCall_vi'](func, callback.arg);
+ }
+ } else {
+ func(callback.arg === undefined ? null : callback.arg);
+ }
+ }
+}
+
+var __ATPRERUN__ = []; // functions called before the runtime is initialized
+var __ATINIT__ = []; // functions called during startup
+var __ATMAIN__ = []; // functions called when main() is to be run
+var __ATEXIT__ = []; // functions called during shutdown
+var __ATPOSTRUN__ = []; // functions called after the runtime has exited
+
+var runtimeInitialized = false;
+var runtimeExited = false;
+
+
+function preRun() {
+ // compatibility - merge in anything from Module['preRun'] at this time
+ if (Module['preRun']) {
+ if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']];
+ while (Module['preRun'].length) {
+ addOnPreRun(Module['preRun'].shift());
+ }
+ }
+ callRuntimeCallbacks(__ATPRERUN__);
+}
+
+function ensureInitRuntime() {
+ checkStackCookie();
+ if (runtimeInitialized) return;
+ runtimeInitialized = true;
+ callRuntimeCallbacks(__ATINIT__);
+}
+
+function preMain() {
+ checkStackCookie();
+ callRuntimeCallbacks(__ATMAIN__);
+}
+
+function exitRuntime() {
+ checkStackCookie();
+ callRuntimeCallbacks(__ATEXIT__);
+ runtimeExited = true;
+}
+
+function postRun() {
+ checkStackCookie();
+ // compatibility - merge in anything from Module['postRun'] at this time
+ if (Module['postRun']) {
+ if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']];
+ while (Module['postRun'].length) {
+ addOnPostRun(Module['postRun'].shift());
+ }
+ }
+ callRuntimeCallbacks(__ATPOSTRUN__);
+}
+
+function addOnPreRun(cb) {
+ __ATPRERUN__.unshift(cb);
+}
+Module["addOnPreRun"] = addOnPreRun;
+
+function addOnInit(cb) {
+ __ATINIT__.unshift(cb);
+}
+Module["addOnInit"] = addOnInit;
+
+function addOnPreMain(cb) {
+ __ATMAIN__.unshift(cb);
+}
+Module["addOnPreMain"] = addOnPreMain;
+
+function addOnExit(cb) {
+ __ATEXIT__.unshift(cb);
+}
+Module["addOnExit"] = addOnExit;
+
+function addOnPostRun(cb) {
+ __ATPOSTRUN__.unshift(cb);
+}
+Module["addOnPostRun"] = addOnPostRun;
+
+// Tools
+
+
+function intArrayFromString(stringy, dontAddNull, length /* optional */) {
+ var len = length > 0 ? length : lengthBytesUTF8(stringy)+1;
+ var u8array = new Array(len);
+ var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length);
+ if (dontAddNull) u8array.length = numBytesWritten;
+ return u8array;
+}
+Module["intArrayFromString"] = intArrayFromString;
+
+function intArrayToString(array) {
+ var ret = [];
+ for (var i = 0; i < array.length; i++) {
+ var chr = array[i];
+ if (chr > 0xFF) {
+ assert(false, 'Character code ' + chr + ' (' + String.fromCharCode(chr) + ') at offset ' + i + ' not in 0x00-0xFF.');
+ chr &= 0xFF;
+ }
+ ret.push(String.fromCharCode(chr));
+ }
+ return ret.join('');
+}
+Module["intArrayToString"] = intArrayToString;
+
+// Deprecated: This function should not be called because it is unsafe and does not provide
+// a maximum length limit of how many bytes it is allowed to write. Prefer calling the
+// function stringToUTF8Array() instead, which takes in a maximum length that can be used
+// to be secure from out of bounds writes.
+function writeStringToMemory(string, buffer, dontAddNull) {
+ Runtime.warnOnce('writeStringToMemory is deprecated and should not be called! Use stringToUTF8() instead!');
+
+ var lastChar, end;
+ if (dontAddNull) {
+ // stringToUTF8Array always appends null. If we don't want to do that, remember the
+ // character that existed at the location where the null will be placed, and restore
+ // that after the write (below).
+ end = buffer + lengthBytesUTF8(string);
+ lastChar = HEAP8[end];
+ }
+ stringToUTF8(string, buffer, Infinity);
+ if (dontAddNull) HEAP8[end] = lastChar; // Restore the value under the null character.
+}
+Module["writeStringToMemory"] = writeStringToMemory;
+
+function writeArrayToMemory(array, buffer) {
+ assert(array.length >= 0, 'writeArrayToMemory array must have a length (should be an array or typed array)')
+ HEAP8.set(array, buffer);
+}
+Module["writeArrayToMemory"] = writeArrayToMemory;
+
+function writeAsciiToMemory(str, buffer, dontAddNull) {
+ for (var i = 0; i < str.length; ++i) {
+ assert(str.charCodeAt(i) === str.charCodeAt(i)&0xff);
+ HEAP8[((buffer++)>>0)]=str.charCodeAt(i);
+ }
+ // Null-terminate the pointer to the HEAP.
+ if (!dontAddNull) HEAP8[((buffer)>>0)]=0;
+}
+Module["writeAsciiToMemory"] = writeAsciiToMemory;
+
+function unSign(value, bits, ignore) {
+ if (value >= 0) {
+ return value;
+ }
+ return bits <= 32 ? 2*Math.abs(1 << (bits-1)) + value // Need some trickery, since if bits == 32, we are right at the limit of the bits JS uses in bitshifts
+ : Math.pow(2, bits) + value;
+}
+function reSign(value, bits, ignore) {
+ if (value <= 0) {
+ return value;
+ }
+ var half = bits <= 32 ? Math.abs(1 << (bits-1)) // abs is needed if bits == 32
+ : Math.pow(2, bits-1);
+ if (value >= half && (bits <= 32 || value > half)) { // for huge values, we can hit the precision limit and always get true here. so don't do that
+ // but, in general there is no perfect solution here. With 64-bit ints, we get rounding and errors
+ // TODO: In i64 mode 1, resign the two parts separately and safely
+ value = -2*half + value; // Cannot bitshift half, as it may be at the limit of the bits JS uses in bitshifts
+ }
+ return value;
+}
+
+
+// check for imul support, and also for correctness ( https://bugs.webkit.org/show_bug.cgi?id=126345 )
+if (!Math['imul'] || Math['imul'](0xffffffff, 5) !== -5) Math['imul'] = function imul(a, b) {
+ var ah = a >>> 16;
+ var al = a & 0xffff;
+ var bh = b >>> 16;
+ var bl = b & 0xffff;
+ return (al*bl + ((ah*bl + al*bh) << 16))|0;
+};
+Math.imul = Math['imul'];
+
+
+if (!Math['clz32']) Math['clz32'] = function(x) {
+ x = x >>> 0;
+ for (var i = 0; i < 32; i++) {
+ if (x & (1 << (31 - i))) return i;
+ }
+ return 32;
+};
+Math.clz32 = Math['clz32']
+
+if (!Math['trunc']) Math['trunc'] = function(x) {
+ return x < 0 ? Math.ceil(x) : Math.floor(x);
+};
+Math.trunc = Math['trunc'];
+
+var Math_abs = Math.abs;
+var Math_cos = Math.cos;
+var Math_sin = Math.sin;
+var Math_tan = Math.tan;
+var Math_acos = Math.acos;
+var Math_asin = Math.asin;
+var Math_atan = Math.atan;
+var Math_atan2 = Math.atan2;
+var Math_exp = Math.exp;
+var Math_log = Math.log;
+var Math_sqrt = Math.sqrt;
+var Math_ceil = Math.ceil;
+var Math_floor = Math.floor;
+var Math_pow = Math.pow;
+var Math_imul = Math.imul;
+var Math_fround = Math.fround;
+var Math_round = Math.round;
+var Math_min = Math.min;
+var Math_clz32 = Math.clz32;
+var Math_trunc = Math.trunc;
+
+// A counter of dependencies for calling run(). If we need to
+// do asynchronous work before running, increment this and
+// decrement it. Incrementing must happen in a place like
+// PRE_RUN_ADDITIONS (used by emcc to add file preloading).
+// Note that you can add dependencies in preRun, even though
+// it happens right before run - run will be postponed until
+// the dependencies are met.
+var runDependencies = 0;
+var runDependencyWatcher = null;
+var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled
+var runDependencyTracking = {};
+
+function getUniqueRunDependency(id) {
+ var orig = id;
+ while (1) {
+ if (!runDependencyTracking[id]) return id;
+ id = orig + Math.random();
+ }
+ return id;
+}
+
+function addRunDependency(id) {
+ runDependencies++;
+ if (Module['monitorRunDependencies']) {
+ Module['monitorRunDependencies'](runDependencies);
+ }
+ if (id) {
+ assert(!runDependencyTracking[id]);
+ runDependencyTracking[id] = 1;
+ if (runDependencyWatcher === null && typeof setInterval !== 'undefined') {
+ // Check for missing dependencies every few seconds
+ runDependencyWatcher = setInterval(function() {
+ if (ABORT) {
+ clearInterval(runDependencyWatcher);
+ runDependencyWatcher = null;
+ return;
+ }
+ var shown = false;
+ for (var dep in runDependencyTracking) {
+ if (!shown) {
+ shown = true;
+ Module.printErr('still waiting on run dependencies:');
+ }
+ Module.printErr('dependency: ' + dep);
+ }
+ if (shown) {
+ Module.printErr('(end of list)');
+ }
+ }, 10000);
+ }
+ } else {
+ Module.printErr('warning: run dependency added without ID');
+ }
+}
+Module["addRunDependency"] = addRunDependency;
+
+function removeRunDependency(id) {
+ runDependencies--;
+ if (Module['monitorRunDependencies']) {
+ Module['monitorRunDependencies'](runDependencies);
+ }
+ if (id) {
+ assert(runDependencyTracking[id]);
+ delete runDependencyTracking[id];
+ } else {
+ Module.printErr('warning: run dependency removed without ID');
+ }
+ if (runDependencies == 0) {
+ if (runDependencyWatcher !== null) {
+ clearInterval(runDependencyWatcher);
+ runDependencyWatcher = null;
+ }
+ if (dependenciesFulfilled) {
+ var callback = dependenciesFulfilled;
+ dependenciesFulfilled = null;
+ callback(); // can add another dependenciesFulfilled
+ }
+ }
+}
+Module["removeRunDependency"] = removeRunDependency;
+
+Module["preloadedImages"] = {}; // maps url to image data
+Module["preloadedAudios"] = {}; // maps url to audio data
+
+
+
+var memoryInitializer = null;
+
+
+
+var /* show errors on likely calls to FS when it was not included */ FS = {
+ error: function() {
+ abort('Filesystem support (FS) was not included. The problem is that you are using files from JS, but files were not used from C/C++, so filesystem support was not auto-included. You can force-include filesystem support with -s FORCE_FILESYSTEM=1');
+ },
+ init: function() { FS.error() },
+ createDataFile: function() { FS.error() },
+ createPreloadedFile: function() { FS.error() },
+ createLazyFile: function() { FS.error() },
+ open: function() { FS.error() },
+ mkdev: function() { FS.error() },
+ registerDevice: function() { FS.error() },
+ analyzePath: function() { FS.error() },
+ loadFilesFromDB: function() { FS.error() },
+
+ ErrnoError: function ErrnoError() { FS.error() },
+};
+Module['FS_createDataFile'] = FS.createDataFile;
+Module['FS_createPreloadedFile'] = FS.createPreloadedFile;
+
+
+
+// === Body ===
+
+var ASM_CONSTS = [function($0, $1) { { Module.printErr('bad name in getProcAddress: ' + [Pointer_stringify($0), Pointer_stringify($1)]); } }];
+
+function _emscripten_asm_const_iii(code, a0, a1) {
+ return ASM_CONSTS[code](a0, a1);
+}
+
+
+
+STATIC_BASE = 8;
+
+STATICTOP = STATIC_BASE + 19104;
+ /* global initializers */ __ATINIT__.push();
+
+
+/* memory initializer */ 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"i8", ALLOC_NONE, Runtime.GLOBAL_BASE);
+/* memory initializer */ allocate([116,116,114,105,98,65,114,114,97,121,0,103,108,68,105,115,97,98,108,101,86,101,114,116,101,120,65,116,116,114,105,98,65,114,114,97,121,0,103,108,68,114,97,119,65,114,114,97,121,115,0,103,108,68,114,97,119,69,108,101,109,101,110,116,115,0,103,108,83,104,97,100,101,114,66,105,110,97,114,121,0,103,108,82,101,108,101,97,115,101,83,104,97,100,101,114,67,111,109,112,105,108,101,114,0,103,108,71,101,116,69,114,114,111,114,0,103,108,86,101,114,116,101,120,65,116,116,114,105,98,68,105,118,105,115,111,114,0,103,108,68,114,97,119,65,114,114,97,121,115,73,110,115,116,97,110,99,101,100,0,103,108,68,114,97,119,69,108,101,109,101,110,116,115,73,110,115,116,97,110,99,101,100,0,103,108,70,105,110,105,115,104,0,103,108,70,108,117,115,104,0,103,108,67,108,101,97,114,68,101,112,116,104,0,103,108,67,108,101,97,114,68,101,112,116,104,102,0,103,108,68,101,112,116,104,70,117,110,99,0,103,108,69,110,97,98,108,101,0,103,108,68,105,115,97,98,108,101,0,103,108,70,114,111,110,116,70,97,99,101,0,103,108,67,117,108,108,70,97,99,101,0,103,108,67,108,101,97,114,0,103,108,76,105,110,101,87,105,100,116,104,0,103,108,67,108,101,97,114,83,116,101,110,99,105,108,0,103,108,68,101,112,116,104,77,97,115,107,0,103,108,83,116,101,110,99,105,108,77,97,115,107,0,103,108,67,104,101,99,107,70,114,97,109,101,98,117,102,102,101,114,83,116,97,116,117,115,0,103,108,71,101,110,101,114,97,116,101,77,105,112,109,97,112,0,103,108,65,99,116,105,118,101,84,101,120,116,117,114,101,0,103,108,66,108,101,110,100,69,113,117,97,116,105,111,110,0,103,108,73,115,69,110,97,98,108,101,100,0,103,108,66,108,101,110,100,70,117,110,99,0,103,108,66,108,101,110,100,69,113,117,97,116,105,111,110,83,101,112,97,114,97,116,101,0,103,108,68,101,112,116,104,82,97,110,103,101,0,103,108,68,101,112,116,104,82,97,110,103,101,102,0,103,108,83,116,101,110,99,105,108,77,97,115,107,83,101,112,97,114,97,116,101,0,103,108,72,105,110,116,0,103,108,80,111,108,121,103,111,110,79,102,102,115,101,116,0,103,108,86,101,114,116,101,120,65,116,116,114,105,98,49,102,0,103,108,83,97,109,112,108,101,67,111,118,101,114,97,103,101,0,103,108,84,101,120,80,97,114,97,109,101,116,101,114,105,0,103,108,84,101,120,80,97,114,97,109,101,116,101,114,102,0,103,108,86,101,114,116,101,120,65,116,116,114,105,98,50,102,0,103,108,83,116,101,110,99,105,108,70,117,110,99,0,103,108,83,116,101,110,99,105,108,79,112,0,103,108,86,105,101,119,112,111,114,116,0,103,108,67,108,101,97,114,67,111,108,111,114,0,103,108,83,99,105,115,115,111,114,0,103,108,86,101,114,116,101,120,65,116,116,114,105,98,51,102,0,103,108,67,111,108,111,114,77,97,115,107,0,103,108,82,101,110,100,101,114,98,117,102,102,101,114,83,116,111,114,97,103,101,0,103,108,66,108,101,110,100,70,117,110,99,83,101,112,97,114,97,116,101,0,103,108,66,108,101,110,100,67,111,108,111,114,0,103,108,83,116,101,110,99,105,108,70,117,110,99,83,101,112,97,114,97,116,101,0,103,108,83,116,101,110,99,105,108,79,112,83,101,112,97,114,97,116,101,0,103,108,86,101,114,116,101,120,65,116,116,114,105,98,52,102,0,103,108,67,111,112,121,84,101,120,73,109,97,103,101,50,68,0,103,108,67,111,112,121,84,101,120,83,117,98,73,109,97,103,101,50,68,0,103,108,68,114,97,119,66,117,102,102,101,114,115,0,123,32,77,111,100,117,108,101,46,112,114,105,110,116,69,114,114,40,39,98,97,100,32,110,97,109,101,32,105,110,32,103,101,116,80,114,111,99,65,100,100,114,101,115,115,58,32,39,32,43,32,91,80,111,105,110,116,101,114,95,115,116,114,105,110,103,105,102,121,40,36,48,41,44,32,80,111,105,110,116,101,114,95,115,116,114,105,110,103,105,102,121,40,36,49,41,93,41,59,32,125,0,17,0,10,0,17,17,17,0,0,0,0,5,0,0,0,0,0,0,9,0,0,0,0,11,0,0,0,0,0,0,0,0,17,0,15,10,17,17,17,3,10,7,0,1,19,9,11,11,0,0,9,6,11,0,0,11,0,6,17,0,0,0,17,17,17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,11,0,0,0,0,0,0,0,0,17,0,10,10,17,17,17,0,10,0,0,2,0,9,11,0,0,0,9,0,11,0,0,11,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,12,0,0,0,0,12,0,0,0,0,9,12,0,0,0,0,0,12,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,14,0,0,0,0,0,0,0,0,0,0,0,13,0,0,0,4,13,0,0,0,0,9,14,0,0,0,0,0,14,0,0,14,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,16,0,0,0,0,0,0,0,0,0,0,0,15,0,0,0,0,15,0,0,0,0,9,16,0,0,0,0,0,16,0,0,16,0,0,18,0,0,0,18,18,18,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,18,0,0,0,18,18,18,0,0,0,0,0,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,11,0,0,0,0,0,0,0,0,0,0,0,10,0,0,0,0,10,0,0,0,0,9,11,0,0,0,0,0,11,0,0,11,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,12,0,0,0,0,12,0,0,0,0,9,12,0,0,0,0,0,12,0,0,12,0,0,45,43,32,32,32,48,88,48,120,0,40,110,117,108,108,41,0,45,48,88,43,48,88,32,48,88,45,48,120,43,48,120,32,48,120,0,105,110,102,0,73,78,70,0,110,97,110,0,78,65,78,0,48,49,50,51,52,53,54,55,56,57,65,66,67,68,69,70,46,0,84,33,34,25,13,1,2,3,17,75,28,12,16,4,11,29,18,30,39,104,110,111,112,113,98,32,5,6,15,19,20,21,26,8,22,7,40,36,23,24,9,10,14,27,31,37,35,131,130,125,38,42,43,60,61,62,63,67,71,74,77,88,89,90,91,92,93,94,95,96,97,99,100,101,102,103,105,106,107,108,114,115,116,121,122,123,124,0,73,108,108,101,103,97,108,32,98,121,116,101,32,115,101,113,117,101,110,99,101,0,68,111,109,97,105,110,32,101,114,114,111,114,0,82,101,115,117,108,116,32,110,111,116,32,114,101,112,114,101,115,101,110,116,97,98,108,101,0,78,111,116,32,97,32,116,116,121,0,80,101,114,109,105,115,115,105,111,110,32,100,101,110,105,101,100,0,79,112,101,114,97,116,105,111,110,32,110,111,116,32,112,101,114,109,105,116,116,101,100,0,78,111,32,115,117,99,104,32,102,105,108,101,32,111,114,32,100,105,114,101,99,116,111,114,121,0,78,111,32,115,117,99,104,32,112,114,111,99,101,115,115,0,70,105,108,101,32,101,120,105,115,116,115,0,86,97,108,117,101,32,116,111,111,32,108,97,114,103,101,32,102,111,114,32,100,97,116,97,32,116,121,112,101,0,78,111,32,115,112,97,99,101,32,108,101,102,116,32,111,110,32,100,101,118,105,99,101,0,79,117,116,32,111,102,32,109,101,109,111,114,121,0,82,101,115,111,117,114,99,101,32,98,117,115,121,0,73,110,116,101,114,114,117,112,116,101,100,32,115,121,115,116,101,109,32,99,97,108,108,0,82,101,115,111,117,114,99,101,32,116,101,109,112,111,114,97,114,105,108,121,32,117,110,97,118,97,105,108,97,98,108,101,0,73,110,118,97,108,105,100,32,115,101,101,107,0,67,114,111,115,115,45,100,101,118,105,99,101,32,108,105,110,107,0,82,101,97,100,45,111,110,108,121,32,102,105,108,101,32,115,121,115,116,101,109,0,68,105,114,101,99,116,111,114,121,32,110,111,116,32,101,109,112,116,121,0,67,111,110,110,101,99,116,105,111,110,32,114,101,115,101,116,32,98,121,32,112,101,101,114,0,79,112,101,114,97,116,105,111,110,32,116,105,109,101,100,32,111,117,116,0,67,111,110,110,101,99,116,105,111,110,32,114,101,102,117,115,101,100,0,72,111,115,116,32,105,115,32,100,111,119,110,0,72,111,115,116,32,105,115,32,117,110,114,101,97,99,104,97,98,108,101,0,65,100,100,114,101,115,115,32,105,110,32,117,115,101,0,66,114,111,107,101,110,32,112,105,112,101,0,73,47,79,32,101,114,114,111,114,0,78,111,32,115,117,99,104,32,100,101,118,105,99,101,32,111,114,32,97,100,100,114,101,115,115,0,66,108,111,99,107,32,100,101,118,105,99,101,32,114,101,113,117,105,114,101,100,0,78,111,32,115,117,99,104,32,100,101,118,105,99,101,0,78,111,116,32,97,32,100,105,114,101,99,116,111,114,121,0,73,115,32,97,32,100,105,114,101,99,116,111,114,121,0,84,101,120,116,32,102,105,108,101,32,98,117,115,121,0,69,120,101,99,32,102,111,114,109,97,116,32,101,114,114,111,114,0,73,110,118,97,108,105,100,32,97,114,103,117,109,101,110,116,0,65,114,103,117,109,101,110,116,32,108,105,115,116,32,116,111,111,32,108,111,110,103,0,83,121,109,98,111,108,105,99,32,108,105,110,107,32,108,111,111,112,0,70,105,108,101,110,97,109,101,32,116,111,111,32,108,111,110,103,0,84,111,111,32,109,97,110,121,32,111,112,101,110,32,102,105,108,101,115,32,105,110,32,115,121,115,116,101,109,0,78,111,32,102,105,108,101,32,100,101,115,99,114,105,112,116,111,114,115,32,97,118,97,105,108,97,98,108,101,0,66,97,100,32,102,105,108,101,32,100,101,115,99,114,105,112,116,111,114,0,78,111,32,99,104,105,108,100,32,112,114,111,99,101,115,115,0,66,97,100,32,97,100,100,114,101,115,115,0,70,105,108,101,32,116,111,111,32,108,97,114,103,101,0,84,111,111,32,109,97,110,121,32,108,105,110,107,115,0,78,111,32,108,111,99,107,115,32,97,118,97,105,108,97,98,108,101,0,82,101,115,111,117,114,99,101,32,100,101,97,100,108,111,99,107,32,119,111,117,108,100,32,111,99,99,117,114,0,83,116,97,116,101,32,110,111,116,32,114,101,99,111,118,101,114,97,98,108,101,0,80,114,101,118,105,111,117,115,32,111,119,110,101,114,32,100,105,101,100,0,79,112,101,114,97,116,105,111,110,32,99,97,110,99,101,108,101,100,0,70,117,110,99,116,105,111,110,32,110,111,116,32,105,109,112,108,101,109,101,110,116,101,100,0,78,111,32,109,101,115,115,97,103,101,32,111,102,32,100,101,115,105,114,101,100,32,116,121,112,101,0,73,100,101,110,116,105,102,105,101,114,32,114,101,109,111,118,101,100,0,68,101,118,105,99,101,32,110,111,116,32,97,32,115,116,114,101,97,109,0,78,111,32,100,97,116,97,32,97,118,97,105,108,97,98,108,101,0,68,101,118,105,99,101,32,116,105,109,101,111,117,116,0,79,117,116,32,111,102,32,115,116,114,101,97,109,115,32,114,101,115,111,117,114,99,101,115,0,76,105,110,107,32,104,97,115,32,98,101,101,110,32,115,101,118,101,114,101,100,0,80,114,111,116,111,99,111,108,32,101,114,114,111,114,0,66,97,100,32,109,101,115,115,97,103,101,0,70,105,108,101,32,100,101,115,99,114,105,112,116,111,114,32,105,110,32,98,97,100,32,115,116,97,116,101,0,78,111,116,32,97,32,115,111,99,107,101,116,0,68,101,115,116,105,110,97,116,105,111,110,32,97,100,100,114,101,115,115,32,114,101,113,117,105,114,101,100,0,77,101,115,115,97,103,101,32,116,111,111,32,108,97,114,103,101,0,80,114,111,116,111,99,111,108,32,119,114,111,110,103,32,116,121,112,101,32,102,111,114,32,115,111,99,107,101,116,0,80,114,111,116,111,99,111,108,32,110,111,116,32,97,118,97,105,108,97,98,108,101,0,80,114,111,116,111,99,111,108,32,110,111,116,32,115,117,112,112,111,114,116,101,100,0,83,111,99,107,101,116,32,116,121,112,101,32,110,111,116,32,115,117,112,112,111,114,116,101,100,0,78,111,116,32,115,117,112,112,111,114,116,101,100,0,80,114,111,116,111,99,111,108,32,102,97,109,105,108,121,32,110,111,116,32,115,117,112,112,111,114,116,101,100,0,65,100,100,114,101,115,115,32,102,97,109,105,108,121,32,110,111,116,32,115,117,112,112,111,114,116,101,100,32,98,121,32,112,114,111,116,111,99,111,108,0,65,100,100,114,101,115,115,32,110,111,116,32,97,118,97,105,108,97,98,108,101,0,78,101,116,119,111,114,107,32,105,115,32,100,111,119,110,0,78,101,116,119,111,114,107,32,117,110,114,101,97,99,104,97,98,108,101,0,67,111,110,110,101,99,116,105,111,110,32,114,101,115,101,116,32,98,121,32,110,101,116,119,111,114,107,0,67,111,110,110,101,99,116,105,111,110,32,97,98,111,114,116,101,100,0,78,111,32,98,117,102,102,101,114,32,115,112,97,99,101,32,97,118,97,105,108,97,98,108,101,0,83,111,99,107,101,116,32,105,115,32,99,111,110,110,101,99,116,101,100,0,83,111,99,107,101,116,32,110,111,116,32,99,111,110,110,101,99,116,101,100,0,67,97,110,110,111,116,32,115,101,110,100,32,97,102,116,101,114,32,115,111,99,107,101,116,32,115,104,117,116,100,111,119,110,0,79,112,101,114,97,116,105,111,110,32,97,108,114,101,97,100,121,32,105,110,32,112,114,111,103,114,101,115,115,0,79,112,101,114,97,116,105,111,110,32,105,110,32,112,114,111,103,114,101,115,115,0,83,116,97,108,101,32,102,105,108,101,32,104,97,110,100,108,101,0,82,101,109,111,116,101,32,73,47,79,32,101,114,114,111,114,0,81,117,111,116,97,32,101,120,99,101,101,100,101,100,0,78,111,32,109,101,100,105,117,109,32,102,111,117,110,100,0,87,114,111,110,103,32,109,101,100,105,117,109,32,116,121,112,101,0,78,111,32,101,114,114,111,114,32,105,110,102,111,114,109,97,116,105,111,110,0,0], "i8", ALLOC_NONE, Runtime.GLOBAL_BASE+10240);
+
+
+
+
+
+/* no memory initializer */
+var tempDoublePtr = STATICTOP; STATICTOP += 16;
+
+assert(tempDoublePtr % 8 == 0);
+
+function copyTempFloat(ptr) { // functions, because inlining this code increases code size too much
+
+ HEAP8[tempDoublePtr] = HEAP8[ptr];
+
+ HEAP8[tempDoublePtr+1] = HEAP8[ptr+1];
+
+ HEAP8[tempDoublePtr+2] = HEAP8[ptr+2];
+
+ HEAP8[tempDoublePtr+3] = HEAP8[ptr+3];
+
+}
+
+function copyTempDouble(ptr) {
+
+ HEAP8[tempDoublePtr] = HEAP8[ptr];
+
+ HEAP8[tempDoublePtr+1] = HEAP8[ptr+1];
+
+ HEAP8[tempDoublePtr+2] = HEAP8[ptr+2];
+
+ HEAP8[tempDoublePtr+3] = HEAP8[ptr+3];
+
+ HEAP8[tempDoublePtr+4] = HEAP8[ptr+4];
+
+ HEAP8[tempDoublePtr+5] = HEAP8[ptr+5];
+
+ HEAP8[tempDoublePtr+6] = HEAP8[ptr+6];
+
+ HEAP8[tempDoublePtr+7] = HEAP8[ptr+7];
+
+}
+
+// {{PRE_LIBRARY}}
+
+
+
+ var GL={counter:1,lastError:0,buffers:[],mappedBuffers:{},programs:[],framebuffers:[],renderbuffers:[],textures:[],uniforms:[],shaders:[],vaos:[],contexts:[],currentContext:null,offscreenCanvases:{},timerQueriesEXT:[],byteSizeByTypeRoot:5120,byteSizeByType:[1,1,2,2,4,4,4,2,3,4,8],programInfos:{},stringCache:{},tempFixedLengthArray:[],packAlignment:4,unpackAlignment:4,init:function () {
+ GL.miniTempBuffer = new Float32Array(GL.MINI_TEMP_BUFFER_SIZE);
+ for (var i = 0; i < GL.MINI_TEMP_BUFFER_SIZE; i++) {
+ GL.miniTempBufferViews[i] = GL.miniTempBuffer.subarray(0, i+1);
+ }
+
+ // For functions such as glDrawBuffers, glInvalidateFramebuffer and glInvalidateSubFramebuffer that need to pass a short array to the WebGL API,
+ // create a set of short fixed-length arrays to avoid having to generate any garbage when calling those functions.
+ for (var i = 0; i < 32; i++) {
+ GL.tempFixedLengthArray.push(new Array(i));
+ }
+ },recordError:function recordError(errorCode) {
+ if (!GL.lastError) {
+ GL.lastError = errorCode;
+ }
+ },getNewId:function (table) {
+ var ret = GL.counter++;
+ for (var i = table.length; i < ret; i++) {
+ table[i] = null;
+ }
+ return ret;
+ },MINI_TEMP_BUFFER_SIZE:256,miniTempBuffer:null,miniTempBufferViews:[0],getSource:function (shader, count, string, length) {
+ var source = '';
+ for (var i = 0; i < count; ++i) {
+ var frag;
+ if (length) {
+ var len = HEAP32[(((length)+(i*4))>>2)];
+ if (len < 0) {
+ frag = Pointer_stringify(HEAP32[(((string)+(i*4))>>2)]);
+ } else {
+ frag = Pointer_stringify(HEAP32[(((string)+(i*4))>>2)], len);
+ }
+ } else {
+ frag = Pointer_stringify(HEAP32[(((string)+(i*4))>>2)]);
+ }
+ source += frag;
+ }
+ return source;
+ },createContext:function (canvas, webGLContextAttributes) {
+ if (typeof webGLContextAttributes['majorVersion'] === 'undefined' && typeof webGLContextAttributes['minorVersion'] === 'undefined') {
+ webGLContextAttributes['majorVersion'] = 1;
+ webGLContextAttributes['minorVersion'] = 0;
+ }
+ var ctx;
+ var errorInfo = '?';
+ function onContextCreationError(event) {
+ errorInfo = event.statusMessage || errorInfo;
+ }
+ try {
+ canvas.addEventListener('webglcontextcreationerror', onContextCreationError, false);
+ try {
+ if (webGLContextAttributes['majorVersion'] == 1 && webGLContextAttributes['minorVersion'] == 0) {
+ ctx = canvas.getContext("webgl", webGLContextAttributes) || canvas.getContext("experimental-webgl", webGLContextAttributes);
+ } else if (webGLContextAttributes['majorVersion'] == 2 && webGLContextAttributes['minorVersion'] == 0) {
+ ctx = canvas.getContext("webgl2", webGLContextAttributes) || canvas.getContext("experimental-webgl2", webGLContextAttributes);
+ } else {
+ throw 'Unsupported WebGL context version ' + majorVersion + '.' + minorVersion + '!'
+ }
+ } finally {
+ canvas.removeEventListener('webglcontextcreationerror', onContextCreationError, false);
+ }
+ if (!ctx) throw ':(';
+ } catch (e) {
+ Module.print('Could not create canvas: ' + [errorInfo, e, JSON.stringify(webGLContextAttributes)]);
+ return 0;
+ }
+ // possible GL_DEBUG entry point: ctx = wrapDebugGL(ctx);
+
+ if (!ctx) return 0;
+ return GL.registerContext(ctx, webGLContextAttributes);
+ },registerContext:function (ctx, webGLContextAttributes) {
+ var handle = GL.getNewId(GL.contexts);
+ var context = {
+ handle: handle,
+ attributes: webGLContextAttributes,
+ version: webGLContextAttributes['majorVersion'],
+ GLctx: ctx
+ };
+
+
+ // Store the created context object so that we can access the context given a canvas without having to pass the parameters again.
+ if (ctx.canvas) ctx.canvas.GLctxObject = context;
+ GL.contexts[handle] = context;
+ if (typeof webGLContextAttributes['enableExtensionsByDefault'] === 'undefined' || webGLContextAttributes['enableExtensionsByDefault']) {
+ GL.initExtensions(context);
+ }
+ return handle;
+ },makeContextCurrent:function (contextHandle) {
+ var context = GL.contexts[contextHandle];
+ if (!context) return false;
+ GLctx = Module.ctx = context.GLctx; // Active WebGL context object.
+ GL.currentContext = context; // Active Emscripten GL layer context object.
+ return true;
+ },getContext:function (contextHandle) {
+ return GL.contexts[contextHandle];
+ },deleteContext:function (contextHandle) {
+ if (GL.currentContext === GL.contexts[contextHandle]) GL.currentContext = null;
+ if (typeof JSEvents === 'object') JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas); // Release all JS event handlers on the DOM element that the GL context is associated with since the context is now deleted.
+ if (GL.contexts[contextHandle] && GL.contexts[contextHandle].GLctx.canvas) GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined; // Make sure the canvas object no longer refers to the context object so there are no GC surprises.
+ GL.contexts[contextHandle] = null;
+ },initExtensions:function (context) {
+ // If this function is called without a specific context object, init the extensions of the currently active context.
+ if (!context) context = GL.currentContext;
+
+ if (context.initExtensionsDone) return;
+ context.initExtensionsDone = true;
+
+ var GLctx = context.GLctx;
+
+ context.maxVertexAttribs = GLctx.getParameter(GLctx.MAX_VERTEX_ATTRIBS);
+
+ // Detect the presence of a few extensions manually, this GL interop layer itself will need to know if they exist.
+
+ if (context.version < 2) {
+ // Extension available from Firefox 26 and Google Chrome 30
+ var instancedArraysExt = GLctx.getExtension('ANGLE_instanced_arrays');
+ if (instancedArraysExt) {
+ GLctx['vertexAttribDivisor'] = function(index, divisor) { instancedArraysExt['vertexAttribDivisorANGLE'](index, divisor); };
+ GLctx['drawArraysInstanced'] = function(mode, first, count, primcount) { instancedArraysExt['drawArraysInstancedANGLE'](mode, first, count, primcount); };
+ GLctx['drawElementsInstanced'] = function(mode, count, type, indices, primcount) { instancedArraysExt['drawElementsInstancedANGLE'](mode, count, type, indices, primcount); };
+ }
+
+ // Extension available from Firefox 25 and WebKit
+ var vaoExt = GLctx.getExtension('OES_vertex_array_object');
+ if (vaoExt) {
+ GLctx['createVertexArray'] = function() { return vaoExt['createVertexArrayOES'](); };
+ GLctx['deleteVertexArray'] = function(vao) { vaoExt['deleteVertexArrayOES'](vao); };
+ GLctx['bindVertexArray'] = function(vao) { vaoExt['bindVertexArrayOES'](vao); };
+ GLctx['isVertexArray'] = function(vao) { return vaoExt['isVertexArrayOES'](vao); };
+ }
+
+ var drawBuffersExt = GLctx.getExtension('WEBGL_draw_buffers');
+ if (drawBuffersExt) {
+ GLctx['drawBuffers'] = function(n, bufs) { drawBuffersExt['drawBuffersWEBGL'](n, bufs); };
+ }
+ }
+
+ GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query");
+
+ // These are the 'safe' feature-enabling extensions that don't add any performance impact related to e.g. debugging, and
+ // should be enabled by default so that client GLES2/GL code will not need to go through extra hoops to get its stuff working.
+ // As new extensions are ratified at http://www.khronos.org/registry/webgl/extensions/ , feel free to add your new extensions
+ // here, as long as they don't produce a performance impact for users that might not be using those extensions.
+ // E.g. debugging-related extensions should probably be off by default.
+ var automaticallyEnabledExtensions = [ "OES_texture_float", "OES_texture_half_float", "OES_standard_derivatives",
+ "OES_vertex_array_object", "WEBGL_compressed_texture_s3tc", "WEBGL_depth_texture",
+ "OES_element_index_uint", "EXT_texture_filter_anisotropic", "ANGLE_instanced_arrays",
+ "OES_texture_float_linear", "OES_texture_half_float_linear", "WEBGL_compressed_texture_atc",
+ "WEBGL_compressed_texture_pvrtc", "EXT_color_buffer_half_float", "WEBGL_color_buffer_float",
+ "EXT_frag_depth", "EXT_sRGB", "WEBGL_draw_buffers", "WEBGL_shared_resources",
+ "EXT_shader_texture_lod", "EXT_color_buffer_float"];
+
+ function shouldEnableAutomatically(extension) {
+ var ret = false;
+ automaticallyEnabledExtensions.forEach(function(include) {
+ if (ext.indexOf(include) != -1) {
+ ret = true;
+ }
+ });
+ return ret;
+ }
+
+ var exts = GLctx.getSupportedExtensions();
+ if (exts && exts.length > 0) {
+ GLctx.getSupportedExtensions().forEach(function(ext) {
+ if (automaticallyEnabledExtensions.indexOf(ext) != -1) {
+ GLctx.getExtension(ext); // Calling .getExtension enables that extension permanently, no need to store the return value to be enabled.
+ }
+ });
+ }
+ },populateUniformTable:function (program) {
+ var p = GL.programs[program];
+ GL.programInfos[program] = {
+ uniforms: {},
+ maxUniformLength: 0, // This is eagerly computed below, since we already enumerate all uniforms anyway.
+ maxAttributeLength: -1, // This is lazily computed and cached, computed when/if first asked, "-1" meaning not computed yet.
+ maxUniformBlockNameLength: -1 // Lazily computed as well
+ };
+
+ var ptable = GL.programInfos[program];
+ var utable = ptable.uniforms;
+ // A program's uniform table maps the string name of an uniform to an integer location of that uniform.
+ // The global GL.uniforms map maps integer locations to WebGLUniformLocations.
+ var numUniforms = GLctx.getProgramParameter(p, GLctx.ACTIVE_UNIFORMS);
+ for (var i = 0; i < numUniforms; ++i) {
+ var u = GLctx.getActiveUniform(p, i);
+
+ var name = u.name;
+ ptable.maxUniformLength = Math.max(ptable.maxUniformLength, name.length+1);
+
+ // Strip off any trailing array specifier we might have got, e.g. "[0]".
+ if (name.indexOf(']', name.length-1) !== -1) {
+ var ls = name.lastIndexOf('[');
+ name = name.slice(0, ls);
+ }
+
+ // Optimize memory usage slightly: If we have an array of uniforms, e.g. 'vec3 colors[3];', then
+ // only store the string 'colors' in utable, and 'colors[0]', 'colors[1]' and 'colors[2]' will be parsed as 'colors'+i.
+ // Note that for the GL.uniforms table, we still need to fetch the all WebGLUniformLocations for all the indices.
+ var loc = GLctx.getUniformLocation(p, name);
+ if (loc != null)
+ {
+ var id = GL.getNewId(GL.uniforms);
+ utable[name] = [u.size, id];
+ GL.uniforms[id] = loc;
+
+ for (var j = 1; j < u.size; ++j) {
+ var n = name + '['+j+']';
+ loc = GLctx.getUniformLocation(p, n);
+ id = GL.getNewId(GL.uniforms);
+
+ GL.uniforms[id] = loc;
+ }
+ }
+ }
+ }};function _emscripten_glIsRenderbuffer(renderbuffer) {
+ var rb = GL.renderbuffers[renderbuffer];
+ if (!rb) return 0;
+ return GLctx.isRenderbuffer(rb);
+ }
+
+ function _emscripten_glStencilMaskSeparate(x0, x1) { GLctx['stencilMaskSeparate'](x0, x1) }
+
+
+
+ function _emscripten_get_now() { abort() }
+
+
+
+ function _emscripten_set_main_loop_timing(mode, value) {
+ Browser.mainLoop.timingMode = mode;
+ Browser.mainLoop.timingValue = value;
+
+ if (!Browser.mainLoop.func) {
+ console.error('emscripten_set_main_loop_timing: Cannot set timing mode for main loop since a main loop does not exist! Call emscripten_set_main_loop first to set one up.');
+ return 1; // Return non-zero on failure, can't set timing mode when there is no main loop.
+ }
+
+ if (mode == 0 /*EM_TIMING_SETTIMEOUT*/) {
+ Browser.mainLoop.scheduler = function Browser_mainLoop_scheduler_setTimeout() {
+ var timeUntilNextTick = Math.max(0, Browser.mainLoop.tickStartTime + value - _emscripten_get_now())|0;
+ setTimeout(Browser.mainLoop.runner, timeUntilNextTick); // doing this each time means that on exception, we stop
+ };
+ Browser.mainLoop.method = 'timeout';
+ } else if (mode == 1 /*EM_TIMING_RAF*/) {
+ Browser.mainLoop.scheduler = function Browser_mainLoop_scheduler_rAF() {
+ Browser.requestAnimationFrame(Browser.mainLoop.runner);
+ };
+ Browser.mainLoop.method = 'rAF';
+ } else if (mode == 2 /*EM_TIMING_SETIMMEDIATE*/) {
+ if (!window['setImmediate']) {
+ // Emulate setImmediate. (note: not a complete polyfill, we don't emulate clearImmediate() to keep code size to minimum, since not needed)
+ var setImmediates = [];
+ var emscriptenMainLoopMessageId = 'setimmediate';
+ function Browser_setImmediate_messageHandler(event) {
+ if (event.source === window && event.data === emscriptenMainLoopMessageId) {
+ event.stopPropagation();
+ setImmediates.shift()();
+ }
+ }
+ window.addEventListener("message", Browser_setImmediate_messageHandler, true);
+ window['setImmediate'] = function Browser_emulated_setImmediate(func) {
+ setImmediates.push(func);
+ if (ENVIRONMENT_IS_WORKER) {
+ if (Module['setImmediates'] === undefined) Module['setImmediates'] = [];
+ Module['setImmediates'].push(func);
+ window.postMessage({target: emscriptenMainLoopMessageId}); // In --proxy-to-worker, route the message via proxyClient.js
+ } else window.postMessage(emscriptenMainLoopMessageId, "*"); // On the main thread, can just send the message to itself.
+ }
+ }
+ Browser.mainLoop.scheduler = function Browser_mainLoop_scheduler_setImmediate() {
+ window['setImmediate'](Browser.mainLoop.runner);
+ };
+ Browser.mainLoop.method = 'immediate';
+ }
+ return 0;
+ }function _emscripten_set_main_loop(func, fps, simulateInfiniteLoop, arg, noSetTiming) {
+ Module['noExitRuntime'] = true;
+
+ assert(!Browser.mainLoop.func, 'emscripten_set_main_loop: there can only be one main loop function at once: call emscripten_cancel_main_loop to cancel the previous one before setting a new one with different parameters.');
+
+ Browser.mainLoop.func = func;
+ Browser.mainLoop.arg = arg;
+
+ var browserIterationFunc;
+ if (typeof arg !== 'undefined') {
+ browserIterationFunc = function() {
+ Module['dynCall_vi'](func, arg);
+ };
+ } else {
+ browserIterationFunc = function() {
+ Module['dynCall_v'](func);
+ };
+ }
+
+ var thisMainLoopId = Browser.mainLoop.currentlyRunningMainloop;
+
+ Browser.mainLoop.runner = function Browser_mainLoop_runner() {
+ if (ABORT) return;
+ if (Browser.mainLoop.queue.length > 0) {
+ var start = Date.now();
+ var blocker = Browser.mainLoop.queue.shift();
+ blocker.func(blocker.arg);
+ if (Browser.mainLoop.remainingBlockers) {
+ var remaining = Browser.mainLoop.remainingBlockers;
+ var next = remaining%1 == 0 ? remaining-1 : Math.floor(remaining);
+ if (blocker.counted) {
+ Browser.mainLoop.remainingBlockers = next;
+ } else {
+ // not counted, but move the progress along a tiny bit
+ next = next + 0.5; // do not steal all the next one's progress
+ Browser.mainLoop.remainingBlockers = (8*remaining + next)/9;
+ }
+ }
+ console.log('main loop blocker "' + blocker.name + '" took ' + (Date.now() - start) + ' ms'); //, left: ' + Browser.mainLoop.remainingBlockers);
+ Browser.mainLoop.updateStatus();
+
+ // catches pause/resume main loop from blocker execution
+ if (thisMainLoopId < Browser.mainLoop.currentlyRunningMainloop) return;
+
+ setTimeout(Browser.mainLoop.runner, 0);
+ return;
+ }
+
+ // catch pauses from non-main loop sources
+ if (thisMainLoopId < Browser.mainLoop.currentlyRunningMainloop) return;
+
+ // Implement very basic swap interval control
+ Browser.mainLoop.currentFrameNumber = Browser.mainLoop.currentFrameNumber + 1 | 0;
+ if (Browser.mainLoop.timingMode == 1/*EM_TIMING_RAF*/ && Browser.mainLoop.timingValue > 1 && Browser.mainLoop.currentFrameNumber % Browser.mainLoop.timingValue != 0) {
+ // Not the scheduled time to render this frame - skip.
+ Browser.mainLoop.scheduler();
+ return;
+ } else if (Browser.mainLoop.timingMode == 0/*EM_TIMING_SETTIMEOUT*/) {
+ Browser.mainLoop.tickStartTime = _emscripten_get_now();
+ }
+
+ // Signal GL rendering layer that processing of a new frame is about to start. This helps it optimize
+ // VBO double-buffering and reduce GPU stalls.
+
+
+ if (Browser.mainLoop.method === 'timeout' && Module.ctx) {
+ Module.printErr('Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!');
+ Browser.mainLoop.method = ''; // just warn once per call to set main loop
+ }
+
+ Browser.mainLoop.runIter(browserIterationFunc);
+
+ checkStackCookie();
+
+ // catch pauses from the main loop itself
+ if (thisMainLoopId < Browser.mainLoop.currentlyRunningMainloop) return;
+
+ // Queue new audio data. This is important to be right after the main loop invocation, so that we will immediately be able
+ // to queue the newest produced audio samples.
+ // TODO: Consider adding pre- and post- rAF callbacks so that GL.newRenderingFrameStarted() and SDL.audio.queueNewAudioData()
+ // do not need to be hardcoded into this function, but can be more generic.
+ if (typeof SDL === 'object' && SDL.audio && SDL.audio.queueNewAudioData) SDL.audio.queueNewAudioData();
+
+ Browser.mainLoop.scheduler();
+ }
+
+ if (!noSetTiming) {
+ if (fps && fps > 0) _emscripten_set_main_loop_timing(0/*EM_TIMING_SETTIMEOUT*/, 1000.0 / fps);
+ else _emscripten_set_main_loop_timing(1/*EM_TIMING_RAF*/, 1); // Do rAF by rendering each frame (no decimating)
+
+ Browser.mainLoop.scheduler();
+ }
+
+ if (simulateInfiniteLoop) {
+ throw 'SimulateInfiniteLoop';
+ }
+ }var Browser={mainLoop:{scheduler:null,method:"",currentlyRunningMainloop:0,func:null,arg:0,timingMode:0,timingValue:0,currentFrameNumber:0,queue:[],pause:function () {
+ Browser.mainLoop.scheduler = null;
+ Browser.mainLoop.currentlyRunningMainloop++; // Incrementing this signals the previous main loop that it's now become old, and it must return.
+ },resume:function () {
+ Browser.mainLoop.currentlyRunningMainloop++;
+ var timingMode = Browser.mainLoop.timingMode;
+ var timingValue = Browser.mainLoop.timingValue;
+ var func = Browser.mainLoop.func;
+ Browser.mainLoop.func = null;
+ _emscripten_set_main_loop(func, 0, false, Browser.mainLoop.arg, true /* do not set timing and call scheduler, we will do it on the next lines */);
+ _emscripten_set_main_loop_timing(timingMode, timingValue);
+ Browser.mainLoop.scheduler();
+ },updateStatus:function () {
+ if (Module['setStatus']) {
+ var message = Module['statusMessage'] || 'Please wait...';
+ var remaining = Browser.mainLoop.remainingBlockers;
+ var expected = Browser.mainLoop.expectedBlockers;
+ if (remaining) {
+ if (remaining < expected) {
+ Module['setStatus'](message + ' (' + (expected - remaining) + '/' + expected + ')');
+ } else {
+ Module['setStatus'](message);
+ }
+ } else {
+ Module['setStatus']('');
+ }
+ }
+ },runIter:function (func) {
+ if (ABORT) return;
+ if (Module['preMainLoop']) {
+ var preRet = Module['preMainLoop']();
+ if (preRet === false) {
+ return; // |return false| skips a frame
+ }
+ }
+ try {
+ func();
+ } catch (e) {
+ if (e instanceof ExitStatus) {
+ return;
+ } else {
+ if (e && typeof e === 'object' && e.stack) Module.printErr('exception thrown: ' + [e, e.stack]);
+ throw e;
+ }
+ }
+ if (Module['postMainLoop']) Module['postMainLoop']();
+ }},isFullscreen:false,pointerLock:false,moduleContextCreatedCallbacks:[],workers:[],init:function () {
+ if (!Module["preloadPlugins"]) Module["preloadPlugins"] = []; // needs to exist even in workers
+
+ if (Browser.initted) return;
+ Browser.initted = true;
+
+ try {
+ new Blob();
+ Browser.hasBlobConstructor = true;
+ } catch(e) {
+ Browser.hasBlobConstructor = false;
+ console.log("warning: no blob constructor, cannot create blobs with mimetypes");
+ }
+ Browser.BlobBuilder = typeof MozBlobBuilder != "undefined" ? MozBlobBuilder : (typeof WebKitBlobBuilder != "undefined" ? WebKitBlobBuilder : (!Browser.hasBlobConstructor ? console.log("warning: no BlobBuilder") : null));
+ Browser.URLObject = typeof window != "undefined" ? (window.URL ? window.URL : window.webkitURL) : undefined;
+ if (!Module.noImageDecoding && typeof Browser.URLObject === 'undefined') {
+ console.log("warning: Browser does not support creating object URLs. Built-in browser image decoding will not be available.");
+ Module.noImageDecoding = true;
+ }
+
+ // Support for plugins that can process preloaded files. You can add more of these to
+ // your app by creating and appending to Module.preloadPlugins.
+ //
+ // Each plugin is asked if it can handle a file based on the file's name. If it can,
+ // it is given the file's raw data. When it is done, it calls a callback with the file's
+ // (possibly modified) data. For example, a plugin might decompress a file, or it
+ // might create some side data structure for use later (like an Image element, etc.).
+
+ var imagePlugin = {};
+ imagePlugin['canHandle'] = function imagePlugin_canHandle(name) {
+ return !Module.noImageDecoding && /\.(jpg|jpeg|png|bmp)$/i.test(name);
+ };
+ imagePlugin['handle'] = function imagePlugin_handle(byteArray, name, onload, onerror) {
+ var b = null;
+ if (Browser.hasBlobConstructor) {
+ try {
+ b = new Blob([byteArray], { type: Browser.getMimetype(name) });
+ if (b.size !== byteArray.length) { // Safari bug #118630
+ // Safari's Blob can only take an ArrayBuffer
+ b = new Blob([(new Uint8Array(byteArray)).buffer], { type: Browser.getMimetype(name) });
+ }
+ } catch(e) {
+ Runtime.warnOnce('Blob constructor present but fails: ' + e + '; falling back to blob builder');
+ }
+ }
+ if (!b) {
+ var bb = new Browser.BlobBuilder();
+ bb.append((new Uint8Array(byteArray)).buffer); // we need to pass a buffer, and must copy the array to get the right data range
+ b = bb.getBlob();
+ }
+ var url = Browser.URLObject.createObjectURL(b);
+ assert(typeof url == 'string', 'createObjectURL must return a url as a string');
+ var img = new Image();
+ img.onload = function img_onload() {
+ assert(img.complete, 'Image ' + name + ' could not be decoded');
+ var canvas = document.createElement('canvas');
+ canvas.width = img.width;
+ canvas.height = img.height;
+ var ctx = canvas.getContext('2d');
+ ctx.drawImage(img, 0, 0);
+ Module["preloadedImages"][name] = canvas;
+ Browser.URLObject.revokeObjectURL(url);
+ if (onload) onload(byteArray);
+ };
+ img.onerror = function img_onerror(event) {
+ console.log('Image ' + url + ' could not be decoded');
+ if (onerror) onerror();
+ };
+ img.src = url;
+ };
+ Module['preloadPlugins'].push(imagePlugin);
+
+ var audioPlugin = {};
+ audioPlugin['canHandle'] = function audioPlugin_canHandle(name) {
+ return !Module.noAudioDecoding && name.substr(-4) in { '.ogg': 1, '.wav': 1, '.mp3': 1 };
+ };
+ audioPlugin['handle'] = function audioPlugin_handle(byteArray, name, onload, onerror) {
+ var done = false;
+ function finish(audio) {
+ if (done) return;
+ done = true;
+ Module["preloadedAudios"][name] = audio;
+ if (onload) onload(byteArray);
+ }
+ function fail() {
+ if (done) return;
+ done = true;
+ Module["preloadedAudios"][name] = new Audio(); // empty shim
+ if (onerror) onerror();
+ }
+ if (Browser.hasBlobConstructor) {
+ try {
+ var b = new Blob([byteArray], { type: Browser.getMimetype(name) });
+ } catch(e) {
+ return fail();
+ }
+ var url = Browser.URLObject.createObjectURL(b); // XXX we never revoke this!
+ assert(typeof url == 'string', 'createObjectURL must return a url as a string');
+ var audio = new Audio();
+ audio.addEventListener('canplaythrough', function() { finish(audio) }, false); // use addEventListener due to chromium bug 124926
+ audio.onerror = function audio_onerror(event) {
+ if (done) return;
+ console.log('warning: browser could not fully decode audio ' + name + ', trying slower base64 approach');
+ function encode64(data) {
+ var BASE = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
+ var PAD = '=';
+ var ret = '';
+ var leftchar = 0;
+ var leftbits = 0;
+ for (var i = 0; i < data.length; i++) {
+ leftchar = (leftchar << 8) | data[i];
+ leftbits += 8;
+ while (leftbits >= 6) {
+ var curr = (leftchar >> (leftbits-6)) & 0x3f;
+ leftbits -= 6;
+ ret += BASE[curr];
+ }
+ }
+ if (leftbits == 2) {
+ ret += BASE[(leftchar&3) << 4];
+ ret += PAD + PAD;
+ } else if (leftbits == 4) {
+ ret += BASE[(leftchar&0xf) << 2];
+ ret += PAD;
+ }
+ return ret;
+ }
+ audio.src = 'data:audio/x-' + name.substr(-3) + ';base64,' + encode64(byteArray);
+ finish(audio); // we don't wait for confirmation this worked - but it's worth trying
+ };
+ audio.src = url;
+ // workaround for chrome bug 124926 - we do not always get oncanplaythrough or onerror
+ Browser.safeSetTimeout(function() {
+ finish(audio); // try to use it even though it is not necessarily ready to play
+ }, 10000);
+ } else {
+ return fail();
+ }
+ };
+ Module['preloadPlugins'].push(audioPlugin);
+
+ // Canvas event setup
+
+ function pointerLockChange() {
+ Browser.pointerLock = document['pointerLockElement'] === Module['canvas'] ||
+ document['mozPointerLockElement'] === Module['canvas'] ||
+ document['webkitPointerLockElement'] === Module['canvas'] ||
+ document['msPointerLockElement'] === Module['canvas'];
+ }
+ var canvas = Module['canvas'];
+ if (canvas) {
+ // forced aspect ratio can be enabled by defining 'forcedAspectRatio' on Module
+ // Module['forcedAspectRatio'] = 4 / 3;
+
+ canvas.requestPointerLock = canvas['requestPointerLock'] ||
+ canvas['mozRequestPointerLock'] ||
+ canvas['webkitRequestPointerLock'] ||
+ canvas['msRequestPointerLock'] ||
+ function(){};
+ canvas.exitPointerLock = document['exitPointerLock'] ||
+ document['mozExitPointerLock'] ||
+ document['webkitExitPointerLock'] ||
+ document['msExitPointerLock'] ||
+ function(){}; // no-op if function does not exist
+ canvas.exitPointerLock = canvas.exitPointerLock.bind(document);
+
+ document.addEventListener('pointerlockchange', pointerLockChange, false);
+ document.addEventListener('mozpointerlockchange', pointerLockChange, false);
+ document.addEventListener('webkitpointerlockchange', pointerLockChange, false);
+ document.addEventListener('mspointerlockchange', pointerLockChange, false);
+
+ if (Module['elementPointerLock']) {
+ canvas.addEventListener("click", function(ev) {
+ if (!Browser.pointerLock && Module['canvas'].requestPointerLock) {
+ Module['canvas'].requestPointerLock();
+ ev.preventDefault();
+ }
+ }, false);
+ }
+ }
+ },createContext:function (canvas, useWebGL, setInModule, webGLContextAttributes) {
+ if (useWebGL && Module.ctx && canvas == Module.canvas) return Module.ctx; // no need to recreate GL context if it's already been created for this canvas.
+
+ var ctx;
+ var contextHandle;
+ if (useWebGL) {
+ // For GLES2/desktop GL compatibility, adjust a few defaults to be different to WebGL defaults, so that they align better with the desktop defaults.
+ var contextAttributes = {
+ antialias: false,
+ alpha: false
+ };
+
+ if (webGLContextAttributes) {
+ for (var attribute in webGLContextAttributes) {
+ contextAttributes[attribute] = webGLContextAttributes[attribute];
+ }
+ }
+
+ contextHandle = GL.createContext(canvas, contextAttributes);
+ if (contextHandle) {
+ ctx = GL.getContext(contextHandle).GLctx;
+ }
+ } else {
+ ctx = canvas.getContext('2d');
+ }
+
+ if (!ctx) return null;
+
+ if (setInModule) {
+ if (!useWebGL) assert(typeof GLctx === 'undefined', 'cannot set in module if GLctx is used, but we are a non-GL context that would replace it');
+
+ Module.ctx = ctx;
+ if (useWebGL) GL.makeContextCurrent(contextHandle);
+ Module.useWebGL = useWebGL;
+ Browser.moduleContextCreatedCallbacks.forEach(function(callback) { callback() });
+ Browser.init();
+ }
+ return ctx;
+ },destroyContext:function (canvas, useWebGL, setInModule) {},fullscreenHandlersInstalled:false,lockPointer:undefined,resizeCanvas:undefined,requestFullscreen:function (lockPointer, resizeCanvas, vrDevice) {
+ Browser.lockPointer = lockPointer;
+ Browser.resizeCanvas = resizeCanvas;
+ Browser.vrDevice = vrDevice;
+ if (typeof Browser.lockPointer === 'undefined') Browser.lockPointer = true;
+ if (typeof Browser.resizeCanvas === 'undefined') Browser.resizeCanvas = false;
+ if (typeof Browser.vrDevice === 'undefined') Browser.vrDevice = null;
+
+ var canvas = Module['canvas'];
+ function fullscreenChange() {
+ Browser.isFullscreen = false;
+ var canvasContainer = canvas.parentNode;
+ if ((document['fullscreenElement'] || document['mozFullScreenElement'] ||
+ document['msFullscreenElement'] || document['webkitFullscreenElement'] ||
+ document['webkitCurrentFullScreenElement']) === canvasContainer) {
+ canvas.exitFullscreen = document['exitFullscreen'] ||
+ document['cancelFullScreen'] ||
+ document['mozCancelFullScreen'] ||
+ document['msExitFullscreen'] ||
+ document['webkitCancelFullScreen'] ||
+ function() {};
+ canvas.exitFullscreen = canvas.exitFullscreen.bind(document);
+ if (Browser.lockPointer) canvas.requestPointerLock();
+ Browser.isFullscreen = true;
+ if (Browser.resizeCanvas) Browser.setFullscreenCanvasSize();
+ } else {
+
+ // remove the full screen specific parent of the canvas again to restore the HTML structure from before going full screen
+ canvasContainer.parentNode.insertBefore(canvas, canvasContainer);
+ canvasContainer.parentNode.removeChild(canvasContainer);
+
+ if (Browser.resizeCanvas) Browser.setWindowedCanvasSize();
+ }
+ if (Module['onFullScreen']) Module['onFullScreen'](Browser.isFullscreen);
+ if (Module['onFullscreen']) Module['onFullscreen'](Browser.isFullscreen);
+ Browser.updateCanvasDimensions(canvas);
+ }
+
+ if (!Browser.fullscreenHandlersInstalled) {
+ Browser.fullscreenHandlersInstalled = true;
+ document.addEventListener('fullscreenchange', fullscreenChange, false);
+ document.addEventListener('mozfullscreenchange', fullscreenChange, false);
+ document.addEventListener('webkitfullscreenchange', fullscreenChange, false);
+ document.addEventListener('MSFullscreenChange', fullscreenChange, false);
+ }
+
+ // create a new parent to ensure the canvas has no siblings. this allows browsers to optimize full screen performance when its parent is the full screen root
+ var canvasContainer = document.createElement("div");
+ canvas.parentNode.insertBefore(canvasContainer, canvas);
+ canvasContainer.appendChild(canvas);
+
+ // use parent of canvas as full screen root to allow aspect ratio correction (Firefox stretches the root to screen size)
+ canvasContainer.requestFullscreen = canvasContainer['requestFullscreen'] ||
+ canvasContainer['mozRequestFullScreen'] ||
+ canvasContainer['msRequestFullscreen'] ||
+ (canvasContainer['webkitRequestFullscreen'] ? function() { canvasContainer['webkitRequestFullscreen'](Element['ALLOW_KEYBOARD_INPUT']) } : null) ||
+ (canvasContainer['webkitRequestFullScreen'] ? function() { canvasContainer['webkitRequestFullScreen'](Element['ALLOW_KEYBOARD_INPUT']) } : null);
+
+ if (vrDevice) {
+ canvasContainer.requestFullscreen({ vrDisplay: vrDevice });
+ } else {
+ canvasContainer.requestFullscreen();
+ }
+ },requestFullScreen:function (lockPointer, resizeCanvas, vrDevice) {
+ Module.printErr('Browser.requestFullScreen() is deprecated. Please call Browser.requestFullscreen instead.');
+ Browser.requestFullScreen = function(lockPointer, resizeCanvas, vrDevice) {
+ return Browser.requestFullscreen(lockPointer, resizeCanvas, vrDevice);
+ }
+ return Browser.requestFullscreen(lockPointer, resizeCanvas, vrDevice);
+ },nextRAF:0,fakeRequestAnimationFrame:function (func) {
+ // try to keep 60fps between calls to here
+ var now = Date.now();
+ if (Browser.nextRAF === 0) {
+ Browser.nextRAF = now + 1000/60;
+ } else {
+ while (now + 2 >= Browser.nextRAF) { // fudge a little, to avoid timer jitter causing us to do lots of delay:0
+ Browser.nextRAF += 1000/60;
+ }
+ }
+ var delay = Math.max(Browser.nextRAF - now, 0);
+ setTimeout(func, delay);
+ },requestAnimationFrame:function requestAnimationFrame(func) {
+ if (typeof window === 'undefined') { // Provide fallback to setTimeout if window is undefined (e.g. in Node.js)
+ Browser.fakeRequestAnimationFrame(func);
+ } else {
+ if (!window.requestAnimationFrame) {
+ window.requestAnimationFrame = window['requestAnimationFrame'] ||
+ window['mozRequestAnimationFrame'] ||
+ window['webkitRequestAnimationFrame'] ||
+ window['msRequestAnimationFrame'] ||
+ window['oRequestAnimationFrame'] ||
+ Browser.fakeRequestAnimationFrame;
+ }
+ window.requestAnimationFrame(func);
+ }
+ },safeCallback:function (func) {
+ return function() {
+ if (!ABORT) return func.apply(null, arguments);
+ };
+ },allowAsyncCallbacks:true,queuedAsyncCallbacks:[],pauseAsyncCallbacks:function () {
+ Browser.allowAsyncCallbacks = false;
+ },resumeAsyncCallbacks:function () { // marks future callbacks as ok to execute, and synchronously runs any remaining ones right now
+ Browser.allowAsyncCallbacks = true;
+ if (Browser.queuedAsyncCallbacks.length > 0) {
+ var callbacks = Browser.queuedAsyncCallbacks;
+ Browser.queuedAsyncCallbacks = [];
+ callbacks.forEach(function(func) {
+ func();
+ });
+ }
+ },safeRequestAnimationFrame:function (func) {
+ return Browser.requestAnimationFrame(function() {
+ if (ABORT) return;
+ if (Browser.allowAsyncCallbacks) {
+ func();
+ } else {
+ Browser.queuedAsyncCallbacks.push(func);
+ }
+ });
+ },safeSetTimeout:function (func, timeout) {
+ Module['noExitRuntime'] = true;
+ return setTimeout(function() {
+ if (ABORT) return;
+ if (Browser.allowAsyncCallbacks) {
+ func();
+ } else {
+ Browser.queuedAsyncCallbacks.push(func);
+ }
+ }, timeout);
+ },safeSetInterval:function (func, timeout) {
+ Module['noExitRuntime'] = true;
+ return setInterval(function() {
+ if (ABORT) return;
+ if (Browser.allowAsyncCallbacks) {
+ func();
+ } // drop it on the floor otherwise, next interval will kick in
+ }, timeout);
+ },getMimetype:function (name) {
+ return {
+ 'jpg': 'image/jpeg',
+ 'jpeg': 'image/jpeg',
+ 'png': 'image/png',
+ 'bmp': 'image/bmp',
+ 'ogg': 'audio/ogg',
+ 'wav': 'audio/wav',
+ 'mp3': 'audio/mpeg'
+ }[name.substr(name.lastIndexOf('.')+1)];
+ },getUserMedia:function (func) {
+ if(!window.getUserMedia) {
+ window.getUserMedia = navigator['getUserMedia'] ||
+ navigator['mozGetUserMedia'];
+ }
+ window.getUserMedia(func);
+ },getMovementX:function (event) {
+ return event['movementX'] ||
+ event['mozMovementX'] ||
+ event['webkitMovementX'] ||
+ 0;
+ },getMovementY:function (event) {
+ return event['movementY'] ||
+ event['mozMovementY'] ||
+ event['webkitMovementY'] ||
+ 0;
+ },getMouseWheelDelta:function (event) {
+ var delta = 0;
+ switch (event.type) {
+ case 'DOMMouseScroll':
+ delta = event.detail;
+ break;
+ case 'mousewheel':
+ delta = event.wheelDelta;
+ break;
+ case 'wheel':
+ delta = event['deltaY'];
+ break;
+ default:
+ throw 'unrecognized mouse wheel event: ' + event.type;
+ }
+ return delta;
+ },mouseX:0,mouseY:0,mouseMovementX:0,mouseMovementY:0,touches:{},lastTouches:{},calculateMouseEvent:function (event) { // event should be mousemove, mousedown or mouseup
+ if (Browser.pointerLock) {
+ // When the pointer is locked, calculate the coordinates
+ // based on the movement of the mouse.
+ // Workaround for Firefox bug 764498
+ if (event.type != 'mousemove' &&
+ ('mozMovementX' in event)) {
+ Browser.mouseMovementX = Browser.mouseMovementY = 0;
+ } else {
+ Browser.mouseMovementX = Browser.getMovementX(event);
+ Browser.mouseMovementY = Browser.getMovementY(event);
+ }
+
+ // check if SDL is available
+ if (typeof SDL != "undefined") {
+ Browser.mouseX = SDL.mouseX + Browser.mouseMovementX;
+ Browser.mouseY = SDL.mouseY + Browser.mouseMovementY;
+ } else {
+ // just add the mouse delta to the current absolut mouse position
+ // FIXME: ideally this should be clamped against the canvas size and zero
+ Browser.mouseX += Browser.mouseMovementX;
+ Browser.mouseY += Browser.mouseMovementY;
+ }
+ } else {
+ // Otherwise, calculate the movement based on the changes
+ // in the coordinates.
+ var rect = Module["canvas"].getBoundingClientRect();
+ var cw = Module["canvas"].width;
+ var ch = Module["canvas"].height;
+
+ // Neither .scrollX or .pageXOffset are defined in a spec, but
+ // we prefer .scrollX because it is currently in a spec draft.
+ // (see: http://www.w3.org/TR/2013/WD-cssom-view-20131217/)
+ var scrollX = ((typeof window.scrollX !== 'undefined') ? window.scrollX : window.pageXOffset);
+ var scrollY = ((typeof window.scrollY !== 'undefined') ? window.scrollY : window.pageYOffset);
+ // If this assert lands, it's likely because the browser doesn't support scrollX or pageXOffset
+ // and we have no viable fallback.
+ assert((typeof scrollX !== 'undefined') && (typeof scrollY !== 'undefined'), 'Unable to retrieve scroll position, mouse positions likely broken.');
+
+ if (event.type === 'touchstart' || event.type === 'touchend' || event.type === 'touchmove') {
+ var touch = event.touch;
+ if (touch === undefined) {
+ return; // the "touch" property is only defined in SDL
+
+ }
+ var adjustedX = touch.pageX - (scrollX + rect.left);
+ var adjustedY = touch.pageY - (scrollY + rect.top);
+
+ adjustedX = adjustedX * (cw / rect.width);
+ adjustedY = adjustedY * (ch / rect.height);
+
+ var coords = { x: adjustedX, y: adjustedY };
+
+ if (event.type === 'touchstart') {
+ Browser.lastTouches[touch.identifier] = coords;
+ Browser.touches[touch.identifier] = coords;
+ } else if (event.type === 'touchend' || event.type === 'touchmove') {
+ var last = Browser.touches[touch.identifier];
+ if (!last) last = coords;
+ Browser.lastTouches[touch.identifier] = last;
+ Browser.touches[touch.identifier] = coords;
+ }
+ return;
+ }
+
+ var x = event.pageX - (scrollX + rect.left);
+ var y = event.pageY - (scrollY + rect.top);
+
+ // the canvas might be CSS-scaled compared to its backbuffer;
+ // SDL-using content will want mouse coordinates in terms
+ // of backbuffer units.
+ x = x * (cw / rect.width);
+ y = y * (ch / rect.height);
+
+ Browser.mouseMovementX = x - Browser.mouseX;
+ Browser.mouseMovementY = y - Browser.mouseY;
+ Browser.mouseX = x;
+ Browser.mouseY = y;
+ }
+ },asyncLoad:function (url, onload, onerror, noRunDep) {
+ var dep = !noRunDep ? getUniqueRunDependency('al ' + url) : '';
+ Module['readAsync'](url, function(arrayBuffer) {
+ assert(arrayBuffer, 'Loading data file "' + url + '" failed (no arrayBuffer).');
+ onload(new Uint8Array(arrayBuffer));
+ if (dep) removeRunDependency(dep);
+ }, function(event) {
+ if (onerror) {
+ onerror();
+ } else {
+ throw 'Loading data file "' + url + '" failed.';
+ }
+ });
+ if (dep) addRunDependency(dep);
+ },resizeListeners:[],updateResizeListeners:function () {
+ var canvas = Module['canvas'];
+ Browser.resizeListeners.forEach(function(listener) {
+ listener(canvas.width, canvas.height);
+ });
+ },setCanvasSize:function (width, height, noUpdates) {
+ var canvas = Module['canvas'];
+ Browser.updateCanvasDimensions(canvas, width, height);
+ if (!noUpdates) Browser.updateResizeListeners();
+ },windowedWidth:0,windowedHeight:0,setFullscreenCanvasSize:function () {
+ // check if SDL is available
+ if (typeof SDL != "undefined") {
+ var flags = HEAPU32[((SDL.screen+Runtime.QUANTUM_SIZE*0)>>2)];
+ flags = flags | 0x00800000; // set SDL_FULLSCREEN flag
+ HEAP32[((SDL.screen+Runtime.QUANTUM_SIZE*0)>>2)]=flags
+ }
+ Browser.updateResizeListeners();
+ },setWindowedCanvasSize:function () {
+ // check if SDL is available
+ if (typeof SDL != "undefined") {
+ var flags = HEAPU32[((SDL.screen+Runtime.QUANTUM_SIZE*0)>>2)];
+ flags = flags & ~0x00800000; // clear SDL_FULLSCREEN flag
+ HEAP32[((SDL.screen+Runtime.QUANTUM_SIZE*0)>>2)]=flags
+ }
+ Browser.updateResizeListeners();
+ },updateCanvasDimensions:function (canvas, wNative, hNative) {
+ if (wNative && hNative) {
+ canvas.widthNative = wNative;
+ canvas.heightNative = hNative;
+ } else {
+ wNative = canvas.widthNative;
+ hNative = canvas.heightNative;
+ }
+ var w = wNative;
+ var h = hNative;
+ if (Module['forcedAspectRatio'] && Module['forcedAspectRatio'] > 0) {
+ if (w/h < Module['forcedAspectRatio']) {
+ w = Math.round(h * Module['forcedAspectRatio']);
+ } else {
+ h = Math.round(w / Module['forcedAspectRatio']);
+ }
+ }
+ if (((document['fullscreenElement'] || document['mozFullScreenElement'] ||
+ document['msFullscreenElement'] || document['webkitFullscreenElement'] ||
+ document['webkitCurrentFullScreenElement']) === canvas.parentNode) && (typeof screen != 'undefined')) {
+ var factor = Math.min(screen.width / w, screen.height / h);
+ w = Math.round(w * factor);
+ h = Math.round(h * factor);
+ }
+ if (Browser.resizeCanvas) {
+ if (canvas.width != w) canvas.width = w;
+ if (canvas.height != h) canvas.height = h;
+ if (typeof canvas.style != 'undefined') {
+ canvas.style.removeProperty( "width");
+ canvas.style.removeProperty("height");
+ }
+ } else {
+ if (canvas.width != wNative) canvas.width = wNative;
+ if (canvas.height != hNative) canvas.height = hNative;
+ if (typeof canvas.style != 'undefined') {
+ if (w != wNative || h != hNative) {
+ canvas.style.setProperty( "width", w + "px", "important");
+ canvas.style.setProperty("height", h + "px", "important");
+ } else {
+ canvas.style.removeProperty( "width");
+ canvas.style.removeProperty("height");
+ }
+ }
+ }
+ },wgetRequests:{},nextWgetRequestHandle:0,getNextWgetRequestHandle:function () {
+ var handle = Browser.nextWgetRequestHandle;
+ Browser.nextWgetRequestHandle++;
+ return handle;
+ }};var GLFW={Window:function (id, width, height, title, monitor, share) {
+ this.id = id;
+ this.x = 0;
+ this.y = 0;
+ this.fullscreen = false; // Used to determine if app in fullscreen mode
+ this.storedX = 0; // Used to store X before fullscreen
+ this.storedY = 0; // Used to store Y before fullscreen
+ this.width = width;
+ this.height = height;
+ this.storedWidth = width; // Used to store width before fullscreen
+ this.storedHeight = height; // Used to store height before fullscreen
+ this.title = title;
+ this.monitor = monitor;
+ this.share = share;
+ this.attributes = GLFW.hints;
+ this.inputModes = {
+ 0x00033001:0x00034001, // GLFW_CURSOR (GLFW_CURSOR_NORMAL)
+ 0x00033002:0, // GLFW_STICKY_KEYS
+ 0x00033003:0, // GLFW_STICKY_MOUSE_BUTTONS
+ };
+ this.buttons = 0;
+ this.keys = new Array();
+ this.shouldClose = 0;
+ this.title = null;
+ this.windowPosFunc = null; // GLFWwindowposfun
+ this.windowSizeFunc = null; // GLFWwindowsizefun
+ this.windowCloseFunc = null; // GLFWwindowclosefun
+ this.windowRefreshFunc = null; // GLFWwindowrefreshfun
+ this.windowFocusFunc = null; // GLFWwindowfocusfun
+ this.windowIconifyFunc = null; // GLFWwindowiconifyfun
+ this.framebufferSizeFunc = null; // GLFWframebuffersizefun
+ this.mouseButtonFunc = null; // GLFWmousebuttonfun
+ this.cursorPosFunc = null; // GLFWcursorposfun
+ this.cursorEnterFunc = null; // GLFWcursorenterfun
+ this.scrollFunc = null; // GLFWscrollfun
+ this.keyFunc = null; // GLFWkeyfun
+ this.charFunc = null; // GLFWcharfun
+ this.userptr = null;
+ },WindowFromId:function (id) {
+ if (id <= 0 || !GLFW.windows) return null;
+ return GLFW.windows[id - 1];
+ },errorFunc:null,monitorFunc:null,active:null,windows:null,monitors:null,monitorString:null,versionString:null,initialTime:null,extensions:null,hints:null,defaultHints:{131073:0,131074:0,131075:1,131076:1,131077:1,135169:8,135170:8,135171:8,135172:8,135173:24,135174:8,135175:0,135176:0,135177:0,135178:0,135179:0,135180:0,135181:0,135182:0,135183:0,139265:196609,139266:1,139267:0,139268:0,139269:0,139270:0,139271:0,139272:0},DOMToGLFWKeyCode:function (keycode) {
+ switch (keycode) {
+ // these keycodes are only defined for GLFW3, assume they are the same for GLFW2
+ case 0x20:return 32; // DOM_VK_SPACE -> GLFW_KEY_SPACE
+ case 0xDE:return 39; // DOM_VK_QUOTE -> GLFW_KEY_APOSTROPHE
+ case 0xBC:return 44; // DOM_VK_COMMA -> GLFW_KEY_COMMA
+ case 0xAD:return 45; // DOM_VK_HYPHEN_MINUS -> GLFW_KEY_MINUS
+ case 0xBD:return 45; // DOM_VK_MINUS -> GLFW_KEY_MINUS
+ case 0xBE:return 46; // DOM_VK_PERIOD -> GLFW_KEY_PERIOD
+ case 0xBF:return 47; // DOM_VK_SLASH -> GLFW_KEY_SLASH
+ case 0x30:return 48; // DOM_VK_0 -> GLFW_KEY_0
+ case 0x31:return 49; // DOM_VK_1 -> GLFW_KEY_1
+ case 0x32:return 50; // DOM_VK_2 -> GLFW_KEY_2
+ case 0x33:return 51; // DOM_VK_3 -> GLFW_KEY_3
+ case 0x34:return 52; // DOM_VK_4 -> GLFW_KEY_4
+ case 0x35:return 53; // DOM_VK_5 -> GLFW_KEY_5
+ case 0x36:return 54; // DOM_VK_6 -> GLFW_KEY_6
+ case 0x37:return 55; // DOM_VK_7 -> GLFW_KEY_7
+ case 0x38:return 56; // DOM_VK_8 -> GLFW_KEY_8
+ case 0x39:return 57; // DOM_VK_9 -> GLFW_KEY_9
+ case 0x3B:return 59; // DOM_VK_SEMICOLON -> GLFW_KEY_SEMICOLON
+ case 0x3D:return 61; // DOM_VK_EQUALS -> GLFW_KEY_EQUAL
+ case 0xBB:return 61; // DOM_VK_EQUALS -> GLFW_KEY_EQUAL
+ case 0x41:return 65; // DOM_VK_A -> GLFW_KEY_A
+ case 0x42:return 66; // DOM_VK_B -> GLFW_KEY_B
+ case 0x43:return 67; // DOM_VK_C -> GLFW_KEY_C
+ case 0x44:return 68; // DOM_VK_D -> GLFW_KEY_D
+ case 0x45:return 69; // DOM_VK_E -> GLFW_KEY_E
+ case 0x46:return 70; // DOM_VK_F -> GLFW_KEY_F
+ case 0x47:return 71; // DOM_VK_G -> GLFW_KEY_G
+ case 0x48:return 72; // DOM_VK_H -> GLFW_KEY_H
+ case 0x49:return 73; // DOM_VK_I -> GLFW_KEY_I
+ case 0x4A:return 74; // DOM_VK_J -> GLFW_KEY_J
+ case 0x4B:return 75; // DOM_VK_K -> GLFW_KEY_K
+ case 0x4C:return 76; // DOM_VK_L -> GLFW_KEY_L
+ case 0x4D:return 77; // DOM_VK_M -> GLFW_KEY_M
+ case 0x4E:return 78; // DOM_VK_N -> GLFW_KEY_N
+ case 0x4F:return 79; // DOM_VK_O -> GLFW_KEY_O
+ case 0x50:return 80; // DOM_VK_P -> GLFW_KEY_P
+ case 0x51:return 81; // DOM_VK_Q -> GLFW_KEY_Q
+ case 0x52:return 82; // DOM_VK_R -> GLFW_KEY_R
+ case 0x53:return 83; // DOM_VK_S -> GLFW_KEY_S
+ case 0x54:return 84; // DOM_VK_T -> GLFW_KEY_T
+ case 0x55:return 85; // DOM_VK_U -> GLFW_KEY_U
+ case 0x56:return 86; // DOM_VK_V -> GLFW_KEY_V
+ case 0x57:return 87; // DOM_VK_W -> GLFW_KEY_W
+ case 0x58:return 88; // DOM_VK_X -> GLFW_KEY_X
+ case 0x59:return 89; // DOM_VK_Y -> GLFW_KEY_Y
+ case 0x5a:return 90; // DOM_VK_Z -> GLFW_KEY_Z
+ case 0xDB:return 91; // DOM_VK_OPEN_BRACKET -> GLFW_KEY_LEFT_BRACKET
+ case 0xDC:return 92; // DOM_VK_BACKSLASH -> GLFW_KEY_BACKSLASH
+ case 0xDD:return 93; // DOM_VK_CLOSE_BRACKET -> GLFW_KEY_RIGHT_BRACKET
+ case 0xC0:return 94; // DOM_VK_BACK_QUOTE -> GLFW_KEY_GRAVE_ACCENT
+
+
+ case 0x1B:return 256; // DOM_VK_ESCAPE -> GLFW_KEY_ESCAPE
+ case 0x0D:return 257; // DOM_VK_RETURN -> GLFW_KEY_ENTER
+ case 0x09:return 258; // DOM_VK_TAB -> GLFW_KEY_TAB
+ case 0x08:return 259; // DOM_VK_BACK -> GLFW_KEY_BACKSPACE
+ case 0x2D:return 260; // DOM_VK_INSERT -> GLFW_KEY_INSERT
+ case 0x2E:return 261; // DOM_VK_DELETE -> GLFW_KEY_DELETE
+ case 0x27:return 262; // DOM_VK_RIGHT -> GLFW_KEY_RIGHT
+ case 0x25:return 263; // DOM_VK_LEFT -> GLFW_KEY_LEFT
+ case 0x28:return 264; // DOM_VK_DOWN -> GLFW_KEY_DOWN
+ case 0x26:return 265; // DOM_VK_UP -> GLFW_KEY_UP
+ case 0x21:return 266; // DOM_VK_PAGE_UP -> GLFW_KEY_PAGE_UP
+ case 0x22:return 267; // DOM_VK_PAGE_DOWN -> GLFW_KEY_PAGE_DOWN
+ case 0x24:return 268; // DOM_VK_HOME -> GLFW_KEY_HOME
+ case 0x23:return 269; // DOM_VK_END -> GLFW_KEY_END
+ case 0x14:return 280; // DOM_VK_CAPS_LOCK -> GLFW_KEY_CAPS_LOCK
+ case 0x91:return 281; // DOM_VK_SCROLL_LOCK -> GLFW_KEY_SCROLL_LOCK
+ case 0x90:return 282; // DOM_VK_NUM_LOCK -> GLFW_KEY_NUM_LOCK
+ case 0x2C:return 283; // DOM_VK_SNAPSHOT -> GLFW_KEY_PRINT_SCREEN
+ case 0x13:return 284; // DOM_VK_PAUSE -> GLFW_KEY_PAUSE
+ case 0x70:return 290; // DOM_VK_F1 -> GLFW_KEY_F1
+ case 0x71:return 291; // DOM_VK_F2 -> GLFW_KEY_F2
+ case 0x72:return 292; // DOM_VK_F3 -> GLFW_KEY_F3
+ case 0x73:return 293; // DOM_VK_F4 -> GLFW_KEY_F4
+ case 0x74:return 294; // DOM_VK_F5 -> GLFW_KEY_F5
+ case 0x75:return 295; // DOM_VK_F6 -> GLFW_KEY_F6
+ case 0x76:return 296; // DOM_VK_F7 -> GLFW_KEY_F7
+ case 0x77:return 297; // DOM_VK_F8 -> GLFW_KEY_F8
+ case 0x78:return 298; // DOM_VK_F9 -> GLFW_KEY_F9
+ case 0x79:return 299; // DOM_VK_F10 -> GLFW_KEY_F10
+ case 0x7A:return 300; // DOM_VK_F11 -> GLFW_KEY_F11
+ case 0x7B:return 301; // DOM_VK_F12 -> GLFW_KEY_F12
+ case 0x7C:return 302; // DOM_VK_F13 -> GLFW_KEY_F13
+ case 0x7D:return 303; // DOM_VK_F14 -> GLFW_KEY_F14
+ case 0x7E:return 304; // DOM_VK_F15 -> GLFW_KEY_F15
+ case 0x7F:return 305; // DOM_VK_F16 -> GLFW_KEY_F16
+ case 0x80:return 306; // DOM_VK_F17 -> GLFW_KEY_F17
+ case 0x81:return 307; // DOM_VK_F18 -> GLFW_KEY_F18
+ case 0x82:return 308; // DOM_VK_F19 -> GLFW_KEY_F19
+ case 0x83:return 309; // DOM_VK_F20 -> GLFW_KEY_F20
+ case 0x84:return 310; // DOM_VK_F21 -> GLFW_KEY_F21
+ case 0x85:return 311; // DOM_VK_F22 -> GLFW_KEY_F22
+ case 0x86:return 312; // DOM_VK_F23 -> GLFW_KEY_F23
+ case 0x87:return 313; // DOM_VK_F24 -> GLFW_KEY_F24
+ case 0x88:return 314; // 0x88 (not used?) -> GLFW_KEY_F25
+ case 0x60:return 320; // DOM_VK_NUMPAD0 -> GLFW_KEY_KP_0
+ case 0x61:return 321; // DOM_VK_NUMPAD1 -> GLFW_KEY_KP_1
+ case 0x62:return 322; // DOM_VK_NUMPAD2 -> GLFW_KEY_KP_2
+ case 0x63:return 323; // DOM_VK_NUMPAD3 -> GLFW_KEY_KP_3
+ case 0x64:return 324; // DOM_VK_NUMPAD4 -> GLFW_KEY_KP_4
+ case 0x65:return 325; // DOM_VK_NUMPAD5 -> GLFW_KEY_KP_5
+ case 0x66:return 326; // DOM_VK_NUMPAD6 -> GLFW_KEY_KP_6
+ case 0x67:return 327; // DOM_VK_NUMPAD7 -> GLFW_KEY_KP_7
+ case 0x68:return 328; // DOM_VK_NUMPAD8 -> GLFW_KEY_KP_8
+ case 0x69:return 329; // DOM_VK_NUMPAD9 -> GLFW_KEY_KP_9
+ case 0x6E:return 330; // DOM_VK_DECIMAL -> GLFW_KEY_KP_DECIMAL
+ case 0x6F:return 331; // DOM_VK_DIVIDE -> GLFW_KEY_KP_DIVIDE
+ case 0x6A:return 332; // DOM_VK_MULTIPLY -> GLFW_KEY_KP_MULTIPLY
+ case 0x6D:return 333; // DOM_VK_SUBTRACT -> GLFW_KEY_KP_SUBTRACT
+ case 0x6B:return 334; // DOM_VK_ADD -> GLFW_KEY_KP_ADD
+ // case 0x0D:return 335; // DOM_VK_RETURN -> GLFW_KEY_KP_ENTER (DOM_KEY_LOCATION_RIGHT)
+ // case 0x61:return 336; // DOM_VK_EQUALS -> GLFW_KEY_KP_EQUAL (DOM_KEY_LOCATION_RIGHT)
+ case 0x10:return 340; // DOM_VK_SHIFT -> GLFW_KEY_LEFT_SHIFT
+ case 0x11:return 341; // DOM_VK_CONTROL -> GLFW_KEY_LEFT_CONTROL
+ case 0x12:return 342; // DOM_VK_ALT -> GLFW_KEY_LEFT_ALT
+ case 0x5B:return 343; // DOM_VK_WIN -> GLFW_KEY_LEFT_SUPER
+ // case 0x10:return 344; // DOM_VK_SHIFT -> GLFW_KEY_RIGHT_SHIFT (DOM_KEY_LOCATION_RIGHT)
+ // case 0x11:return 345; // DOM_VK_CONTROL -> GLFW_KEY_RIGHT_CONTROL (DOM_KEY_LOCATION_RIGHT)
+ // case 0x12:return 346; // DOM_VK_ALT -> GLFW_KEY_RIGHT_ALT (DOM_KEY_LOCATION_RIGHT)
+ // case 0x5B:return 347; // DOM_VK_WIN -> GLFW_KEY_RIGHT_SUPER (DOM_KEY_LOCATION_RIGHT)
+ case 0x5D:return 348; // DOM_VK_CONTEXT_MENU -> GLFW_KEY_MENU
+ // XXX: GLFW_KEY_WORLD_1, GLFW_KEY_WORLD_2 what are these?
+ default:return -1; // GLFW_KEY_UNKNOWN
+ };
+ },getModBits:function (win) {
+ var mod = 0;
+ if (win.keys[340]) mod |= 0x0001; // GLFW_MOD_SHIFT
+ if (win.keys[341]) mod |= 0x0002; // GLFW_MOD_CONTROL
+ if (win.keys[342]) mod |= 0x0004; // GLFW_MOD_ALT
+ if (win.keys[343]) mod |= 0x0008; // GLFW_MOD_SUPER
+ return mod;
+ },onKeyPress:function (event) {
+ if (!GLFW.active || !GLFW.active.charFunc) return;
+
+ // correct unicode charCode is only available with onKeyPress event
+ var charCode = event.charCode;
+ if (charCode == 0 || (charCode >= 0x00 && charCode <= 0x1F)) return;
+
+
+ Module['dynCall_vii'](GLFW.active.charFunc, GLFW.active.id, charCode);
+ },onKeyChanged:function (event, status) {
+ if (!GLFW.active) return;
+
+ var key = GLFW.DOMToGLFWKeyCode(event.keyCode);
+ if (key == -1) return;
+
+ var repeat = status && GLFW.active.keys[key];
+ GLFW.active.keys[key] = status;
+ if (!GLFW.active.keyFunc) return;
+
+
+ if (repeat) status = 2; // GLFW_REPEAT
+ Module['dynCall_viiiii'](GLFW.active.keyFunc, GLFW.active.id, key, event.keyCode, status, GLFW.getModBits(GLFW.active));
+ },onKeydown:function (event) {
+ GLFW.onKeyChanged(event, 1); // GLFW_PRESS or GLFW_REPEAT
+
+ // This logic comes directly from the sdl implementation. We cannot
+ // call preventDefault on all keydown events otherwise onKeyPress will
+ // not get called
+ if (event.keyCode === 8 /* backspace */ || event.keyCode === 9 /* tab */) {
+ event.preventDefault();
+ }
+ },onKeyup:function (event) {
+ GLFW.onKeyChanged(event, 0); // GLFW_RELEASE
+ },onMousemove:function (event) {
+ if (!GLFW.active) return;
+
+ Browser.calculateMouseEvent(event);
+
+ if (event.target != Module["canvas"] || !GLFW.active.cursorPosFunc) return;
+
+
+ Module['dynCall_vidd'](GLFW.active.cursorPosFunc, GLFW.active.id, Browser.mouseX, Browser.mouseY);
+ },DOMToGLFWMouseButton:function (event) {
+ // DOM and glfw have different button codes.
+ // See http://www.w3schools.com/jsref/event_button.asp.
+ var eventButton = event['button'];
+ if (eventButton > 0) {
+ if (eventButton == 1) {
+ eventButton = 2;
+ } else {
+ eventButton = 1;
+ }
+ }
+ return eventButton;
+ },onMouseenter:function (event) {
+ if (!GLFW.active) return;
+
+ if (event.target != Module["canvas"] || !GLFW.active.cursorEnterFunc) return;
+
+ Module['dynCall_vii'](GLFW.active.cursorEnterFunc, GLFW.active.id, 1);
+ },onMouseleave:function (event) {
+ if (!GLFW.active) return;
+
+ if (event.target != Module["canvas"] || !GLFW.active.cursorEnterFunc) return;
+
+ Module['dynCall_vii'](GLFW.active.cursorEnterFunc, GLFW.active.id, 0);
+ },onMouseButtonChanged:function (event, status) {
+ if (!GLFW.active) return;
+
+ Browser.calculateMouseEvent(event);
+
+ if (event.target != Module["canvas"]) return;
+
+ eventButton = GLFW.DOMToGLFWMouseButton(event);
+
+ if (status == 1) { // GLFW_PRESS
+ GLFW.active.buttons |= (1 << eventButton);
+ try {
+ event.target.setCapture();
+ } catch (e) {}
+ } else { // GLFW_RELEASE
+ GLFW.active.buttons &= ~(1 << eventButton);
+ }
+
+ if (!GLFW.active.mouseButtonFunc) return;
+
+
+ Module['dynCall_viiii'](GLFW.active.mouseButtonFunc, GLFW.active.id, eventButton, status, GLFW.getModBits(GLFW.active));
+ },onMouseButtonDown:function (event) {
+ if (!GLFW.active) return;
+ GLFW.onMouseButtonChanged(event, 1); // GLFW_PRESS
+ },onMouseButtonUp:function (event) {
+ if (!GLFW.active) return;
+ GLFW.onMouseButtonChanged(event, 0); // GLFW_RELEASE
+ },onMouseWheel:function (event) {
+ // Note the minus sign that flips browser wheel direction (positive direction scrolls page down) to native wheel direction (positive direction is mouse wheel up)
+ var delta = -Browser.getMouseWheelDelta(event);
+ delta = (delta == 0) ? 0 : (delta > 0 ? Math.max(delta, 1) : Math.min(delta, -1)); // Quantize to integer so that minimum scroll is at least +/- 1.
+ GLFW.wheelPos += delta;
+
+ if (!GLFW.active || !GLFW.active.scrollFunc || event.target != Module['canvas']) return;
+
+
+ var sx = 0;
+ var sy = 0;
+ if (event.type == 'mousewheel') {
+ sx = event.wheelDeltaX;
+ sy = event.wheelDeltaY;
+ } else {
+ sx = event.deltaX;
+ sy = event.deltaY;
+ }
+
+ Module['dynCall_vidd'](GLFW.active.scrollFunc, GLFW.active.id, sx, sy);
+
+ event.preventDefault();
+ },onCanvasResize:function (width, height) {
+ if (!GLFW.active) return;
+
+ var resizeNeeded = true;
+
+ // If the client is requestiong fullscreen mode
+ if (document["fullscreen"] || document["fullScreen"] || document["mozFullScreen"] || document["webkitIsFullScreen"]) {
+ GLFW.active.storedX = GLFW.active.x;
+ GLFW.active.storedY = GLFW.active.y;
+ GLFW.active.storedWidth = GLFW.active.width;
+ GLFW.active.storedHeight = GLFW.active.height;
+ GLFW.active.x = GLFW.active.y = 0;
+ GLFW.active.width = screen.width;
+ GLFW.active.height = screen.height;
+ GLFW.active.fullscreen = true;
+
+ // If the client is reverting from fullscreen mode
+ } else if (GLFW.active.fullscreen == true) {
+ GLFW.active.x = GLFW.active.storedX;
+ GLFW.active.y = GLFW.active.storedY;
+ GLFW.active.width = GLFW.active.storedWidth;
+ GLFW.active.height = GLFW.active.storedHeight;
+ GLFW.active.fullscreen = false;
+
+ // If the width/height values do not match current active window sizes
+ } else if (GLFW.active.width != width || GLFW.active.height != height) {
+ GLFW.active.width = width;
+ GLFW.active.height = height;
+ } else {
+ resizeNeeded = false;
+ }
+
+ // If any of the above conditions were true, we need to resize the canvas
+ if (resizeNeeded) {
+ // resets the canvas size to counter the aspect preservation of Browser.updateCanvasDimensions
+ Browser.setCanvasSize(GLFW.active.width, GLFW.active.height, true);
+ // TODO: Client dimensions (clientWidth/clientHeight) vs pixel dimensions (width/height) of
+ // the canvas should drive window and framebuffer size respectfully.
+ GLFW.onWindowSizeChanged();
+ GLFW.onFramebufferSizeChanged();
+ }
+ },onWindowSizeChanged:function () {
+ if (!GLFW.active) return;
+
+ if (!GLFW.active.windowSizeFunc) return;
+
+
+ Module['dynCall_viii'](GLFW.active.windowSizeFunc, GLFW.active.id, GLFW.active.width, GLFW.active.height);
+ },onFramebufferSizeChanged:function () {
+ if (!GLFW.active) return;
+
+ if (!GLFW.active.framebufferSizeFunc) return;
+
+ Module['dynCall_viii'](GLFW.active.framebufferSizeFunc, GLFW.active.id, GLFW.active.width, GLFW.active.height);
+ },requestFullscreen:function () {
+ var RFS = Module["canvas"]['requestFullscreen'] ||
+ Module["canvas"]['mozRequestFullScreen'] ||
+ Module["canvas"]['webkitRequestFullScreen'] ||
+ (function() {});
+ RFS.apply(Module["canvas"], []);
+ },requestFullScreen:function () {
+ Module.printErr('GLFW.requestFullScreen() is deprecated. Please call GLFW.requestFullscreen instead.');
+ GLFW.requestFullScreen = function() {
+ return GLFW.requestFullscreen();
+ }
+ return GLFW.requestFullscreen();
+ },exitFullscreen:function () {
+ var CFS = document['exitFullscreen'] ||
+ document['cancelFullScreen'] ||
+ document['mozCancelFullScreen'] ||
+ document['webkitCancelFullScreen'] ||
+ (function() {});
+ CFS.apply(document, []);
+ },cancelFullScreen:function () {
+ Module.printErr('GLFW.cancelFullScreen() is deprecated. Please call GLFW.exitFullscreen instead.');
+ GLFW.cancelFullScreen = function() {
+ return GLFW.exitFullscreen();
+ }
+ return GLFW.exitFullscreen();
+ },getTime:function () {
+ return _emscripten_get_now() / 1000;
+ },setWindowTitle:function (winid, title) {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return;
+
+ win.title = Pointer_stringify(title);
+ if (GLFW.active.id == win.id) {
+ document.title = win.title;
+ }
+ },setKeyCallback:function (winid, cbfun) {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return;
+ win.keyFunc = cbfun;
+ },setCharCallback:function (winid, cbfun) {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return;
+ win.charFunc = cbfun;
+ },setMouseButtonCallback:function (winid, cbfun) {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return;
+ win.mouseButtonFunc = cbfun;
+ },setCursorPosCallback:function (winid, cbfun) {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return;
+ win.cursorPosFunc = cbfun;
+ },setScrollCallback:function (winid, cbfun) {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return;
+ win.scrollFunc = cbfun;
+ },setWindowSizeCallback:function (winid, cbfun) {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return;
+ win.windowSizeFunc = cbfun;
+
+ },setWindowCloseCallback:function (winid, cbfun) {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return;
+ win.windowCloseFunc = cbfun;
+ },setWindowRefreshCallback:function (winid, cbfun) {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return;
+ win.windowRefreshFunc = cbfun;
+ },onClickRequestPointerLock:function (e) {
+ if (!Browser.pointerLock && Module['canvas'].requestPointerLock) {
+ Module['canvas'].requestPointerLock();
+ e.preventDefault();
+ }
+ },setInputMode:function (winid, mode, value) {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return;
+
+ switch(mode) {
+ case 0x00033001: { // GLFW_CURSOR
+ switch(value) {
+ case 0x00034001: { // GLFW_CURSOR_NORMAL
+ win.inputModes[mode] = value;
+ Module['canvas'].removeEventListener('click', GLFW.onClickRequestPointerLock, true);
+ Module['canvas'].exitPointerLock();
+ break;
+ }
+ case 0x00034002: { // GLFW_CURSOR_HIDDEN
+ console.log("glfwSetInputMode called with GLFW_CURSOR_HIDDEN value not implemented.");
+ break;
+ }
+ case 0x00034003: { // GLFW_CURSOR_DISABLED
+ win.inputModes[mode] = value;
+ Module['canvas'].addEventListener('click', GLFW.onClickRequestPointerLock, true);
+ Module['canvas'].requestPointerLock();
+ break;
+ }
+ default: {
+ console.log("glfwSetInputMode called with unknown value parameter value: " + value + ".");
+ break;
+ }
+ }
+ break;
+ }
+ case 0x00033002: { // GLFW_STICKY_KEYS
+ console.log("glfwSetInputMode called with GLFW_STICKY_KEYS mode not implemented.");
+ break;
+ }
+ case 0x00033003: { // GLFW_STICKY_MOUSE_BUTTONS
+ console.log("glfwSetInputMode called with GLFW_STICKY_MOUSE_BUTTONS mode not implemented.");
+ break;
+ }
+ default: {
+ console.log("glfwSetInputMode called with unknown mode parameter value: " + mode + ".");
+ break;
+ }
+ }
+ },getKey:function (winid, key) {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return 0;
+ return win.keys[key];
+ },getMouseButton:function (winid, button) {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return 0;
+ return (win.buttons & (1 << button)) > 0;
+ },getCursorPos:function (winid, x, y) {
+ setValue(x, Browser.mouseX, 'double');
+ setValue(y, Browser.mouseY, 'double');
+ },getMousePos:function (winid, x, y) {
+ setValue(x, Browser.mouseX, 'i32');
+ setValue(y, Browser.mouseY, 'i32');
+ },setCursorPos:function (winid, x, y) {
+ },getWindowPos:function (winid, x, y) {
+ var wx = 0;
+ var wy = 0;
+
+ var win = GLFW.WindowFromId(winid);
+ if (win) {
+ wx = win.x;
+ wy = win.y;
+ }
+
+ setValue(x, wx, 'i32');
+ setValue(y, wy, 'i32');
+ },setWindowPos:function (winid, x, y) {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return;
+ win.x = x;
+ win.y = y;
+ },getWindowSize:function (winid, width, height) {
+ var ww = 0;
+ var wh = 0;
+
+ var win = GLFW.WindowFromId(winid);
+ if (win) {
+ ww = win.width;
+ wh = win.height;
+ }
+
+ setValue(width, ww, 'i32');
+ setValue(height, wh, 'i32');
+ },setWindowSize:function (winid, width, height) {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return;
+
+ if (GLFW.active.id == win.id) {
+ if (width == screen.width && height == screen.height) {
+ GLFW.requestFullscreen();
+ } else {
+ GLFW.exitFullscreen();
+ Browser.setCanvasSize(width, height);
+ win.width = width;
+ win.height = height;
+ }
+ }
+
+ if (!win.windowSizeFunc) return;
+
+
+ Module['dynCall_viii'](win.windowSizeFunc, win.id, width, height);
+ },createWindow:function (width, height, title, monitor, share) {
+ var i, id;
+ for (i = 0; i < GLFW.windows.length && GLFW.windows[i] !== null; i++);
+ if (i > 0) throw "glfwCreateWindow only supports one window at time currently";
+
+ // id for window
+ id = i + 1;
+
+ // not valid
+ if (width <= 0 || height <= 0) return 0;
+
+ if (monitor) {
+ GLFW.requestFullscreen();
+ } else {
+ Browser.setCanvasSize(width, height);
+ }
+
+ // Create context when there are no existing alive windows
+ for (i = 0; i < GLFW.windows.length && GLFW.windows[i] == null; i++);
+ if (i == GLFW.windows.length) {
+ var contextAttributes = {
+ antialias: (GLFW.hints[0x0002100D] > 1), // GLFW_SAMPLES
+ depth: (GLFW.hints[0x00021005] > 0), // GLFW_DEPTH_BITS
+ stencil: (GLFW.hints[0x00021006] > 0), // GLFW_STENCIL_BITS
+ alpha: (GLFW.hints[0x00021004] > 0) // GLFW_ALPHA_BITS
+ }
+ Module.ctx = Browser.createContext(Module['canvas'], true, true, contextAttributes);
+ }
+
+ // If context creation failed, do not return a valid window
+ if (!Module.ctx) return 0;
+
+ // Get non alive id
+ var win = new GLFW.Window(id, width, height, title, monitor, share);
+
+ // Set window to array
+ if (id - 1 == GLFW.windows.length) {
+ GLFW.windows.push(win);
+ } else {
+ GLFW.windows[id - 1] = win;
+ }
+
+ GLFW.active = win;
+ return win.id;
+ },destroyWindow:function (winid) {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return;
+
+ if (win.windowCloseFunc)
+ Module['dynCall_vi'](win.windowCloseFunc, win.id);
+
+ GLFW.windows[win.id - 1] = null;
+ if (GLFW.active.id == win.id)
+ GLFW.active = null;
+
+ // Destroy context when no alive windows
+ for (var i = 0; i < GLFW.windows.length; i++)
+ if (GLFW.windows[i] !== null) return;
+
+ Module.ctx = Browser.destroyContext(Module['canvas'], true, true);
+ },swapBuffers:function (winid) {
+ },GLFW2ParamToGLFW3Param:function (param) {
+ table = {
+ 0x00030001:0, // GLFW_MOUSE_CURSOR
+ 0x00030002:0, // GLFW_STICKY_KEYS
+ 0x00030003:0, // GLFW_STICKY_MOUSE_BUTTONS
+ 0x00030004:0, // GLFW_SYSTEM_KEYS
+ 0x00030005:0, // GLFW_KEY_REPEAT
+ 0x00030006:0, // GLFW_AUTO_POLL_EVENTS
+ 0x00020001:0, // GLFW_OPENED
+ 0x00020002:0, // GLFW_ACTIVE
+ 0x00020003:0, // GLFW_ICONIFIED
+ 0x00020004:0, // GLFW_ACCELERATED
+ 0x00020005:0x00021001, // GLFW_RED_BITS
+ 0x00020006:0x00021002, // GLFW_GREEN_BITS
+ 0x00020007:0x00021003, // GLFW_BLUE_BITS
+ 0x00020008:0x00021004, // GLFW_ALPHA_BITS
+ 0x00020009:0x00021005, // GLFW_DEPTH_BITS
+ 0x0002000A:0x00021006, // GLFW_STENCIL_BITS
+ 0x0002000B:0x0002100F, // GLFW_REFRESH_RATE
+ 0x0002000C:0x00021007, // GLFW_ACCUM_RED_BITS
+ 0x0002000D:0x00021008, // GLFW_ACCUM_GREEN_BITS
+ 0x0002000E:0x00021009, // GLFW_ACCUM_BLUE_BITS
+ 0x0002000F:0x0002100A, // GLFW_ACCUM_ALPHA_BITS
+ 0x00020010:0x0002100B, // GLFW_AUX_BUFFERS
+ 0x00020011:0x0002100C, // GLFW_STEREO
+ 0x00020012:0, // GLFW_WINDOW_NO_RESIZE
+ 0x00020013:0x0002100D, // GLFW_FSAA_SAMPLES
+ 0x00020014:0x00022002, // GLFW_OPENGL_VERSION_MAJOR
+ 0x00020015:0x00022003, // GLFW_OPENGL_VERSION_MINOR
+ 0x00020016:0x00022006, // GLFW_OPENGL_FORWARD_COMPAT
+ 0x00020017:0x00022007, // GLFW_OPENGL_DEBUG_CONTEXT
+ 0x00020018:0x00022008, // GLFW_OPENGL_PROFILE
+ };
+ return table[param];
+ }};function _glfwGetVideoModes(monitor, count) {
+ setValue(count, 0, 'i32');
+ return 0;
+ }
+
+ function _glLinkProgram(program) {
+ GLctx.linkProgram(GL.programs[program]);
+ GL.programInfos[program] = null; // uniforms no longer keep the same names after linking
+ GL.populateUniformTable(program);
+ }
+
+ function _glBindTexture(target, texture) {
+ GLctx.bindTexture(target, texture ? GL.textures[texture] : null);
+ }
+
+ function _emscripten_glStencilFunc(x0, x1, x2) { GLctx['stencilFunc'](x0, x1, x2) }
+
+ function _glGetString(name_) {
+ if (GL.stringCache[name_]) return GL.stringCache[name_];
+ var ret;
+ switch(name_) {
+ case 0x1F00 /* GL_VENDOR */:
+ case 0x1F01 /* GL_RENDERER */:
+ case 0x9245 /* UNMASKED_VENDOR_WEBGL */:
+ case 0x9246 /* UNMASKED_RENDERER_WEBGL */:
+ ret = allocate(intArrayFromString(GLctx.getParameter(name_)), 'i8', ALLOC_NORMAL);
+ break;
+ case 0x1F02 /* GL_VERSION */:
+ var glVersion = GLctx.getParameter(GLctx.VERSION);
+ // return GLES version string corresponding to the version of the WebGL context
+ {
+ glVersion = 'OpenGL ES 2.0 (' + glVersion + ')';
+ }
+ ret = allocate(intArrayFromString(glVersion), 'i8', ALLOC_NORMAL);
+ break;
+ case 0x1F03 /* GL_EXTENSIONS */:
+ var exts = GLctx.getSupportedExtensions();
+ var gl_exts = [];
+ for (var i = 0; i < exts.length; ++i) {
+ gl_exts.push(exts[i]);
+ gl_exts.push("GL_" + exts[i]);
+ }
+ ret = allocate(intArrayFromString(gl_exts.join(' ')), 'i8', ALLOC_NORMAL);
+ break;
+ case 0x8B8C /* GL_SHADING_LANGUAGE_VERSION */:
+ var glslVersion = GLctx.getParameter(GLctx.SHADING_LANGUAGE_VERSION);
+ // extract the version number 'N.M' from the string 'WebGL GLSL ES N.M ...'
+ var ver_re = /^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/;
+ var ver_num = glslVersion.match(ver_re);
+ if (ver_num !== null) {
+ if (ver_num[1].length == 3) ver_num[1] = ver_num[1] + '0'; // ensure minor version has 2 digits
+ glslVersion = 'OpenGL ES GLSL ES ' + ver_num[1] + ' (' + glslVersion + ')';
+ }
+ ret = allocate(intArrayFromString(glslVersion), 'i8', ALLOC_NORMAL);
+ break;
+ default:
+ GL.recordError(0x0500/*GL_INVALID_ENUM*/);
+ return 0;
+ }
+ GL.stringCache[name_] = ret;
+ return ret;
+ }
+
+ function _emscripten_glUniform3iv(location, count, value) {
+
+
+ GLctx.uniform3iv(GL.uniforms[location], HEAP32.subarray((value)>>2,(value+count*12)>>2));
+ }
+
+ function _emscripten_glShaderSource(shader, count, string, length) {
+ var source = GL.getSource(shader, count, string, length);
+
+
+ GLctx.shaderSource(GL.shaders[shader], source);
+ }
+
+ function _emscripten_glReleaseShaderCompiler() {
+ // NOP (as allowed by GLES 2.0 spec)
+ }
+
+ function _glfwSetScrollCallback(winid, cbfun) {
+ GLFW.setScrollCallback(winid, cbfun);
+ }
+
+ function _emscripten_glTexParameterf(x0, x1, x2) { GLctx['texParameterf'](x0, x1, x2) }
+
+ function _emscripten_glTexParameteri(x0, x1, x2) { GLctx['texParameteri'](x0, x1, x2) }
+
+ function _glCompileShader(shader) {
+ GLctx.compileShader(GL.shaders[shader]);
+ }
+
+
+ var SYSCALLS={varargs:0,get:function (varargs) {
+ SYSCALLS.varargs += 4;
+ var ret = HEAP32[(((SYSCALLS.varargs)-(4))>>2)];
+ return ret;
+ },getStr:function () {
+ var ret = Pointer_stringify(SYSCALLS.get());
+ return ret;
+ },get64:function () {
+ var low = SYSCALLS.get(), high = SYSCALLS.get();
+ if (low >= 0) assert(high === 0);
+ else assert(high === -1);
+ return low;
+ },getZero:function () {
+ assert(SYSCALLS.get() === 0);
+ }};function ___syscall54(which, varargs) {SYSCALLS.varargs = varargs;
+ try {
+ // ioctl
+ return 0;
+ } catch (e) {
+ if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+ }
+
+ function _emscripten_glSampleCoverage(value, invert) {
+ GLctx.sampleCoverage(value, !!invert);
+ }
+
+ function _glDeleteTextures(n, textures) {
+ for (var i = 0; i < n; i++) {
+ var id = HEAP32[(((textures)+(i*4))>>2)];
+ var texture = GL.textures[id];
+ if (!texture) continue; // GL spec: "glDeleteTextures silently ignores 0s and names that do not correspond to existing textures".
+ GLctx.deleteTexture(texture);
+ texture.name = 0;
+ GL.textures[id] = null;
+ }
+ }
+
+ function _emscripten_glFrustum() {
+ Module['printErr']('missing function: emscripten_glFrustum'); abort(-1);
+ }
+
+ function _glfwSetWindowSizeCallback(winid, cbfun) {
+ GLFW.setWindowSizeCallback(winid, cbfun);
+ }
+
+ function _emscripten_glGetTexParameterfv(target, pname, params) {
+ if (!params) {
+ // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
+ // if p == null, issue a GL error to notify user about it.
+ GL.recordError(0x0501 /* GL_INVALID_VALUE */);
+ return;
+ }
+ HEAPF32[((params)>>2)]=GLctx.getTexParameter(target, pname);
+ }
+
+ function _emscripten_glUniform4i(location, v0, v1, v2, v3) {
+ GLctx.uniform4i(GL.uniforms[location], v0, v1, v2, v3);
+ }
+
+ function _emscripten_glBindRenderbuffer(target, renderbuffer) {
+ GLctx.bindRenderbuffer(target, renderbuffer ? GL.renderbuffers[renderbuffer] : null);
+ }
+
+ function _emscripten_glViewport(x0, x1, x2, x3) { GLctx['viewport'](x0, x1, x2, x3) }
+
+
+
+ var JSEvents={keyEvent:0,mouseEvent:0,wheelEvent:0,uiEvent:0,focusEvent:0,deviceOrientationEvent:0,deviceMotionEvent:0,fullscreenChangeEvent:0,pointerlockChangeEvent:0,visibilityChangeEvent:0,touchEvent:0,lastGamepadState:null,lastGamepadStateFrame:null,numGamepadsConnected:0,previousFullscreenElement:null,previousScreenX:null,previousScreenY:null,removeEventListenersRegistered:false,staticInit:function () {
+ if (typeof window !== 'undefined') {
+ window.addEventListener("gamepadconnected", function() { ++JSEvents.numGamepadsConnected; });
+ window.addEventListener("gamepaddisconnected", function() { --JSEvents.numGamepadsConnected; });
+ }
+ },registerRemoveEventListeners:function () {
+ if (!JSEvents.removeEventListenersRegistered) {
+ __ATEXIT__.push(function() {
+ for(var i = JSEvents.eventHandlers.length-1; i >= 0; --i) {
+ JSEvents._removeHandler(i);
+ }
+ });
+ JSEvents.removeEventListenersRegistered = true;
+ }
+ },findEventTarget:function (target) {
+ if (target) {
+ if (typeof target == "number") {
+ target = Pointer_stringify(target);
+ }
+ if (target == '#window') return window;
+ else if (target == '#document') return document;
+ else if (target == '#screen') return window.screen;
+ else if (target == '#canvas') return Module['canvas'];
+
+ if (typeof target == 'string') return document.getElementById(target);
+ else return target;
+ } else {
+ // The sensible target varies between events, but use window as the default
+ // since DOM events mostly can default to that. Specific callback registrations
+ // override their own defaults.
+ return window;
+ }
+ },deferredCalls:[],deferCall:function (targetFunction, precedence, argsList) {
+ function arraysHaveEqualContent(arrA, arrB) {
+ if (arrA.length != arrB.length) return false;
+
+ for(var i in arrA) {
+ if (arrA[i] != arrB[i]) return false;
+ }
+ return true;
+ }
+ // Test if the given call was already queued, and if so, don't add it again.
+ for(var i in JSEvents.deferredCalls) {
+ var call = JSEvents.deferredCalls[i];
+ if (call.targetFunction == targetFunction && arraysHaveEqualContent(call.argsList, argsList)) {
+ return;
+ }
+ }
+ JSEvents.deferredCalls.push({
+ targetFunction: targetFunction,
+ precedence: precedence,
+ argsList: argsList
+ });
+
+ JSEvents.deferredCalls.sort(function(x,y) { return x.precedence < y.precedence; });
+ },removeDeferredCalls:function (targetFunction) {
+ for(var i = 0; i < JSEvents.deferredCalls.length; ++i) {
+ if (JSEvents.deferredCalls[i].targetFunction == targetFunction) {
+ JSEvents.deferredCalls.splice(i, 1);
+ --i;
+ }
+ }
+ },canPerformEventHandlerRequests:function () {
+ return JSEvents.inEventHandler && JSEvents.currentEventHandler.allowsDeferredCalls;
+ },runDeferredCalls:function () {
+ if (!JSEvents.canPerformEventHandlerRequests()) {
+ return;
+ }
+ for(var i = 0; i < JSEvents.deferredCalls.length; ++i) {
+ var call = JSEvents.deferredCalls[i];
+ JSEvents.deferredCalls.splice(i, 1);
+ --i;
+ call.targetFunction.apply(this, call.argsList);
+ }
+ },inEventHandler:0,currentEventHandler:null,eventHandlers:[],isInternetExplorer:function () { return navigator.userAgent.indexOf('MSIE') !== -1 || navigator.appVersion.indexOf('Trident/') > 0; },removeAllHandlersOnTarget:function (target, eventTypeString) {
+ for(var i = 0; i < JSEvents.eventHandlers.length; ++i) {
+ if (JSEvents.eventHandlers[i].target == target &&
+ (!eventTypeString || eventTypeString == JSEvents.eventHandlers[i].eventTypeString)) {
+ JSEvents._removeHandler(i--);
+ }
+ }
+ },_removeHandler:function (i) {
+ var h = JSEvents.eventHandlers[i];
+ h.target.removeEventListener(h.eventTypeString, h.eventListenerFunc, h.useCapture);
+ JSEvents.eventHandlers.splice(i, 1);
+ },registerOrRemoveHandler:function (eventHandler) {
+ var jsEventHandler = function jsEventHandler(event) {
+ // Increment nesting count for the event handler.
+ ++JSEvents.inEventHandler;
+ JSEvents.currentEventHandler = eventHandler;
+ // Process any old deferred calls the user has placed.
+ JSEvents.runDeferredCalls();
+ // Process the actual event, calls back to user C code handler.
+ eventHandler.handlerFunc(event);
+ // Process any new deferred calls that were placed right now from this event handler.
+ JSEvents.runDeferredCalls();
+ // Out of event handler - restore nesting count.
+ --JSEvents.inEventHandler;
+ }
+
+ if (eventHandler.callbackfunc) {
+ eventHandler.eventListenerFunc = jsEventHandler;
+ eventHandler.target.addEventListener(eventHandler.eventTypeString, jsEventHandler, eventHandler.useCapture);
+ JSEvents.eventHandlers.push(eventHandler);
+ JSEvents.registerRemoveEventListeners();
+ } else {
+ for(var i = 0; i < JSEvents.eventHandlers.length; ++i) {
+ if (JSEvents.eventHandlers[i].target == eventHandler.target
+ && JSEvents.eventHandlers[i].eventTypeString == eventHandler.eventTypeString) {
+ JSEvents._removeHandler(i--);
+ }
+ }
+ }
+ },registerKeyEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
+ if (!JSEvents.keyEvent) {
+ JSEvents.keyEvent = _malloc( 164 );
+ }
+ var handlerFunc = function(event) {
+ var e = event || window.event;
+ stringToUTF8(e.key ? e.key : "", JSEvents.keyEvent + 0, 32);
+ stringToUTF8(e.code ? e.code : "", JSEvents.keyEvent + 32, 32);
+ HEAP32[(((JSEvents.keyEvent)+(64))>>2)]=e.location;
+ HEAP32[(((JSEvents.keyEvent)+(68))>>2)]=e.ctrlKey;
+ HEAP32[(((JSEvents.keyEvent)+(72))>>2)]=e.shiftKey;
+ HEAP32[(((JSEvents.keyEvent)+(76))>>2)]=e.altKey;
+ HEAP32[(((JSEvents.keyEvent)+(80))>>2)]=e.metaKey;
+ HEAP32[(((JSEvents.keyEvent)+(84))>>2)]=e.repeat;
+ stringToUTF8(e.locale ? e.locale : "", JSEvents.keyEvent + 88, 32);
+ stringToUTF8(e.char ? e.char : "", JSEvents.keyEvent + 120, 32);
+ HEAP32[(((JSEvents.keyEvent)+(152))>>2)]=e.charCode;
+ HEAP32[(((JSEvents.keyEvent)+(156))>>2)]=e.keyCode;
+ HEAP32[(((JSEvents.keyEvent)+(160))>>2)]=e.which;
+ var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.keyEvent, userData);
+ if (shouldCancel) {
+ e.preventDefault();
+ }
+ };
+
+ var eventHandler = {
+ target: JSEvents.findEventTarget(target),
+ allowsDeferredCalls: JSEvents.isInternetExplorer() ? false : true, // MSIE doesn't allow fullscreen and pointerlock requests from key handlers, others do.
+ eventTypeString: eventTypeString,
+ callbackfunc: callbackfunc,
+ handlerFunc: handlerFunc,
+ useCapture: useCapture
+ };
+ JSEvents.registerOrRemoveHandler(eventHandler);
+ },getBoundingClientRectOrZeros:function (target) {
+ return target.getBoundingClientRect ? target.getBoundingClientRect() : { left: 0, top: 0 };
+ },fillMouseEventData:function (eventStruct, e, target) {
+ HEAPF64[((eventStruct)>>3)]=JSEvents.tick();
+ HEAP32[(((eventStruct)+(8))>>2)]=e.screenX;
+ HEAP32[(((eventStruct)+(12))>>2)]=e.screenY;
+ HEAP32[(((eventStruct)+(16))>>2)]=e.clientX;
+ HEAP32[(((eventStruct)+(20))>>2)]=e.clientY;
+ HEAP32[(((eventStruct)+(24))>>2)]=e.ctrlKey;
+ HEAP32[(((eventStruct)+(28))>>2)]=e.shiftKey;
+ HEAP32[(((eventStruct)+(32))>>2)]=e.altKey;
+ HEAP32[(((eventStruct)+(36))>>2)]=e.metaKey;
+ HEAP16[(((eventStruct)+(40))>>1)]=e.button;
+ HEAP16[(((eventStruct)+(42))>>1)]=e.buttons;
+ HEAP32[(((eventStruct)+(44))>>2)]=e["movementX"] || e["mozMovementX"] || e["webkitMovementX"] || (e.screenX-JSEvents.previousScreenX);
+ HEAP32[(((eventStruct)+(48))>>2)]=e["movementY"] || e["mozMovementY"] || e["webkitMovementY"] || (e.screenY-JSEvents.previousScreenY);
+
+ if (Module['canvas']) {
+ var rect = Module['canvas'].getBoundingClientRect();
+ HEAP32[(((eventStruct)+(60))>>2)]=e.clientX - rect.left;
+ HEAP32[(((eventStruct)+(64))>>2)]=e.clientY - rect.top;
+ } else { // Canvas is not initialized, return 0.
+ HEAP32[(((eventStruct)+(60))>>2)]=0;
+ HEAP32[(((eventStruct)+(64))>>2)]=0;
+ }
+ if (target) {
+ var rect = JSEvents.getBoundingClientRectOrZeros(target);
+ HEAP32[(((eventStruct)+(52))>>2)]=e.clientX - rect.left;
+ HEAP32[(((eventStruct)+(56))>>2)]=e.clientY - rect.top;
+ } else { // No specific target passed, return 0.
+ HEAP32[(((eventStruct)+(52))>>2)]=0;
+ HEAP32[(((eventStruct)+(56))>>2)]=0;
+ }
+ // wheel and mousewheel events contain wrong screenX/screenY on chrome/opera
+ // https://github.com/kripken/emscripten/pull/4997
+ // https://bugs.chromium.org/p/chromium/issues/detail?id=699956
+ if (e.type !== 'wheel' && e.type !== 'mousewheel') {
+ JSEvents.previousScreenX = e.screenX;
+ JSEvents.previousScreenY = e.screenY;
+ }
+ },registerMouseEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
+ if (!JSEvents.mouseEvent) {
+ JSEvents.mouseEvent = _malloc( 72 );
+ }
+ target = JSEvents.findEventTarget(target);
+ var handlerFunc = function(event) {
+ var e = event || window.event;
+ JSEvents.fillMouseEventData(JSEvents.mouseEvent, e, target);
+ var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.mouseEvent, userData);
+ if (shouldCancel) {
+ e.preventDefault();
+ }
+ };
+
+ var eventHandler = {
+ target: target,
+ allowsDeferredCalls: eventTypeString != 'mousemove' && eventTypeString != 'mouseenter' && eventTypeString != 'mouseleave', // Mouse move events do not allow fullscreen/pointer lock requests to be handled in them!
+ eventTypeString: eventTypeString,
+ callbackfunc: callbackfunc,
+ handlerFunc: handlerFunc,
+ useCapture: useCapture
+ };
+ // In IE, mousedown events don't either allow deferred calls to be run!
+ if (JSEvents.isInternetExplorer() && eventTypeString == 'mousedown') eventHandler.allowsDeferredCalls = false;
+ JSEvents.registerOrRemoveHandler(eventHandler);
+ },registerWheelEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
+ if (!JSEvents.wheelEvent) {
+ JSEvents.wheelEvent = _malloc( 104 );
+ }
+ target = JSEvents.findEventTarget(target);
+ // The DOM Level 3 events spec event 'wheel'
+ var wheelHandlerFunc = function(event) {
+ var e = event || window.event;
+ JSEvents.fillMouseEventData(JSEvents.wheelEvent, e, target);
+ HEAPF64[(((JSEvents.wheelEvent)+(72))>>3)]=e["deltaX"];
+ HEAPF64[(((JSEvents.wheelEvent)+(80))>>3)]=e["deltaY"];
+ HEAPF64[(((JSEvents.wheelEvent)+(88))>>3)]=e["deltaZ"];
+ HEAP32[(((JSEvents.wheelEvent)+(96))>>2)]=e["deltaMode"];
+ var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.wheelEvent, userData);
+ if (shouldCancel) {
+ e.preventDefault();
+ }
+ };
+ // The 'mousewheel' event as implemented in Safari 6.0.5
+ var mouseWheelHandlerFunc = function(event) {
+ var e = event || window.event;
+ JSEvents.fillMouseEventData(JSEvents.wheelEvent, e, target);
+ HEAPF64[(((JSEvents.wheelEvent)+(72))>>3)]=e["wheelDeltaX"] || 0;
+ HEAPF64[(((JSEvents.wheelEvent)+(80))>>3)]=-(e["wheelDeltaY"] ? e["wheelDeltaY"] : e["wheelDelta"]) /* 1. Invert to unify direction with the DOM Level 3 wheel event. 2. MSIE does not provide wheelDeltaY, so wheelDelta is used as a fallback. */;
+ HEAPF64[(((JSEvents.wheelEvent)+(88))>>3)]=0 /* Not available */;
+ HEAP32[(((JSEvents.wheelEvent)+(96))>>2)]=0 /* DOM_DELTA_PIXEL */;
+ var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.wheelEvent, userData);
+ if (shouldCancel) {
+ e.preventDefault();
+ }
+ };
+
+ var eventHandler = {
+ target: target,
+ allowsDeferredCalls: true,
+ eventTypeString: eventTypeString,
+ callbackfunc: callbackfunc,
+ handlerFunc: (eventTypeString == 'wheel') ? wheelHandlerFunc : mouseWheelHandlerFunc,
+ useCapture: useCapture
+ };
+ JSEvents.registerOrRemoveHandler(eventHandler);
+ },pageScrollPos:function () {
+ if (window.pageXOffset > 0 || window.pageYOffset > 0) {
+ return [window.pageXOffset, window.pageYOffset];
+ }
+ if (typeof document.documentElement.scrollLeft !== 'undefined' || typeof document.documentElement.scrollTop !== 'undefined') {
+ return [document.documentElement.scrollLeft, document.documentElement.scrollTop];
+ }
+ return [document.body.scrollLeft|0, document.body.scrollTop|0];
+ },registerUiEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
+ if (!JSEvents.uiEvent) {
+ JSEvents.uiEvent = _malloc( 36 );
+ }
+
+ if (eventTypeString == "scroll" && !target) {
+ target = document; // By default read scroll events on document rather than window.
+ } else {
+ target = JSEvents.findEventTarget(target);
+ }
+
+ var handlerFunc = function(event) {
+ var e = event || window.event;
+ if (e.target != target) {
+ // Never take ui events such as scroll via a 'bubbled' route, but always from the direct element that
+ // was targeted. Otherwise e.g. if app logs a message in response to a page scroll, the Emscripten log
+ // message box could cause to scroll, generating a new (bubbled) scroll message, causing a new log print,
+ // causing a new scroll, etc..
+ return;
+ }
+ var scrollPos = JSEvents.pageScrollPos();
+ HEAP32[((JSEvents.uiEvent)>>2)]=e.detail;
+ HEAP32[(((JSEvents.uiEvent)+(4))>>2)]=document.body.clientWidth;
+ HEAP32[(((JSEvents.uiEvent)+(8))>>2)]=document.body.clientHeight;
+ HEAP32[(((JSEvents.uiEvent)+(12))>>2)]=window.innerWidth;
+ HEAP32[(((JSEvents.uiEvent)+(16))>>2)]=window.innerHeight;
+ HEAP32[(((JSEvents.uiEvent)+(20))>>2)]=window.outerWidth;
+ HEAP32[(((JSEvents.uiEvent)+(24))>>2)]=window.outerHeight;
+ HEAP32[(((JSEvents.uiEvent)+(28))>>2)]=scrollPos[0];
+ HEAP32[(((JSEvents.uiEvent)+(32))>>2)]=scrollPos[1];
+ var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.uiEvent, userData);
+ if (shouldCancel) {
+ e.preventDefault();
+ }
+ };
+
+ var eventHandler = {
+ target: target,
+ allowsDeferredCalls: false, // Neither scroll or resize events allow running requests inside them.
+ eventTypeString: eventTypeString,
+ callbackfunc: callbackfunc,
+ handlerFunc: handlerFunc,
+ useCapture: useCapture
+ };
+ JSEvents.registerOrRemoveHandler(eventHandler);
+ },getNodeNameForTarget:function (target) {
+ if (!target) return '';
+ if (target == window) return '#window';
+ if (target == window.screen) return '#screen';
+ return (target && target.nodeName) ? target.nodeName : '';
+ },registerFocusEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
+ if (!JSEvents.focusEvent) {
+ JSEvents.focusEvent = _malloc( 256 );
+ }
+ var handlerFunc = function(event) {
+ var e = event || window.event;
+
+ var nodeName = JSEvents.getNodeNameForTarget(e.target);
+ var id = e.target.id ? e.target.id : '';
+ stringToUTF8(nodeName, JSEvents.focusEvent + 0, 128);
+ stringToUTF8(id, JSEvents.focusEvent + 128, 128);
+ var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.focusEvent, userData);
+ if (shouldCancel) {
+ e.preventDefault();
+ }
+ };
+
+ var eventHandler = {
+ target: JSEvents.findEventTarget(target),
+ allowsDeferredCalls: false,
+ eventTypeString: eventTypeString,
+ callbackfunc: callbackfunc,
+ handlerFunc: handlerFunc,
+ useCapture: useCapture
+ };
+ JSEvents.registerOrRemoveHandler(eventHandler);
+ },tick:function () {
+ if (window['performance'] && window['performance']['now']) return window['performance']['now']();
+ else return Date.now();
+ },registerDeviceOrientationEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
+ if (!JSEvents.deviceOrientationEvent) {
+ JSEvents.deviceOrientationEvent = _malloc( 40 );
+ }
+ var handlerFunc = function(event) {
+ var e = event || window.event;
+
+ HEAPF64[((JSEvents.deviceOrientationEvent)>>3)]=JSEvents.tick();
+ HEAPF64[(((JSEvents.deviceOrientationEvent)+(8))>>3)]=e.alpha;
+ HEAPF64[(((JSEvents.deviceOrientationEvent)+(16))>>3)]=e.beta;
+ HEAPF64[(((JSEvents.deviceOrientationEvent)+(24))>>3)]=e.gamma;
+ HEAP32[(((JSEvents.deviceOrientationEvent)+(32))>>2)]=e.absolute;
+
+ var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.deviceOrientationEvent, userData);
+ if (shouldCancel) {
+ e.preventDefault();
+ }
+ };
+
+ var eventHandler = {
+ target: JSEvents.findEventTarget(target),
+ allowsDeferredCalls: false,
+ eventTypeString: eventTypeString,
+ callbackfunc: callbackfunc,
+ handlerFunc: handlerFunc,
+ useCapture: useCapture
+ };
+ JSEvents.registerOrRemoveHandler(eventHandler);
+ },registerDeviceMotionEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
+ if (!JSEvents.deviceMotionEvent) {
+ JSEvents.deviceMotionEvent = _malloc( 80 );
+ }
+ var handlerFunc = function(event) {
+ var e = event || window.event;
+
+ HEAPF64[((JSEvents.deviceOrientationEvent)>>3)]=JSEvents.tick();
+ HEAPF64[(((JSEvents.deviceMotionEvent)+(8))>>3)]=e.acceleration.x;
+ HEAPF64[(((JSEvents.deviceMotionEvent)+(16))>>3)]=e.acceleration.y;
+ HEAPF64[(((JSEvents.deviceMotionEvent)+(24))>>3)]=e.acceleration.z;
+ HEAPF64[(((JSEvents.deviceMotionEvent)+(32))>>3)]=e.accelerationIncludingGravity.x;
+ HEAPF64[(((JSEvents.deviceMotionEvent)+(40))>>3)]=e.accelerationIncludingGravity.y;
+ HEAPF64[(((JSEvents.deviceMotionEvent)+(48))>>3)]=e.accelerationIncludingGravity.z;
+ HEAPF64[(((JSEvents.deviceMotionEvent)+(56))>>3)]=e.rotationRate.alpha;
+ HEAPF64[(((JSEvents.deviceMotionEvent)+(64))>>3)]=e.rotationRate.beta;
+ HEAPF64[(((JSEvents.deviceMotionEvent)+(72))>>3)]=e.rotationRate.gamma;
+
+ var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.deviceMotionEvent, userData);
+ if (shouldCancel) {
+ e.preventDefault();
+ }
+ };
+
+ var eventHandler = {
+ target: JSEvents.findEventTarget(target),
+ allowsDeferredCalls: false,
+ eventTypeString: eventTypeString,
+ callbackfunc: callbackfunc,
+ handlerFunc: handlerFunc,
+ useCapture: useCapture
+ };
+ JSEvents.registerOrRemoveHandler(eventHandler);
+ },screenOrientation:function () {
+ if (!window.screen) return undefined;
+ return window.screen.orientation || window.screen.mozOrientation || window.screen.webkitOrientation || window.screen.msOrientation;
+ },fillOrientationChangeEventData:function (eventStruct, e) {
+ var orientations = ["portrait-primary", "portrait-secondary", "landscape-primary", "landscape-secondary"];
+ var orientations2 = ["portrait", "portrait", "landscape", "landscape"];
+
+ var orientationString = JSEvents.screenOrientation();
+ var orientation = orientations.indexOf(orientationString);
+ if (orientation == -1) {
+ orientation = orientations2.indexOf(orientationString);
+ }
+
+ HEAP32[((eventStruct)>>2)]=1 << orientation;
+ HEAP32[(((eventStruct)+(4))>>2)]=window.orientation;
+ },registerOrientationChangeEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
+ if (!JSEvents.orientationChangeEvent) {
+ JSEvents.orientationChangeEvent = _malloc( 8 );
+ }
+
+ if (!target) {
+ target = window.screen; // Orientation events need to be captured from 'window.screen' instead of 'window'
+ } else {
+ target = JSEvents.findEventTarget(target);
+ }
+
+ var handlerFunc = function(event) {
+ var e = event || window.event;
+
+ JSEvents.fillOrientationChangeEventData(JSEvents.orientationChangeEvent, e);
+
+ var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.orientationChangeEvent, userData);
+ if (shouldCancel) {
+ e.preventDefault();
+ }
+ };
+
+ if (eventTypeString == "orientationchange" && window.screen.mozOrientation !== undefined) {
+ eventTypeString = "mozorientationchange";
+ }
+
+ var eventHandler = {
+ target: target,
+ allowsDeferredCalls: false,
+ eventTypeString: eventTypeString,
+ callbackfunc: callbackfunc,
+ handlerFunc: handlerFunc,
+ useCapture: useCapture
+ };
+ JSEvents.registerOrRemoveHandler(eventHandler);
+ },fullscreenEnabled:function () {
+ return document.fullscreenEnabled || document.mozFullScreenEnabled || document.webkitFullscreenEnabled || document.msFullscreenEnabled;
+ },fillFullscreenChangeEventData:function (eventStruct, e) {
+ var fullscreenElement = document.fullscreenElement || document.mozFullScreenElement || document.webkitFullscreenElement || document.msFullscreenElement;
+ var isFullscreen = !!fullscreenElement;
+ HEAP32[((eventStruct)>>2)]=isFullscreen;
+ HEAP32[(((eventStruct)+(4))>>2)]=JSEvents.fullscreenEnabled();
+ // If transitioning to fullscreen, report info about the element that is now fullscreen.
+ // If transitioning to windowed mode, report info about the element that just was fullscreen.
+ var reportedElement = isFullscreen ? fullscreenElement : JSEvents.previousFullscreenElement;
+ var nodeName = JSEvents.getNodeNameForTarget(reportedElement);
+ var id = (reportedElement && reportedElement.id) ? reportedElement.id : '';
+ stringToUTF8(nodeName, eventStruct + 8, 128);
+ stringToUTF8(id, eventStruct + 136, 128);
+ HEAP32[(((eventStruct)+(264))>>2)]=reportedElement ? reportedElement.clientWidth : 0;
+ HEAP32[(((eventStruct)+(268))>>2)]=reportedElement ? reportedElement.clientHeight : 0;
+ HEAP32[(((eventStruct)+(272))>>2)]=screen.width;
+ HEAP32[(((eventStruct)+(276))>>2)]=screen.height;
+ if (isFullscreen) {
+ JSEvents.previousFullscreenElement = fullscreenElement;
+ }
+ },registerFullscreenChangeEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
+ if (!JSEvents.fullscreenChangeEvent) {
+ JSEvents.fullscreenChangeEvent = _malloc( 280 );
+ }
+
+ if (!target) {
+ target = document; // Fullscreen change events need to be captured from 'document' by default instead of 'window'
+ } else {
+ target = JSEvents.findEventTarget(target);
+ }
+
+ var handlerFunc = function(event) {
+ var e = event || window.event;
+
+ JSEvents.fillFullscreenChangeEventData(JSEvents.fullscreenChangeEvent, e);
+
+ var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.fullscreenChangeEvent, userData);
+ if (shouldCancel) {
+ e.preventDefault();
+ }
+ };
+
+ var eventHandler = {
+ target: target,
+ allowsDeferredCalls: false,
+ eventTypeString: eventTypeString,
+ callbackfunc: callbackfunc,
+ handlerFunc: handlerFunc,
+ useCapture: useCapture
+ };
+ JSEvents.registerOrRemoveHandler(eventHandler);
+ },resizeCanvasForFullscreen:function (target, strategy) {
+ var restoreOldStyle = __registerRestoreOldStyle(target);
+ var cssWidth = strategy.softFullscreen ? window.innerWidth : screen.width;
+ var cssHeight = strategy.softFullscreen ? window.innerHeight : screen.height;
+ var rect = target.getBoundingClientRect();
+ var windowedCssWidth = rect.right - rect.left;
+ var windowedCssHeight = rect.bottom - rect.top;
+ var windowedRttWidth = target.width;
+ var windowedRttHeight = target.height;
+
+ if (strategy.scaleMode == 3) {
+ __setLetterbox(target, (cssHeight - windowedCssHeight) / 2, (cssWidth - windowedCssWidth) / 2);
+ cssWidth = windowedCssWidth;
+ cssHeight = windowedCssHeight;
+ } else if (strategy.scaleMode == 2) {
+ if (cssWidth*windowedRttHeight < windowedRttWidth*cssHeight) {
+ var desiredCssHeight = windowedRttHeight * cssWidth / windowedRttWidth;
+ __setLetterbox(target, (cssHeight - desiredCssHeight) / 2, 0);
+ cssHeight = desiredCssHeight;
+ } else {
+ var desiredCssWidth = windowedRttWidth * cssHeight / windowedRttHeight;
+ __setLetterbox(target, 0, (cssWidth - desiredCssWidth) / 2);
+ cssWidth = desiredCssWidth;
+ }
+ }
+
+ // If we are adding padding, must choose a background color or otherwise Chrome will give the
+ // padding a default white color. Do it only if user has not customized their own background color.
+ if (!target.style.backgroundColor) target.style.backgroundColor = 'black';
+ // IE11 does the same, but requires the color to be set in the document body.
+ if (!document.body.style.backgroundColor) document.body.style.backgroundColor = 'black'; // IE11
+ // Firefox always shows black letterboxes independent of style color.
+
+ target.style.width = cssWidth + 'px';
+ target.style.height = cssHeight + 'px';
+
+ if (strategy.filteringMode == 1) {
+ target.style.imageRendering = 'optimizeSpeed';
+ target.style.imageRendering = '-moz-crisp-edges';
+ target.style.imageRendering = '-o-crisp-edges';
+ target.style.imageRendering = '-webkit-optimize-contrast';
+ target.style.imageRendering = 'optimize-contrast';
+ target.style.imageRendering = 'crisp-edges';
+ target.style.imageRendering = 'pixelated';
+ }
+
+ var dpiScale = (strategy.canvasResolutionScaleMode == 2) ? window.devicePixelRatio : 1;
+ if (strategy.canvasResolutionScaleMode != 0) {
+ target.width = cssWidth * dpiScale;
+ target.height = cssHeight * dpiScale;
+ if (target.GLctxObject) target.GLctxObject.GLctx.viewport(0, 0, target.width, target.height);
+ }
+ return restoreOldStyle;
+ },requestFullscreen:function (target, strategy) {
+ // EMSCRIPTEN_FULLSCREEN_SCALE_DEFAULT + EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_NONE is a mode where no extra logic is performed to the DOM elements.
+ if (strategy.scaleMode != 0 || strategy.canvasResolutionScaleMode != 0) {
+ JSEvents.resizeCanvasForFullscreen(target, strategy);
+ }
+
+ if (target.requestFullscreen) {
+ target.requestFullscreen();
+ } else if (target.msRequestFullscreen) {
+ target.msRequestFullscreen();
+ } else if (target.mozRequestFullScreen) {
+ target.mozRequestFullScreen();
+ } else if (target.mozRequestFullscreen) {
+ target.mozRequestFullscreen();
+ } else if (target.webkitRequestFullscreen) {
+ target.webkitRequestFullscreen(Element.ALLOW_KEYBOARD_INPUT);
+ } else {
+ if (typeof JSEvents.fullscreenEnabled() === 'undefined') {
+ return -1;
+ } else {
+ return -3;
+ }
+ }
+
+ if (strategy.canvasResizedCallback) {
+ Module['dynCall_iiii'](strategy.canvasResizedCallback, 37, 0, strategy.canvasResizedCallbackUserData);
+ }
+
+ return 0;
+ },fillPointerlockChangeEventData:function (eventStruct, e) {
+ var pointerLockElement = document.pointerLockElement || document.mozPointerLockElement || document.webkitPointerLockElement || document.msPointerLockElement;
+ var isPointerlocked = !!pointerLockElement;
+ HEAP32[((eventStruct)>>2)]=isPointerlocked;
+ var nodeName = JSEvents.getNodeNameForTarget(pointerLockElement);
+ var id = (pointerLockElement && pointerLockElement.id) ? pointerLockElement.id : '';
+ stringToUTF8(nodeName, eventStruct + 4, 128);
+ stringToUTF8(id, eventStruct + 132, 128);
+ },registerPointerlockChangeEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
+ if (!JSEvents.pointerlockChangeEvent) {
+ JSEvents.pointerlockChangeEvent = _malloc( 260 );
+ }
+
+ if (!target) {
+ target = document; // Pointer lock change events need to be captured from 'document' by default instead of 'window'
+ } else {
+ target = JSEvents.findEventTarget(target);
+ }
+
+ var handlerFunc = function(event) {
+ var e = event || window.event;
+
+ JSEvents.fillPointerlockChangeEventData(JSEvents.pointerlockChangeEvent, e);
+
+ var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.pointerlockChangeEvent, userData);
+ if (shouldCancel) {
+ e.preventDefault();
+ }
+ };
+
+ var eventHandler = {
+ target: target,
+ allowsDeferredCalls: false,
+ eventTypeString: eventTypeString,
+ callbackfunc: callbackfunc,
+ handlerFunc: handlerFunc,
+ useCapture: useCapture
+ };
+ JSEvents.registerOrRemoveHandler(eventHandler);
+ },registerPointerlockErrorEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
+ if (!target) {
+ target = document; // Pointer lock events need to be captured from 'document' by default instead of 'window'
+ } else {
+ target = JSEvents.findEventTarget(target);
+ }
+
+ var handlerFunc = function(event) {
+ var e = event || window.event;
+
+ var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, 0, userData);
+ if (shouldCancel) {
+ e.preventDefault();
+ }
+ };
+
+ var eventHandler = {
+ target: target,
+ allowsDeferredCalls: false,
+ eventTypeString: eventTypeString,
+ callbackfunc: callbackfunc,
+ handlerFunc: handlerFunc,
+ useCapture: useCapture
+ };
+ JSEvents.registerOrRemoveHandler(eventHandler);
+ },requestPointerLock:function (target) {
+ if (target.requestPointerLock) {
+ target.requestPointerLock();
+ } else if (target.mozRequestPointerLock) {
+ target.mozRequestPointerLock();
+ } else if (target.webkitRequestPointerLock) {
+ target.webkitRequestPointerLock();
+ } else if (target.msRequestPointerLock) {
+ target.msRequestPointerLock();
+ } else {
+ // document.body is known to accept pointer lock, so use that to differentiate if the user passed a bad element,
+ // or if the whole browser just doesn't support the feature.
+ if (document.body.requestPointerLock || document.body.mozRequestPointerLock || document.body.webkitRequestPointerLock || document.body.msRequestPointerLock) {
+ return -3;
+ } else {
+ return -1;
+ }
+ }
+ return 0;
+ },fillVisibilityChangeEventData:function (eventStruct, e) {
+ var visibilityStates = [ "hidden", "visible", "prerender", "unloaded" ];
+ var visibilityState = visibilityStates.indexOf(document.visibilityState);
+
+ HEAP32[((eventStruct)>>2)]=document.hidden;
+ HEAP32[(((eventStruct)+(4))>>2)]=visibilityState;
+ },registerVisibilityChangeEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
+ if (!JSEvents.visibilityChangeEvent) {
+ JSEvents.visibilityChangeEvent = _malloc( 8 );
+ }
+
+ if (!target) {
+ target = document; // Visibility change events need to be captured from 'document' by default instead of 'window'
+ } else {
+ target = JSEvents.findEventTarget(target);
+ }
+
+ var handlerFunc = function(event) {
+ var e = event || window.event;
+
+ JSEvents.fillVisibilityChangeEventData(JSEvents.visibilityChangeEvent, e);
+
+ var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.visibilityChangeEvent, userData);
+ if (shouldCancel) {
+ e.preventDefault();
+ }
+ };
+
+ var eventHandler = {
+ target: target,
+ allowsDeferredCalls: false,
+ eventTypeString: eventTypeString,
+ callbackfunc: callbackfunc,
+ handlerFunc: handlerFunc,
+ useCapture: useCapture
+ };
+ JSEvents.registerOrRemoveHandler(eventHandler);
+ },registerTouchEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
+ if (!JSEvents.touchEvent) {
+ JSEvents.touchEvent = _malloc( 1684 );
+ }
+
+ target = JSEvents.findEventTarget(target);
+
+ var handlerFunc = function(event) {
+ var e = event || window.event;
+
+ var touches = {};
+ for(var i = 0; i < e.touches.length; ++i) {
+ var touch = e.touches[i];
+ touches[touch.identifier] = touch;
+ }
+ for(var i = 0; i < e.changedTouches.length; ++i) {
+ var touch = e.changedTouches[i];
+ touches[touch.identifier] = touch;
+ touch.changed = true;
+ }
+ for(var i = 0; i < e.targetTouches.length; ++i) {
+ var touch = e.targetTouches[i];
+ touches[touch.identifier].onTarget = true;
+ }
+
+ var ptr = JSEvents.touchEvent;
+ HEAP32[(((ptr)+(4))>>2)]=e.ctrlKey;
+ HEAP32[(((ptr)+(8))>>2)]=e.shiftKey;
+ HEAP32[(((ptr)+(12))>>2)]=e.altKey;
+ HEAP32[(((ptr)+(16))>>2)]=e.metaKey;
+ ptr += 20; // Advance to the start of the touch array.
+ var canvasRect = Module['canvas'] ? Module['canvas'].getBoundingClientRect() : undefined;
+ var targetRect = JSEvents.getBoundingClientRectOrZeros(target);
+ var numTouches = 0;
+ for(var i in touches) {
+ var t = touches[i];
+ HEAP32[((ptr)>>2)]=t.identifier;
+ HEAP32[(((ptr)+(4))>>2)]=t.screenX;
+ HEAP32[(((ptr)+(8))>>2)]=t.screenY;
+ HEAP32[(((ptr)+(12))>>2)]=t.clientX;
+ HEAP32[(((ptr)+(16))>>2)]=t.clientY;
+ HEAP32[(((ptr)+(20))>>2)]=t.pageX;
+ HEAP32[(((ptr)+(24))>>2)]=t.pageY;
+ HEAP32[(((ptr)+(28))>>2)]=t.changed;
+ HEAP32[(((ptr)+(32))>>2)]=t.onTarget;
+ if (canvasRect) {
+ HEAP32[(((ptr)+(44))>>2)]=t.clientX - canvasRect.left;
+ HEAP32[(((ptr)+(48))>>2)]=t.clientY - canvasRect.top;
+ } else {
+ HEAP32[(((ptr)+(44))>>2)]=0;
+ HEAP32[(((ptr)+(48))>>2)]=0;
+ }
+ HEAP32[(((ptr)+(36))>>2)]=t.clientX - targetRect.left;
+ HEAP32[(((ptr)+(40))>>2)]=t.clientY - targetRect.top;
+
+ ptr += 52;
+
+ if (++numTouches >= 32) {
+ break;
+ }
+ }
+ HEAP32[((JSEvents.touchEvent)>>2)]=numTouches;
+
+ var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.touchEvent, userData);
+ if (shouldCancel) {
+ e.preventDefault();
+ }
+ };
+
+ var eventHandler = {
+ target: target,
+ allowsDeferredCalls: false, // XXX Currently disabled, see bug https://bugzilla.mozilla.org/show_bug.cgi?id=966493
+ // Once the above bug is resolved, enable the following condition if possible:
+ // allowsDeferredCalls: eventTypeString == 'touchstart',
+ eventTypeString: eventTypeString,
+ callbackfunc: callbackfunc,
+ handlerFunc: handlerFunc,
+ useCapture: useCapture
+ };
+ JSEvents.registerOrRemoveHandler(eventHandler);
+ },fillGamepadEventData:function (eventStruct, e) {
+ HEAPF64[((eventStruct)>>3)]=e.timestamp;
+ for(var i = 0; i < e.axes.length; ++i) {
+ HEAPF64[(((eventStruct+i*8)+(16))>>3)]=e.axes[i];
+ }
+ for(var i = 0; i < e.buttons.length; ++i) {
+ if (typeof(e.buttons[i]) === 'object') {
+ HEAPF64[(((eventStruct+i*8)+(528))>>3)]=e.buttons[i].value;
+ } else {
+ HEAPF64[(((eventStruct+i*8)+(528))>>3)]=e.buttons[i];
+ }
+ }
+ for(var i = 0; i < e.buttons.length; ++i) {
+ if (typeof(e.buttons[i]) === 'object') {
+ HEAP32[(((eventStruct+i*4)+(1040))>>2)]=e.buttons[i].pressed;
+ } else {
+ HEAP32[(((eventStruct+i*4)+(1040))>>2)]=e.buttons[i] == 1.0;
+ }
+ }
+ HEAP32[(((eventStruct)+(1296))>>2)]=e.connected;
+ HEAP32[(((eventStruct)+(1300))>>2)]=e.index;
+ HEAP32[(((eventStruct)+(8))>>2)]=e.axes.length;
+ HEAP32[(((eventStruct)+(12))>>2)]=e.buttons.length;
+ stringToUTF8(e.id, eventStruct + 1304, 64);
+ stringToUTF8(e.mapping, eventStruct + 1368, 64);
+ },registerGamepadEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
+ if (!JSEvents.gamepadEvent) {
+ JSEvents.gamepadEvent = _malloc( 1432 );
+ }
+
+ var handlerFunc = function(event) {
+ var e = event || window.event;
+
+ JSEvents.fillGamepadEventData(JSEvents.gamepadEvent, e.gamepad);
+
+ var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.gamepadEvent, userData);
+ if (shouldCancel) {
+ e.preventDefault();
+ }
+ };
+
+ var eventHandler = {
+ target: JSEvents.findEventTarget(target),
+ allowsDeferredCalls: true,
+ eventTypeString: eventTypeString,
+ callbackfunc: callbackfunc,
+ handlerFunc: handlerFunc,
+ useCapture: useCapture
+ };
+ JSEvents.registerOrRemoveHandler(eventHandler);
+ },registerBeforeUnloadEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
+ var handlerFunc = function(event) {
+ var e = event || window.event;
+
+ var confirmationMessage = Module['dynCall_iiii'](callbackfunc, eventTypeId, 0, userData);
+
+ if (confirmationMessage) {
+ confirmationMessage = Pointer_stringify(confirmationMessage);
+ }
+ if (confirmationMessage) {
+ e.preventDefault();
+ e.returnValue = confirmationMessage;
+ return confirmationMessage;
+ }
+ };
+
+ var eventHandler = {
+ target: JSEvents.findEventTarget(target),
+ allowsDeferredCalls: false,
+ eventTypeString: eventTypeString,
+ callbackfunc: callbackfunc,
+ handlerFunc: handlerFunc,
+ useCapture: useCapture
+ };
+ JSEvents.registerOrRemoveHandler(eventHandler);
+ },battery:function () { return navigator.battery || navigator.mozBattery || navigator.webkitBattery; },fillBatteryEventData:function (eventStruct, e) {
+ HEAPF64[((eventStruct)>>3)]=e.chargingTime;
+ HEAPF64[(((eventStruct)+(8))>>3)]=e.dischargingTime;
+ HEAPF64[(((eventStruct)+(16))>>3)]=e.level;
+ HEAP32[(((eventStruct)+(24))>>2)]=e.charging;
+ },registerBatteryEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
+ if (!JSEvents.batteryEvent) {
+ JSEvents.batteryEvent = _malloc( 32 );
+ }
+
+ var handlerFunc = function(event) {
+ var e = event || window.event;
+
+ JSEvents.fillBatteryEventData(JSEvents.batteryEvent, JSEvents.battery());
+
+ var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.batteryEvent, userData);
+ if (shouldCancel) {
+ e.preventDefault();
+ }
+ };
+
+ var eventHandler = {
+ target: JSEvents.findEventTarget(target),
+ allowsDeferredCalls: false,
+ eventTypeString: eventTypeString,
+ callbackfunc: callbackfunc,
+ handlerFunc: handlerFunc,
+ useCapture: useCapture
+ };
+ JSEvents.registerOrRemoveHandler(eventHandler);
+ },registerWebGlEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
+ if (!target) {
+ target = Module['canvas'];
+ }
+ var handlerFunc = function(event) {
+ var e = event || window.event;
+
+ var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, 0, userData);
+ if (shouldCancel) {
+ e.preventDefault();
+ }
+ };
+
+ var eventHandler = {
+ target: JSEvents.findEventTarget(target),
+ allowsDeferredCalls: false,
+ eventTypeString: eventTypeString,
+ callbackfunc: callbackfunc,
+ handlerFunc: handlerFunc,
+ useCapture: useCapture
+ };
+ JSEvents.registerOrRemoveHandler(eventHandler);
+ }};function __emscripten_sample_gamepad_data() {
+ // Polling gamepads generates garbage, so don't do it when we know there are no gamepads connected.
+ if (!JSEvents.numGamepadsConnected) return;
+
+ // Produce a new Gamepad API sample if we are ticking a new game frame, or if not using emscripten_set_main_loop() at all to drive animation.
+ if (Browser.mainLoop.currentFrameNumber !== JSEvents.lastGamepadStateFrame || !Browser.mainLoop.currentFrameNumber) {
+ JSEvents.lastGamepadState = navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads ? navigator.webkitGetGamepads : null);
+ JSEvents.lastGamepadStateFrame = Browser.mainLoop.currentFrameNumber;
+ }
+ }function _emscripten_get_gamepad_status(index, gamepadState) {
+ __emscripten_sample_gamepad_data();
+ if (!JSEvents.lastGamepadState) return -1;
+
+ // INVALID_PARAM is returned on a Gamepad index that never was there.
+ if (index < 0 || index >= JSEvents.lastGamepadState.length) return -5;
+
+ // NO_DATA is returned on a Gamepad index that was removed.
+ // For previously disconnected gamepads there should be an empty slot (null/undefined/false) at the index.
+ // This is because gamepads must keep their original position in the array.
+ // For example, removing the first of two gamepads produces [null/undefined/false, gamepad].
+ if (!JSEvents.lastGamepadState[index]) return -7;
+
+ JSEvents.fillGamepadEventData(gamepadState, JSEvents.lastGamepadState[index]);
+ return 0;
+ }
+
+ function _emscripten_glCopyTexImage2D(x0, x1, x2, x3, x4, x5, x6, x7) { GLctx['copyTexImage2D'](x0, x1, x2, x3, x4, x5, x6, x7) }
+
+ function _emscripten_glTexParameterfv(target, pname, params) {
+ var param = HEAPF32[((params)>>2)];
+ GLctx.texParameterf(target, pname, param);
+ }
+
+ function _emscripten_glLinkProgram(program) {
+ GLctx.linkProgram(GL.programs[program]);
+ GL.programInfos[program] = null; // uniforms no longer keep the same names after linking
+ GL.populateUniformTable(program);
+ }
+
+ function _emscripten_glUniform3f(location, v0, v1, v2) {
+ GLctx.uniform3f(GL.uniforms[location], v0, v1, v2);
+ }
+
+ function _emscripten_glGetObjectParameterivARB() {
+ Module['printErr']('missing function: emscripten_glGetObjectParameterivARB'); abort(-1);
+ }
+
+ function _emscripten_glBlendFunc(x0, x1) { GLctx['blendFunc'](x0, x1) }
+
+ function _emscripten_glUniform3i(location, v0, v1, v2) {
+ GLctx.uniform3i(GL.uniforms[location], v0, v1, v2);
+ }
+
+ function _emscripten_glStencilOp(x0, x1, x2) { GLctx['stencilOp'](x0, x1, x2) }
+
+ function _glCreateShader(shaderType) {
+ var id = GL.getNewId(GL.shaders);
+ GL.shaders[id] = GLctx.createShader(shaderType);
+ return id;
+ }
+
+ function _glUniform1i(location, v0) {
+ GLctx.uniform1i(GL.uniforms[location], v0);
+ }
+
+ function _emscripten_glBindAttribLocation(program, index, name) {
+ name = Pointer_stringify(name);
+ GLctx.bindAttribLocation(GL.programs[program], index, name);
+ }
+
+ function _glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data) {
+ GLctx['compressedTexImage2D'](target, level, internalFormat, width, height, border, data ? HEAPU8.subarray((data),(data+imageSize)) : null);
+ }
+
+ function _glDisable(x0) { GLctx['disable'](x0) }
+
+ function _emscripten_glEnableVertexAttribArray(index) {
+ GLctx.enableVertexAttribArray(index);
+ }
+
+
+ Module["_memset"] = _memset;
+
+ function _glfwMakeContextCurrent(winid) {}
+
+ function _emscripten_set_touchcancel_callback(target, userData, useCapture, callbackfunc) {
+ JSEvents.registerTouchEventCallback(target, userData, useCapture, callbackfunc, 25, "touchcancel");
+ return 0;
+ }
+
+ function ___lock() {}
+
+ function _emscripten_glBlendFuncSeparate(x0, x1, x2, x3) { GLctx['blendFuncSeparate'](x0, x1, x2, x3) }
+
+ function _glCullFace(x0) { GLctx['cullFace'](x0) }
+
+ function _emscripten_glGetVertexAttribPointerv(index, pname, pointer) {
+ if (!pointer) {
+ // GLES2 specification does not specify how to behave if pointer is a null pointer. Since calling this function does not make sense
+ // if pointer == null, issue a GL error to notify user about it.
+ GL.recordError(0x0501 /* GL_INVALID_VALUE */);
+ return;
+ }
+ HEAP32[((pointer)>>2)]=GLctx.getVertexAttribOffset(index, pname);
+ }
+
+ function _emscripten_glVertexAttrib3f(x0, x1, x2, x3) { GLctx['vertexAttrib3f'](x0, x1, x2, x3) }
+
+ function _emscripten_glEnable(x0) { GLctx['enable'](x0) }
+
+ function _emscripten_glNormalPointer() {
+ Module['printErr']('missing function: emscripten_glNormalPointer'); abort(-1);
+ }
+
+
+ var _emscripten_GetProcAddress=undefined;
+ Module["_emscripten_GetProcAddress"] = _emscripten_GetProcAddress;
+
+ var EGL={errorCode:12288,defaultDisplayInitialized:false,currentContext:0,currentReadSurface:0,currentDrawSurface:0,stringCache:{},setErrorCode:function (code) {
+ EGL.errorCode = code;
+ },chooseConfig:function (display, attribList, config, config_size, numConfigs) {
+ if (display != 62000 /* Magic ID for Emscripten 'default display' */) {
+ EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */);
+ return 0;
+ }
+ // TODO: read attribList.
+ if ((!config || !config_size) && !numConfigs) {
+ EGL.setErrorCode(0x300C /* EGL_BAD_PARAMETER */);
+ return 0;
+ }
+ if (numConfigs) {
+ HEAP32[((numConfigs)>>2)]=1; // Total number of supported configs: 1.
+ }
+ if (config && config_size > 0) {
+ HEAP32[((config)>>2)]=62002;
+ }
+
+ EGL.setErrorCode(0x3000 /* EGL_SUCCESS */);
+ return 1;
+ }};function _eglGetProcAddress(name_) {
+ return _emscripten_GetProcAddress(name_);
+ }
+
+ function _glDeleteProgram(id) {
+ if (!id) return;
+ var program = GL.programs[id];
+ if (!program) { // glDeleteProgram actually signals an error when deleting a nonexisting object, unlike some other GL delete functions.
+ GL.recordError(0x0501 /* GL_INVALID_VALUE */);
+ return;
+ }
+ GLctx.deleteProgram(program);
+ program.name = 0;
+ GL.programs[id] = null;
+ GL.programInfos[id] = null;
+ }
+
+ function _emscripten_get_pointerlock_status(pointerlockStatus) {
+ if (pointerlockStatus) JSEvents.fillPointerlockChangeEventData(pointerlockStatus);
+ if (!document.body || (!document.body.requestPointerLock && !document.body.mozRequestPointerLock && !document.body.webkitRequestPointerLock && !document.body.msRequestPointerLock)) {
+ return -1;
+ }
+ return 0;
+ }
+
+ function _glAttachShader(program, shader) {
+ GLctx.attachShader(GL.programs[program],
+ GL.shaders[shader]);
+ }
+
+ function _glfwGetPrimaryMonitor() {
+ return 1;
+ }
+
+
+ function emscriptenWebGLGetVertexAttrib(index, pname, params, type) {
+ if (!params) {
+ // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
+ // if params == null, issue a GL error to notify user about it.
+ GL.recordError(0x0501 /* GL_INVALID_VALUE */);
+ return;
+ }
+ var data = GLctx.getVertexAttrib(index, pname);
+ if (pname == 0x889F/*VERTEX_ATTRIB_ARRAY_BUFFER_BINDING*/) {
+ HEAP32[((params)>>2)]=data["name"];
+ } else if (typeof data == 'number' || typeof data == 'boolean') {
+ switch (type) {
+ case 'Integer': HEAP32[((params)>>2)]=data; break;
+ case 'Float': HEAPF32[((params)>>2)]=data; break;
+ case 'FloatToInteger': HEAP32[((params)>>2)]=Math.fround(data); break;
+ default: throw 'internal emscriptenWebGLGetVertexAttrib() error, bad type: ' + type;
+ }
+ } else {
+ for (var i = 0; i < data.length; i++) {
+ switch (type) {
+ case 'Integer': HEAP32[(((params)+(i))>>2)]=data[i]; break;
+ case 'Float': HEAPF32[(((params)+(i))>>2)]=data[i]; break;
+ case 'FloatToInteger': HEAP32[(((params)+(i))>>2)]=Math.fround(data[i]); break;
+ default: throw 'internal emscriptenWebGLGetVertexAttrib() error, bad type: ' + type;
+ }
+ }
+ }
+ }function _emscripten_glGetVertexAttribfv(index, pname, params) {
+ // N.B. This function may only be called if the vertex attribute was specified using the function glVertexAttrib*f(),
+ // otherwise the results are undefined. (GLES3 spec 6.1.12)
+ emscriptenWebGLGetVertexAttrib(index, pname, params, 'Float');
+ }
+
+ function _emscripten_set_touchstart_callback(target, userData, useCapture, callbackfunc) {
+ JSEvents.registerTouchEventCallback(target, userData, useCapture, callbackfunc, 22, "touchstart");
+ return 0;
+ }
+
+ function _emscripten_glDeleteShader(id) {
+ if (!id) return;
+ var shader = GL.shaders[id];
+ if (!shader) { // glDeleteShader actually signals an error when deleting a nonexisting object, unlike some other GL delete functions.
+ GL.recordError(0x0501 /* GL_INVALID_VALUE */);
+ return;
+ }
+ GLctx.deleteShader(shader);
+ GL.shaders[id] = null;
+ }
+
+ function _emscripten_glVertexPointer(){ throw 'Legacy GL function (glVertexPointer) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; }
+
+ function _emscripten_glDeleteBuffers(n, buffers) {
+ for (var i = 0; i < n; i++) {
+ var id = HEAP32[(((buffers)+(i*4))>>2)];
+ var buffer = GL.buffers[id];
+
+ // From spec: "glDeleteBuffers silently ignores 0's and names that do not
+ // correspond to existing buffer objects."
+ if (!buffer) continue;
+
+ GLctx.deleteBuffer(buffer);
+ buffer.name = 0;
+ GL.buffers[id] = null;
+
+ if (id == GL.currArrayBuffer) GL.currArrayBuffer = 0;
+ if (id == GL.currElementArrayBuffer) GL.currElementArrayBuffer = 0;
+ }
+ }
+
+ function _emscripten_glTexParameteriv(target, pname, params) {
+ var param = HEAP32[((params)>>2)];
+ GLctx.texParameteri(target, pname, param);
+ }
+
+ function _glDrawElements(mode, count, type, indices) {
+
+ GLctx.drawElements(mode, count, type, indices);
+
+ }
+
+ function _glfwTerminate() {
+ window.removeEventListener("keydown", GLFW.onKeydown, true);
+ window.removeEventListener("keypress", GLFW.onKeyPress, true);
+ window.removeEventListener("keyup", GLFW.onKeyup, true);
+ Module["canvas"].removeEventListener("mousemove", GLFW.onMousemove, true);
+ Module["canvas"].removeEventListener("mousedown", GLFW.onMouseButtonDown, true);
+ Module["canvas"].removeEventListener("mouseup", GLFW.onMouseButtonUp, true);
+ Module["canvas"].removeEventListener('wheel', GLFW.onMouseWheel, true);
+ Module["canvas"].removeEventListener('mousewheel', GLFW.onMouseWheel, true);
+ Module["canvas"].removeEventListener('mouseenter', GLFW.onMouseenter, true);
+ Module["canvas"].removeEventListener('mouseleave', GLFW.onMouseleave, true);
+ Module["canvas"].width = Module["canvas"].height = 1;
+ GLFW.windows = null;
+ GLFW.active = null;
+ }
+
+ function _emscripten_glUniformMatrix2fv(location, count, transpose, value) {
+
+
+ var view;
+ if (4*count <= GL.MINI_TEMP_BUFFER_SIZE) {
+ // avoid allocation when uploading few enough uniforms
+ view = GL.miniTempBufferViews[4*count-1];
+ for (var i = 0; i < 4*count; i += 4) {
+ view[i] = HEAPF32[(((value)+(4*i))>>2)];
+ view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
+ view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)];
+ view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)];
+ }
+ } else {
+ view = HEAPF32.subarray((value)>>2,(value+count*16)>>2);
+ }
+ GLctx.uniformMatrix2fv(GL.uniforms[location], !!transpose, view);
+ }
+
+ function ___syscall6(which, varargs) {SYSCALLS.varargs = varargs;
+ try {
+ // close
+ var stream = SYSCALLS.getStreamFromFD();
+ FS.close(stream);
+ return 0;
+ } catch (e) {
+ if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+ }
+
+ function _llvm_stacksave() {
+ var self = _llvm_stacksave;
+ if (!self.LLVM_SAVEDSTACKS) {
+ self.LLVM_SAVEDSTACKS = [];
+ }
+ self.LLVM_SAVEDSTACKS.push(Runtime.stackSave());
+ return self.LLVM_SAVEDSTACKS.length-1;
+ }
+
+ function _emscripten_glGetVertexAttribiv(index, pname, params) {
+ // N.B. This function may only be called if the vertex attribute was specified using the function glVertexAttrib*f(),
+ // otherwise the results are undefined. (GLES3 spec 6.1.12)
+ emscriptenWebGLGetVertexAttrib(index, pname, params, 'FloatToInteger');
+ }
+
+ function _emscripten_glUniformMatrix4fv(location, count, transpose, value) {
+
+
+ var view;
+ if (16*count <= GL.MINI_TEMP_BUFFER_SIZE) {
+ // avoid allocation when uploading few enough uniforms
+ view = GL.miniTempBufferViews[16*count-1];
+ for (var i = 0; i < 16*count; i += 16) {
+ view[i] = HEAPF32[(((value)+(4*i))>>2)];
+ view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
+ view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)];
+ view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)];
+ view[i+4] = HEAPF32[(((value)+(4*i+16))>>2)];
+ view[i+5] = HEAPF32[(((value)+(4*i+20))>>2)];
+ view[i+6] = HEAPF32[(((value)+(4*i+24))>>2)];
+ view[i+7] = HEAPF32[(((value)+(4*i+28))>>2)];
+ view[i+8] = HEAPF32[(((value)+(4*i+32))>>2)];
+ view[i+9] = HEAPF32[(((value)+(4*i+36))>>2)];
+ view[i+10] = HEAPF32[(((value)+(4*i+40))>>2)];
+ view[i+11] = HEAPF32[(((value)+(4*i+44))>>2)];
+ view[i+12] = HEAPF32[(((value)+(4*i+48))>>2)];
+ view[i+13] = HEAPF32[(((value)+(4*i+52))>>2)];
+ view[i+14] = HEAPF32[(((value)+(4*i+56))>>2)];
+ view[i+15] = HEAPF32[(((value)+(4*i+60))>>2)];
+ }
+ } else {
+ view = HEAPF32.subarray((value)>>2,(value+count*64)>>2);
+ }
+ GLctx.uniformMatrix4fv(GL.uniforms[location], !!transpose, view);
+ }
+
+ function _emscripten_glDrawArraysInstanced(mode, first, count, primcount) {
+ GLctx['drawArraysInstanced'](mode, first, count, primcount);
+ }
+
+ function _emscripten_glEnableClientState() {
+ Module['printErr']('missing function: emscripten_glEnableClientState'); abort(-1);
+ }
+
+ function _emscripten_glGetPointerv() {
+ Module['printErr']('missing function: emscripten_glGetPointerv'); abort(-1);
+ }
+
+ function ___syscall140(which, varargs) {SYSCALLS.varargs = varargs;
+ try {
+ // llseek
+ var stream = SYSCALLS.getStreamFromFD(), offset_high = SYSCALLS.get(), offset_low = SYSCALLS.get(), result = SYSCALLS.get(), whence = SYSCALLS.get();
+ var offset = offset_low;
+ assert(offset_high === 0);
+ FS.llseek(stream, offset, whence);
+ HEAP32[((result)>>2)]=stream.position;
+ if (stream.getdents && offset === 0 && whence === 0) stream.getdents = null; // reset readdir state
+ return 0;
+ } catch (e) {
+ if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+ }
+
+ function ___syscall146(which, varargs) {SYSCALLS.varargs = varargs;
+ try {
+ // writev
+ // hack to support printf in NO_FILESYSTEM
+ var stream = SYSCALLS.get(), iov = SYSCALLS.get(), iovcnt = SYSCALLS.get();
+ var ret = 0;
+ if (!___syscall146.buffer) {
+ ___syscall146.buffers = [null, [], []]; // 1 => stdout, 2 => stderr
+ ___syscall146.printChar = function(stream, curr) {
+ var buffer = ___syscall146.buffers[stream];
+ assert(buffer);
+ if (curr === 0 || curr === 10) {
+ (stream === 1 ? Module['print'] : Module['printErr'])(UTF8ArrayToString(buffer, 0));
+ buffer.length = 0;
+ } else {
+ buffer.push(curr);
+ }
+ };
+ }
+ for (var i = 0; i < iovcnt; i++) {
+ var ptr = HEAP32[(((iov)+(i*8))>>2)];
+ var len = HEAP32[(((iov)+(i*8 + 4))>>2)];
+ for (var j = 0; j < len; j++) {
+ ___syscall146.printChar(stream, HEAPU8[ptr+j]);
+ }
+ ret += len;
+ }
+ return ret;
+ } catch (e) {
+ if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+ }
+
+ function _emscripten_glUniform1i(location, v0) {
+ GLctx.uniform1i(GL.uniforms[location], v0);
+ }
+
+ function _emscripten_glStencilMask(x0) { GLctx['stencilMask'](x0) }
+
+ function _emscripten_glStencilFuncSeparate(x0, x1, x2, x3) { GLctx['stencilFuncSeparate'](x0, x1, x2, x3) }
+
+
+ Module["_i64Subtract"] = _i64Subtract;
+
+
+ Module["_i64Add"] = _i64Add;
+
+ function _emscripten_set_touchend_callback(target, userData, useCapture, callbackfunc) {
+ JSEvents.registerTouchEventCallback(target, userData, useCapture, callbackfunc, 23, "touchend");
+ return 0;
+ }
+
+ function _glUseProgram(program) {
+ GLctx.useProgram(program ? GL.programs[program] : null);
+ }
+
+ function _emscripten_glDisableVertexAttribArray(index) {
+ GLctx.disableVertexAttribArray(index);
+ }
+
+ function _emscripten_glVertexAttrib1f(x0, x1) { GLctx['vertexAttrib1f'](x0, x1) }
+
+ function _emscripten_glFinish() { GLctx['finish']() }
+
+ function _glDrawArrays(mode, first, count) {
+
+ GLctx.drawArrays(mode, first, count);
+
+ }
+
+ function _emscripten_glDepthFunc(x0) { GLctx['depthFunc'](x0) }
+
+ function _emscripten_get_num_gamepads() {
+ // Polling gamepads generates garbage, so don't do it when we know there are no gamepads connected.
+ if (!JSEvents.numGamepadsConnected) return 0;
+
+ __emscripten_sample_gamepad_data();
+ if (!JSEvents.lastGamepadState) return -1;
+ return JSEvents.lastGamepadState.length;
+ }
+
+ function _emscripten_glUniform4iv(location, count, value) {
+
+
+ GLctx.uniform4iv(GL.uniforms[location], HEAP32.subarray((value)>>2,(value+count*16)>>2));
+ }
+
+ function _glClear(x0) { GLctx['clear'](x0) }
+
+ function _emscripten_glLoadIdentity(){ throw 'Legacy GL function (glLoadIdentity) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; }
+
+ function _emscripten_glUniform3fv(location, count, value) {
+
+
+ var view;
+ if (3*count <= GL.MINI_TEMP_BUFFER_SIZE) {
+ // avoid allocation when uploading few enough uniforms
+ view = GL.miniTempBufferViews[3*count-1];
+ for (var i = 0; i < 3*count; i += 3) {
+ view[i] = HEAPF32[(((value)+(4*i))>>2)];
+ view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
+ view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)];
+ }
+ } else {
+ view = HEAPF32.subarray((value)>>2,(value+count*12)>>2);
+ }
+ GLctx.uniform3fv(GL.uniforms[location], view);
+ }
+
+ function _emscripten_glIsTexture(texture) {
+ var texture = GL.textures[texture];
+ if (!texture) return 0;
+ return GLctx.isTexture(texture);
+ }
+
+ function _glEnableVertexAttribArray(index) {
+ GLctx.enableVertexAttribArray(index);
+ }
+
+ function _emscripten_glAttachShader(program, shader) {
+ GLctx.attachShader(GL.programs[program],
+ GL.shaders[shader]);
+ }
+
+ function _glUniform4f(location, v0, v1, v2, v3) {
+ GLctx.uniform4f(GL.uniforms[location], v0, v1, v2, v3);
+ }
+
+ function _emscripten_request_pointerlock(target, deferUntilInEventHandler) {
+ if (!target) target = '#canvas';
+ target = JSEvents.findEventTarget(target);
+ if (!target) return -4;
+ if (!target.requestPointerLock && !target.mozRequestPointerLock && !target.webkitRequestPointerLock && !target.msRequestPointerLock) {
+ return -1;
+ }
+
+ var canPerformRequests = JSEvents.canPerformEventHandlerRequests();
+
+ // Queue this function call if we're not currently in an event handler and the user saw it appropriate to do so.
+ if (!canPerformRequests) {
+ if (deferUntilInEventHandler) {
+ JSEvents.deferCall(JSEvents.requestPointerLock, 2 /* priority below fullscreen */, [target]);
+ return 1;
+ } else {
+ return -2;
+ }
+ }
+
+ return JSEvents.requestPointerLock(target);
+ }
+
+ function _emscripten_glVertexAttrib2f(x0, x1, x2) { GLctx['vertexAttrib2f'](x0, x1, x2) }
+
+ function _glfwCreateWindow(width, height, title, monitor, share) {
+ return GLFW.createWindow(width, height, title, monitor, share);
+ }
+
+ function _glfwDefaultWindowHints() {
+ GLFW.hints = GLFW.defaultHints;
+ }
+
+ function _emscripten_glClearStencil(x0) { GLctx['clearStencil'](x0) }
+
+ function _emscripten_glDetachShader(program, shader) {
+ GLctx.detachShader(GL.programs[program],
+ GL.shaders[shader]);
+ }
+
+ function _emscripten_glDeleteVertexArrays(n, vaos) {
+ for (var i = 0; i < n; i++) {
+ var id = HEAP32[(((vaos)+(i*4))>>2)];
+ GLctx['deleteVertexArray'](GL.vaos[id]);
+ GL.vaos[id] = null;
+ }
+ }
+
+ function _glfwInit() {
+ if (GLFW.windows) return 1; // GL_TRUE
+
+ GLFW.initialTime = GLFW.getTime();
+ GLFW.hints = GLFW.defaultHints;
+ GLFW.windows = new Array()
+ GLFW.active = null;
+
+ window.addEventListener("keydown", GLFW.onKeydown, true);
+ window.addEventListener("keypress", GLFW.onKeyPress, true);
+ window.addEventListener("keyup", GLFW.onKeyup, true);
+ Module["canvas"].addEventListener("mousemove", GLFW.onMousemove, true);
+ Module["canvas"].addEventListener("mousedown", GLFW.onMouseButtonDown, true);
+ Module["canvas"].addEventListener("mouseup", GLFW.onMouseButtonUp, true);
+ Module["canvas"].addEventListener('wheel', GLFW.onMouseWheel, true);
+ Module["canvas"].addEventListener('mousewheel', GLFW.onMouseWheel, true);
+ Module["canvas"].addEventListener('mouseenter', GLFW.onMouseenter, true);
+ Module["canvas"].addEventListener('mouseleave', GLFW.onMouseleave, true);
+
+ Browser.resizeListeners.push(function(width, height) {
+ GLFW.onCanvasResize(width, height);
+ });
+ return 1; // GL_TRUE
+ }
+
+ function _emscripten_glGetTexParameteriv(target, pname, params) {
+ if (!params) {
+ // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
+ // if p == null, issue a GL error to notify user about it.
+ GL.recordError(0x0501 /* GL_INVALID_VALUE */);
+ return;
+ }
+ HEAP32[((params)>>2)]=GLctx.getTexParameter(target, pname);
+ }
+
+ function _glfwSwapBuffers(winid) {
+ GLFW.swapBuffers(winid);
+ }
+
+ function _emscripten_glGenerateMipmap(x0) { GLctx['generateMipmap'](x0) }
+
+ function _emscripten_glCullFace(x0) { GLctx['cullFace'](x0) }
+
+ function _emscripten_glUniform4f(location, v0, v1, v2, v3) {
+ GLctx.uniform4f(GL.uniforms[location], v0, v1, v2, v3);
+ }
+
+ function _glDisableVertexAttribArray(index) {
+ GLctx.disableVertexAttribArray(index);
+ }
+
+ function _emscripten_glUseProgram(program) {
+ GLctx.useProgram(program ? GL.programs[program] : null);
+ }
+
+ function _emscripten_glHint(x0, x1) { GLctx['hint'](x0, x1) }
+
+ function _emscripten_glUniform2fv(location, count, value) {
+
+
+ var view;
+ if (2*count <= GL.MINI_TEMP_BUFFER_SIZE) {
+ // avoid allocation when uploading few enough uniforms
+ view = GL.miniTempBufferViews[2*count-1];
+ for (var i = 0; i < 2*count; i += 2) {
+ view[i] = HEAPF32[(((value)+(4*i))>>2)];
+ view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
+ }
+ } else {
+ view = HEAPF32.subarray((value)>>2,(value+count*8)>>2);
+ }
+ GLctx.uniform2fv(GL.uniforms[location], view);
+ }
+
+ function _glfwSwapInterval(interval) {
+ interval = Math.abs(interval); // GLFW uses negative values to enable GLX_EXT_swap_control_tear, which we don't have, so just treat negative and positive the same.
+ if (interval == 0) _emscripten_set_main_loop_timing(0/*EM_TIMING_SETTIMEOUT*/, 0);
+ else _emscripten_set_main_loop_timing(1/*EM_TIMING_RAF*/, interval);
+ }
+
+ function _glGetShaderInfoLog(shader, maxLength, length, infoLog) {
+ var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
+ if (log === null) log = '(unknown error)';
+ if (maxLength > 0 && infoLog) {
+ var numBytesWrittenExclNull = stringToUTF8(log, infoLog, maxLength);
+ if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull;
+ } else {
+ if (length) HEAP32[((length)>>2)]=0;
+ }
+ }
+
+ function _emscripten_glMatrixMode(){ throw 'Legacy GL function (glMatrixMode) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; }
+
+ function _abort() {
+ Module['abort']();
+ }
+
+ function _emscripten_glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer) {
+ GLctx.framebufferRenderbuffer(target, attachment, renderbuffertarget,
+ GL.renderbuffers[renderbuffer]);
+ }
+
+ function _emscripten_glDeleteFramebuffers(n, framebuffers) {
+ for (var i = 0; i < n; ++i) {
+ var id = HEAP32[(((framebuffers)+(i*4))>>2)];
+ var framebuffer = GL.framebuffers[id];
+ if (!framebuffer) continue; // GL spec: "glDeleteFramebuffers silently ignores 0s and names that do not correspond to existing framebuffer objects".
+ GLctx.deleteFramebuffer(framebuffer);
+ framebuffer.name = 0;
+ GL.framebuffers[id] = null;
+ }
+ }
+
+ function _emscripten_glIsBuffer(buffer) {
+ var b = GL.buffers[buffer];
+ if (!b) return 0;
+ return GLctx.isBuffer(b);
+ }
+
+ function _emscripten_glUniform2iv(location, count, value) {
+
+
+ GLctx.uniform2iv(GL.uniforms[location], HEAP32.subarray((value)>>2,(value+count*8)>>2));
+ }
+
+ function _emscripten_glVertexAttrib1fv(index, v) {
+
+ GLctx.vertexAttrib1f(index, HEAPF32[v>>2]);
+ }
+
+ function _glEnable(x0) { GLctx['enable'](x0) }
+
+
+
+ function emscriptenWebGLComputeImageSize(width, height, sizePerPixel, alignment) {
+ function roundedToNextMultipleOf(x, y) {
+ return Math.floor((x + y - 1) / y) * y
+ }
+ var plainRowSize = width * sizePerPixel;
+ var alignedRowSize = roundedToNextMultipleOf(plainRowSize, alignment);
+ return (height <= 0) ? 0 :
+ ((height - 1) * alignedRowSize + plainRowSize);
+ }function emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) {
+ var sizePerPixel;
+ var numChannels;
+ switch(format) {
+ case 0x1906 /* GL_ALPHA */:
+ case 0x1909 /* GL_LUMINANCE */:
+ case 0x1902 /* GL_DEPTH_COMPONENT */:
+ numChannels = 1;
+ break;
+ case 0x190A /* GL_LUMINANCE_ALPHA */:
+ numChannels = 2;
+ break;
+ case 0x1907 /* GL_RGB */:
+ case 0x8C40 /* GL_SRGB_EXT */:
+ numChannels = 3;
+ break;
+ case 0x1908 /* GL_RGBA */:
+ case 0x8C42 /* GL_SRGB_ALPHA_EXT */:
+ numChannels = 4;
+ break;
+ default:
+ GL.recordError(0x0500); // GL_INVALID_ENUM
+ return null;
+ }
+ switch (type) {
+ case 0x1401 /* GL_UNSIGNED_BYTE */:
+ sizePerPixel = numChannels*1;
+ break;
+ case 0x1403 /* GL_UNSIGNED_SHORT */:
+ case 0x8D61 /* GL_HALF_FLOAT_OES */:
+ sizePerPixel = numChannels*2;
+ break;
+ case 0x1405 /* GL_UNSIGNED_INT */:
+ case 0x1406 /* GL_FLOAT */:
+ sizePerPixel = numChannels*4;
+ break;
+ case 0x84FA /* GL_UNSIGNED_INT_24_8_WEBGL/GL_UNSIGNED_INT_24_8 */:
+ sizePerPixel = 4;
+ break;
+ case 0x8363 /* GL_UNSIGNED_SHORT_5_6_5 */:
+ case 0x8033 /* GL_UNSIGNED_SHORT_4_4_4_4 */:
+ case 0x8034 /* GL_UNSIGNED_SHORT_5_5_5_1 */:
+ sizePerPixel = 2;
+ break;
+ default:
+ GL.recordError(0x0500); // GL_INVALID_ENUM
+ return null;
+ }
+ var bytes = emscriptenWebGLComputeImageSize(width, height, sizePerPixel, GL.unpackAlignment);
+ switch(type) {
+ case 0x1401 /* GL_UNSIGNED_BYTE */:
+ return HEAPU8.subarray((pixels),(pixels+bytes));
+ case 0x1406 /* GL_FLOAT */:
+ return HEAPF32.subarray((pixels)>>2,(pixels+bytes)>>2);
+ case 0x1405 /* GL_UNSIGNED_INT */:
+ case 0x84FA /* GL_UNSIGNED_INT_24_8_WEBGL/GL_UNSIGNED_INT_24_8 */:
+ return HEAPU32.subarray((pixels)>>2,(pixels+bytes)>>2);
+ case 0x1403 /* GL_UNSIGNED_SHORT */:
+ case 0x8363 /* GL_UNSIGNED_SHORT_5_6_5 */:
+ case 0x8033 /* GL_UNSIGNED_SHORT_4_4_4_4 */:
+ case 0x8034 /* GL_UNSIGNED_SHORT_5_5_5_1 */:
+ case 0x8D61 /* GL_HALF_FLOAT_OES */:
+ return HEAPU16.subarray((pixels)>>1,(pixels+bytes)>>1);
+ default:
+ GL.recordError(0x0500); // GL_INVALID_ENUM
+ return null;
+ }
+ }function _emscripten_glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels) {
+ var pixelData = null;
+ if (pixels) pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0);
+ GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData);
+ }
+
+ function _emscripten_glPolygonOffset(x0, x1) { GLctx['polygonOffset'](x0, x1) }
+
+ var _emscripten_asm_const_int=true;
+
+ function _emscripten_glUniform2f(location, v0, v1) {
+ GLctx.uniform2f(GL.uniforms[location], v0, v1);
+ }
+
+ function _glGetAttribLocation(program, name) {
+ program = GL.programs[program];
+ name = Pointer_stringify(name);
+ return GLctx.getAttribLocation(program, name);
+ }
+
+ function _glfwWindowHint(target, hint) {
+ GLFW.hints[target] = hint;
+ }
+
+ function _emscripten_glUniform2i(location, v0, v1) {
+ GLctx.uniform2i(GL.uniforms[location], v0, v1);
+ }
+
+ function _glBlendFunc(x0, x1) { GLctx['blendFunc'](x0, x1) }
+
+ function _glCreateProgram() {
+ var id = GL.getNewId(GL.programs);
+ var program = GLctx.createProgram();
+ program.name = id;
+ GL.programs[id] = program;
+ return id;
+ }
+
+ function _emscripten_glDeleteRenderbuffers(n, renderbuffers) {
+ for (var i = 0; i < n; i++) {
+ var id = HEAP32[(((renderbuffers)+(i*4))>>2)];
+ var renderbuffer = GL.renderbuffers[id];
+ if (!renderbuffer) continue; // GL spec: "glDeleteRenderbuffers silently ignores 0s and names that do not correspond to existing renderbuffer objects".
+ GLctx.deleteRenderbuffer(renderbuffer);
+ renderbuffer.name = 0;
+ GL.renderbuffers[id] = null;
+ }
+ }
+
+ function _emscripten_glGetBufferParameteriv(target, value, data) {
+ if (!data) {
+ // GLES2 specification does not specify how to behave if data is a null pointer. Since calling this function does not make sense
+ // if data == null, issue a GL error to notify user about it.
+ GL.recordError(0x0501 /* GL_INVALID_VALUE */);
+ return;
+ }
+ HEAP32[((data)>>2)]=GLctx.getBufferParameter(target, value);
+ }
+
+
+ function emscriptenWebGLGetUniform(program, location, params, type) {
+ if (!params) {
+ // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
+ // if params == null, issue a GL error to notify user about it.
+ GL.recordError(0x0501 /* GL_INVALID_VALUE */);
+ return;
+ }
+ var data = GLctx.getUniform(GL.programs[program], GL.uniforms[location]);
+ if (typeof data == 'number' || typeof data == 'boolean') {
+ switch (type) {
+ case 'Integer': HEAP32[((params)>>2)]=data; break;
+ case 'Float': HEAPF32[((params)>>2)]=data; break;
+ default: throw 'internal emscriptenWebGLGetUniform() error, bad type: ' + type;
+ }
+ } else {
+ for (var i = 0; i < data.length; i++) {
+ switch (type) {
+ case 'Integer': HEAP32[(((params)+(i))>>2)]=data[i]; break;
+ case 'Float': HEAPF32[(((params)+(i))>>2)]=data[i]; break;
+ default: throw 'internal emscriptenWebGLGetUniform() error, bad type: ' + type;
+ }
+ }
+ }
+ }function _emscripten_glGetUniformiv(program, location, params) {
+ emscriptenWebGLGetUniform(program, location, params, 'Integer');
+ }
+
+ function _emscripten_glDepthMask(flag) {
+ GLctx.depthMask(!!flag);
+ }
+
+
+ function _emscripten_glDepthRangef(x0, x1) { GLctx['depthRange'](x0, x1) }
+
+ function _emscripten_glDepthRange(x0, x1) { GLctx['depthRange'](x0, x1) }
+
+ function _emscripten_set_fullscreenchange_callback(target, userData, useCapture, callbackfunc) {
+ if (typeof JSEvents.fullscreenEnabled() === 'undefined') return -1;
+ if (!target) target = document;
+ else {
+ target = JSEvents.findEventTarget(target);
+ if (!target) return -4;
+ }
+ JSEvents.registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "fullscreenchange");
+ JSEvents.registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "mozfullscreenchange");
+ JSEvents.registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "webkitfullscreenchange");
+ JSEvents.registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "msfullscreenchange");
+ return 0;
+ }
+
+ function _emscripten_glGetShaderPrecisionFormat(shaderType, precisionType, range, precision) {
+ var result = GLctx.getShaderPrecisionFormat(shaderType, precisionType);
+ HEAP32[((range)>>2)]=result.rangeMin;
+ HEAP32[(((range)+(4))>>2)]=result.rangeMax;
+ HEAP32[((precision)>>2)]=result.precision;
+ }
+
+ function _emscripten_glUniform1fv(location, count, value) {
+
+
+ var view;
+ if (count <= GL.MINI_TEMP_BUFFER_SIZE) {
+ // avoid allocation when uploading few enough uniforms
+ view = GL.miniTempBufferViews[count-1];
+ for (var i = 0; i < count; ++i) {
+ view[i] = HEAPF32[(((value)+(4*i))>>2)];
+ }
+ } else {
+ view = HEAPF32.subarray((value)>>2,(value+count*4)>>2);
+ }
+ GLctx.uniform1fv(GL.uniforms[location], view);
+ }
+
+ function _glDeleteBuffers(n, buffers) {
+ for (var i = 0; i < n; i++) {
+ var id = HEAP32[(((buffers)+(i*4))>>2)];
+ var buffer = GL.buffers[id];
+
+ // From spec: "glDeleteBuffers silently ignores 0's and names that do not
+ // correspond to existing buffer objects."
+ if (!buffer) continue;
+
+ GLctx.deleteBuffer(buffer);
+ buffer.name = 0;
+ GL.buffers[id] = null;
+
+ if (id == GL.currArrayBuffer) GL.currArrayBuffer = 0;
+ if (id == GL.currElementArrayBuffer) GL.currElementArrayBuffer = 0;
+ }
+ }
+
+ function _emscripten_set_gamepaddisconnected_callback(userData, useCapture, callbackfunc) {
+ if (!navigator.getGamepads && !navigator.webkitGetGamepads) return -1;
+ JSEvents.registerGamepadEventCallback(window, userData, useCapture, callbackfunc, 27, "gamepaddisconnected");
+ return 0;
+ }
+
+ function _emscripten_glBindProgramARB() {
+ Module['printErr']('missing function: emscripten_glBindProgramARB'); abort(-1);
+ }
+
+ function _emscripten_glBindTexture(target, texture) {
+ GLctx.bindTexture(target, texture ? GL.textures[texture] : null);
+ }
+
+ function _emscripten_glCheckFramebufferStatus(x0) { return GLctx['checkFramebufferStatus'](x0) }
+
+ function _emscripten_glDeleteProgram(id) {
+ if (!id) return;
+ var program = GL.programs[id];
+ if (!program) { // glDeleteProgram actually signals an error when deleting a nonexisting object, unlike some other GL delete functions.
+ GL.recordError(0x0501 /* GL_INVALID_VALUE */);
+ return;
+ }
+ GLctx.deleteProgram(program);
+ program.name = 0;
+ GL.programs[id] = null;
+ GL.programInfos[id] = null;
+ }
+
+ function _emscripten_glDisable(x0) { GLctx['disable'](x0) }
+
+ function _emscripten_glVertexAttrib3fv(index, v) {
+
+ GLctx.vertexAttrib3f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2]);
+ }
+
+ function _glClearColor(x0, x1, x2, x3) { GLctx['clearColor'](x0, x1, x2, x3) }
+
+ function _emscripten_glGetActiveAttrib(program, index, bufSize, length, size, type, name) {
+ program = GL.programs[program];
+ var info = GLctx.getActiveAttrib(program, index);
+ if (!info) return; // If an error occurs, nothing will be written to length, size and type and name.
+
+ if (bufSize > 0 && name) {
+ var numBytesWrittenExclNull = stringToUTF8(info.name, name, bufSize);
+ if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull;
+ } else {
+ if (length) HEAP32[((length)>>2)]=0;
+ }
+
+ if (size) HEAP32[((size)>>2)]=info.size;
+ if (type) HEAP32[((type)>>2)]=info.type;
+ }
+
+ function _emscripten_glIsFramebuffer(framebuffer) {
+ var fb = GL.framebuffers[framebuffer];
+ if (!fb) return 0;
+ return GLctx.isFramebuffer(fb);
+ }
+
+ function _emscripten_glLineWidth(x0) { GLctx['lineWidth'](x0) }
+
+ function _glfwGetCursorPos(winid, x, y) {
+ GLFW.getCursorPos(winid, x, y);
+ }
+
+ function _emscripten_glGetString(name_) {
+ if (GL.stringCache[name_]) return GL.stringCache[name_];
+ var ret;
+ switch(name_) {
+ case 0x1F00 /* GL_VENDOR */:
+ case 0x1F01 /* GL_RENDERER */:
+ case 0x9245 /* UNMASKED_VENDOR_WEBGL */:
+ case 0x9246 /* UNMASKED_RENDERER_WEBGL */:
+ ret = allocate(intArrayFromString(GLctx.getParameter(name_)), 'i8', ALLOC_NORMAL);
+ break;
+ case 0x1F02 /* GL_VERSION */:
+ var glVersion = GLctx.getParameter(GLctx.VERSION);
+ // return GLES version string corresponding to the version of the WebGL context
+ {
+ glVersion = 'OpenGL ES 2.0 (' + glVersion + ')';
+ }
+ ret = allocate(intArrayFromString(glVersion), 'i8', ALLOC_NORMAL);
+ break;
+ case 0x1F03 /* GL_EXTENSIONS */:
+ var exts = GLctx.getSupportedExtensions();
+ var gl_exts = [];
+ for (var i = 0; i < exts.length; ++i) {
+ gl_exts.push(exts[i]);
+ gl_exts.push("GL_" + exts[i]);
+ }
+ ret = allocate(intArrayFromString(gl_exts.join(' ')), 'i8', ALLOC_NORMAL);
+ break;
+ case 0x8B8C /* GL_SHADING_LANGUAGE_VERSION */:
+ var glslVersion = GLctx.getParameter(GLctx.SHADING_LANGUAGE_VERSION);
+ // extract the version number 'N.M' from the string 'WebGL GLSL ES N.M ...'
+ var ver_re = /^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/;
+ var ver_num = glslVersion.match(ver_re);
+ if (ver_num !== null) {
+ if (ver_num[1].length == 3) ver_num[1] = ver_num[1] + '0'; // ensure minor version has 2 digits
+ glslVersion = 'OpenGL ES GLSL ES ' + ver_num[1] + ' (' + glslVersion + ')';
+ }
+ ret = allocate(intArrayFromString(glslVersion), 'i8', ALLOC_NORMAL);
+ break;
+ default:
+ GL.recordError(0x0500/*GL_INVALID_ENUM*/);
+ return 0;
+ }
+ GL.stringCache[name_] = ret;
+ return ret;
+ }
+
+ function _emscripten_glGetAttribLocation(program, name) {
+ program = GL.programs[program];
+ name = Pointer_stringify(name);
+ return GLctx.getAttribLocation(program, name);
+ }
+
+ function _emscripten_glRotatef() {
+ Module['printErr']('missing function: emscripten_glRotatef'); abort(-1);
+ }
+
+
+ function emscriptenWebGLGet(name_, p, type) {
+ // Guard against user passing a null pointer.
+ // Note that GLES2 spec does not say anything about how passing a null pointer should be treated.
+ // Testing on desktop core GL 3, the application crashes on glGetIntegerv to a null pointer, but
+ // better to report an error instead of doing anything random.
+ if (!p) {
+ GL.recordError(0x0501 /* GL_INVALID_VALUE */);
+ return;
+ }
+ var ret = undefined;
+ switch(name_) { // Handle a few trivial GLES values
+ case 0x8DFA: // GL_SHADER_COMPILER
+ ret = 1;
+ break;
+ case 0x8DF8: // GL_SHADER_BINARY_FORMATS
+ if (type !== 'Integer' && type !== 'Integer64') {
+ GL.recordError(0x0500); // GL_INVALID_ENUM
+ }
+ return; // Do not write anything to the out pointer, since no binary formats are supported.
+ case 0x8DF9: // GL_NUM_SHADER_BINARY_FORMATS
+ ret = 0;
+ break;
+ case 0x86A2: // GL_NUM_COMPRESSED_TEXTURE_FORMATS
+ // WebGL doesn't have GL_NUM_COMPRESSED_TEXTURE_FORMATS (it's obsolete since GL_COMPRESSED_TEXTURE_FORMATS returns a JS array that can be queried for length),
+ // so implement it ourselves to allow C++ GLES2 code get the length.
+ var formats = GLctx.getParameter(0x86A3 /*GL_COMPRESSED_TEXTURE_FORMATS*/);
+ ret = formats.length;
+ break;
+ }
+
+ if (ret === undefined) {
+ var result = GLctx.getParameter(name_);
+ switch (typeof(result)) {
+ case "number":
+ ret = result;
+ break;
+ case "boolean":
+ ret = result ? 1 : 0;
+ break;
+ case "string":
+ GL.recordError(0x0500); // GL_INVALID_ENUM
+ return;
+ case "object":
+ if (result === null) {
+ // null is a valid result for some (e.g., which buffer is bound - perhaps nothing is bound), but otherwise
+ // can mean an invalid name_, which we need to report as an error
+ switch(name_) {
+ case 0x8894: // ARRAY_BUFFER_BINDING
+ case 0x8B8D: // CURRENT_PROGRAM
+ case 0x8895: // ELEMENT_ARRAY_BUFFER_BINDING
+ case 0x8CA6: // FRAMEBUFFER_BINDING
+ case 0x8CA7: // RENDERBUFFER_BINDING
+ case 0x8069: // TEXTURE_BINDING_2D
+ case 0x8514: { // TEXTURE_BINDING_CUBE_MAP
+ ret = 0;
+ break;
+ }
+ default: {
+ GL.recordError(0x0500); // GL_INVALID_ENUM
+ return;
+ }
+ }
+ } else if (result instanceof Float32Array ||
+ result instanceof Uint32Array ||
+ result instanceof Int32Array ||
+ result instanceof Array) {
+ for (var i = 0; i < result.length; ++i) {
+ switch (type) {
+ case 'Integer': HEAP32[(((p)+(i*4))>>2)]=result[i]; break;
+ case 'Float': HEAPF32[(((p)+(i*4))>>2)]=result[i]; break;
+ case 'Boolean': HEAP8[(((p)+(i))>>0)]=result[i] ? 1 : 0; break;
+ default: throw 'internal glGet error, bad type: ' + type;
+ }
+ }
+ return;
+ } else if (result instanceof WebGLBuffer ||
+ result instanceof WebGLProgram ||
+ result instanceof WebGLFramebuffer ||
+ result instanceof WebGLRenderbuffer ||
+ result instanceof WebGLTexture) {
+ ret = result.name | 0;
+ } else {
+ GL.recordError(0x0500); // GL_INVALID_ENUM
+ return;
+ }
+ break;
+ default:
+ GL.recordError(0x0500); // GL_INVALID_ENUM
+ return;
+ }
+ }
+
+ switch (type) {
+ case 'Integer64': (tempI64 = [ret>>>0,(tempDouble=ret,(+(Math_abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math_min((+(Math_floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math_ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[((p)>>2)]=tempI64[0],HEAP32[(((p)+(4))>>2)]=tempI64[1]); break;
+ case 'Integer': HEAP32[((p)>>2)]=ret; break;
+ case 'Float': HEAPF32[((p)>>2)]=ret; break;
+ case 'Boolean': HEAP8[((p)>>0)]=ret ? 1 : 0; break;
+ default: throw 'internal glGet error, bad type: ' + type;
+ }
+ }function _emscripten_glGetIntegerv(name_, p) {
+ emscriptenWebGLGet(name_, p, 'Integer');
+ }
+
+ function _emscripten_glGetFramebufferAttachmentParameteriv(target, attachment, pname, params) {
+ var result = GLctx.getFramebufferAttachmentParameter(target, attachment, pname);
+ HEAP32[((params)>>2)]=result;
+ }
+
+ function _llvm_stackrestore(p) {
+ var self = _llvm_stacksave;
+ var ret = self.LLVM_SAVEDSTACKS[p];
+ self.LLVM_SAVEDSTACKS.splice(p, 1);
+ Runtime.stackRestore(ret);
+ }
+
+ function _glfwSetWindowShouldClose(winid, value) {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return;
+ win.shouldClose = value;
+ }
+
+ function _emscripten_glClientActiveTexture() {
+ Module['printErr']('missing function: emscripten_glClientActiveTexture'); abort(-1);
+ }
+
+ function _glGenBuffers(n, buffers) {
+ for (var i = 0; i < n; i++) {
+ var buffer = GLctx.createBuffer();
+ if (!buffer) {
+ GL.recordError(0x0502 /* GL_INVALID_OPERATION */);
+ while(i < n) HEAP32[(((buffers)+(i++*4))>>2)]=0;
+ return;
+ }
+ var id = GL.getNewId(GL.buffers);
+ buffer.name = id;
+ GL.buffers[id] = buffer;
+ HEAP32[(((buffers)+(i*4))>>2)]=id;
+ }
+ }
+
+
+ function _emscripten_memcpy_big(dest, src, num) {
+ HEAPU8.set(HEAPU8.subarray(src, src+num), dest);
+ return dest;
+ }
+ Module["_memcpy"] = _memcpy;
+
+ function _emscripten_glGetShaderInfoLog(shader, maxLength, length, infoLog) {
+ var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
+ if (log === null) log = '(unknown error)';
+ if (maxLength > 0 && infoLog) {
+ var numBytesWrittenExclNull = stringToUTF8(log, infoLog, maxLength);
+ if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull;
+ } else {
+ if (length) HEAP32[((length)>>2)]=0;
+ }
+ }
+
+ function _glfwGetTime() {
+ return GLFW.getTime() - GLFW.initialTime;
+ }
+
+ function _emscripten_glGetRenderbufferParameteriv(target, pname, params) {
+ if (!params) {
+ // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
+ // if params == null, issue a GL error to notify user about it.
+ GL.recordError(0x0501 /* GL_INVALID_VALUE */);
+ return;
+ }
+ HEAP32[((params)>>2)]=GLctx.getRenderbufferParameter(target, pname);
+ }
+
+ function _emscripten_glStencilOpSeparate(x0, x1, x2, x3) { GLctx['stencilOpSeparate'](x0, x1, x2, x3) }
+
+ function _emscripten_glReadPixels(x, y, width, height, format, type, pixels) {
+ var pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, format);
+ if (!pixelData) {
+ GL.recordError(0x0500/*GL_INVALID_ENUM*/);
+ return;
+ }
+ GLctx.readPixels(x, y, width, height, format, type, pixelData);
+ }
+
+ function _emscripten_glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data) {
+ GLctx['compressedTexSubImage2D'](target, level, xoffset, yoffset, width, height, format, data ? HEAPU8.subarray((data),(data+imageSize)) : null);
+ }
+
+ function _emscripten_glGetError() {
+ // First return any GL error generated by the emscripten library_gl.js interop layer.
+ if (GL.lastError) {
+ var error = GL.lastError;
+ GL.lastError = 0/*GL_NO_ERROR*/;
+ return error;
+ } else { // If there were none, return the GL error from the browser GL context.
+ return GLctx.getError();
+ }
+ }
+
+ function _emscripten_glFramebufferTexture2D(target, attachment, textarget, texture, level) {
+ GLctx.framebufferTexture2D(target, attachment, textarget,
+ GL.textures[texture], level);
+ }
+
+ function _emscripten_glIsEnabled(x0) { return GLctx['isEnabled'](x0) }
+
+ function _glClearDepthf(x0) { GLctx['clearDepth'](x0) }
+
+
+ Module["_memmove"] = _memmove;
+
+ function _glGenTextures(n, textures) {
+ for (var i = 0; i < n; i++) {
+ var texture = GLctx.createTexture();
+ if (!texture) {
+ GL.recordError(0x0502 /* GL_INVALID_OPERATION */); // GLES + EGL specs don't specify what should happen here, so best to issue an error and create IDs with 0.
+ while(i < n) HEAP32[(((textures)+(i++*4))>>2)]=0;
+ return;
+ }
+ var id = GL.getNewId(GL.textures);
+ texture.name = id;
+ GL.textures[id] = texture;
+ HEAP32[(((textures)+(i*4))>>2)]=id;
+ }
+ }
+
+ function _emscripten_glVertexAttrib4f(x0, x1, x2, x3, x4) { GLctx['vertexAttrib4f'](x0, x1, x2, x3, x4) }
+
+ function _glDepthFunc(x0) { GLctx['depthFunc'](x0) }
+
+
+
+ var cttz_i8 = allocate([8,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,5,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,6,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,5,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,7,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,5,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,6,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,5,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0], "i8", ALLOC_STATIC);
+ Module["_llvm_cttz_i32"] = _llvm_cttz_i32;
+ Module["___udivmoddi4"] = ___udivmoddi4;
+ Module["___uremdi3"] = ___uremdi3;
+
+ function _emscripten_glClearDepthf(x0) { GLctx['clearDepth'](x0) }
+
+ function _emscripten_glClear(x0) { GLctx['clear'](x0) }
+
+ function _emscripten_glBindBuffer(target, buffer) {
+ var bufferObj = buffer ? GL.buffers[buffer] : null;
+
+
+ GLctx.bindBuffer(target, bufferObj);
+ }
+
+ function _emscripten_glGetUniformfv(program, location, params) {
+ emscriptenWebGLGetUniform(program, location, params, 'Float');
+ }
+
+ function _glGetProgramiv(program, pname, p) {
+ if (!p) {
+ // GLES2 specification does not specify how to behave if p is a null pointer. Since calling this function does not make sense
+ // if p == null, issue a GL error to notify user about it.
+ GL.recordError(0x0501 /* GL_INVALID_VALUE */);
+ return;
+ }
+
+ if (program >= GL.counter) {
+ GL.recordError(0x0501 /* GL_INVALID_VALUE */);
+ return;
+ }
+
+ var ptable = GL.programInfos[program];
+ if (!ptable) {
+ GL.recordError(0x0502 /* GL_INVALID_OPERATION */);
+ return;
+ }
+
+ if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH
+ var log = GLctx.getProgramInfoLog(GL.programs[program]);
+ if (log === null) log = '(unknown error)';
+ HEAP32[((p)>>2)]=log.length + 1;
+ } else if (pname == 0x8B87 /* GL_ACTIVE_UNIFORM_MAX_LENGTH */) {
+ HEAP32[((p)>>2)]=ptable.maxUniformLength;
+ } else if (pname == 0x8B8A /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */) {
+ if (ptable.maxAttributeLength == -1) {
+ var program = GL.programs[program];
+ var numAttribs = GLctx.getProgramParameter(program, GLctx.ACTIVE_ATTRIBUTES);
+ ptable.maxAttributeLength = 0; // Spec says if there are no active attribs, 0 must be returned.
+ for (var i = 0; i < numAttribs; ++i) {
+ var activeAttrib = GLctx.getActiveAttrib(program, i);
+ ptable.maxAttributeLength = Math.max(ptable.maxAttributeLength, activeAttrib.name.length+1);
+ }
+ }
+ HEAP32[((p)>>2)]=ptable.maxAttributeLength;
+ } else if (pname == 0x8A35 /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */) {
+ if (ptable.maxUniformBlockNameLength == -1) {
+ var program = GL.programs[program];
+ var numBlocks = GLctx.getProgramParameter(program, GLctx.ACTIVE_UNIFORM_BLOCKS);
+ ptable.maxUniformBlockNameLength = 0;
+ for (var i = 0; i < numBlocks; ++i) {
+ var activeBlockName = GLctx.getActiveUniformBlockName(program, i);
+ ptable.maxUniformBlockNameLength = Math.max(ptable.maxUniformBlockNameLength, activeBlockName.length+1);
+ }
+ }
+ HEAP32[((p)>>2)]=ptable.maxUniformBlockNameLength;
+ } else {
+ HEAP32[((p)>>2)]=GLctx.getProgramParameter(GL.programs[program], pname);
+ }
+ }
+
+ function _glVertexAttribPointer(index, size, type, normalized, stride, ptr) {
+ GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr);
+ }
+
+ function _emscripten_exit_pointerlock() {
+ // Make sure no queued up calls will fire after this.
+ JSEvents.removeDeferredCalls(JSEvents.requestPointerLock);
+
+ if (document.exitPointerLock) {
+ document.exitPointerLock();
+ } else if (document.msExitPointerLock) {
+ document.msExitPointerLock();
+ } else if (document.mozExitPointerLock) {
+ document.mozExitPointerLock();
+ } else if (document.webkitExitPointerLock) {
+ document.webkitExitPointerLock();
+ } else {
+ return -1;
+ }
+ return 0;
+ }
+
+ function _glGetUniformLocation(program, name) {
+ name = Pointer_stringify(name);
+
+ var arrayOffset = 0;
+ // If user passed an array accessor "[index]", parse the array index off the accessor.
+ if (name.indexOf(']', name.length-1) !== -1) {
+ var ls = name.lastIndexOf('[');
+ var arrayIndex = name.slice(ls+1, -1);
+ if (arrayIndex.length > 0) {
+ arrayOffset = parseInt(arrayIndex);
+ if (arrayOffset < 0) {
+ return -1;
+ }
+ }
+ name = name.slice(0, ls);
+ }
+
+ var ptable = GL.programInfos[program];
+ if (!ptable) {
+ return -1;
+ }
+ var utable = ptable.uniforms;
+ var uniformInfo = utable[name]; // returns pair [ dimension_of_uniform_array, uniform_location ]
+ if (uniformInfo && arrayOffset < uniformInfo[0]) { // Check if user asked for an out-of-bounds element, i.e. for 'vec4 colors[3];' user could ask for 'colors[10]' which should return -1.
+ return uniformInfo[1]+arrayOffset;
+ } else {
+ return -1;
+ }
+ }
+
+ function _emscripten_glGetAttachedShaders(program, maxCount, count, shaders) {
+ var result = GLctx.getAttachedShaders(GL.programs[program]);
+ var len = result.length;
+ if (len > maxCount) {
+ len = maxCount;
+ }
+ HEAP32[((count)>>2)]=len;
+ for (var i = 0; i < len; ++i) {
+ var id = GL.shaders.indexOf(result[i]);
+ assert(id !== -1, 'shader not bound to local id');
+ HEAP32[(((shaders)+(i*4))>>2)]=id;
+ }
+ }
+
+ function _emscripten_glGenRenderbuffers(n, renderbuffers) {
+ for (var i = 0; i < n; i++) {
+ var renderbuffer = GLctx.createRenderbuffer();
+ if (!renderbuffer) {
+ GL.recordError(0x0502 /* GL_INVALID_OPERATION */);
+ while(i < n) HEAP32[(((renderbuffers)+(i++*4))>>2)]=0;
+ return;
+ }
+ var id = GL.getNewId(GL.renderbuffers);
+ renderbuffer.name = id;
+ GL.renderbuffers[id] = renderbuffer;
+ HEAP32[(((renderbuffers)+(i*4))>>2)]=id;
+ }
+ }
+
+ function _emscripten_glFrontFace(x0) { GLctx['frontFace'](x0) }
+
+ function _emscripten_glActiveTexture(x0) { GLctx['activeTexture'](x0) }
+
+ function _emscripten_glUniform1iv(location, count, value) {
+
+
+ GLctx.uniform1iv(GL.uniforms[location], HEAP32.subarray((value)>>2,(value+count*4)>>2));
+ }
+
+ function _emscripten_glTexCoordPointer() {
+ Module['printErr']('missing function: emscripten_glTexCoordPointer'); abort(-1);
+ }
+
+ function _emscripten_glGetInfoLogARB() {
+ Module['printErr']('missing function: emscripten_glGetInfoLogARB'); abort(-1);
+ }
+
+
+ function __exit(status) {
+ // void _exit(int status);
+ // http://pubs.opengroup.org/onlinepubs/000095399/functions/exit.html
+ Module['exit'](status);
+ }function _exit(status) {
+ __exit(status);
+ }
+
+ function _emscripten_glRenderbufferStorage(x0, x1, x2, x3) { GLctx['renderbufferStorage'](x0, x1, x2, x3) }
+
+ function _emscripten_glCopyTexSubImage2D(x0, x1, x2, x3, x4, x5, x6, x7) { GLctx['copyTexSubImage2D'](x0, x1, x2, x3, x4, x5, x6, x7) }
+
+ function _glfwSetCursorPosCallback(winid, cbfun) {
+ GLFW.setCursorPosCallback(winid, cbfun);
+ }
+
+ function _glBindAttribLocation(program, index, name) {
+ name = Pointer_stringify(name);
+ GLctx.bindAttribLocation(GL.programs[program], index, name);
+ }
+
+ function _emscripten_glShaderBinary() {
+ GL.recordError(0x0500/*GL_INVALID_ENUM*/);
+ }
+
+ function _emscripten_glIsProgram(program) {
+ var program = GL.programs[program];
+ if (!program) return 0;
+ return GLctx.isProgram(program);
+ }
+
+ function _emscripten_glBlendColor(x0, x1, x2, x3) { GLctx['blendColor'](x0, x1, x2, x3) }
+
+ function _emscripten_glGetShaderiv(shader, pname, p) {
+ if (!p) {
+ // GLES2 specification does not specify how to behave if p is a null pointer. Since calling this function does not make sense
+ // if p == null, issue a GL error to notify user about it.
+ GL.recordError(0x0501 /* GL_INVALID_VALUE */);
+ return;
+ }
+ if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH
+ var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
+ if (log === null) log = '(unknown error)';
+ HEAP32[((p)>>2)]=log.length + 1;
+ } else {
+ HEAP32[((p)>>2)]=GLctx.getShaderParameter(GL.shaders[shader], pname);
+ }
+ }
+
+ function _emscripten_glUniformMatrix3fv(location, count, transpose, value) {
+
+
+ var view;
+ if (9*count <= GL.MINI_TEMP_BUFFER_SIZE) {
+ // avoid allocation when uploading few enough uniforms
+ view = GL.miniTempBufferViews[9*count-1];
+ for (var i = 0; i < 9*count; i += 9) {
+ view[i] = HEAPF32[(((value)+(4*i))>>2)];
+ view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
+ view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)];
+ view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)];
+ view[i+4] = HEAPF32[(((value)+(4*i+16))>>2)];
+ view[i+5] = HEAPF32[(((value)+(4*i+20))>>2)];
+ view[i+6] = HEAPF32[(((value)+(4*i+24))>>2)];
+ view[i+7] = HEAPF32[(((value)+(4*i+28))>>2)];
+ view[i+8] = HEAPF32[(((value)+(4*i+32))>>2)];
+ }
+ } else {
+ view = HEAPF32.subarray((value)>>2,(value+count*36)>>2);
+ }
+ GLctx.uniformMatrix3fv(GL.uniforms[location], !!transpose, view);
+ }
+
+
+ Module["___udivdi3"] = ___udivdi3;
+
+ function _emscripten_glUniform4fv(location, count, value) {
+
+
+ var view;
+ if (4*count <= GL.MINI_TEMP_BUFFER_SIZE) {
+ // avoid allocation when uploading few enough uniforms
+ view = GL.miniTempBufferViews[4*count-1];
+ for (var i = 0; i < 4*count; i += 4) {
+ view[i] = HEAPF32[(((value)+(4*i))>>2)];
+ view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
+ view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)];
+ view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)];
+ }
+ } else {
+ view = HEAPF32.subarray((value)>>2,(value+count*16)>>2);
+ }
+ GLctx.uniform4fv(GL.uniforms[location], view);
+ }
+
+ function _glBufferSubData(target, offset, size, data) {
+ GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data+size));
+ }
+
+ function _emscripten_glGenFramebuffers(n, ids) {
+ for (var i = 0; i < n; ++i) {
+ var framebuffer = GLctx.createFramebuffer();
+ if (!framebuffer) {
+ GL.recordError(0x0502 /* GL_INVALID_OPERATION */);
+ while(i < n) HEAP32[(((ids)+(i++*4))>>2)]=0;
+ return;
+ }
+ var id = GL.getNewId(GL.framebuffers);
+ framebuffer.name = id;
+ GL.framebuffers[id] = framebuffer;
+ HEAP32[(((ids)+(i*4))>>2)]=id;
+ }
+ }
+
+ function _glGetShaderiv(shader, pname, p) {
+ if (!p) {
+ // GLES2 specification does not specify how to behave if p is a null pointer. Since calling this function does not make sense
+ // if p == null, issue a GL error to notify user about it.
+ GL.recordError(0x0501 /* GL_INVALID_VALUE */);
+ return;
+ }
+ if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH
+ var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
+ if (log === null) log = '(unknown error)';
+ HEAP32[((p)>>2)]=log.length + 1;
+ } else {
+ HEAP32[((p)>>2)]=GLctx.getShaderParameter(GL.shaders[shader], pname);
+ }
+ }
+
+ function _emscripten_glBlendEquationSeparate(x0, x1) { GLctx['blendEquationSeparate'](x0, x1) }
+
+ function _glfwSetWindowIconifyCallback(winid, cbfun) {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return;
+ win.windowIconifyFunc = cbfun;
+ }
+
+ function _emscripten_glDrawRangeElements() {
+ Module['printErr']('missing function: emscripten_glDrawRangeElements'); abort(-1);
+ }
+
+ function _emscripten_glGenTextures(n, textures) {
+ for (var i = 0; i < n; i++) {
+ var texture = GLctx.createTexture();
+ if (!texture) {
+ GL.recordError(0x0502 /* GL_INVALID_OPERATION */); // GLES + EGL specs don't specify what should happen here, so best to issue an error and create IDs with 0.
+ while(i < n) HEAP32[(((textures)+(i++*4))>>2)]=0;
+ return;
+ }
+ var id = GL.getNewId(GL.textures);
+ texture.name = id;
+ GL.textures[id] = texture;
+ HEAP32[(((textures)+(i*4))>>2)]=id;
+ }
+ }
+
+ function _emscripten_glVertexAttrib2fv(index, v) {
+
+ GLctx.vertexAttrib2f(index, HEAPF32[v>>2], HEAPF32[v+4>>2]);
+ }
+
+ function _emscripten_glGetActiveUniform(program, index, bufSize, length, size, type, name) {
+ program = GL.programs[program];
+ var info = GLctx.getActiveUniform(program, index);
+ if (!info) return; // If an error occurs, nothing will be written to length, size, type and name.
+
+ if (bufSize > 0 && name) {
+ var numBytesWrittenExclNull = stringToUTF8(info.name, name, bufSize);
+ if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull;
+ } else {
+ if (length) HEAP32[((length)>>2)]=0;
+ }
+
+ if (size) HEAP32[((size)>>2)]=info.size;
+ if (type) HEAP32[((type)>>2)]=info.type;
+ }
+
+
+ Module["_roundf"] = _roundf;
+
+ function _emscripten_glDeleteObjectARB() {
+ Module['printErr']('missing function: emscripten_glDeleteObjectARB'); abort(-1);
+ }
+
+ function _emscripten_set_touchmove_callback(target, userData, useCapture, callbackfunc) {
+ JSEvents.registerTouchEventCallback(target, userData, useCapture, callbackfunc, 24, "touchmove");
+ return 0;
+ }
+
+ function _emscripten_glUniform1f(location, v0) {
+ GLctx.uniform1f(GL.uniforms[location], v0);
+ }
+
+ function _emscripten_glVertexAttribPointer(index, size, type, normalized, stride, ptr) {
+ GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr);
+ }
+
+ function _glShaderSource(shader, count, string, length) {
+ var source = GL.getSource(shader, count, string, length);
+
+
+ GLctx.shaderSource(GL.shaders[shader], source);
+ }
+
+ function _emscripten_glDrawArrays(mode, first, count) {
+
+ GLctx.drawArrays(mode, first, count);
+
+ }
+
+ function _emscripten_glGenBuffers(n, buffers) {
+ for (var i = 0; i < n; i++) {
+ var buffer = GLctx.createBuffer();
+ if (!buffer) {
+ GL.recordError(0x0502 /* GL_INVALID_OPERATION */);
+ while(i < n) HEAP32[(((buffers)+(i++*4))>>2)]=0;
+ return;
+ }
+ var id = GL.getNewId(GL.buffers);
+ buffer.name = id;
+ GL.buffers[id] = buffer;
+ HEAP32[(((buffers)+(i*4))>>2)]=id;
+ }
+ }
+
+ function _emscripten_glClearDepth(x0) { GLctx['clearDepth'](x0) }
+
+ function _emscripten_set_keypress_callback(target, userData, useCapture, callbackfunc) {
+ JSEvents.registerKeyEventCallback(target, userData, useCapture, callbackfunc, 1, "keypress");
+ return 0;
+ }
+
+ function _glfwSetCharCallback(winid, cbfun) {
+ GLFW.setCharCallback(winid, cbfun);
+ }
+
+ function _emscripten_glGetUniformLocation(program, name) {
+ name = Pointer_stringify(name);
+
+ var arrayOffset = 0;
+ // If user passed an array accessor "[index]", parse the array index off the accessor.
+ if (name.indexOf(']', name.length-1) !== -1) {
+ var ls = name.lastIndexOf('[');
+ var arrayIndex = name.slice(ls+1, -1);
+ if (arrayIndex.length > 0) {
+ arrayOffset = parseInt(arrayIndex);
+ if (arrayOffset < 0) {
+ return -1;
+ }
+ }
+ name = name.slice(0, ls);
+ }
+
+ var ptable = GL.programInfos[program];
+ if (!ptable) {
+ return -1;
+ }
+ var utable = ptable.uniforms;
+ var uniformInfo = utable[name]; // returns pair [ dimension_of_uniform_array, uniform_location ]
+ if (uniformInfo && arrayOffset < uniformInfo[0]) { // Check if user asked for an out-of-bounds element, i.e. for 'vec4 colors[3];' user could ask for 'colors[10]' which should return -1.
+ return uniformInfo[1]+arrayOffset;
+ } else {
+ return -1;
+ }
+ }
+
+ function _glBindBuffer(target, buffer) {
+ var bufferObj = buffer ? GL.buffers[buffer] : null;
+
+
+ GLctx.bindBuffer(target, bufferObj);
+ }
+
+ function _emscripten_glVertexAttrib4fv(index, v) {
+
+ GLctx.vertexAttrib4f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2], HEAPF32[v+12>>2]);
+ }
+
+ function _emscripten_glScissor(x0, x1, x2, x3) { GLctx['scissor'](x0, x1, x2, x3) }
+
+ function _glfwSetCursorEnterCallback(winid, cbfun) {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return;
+ win.cursorEnterFunc = cbfun;
+ }
+
+
+ Module["_bitshift64Lshr"] = _bitshift64Lshr;
+
+ function _glBufferData(target, size, data, usage) {
+ if (!data) {
+ GLctx.bufferData(target, size, usage);
+ } else {
+ GLctx.bufferData(target, HEAPU8.subarray(data, data+size), usage);
+ }
+ }
+
+ function _emscripten_glIsShader(shader) {
+ var s = GL.shaders[shader];
+ if (!s) return 0;
+ return GLctx.isShader(s);
+ }
+
+ function _emscripten_glDrawBuffers(n, bufs) {
+
+ var bufArray = GL.tempFixedLengthArray[n];
+ for (var i = 0; i < n; i++) {
+ bufArray[i] = HEAP32[(((bufs)+(i*4))>>2)];
+ }
+
+ GLctx['drawBuffers'](bufArray);
+ }
+
+ function _glGetFloatv(name_, p) {
+ emscriptenWebGLGet(name_, p, 'Float');
+ }
+
+ function _emscripten_glBindFramebuffer(target, framebuffer) {
+ GLctx.bindFramebuffer(target, framebuffer ? GL.framebuffers[framebuffer] : null);
+ }
+
+ function _emscripten_glBlendEquation(x0) { GLctx['blendEquation'](x0) }
+
+ function _emscripten_glBufferSubData(target, offset, size, data) {
+ GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data+size));
+ }
+
+ function _emscripten_glBufferData(target, size, data, usage) {
+ if (!data) {
+ GLctx.bufferData(target, size, usage);
+ } else {
+ GLctx.bufferData(target, HEAPU8.subarray(data, data+size), usage);
+ }
+ }
+
+
+ function ___setErrNo(value) {
+ if (Module['___errno_location']) HEAP32[((Module['___errno_location']())>>2)]=value;
+ else Module.printErr('failed to set errno from JS');
+ return value;
+ }
+ Module["_sbrk"] = _sbrk;
+
+
+ Module["_bitshift64Shl"] = _bitshift64Shl;
+
+ function _emscripten_glGetShaderSource(shader, bufSize, length, source) {
+ var result = GLctx.getShaderSource(GL.shaders[shader]);
+ if (!result) return; // If an error occurs, nothing will be written to length or source.
+ if (bufSize > 0 && source) {
+ var numBytesWrittenExclNull = stringToUTF8(result, source, bufSize);
+ if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull;
+ } else {
+ if (length) HEAP32[((length)>>2)]=0;
+ }
+ }
+
+
+ Module["_llvm_bswap_i32"] = _llvm_bswap_i32;
+
+ function _emscripten_set_click_callback(target, userData, useCapture, callbackfunc) {
+ JSEvents.registerMouseEventCallback(target, userData, useCapture, callbackfunc, 4, "click");
+ return 0;
+ }
+
+ function _glfwSetKeyCallback(winid, cbfun) {
+ GLFW.setKeyCallback(winid, cbfun);
+ }
+
+ function _emscripten_set_gamepadconnected_callback(userData, useCapture, callbackfunc) {
+ if (!navigator.getGamepads && !navigator.webkitGetGamepads) return -1;
+ JSEvents.registerGamepadEventCallback(window, userData, useCapture, callbackfunc, 26, "gamepadconnected");
+ return 0;
+ }
+
+ function _emscripten_glGetFloatv(name_, p) {
+ emscriptenWebGLGet(name_, p, 'Float');
+ }
+
+ function _glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels) {
+
+ var pixelData = null;
+ if (pixels) pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat);
+ GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData);
+ }
+
+ function _glGetProgramInfoLog(program, maxLength, length, infoLog) {
+ var log = GLctx.getProgramInfoLog(GL.programs[program]);
+ if (log === null) log = '(unknown error)';
+
+ if (maxLength > 0 && infoLog) {
+ var numBytesWrittenExclNull = stringToUTF8(log, infoLog, maxLength);
+ if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull;
+ } else {
+ if (length) HEAP32[((length)>>2)]=0;
+ }
+ }
+
+ function _emscripten_glVertexAttribDivisor(index, divisor) {
+ GLctx['vertexAttribDivisor'](index, divisor);
+ }
+
+ function _emscripten_glDrawElementsInstanced(mode, count, type, indices, primcount) {
+ GLctx['drawElementsInstanced'](mode, count, type, indices, primcount);
+ }
+
+ function _emscripten_glDrawElements(mode, count, type, indices) {
+
+ GLctx.drawElements(mode, count, type, indices);
+
+ }
+
+ function _glfwSetMouseButtonCallback(winid, cbfun) {
+ GLFW.setMouseButtonCallback(winid, cbfun);
+ }
+
+ function _emscripten_glCreateProgram() {
+ var id = GL.getNewId(GL.programs);
+ var program = GLctx.createProgram();
+ program.name = id;
+ GL.programs[id] = program;
+ return id;
+ }
+
+ function _emscripten_glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data) {
+ GLctx['compressedTexImage2D'](target, level, internalFormat, width, height, border, data ? HEAPU8.subarray((data),(data+imageSize)) : null);
+ }
+
+ function _emscripten_glClearColor(x0, x1, x2, x3) { GLctx['clearColor'](x0, x1, x2, x3) }
+
+ function _emscripten_glBindVertexArray(vao) {
+ GLctx['bindVertexArray'](GL.vaos[vao]);
+ }
+
+ function _emscripten_glLoadMatrixf() {
+ Module['printErr']('missing function: emscripten_glLoadMatrixf'); abort(-1);
+ }
+
+ function _glDeleteShader(id) {
+ if (!id) return;
+ var shader = GL.shaders[id];
+ if (!shader) { // glDeleteShader actually signals an error when deleting a nonexisting object, unlike some other GL delete functions.
+ GL.recordError(0x0501 /* GL_INVALID_VALUE */);
+ return;
+ }
+ GLctx.deleteShader(shader);
+ GL.shaders[id] = null;
+ }
+
+ function _emscripten_glGetProgramiv(program, pname, p) {
+ if (!p) {
+ // GLES2 specification does not specify how to behave if p is a null pointer. Since calling this function does not make sense
+ // if p == null, issue a GL error to notify user about it.
+ GL.recordError(0x0501 /* GL_INVALID_VALUE */);
+ return;
+ }
+
+ if (program >= GL.counter) {
+ GL.recordError(0x0501 /* GL_INVALID_VALUE */);
+ return;
+ }
+
+ var ptable = GL.programInfos[program];
+ if (!ptable) {
+ GL.recordError(0x0502 /* GL_INVALID_OPERATION */);
+ return;
+ }
+
+ if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH
+ var log = GLctx.getProgramInfoLog(GL.programs[program]);
+ if (log === null) log = '(unknown error)';
+ HEAP32[((p)>>2)]=log.length + 1;
+ } else if (pname == 0x8B87 /* GL_ACTIVE_UNIFORM_MAX_LENGTH */) {
+ HEAP32[((p)>>2)]=ptable.maxUniformLength;
+ } else if (pname == 0x8B8A /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */) {
+ if (ptable.maxAttributeLength == -1) {
+ var program = GL.programs[program];
+ var numAttribs = GLctx.getProgramParameter(program, GLctx.ACTIVE_ATTRIBUTES);
+ ptable.maxAttributeLength = 0; // Spec says if there are no active attribs, 0 must be returned.
+ for (var i = 0; i < numAttribs; ++i) {
+ var activeAttrib = GLctx.getActiveAttrib(program, i);
+ ptable.maxAttributeLength = Math.max(ptable.maxAttributeLength, activeAttrib.name.length+1);
+ }
+ }
+ HEAP32[((p)>>2)]=ptable.maxAttributeLength;
+ } else if (pname == 0x8A35 /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */) {
+ if (ptable.maxUniformBlockNameLength == -1) {
+ var program = GL.programs[program];
+ var numBlocks = GLctx.getProgramParameter(program, GLctx.ACTIVE_UNIFORM_BLOCKS);
+ ptable.maxUniformBlockNameLength = 0;
+ for (var i = 0; i < numBlocks; ++i) {
+ var activeBlockName = GLctx.getActiveUniformBlockName(program, i);
+ ptable.maxUniformBlockNameLength = Math.max(ptable.maxUniformBlockNameLength, activeBlockName.length+1);
+ }
+ }
+ HEAP32[((p)>>2)]=ptable.maxUniformBlockNameLength;
+ } else {
+ HEAP32[((p)>>2)]=GLctx.getProgramParameter(GL.programs[program], pname);
+ }
+ }
+
+ function _emscripten_glGetProgramInfoLog(program, maxLength, length, infoLog) {
+ var log = GLctx.getProgramInfoLog(GL.programs[program]);
+ if (log === null) log = '(unknown error)';
+
+ if (maxLength > 0 && infoLog) {
+ var numBytesWrittenExclNull = stringToUTF8(log, infoLog, maxLength);
+ if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull;
+ } else {
+ if (length) HEAP32[((length)>>2)]=0;
+ }
+ }
+
+ function _emscripten_glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels) {
+
+ var pixelData = null;
+ if (pixels) pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat);
+ GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData);
+ }
+
+ function _glPixelStorei(pname, param) {
+ if (pname == 0x0D05 /* GL_PACK_ALIGNMENT */) {
+ GL.packAlignment = param;
+ } else if (pname == 0x0cf5 /* GL_UNPACK_ALIGNMENT */) {
+ GL.unpackAlignment = param;
+ }
+ GLctx.pixelStorei(pname, param);
+ }
+
+ function ___unlock() {}
+
+ function _emscripten_glColorPointer() {
+ Module['printErr']('missing function: emscripten_glColorPointer'); abort(-1);
+ }
+
+ function _glViewport(x0, x1, x2, x3) { GLctx['viewport'](x0, x1, x2, x3) }
+
+ function _glfwDestroyWindow(winid) {
+ return GLFW.destroyWindow(winid);
+ }
+
+ function _emscripten_glFlush() { GLctx['flush']() }
+
+ function _glfwSetErrorCallback(cbfun) {
+ GLFW.errorFunc = cbfun;
+ }
+
+ function _emscripten_glCreateShader(shaderType) {
+ var id = GL.getNewId(GL.shaders);
+ GL.shaders[id] = GLctx.createShader(shaderType);
+ return id;
+ }
+
+ function _glUniformMatrix4fv(location, count, transpose, value) {
+
+
+ var view;
+ if (16*count <= GL.MINI_TEMP_BUFFER_SIZE) {
+ // avoid allocation when uploading few enough uniforms
+ view = GL.miniTempBufferViews[16*count-1];
+ for (var i = 0; i < 16*count; i += 16) {
+ view[i] = HEAPF32[(((value)+(4*i))>>2)];
+ view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
+ view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)];
+ view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)];
+ view[i+4] = HEAPF32[(((value)+(4*i+16))>>2)];
+ view[i+5] = HEAPF32[(((value)+(4*i+20))>>2)];
+ view[i+6] = HEAPF32[(((value)+(4*i+24))>>2)];
+ view[i+7] = HEAPF32[(((value)+(4*i+28))>>2)];
+ view[i+8] = HEAPF32[(((value)+(4*i+32))>>2)];
+ view[i+9] = HEAPF32[(((value)+(4*i+36))>>2)];
+ view[i+10] = HEAPF32[(((value)+(4*i+40))>>2)];
+ view[i+11] = HEAPF32[(((value)+(4*i+44))>>2)];
+ view[i+12] = HEAPF32[(((value)+(4*i+48))>>2)];
+ view[i+13] = HEAPF32[(((value)+(4*i+52))>>2)];
+ view[i+14] = HEAPF32[(((value)+(4*i+56))>>2)];
+ view[i+15] = HEAPF32[(((value)+(4*i+60))>>2)];
+ }
+ } else {
+ view = HEAPF32.subarray((value)>>2,(value+count*64)>>2);
+ }
+ GLctx.uniformMatrix4fv(GL.uniforms[location], !!transpose, view);
+ }
+
+ function _emscripten_glValidateProgram(program) {
+ GLctx.validateProgram(GL.programs[program]);
+ }
+
+ function _glTexParameteri(x0, x1, x2) { GLctx['texParameteri'](x0, x1, x2) }
+
+ function _glFrontFace(x0) { GLctx['frontFace'](x0) }
+
+ function _emscripten_glColorMask(red, green, blue, alpha) {
+ GLctx.colorMask(!!red, !!green, !!blue, !!alpha);
+ }
+
+ function _emscripten_glPixelStorei(pname, param) {
+ if (pname == 0x0D05 /* GL_PACK_ALIGNMENT */) {
+ GL.packAlignment = param;
+ } else if (pname == 0x0cf5 /* GL_UNPACK_ALIGNMENT */) {
+ GL.unpackAlignment = param;
+ }
+ GLctx.pixelStorei(pname, param);
+ }
+
+ function _emscripten_glDeleteTextures(n, textures) {
+ for (var i = 0; i < n; i++) {
+ var id = HEAP32[(((textures)+(i*4))>>2)];
+ var texture = GL.textures[id];
+ if (!texture) continue; // GL spec: "glDeleteTextures silently ignores 0s and names that do not correspond to existing textures".
+ GLctx.deleteTexture(texture);
+ texture.name = 0;
+ GL.textures[id] = null;
+ }
+ }
+
+ function _emscripten_glGenVertexArrays(n, arrays) {
+
+ for (var i = 0; i < n; i++) {
+ var vao = GLctx['createVertexArray']();
+ if (!vao) {
+ GL.recordError(0x0502 /* GL_INVALID_OPERATION */);
+ while(i < n) HEAP32[(((arrays)+(i++*4))>>2)]=0;
+ return;
+ }
+ var id = GL.getNewId(GL.vaos);
+ vao.name = id;
+ GL.vaos[id] = vao;
+ HEAP32[(((arrays)+(i*4))>>2)]=id;
+ }
+ }
+
+ function _time(ptr) {
+ var ret = (Date.now()/1000)|0;
+ if (ptr) {
+ HEAP32[((ptr)>>2)]=ret;
+ }
+ return ret;
+ }
+
+ function _emscripten_glGetBooleanv(name_, p) {
+ emscriptenWebGLGet(name_, p, 'Boolean');
+ }
+
+ function _emscripten_glCompileShader(shader) {
+ GLctx.compileShader(GL.shaders[shader]);
+ }
+var GLctx; GL.init();
+if (ENVIRONMENT_IS_NODE) {
+ _emscripten_get_now = function _emscripten_get_now_actual() {
+ var t = process['hrtime']();
+ return t[0] * 1e3 + t[1] / 1e6;
+ };
+ } else if (typeof dateNow !== 'undefined') {
+ _emscripten_get_now = dateNow;
+ } else if (typeof self === 'object' && self['performance'] && typeof self['performance']['now'] === 'function') {
+ _emscripten_get_now = function() { return self['performance']['now'](); };
+ } else if (typeof performance === 'object' && typeof performance['now'] === 'function') {
+ _emscripten_get_now = function() { return performance['now'](); };
+ } else {
+ _emscripten_get_now = Date.now;
+ };
+Module["requestFullScreen"] = function Module_requestFullScreen(lockPointer, resizeCanvas, vrDevice) { Module.printErr("Module.requestFullScreen is deprecated. Please call Module.requestFullscreen instead."); Module["requestFullScreen"] = Module["requestFullscreen"]; Browser.requestFullScreen(lockPointer, resizeCanvas, vrDevice) };
+ Module["requestFullscreen"] = function Module_requestFullscreen(lockPointer, resizeCanvas, vrDevice) { Browser.requestFullscreen(lockPointer, resizeCanvas, vrDevice) };
+ Module["requestAnimationFrame"] = function Module_requestAnimationFrame(func) { Browser.requestAnimationFrame(func) };
+ Module["setCanvasSize"] = function Module_setCanvasSize(width, height, noUpdates) { Browser.setCanvasSize(width, height, noUpdates) };
+ Module["pauseMainLoop"] = function Module_pauseMainLoop() { Browser.mainLoop.pause() };
+ Module["resumeMainLoop"] = function Module_resumeMainLoop() { Browser.mainLoop.resume() };
+ Module["getUserMedia"] = function Module_getUserMedia() { Browser.getUserMedia() }
+ Module["createContext"] = function Module_createContext(canvas, useWebGL, setInModule, webGLContextAttributes) { return Browser.createContext(canvas, useWebGL, setInModule, webGLContextAttributes) };
+JSEvents.staticInit();;
+/* flush anything remaining in the buffer during shutdown */ __ATEXIT__.push(function() { var fflush = Module["_fflush"]; if (fflush) fflush(0); var printChar = ___syscall146.printChar; if (!printChar) return; var buffers = ___syscall146.buffers; if (buffers[1].length) printChar(1, 10); if (buffers[2].length) printChar(2, 10); });;
+DYNAMICTOP_PTR = allocate(1, "i32", ALLOC_STATIC);
+
+STACK_BASE = STACKTOP = Runtime.alignMemory(STATICTOP);
+
+STACK_MAX = STACK_BASE + TOTAL_STACK;
+
+DYNAMIC_BASE = Runtime.alignMemory(STACK_MAX);
+
+HEAP32[DYNAMICTOP_PTR>>2] = DYNAMIC_BASE;
+
+staticSealed = true; // seal the static portion of memory
+
+assert(DYNAMIC_BASE < TOTAL_MEMORY, "TOTAL_MEMORY not big enough for stack");
+
+
+
+function nullFunc_viiiii(x) { Module["printErr"]("Invalid function pointer called with signature 'viiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
+
+function nullFunc_vd(x) { Module["printErr"]("Invalid function pointer called with signature 'vd'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
+
+function nullFunc_vid(x) { Module["printErr"]("Invalid function pointer called with signature 'vid'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
+
+function nullFunc_vi(x) { Module["printErr"]("Invalid function pointer called with signature 'vi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
+
+function nullFunc_vii(x) { Module["printErr"]("Invalid function pointer called with signature 'vii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
+
+function nullFunc_ii(x) { Module["printErr"]("Invalid function pointer called with signature 'ii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
+
+function nullFunc_viddd(x) { Module["printErr"]("Invalid function pointer called with signature 'viddd'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
+
+function nullFunc_vidd(x) { Module["printErr"]("Invalid function pointer called with signature 'vidd'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
+
+function nullFunc_iiii(x) { Module["printErr"]("Invalid function pointer called with signature 'iiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
+
+function nullFunc_viiiiiiii(x) { Module["printErr"]("Invalid function pointer called with signature 'viiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
+
+function nullFunc_viiiiii(x) { Module["printErr"]("Invalid function pointer called with signature 'viiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
+
+function nullFunc_viii(x) { Module["printErr"]("Invalid function pointer called with signature 'viii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
+
+function nullFunc_vidddd(x) { Module["printErr"]("Invalid function pointer called with signature 'vidddd'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
+
+function nullFunc_vdi(x) { Module["printErr"]("Invalid function pointer called with signature 'vdi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
+
+function nullFunc_viiiiiii(x) { Module["printErr"]("Invalid function pointer called with signature 'viiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
+
+function nullFunc_viiiiiiiii(x) { Module["printErr"]("Invalid function pointer called with signature 'viiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
+
+function nullFunc_iii(x) { Module["printErr"]("Invalid function pointer called with signature 'iii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
+
+function nullFunc_i(x) { Module["printErr"]("Invalid function pointer called with signature 'i'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
+
+function nullFunc_vdddddd(x) { Module["printErr"]("Invalid function pointer called with signature 'vdddddd'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
+
+function nullFunc_vdddd(x) { Module["printErr"]("Invalid function pointer called with signature 'vdddd'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
+
+function nullFunc_vdd(x) { Module["printErr"]("Invalid function pointer called with signature 'vdd'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
+
+function nullFunc_v(x) { Module["printErr"]("Invalid function pointer called with signature 'v'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
+
+function nullFunc_viid(x) { Module["printErr"]("Invalid function pointer called with signature 'viid'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
+
+function nullFunc_viiii(x) { Module["printErr"]("Invalid function pointer called with signature 'viiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
+
+function invoke_viiiii(index,a1,a2,a3,a4,a5) {
+ try {
+ Module["dynCall_viiiii"](index,a1,a2,a3,a4,a5);
+ } catch(e) {
+ if (typeof e !== 'number' && e !== 'longjmp') throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+
+function invoke_vd(index,a1) {
+ try {
+ Module["dynCall_vd"](index,a1);
+ } catch(e) {
+ if (typeof e !== 'number' && e !== 'longjmp') throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+
+function invoke_vid(index,a1,a2) {
+ try {
+ Module["dynCall_vid"](index,a1,a2);
+ } catch(e) {
+ if (typeof e !== 'number' && e !== 'longjmp') throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+
+function invoke_vi(index,a1) {
+ try {
+ Module["dynCall_vi"](index,a1);
+ } catch(e) {
+ if (typeof e !== 'number' && e !== 'longjmp') throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+
+function invoke_vii(index,a1,a2) {
+ try {
+ Module["dynCall_vii"](index,a1,a2);
+ } catch(e) {
+ if (typeof e !== 'number' && e !== 'longjmp') throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+
+function invoke_ii(index,a1) {
+ try {
+ return Module["dynCall_ii"](index,a1);
+ } catch(e) {
+ if (typeof e !== 'number' && e !== 'longjmp') throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+
+function invoke_viddd(index,a1,a2,a3,a4) {
+ try {
+ Module["dynCall_viddd"](index,a1,a2,a3,a4);
+ } catch(e) {
+ if (typeof e !== 'number' && e !== 'longjmp') throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+
+function invoke_vidd(index,a1,a2,a3) {
+ try {
+ Module["dynCall_vidd"](index,a1,a2,a3);
+ } catch(e) {
+ if (typeof e !== 'number' && e !== 'longjmp') throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+
+function invoke_iiii(index,a1,a2,a3) {
+ try {
+ return Module["dynCall_iiii"](index,a1,a2,a3);
+ } catch(e) {
+ if (typeof e !== 'number' && e !== 'longjmp') throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+
+function invoke_viiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8) {
+ try {
+ Module["dynCall_viiiiiiii"](index,a1,a2,a3,a4,a5,a6,a7,a8);
+ } catch(e) {
+ if (typeof e !== 'number' && e !== 'longjmp') throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+
+function invoke_viiiiii(index,a1,a2,a3,a4,a5,a6) {
+ try {
+ Module["dynCall_viiiiii"](index,a1,a2,a3,a4,a5,a6);
+ } catch(e) {
+ if (typeof e !== 'number' && e !== 'longjmp') throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+
+function invoke_viii(index,a1,a2,a3) {
+ try {
+ Module["dynCall_viii"](index,a1,a2,a3);
+ } catch(e) {
+ if (typeof e !== 'number' && e !== 'longjmp') throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+
+function invoke_vidddd(index,a1,a2,a3,a4,a5) {
+ try {
+ Module["dynCall_vidddd"](index,a1,a2,a3,a4,a5);
+ } catch(e) {
+ if (typeof e !== 'number' && e !== 'longjmp') throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+
+function invoke_vdi(index,a1,a2) {
+ try {
+ Module["dynCall_vdi"](index,a1,a2);
+ } catch(e) {
+ if (typeof e !== 'number' && e !== 'longjmp') throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+
+function invoke_viiiiiii(index,a1,a2,a3,a4,a5,a6,a7) {
+ try {
+ Module["dynCall_viiiiiii"](index,a1,a2,a3,a4,a5,a6,a7);
+ } catch(e) {
+ if (typeof e !== 'number' && e !== 'longjmp') throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+
+function invoke_viiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9) {
+ try {
+ Module["dynCall_viiiiiiiii"](index,a1,a2,a3,a4,a5,a6,a7,a8,a9);
+ } catch(e) {
+ if (typeof e !== 'number' && e !== 'longjmp') throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+
+function invoke_iii(index,a1,a2) {
+ try {
+ return Module["dynCall_iii"](index,a1,a2);
+ } catch(e) {
+ if (typeof e !== 'number' && e !== 'longjmp') throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+
+function invoke_i(index) {
+ try {
+ return Module["dynCall_i"](index);
+ } catch(e) {
+ if (typeof e !== 'number' && e !== 'longjmp') throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+
+function invoke_vdddddd(index,a1,a2,a3,a4,a5,a6) {
+ try {
+ Module["dynCall_vdddddd"](index,a1,a2,a3,a4,a5,a6);
+ } catch(e) {
+ if (typeof e !== 'number' && e !== 'longjmp') throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+
+function invoke_vdddd(index,a1,a2,a3,a4) {
+ try {
+ Module["dynCall_vdddd"](index,a1,a2,a3,a4);
+ } catch(e) {
+ if (typeof e !== 'number' && e !== 'longjmp') throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+
+function invoke_vdd(index,a1,a2) {
+ try {
+ Module["dynCall_vdd"](index,a1,a2);
+ } catch(e) {
+ if (typeof e !== 'number' && e !== 'longjmp') throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+
+function invoke_v(index) {
+ try {
+ Module["dynCall_v"](index);
+ } catch(e) {
+ if (typeof e !== 'number' && e !== 'longjmp') throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+
+function invoke_viid(index,a1,a2,a3) {
+ try {
+ Module["dynCall_viid"](index,a1,a2,a3);
+ } catch(e) {
+ if (typeof e !== 'number' && e !== 'longjmp') throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+
+function invoke_viiii(index,a1,a2,a3,a4) {
+ try {
+ Module["dynCall_viiii"](index,a1,a2,a3,a4);
+ } catch(e) {
+ if (typeof e !== 'number' && e !== 'longjmp') throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+
+Module.asmGlobalArg = { "Math": Math, "Int8Array": Int8Array, "Int16Array": Int16Array, "Int32Array": Int32Array, "Uint8Array": Uint8Array, "Uint16Array": Uint16Array, "Uint32Array": Uint32Array, "Float32Array": Float32Array, "Float64Array": Float64Array, "NaN": NaN, "Infinity": Infinity };
+
+Module.asmLibraryArg = { "abort": abort, "assert": assert, "enlargeMemory": enlargeMemory, "getTotalMemory": getTotalMemory, "abortOnCannotGrowMemory": abortOnCannotGrowMemory, "abortStackOverflow": abortStackOverflow, "nullFunc_viiiii": nullFunc_viiiii, "nullFunc_vd": nullFunc_vd, "nullFunc_vid": nullFunc_vid, "nullFunc_vi": nullFunc_vi, "nullFunc_vii": nullFunc_vii, "nullFunc_ii": nullFunc_ii, "nullFunc_viddd": nullFunc_viddd, "nullFunc_vidd": nullFunc_vidd, "nullFunc_iiii": nullFunc_iiii, "nullFunc_viiiiiiii": nullFunc_viiiiiiii, "nullFunc_viiiiii": nullFunc_viiiiii, "nullFunc_viii": nullFunc_viii, "nullFunc_vidddd": nullFunc_vidddd, "nullFunc_vdi": nullFunc_vdi, "nullFunc_viiiiiii": nullFunc_viiiiiii, "nullFunc_viiiiiiiii": nullFunc_viiiiiiiii, "nullFunc_iii": nullFunc_iii, "nullFunc_i": nullFunc_i, "nullFunc_vdddddd": nullFunc_vdddddd, "nullFunc_vdddd": nullFunc_vdddd, "nullFunc_vdd": nullFunc_vdd, "nullFunc_v": nullFunc_v, "nullFunc_viid": nullFunc_viid, "nullFunc_viiii": nullFunc_viiii, "invoke_viiiii": invoke_viiiii, "invoke_vd": invoke_vd, "invoke_vid": invoke_vid, "invoke_vi": invoke_vi, "invoke_vii": invoke_vii, "invoke_ii": invoke_ii, "invoke_viddd": invoke_viddd, "invoke_vidd": invoke_vidd, "invoke_iiii": invoke_iiii, "invoke_viiiiiiii": invoke_viiiiiiii, "invoke_viiiiii": invoke_viiiiii, "invoke_viii": invoke_viii, "invoke_vidddd": invoke_vidddd, "invoke_vdi": invoke_vdi, "invoke_viiiiiii": invoke_viiiiiii, "invoke_viiiiiiiii": invoke_viiiiiiiii, "invoke_iii": invoke_iii, "invoke_i": invoke_i, "invoke_vdddddd": invoke_vdddddd, "invoke_vdddd": invoke_vdddd, "invoke_vdd": invoke_vdd, "invoke_v": invoke_v, "invoke_viid": invoke_viid, "invoke_viiii": invoke_viiii, "_emscripten_glGetTexParameterfv": _emscripten_glGetTexParameterfv, "_glUseProgram": _glUseProgram, "_emscripten_glShaderSource": _emscripten_glShaderSource, "_glfwCreateWindow": _glfwCreateWindow, "_emscripten_glReleaseShaderCompiler": _emscripten_glReleaseShaderCompiler, "_emscripten_glBlendFuncSeparate": _emscripten_glBlendFuncSeparate, "_emscripten_glVertexAttribPointer": _emscripten_glVertexAttribPointer, "_emscripten_glGetIntegerv": _emscripten_glGetIntegerv, "_emscripten_glCullFace": _emscripten_glCullFace, "_emscripten_glIsProgram": _emscripten_glIsProgram, "_emscripten_glStencilMaskSeparate": _emscripten_glStencilMaskSeparate, "_emscripten_glViewport": _emscripten_glViewport, "_emscripten_glFrontFace": _emscripten_glFrontFace, "_glDeleteProgram": _glDeleteProgram, "_emscripten_glUniform3fv": _emscripten_glUniform3fv, "_emscripten_glPolygonOffset": _emscripten_glPolygonOffset, "_emscripten_glUseProgram": _emscripten_glUseProgram, "_emscripten_glBlendColor": _emscripten_glBlendColor, "_glBindBuffer": _glBindBuffer, "_emscripten_glDepthFunc": _emscripten_glDepthFunc, "_glGetShaderInfoLog": _glGetShaderInfoLog, "_emscripten_set_fullscreenchange_callback": _emscripten_set_fullscreenchange_callback, "_emscripten_set_touchmove_callback": _emscripten_set_touchmove_callback, "_emscripten_set_main_loop_timing": _emscripten_set_main_loop_timing, "_emscripten_set_gamepaddisconnected_callback": _emscripten_set_gamepaddisconnected_callback, "_glDisable": _glDisable, "_glBlendFunc": _glBlendFunc, "_emscripten_glDisableVertexAttribArray": _emscripten_glDisableVertexAttribArray, "_glGetAttribLocation": _glGetAttribLocation, "_glDisableVertexAttribArray": _glDisableVertexAttribArray, "_glCreateShader": _glCreateShader, "_emscripten_glSampleCoverage": _emscripten_glSampleCoverage, "_emscripten_glVertexPointer": _emscripten_glVertexPointer, "_emscripten_set_touchstart_callback": _emscripten_set_touchstart_callback, "emscriptenWebGLComputeImageSize": emscriptenWebGLComputeImageSize, "_emscripten_glGetBooleanv": _emscripten_glGetBooleanv, "_emscripten_glGetShaderSource": _emscripten_glGetShaderSource, "_glUniform4f": _glUniform4f, "_llvm_stacksave": _llvm_stacksave, "_emscripten_glUniform1i": _emscripten_glUniform1i, "_emscripten_glStencilFuncSeparate": _emscripten_glStencilFuncSeparate, "_emscripten_glFrustum": _emscripten_glFrustum, "_emscripten_glGenBuffers": _emscripten_glGenBuffers, "_emscripten_glDeleteObjectARB": _emscripten_glDeleteObjectARB, "_glfwSetWindowSizeCallback": _glfwSetWindowSizeCallback, "_emscripten_glGetShaderPrecisionFormat": _emscripten_glGetShaderPrecisionFormat, "_glfwInit": _glfwInit, "_glGenBuffers": _glGenBuffers, "_glShaderSource": _glShaderSource, "_emscripten_glGetString": _emscripten_glGetString, "_emscripten_glIsFramebuffer": _emscripten_glIsFramebuffer, "_emscripten_glIsEnabled": _emscripten_glIsEnabled, "_emscripten_glScissor": _emscripten_glScissor, "_emscripten_glVertexAttrib4fv": _emscripten_glVertexAttrib4fv, "_emscripten_glFramebufferTexture2D": _emscripten_glFramebufferTexture2D, "_emscripten_glTexParameteriv": _emscripten_glTexParameteriv, "_emscripten_glBindProgramARB": _emscripten_glBindProgramARB, "_emscripten_glStencilOpSeparate": _emscripten_glStencilOpSeparate, "_emscripten_glFramebufferRenderbuffer": _emscripten_glFramebufferRenderbuffer, "___syscall140": ___syscall140, "_glfwSetErrorCallback": _glfwSetErrorCallback, "_glfwDefaultWindowHints": _glfwDefaultWindowHints, "_glfwDestroyWindow": _glfwDestroyWindow, "_emscripten_glVertexAttrib1f": _emscripten_glVertexAttrib1f, "_emscripten_glGetActiveAttrib": _emscripten_glGetActiveAttrib, "_emscripten_glAttachShader": _emscripten_glAttachShader, "_glVertexAttribPointer": _glVertexAttribPointer, "_emscripten_glUniform2i": _emscripten_glUniform2i, "_emscripten_glUniform2f": _emscripten_glUniform2f, "_emscripten_glTexParameterfv": _emscripten_glTexParameterfv, "_emscripten_glUniformMatrix2fv": _emscripten_glUniformMatrix2fv, "_glGetProgramInfoLog": _glGetProgramInfoLog, "_glfwSetScrollCallback": _glfwSetScrollCallback, "_emscripten_glTexParameterf": _emscripten_glTexParameterf, "_emscripten_glGetAttachedShaders": _emscripten_glGetAttachedShaders, "_emscripten_glGenTextures": _emscripten_glGenTextures, "_emscripten_glTexParameteri": _emscripten_glTexParameteri, "_llvm_stackrestore": _llvm_stackrestore, "_glfwMakeContextCurrent": _glfwMakeContextCurrent, "_emscripten_glClear": _emscripten_glClear, "_glDrawElements": _glDrawElements, "_glBufferSubData": _glBufferSubData, "_emscripten_glValidateProgram": _emscripten_glValidateProgram, "_emscripten_glVertexAttrib2fv": _emscripten_glVertexAttrib2fv, "_glViewport": _glViewport, "_emscripten_glUniform4iv": _emscripten_glUniform4iv, "_emscripten_glGetTexParameteriv": _emscripten_glGetTexParameteriv, "___setErrNo": ___setErrNo, "_eglGetProcAddress": _eglGetProcAddress, "_emscripten_glBindAttribLocation": _emscripten_glBindAttribLocation, "_glDeleteTextures": _glDeleteTextures, "_glDepthFunc": _glDepthFunc, "_emscripten_glClientActiveTexture": _emscripten_glClientActiveTexture, "_emscripten_glVertexAttrib2f": _emscripten_glVertexAttrib2f, "_emscripten_glFlush": _emscripten_glFlush, "_emscripten_glCheckFramebufferStatus": _emscripten_glCheckFramebufferStatus, "_emscripten_glGenerateMipmap": _emscripten_glGenerateMipmap, "_emscripten_glGetError": _emscripten_glGetError, "_emscripten_glClearDepthf": _emscripten_glClearDepthf, "_emscripten_glBufferData": _emscripten_glBufferData, "_emscripten_glUniform3i": _emscripten_glUniform3i, "_emscripten_glRotatef": _emscripten_glRotatef, "_emscripten_glDeleteShader": _emscripten_glDeleteShader, "_glEnable": _glEnable, "_emscripten_glReadPixels": _emscripten_glReadPixels, "_emscripten_glMatrixMode": _emscripten_glMatrixMode, "_glGetString": _glGetString, "_emscripten_glClearStencil": _emscripten_glClearStencil, "_emscripten_glGetUniformLocation": _emscripten_glGetUniformLocation, "emscriptenWebGLGet": emscriptenWebGLGet, "_emscripten_glEnableVertexAttribArray": _emscripten_glEnableVertexAttribArray, "_emscripten_glGetAttribLocation": _emscripten_glGetAttribLocation, "_emscripten_get_now": _emscripten_get_now, "_emscripten_glNormalPointer": _emscripten_glNormalPointer, "_glAttachShader": _glAttachShader, "_emscripten_glTexCoordPointer": _emscripten_glTexCoordPointer, "_emscripten_glEnable": _emscripten_glEnable, "_glCreateProgram": _glCreateProgram, "_glUniformMatrix4fv": _glUniformMatrix4fv, "_emscripten_glClearDepth": _emscripten_glClearDepth, "___lock": ___lock, "emscriptenWebGLGetTexPixelData": emscriptenWebGLGetTexPixelData, "___syscall6": ___syscall6, "_emscripten_glIsBuffer": _emscripten_glIsBuffer, "_emscripten_glVertexAttrib3f": _emscripten_glVertexAttrib3f, "_time": _time, "___syscall146": ___syscall146, "_emscripten_glGetFramebufferAttachmentParameteriv": _emscripten_glGetFramebufferAttachmentParameteriv, "_emscripten_glBlendEquationSeparate": _emscripten_glBlendEquationSeparate, "_exit": _exit, "_emscripten_glEnableClientState": _emscripten_glEnableClientState, "_emscripten_glUniform4i": _emscripten_glUniform4i, "_emscripten_glDrawRangeElements": _emscripten_glDrawRangeElements, "_glCullFace": _glCullFace, "_emscripten_glGetPointerv": _emscripten_glGetPointerv, "_emscripten_set_keypress_callback": _emscripten_set_keypress_callback, "__emscripten_sample_gamepad_data": __emscripten_sample_gamepad_data, "_emscripten_get_gamepad_status": _emscripten_get_gamepad_status, "_emscripten_glUniform4f": _emscripten_glUniform4f, "_emscripten_glUniform2fv": _emscripten_glUniform2fv, "_glfwGetVideoModes": _glfwGetVideoModes, "_emscripten_set_click_callback": _emscripten_set_click_callback, "_emscripten_glShaderBinary": _emscripten_glShaderBinary, "_emscripten_glDrawElements": _emscripten_glDrawElements, "_emscripten_glBlendFunc": _emscripten_glBlendFunc, "_emscripten_get_num_gamepads": _emscripten_get_num_gamepads, "_glCompressedTexImage2D": _glCompressedTexImage2D, "_emscripten_glUniform1iv": _emscripten_glUniform1iv, "_emscripten_glGetVertexAttribPointerv": _emscripten_glGetVertexAttribPointerv, "_glClearDepthf": _glClearDepthf, "_emscripten_glCompressedTexSubImage2D": _emscripten_glCompressedTexSubImage2D, "emscriptenWebGLGetUniform": emscriptenWebGLGetUniform, "_emscripten_glGenRenderbuffers": _emscripten_glGenRenderbuffers, "_emscripten_glDeleteVertexArrays": _emscripten_glDeleteVertexArrays, "_glfwSetWindowShouldClose": _glfwSetWindowShouldClose, "_emscripten_glUniform1fv": _emscripten_glUniform1fv, "_emscripten_glGetActiveUniform": _emscripten_glGetActiveUniform, "_glBindTexture": _glBindTexture, "_emscripten_glUniform3iv": _emscripten_glUniform3iv, "_emscripten_glUniform2iv": _emscripten_glUniform2iv, "_emscripten_glHint": _emscripten_glHint, "_glfwSetCharCallback": _glfwSetCharCallback, "emscriptenWebGLGetVertexAttrib": emscriptenWebGLGetVertexAttrib, "_emscripten_glLoadMatrixf": _emscripten_glLoadMatrixf, "_emscripten_glDeleteProgram": _emscripten_glDeleteProgram, "_emscripten_glDeleteRenderbuffers": _emscripten_glDeleteRenderbuffers, "_emscripten_glDrawElementsInstanced": _emscripten_glDrawElementsInstanced, "_emscripten_glVertexAttrib4f": _emscripten_glVertexAttrib4f, "_glDrawArrays": _glDrawArrays, "_emscripten_glTexSubImage2D": _emscripten_glTexSubImage2D, "_emscripten_memcpy_big": _emscripten_memcpy_big, "_emscripten_glPixelStorei": _emscripten_glPixelStorei, "_glCompileShader": _glCompileShader, "_emscripten_get_pointerlock_status": _emscripten_get_pointerlock_status, "_emscripten_glUniformMatrix3fv": _emscripten_glUniformMatrix3fv, "_emscripten_glColorPointer": _emscripten_glColorPointer, "_emscripten_glGetBufferParameteriv": _emscripten_glGetBufferParameteriv, "_emscripten_glFinish": _emscripten_glFinish, "_emscripten_request_pointerlock": _emscripten_request_pointerlock, "_glGetFloatv": _glGetFloatv, "_emscripten_asm_const_iii": _emscripten_asm_const_iii, "_emscripten_glDepthMask": _emscripten_glDepthMask, "_glfwSetWindowIconifyCallback": _glfwSetWindowIconifyCallback, "_emscripten_glDrawBuffers": _emscripten_glDrawBuffers, "_glfwTerminate": _glfwTerminate, "_glFrontFace": _glFrontFace, "_emscripten_glGetObjectParameterivARB": _emscripten_glGetObjectParameterivARB, "_emscripten_exit_pointerlock": _emscripten_exit_pointerlock, "_glfwSwapInterval": _glfwSwapInterval, "_glUniform1i": _glUniform1i, "_glEnableVertexAttribArray": _glEnableVertexAttribArray, "_emscripten_glStencilFunc": _emscripten_glStencilFunc, "_abort": _abort, "_emscripten_glGetUniformiv": _emscripten_glGetUniformiv, "_glDeleteBuffers": _glDeleteBuffers, "_glBufferData": _glBufferData, "_glTexImage2D": _glTexImage2D, "_emscripten_glGetShaderiv": _emscripten_glGetShaderiv, "_glfwSetKeyCallback": _glfwSetKeyCallback, "_emscripten_glGenFramebuffers": _emscripten_glGenFramebuffers, "_emscripten_glUniformMatrix4fv": _emscripten_glUniformMatrix4fv, "_emscripten_glLoadIdentity": _emscripten_glLoadIdentity, "_glDeleteShader": _glDeleteShader, "_emscripten_glUniform1f": _emscripten_glUniform1f, "_glGetProgramiv": _glGetProgramiv, "_emscripten_glBindFramebuffer": _emscripten_glBindFramebuffer, "_emscripten_glIsRenderbuffer": _emscripten_glIsRenderbuffer, "_glfwGetTime": _glfwGetTime, "_emscripten_glRenderbufferStorage": _emscripten_glRenderbufferStorage, "_emscripten_set_gamepadconnected_callback": _emscripten_set_gamepadconnected_callback, "_emscripten_glGetVertexAttribiv": _emscripten_glGetVertexAttribiv, "_emscripten_glBindVertexArray": _emscripten_glBindVertexArray, "_emscripten_glDrawArraysInstanced": _emscripten_glDrawArraysInstanced, "_emscripten_set_touchcancel_callback": _emscripten_set_touchcancel_callback, "_emscripten_glCreateShader": _emscripten_glCreateShader, "_emscripten_glStencilMask": _emscripten_glStencilMask, "_emscripten_glDeleteTextures": _emscripten_glDeleteTextures, "_emscripten_glBindRenderbuffer": _emscripten_glBindRenderbuffer, "_glfwGetPrimaryMonitor": _glfwGetPrimaryMonitor, "_glLinkProgram": _glLinkProgram, "_emscripten_glVertexAttribDivisor": _emscripten_glVertexAttribDivisor, "_emscripten_set_touchend_callback": _emscripten_set_touchend_callback, "_emscripten_glGetUniformfv": _emscripten_glGetUniformfv, "_emscripten_glGetVertexAttribfv": _emscripten_glGetVertexAttribfv, "_emscripten_glGetRenderbufferParameteriv": _emscripten_glGetRenderbufferParameteriv, "_emscripten_glDeleteFramebuffers": _emscripten_glDeleteFramebuffers, "_glGetShaderiv": _glGetShaderiv, "_emscripten_glVertexAttrib3fv": _emscripten_glVertexAttrib3fv, "_glGetUniformLocation": _glGetUniformLocation, "_emscripten_glGetInfoLogARB": _emscripten_glGetInfoLogARB, "_emscripten_glCompileShader": _emscripten_glCompileShader, "_glClear": _glClear, "_glGenTextures": _glGenTextures, "_emscripten_glDisable": _emscripten_glDisable, "_emscripten_glDepthRangef": _emscripten_glDepthRangef, "__exit": __exit, "_emscripten_glLineWidth": _emscripten_glLineWidth, "_emscripten_glUniform3f": _emscripten_glUniform3f, "_emscripten_glGetShaderInfoLog": _emscripten_glGetShaderInfoLog, "_emscripten_glStencilOp": _emscripten_glStencilOp, "_glBindAttribLocation": _glBindAttribLocation, "_glPixelStorei": _glPixelStorei, "_emscripten_glColorMask": _emscripten_glColorMask, "_emscripten_glLinkProgram": _emscripten_glLinkProgram, "_emscripten_glBlendEquation": _emscripten_glBlendEquation, "_emscripten_glIsTexture": _emscripten_glIsTexture, "_emscripten_glGetProgramiv": _emscripten_glGetProgramiv, "_emscripten_glVertexAttrib1fv": _emscripten_glVertexAttrib1fv, "_emscripten_glBindTexture": _emscripten_glBindTexture, "_glfwSetMouseButtonCallback": _glfwSetMouseButtonCallback, "_glfwGetCursorPos": _glfwGetCursorPos, "_emscripten_glActiveTexture": _emscripten_glActiveTexture, "_emscripten_glDeleteBuffers": _emscripten_glDeleteBuffers, "___syscall54": ___syscall54, "___unlock": ___unlock, "_emscripten_glBufferSubData": _emscripten_glBufferSubData, "_glfwSwapBuffers": _glfwSwapBuffers, "_emscripten_glDepthRange": _emscripten_glDepthRange, "_emscripten_set_main_loop": _emscripten_set_main_loop, "_emscripten_glGetProgramInfoLog": _emscripten_glGetProgramInfoLog, "_glfwWindowHint": _glfwWindowHint, "_emscripten_glIsShader": _emscripten_glIsShader, "_emscripten_glUniform4fv": _emscripten_glUniform4fv, "_emscripten_glGenVertexArrays": _emscripten_glGenVertexArrays, "_emscripten_glDrawArrays": _emscripten_glDrawArrays, "_emscripten_glCompressedTexImage2D": _emscripten_glCompressedTexImage2D, "_emscripten_glClearColor": _emscripten_glClearColor, "_emscripten_glCreateProgram": _emscripten_glCreateProgram, "_emscripten_glCopyTexSubImage2D": _emscripten_glCopyTexSubImage2D, "_glTexParameteri": _glTexParameteri, "_emscripten_glBindBuffer": _emscripten_glBindBuffer, "_emscripten_glGetFloatv": _emscripten_glGetFloatv, "_emscripten_glDetachShader": _emscripten_glDetachShader, "_glClearColor": _glClearColor, "_glfwSetCursorPosCallback": _glfwSetCursorPosCallback, "_glfwSetCursorEnterCallback": _glfwSetCursorEnterCallback, "_emscripten_glCopyTexImage2D": _emscripten_glCopyTexImage2D, "_emscripten_glTexImage2D": _emscripten_glTexImage2D, "DYNAMICTOP_PTR": DYNAMICTOP_PTR, "tempDoublePtr": tempDoublePtr, "ABORT": ABORT, "STACKTOP": STACKTOP, "STACK_MAX": STACK_MAX, "cttz_i8": cttz_i8 };
+// EMSCRIPTEN_START_ASM
+var asm = (function(global, env, buffer) {
+ 'use asm';
+
+
+ var HEAP8 = new global.Int8Array(buffer);
+ var HEAP16 = new global.Int16Array(buffer);
+ var HEAP32 = new global.Int32Array(buffer);
+ var HEAPU8 = new global.Uint8Array(buffer);
+ var HEAPU16 = new global.Uint16Array(buffer);
+ var HEAPU32 = new global.Uint32Array(buffer);
+ var HEAPF32 = new global.Float32Array(buffer);
+ var HEAPF64 = new global.Float64Array(buffer);
+
+
+ var DYNAMICTOP_PTR=env.DYNAMICTOP_PTR|0;
+ var tempDoublePtr=env.tempDoublePtr|0;
+ var ABORT=env.ABORT|0;
+ var STACKTOP=env.STACKTOP|0;
+ var STACK_MAX=env.STACK_MAX|0;
+ var cttz_i8=env.cttz_i8|0;
+
+ var __THREW__ = 0;
+ var threwValue = 0;
+ var setjmpId = 0;
+ var undef = 0;
+ var nan = global.NaN, inf = global.Infinity;
+ var tempInt = 0, tempBigInt = 0, tempBigIntP = 0, tempBigIntS = 0, tempBigIntR = 0.0, tempBigIntI = 0, tempBigIntD = 0, tempValue = 0, tempDouble = 0.0;
+ var tempRet0 = 0;
+
+ var Math_floor=global.Math.floor;
+ var Math_abs=global.Math.abs;
+ var Math_sqrt=global.Math.sqrt;
+ var Math_pow=global.Math.pow;
+ var Math_cos=global.Math.cos;
+ var Math_sin=global.Math.sin;
+ var Math_tan=global.Math.tan;
+ var Math_acos=global.Math.acos;
+ var Math_asin=global.Math.asin;
+ var Math_atan=global.Math.atan;
+ var Math_atan2=global.Math.atan2;
+ var Math_exp=global.Math.exp;
+ var Math_log=global.Math.log;
+ var Math_ceil=global.Math.ceil;
+ var Math_imul=global.Math.imul;
+ var Math_min=global.Math.min;
+ var Math_max=global.Math.max;
+ var Math_clz32=global.Math.clz32;
+ var abort=env.abort;
+ var assert=env.assert;
+ var enlargeMemory=env.enlargeMemory;
+ var getTotalMemory=env.getTotalMemory;
+ var abortOnCannotGrowMemory=env.abortOnCannotGrowMemory;
+ var abortStackOverflow=env.abortStackOverflow;
+ var nullFunc_viiiii=env.nullFunc_viiiii;
+ var nullFunc_vd=env.nullFunc_vd;
+ var nullFunc_vid=env.nullFunc_vid;
+ var nullFunc_vi=env.nullFunc_vi;
+ var nullFunc_vii=env.nullFunc_vii;
+ var nullFunc_ii=env.nullFunc_ii;
+ var nullFunc_viddd=env.nullFunc_viddd;
+ var nullFunc_vidd=env.nullFunc_vidd;
+ var nullFunc_iiii=env.nullFunc_iiii;
+ var nullFunc_viiiiiiii=env.nullFunc_viiiiiiii;
+ var nullFunc_viiiiii=env.nullFunc_viiiiii;
+ var nullFunc_viii=env.nullFunc_viii;
+ var nullFunc_vidddd=env.nullFunc_vidddd;
+ var nullFunc_vdi=env.nullFunc_vdi;
+ var nullFunc_viiiiiii=env.nullFunc_viiiiiii;
+ var nullFunc_viiiiiiiii=env.nullFunc_viiiiiiiii;
+ var nullFunc_iii=env.nullFunc_iii;
+ var nullFunc_i=env.nullFunc_i;
+ var nullFunc_vdddddd=env.nullFunc_vdddddd;
+ var nullFunc_vdddd=env.nullFunc_vdddd;
+ var nullFunc_vdd=env.nullFunc_vdd;
+ var nullFunc_v=env.nullFunc_v;
+ var nullFunc_viid=env.nullFunc_viid;
+ var nullFunc_viiii=env.nullFunc_viiii;
+ var invoke_viiiii=env.invoke_viiiii;
+ var invoke_vd=env.invoke_vd;
+ var invoke_vid=env.invoke_vid;
+ var invoke_vi=env.invoke_vi;
+ var invoke_vii=env.invoke_vii;
+ var invoke_ii=env.invoke_ii;
+ var invoke_viddd=env.invoke_viddd;
+ var invoke_vidd=env.invoke_vidd;
+ var invoke_iiii=env.invoke_iiii;
+ var invoke_viiiiiiii=env.invoke_viiiiiiii;
+ var invoke_viiiiii=env.invoke_viiiiii;
+ var invoke_viii=env.invoke_viii;
+ var invoke_vidddd=env.invoke_vidddd;
+ var invoke_vdi=env.invoke_vdi;
+ var invoke_viiiiiii=env.invoke_viiiiiii;
+ var invoke_viiiiiiiii=env.invoke_viiiiiiiii;
+ var invoke_iii=env.invoke_iii;
+ var invoke_i=env.invoke_i;
+ var invoke_vdddddd=env.invoke_vdddddd;
+ var invoke_vdddd=env.invoke_vdddd;
+ var invoke_vdd=env.invoke_vdd;
+ var invoke_v=env.invoke_v;
+ var invoke_viid=env.invoke_viid;
+ var invoke_viiii=env.invoke_viiii;
+ var _emscripten_glGetTexParameterfv=env._emscripten_glGetTexParameterfv;
+ var _glUseProgram=env._glUseProgram;
+ var _emscripten_glShaderSource=env._emscripten_glShaderSource;
+ var _glfwCreateWindow=env._glfwCreateWindow;
+ var _emscripten_glReleaseShaderCompiler=env._emscripten_glReleaseShaderCompiler;
+ var _emscripten_glBlendFuncSeparate=env._emscripten_glBlendFuncSeparate;
+ var _emscripten_glVertexAttribPointer=env._emscripten_glVertexAttribPointer;
+ var _emscripten_glGetIntegerv=env._emscripten_glGetIntegerv;
+ var _emscripten_glCullFace=env._emscripten_glCullFace;
+ var _emscripten_glIsProgram=env._emscripten_glIsProgram;
+ var _emscripten_glStencilMaskSeparate=env._emscripten_glStencilMaskSeparate;
+ var _emscripten_glViewport=env._emscripten_glViewport;
+ var _emscripten_glFrontFace=env._emscripten_glFrontFace;
+ var _glDeleteProgram=env._glDeleteProgram;
+ var _emscripten_glUniform3fv=env._emscripten_glUniform3fv;
+ var _emscripten_glPolygonOffset=env._emscripten_glPolygonOffset;
+ var _emscripten_glUseProgram=env._emscripten_glUseProgram;
+ var _emscripten_glBlendColor=env._emscripten_glBlendColor;
+ var _glBindBuffer=env._glBindBuffer;
+ var _emscripten_glDepthFunc=env._emscripten_glDepthFunc;
+ var _glGetShaderInfoLog=env._glGetShaderInfoLog;
+ var _emscripten_set_fullscreenchange_callback=env._emscripten_set_fullscreenchange_callback;
+ var _emscripten_set_touchmove_callback=env._emscripten_set_touchmove_callback;
+ var _emscripten_set_main_loop_timing=env._emscripten_set_main_loop_timing;
+ var _emscripten_set_gamepaddisconnected_callback=env._emscripten_set_gamepaddisconnected_callback;
+ var _glDisable=env._glDisable;
+ var _glBlendFunc=env._glBlendFunc;
+ var _emscripten_glDisableVertexAttribArray=env._emscripten_glDisableVertexAttribArray;
+ var _glGetAttribLocation=env._glGetAttribLocation;
+ var _glDisableVertexAttribArray=env._glDisableVertexAttribArray;
+ var _glCreateShader=env._glCreateShader;
+ var _emscripten_glSampleCoverage=env._emscripten_glSampleCoverage;
+ var _emscripten_glVertexPointer=env._emscripten_glVertexPointer;
+ var _emscripten_set_touchstart_callback=env._emscripten_set_touchstart_callback;
+ var emscriptenWebGLComputeImageSize=env.emscriptenWebGLComputeImageSize;
+ var _emscripten_glGetBooleanv=env._emscripten_glGetBooleanv;
+ var _emscripten_glGetShaderSource=env._emscripten_glGetShaderSource;
+ var _glUniform4f=env._glUniform4f;
+ var _llvm_stacksave=env._llvm_stacksave;
+ var _emscripten_glUniform1i=env._emscripten_glUniform1i;
+ var _emscripten_glStencilFuncSeparate=env._emscripten_glStencilFuncSeparate;
+ var _emscripten_glFrustum=env._emscripten_glFrustum;
+ var _emscripten_glGenBuffers=env._emscripten_glGenBuffers;
+ var _emscripten_glDeleteObjectARB=env._emscripten_glDeleteObjectARB;
+ var _glfwSetWindowSizeCallback=env._glfwSetWindowSizeCallback;
+ var _emscripten_glGetShaderPrecisionFormat=env._emscripten_glGetShaderPrecisionFormat;
+ var _glfwInit=env._glfwInit;
+ var _glGenBuffers=env._glGenBuffers;
+ var _glShaderSource=env._glShaderSource;
+ var _emscripten_glGetString=env._emscripten_glGetString;
+ var _emscripten_glIsFramebuffer=env._emscripten_glIsFramebuffer;
+ var _emscripten_glIsEnabled=env._emscripten_glIsEnabled;
+ var _emscripten_glScissor=env._emscripten_glScissor;
+ var _emscripten_glVertexAttrib4fv=env._emscripten_glVertexAttrib4fv;
+ var _emscripten_glFramebufferTexture2D=env._emscripten_glFramebufferTexture2D;
+ var _emscripten_glTexParameteriv=env._emscripten_glTexParameteriv;
+ var _emscripten_glBindProgramARB=env._emscripten_glBindProgramARB;
+ var _emscripten_glStencilOpSeparate=env._emscripten_glStencilOpSeparate;
+ var _emscripten_glFramebufferRenderbuffer=env._emscripten_glFramebufferRenderbuffer;
+ var ___syscall140=env.___syscall140;
+ var _glfwSetErrorCallback=env._glfwSetErrorCallback;
+ var _glfwDefaultWindowHints=env._glfwDefaultWindowHints;
+ var _glfwDestroyWindow=env._glfwDestroyWindow;
+ var _emscripten_glVertexAttrib1f=env._emscripten_glVertexAttrib1f;
+ var _emscripten_glGetActiveAttrib=env._emscripten_glGetActiveAttrib;
+ var _emscripten_glAttachShader=env._emscripten_glAttachShader;
+ var _glVertexAttribPointer=env._glVertexAttribPointer;
+ var _emscripten_glUniform2i=env._emscripten_glUniform2i;
+ var _emscripten_glUniform2f=env._emscripten_glUniform2f;
+ var _emscripten_glTexParameterfv=env._emscripten_glTexParameterfv;
+ var _emscripten_glUniformMatrix2fv=env._emscripten_glUniformMatrix2fv;
+ var _glGetProgramInfoLog=env._glGetProgramInfoLog;
+ var _glfwSetScrollCallback=env._glfwSetScrollCallback;
+ var _emscripten_glTexParameterf=env._emscripten_glTexParameterf;
+ var _emscripten_glGetAttachedShaders=env._emscripten_glGetAttachedShaders;
+ var _emscripten_glGenTextures=env._emscripten_glGenTextures;
+ var _emscripten_glTexParameteri=env._emscripten_glTexParameteri;
+ var _llvm_stackrestore=env._llvm_stackrestore;
+ var _glfwMakeContextCurrent=env._glfwMakeContextCurrent;
+ var _emscripten_glClear=env._emscripten_glClear;
+ var _glDrawElements=env._glDrawElements;
+ var _glBufferSubData=env._glBufferSubData;
+ var _emscripten_glValidateProgram=env._emscripten_glValidateProgram;
+ var _emscripten_glVertexAttrib2fv=env._emscripten_glVertexAttrib2fv;
+ var _glViewport=env._glViewport;
+ var _emscripten_glUniform4iv=env._emscripten_glUniform4iv;
+ var _emscripten_glGetTexParameteriv=env._emscripten_glGetTexParameteriv;
+ var ___setErrNo=env.___setErrNo;
+ var _eglGetProcAddress=env._eglGetProcAddress;
+ var _emscripten_glBindAttribLocation=env._emscripten_glBindAttribLocation;
+ var _glDeleteTextures=env._glDeleteTextures;
+ var _glDepthFunc=env._glDepthFunc;
+ var _emscripten_glClientActiveTexture=env._emscripten_glClientActiveTexture;
+ var _emscripten_glVertexAttrib2f=env._emscripten_glVertexAttrib2f;
+ var _emscripten_glFlush=env._emscripten_glFlush;
+ var _emscripten_glCheckFramebufferStatus=env._emscripten_glCheckFramebufferStatus;
+ var _emscripten_glGenerateMipmap=env._emscripten_glGenerateMipmap;
+ var _emscripten_glGetError=env._emscripten_glGetError;
+ var _emscripten_glClearDepthf=env._emscripten_glClearDepthf;
+ var _emscripten_glBufferData=env._emscripten_glBufferData;
+ var _emscripten_glUniform3i=env._emscripten_glUniform3i;
+ var _emscripten_glRotatef=env._emscripten_glRotatef;
+ var _emscripten_glDeleteShader=env._emscripten_glDeleteShader;
+ var _glEnable=env._glEnable;
+ var _emscripten_glReadPixels=env._emscripten_glReadPixels;
+ var _emscripten_glMatrixMode=env._emscripten_glMatrixMode;
+ var _glGetString=env._glGetString;
+ var _emscripten_glClearStencil=env._emscripten_glClearStencil;
+ var _emscripten_glGetUniformLocation=env._emscripten_glGetUniformLocation;
+ var emscriptenWebGLGet=env.emscriptenWebGLGet;
+ var _emscripten_glEnableVertexAttribArray=env._emscripten_glEnableVertexAttribArray;
+ var _emscripten_glGetAttribLocation=env._emscripten_glGetAttribLocation;
+ var _emscripten_get_now=env._emscripten_get_now;
+ var _emscripten_glNormalPointer=env._emscripten_glNormalPointer;
+ var _glAttachShader=env._glAttachShader;
+ var _emscripten_glTexCoordPointer=env._emscripten_glTexCoordPointer;
+ var _emscripten_glEnable=env._emscripten_glEnable;
+ var _glCreateProgram=env._glCreateProgram;
+ var _glUniformMatrix4fv=env._glUniformMatrix4fv;
+ var _emscripten_glClearDepth=env._emscripten_glClearDepth;
+ var ___lock=env.___lock;
+ var emscriptenWebGLGetTexPixelData=env.emscriptenWebGLGetTexPixelData;
+ var ___syscall6=env.___syscall6;
+ var _emscripten_glIsBuffer=env._emscripten_glIsBuffer;
+ var _emscripten_glVertexAttrib3f=env._emscripten_glVertexAttrib3f;
+ var _time=env._time;
+ var ___syscall146=env.___syscall146;
+ var _emscripten_glGetFramebufferAttachmentParameteriv=env._emscripten_glGetFramebufferAttachmentParameteriv;
+ var _emscripten_glBlendEquationSeparate=env._emscripten_glBlendEquationSeparate;
+ var _exit=env._exit;
+ var _emscripten_glEnableClientState=env._emscripten_glEnableClientState;
+ var _emscripten_glUniform4i=env._emscripten_glUniform4i;
+ var _emscripten_glDrawRangeElements=env._emscripten_glDrawRangeElements;
+ var _glCullFace=env._glCullFace;
+ var _emscripten_glGetPointerv=env._emscripten_glGetPointerv;
+ var _emscripten_set_keypress_callback=env._emscripten_set_keypress_callback;
+ var __emscripten_sample_gamepad_data=env.__emscripten_sample_gamepad_data;
+ var _emscripten_get_gamepad_status=env._emscripten_get_gamepad_status;
+ var _emscripten_glUniform4f=env._emscripten_glUniform4f;
+ var _emscripten_glUniform2fv=env._emscripten_glUniform2fv;
+ var _glfwGetVideoModes=env._glfwGetVideoModes;
+ var _emscripten_set_click_callback=env._emscripten_set_click_callback;
+ var _emscripten_glShaderBinary=env._emscripten_glShaderBinary;
+ var _emscripten_glDrawElements=env._emscripten_glDrawElements;
+ var _emscripten_glBlendFunc=env._emscripten_glBlendFunc;
+ var _emscripten_get_num_gamepads=env._emscripten_get_num_gamepads;
+ var _glCompressedTexImage2D=env._glCompressedTexImage2D;
+ var _emscripten_glUniform1iv=env._emscripten_glUniform1iv;
+ var _emscripten_glGetVertexAttribPointerv=env._emscripten_glGetVertexAttribPointerv;
+ var _glClearDepthf=env._glClearDepthf;
+ var _emscripten_glCompressedTexSubImage2D=env._emscripten_glCompressedTexSubImage2D;
+ var emscriptenWebGLGetUniform=env.emscriptenWebGLGetUniform;
+ var _emscripten_glGenRenderbuffers=env._emscripten_glGenRenderbuffers;
+ var _emscripten_glDeleteVertexArrays=env._emscripten_glDeleteVertexArrays;
+ var _glfwSetWindowShouldClose=env._glfwSetWindowShouldClose;
+ var _emscripten_glUniform1fv=env._emscripten_glUniform1fv;
+ var _emscripten_glGetActiveUniform=env._emscripten_glGetActiveUniform;
+ var _glBindTexture=env._glBindTexture;
+ var _emscripten_glUniform3iv=env._emscripten_glUniform3iv;
+ var _emscripten_glUniform2iv=env._emscripten_glUniform2iv;
+ var _emscripten_glHint=env._emscripten_glHint;
+ var _glfwSetCharCallback=env._glfwSetCharCallback;
+ var emscriptenWebGLGetVertexAttrib=env.emscriptenWebGLGetVertexAttrib;
+ var _emscripten_glLoadMatrixf=env._emscripten_glLoadMatrixf;
+ var _emscripten_glDeleteProgram=env._emscripten_glDeleteProgram;
+ var _emscripten_glDeleteRenderbuffers=env._emscripten_glDeleteRenderbuffers;
+ var _emscripten_glDrawElementsInstanced=env._emscripten_glDrawElementsInstanced;
+ var _emscripten_glVertexAttrib4f=env._emscripten_glVertexAttrib4f;
+ var _glDrawArrays=env._glDrawArrays;
+ var _emscripten_glTexSubImage2D=env._emscripten_glTexSubImage2D;
+ var _emscripten_memcpy_big=env._emscripten_memcpy_big;
+ var _emscripten_glPixelStorei=env._emscripten_glPixelStorei;
+ var _glCompileShader=env._glCompileShader;
+ var _emscripten_get_pointerlock_status=env._emscripten_get_pointerlock_status;
+ var _emscripten_glUniformMatrix3fv=env._emscripten_glUniformMatrix3fv;
+ var _emscripten_glColorPointer=env._emscripten_glColorPointer;
+ var _emscripten_glGetBufferParameteriv=env._emscripten_glGetBufferParameteriv;
+ var _emscripten_glFinish=env._emscripten_glFinish;
+ var _emscripten_request_pointerlock=env._emscripten_request_pointerlock;
+ var _glGetFloatv=env._glGetFloatv;
+ var _emscripten_asm_const_iii=env._emscripten_asm_const_iii;
+ var _emscripten_glDepthMask=env._emscripten_glDepthMask;
+ var _glfwSetWindowIconifyCallback=env._glfwSetWindowIconifyCallback;
+ var _emscripten_glDrawBuffers=env._emscripten_glDrawBuffers;
+ var _glfwTerminate=env._glfwTerminate;
+ var _glFrontFace=env._glFrontFace;
+ var _emscripten_glGetObjectParameterivARB=env._emscripten_glGetObjectParameterivARB;
+ var _emscripten_exit_pointerlock=env._emscripten_exit_pointerlock;
+ var _glfwSwapInterval=env._glfwSwapInterval;
+ var _glUniform1i=env._glUniform1i;
+ var _glEnableVertexAttribArray=env._glEnableVertexAttribArray;
+ var _emscripten_glStencilFunc=env._emscripten_glStencilFunc;
+ var _abort=env._abort;
+ var _emscripten_glGetUniformiv=env._emscripten_glGetUniformiv;
+ var _glDeleteBuffers=env._glDeleteBuffers;
+ var _glBufferData=env._glBufferData;
+ var _glTexImage2D=env._glTexImage2D;
+ var _emscripten_glGetShaderiv=env._emscripten_glGetShaderiv;
+ var _glfwSetKeyCallback=env._glfwSetKeyCallback;
+ var _emscripten_glGenFramebuffers=env._emscripten_glGenFramebuffers;
+ var _emscripten_glUniformMatrix4fv=env._emscripten_glUniformMatrix4fv;
+ var _emscripten_glLoadIdentity=env._emscripten_glLoadIdentity;
+ var _glDeleteShader=env._glDeleteShader;
+ var _emscripten_glUniform1f=env._emscripten_glUniform1f;
+ var _glGetProgramiv=env._glGetProgramiv;
+ var _emscripten_glBindFramebuffer=env._emscripten_glBindFramebuffer;
+ var _emscripten_glIsRenderbuffer=env._emscripten_glIsRenderbuffer;
+ var _glfwGetTime=env._glfwGetTime;
+ var _emscripten_glRenderbufferStorage=env._emscripten_glRenderbufferStorage;
+ var _emscripten_set_gamepadconnected_callback=env._emscripten_set_gamepadconnected_callback;
+ var _emscripten_glGetVertexAttribiv=env._emscripten_glGetVertexAttribiv;
+ var _emscripten_glBindVertexArray=env._emscripten_glBindVertexArray;
+ var _emscripten_glDrawArraysInstanced=env._emscripten_glDrawArraysInstanced;
+ var _emscripten_set_touchcancel_callback=env._emscripten_set_touchcancel_callback;
+ var _emscripten_glCreateShader=env._emscripten_glCreateShader;
+ var _emscripten_glStencilMask=env._emscripten_glStencilMask;
+ var _emscripten_glDeleteTextures=env._emscripten_glDeleteTextures;
+ var _emscripten_glBindRenderbuffer=env._emscripten_glBindRenderbuffer;
+ var _glfwGetPrimaryMonitor=env._glfwGetPrimaryMonitor;
+ var _glLinkProgram=env._glLinkProgram;
+ var _emscripten_glVertexAttribDivisor=env._emscripten_glVertexAttribDivisor;
+ var _emscripten_set_touchend_callback=env._emscripten_set_touchend_callback;
+ var _emscripten_glGetUniformfv=env._emscripten_glGetUniformfv;
+ var _emscripten_glGetVertexAttribfv=env._emscripten_glGetVertexAttribfv;
+ var _emscripten_glGetRenderbufferParameteriv=env._emscripten_glGetRenderbufferParameteriv;
+ var _emscripten_glDeleteFramebuffers=env._emscripten_glDeleteFramebuffers;
+ var _glGetShaderiv=env._glGetShaderiv;
+ var _emscripten_glVertexAttrib3fv=env._emscripten_glVertexAttrib3fv;
+ var _glGetUniformLocation=env._glGetUniformLocation;
+ var _emscripten_glGetInfoLogARB=env._emscripten_glGetInfoLogARB;
+ var _emscripten_glCompileShader=env._emscripten_glCompileShader;
+ var _glClear=env._glClear;
+ var _glGenTextures=env._glGenTextures;
+ var _emscripten_glDisable=env._emscripten_glDisable;
+ var _emscripten_glDepthRangef=env._emscripten_glDepthRangef;
+ var __exit=env.__exit;
+ var _emscripten_glLineWidth=env._emscripten_glLineWidth;
+ var _emscripten_glUniform3f=env._emscripten_glUniform3f;
+ var _emscripten_glGetShaderInfoLog=env._emscripten_glGetShaderInfoLog;
+ var _emscripten_glStencilOp=env._emscripten_glStencilOp;
+ var _glBindAttribLocation=env._glBindAttribLocation;
+ var _glPixelStorei=env._glPixelStorei;
+ var _emscripten_glColorMask=env._emscripten_glColorMask;
+ var _emscripten_glLinkProgram=env._emscripten_glLinkProgram;
+ var _emscripten_glBlendEquation=env._emscripten_glBlendEquation;
+ var _emscripten_glIsTexture=env._emscripten_glIsTexture;
+ var _emscripten_glGetProgramiv=env._emscripten_glGetProgramiv;
+ var _emscripten_glVertexAttrib1fv=env._emscripten_glVertexAttrib1fv;
+ var _emscripten_glBindTexture=env._emscripten_glBindTexture;
+ var _glfwSetMouseButtonCallback=env._glfwSetMouseButtonCallback;
+ var _glfwGetCursorPos=env._glfwGetCursorPos;
+ var _emscripten_glActiveTexture=env._emscripten_glActiveTexture;
+ var _emscripten_glDeleteBuffers=env._emscripten_glDeleteBuffers;
+ var ___syscall54=env.___syscall54;
+ var ___unlock=env.___unlock;
+ var _emscripten_glBufferSubData=env._emscripten_glBufferSubData;
+ var _glfwSwapBuffers=env._glfwSwapBuffers;
+ var _emscripten_glDepthRange=env._emscripten_glDepthRange;
+ var _emscripten_set_main_loop=env._emscripten_set_main_loop;
+ var _emscripten_glGetProgramInfoLog=env._emscripten_glGetProgramInfoLog;
+ var _glfwWindowHint=env._glfwWindowHint;
+ var _emscripten_glIsShader=env._emscripten_glIsShader;
+ var _emscripten_glUniform4fv=env._emscripten_glUniform4fv;
+ var _emscripten_glGenVertexArrays=env._emscripten_glGenVertexArrays;
+ var _emscripten_glDrawArrays=env._emscripten_glDrawArrays;
+ var _emscripten_glCompressedTexImage2D=env._emscripten_glCompressedTexImage2D;
+ var _emscripten_glClearColor=env._emscripten_glClearColor;
+ var _emscripten_glCreateProgram=env._emscripten_glCreateProgram;
+ var _emscripten_glCopyTexSubImage2D=env._emscripten_glCopyTexSubImage2D;
+ var _glTexParameteri=env._glTexParameteri;
+ var _emscripten_glBindBuffer=env._emscripten_glBindBuffer;
+ var _emscripten_glGetFloatv=env._emscripten_glGetFloatv;
+ var _emscripten_glDetachShader=env._emscripten_glDetachShader;
+ var _glClearColor=env._glClearColor;
+ var _glfwSetCursorPosCallback=env._glfwSetCursorPosCallback;
+ var _glfwSetCursorEnterCallback=env._glfwSetCursorEnterCallback;
+ var _emscripten_glCopyTexImage2D=env._emscripten_glCopyTexImage2D;
+ var _emscripten_glTexImage2D=env._emscripten_glTexImage2D;
+ var tempFloat = 0.0;
+
+// EMSCRIPTEN_START_FUNCS
+
+function stackAlloc(size) {
+ size = size|0;
+ var ret = 0;
+ ret = STACKTOP;
+ STACKTOP = (STACKTOP + size)|0;
+ STACKTOP = (STACKTOP + 15)&-16;
+ if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(size|0);
+
+ return ret|0;
+}
+function stackSave() {
+ return STACKTOP|0;
+}
+function stackRestore(top) {
+ top = top|0;
+ STACKTOP = top;
+}
+function establishStackSpace(stackBase, stackMax) {
+ stackBase = stackBase|0;
+ stackMax = stackMax|0;
+ STACKTOP = stackBase;
+ STACK_MAX = stackMax;
+}
+
+function setThrew(threw, value) {
+ threw = threw|0;
+ value = value|0;
+ if ((__THREW__|0) == 0) {
+ __THREW__ = threw;
+ threwValue = value;
+ }
+}
+
+function setTempRet0(value) {
+ value = value|0;
+ tempRet0 = value;
+}
+function getTempRet0() {
+ return tempRet0|0;
+}
+
+function _main() {
+ var $0 = 0, $1 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $0 = HEAP32[2]|0;
+ $1 = HEAP32[3]|0;
+ _InitWindow($0,$1,3356);
+ _emscripten_set_main_loop((1|0),0,1);
+ _CloseWindow();
+ return 0;
+}
+function _UpdateDrawFrame() {
+ var $$byval_copy1 = 0, $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
+ $$byval_copy1 = sp + 8|0;
+ $0 = sp + 4|0;
+ $1 = sp;
+ _BeginDrawing();
+ HEAP8[$0>>0] = -11;
+ $2 = ((($0)) + 1|0);
+ HEAP8[$2>>0] = -11;
+ $3 = ((($0)) + 2|0);
+ HEAP8[$3>>0] = -11;
+ $4 = ((($0)) + 3|0);
+ HEAP8[$4>>0] = -1;
+ ;HEAP8[$$byval_copy1>>0]=HEAP8[$0>>0]|0;HEAP8[$$byval_copy1+1>>0]=HEAP8[$0+1>>0]|0;HEAP8[$$byval_copy1+2>>0]=HEAP8[$0+2>>0]|0;HEAP8[$$byval_copy1+3>>0]=HEAP8[$0+3>>0]|0;
+ _ClearBackground($$byval_copy1);
+ HEAP8[$1>>0] = -56;
+ $5 = ((($1)) + 1|0);
+ HEAP8[$5>>0] = -56;
+ $6 = ((($1)) + 2|0);
+ HEAP8[$6>>0] = -56;
+ $7 = ((($1)) + 3|0);
+ HEAP8[$7>>0] = -1;
+ ;HEAP8[$$byval_copy1>>0]=HEAP8[$1>>0]|0;HEAP8[$$byval_copy1+1>>0]=HEAP8[$1+1>>0]|0;HEAP8[$$byval_copy1+2>>0]=HEAP8[$1+2>>0]|0;HEAP8[$$byval_copy1+3>>0]=HEAP8[$1+3>>0]|0;
+ _DrawText(3393,190,200,20,$$byval_copy1);
+ _EndDrawing();
+ STACKTOP = sp;return;
+}
+function _Vector2Distance($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $2 = +HEAPF32[$0>>2];
+ $3 = +HEAPF32[$1>>2];
+ $4 = $2 - $3;
+ $5 = $4 * $4;
+ $6 = ((($0)) + 4|0);
+ $7 = +HEAPF32[$6>>2];
+ $8 = ((($1)) + 4|0);
+ $9 = +HEAPF32[$8>>2];
+ $10 = $7 - $9;
+ $11 = $10 * $10;
+ $12 = $5 + $11;
+ $13 = (+Math_sqrt((+$12)));
+ return (+$13);
+}
+function _Vector2Angle($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $2 = ((($1)) + 4|0);
+ $3 = +HEAPF32[$2>>2];
+ $4 = ((($0)) + 4|0);
+ $5 = +HEAPF32[$4>>2];
+ $6 = $3 - $5;
+ $7 = +HEAPF32[$1>>2];
+ $8 = +HEAPF32[$0>>2];
+ $9 = $7 - $8;
+ $10 = (+Math_atan2((+$6),(+$9)));
+ $11 = $10 * 57.2957763671875;
+ $12 = $11 < 0.0;
+ $13 = $11 + 360.0;
+ $$0 = $12 ? $13 : $11;
+ return (+$$0);
+}
+function _VectorZero($0) {
+ $0 = $0|0;
+ var $1 = 0, $2 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ HEAPF32[$0>>2] = 0.0;
+ $1 = ((($0)) + 4|0);
+ HEAPF32[$1>>2] = 0.0;
+ $2 = ((($0)) + 8|0);
+ HEAPF32[$2>>2] = 0.0;
+ return;
+}
+function _VectorLength($0) {
+ $0 = $0|0;
+ var $1 = 0.0, $10 = 0.0, $11 = 0.0, $2 = 0.0, $3 = 0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $1 = +HEAPF32[$0>>2];
+ $2 = $1 * $1;
+ $3 = ((($0)) + 4|0);
+ $4 = +HEAPF32[$3>>2];
+ $5 = $4 * $4;
+ $6 = $2 + $5;
+ $7 = ((($0)) + 8|0);
+ $8 = +HEAPF32[$7>>2];
+ $9 = $8 * $8;
+ $10 = $6 + $9;
+ $11 = (+Math_sqrt((+$10)));
+ return (+$11);
+}
+function _VectorNormalize($0) {
+ $0 = $0|0;
+ var $$byval_copy = 0, $$op = 0.0, $1 = 0.0, $10 = 0.0, $11 = 0.0, $2 = 0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0.0, $9 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
+ $$byval_copy = sp;
+ ;HEAP32[$$byval_copy>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy+8>>2]=HEAP32[$0+8>>2]|0;
+ $1 = (+_VectorLength($$byval_copy));
+ $2 = $1 == 0.0;
+ $$op = 1.0 / $1;
+ $3 = $2 ? 1.0 : $$op;
+ $4 = +HEAPF32[$0>>2];
+ $5 = $4 * $3;
+ HEAPF32[$0>>2] = $5;
+ $6 = ((($0)) + 4|0);
+ $7 = +HEAPF32[$6>>2];
+ $8 = $3 * $7;
+ HEAPF32[$6>>2] = $8;
+ $9 = ((($0)) + 8|0);
+ $10 = +HEAPF32[$9>>2];
+ $11 = $3 * $10;
+ HEAPF32[$9>>2] = $11;
+ STACKTOP = sp;return;
+}
+function _VectorTransform($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0, $14 = 0.0, $15 = 0.0, $16 = 0.0, $17 = 0, $18 = 0.0, $19 = 0.0, $2 = 0.0, $20 = 0, $21 = 0.0, $22 = 0.0, $23 = 0, $24 = 0.0, $25 = 0.0, $26 = 0.0, $27 = 0, $28 = 0.0;
+ var $29 = 0.0, $3 = 0, $30 = 0.0, $31 = 0, $32 = 0.0, $33 = 0.0, $34 = 0, $35 = 0.0, $36 = 0.0, $37 = 0, $38 = 0.0, $39 = 0.0, $4 = 0.0, $40 = 0.0, $41 = 0, $42 = 0.0, $43 = 0.0, $44 = 0.0, $45 = 0, $46 = 0.0;
+ var $47 = 0.0, $5 = 0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $2 = +HEAPF32[$0>>2];
+ $3 = ((($0)) + 4|0);
+ $4 = +HEAPF32[$3>>2];
+ $5 = ((($0)) + 8|0);
+ $6 = +HEAPF32[$5>>2];
+ $7 = +HEAPF32[$1>>2];
+ $8 = $2 * $7;
+ $9 = ((($1)) + 4|0);
+ $10 = +HEAPF32[$9>>2];
+ $11 = $4 * $10;
+ $12 = $8 + $11;
+ $13 = ((($1)) + 8|0);
+ $14 = +HEAPF32[$13>>2];
+ $15 = $6 * $14;
+ $16 = $12 + $15;
+ $17 = ((($1)) + 12|0);
+ $18 = +HEAPF32[$17>>2];
+ $19 = $18 + $16;
+ HEAPF32[$0>>2] = $19;
+ $20 = ((($1)) + 16|0);
+ $21 = +HEAPF32[$20>>2];
+ $22 = $2 * $21;
+ $23 = ((($1)) + 20|0);
+ $24 = +HEAPF32[$23>>2];
+ $25 = $4 * $24;
+ $26 = $22 + $25;
+ $27 = ((($1)) + 24|0);
+ $28 = +HEAPF32[$27>>2];
+ $29 = $6 * $28;
+ $30 = $26 + $29;
+ $31 = ((($1)) + 28|0);
+ $32 = +HEAPF32[$31>>2];
+ $33 = $32 + $30;
+ HEAPF32[$3>>2] = $33;
+ $34 = ((($1)) + 32|0);
+ $35 = +HEAPF32[$34>>2];
+ $36 = $2 * $35;
+ $37 = ((($1)) + 36|0);
+ $38 = +HEAPF32[$37>>2];
+ $39 = $4 * $38;
+ $40 = $36 + $39;
+ $41 = ((($1)) + 40|0);
+ $42 = +HEAPF32[$41>>2];
+ $43 = $6 * $42;
+ $44 = $40 + $43;
+ $45 = ((($1)) + 44|0);
+ $46 = +HEAPF32[$45>>2];
+ $47 = $46 + $44;
+ HEAPF32[$5>>2] = $47;
+ return;
+}
+function _MatrixTranspose($0) {
+ $0 = $0|0;
+ var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $3 = 0, $4 = 0, $5 = 0;
+ var $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $1 = ((($0)) + 4|0);
+ $2 = HEAP32[$1>>2]|0;
+ $3 = ((($0)) + 8|0);
+ $4 = HEAP32[$3>>2]|0;
+ $5 = ((($0)) + 12|0);
+ $6 = HEAP32[$5>>2]|0;
+ $7 = ((($0)) + 16|0);
+ $8 = HEAP32[$7>>2]|0;
+ $9 = ((($0)) + 24|0);
+ $10 = HEAP32[$9>>2]|0;
+ $11 = ((($0)) + 28|0);
+ $12 = HEAP32[$11>>2]|0;
+ $13 = ((($0)) + 32|0);
+ $14 = HEAP32[$13>>2]|0;
+ $15 = ((($0)) + 36|0);
+ $16 = HEAP32[$15>>2]|0;
+ $17 = ((($0)) + 44|0);
+ $18 = HEAP32[$17>>2]|0;
+ $19 = ((($0)) + 48|0);
+ $20 = HEAP32[$19>>2]|0;
+ $21 = ((($0)) + 52|0);
+ $22 = HEAP32[$21>>2]|0;
+ $23 = ((($0)) + 56|0);
+ $24 = HEAP32[$23>>2]|0;
+ HEAP32[$1>>2] = $8;
+ HEAP32[$3>>2] = $14;
+ HEAP32[$5>>2] = $20;
+ HEAP32[$7>>2] = $2;
+ HEAP32[$9>>2] = $16;
+ HEAP32[$11>>2] = $22;
+ HEAP32[$13>>2] = $4;
+ HEAP32[$15>>2] = $10;
+ HEAP32[$17>>2] = $24;
+ HEAP32[$19>>2] = $6;
+ HEAP32[$21>>2] = $12;
+ HEAP32[$23>>2] = $18;
+ return;
+}
+function _MatrixIdentity($0) {
+ $0 = $0|0;
+ var $$sroa$5$0$$sroa_idx = 0, $$sroa$55$0$$sroa_idx6 = 0, $$sroa$6$0$$sroa_idx = 0, $$sroa$611$0$$sroa_idx12 = 0, $$sroa$7$0$$sroa_idx = 0, $$sroa$717$0$$sroa_idx18 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ HEAPF32[$0>>2] = 1.0;
+ $$sroa$5$0$$sroa_idx = ((($0)) + 4|0);
+ ;HEAP32[$$sroa$5$0$$sroa_idx>>2]=0|0;HEAP32[$$sroa$5$0$$sroa_idx+4>>2]=0|0;HEAP32[$$sroa$5$0$$sroa_idx+8>>2]=0|0;HEAP32[$$sroa$5$0$$sroa_idx+12>>2]=0|0;
+ $$sroa$55$0$$sroa_idx6 = ((($0)) + 20|0);
+ HEAPF32[$$sroa$55$0$$sroa_idx6>>2] = 1.0;
+ $$sroa$6$0$$sroa_idx = ((($0)) + 24|0);
+ ;HEAP32[$$sroa$6$0$$sroa_idx>>2]=0|0;HEAP32[$$sroa$6$0$$sroa_idx+4>>2]=0|0;HEAP32[$$sroa$6$0$$sroa_idx+8>>2]=0|0;HEAP32[$$sroa$6$0$$sroa_idx+12>>2]=0|0;
+ $$sroa$611$0$$sroa_idx12 = ((($0)) + 40|0);
+ HEAPF32[$$sroa$611$0$$sroa_idx12>>2] = 1.0;
+ $$sroa$7$0$$sroa_idx = ((($0)) + 44|0);
+ ;HEAP32[$$sroa$7$0$$sroa_idx>>2]=0|0;HEAP32[$$sroa$7$0$$sroa_idx+4>>2]=0|0;HEAP32[$$sroa$7$0$$sroa_idx+8>>2]=0|0;HEAP32[$$sroa$7$0$$sroa_idx+12>>2]=0|0;
+ $$sroa$717$0$$sroa_idx18 = ((($0)) + 60|0);
+ HEAPF32[$$sroa$717$0$$sroa_idx18>>2] = 1.0;
+ return;
+}
+function _MatrixTranslate($0,$1,$2,$3) {
+ $0 = $0|0;
+ $1 = +$1;
+ $2 = +$2;
+ $3 = +$3;
+ var $$sroa$13$0$$sroa_idx20 = 0, $$sroa$14$0$$sroa_idx22 = 0, $$sroa$15$0$$sroa_idx24 = 0, $$sroa$16$0$$sroa_idx26 = 0, $$sroa$17$0$$sroa_idx28 = 0, $$sroa$18$0$$sroa_idx30 = 0, $$sroa$4$0$$sroa_idx2 = 0, $$sroa$8$0$$sroa_idx10 = 0, $$sroa$9$0$$sroa_idx12 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ HEAPF32[$0>>2] = 1.0;
+ $$sroa$4$0$$sroa_idx2 = ((($0)) + 4|0);
+ $$sroa$8$0$$sroa_idx10 = ((($0)) + 20|0);
+ ;HEAP32[$$sroa$4$0$$sroa_idx2>>2]=0|0;HEAP32[$$sroa$4$0$$sroa_idx2+4>>2]=0|0;HEAP32[$$sroa$4$0$$sroa_idx2+8>>2]=0|0;HEAP32[$$sroa$4$0$$sroa_idx2+12>>2]=0|0;
+ HEAPF32[$$sroa$8$0$$sroa_idx10>>2] = 1.0;
+ $$sroa$9$0$$sroa_idx12 = ((($0)) + 24|0);
+ $$sroa$13$0$$sroa_idx20 = ((($0)) + 40|0);
+ ;HEAP32[$$sroa$9$0$$sroa_idx12>>2]=0|0;HEAP32[$$sroa$9$0$$sroa_idx12+4>>2]=0|0;HEAP32[$$sroa$9$0$$sroa_idx12+8>>2]=0|0;HEAP32[$$sroa$9$0$$sroa_idx12+12>>2]=0|0;
+ HEAPF32[$$sroa$13$0$$sroa_idx20>>2] = 1.0;
+ $$sroa$14$0$$sroa_idx22 = ((($0)) + 44|0);
+ HEAPF32[$$sroa$14$0$$sroa_idx22>>2] = 0.0;
+ $$sroa$15$0$$sroa_idx24 = ((($0)) + 48|0);
+ HEAPF32[$$sroa$15$0$$sroa_idx24>>2] = $1;
+ $$sroa$16$0$$sroa_idx26 = ((($0)) + 52|0);
+ HEAPF32[$$sroa$16$0$$sroa_idx26>>2] = $2;
+ $$sroa$17$0$$sroa_idx28 = ((($0)) + 56|0);
+ HEAPF32[$$sroa$17$0$$sroa_idx28>>2] = $3;
+ $$sroa$18$0$$sroa_idx30 = ((($0)) + 60|0);
+ HEAPF32[$$sroa$18$0$$sroa_idx30>>2] = 1.0;
+ return;
+}
+function _MatrixRotate($0,$1,$2) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = +$2;
+ var $$ = 0.0, $$221 = 0.0, $$222 = 0.0, $$sroa$10$0$$sroa_idx199 = 0, $$sroa$11$0$$sroa_idx201 = 0, $$sroa$12$0$$sroa_idx203 = 0, $$sroa$13$0$$sroa_idx205 = 0, $$sroa$14$0$$sroa_idx207 = 0, $$sroa$15$0$$sroa_idx209 = 0, $$sroa$16$0$$sroa_idx211 = 0, $$sroa$17$0$$sroa_idx213 = 0, $$sroa$18$0$$sroa_idx215 = 0, $$sroa$4$0$$sroa_idx187 = 0, $$sroa$5$0$$sroa_idx189 = 0, $$sroa$6$0$$sroa_idx191 = 0, $$sroa$7$0$$sroa_idx193 = 0, $$sroa$8$0$$sroa_idx195 = 0, $$sroa$9$0$$sroa_idx197 = 0, $10 = 0.0, $100 = 0.0;
+ var $101 = 0.0, $102 = 0.0, $103 = 0.0, $104 = 0.0, $105 = 0.0, $106 = 0.0, $107 = 0.0, $108 = 0.0, $109 = 0.0, $11 = 0.0, $110 = 0.0, $111 = 0.0, $112 = 0.0, $113 = 0.0, $114 = 0.0, $115 = 0.0, $116 = 0.0, $117 = 0.0, $118 = 0.0, $119 = 0.0;
+ var $12 = 0.0, $120 = 0.0, $121 = 0.0, $122 = 0.0, $123 = 0.0, $124 = 0.0, $125 = 0.0, $126 = 0.0, $127 = 0.0, $128 = 0.0, $129 = 0.0, $13 = 0.0, $130 = 0.0, $131 = 0, $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0;
+ var $138 = 0, $14 = 0.0, $15 = 0, $16 = 0, $17 = 0.0, $18 = 0.0, $19 = 0.0, $20 = 0.0, $21 = 0.0, $22 = 0.0, $23 = 0.0, $24 = 0.0, $25 = 0, $26 = 0.0, $27 = 0, $28 = 0.0, $29 = 0, $3 = 0, $30 = 0.0, $31 = 0;
+ var $32 = 0.0, $33 = 0, $34 = 0.0, $35 = 0, $36 = 0.0, $37 = 0, $38 = 0.0, $39 = 0, $4 = 0.0, $40 = 0.0, $41 = 0, $42 = 0.0, $43 = 0, $44 = 0.0, $45 = 0, $46 = 0.0, $47 = 0.0, $48 = 0.0, $49 = 0.0, $5 = 0;
+ var $50 = 0.0, $51 = 0.0, $52 = 0.0, $53 = 0.0, $54 = 0.0, $55 = 0.0, $56 = 0.0, $57 = 0.0, $58 = 0.0, $59 = 0.0, $6 = 0.0, $60 = 0.0, $61 = 0.0, $62 = 0.0, $63 = 0.0, $64 = 0.0, $65 = 0.0, $66 = 0.0, $67 = 0.0, $68 = 0.0;
+ var $69 = 0.0, $7 = 0, $70 = 0.0, $71 = 0.0, $72 = 0.0, $73 = 0.0, $74 = 0.0, $75 = 0.0, $76 = 0.0, $77 = 0.0, $78 = 0.0, $79 = 0.0, $8 = 0.0, $80 = 0.0, $81 = 0.0, $82 = 0.0, $83 = 0.0, $84 = 0.0, $85 = 0.0, $86 = 0.0;
+ var $87 = 0.0, $88 = 0.0, $89 = 0.0, $9 = 0.0, $90 = 0.0, $91 = 0.0, $92 = 0.0, $93 = 0.0, $94 = 0.0, $95 = 0.0, $96 = 0.0, $97 = 0.0, $98 = 0.0, $99 = 0.0, $or$cond = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0);
+ $3 = sp;
+ _MatrixIdentity($3);
+ $4 = +HEAPF32[$1>>2];
+ $5 = ((($1)) + 4|0);
+ $6 = +HEAPF32[$5>>2];
+ $7 = ((($1)) + 8|0);
+ $8 = +HEAPF32[$7>>2];
+ $9 = $4 * $4;
+ $10 = $6 * $6;
+ $11 = $9 + $10;
+ $12 = $8 * $8;
+ $13 = $11 + $12;
+ $14 = (+Math_sqrt((+$13)));
+ $15 = $14 != 1.0;
+ $16 = $14 != 0.0;
+ $or$cond = $15 & $16;
+ $17 = 1.0 / $14;
+ $18 = $4 * $17;
+ $19 = $6 * $17;
+ $20 = $8 * $17;
+ $$ = $or$cond ? $20 : $8;
+ $$221 = $or$cond ? $19 : $6;
+ $$222 = $or$cond ? $18 : $4;
+ $21 = (+Math_sin((+$2)));
+ $22 = (+Math_cos((+$2)));
+ $23 = 1.0 - $22;
+ $24 = +HEAPF32[$3>>2];
+ $25 = ((($3)) + 16|0);
+ $26 = +HEAPF32[$25>>2];
+ $27 = ((($3)) + 32|0);
+ $28 = +HEAPF32[$27>>2];
+ $29 = ((($3)) + 48|0);
+ $30 = +HEAPF32[$29>>2];
+ $31 = ((($3)) + 4|0);
+ $32 = +HEAPF32[$31>>2];
+ $33 = ((($3)) + 20|0);
+ $34 = +HEAPF32[$33>>2];
+ $35 = ((($3)) + 36|0);
+ $36 = +HEAPF32[$35>>2];
+ $37 = ((($3)) + 52|0);
+ $38 = +HEAPF32[$37>>2];
+ $39 = ((($3)) + 8|0);
+ $40 = +HEAPF32[$39>>2];
+ $41 = ((($3)) + 24|0);
+ $42 = +HEAPF32[$41>>2];
+ $43 = ((($3)) + 40|0);
+ $44 = +HEAPF32[$43>>2];
+ $45 = ((($3)) + 56|0);
+ $46 = +HEAPF32[$45>>2];
+ $47 = $$222 * $$222;
+ $48 = $23 * $47;
+ $49 = $22 + $48;
+ $50 = $$221 * $$222;
+ $51 = $23 * $50;
+ $52 = $21 * $$;
+ $53 = $52 + $51;
+ $54 = $$ * $$222;
+ $55 = $23 * $54;
+ $56 = $21 * $$221;
+ $57 = $55 - $56;
+ $58 = $51 - $52;
+ $59 = $$221 * $$221;
+ $60 = $23 * $59;
+ $61 = $22 + $60;
+ $62 = $$ * $$221;
+ $63 = $23 * $62;
+ $64 = $21 * $$222;
+ $65 = $64 + $63;
+ $66 = $56 + $55;
+ $67 = $63 - $64;
+ $68 = $$ * $$;
+ $69 = $23 * $68;
+ $70 = $22 + $69;
+ $71 = $24 * $49;
+ $72 = $53 * $32;
+ $73 = $71 + $72;
+ $74 = $57 * $40;
+ $75 = $73 + $74;
+ $76 = $26 * $49;
+ $77 = $53 * $34;
+ $78 = $76 + $77;
+ $79 = $57 * $42;
+ $80 = $78 + $79;
+ $81 = $28 * $49;
+ $82 = $53 * $36;
+ $83 = $81 + $82;
+ $84 = $57 * $44;
+ $85 = $83 + $84;
+ $86 = $30 * $49;
+ $87 = $53 * $38;
+ $88 = $86 + $87;
+ $89 = $57 * $46;
+ $90 = $88 + $89;
+ $91 = $24 * $58;
+ $92 = $61 * $32;
+ $93 = $91 + $92;
+ $94 = $65 * $40;
+ $95 = $93 + $94;
+ $96 = $26 * $58;
+ $97 = $61 * $34;
+ $98 = $96 + $97;
+ $99 = $65 * $42;
+ $100 = $98 + $99;
+ $101 = $28 * $58;
+ $102 = $61 * $36;
+ $103 = $101 + $102;
+ $104 = $65 * $44;
+ $105 = $103 + $104;
+ $106 = $30 * $58;
+ $107 = $61 * $38;
+ $108 = $106 + $107;
+ $109 = $65 * $46;
+ $110 = $108 + $109;
+ $111 = $24 * $66;
+ $112 = $67 * $32;
+ $113 = $111 + $112;
+ $114 = $70 * $40;
+ $115 = $113 + $114;
+ $116 = $26 * $66;
+ $117 = $67 * $34;
+ $118 = $116 + $117;
+ $119 = $70 * $42;
+ $120 = $118 + $119;
+ $121 = $28 * $66;
+ $122 = $67 * $36;
+ $123 = $121 + $122;
+ $124 = $70 * $44;
+ $125 = $123 + $124;
+ $126 = $30 * $66;
+ $127 = $67 * $38;
+ $128 = $126 + $127;
+ $129 = $70 * $46;
+ $130 = $128 + $129;
+ $131 = ((($3)) + 12|0);
+ $132 = HEAP32[$131>>2]|0;
+ $133 = ((($3)) + 28|0);
+ $134 = HEAP32[$133>>2]|0;
+ $135 = ((($3)) + 44|0);
+ $136 = HEAP32[$135>>2]|0;
+ $137 = ((($3)) + 60|0);
+ $138 = HEAP32[$137>>2]|0;
+ HEAPF32[$0>>2] = $75;
+ $$sroa$4$0$$sroa_idx187 = ((($0)) + 4|0);
+ HEAPF32[$$sroa$4$0$$sroa_idx187>>2] = $95;
+ $$sroa$5$0$$sroa_idx189 = ((($0)) + 8|0);
+ HEAPF32[$$sroa$5$0$$sroa_idx189>>2] = $115;
+ $$sroa$6$0$$sroa_idx191 = ((($0)) + 12|0);
+ HEAP32[$$sroa$6$0$$sroa_idx191>>2] = $132;
+ $$sroa$7$0$$sroa_idx193 = ((($0)) + 16|0);
+ HEAPF32[$$sroa$7$0$$sroa_idx193>>2] = $80;
+ $$sroa$8$0$$sroa_idx195 = ((($0)) + 20|0);
+ HEAPF32[$$sroa$8$0$$sroa_idx195>>2] = $100;
+ $$sroa$9$0$$sroa_idx197 = ((($0)) + 24|0);
+ HEAPF32[$$sroa$9$0$$sroa_idx197>>2] = $120;
+ $$sroa$10$0$$sroa_idx199 = ((($0)) + 28|0);
+ HEAP32[$$sroa$10$0$$sroa_idx199>>2] = $134;
+ $$sroa$11$0$$sroa_idx201 = ((($0)) + 32|0);
+ HEAPF32[$$sroa$11$0$$sroa_idx201>>2] = $85;
+ $$sroa$12$0$$sroa_idx203 = ((($0)) + 36|0);
+ HEAPF32[$$sroa$12$0$$sroa_idx203>>2] = $105;
+ $$sroa$13$0$$sroa_idx205 = ((($0)) + 40|0);
+ HEAPF32[$$sroa$13$0$$sroa_idx205>>2] = $125;
+ $$sroa$14$0$$sroa_idx207 = ((($0)) + 44|0);
+ HEAP32[$$sroa$14$0$$sroa_idx207>>2] = $136;
+ $$sroa$15$0$$sroa_idx209 = ((($0)) + 48|0);
+ HEAPF32[$$sroa$15$0$$sroa_idx209>>2] = $90;
+ $$sroa$16$0$$sroa_idx211 = ((($0)) + 52|0);
+ HEAPF32[$$sroa$16$0$$sroa_idx211>>2] = $110;
+ $$sroa$17$0$$sroa_idx213 = ((($0)) + 56|0);
+ HEAPF32[$$sroa$17$0$$sroa_idx213>>2] = $130;
+ $$sroa$18$0$$sroa_idx215 = ((($0)) + 60|0);
+ HEAP32[$$sroa$18$0$$sroa_idx215>>2] = $138;
+ STACKTOP = sp;return;
+}
+function _MatrixScale($0,$1,$2,$3) {
+ $0 = $0|0;
+ $1 = +$1;
+ $2 = +$2;
+ $3 = +$3;
+ var $$sroa$5$0$$sroa_idx = 0, $$sroa$55$0$$sroa_idx6 = 0, $$sroa$6$0$$sroa_idx = 0, $$sroa$611$0$$sroa_idx12 = 0, $$sroa$7$0$$sroa_idx = 0, $$sroa$717$0$$sroa_idx18 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ HEAPF32[$0>>2] = $1;
+ $$sroa$5$0$$sroa_idx = ((($0)) + 4|0);
+ ;HEAP32[$$sroa$5$0$$sroa_idx>>2]=0|0;HEAP32[$$sroa$5$0$$sroa_idx+4>>2]=0|0;HEAP32[$$sroa$5$0$$sroa_idx+8>>2]=0|0;HEAP32[$$sroa$5$0$$sroa_idx+12>>2]=0|0;
+ $$sroa$55$0$$sroa_idx6 = ((($0)) + 20|0);
+ HEAPF32[$$sroa$55$0$$sroa_idx6>>2] = $2;
+ $$sroa$6$0$$sroa_idx = ((($0)) + 24|0);
+ ;HEAP32[$$sroa$6$0$$sroa_idx>>2]=0|0;HEAP32[$$sroa$6$0$$sroa_idx+4>>2]=0|0;HEAP32[$$sroa$6$0$$sroa_idx+8>>2]=0|0;HEAP32[$$sroa$6$0$$sroa_idx+12>>2]=0|0;
+ $$sroa$611$0$$sroa_idx12 = ((($0)) + 40|0);
+ HEAPF32[$$sroa$611$0$$sroa_idx12>>2] = $3;
+ $$sroa$7$0$$sroa_idx = ((($0)) + 44|0);
+ ;HEAP32[$$sroa$7$0$$sroa_idx>>2]=0|0;HEAP32[$$sroa$7$0$$sroa_idx+4>>2]=0|0;HEAP32[$$sroa$7$0$$sroa_idx+8>>2]=0|0;HEAP32[$$sroa$7$0$$sroa_idx+12>>2]=0|0;
+ $$sroa$717$0$$sroa_idx18 = ((($0)) + 60|0);
+ HEAPF32[$$sroa$717$0$$sroa_idx18>>2] = 1.0;
+ return;
+}
+function _MatrixMultiply($0,$1,$2) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ var $$sroa$10$0$$sroa_idx14 = 0, $$sroa$11$0$$sroa_idx16 = 0, $$sroa$12$0$$sroa_idx18 = 0, $$sroa$13$0$$sroa_idx20 = 0, $$sroa$14$0$$sroa_idx22 = 0, $$sroa$15$0$$sroa_idx24 = 0, $$sroa$16$0$$sroa_idx26 = 0, $$sroa$17$0$$sroa_idx28 = 0, $$sroa$18$0$$sroa_idx30 = 0, $$sroa$4$0$$sroa_idx2 = 0, $$sroa$5$0$$sroa_idx4 = 0, $$sroa$6$0$$sroa_idx6 = 0, $$sroa$7$0$$sroa_idx8 = 0, $$sroa$8$0$$sroa_idx10 = 0, $$sroa$9$0$$sroa_idx12 = 0, $10 = 0.0, $100 = 0.0, $101 = 0.0, $102 = 0.0, $103 = 0.0;
+ var $104 = 0.0, $105 = 0, $106 = 0.0, $107 = 0.0, $108 = 0, $109 = 0.0, $11 = 0.0, $110 = 0.0, $111 = 0.0, $112 = 0, $113 = 0.0, $114 = 0.0, $115 = 0.0, $116 = 0, $117 = 0.0, $118 = 0.0, $119 = 0.0, $12 = 0, $120 = 0.0, $121 = 0.0;
+ var $122 = 0.0, $123 = 0.0, $124 = 0.0, $125 = 0.0, $126 = 0.0, $127 = 0.0, $128 = 0.0, $129 = 0.0, $13 = 0.0, $130 = 0.0, $131 = 0.0, $132 = 0.0, $133 = 0.0, $134 = 0.0, $135 = 0.0, $136 = 0.0, $137 = 0.0, $138 = 0.0, $139 = 0.0, $14 = 0;
+ var $140 = 0.0, $141 = 0, $142 = 0.0, $143 = 0.0, $144 = 0, $145 = 0.0, $146 = 0.0, $147 = 0.0, $148 = 0, $149 = 0.0, $15 = 0.0, $150 = 0.0, $151 = 0.0, $152 = 0, $153 = 0.0, $154 = 0.0, $155 = 0.0, $156 = 0.0, $157 = 0.0, $158 = 0.0;
+ var $159 = 0.0, $16 = 0.0, $160 = 0.0, $161 = 0.0, $162 = 0.0, $163 = 0.0, $164 = 0.0, $165 = 0.0, $166 = 0.0, $167 = 0.0, $168 = 0.0, $169 = 0.0, $17 = 0.0, $170 = 0.0, $171 = 0.0, $172 = 0.0, $173 = 0.0, $174 = 0.0, $175 = 0.0, $176 = 0.0;
+ var $18 = 0, $19 = 0.0, $20 = 0, $21 = 0.0, $22 = 0.0, $23 = 0.0, $24 = 0, $25 = 0.0, $26 = 0.0, $27 = 0, $28 = 0.0, $29 = 0.0, $3 = 0.0, $30 = 0.0, $31 = 0, $32 = 0.0, $33 = 0.0, $34 = 0.0, $35 = 0, $36 = 0.0;
+ var $37 = 0.0, $38 = 0.0, $39 = 0, $4 = 0.0, $40 = 0.0, $41 = 0.0, $42 = 0, $43 = 0.0, $44 = 0.0, $45 = 0.0, $46 = 0, $47 = 0.0, $48 = 0.0, $49 = 0.0, $5 = 0.0, $50 = 0, $51 = 0.0, $52 = 0.0, $53 = 0.0, $54 = 0;
+ var $55 = 0.0, $56 = 0.0, $57 = 0, $58 = 0.0, $59 = 0.0, $6 = 0, $60 = 0.0, $61 = 0, $62 = 0.0, $63 = 0.0, $64 = 0.0, $65 = 0, $66 = 0.0, $67 = 0.0, $68 = 0.0, $69 = 0, $7 = 0.0, $70 = 0.0, $71 = 0.0, $72 = 0;
+ var $73 = 0.0, $74 = 0.0, $75 = 0.0, $76 = 0, $77 = 0.0, $78 = 0.0, $79 = 0.0, $8 = 0, $80 = 0, $81 = 0.0, $82 = 0.0, $83 = 0.0, $84 = 0.0, $85 = 0.0, $86 = 0.0, $87 = 0.0, $88 = 0.0, $89 = 0.0, $9 = 0.0, $90 = 0.0;
+ var $91 = 0.0, $92 = 0.0, $93 = 0.0, $94 = 0.0, $95 = 0.0, $96 = 0.0, $97 = 0.0, $98 = 0.0, $99 = 0.0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $3 = +HEAPF32[$2>>2];
+ $4 = +HEAPF32[$1>>2];
+ $5 = $3 * $4;
+ $6 = ((($2)) + 16|0);
+ $7 = +HEAPF32[$6>>2];
+ $8 = ((($1)) + 4|0);
+ $9 = +HEAPF32[$8>>2];
+ $10 = $7 * $9;
+ $11 = $5 + $10;
+ $12 = ((($2)) + 32|0);
+ $13 = +HEAPF32[$12>>2];
+ $14 = ((($1)) + 8|0);
+ $15 = +HEAPF32[$14>>2];
+ $16 = $13 * $15;
+ $17 = $11 + $16;
+ $18 = ((($2)) + 48|0);
+ $19 = +HEAPF32[$18>>2];
+ $20 = ((($1)) + 12|0);
+ $21 = +HEAPF32[$20>>2];
+ $22 = $19 * $21;
+ $23 = $17 + $22;
+ $24 = ((($1)) + 16|0);
+ $25 = +HEAPF32[$24>>2];
+ $26 = $3 * $25;
+ $27 = ((($1)) + 20|0);
+ $28 = +HEAPF32[$27>>2];
+ $29 = $7 * $28;
+ $30 = $26 + $29;
+ $31 = ((($1)) + 24|0);
+ $32 = +HEAPF32[$31>>2];
+ $33 = $13 * $32;
+ $34 = $30 + $33;
+ $35 = ((($1)) + 28|0);
+ $36 = +HEAPF32[$35>>2];
+ $37 = $19 * $36;
+ $38 = $34 + $37;
+ $39 = ((($1)) + 32|0);
+ $40 = +HEAPF32[$39>>2];
+ $41 = $3 * $40;
+ $42 = ((($1)) + 36|0);
+ $43 = +HEAPF32[$42>>2];
+ $44 = $7 * $43;
+ $45 = $41 + $44;
+ $46 = ((($1)) + 40|0);
+ $47 = +HEAPF32[$46>>2];
+ $48 = $13 * $47;
+ $49 = $45 + $48;
+ $50 = ((($1)) + 44|0);
+ $51 = +HEAPF32[$50>>2];
+ $52 = $19 * $51;
+ $53 = $49 + $52;
+ $54 = ((($1)) + 48|0);
+ $55 = +HEAPF32[$54>>2];
+ $56 = $3 * $55;
+ $57 = ((($1)) + 52|0);
+ $58 = +HEAPF32[$57>>2];
+ $59 = $7 * $58;
+ $60 = $56 + $59;
+ $61 = ((($1)) + 56|0);
+ $62 = +HEAPF32[$61>>2];
+ $63 = $13 * $62;
+ $64 = $60 + $63;
+ $65 = ((($1)) + 60|0);
+ $66 = +HEAPF32[$65>>2];
+ $67 = $19 * $66;
+ $68 = $64 + $67;
+ $69 = ((($2)) + 4|0);
+ $70 = +HEAPF32[$69>>2];
+ $71 = $4 * $70;
+ $72 = ((($2)) + 20|0);
+ $73 = +HEAPF32[$72>>2];
+ $74 = $9 * $73;
+ $75 = $71 + $74;
+ $76 = ((($2)) + 36|0);
+ $77 = +HEAPF32[$76>>2];
+ $78 = $15 * $77;
+ $79 = $75 + $78;
+ $80 = ((($2)) + 52|0);
+ $81 = +HEAPF32[$80>>2];
+ $82 = $21 * $81;
+ $83 = $79 + $82;
+ $84 = $25 * $70;
+ $85 = $28 * $73;
+ $86 = $84 + $85;
+ $87 = $32 * $77;
+ $88 = $86 + $87;
+ $89 = $36 * $81;
+ $90 = $88 + $89;
+ $91 = $40 * $70;
+ $92 = $43 * $73;
+ $93 = $91 + $92;
+ $94 = $47 * $77;
+ $95 = $93 + $94;
+ $96 = $51 * $81;
+ $97 = $95 + $96;
+ $98 = $55 * $70;
+ $99 = $58 * $73;
+ $100 = $98 + $99;
+ $101 = $62 * $77;
+ $102 = $100 + $101;
+ $103 = $66 * $81;
+ $104 = $102 + $103;
+ $105 = ((($2)) + 8|0);
+ $106 = +HEAPF32[$105>>2];
+ $107 = $4 * $106;
+ $108 = ((($2)) + 24|0);
+ $109 = +HEAPF32[$108>>2];
+ $110 = $9 * $109;
+ $111 = $107 + $110;
+ $112 = ((($2)) + 40|0);
+ $113 = +HEAPF32[$112>>2];
+ $114 = $15 * $113;
+ $115 = $111 + $114;
+ $116 = ((($2)) + 56|0);
+ $117 = +HEAPF32[$116>>2];
+ $118 = $21 * $117;
+ $119 = $115 + $118;
+ $120 = $25 * $106;
+ $121 = $28 * $109;
+ $122 = $120 + $121;
+ $123 = $32 * $113;
+ $124 = $122 + $123;
+ $125 = $36 * $117;
+ $126 = $124 + $125;
+ $127 = $40 * $106;
+ $128 = $43 * $109;
+ $129 = $127 + $128;
+ $130 = $47 * $113;
+ $131 = $129 + $130;
+ $132 = $51 * $117;
+ $133 = $131 + $132;
+ $134 = $55 * $106;
+ $135 = $58 * $109;
+ $136 = $134 + $135;
+ $137 = $62 * $113;
+ $138 = $136 + $137;
+ $139 = $66 * $117;
+ $140 = $138 + $139;
+ $141 = ((($2)) + 12|0);
+ $142 = +HEAPF32[$141>>2];
+ $143 = $4 * $142;
+ $144 = ((($2)) + 28|0);
+ $145 = +HEAPF32[$144>>2];
+ $146 = $9 * $145;
+ $147 = $143 + $146;
+ $148 = ((($2)) + 44|0);
+ $149 = +HEAPF32[$148>>2];
+ $150 = $15 * $149;
+ $151 = $147 + $150;
+ $152 = ((($2)) + 60|0);
+ $153 = +HEAPF32[$152>>2];
+ $154 = $21 * $153;
+ $155 = $151 + $154;
+ $156 = $25 * $142;
+ $157 = $28 * $145;
+ $158 = $156 + $157;
+ $159 = $32 * $149;
+ $160 = $158 + $159;
+ $161 = $36 * $153;
+ $162 = $160 + $161;
+ $163 = $40 * $142;
+ $164 = $43 * $145;
+ $165 = $163 + $164;
+ $166 = $47 * $149;
+ $167 = $165 + $166;
+ $168 = $51 * $153;
+ $169 = $167 + $168;
+ $170 = $55 * $142;
+ $171 = $58 * $145;
+ $172 = $170 + $171;
+ $173 = $62 * $149;
+ $174 = $172 + $173;
+ $175 = $66 * $153;
+ $176 = $174 + $175;
+ HEAPF32[$0>>2] = $23;
+ $$sroa$4$0$$sroa_idx2 = ((($0)) + 4|0);
+ HEAPF32[$$sroa$4$0$$sroa_idx2>>2] = $83;
+ $$sroa$5$0$$sroa_idx4 = ((($0)) + 8|0);
+ HEAPF32[$$sroa$5$0$$sroa_idx4>>2] = $119;
+ $$sroa$6$0$$sroa_idx6 = ((($0)) + 12|0);
+ HEAPF32[$$sroa$6$0$$sroa_idx6>>2] = $155;
+ $$sroa$7$0$$sroa_idx8 = ((($0)) + 16|0);
+ HEAPF32[$$sroa$7$0$$sroa_idx8>>2] = $38;
+ $$sroa$8$0$$sroa_idx10 = ((($0)) + 20|0);
+ HEAPF32[$$sroa$8$0$$sroa_idx10>>2] = $90;
+ $$sroa$9$0$$sroa_idx12 = ((($0)) + 24|0);
+ HEAPF32[$$sroa$9$0$$sroa_idx12>>2] = $126;
+ $$sroa$10$0$$sroa_idx14 = ((($0)) + 28|0);
+ HEAPF32[$$sroa$10$0$$sroa_idx14>>2] = $162;
+ $$sroa$11$0$$sroa_idx16 = ((($0)) + 32|0);
+ HEAPF32[$$sroa$11$0$$sroa_idx16>>2] = $53;
+ $$sroa$12$0$$sroa_idx18 = ((($0)) + 36|0);
+ HEAPF32[$$sroa$12$0$$sroa_idx18>>2] = $97;
+ $$sroa$13$0$$sroa_idx20 = ((($0)) + 40|0);
+ HEAPF32[$$sroa$13$0$$sroa_idx20>>2] = $133;
+ $$sroa$14$0$$sroa_idx22 = ((($0)) + 44|0);
+ HEAPF32[$$sroa$14$0$$sroa_idx22>>2] = $169;
+ $$sroa$15$0$$sroa_idx24 = ((($0)) + 48|0);
+ HEAPF32[$$sroa$15$0$$sroa_idx24>>2] = $68;
+ $$sroa$16$0$$sroa_idx26 = ((($0)) + 52|0);
+ HEAPF32[$$sroa$16$0$$sroa_idx26>>2] = $104;
+ $$sroa$17$0$$sroa_idx28 = ((($0)) + 56|0);
+ HEAPF32[$$sroa$17$0$$sroa_idx28>>2] = $140;
+ $$sroa$18$0$$sroa_idx30 = ((($0)) + 60|0);
+ HEAPF32[$$sroa$18$0$$sroa_idx30>>2] = $176;
+ return;
+}
+function _MatrixOrtho($0,$1,$2,$3,$4,$5,$6) {
+ $0 = $0|0;
+ $1 = +$1;
+ $2 = +$2;
+ $3 = +$3;
+ $4 = +$4;
+ $5 = +$5;
+ $6 = +$6;
+ var $$sroa$10$0$$sroa_idx24 = 0, $$sroa$11$0$$sroa_idx26 = 0, $$sroa$12$0$$sroa_idx28 = 0, $$sroa$13$0$$sroa_idx30 = 0, $$sroa$14$0$$sroa_idx32 = 0, $$sroa$15$0$$sroa_idx34 = 0, $$sroa$16$0$$sroa_idx36 = 0, $$sroa$17$0$$sroa_idx38 = 0, $$sroa$18$0$$sroa_idx40 = 0, $$sroa$4$0$$sroa_idx12 = 0, $$sroa$5$0$$sroa_idx14 = 0, $$sroa$6$0$$sroa_idx16 = 0, $$sroa$7$0$$sroa_idx18 = 0, $$sroa$8$0$$sroa_idx20 = 0, $$sroa$9$0$$sroa_idx22 = 0, $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $14 = 0.0;
+ var $15 = 0.0, $16 = 0.0, $17 = 0.0, $18 = 0.0, $19 = 0.0, $20 = 0.0, $21 = 0.0, $22 = 0.0, $23 = 0.0, $24 = 0.0, $25 = 0.0, $26 = 0.0, $27 = 0.0, $28 = 0.0, $29 = 0.0, $30 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0;
+ var sp = 0;
+ sp = STACKTOP;
+ $7 = $2 - $1;
+ $8 = $7;
+ $9 = $4 - $3;
+ $10 = $9;
+ $11 = $6 - $5;
+ $12 = $11;
+ $13 = 2.0 / $8;
+ $14 = 2.0 / $10;
+ $15 = -2.0 / $12;
+ $16 = $1 + $2;
+ $17 = -$16;
+ $18 = $8;
+ $19 = $17 / $18;
+ $20 = $19;
+ $21 = $3 + $4;
+ $22 = -$21;
+ $23 = $10;
+ $24 = $22 / $23;
+ $25 = $24;
+ $26 = $5 + $6;
+ $27 = -$26;
+ $28 = $12;
+ $29 = $27 / $28;
+ $30 = $29;
+ HEAPF32[$0>>2] = $13;
+ $$sroa$4$0$$sroa_idx12 = ((($0)) + 4|0);
+ HEAPF32[$$sroa$4$0$$sroa_idx12>>2] = 0.0;
+ $$sroa$5$0$$sroa_idx14 = ((($0)) + 8|0);
+ HEAPF32[$$sroa$5$0$$sroa_idx14>>2] = 0.0;
+ $$sroa$6$0$$sroa_idx16 = ((($0)) + 12|0);
+ HEAPF32[$$sroa$6$0$$sroa_idx16>>2] = $20;
+ $$sroa$7$0$$sroa_idx18 = ((($0)) + 16|0);
+ HEAPF32[$$sroa$7$0$$sroa_idx18>>2] = 0.0;
+ $$sroa$8$0$$sroa_idx20 = ((($0)) + 20|0);
+ HEAPF32[$$sroa$8$0$$sroa_idx20>>2] = $14;
+ $$sroa$9$0$$sroa_idx22 = ((($0)) + 24|0);
+ HEAPF32[$$sroa$9$0$$sroa_idx22>>2] = 0.0;
+ $$sroa$10$0$$sroa_idx24 = ((($0)) + 28|0);
+ HEAPF32[$$sroa$10$0$$sroa_idx24>>2] = $25;
+ $$sroa$11$0$$sroa_idx26 = ((($0)) + 32|0);
+ HEAPF32[$$sroa$11$0$$sroa_idx26>>2] = 0.0;
+ $$sroa$12$0$$sroa_idx28 = ((($0)) + 36|0);
+ HEAPF32[$$sroa$12$0$$sroa_idx28>>2] = 0.0;
+ $$sroa$13$0$$sroa_idx30 = ((($0)) + 40|0);
+ HEAPF32[$$sroa$13$0$$sroa_idx30>>2] = $15;
+ $$sroa$14$0$$sroa_idx32 = ((($0)) + 44|0);
+ HEAPF32[$$sroa$14$0$$sroa_idx32>>2] = $30;
+ $$sroa$15$0$$sroa_idx34 = ((($0)) + 48|0);
+ HEAPF32[$$sroa$15$0$$sroa_idx34>>2] = 0.0;
+ $$sroa$16$0$$sroa_idx36 = ((($0)) + 52|0);
+ HEAPF32[$$sroa$16$0$$sroa_idx36>>2] = 0.0;
+ $$sroa$17$0$$sroa_idx38 = ((($0)) + 56|0);
+ HEAPF32[$$sroa$17$0$$sroa_idx38>>2] = 0.0;
+ $$sroa$18$0$$sroa_idx40 = ((($0)) + 60|0);
+ HEAPF32[$$sroa$18$0$$sroa_idx40>>2] = 1.0;
+ return;
+}
+function _ProcessGestureEvent($0) {
+ $0 = $0|0;
+ var $$$sink = 0, $$sink = 0, $$sink10 = 0, $$sink11 = 0, $$sink16 = 0, $1 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0, $103 = 0, $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0, $11 = 0, $110 = 0.0, $111 = 0.0;
+ var $112 = 0.0, $113 = 0.0, $114 = 0.0, $115 = 0.0, $116 = 0.0, $117 = 0, $118 = 0, $119 = 0, $12 = 0.0, $120 = 0, $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0, $126 = 0, $127 = 0, $128 = 0, $129 = 0, $13 = 0;
+ var $130 = 0, $131 = 0, $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $141 = 0, $142 = 0, $143 = 0, $144 = 0, $145 = 0, $146 = 0, $147 = 0, $148 = 0;
+ var $149 = 0, $15 = 0, $150 = 0, $151 = 0, $152 = 0, $153 = 0, $154 = 0, $155 = 0, $156 = 0, $157 = 0, $158 = 0, $159 = 0.0, $16 = 0, $160 = 0.0, $161 = 0.0, $162 = 0.0, $163 = 0.0, $164 = 0.0, $165 = 0.0, $166 = 0;
+ var $167 = 0.0, $168 = 0, $169 = 0.0, $17 = 0, $170 = 0.0, $171 = 0.0, $172 = 0, $173 = 0.0, $174 = 0.0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0;
+ var $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0;
+ var $46 = 0, $47 = 0, $48 = 0.0, $49 = 0.0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0.0, $56 = 0.0, $57 = 0, $58 = 0, $59 = 0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0;
+ var $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0.0, $81 = 0;
+ var $82 = 0.0, $83 = 0.0, $84 = 0.0, $85 = 0.0, $86 = 0.0, $87 = 0.0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $94 = 0, $95 = 0, $96 = 0, $97 = 0, $98 = 0, $99 = 0, $moveDownPosition$byval_copy11 = 0;
+ var $moveDownPosition2$byval_copy12 = 0, $or$cond = 0, $or$cond3 = 0, $or$cond5 = 0, $or$cond7 = 0, $or$cond9 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
+ $moveDownPosition2$byval_copy12 = sp + 8|0;
+ $moveDownPosition$byval_copy11 = sp;
+ $1 = ((($0)) + 4|0);
+ $2 = HEAP32[$1>>2]|0;
+ HEAP32[3483] = $2;
+ $3 = ($2|0)<(2);
+ $4 = HEAP32[$0>>2]|0;
+ $5 = ($4|0)==(1);
+ if (!($3)) {
+ if ($5) {
+ $88 = ((($0)) + 24|0);
+ $89 = $88;
+ $90 = $89;
+ $91 = HEAP32[$90>>2]|0;
+ $92 = (($89) + 4)|0;
+ $93 = $92;
+ $94 = HEAP32[$93>>2]|0;
+ $95 = 13656;
+ $96 = $95;
+ HEAP32[$96>>2] = $91;
+ $97 = (($95) + 4)|0;
+ $98 = $97;
+ HEAP32[$98>>2] = $94;
+ $99 = ((($0)) + 32|0);
+ $100 = $99;
+ $101 = $100;
+ $102 = HEAP32[$101>>2]|0;
+ $103 = (($100) + 4)|0;
+ $104 = $103;
+ $105 = HEAP32[$104>>2]|0;
+ $106 = 13696;
+ $107 = $106;
+ HEAP32[$107>>2] = $102;
+ $108 = (($106) + 4)|0;
+ $109 = $108;
+ HEAP32[$109>>2] = $105;
+ $110 = +HEAPF32[3424];
+ $111 = +HEAPF32[3414];
+ $112 = $110 - $111;
+ HEAPF32[3426] = $112;
+ $113 = +HEAPF32[(13700)>>2];
+ $114 = +HEAPF32[(13660)>>2];
+ $115 = $113 - $114;
+ HEAPF32[(13708)>>2] = $115;
+ HEAP32[3482] = 4;
+ STACKTOP = sp;return;
+ }
+ switch ($4|0) {
+ case 2: {
+ ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[13688>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[13688+4>>2]|0;
+ ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[13712>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[13712+4>>2]|0;
+ $116 = (+_Vector2Distance($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12));
+ HEAPF32[3488] = $116;
+ $117 = 13688;
+ $118 = $117;
+ $119 = HEAP32[$118>>2]|0;
+ $120 = (($117) + 4)|0;
+ $121 = $120;
+ $122 = HEAP32[$121>>2]|0;
+ $123 = 13656;
+ $124 = $123;
+ HEAP32[$124>>2] = $119;
+ $125 = (($123) + 4)|0;
+ $126 = $125;
+ HEAP32[$126>>2] = $122;
+ $127 = 13712;
+ $128 = $127;
+ $129 = HEAP32[$128>>2]|0;
+ $130 = (($127) + 4)|0;
+ $131 = $130;
+ $132 = HEAP32[$131>>2]|0;
+ $133 = 13696;
+ $134 = $133;
+ HEAP32[$134>>2] = $129;
+ $135 = (($133) + 4)|0;
+ $136 = $135;
+ HEAP32[$136>>2] = $132;
+ $137 = ((($0)) + 24|0);
+ $138 = $137;
+ $139 = $138;
+ $140 = HEAP32[$139>>2]|0;
+ $141 = (($138) + 4)|0;
+ $142 = $141;
+ $143 = HEAP32[$142>>2]|0;
+ $144 = 13688;
+ $145 = $144;
+ HEAP32[$145>>2] = $140;
+ $146 = (($144) + 4)|0;
+ $147 = $146;
+ HEAP32[$147>>2] = $143;
+ $148 = ((($0)) + 32|0);
+ $149 = $148;
+ $150 = $149;
+ $151 = HEAP32[$150>>2]|0;
+ $152 = (($149) + 4)|0;
+ $153 = $152;
+ $154 = HEAP32[$153>>2]|0;
+ $155 = 13712;
+ $156 = $155;
+ HEAP32[$156>>2] = $151;
+ $157 = (($155) + 4)|0;
+ $158 = $157;
+ HEAP32[$158>>2] = $154;
+ $159 = +HEAPF32[3428];
+ $160 = +HEAPF32[3422];
+ $161 = $159 - $160;
+ HEAPF32[3426] = $161;
+ $162 = +HEAPF32[(13716)>>2];
+ $163 = +HEAPF32[(13692)>>2];
+ $164 = $162 - $163;
+ HEAPF32[(13708)>>2] = $164;
+ ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[13656>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[13656+4>>2]|0;
+ ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[13688>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[13688+4>>2]|0;
+ $165 = (+_Vector2Distance($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12));
+ $166 = !($165 >= 0.004999999888241291);
+ if ($166) {
+ ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[13696>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[13696+4>>2]|0;
+ ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[13712>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[13712+4>>2]|0;
+ $167 = (+_Vector2Distance($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12));
+ $168 = !($167 >= 0.004999999888241291);
+ if ($168) {
+ $$sink16 = 4;
+ } else {
+ label = 29;
+ }
+ } else {
+ label = 29;
+ }
+ if ((label|0) == 29) {
+ ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[13688>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[13688+4>>2]|0;
+ ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[13712>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[13712+4>>2]|0;
+ $169 = (+_Vector2Distance($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12));
+ $170 = +HEAPF32[3488];
+ $171 = $169 - $170;
+ $172 = $171 < 0.0;
+ $$sink11 = $172 ? 256 : 512;
+ $$sink16 = $$sink11;
+ }
+ HEAP32[3482] = $$sink16;
+ ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[13688>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[13688+4>>2]|0;
+ ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[13712>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[13712+4>>2]|0;
+ $173 = (+_Vector2Angle($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12));
+ $174 = 360.0 - $173;
+ HEAPF32[3489] = $174;
+ STACKTOP = sp;return;
+ break;
+ }
+ case 0: {
+ HEAPF32[3488] = 0.0;
+ HEAPF32[3489] = 0.0;
+ HEAPF32[3426] = 0.0;
+ HEAPF32[(13708)>>2] = 0.0;
+ HEAP32[3483] = 0;
+ HEAP32[3482] = 0;
+ STACKTOP = sp;return;
+ break;
+ }
+ default: {
+ STACKTOP = sp;return;
+ }
+ }
+ }
+ if ($5) {
+ $6 = HEAP32[3484]|0;
+ $7 = (($6) + 1)|0;
+ HEAP32[3484] = $7;
+ $8 = HEAP32[3482]|0;
+ $9 = ($8|0)==(0);
+ $10 = ($6|0)>(0);
+ $or$cond = $10 & $9;
+ if ($or$cond) {
+ $11 = ((($0)) + 24|0);
+ ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[13656>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[13656+4>>2]|0;
+ ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[$11>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[$11+4>>2]|0;
+ $12 = (+_Vector2Distance($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12));
+ $13 = $12 < 0.029999999329447746;
+ if ($13) {
+ HEAP32[3482] = 2;
+ HEAP32[3484] = 0;
+ } else {
+ label = 6;
+ }
+ } else {
+ label = 6;
+ }
+ if ((label|0) == 6) {
+ HEAP32[3484] = 1;
+ HEAP32[3482] = 1;
+ }
+ $14 = ((($0)) + 24|0);
+ $15 = $14;
+ $16 = $15;
+ $17 = HEAP32[$16>>2]|0;
+ $18 = (($15) + 4)|0;
+ $19 = $18;
+ $20 = HEAP32[$19>>2]|0;
+ $21 = 13656;
+ $22 = $21;
+ HEAP32[$22>>2] = $17;
+ $23 = (($21) + 4)|0;
+ $24 = $23;
+ HEAP32[$24>>2] = $20;
+ $25 = 13664;
+ $26 = $25;
+ HEAP32[$26>>2] = $17;
+ $27 = (($25) + 4)|0;
+ $28 = $27;
+ HEAP32[$28>>2] = $20;
+ $29 = 13672;
+ $30 = $29;
+ HEAP32[$30>>2] = $17;
+ $31 = (($29) + 4)|0;
+ $32 = $31;
+ HEAP32[$32>>2] = $20;
+ $33 = ((($0)) + 8|0);
+ $34 = HEAP32[$33>>2]|0;
+ HEAP32[4] = $34;
+ HEAPF32[3420] = 0.0;
+ HEAPF32[(13684)>>2] = 0.0;
+ STACKTOP = sp;return;
+ }
+ switch ($4|0) {
+ case 0: {
+ $35 = HEAP32[3482]|0;
+ $36 = ($35|0)==(8);
+ if ($36) {
+ $37 = ((($0)) + 24|0);
+ $38 = $37;
+ $39 = $38;
+ $40 = HEAP32[$39>>2]|0;
+ $41 = (($38) + 4)|0;
+ $42 = $41;
+ $43 = HEAP32[$42>>2]|0;
+ $44 = 13672;
+ $45 = $44;
+ HEAP32[$45>>2] = $40;
+ $46 = (($44) + 4)|0;
+ $47 = $46;
+ HEAP32[$47>>2] = $43;
+ }
+ ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[13656>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[13656+4>>2]|0;
+ ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[13672>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[13672+4>>2]|0;
+ $48 = (+_Vector2Distance($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12));
+ $49 = $48 / 0.0;
+ HEAPF32[3485] = $49;
+ HEAP32[3486] = 0;
+ $50 = $49 > 5.0000002374872565E-4;
+ if ($50) {
+ $51 = HEAP32[4]|0;
+ $52 = ((($0)) + 8|0);
+ $53 = HEAP32[$52>>2]|0;
+ $54 = ($51|0)==($53|0);
+ if ($54) {
+ ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[13656>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[13656+4>>2]|0;
+ ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[13672>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[13672+4>>2]|0;
+ $55 = (+_Vector2Angle($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12));
+ $56 = 360.0 - $55;
+ HEAPF32[3487] = $56;
+ $57 = $56 < 30.0;
+ $58 = $56 > 330.0;
+ $or$cond3 = $57 | $58;
+ if ($or$cond3) {
+ $$sink10 = 16;
+ } else {
+ $59 = $56 > 30.0;
+ $60 = $56 < 120.0;
+ $or$cond5 = $59 & $60;
+ if ($or$cond5) {
+ $$sink10 = 64;
+ } else {
+ $61 = $56 > 120.0;
+ $62 = $56 < 210.0;
+ $or$cond7 = $61 & $62;
+ $63 = $56 > 210.0;
+ $64 = $56 < 300.0;
+ $or$cond9 = $63 & $64;
+ $$sink = $or$cond9 ? 128 : 0;
+ $$$sink = $or$cond7 ? 32 : $$sink;
+ $$sink10 = $$$sink;
+ }
+ }
+ } else {
+ label = 16;
+ }
+ } else {
+ label = 16;
+ }
+ if ((label|0) == 16) {
+ HEAPF32[3485] = 0.0;
+ HEAPF32[3487] = 0.0;
+ $$sink10 = 0;
+ }
+ HEAP32[3482] = $$sink10;
+ HEAPF32[3416] = 0.0;
+ HEAPF32[(13668)>>2] = 0.0;
+ HEAP32[3483] = 0;
+ STACKTOP = sp;return;
+ break;
+ }
+ case 2: {
+ $65 = HEAP32[3486]|0;
+ $66 = ($65|0)==(0);
+ if ($66) {
+ HEAP32[3486] = 1;
+ }
+ $67 = ((($0)) + 24|0);
+ $68 = $67;
+ $69 = $68;
+ $70 = HEAP32[$69>>2]|0;
+ $71 = (($68) + 4)|0;
+ $72 = $71;
+ $73 = HEAP32[$72>>2]|0;
+ $74 = 13688;
+ $75 = $74;
+ HEAP32[$75>>2] = $70;
+ $76 = (($74) + 4)|0;
+ $77 = $76;
+ HEAP32[$77>>2] = $73;
+ $78 = HEAP32[3482]|0;
+ $79 = ($78|0)==(4);
+ if ($79) {
+ ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[13656>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[13656+4>>2]|0;
+ ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[13688>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[13688+4>>2]|0;
+ $80 = (+_Vector2Distance($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12));
+ $81 = !($80 >= 0.014999999664723873);
+ if (!($81)) {
+ HEAP32[3482] = 8;
+ }
+ }
+ $82 = +HEAPF32[3422];
+ $83 = +HEAPF32[3416];
+ $84 = $82 - $83;
+ HEAPF32[3420] = $84;
+ $85 = +HEAPF32[(13692)>>2];
+ $86 = +HEAPF32[(13668)>>2];
+ $87 = $85 - $86;
+ HEAPF32[(13684)>>2] = $87;
+ STACKTOP = sp;return;
+ break;
+ }
+ default: {
+ STACKTOP = sp;return;
+ }
+ }
+}
+function _UpdateGestures() {
+ var $$off = 0, $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $or$cond3 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $0 = HEAP32[3482]|0;
+ $$off = (($0) + -1)|0;
+ $1 = ($$off>>>0)<(2);
+ $2 = HEAP32[3483]|0;
+ $3 = ($2|0)<(2);
+ $or$cond3 = $1 & $3;
+ if ($or$cond3) {
+ HEAP32[3482] = 4;
+ }
+ $4 = HEAP32[3482]|0;
+ $5 = (($4) + -16)|0;
+ $6 = $5 >>> 4;
+ $7 = $5 << 28;
+ $8 = $6 | $7;
+ switch ($8|0) {
+ case 0: case 1: case 3: case 7: {
+ break;
+ }
+ default: {
+ return;
+ }
+ }
+ HEAP32[3482] = 0;
+ return;
+}
+function _GetMousePosition($0) {
+ $0 = $0|0;
+ var $1 = 0, $10 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $1 = 13720;
+ $2 = $1;
+ $3 = HEAP32[$2>>2]|0;
+ $4 = (($1) + 4)|0;
+ $5 = $4;
+ $6 = HEAP32[$5>>2]|0;
+ $7 = $0;
+ $8 = $7;
+ HEAP32[$8>>2] = $3;
+ $9 = (($7) + 4)|0;
+ $10 = $9;
+ HEAP32[$10>>2] = $6;
+ return;
+}
+function _GetScreenWidth() {
+ var $0 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $0 = HEAP32[3492]|0;
+ return ($0|0);
+}
+function _GetScreenHeight() {
+ var $0 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $0 = HEAP32[3491]|0;
+ return ($0|0);
+}
+function _InitWindow($0,$1,$2) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ var $10 = 0, $3 = 0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0.0, $9 = 0, $vararg_buffer = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
+ $vararg_buffer = sp;
+ _TraceLog(0,3434,$vararg_buffer);
+ HEAP32[3494] = $2;
+ _InitGraphicsDevice($0,$1);
+ _LoadDefaultFont();
+ _InitTimer();
+ (_emscripten_set_fullscreenchange_callback((0|0),(0|0),1,(3|0))|0);
+ (_emscripten_set_keypress_callback((3463|0),(0|0),1,(4|0))|0);
+ (_emscripten_set_click_callback((3463|0),(0|0),1,(5|0))|0);
+ (_emscripten_set_touchstart_callback((3463|0),(0|0),1,(6|0))|0);
+ (_emscripten_set_touchend_callback((3463|0),(0|0),1,(6|0))|0);
+ (_emscripten_set_touchmove_callback((3463|0),(0|0),1,(6|0))|0);
+ (_emscripten_set_touchcancel_callback((3463|0),(0|0),1,(6|0))|0);
+ (_emscripten_set_gamepadconnected_callback((0|0),1,(7|0))|0);
+ (_emscripten_set_gamepaddisconnected_callback((0|0),1,(7|0))|0);
+ $3 = HEAP32[3492]|0;
+ $4 = (+($3|0));
+ $5 = $4 * 0.5;
+ HEAPF32[3430] = $5;
+ $6 = HEAP32[3491]|0;
+ $7 = (+($6|0));
+ $8 = $7 * 0.5;
+ HEAPF32[(13724)>>2] = $8;
+ $9 = HEAP32[3495]|0;
+ $10 = ($9|0)==(0);
+ if ($10) {
+ STACKTOP = sp;return;
+ }
+ _SetTargetFPS(60);
+ _LogoAnimation();
+ STACKTOP = sp;return;
+}
+function _TraceLog($0,$1,$varargs) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $varargs = $varargs|0;
+ var $10 = 0, $11 = 0, $12 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $endptr = 0, $strlen = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
+ $2 = sp;
+ switch ($0|0) {
+ case 0: {
+ ;HEAP8[13760>>0]=HEAP8[7992>>0]|0;HEAP8[13760+1>>0]=HEAP8[7992+1>>0]|0;HEAP8[13760+2>>0]=HEAP8[7992+2>>0]|0;HEAP8[13760+3>>0]=HEAP8[7992+3>>0]|0;HEAP8[13760+4>>0]=HEAP8[7992+4>>0]|0;HEAP8[13760+5>>0]=HEAP8[7992+5>>0]|0;HEAP8[13760+6>>0]=HEAP8[7992+6>>0]|0;
+ break;
+ }
+ case 1: {
+ $3 = 13760;
+ $4 = $3;
+ HEAP32[$4>>2] = 1330795077;
+ $5 = (($3) + 4)|0;
+ $6 = $5;
+ HEAP32[$6>>2] = 2112082;
+ break;
+ }
+ case 2: {
+ dest=13760; src=7999; stop=dest+10|0; do { HEAP8[dest>>0]=HEAP8[src>>0]|0; dest=dest+1|0; src=src+1|0; } while ((dest|0) < (stop|0));
+ break;
+ }
+ case 3: {
+ $7 = 13760;
+ $8 = $7;
+ HEAP32[$8>>2] = 1430406468;
+ $9 = (($7) + 4)|0;
+ $10 = $9;
+ HEAP32[$10>>2] = 2112071;
+ break;
+ }
+ default: {
+ }
+ }
+ (_strcat(13760,$1)|0);
+ $strlen = (_strlen(13760)|0);
+ $endptr = (13760 + ($strlen)|0);
+ HEAP8[$endptr>>0]=10&255;HEAP8[$endptr+1>>0]=10>>8;
+ HEAP32[$2>>2] = $varargs;
+ $11 = ($0|0)==(3);
+ if ($11) {
+ STACKTOP = sp;return;
+ }
+ (_vprintf(13760,$2)|0);
+ $12 = ($0|0)==(1);
+ if ($12) {
+ _exit(1);
+ // unreachable;
+ } else {
+ STACKTOP = sp;return;
+ }
+}
+function _InitGraphicsDevice($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $$015 = 0, $$byval_copy = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0;
+ var $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0;
+ var $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0, $60 = 0, $61 = 0, $62 = 0;
+ var $63 = 0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0.0, $79 = 0, $8 = 0, $80 = 0;
+ var $81 = 0, $82 = 0.0, $83 = 0, $84 = 0, $85 = 0, $9 = 0, $vararg_buffer = 0, $vararg_buffer1 = 0, $vararg_buffer10 = 0, $vararg_buffer14 = 0, $vararg_buffer18 = 0, $vararg_buffer22 = 0, $vararg_buffer3 = 0, $vararg_buffer6 = 0, $vararg_buffer8 = 0, $vararg_ptr13 = 0, $vararg_ptr17 = 0, $vararg_ptr21 = 0, $vararg_ptr5 = 0, dest = 0;
+ var label = 0, sp = 0, src = 0, stop = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 144|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(144|0);
+ $$byval_copy = sp + 136|0;
+ $vararg_buffer22 = sp + 64|0;
+ $vararg_buffer18 = sp + 56|0;
+ $vararg_buffer14 = sp + 48|0;
+ $vararg_buffer10 = sp + 40|0;
+ $vararg_buffer8 = sp + 32|0;
+ $vararg_buffer6 = sp + 24|0;
+ $vararg_buffer3 = sp + 16|0;
+ $vararg_buffer1 = sp + 8|0;
+ $vararg_buffer = sp;
+ $2 = sp + 72|0;
+ $3 = sp + 140|0;
+ HEAP32[3492] = $0;
+ HEAP32[3491] = $1;
+ _MatrixIdentity($2);
+ dest=14056; src=$2; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ (_glfwSetErrorCallback((1|0))|0);
+ $4 = (_glfwInit()|0);
+ $5 = ($4|0)==(0);
+ if ($5) {
+ _TraceLog(1,4134,$vararg_buffer);
+ }
+ $6 = HEAP32[3492]|0;
+ HEAP32[3530] = $6;
+ $7 = HEAP32[3491]|0;
+ HEAP32[3531] = $7;
+ _glfwDefaultWindowHints();
+ $8 = HEAP8[16772]|0;
+ $9 = $8 & 4;
+ $10 = ($9<<24>>24)==(0);
+ if ($10) {
+ _glfwWindowHint(131075,0);
+ } else {
+ _glfwWindowHint(131075,1);
+ }
+ $11 = HEAP8[16772]|0;
+ $12 = $11 & 8;
+ $13 = ($12<<24>>24)==(0);
+ if (!($13)) {
+ _glfwWindowHint(131077,1);
+ }
+ $14 = HEAP8[16772]|0;
+ $15 = $14 & 32;
+ $16 = ($15<<24>>24)==(0);
+ if (!($16)) {
+ _glfwWindowHint(135181,4);
+ _TraceLog(0,4160,$vararg_buffer1);
+ }
+ $17 = (_rlGetVersion()|0);
+ $18 = ($17|0)==(2);
+ if ($18) {
+ _glfwWindowHint(139266,2);
+ _glfwWindowHint(139267,1);
+ } else {
+ $19 = (_rlGetVersion()|0);
+ $20 = ($19|0)==(3);
+ if ($20) {
+ _glfwWindowHint(139266,3);
+ _glfwWindowHint(139267,3);
+ _glfwWindowHint(139272,204801);
+ _glfwWindowHint(139270,0);
+ }
+ }
+ $21 = HEAP32[3532]|0;
+ $22 = ($21|0)==(0);
+ if ($22) {
+ $47 = HEAP32[3492]|0;
+ $48 = HEAP32[3491]|0;
+ $49 = HEAP32[3494]|0;
+ $50 = (_glfwCreateWindow(($47|0),($48|0),($49|0),(0|0),(0|0))|0);
+ HEAP32[3490] = $50;
+ $51 = HEAP32[3492]|0;
+ HEAP32[3533] = $51;
+ $52 = HEAP32[3491]|0;
+ HEAP32[3534] = $52;
+ $54 = $50;
+ } else {
+ $23 = (_glfwGetPrimaryMonitor()|0);
+ $24 = (_glfwGetVideoModes(($23|0),($$byval_copy|0))|0);
+ $25 = HEAP32[$$byval_copy>>2]|0;
+ $26 = ($25|0)>(0);
+ L22: do {
+ if ($26) {
+ $27 = HEAP32[3492]|0;
+ $28 = HEAP32[$$byval_copy>>2]|0;
+ $29 = HEAP32[3491]|0;
+ $$015 = 0;
+ while(1) {
+ $30 = (($24) + (($$015*24)|0)|0);
+ $31 = HEAP32[$30>>2]|0;
+ $32 = ($31|0)<($27|0);
+ if (!($32)) {
+ $33 = (((($24) + (($$015*24)|0)|0)) + 4|0);
+ $34 = HEAP32[$33>>2]|0;
+ $35 = ($34|0)<($29|0);
+ if (!($35)) {
+ break;
+ }
+ }
+ $36 = (($$015) + 1)|0;
+ $37 = ($36|0)<($28|0);
+ if ($37) {
+ $$015 = $36;
+ } else {
+ break L22;
+ }
+ }
+ HEAP32[3530] = $31;
+ HEAP32[3531] = $34;
+ }
+ } while(0);
+ $38 = HEAP32[3530]|0;
+ $39 = HEAP32[3531]|0;
+ HEAP32[$vararg_buffer3>>2] = $38;
+ $vararg_ptr5 = ((($vararg_buffer3)) + 4|0);
+ HEAP32[$vararg_ptr5>>2] = $39;
+ _TraceLog(2,4185,$vararg_buffer3);
+ $40 = HEAP32[3530]|0;
+ $41 = HEAP32[3531]|0;
+ _SetupFramebufferSize($40,$41);
+ $42 = HEAP32[3530]|0;
+ $43 = HEAP32[3531]|0;
+ $44 = HEAP32[3494]|0;
+ $45 = (_glfwGetPrimaryMonitor()|0);
+ $46 = (_glfwCreateWindow(($42|0),($43|0),($44|0),($45|0),(0|0))|0);
+ HEAP32[3490] = $46;
+ $54 = $46;
+ }
+ $53 = ($54|0)==(0|0);
+ if ($53) {
+ _glfwTerminate();
+ _TraceLog(1,4223,$vararg_buffer6);
+ } else {
+ _TraceLog(0,4256,$vararg_buffer8);
+ $55 = HEAP32[3533]|0;
+ $56 = HEAP32[3534]|0;
+ HEAP32[$vararg_buffer10>>2] = $55;
+ $vararg_ptr13 = ((($vararg_buffer10)) + 4|0);
+ HEAP32[$vararg_ptr13>>2] = $56;
+ _TraceLog(0,4296,$vararg_buffer10);
+ $57 = HEAP32[3492]|0;
+ $58 = HEAP32[3491]|0;
+ HEAP32[$vararg_buffer14>>2] = $57;
+ $vararg_ptr17 = ((($vararg_buffer14)) + 4|0);
+ HEAP32[$vararg_ptr17>>2] = $58;
+ _TraceLog(0,4317,$vararg_buffer14);
+ $59 = HEAP32[3535]|0;
+ $60 = HEAP32[3536]|0;
+ HEAP32[$vararg_buffer18>>2] = $59;
+ $vararg_ptr21 = ((($vararg_buffer18)) + 4|0);
+ HEAP32[$vararg_ptr21>>2] = $60;
+ _TraceLog(0,4338,$vararg_buffer18);
+ }
+ $61 = HEAP32[3490]|0;
+ (_glfwSetWindowSizeCallback(($61|0),(1|0))|0);
+ $62 = HEAP32[3490]|0;
+ (_glfwSetCursorEnterCallback(($62|0),(2|0))|0);
+ $63 = HEAP32[3490]|0;
+ (_glfwSetKeyCallback(($63|0),(1|0))|0);
+ $64 = HEAP32[3490]|0;
+ (_glfwSetMouseButtonCallback(($64|0),(1|0))|0);
+ $65 = HEAP32[3490]|0;
+ (_glfwSetCursorPosCallback(($65|0),(1|0))|0);
+ $66 = HEAP32[3490]|0;
+ (_glfwSetCharCallback(($66|0),(3|0))|0);
+ $67 = HEAP32[3490]|0;
+ (_glfwSetScrollCallback(($67|0),(2|0))|0);
+ $68 = HEAP32[3490]|0;
+ (_glfwSetWindowIconifyCallback(($68|0),(4|0))|0);
+ $69 = HEAP32[3490]|0;
+ _glfwMakeContextCurrent(($69|0));
+ _glfwSwapInterval(0);
+ $70 = HEAP8[16772]|0;
+ $71 = $70 & 64;
+ $72 = ($71<<24>>24)==(0);
+ if ($72) {
+ $73 = HEAP32[3492]|0;
+ $74 = HEAP32[3491]|0;
+ _rlglInit($73,$74);
+ _SetupViewport();
+ _rlMatrixMode(5889);
+ _rlLoadIdentity();
+ $75 = HEAP32[3533]|0;
+ $76 = HEAP32[3535]|0;
+ $77 = (($75) - ($76))|0;
+ $78 = (+($77|0));
+ $79 = HEAP32[3534]|0;
+ $80 = HEAP32[3536]|0;
+ $81 = (($79) - ($80))|0;
+ $82 = (+($81|0));
+ _rlOrtho(0.0,$78,$82,0.0,0.0,1.0);
+ _rlMatrixMode(5888);
+ _rlLoadIdentity();
+ HEAP8[$3>>0] = -11;
+ $83 = ((($3)) + 1|0);
+ HEAP8[$83>>0] = -11;
+ $84 = ((($3)) + 2|0);
+ HEAP8[$84>>0] = -11;
+ $85 = ((($3)) + 3|0);
+ HEAP8[$85>>0] = -1;
+ ;HEAP8[$$byval_copy>>0]=HEAP8[$3>>0]|0;HEAP8[$$byval_copy+1>>0]=HEAP8[$3+1>>0]|0;HEAP8[$$byval_copy+2>>0]=HEAP8[$3+2>>0]|0;HEAP8[$$byval_copy+3>>0]=HEAP8[$3+3>>0]|0;
+ _ClearBackground($$byval_copy);
+ STACKTOP = sp;return;
+ }
+ _glfwSwapInterval(1);
+ _TraceLog(0,4363,$vararg_buffer22);
+ $73 = HEAP32[3492]|0;
+ $74 = HEAP32[3491]|0;
+ _rlglInit($73,$74);
+ _SetupViewport();
+ _rlMatrixMode(5889);
+ _rlLoadIdentity();
+ $75 = HEAP32[3533]|0;
+ $76 = HEAP32[3535]|0;
+ $77 = (($75) - ($76))|0;
+ $78 = (+($77|0));
+ $79 = HEAP32[3534]|0;
+ $80 = HEAP32[3536]|0;
+ $81 = (($79) - ($80))|0;
+ $82 = (+($81|0));
+ _rlOrtho(0.0,$78,$82,0.0,0.0,1.0);
+ _rlMatrixMode(5888);
+ _rlLoadIdentity();
+ HEAP8[$3>>0] = -11;
+ $83 = ((($3)) + 1|0);
+ HEAP8[$83>>0] = -11;
+ $84 = ((($3)) + 2|0);
+ HEAP8[$84>>0] = -11;
+ $85 = ((($3)) + 3|0);
+ HEAP8[$85>>0] = -1;
+ ;HEAP8[$$byval_copy>>0]=HEAP8[$3>>0]|0;HEAP8[$$byval_copy+1>>0]=HEAP8[$3+1>>0]|0;HEAP8[$$byval_copy+2>>0]=HEAP8[$3+2>>0]|0;HEAP8[$$byval_copy+3>>0]=HEAP8[$3+3>>0]|0;
+ _ClearBackground($$byval_copy);
+ STACKTOP = sp;return;
+}
+function _LoadDefaultFont() {
+ var $$ = 0, $$0101 = 0, $$090100 = 0, $$09299 = 0, $$095104 = 0, $$096103 = 0, $$097102 = 0, $$191 = 0, $$193 = 0, $$byval_copy1 = 0, $$lcssa = 0, $$sroa$0$0$$sroa_idx = 0, $0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0;
+ var $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0;
+ var $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0;
+ var $vararg_buffer = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0);
+ $$byval_copy1 = sp + 44|0;
+ $vararg_buffer = sp;
+ $0 = sp + 4|0;
+ $1 = sp + 24|0;
+ HEAP32[(14024)>>2] = 224;
+ $2 = (_malloc(65536)|0);
+ _memset(($2|0),0,65536)|0;
+ $$095104 = 0;$$096103 = 0;
+ while(1) {
+ $3 = (20 + ($$095104<<2)|0);
+ $4 = HEAP32[$3>>2]|0;
+ $$097102 = 31;
+ while(1) {
+ $16 = 1 << $$097102;
+ $17 = $4 & $16;
+ $18 = ($17|0)==(0);
+ if (!($18)) {
+ $19 = (($$097102) + ($$096103))|0;
+ $$sroa$0$0$$sroa_idx = (($2) + ($19<<2)|0);
+ HEAP8[$$sroa$0$0$$sroa_idx>>0]=-1&255;HEAP8[$$sroa$0$0$$sroa_idx+1>>0]=(-1>>8)&255;HEAP8[$$sroa$0$0$$sroa_idx+2>>0]=(-1>>16)&255;HEAP8[$$sroa$0$0$$sroa_idx+3>>0]=-1>>24;
+ }
+ $20 = (($$097102) + -1)|0;
+ $21 = ($$097102|0)>(0);
+ if ($21) {
+ $$097102 = $20;
+ } else {
+ break;
+ }
+ }
+ $12 = (($$095104) + 1)|0;
+ $13 = ($$095104|0)>(511);
+ $$ = $13 ? 0 : $12;
+ $14 = (($$096103) + 32)|0;
+ $15 = ($14|0)<(16384);
+ if ($15) {
+ $$095104 = $$;$$096103 = $14;
+ } else {
+ break;
+ }
+ }
+ _LoadImageEx($0,$2,128,128);
+ _ImageFormat($0,2);
+ _free($2);
+ ;HEAP32[$$byval_copy1>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy1+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy1+8>>2]=HEAP32[$0+8>>2]|0;HEAP32[$$byval_copy1+12>>2]=HEAP32[$0+12>>2]|0;HEAP32[$$byval_copy1+16>>2]=HEAP32[$0+16>>2]|0;
+ _LoadTextureFromImage($1,$$byval_copy1);
+ ;HEAP32[14000>>2]=HEAP32[$1>>2]|0;HEAP32[14000+4>>2]=HEAP32[$1+4>>2]|0;HEAP32[14000+8>>2]=HEAP32[$1+8>>2]|0;HEAP32[14000+12>>2]=HEAP32[$1+12>>2]|0;HEAP32[14000+16>>2]=HEAP32[$1+16>>2]|0;
+ ;HEAP32[$$byval_copy1>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy1+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy1+8>>2]=HEAP32[$0+8>>2]|0;HEAP32[$$byval_copy1+12>>2]=HEAP32[$0+12>>2]|0;HEAP32[$$byval_copy1+16>>2]=HEAP32[$0+16>>2]|0;
+ _UnloadImage($$byval_copy1);
+ $5 = HEAP32[(14024)>>2]|0;
+ $6 = $5 << 5;
+ $7 = (_malloc($6)|0);
+ HEAP32[(14028)>>2] = $7;
+ $8 = ($5|0)>(0);
+ if (!($8)) {
+ $$lcssa = $7;
+ $22 = ((($$lcssa)) + 16|0);
+ $23 = HEAP32[$22>>2]|0;
+ HEAP32[(14020)>>2] = $23;
+ $24 = HEAP32[3500]|0;
+ HEAP32[$vararg_buffer>>2] = $24;
+ _TraceLog(0,3658,$vararg_buffer);
+ STACKTOP = sp;return;
+ }
+ $9 = HEAP32[(14004)>>2]|0;
+ $10 = HEAP32[(14024)>>2]|0;
+ $11 = HEAP32[(14028)>>2]|0;
+ $$0101 = 0;$$090100 = 1;$$09299 = 0;$27 = $7;
+ while(1) {
+ $25 = (($$0101) + 32)|0;
+ $26 = (($27) + ($$0101<<5)|0);
+ HEAP32[$26>>2] = $25;
+ $28 = (((($27) + ($$0101<<5)|0)) + 4|0);
+ HEAP32[$28>>2] = $$090100;
+ $29 = ($$09299*11)|0;
+ $30 = (($29) + 1)|0;
+ $31 = (((($27) + ($$0101<<5)|0)) + 8|0);
+ HEAP32[$31>>2] = $30;
+ $32 = (2068 + ($$0101<<2)|0);
+ $33 = HEAP32[$32>>2]|0;
+ $34 = (((($27) + ($$0101<<5)|0)) + 12|0);
+ HEAP32[$34>>2] = $33;
+ $35 = (((($27) + ($$0101<<5)|0)) + 16|0);
+ HEAP32[$35>>2] = 10;
+ $36 = (($$090100) + 1)|0;
+ $37 = (($36) + ($33))|0;
+ $38 = ($37|0)<($9|0);
+ $39 = (($$09299) + 1)|0;
+ if ($38) {
+ $$191 = $37;$$193 = $$09299;
+ } else {
+ $40 = ($39*11)|0;
+ $41 = (($40) + 1)|0;
+ $42 = (($33) + 2)|0;
+ HEAP32[$28>>2] = 1;
+ HEAP32[$31>>2] = $41;
+ $$191 = $42;$$193 = $39;
+ }
+ $43 = (((($27) + ($$0101<<5)|0)) + 20|0);
+ HEAP32[$43>>2] = 0;
+ $44 = (((($27) + ($$0101<<5)|0)) + 24|0);
+ HEAP32[$44>>2] = 0;
+ $45 = (((($27) + ($$0101<<5)|0)) + 28|0);
+ HEAP32[$45>>2] = 0;
+ $46 = (($$0101) + 1)|0;
+ $47 = ($46|0)<($10|0);
+ if ($47) {
+ $$0101 = $46;$$090100 = $$191;$$09299 = $$193;$27 = $11;
+ } else {
+ $$lcssa = $11;
+ break;
+ }
+ }
+ $22 = ((($$lcssa)) + 16|0);
+ $23 = HEAP32[$22>>2]|0;
+ HEAP32[(14020)>>2] = $23;
+ $24 = HEAP32[3500]|0;
+ HEAP32[$vararg_buffer>>2] = $24;
+ _TraceLog(0,3658,$vararg_buffer);
+ STACKTOP = sp;return;
+}
+function _InitTimer() {
+ var $0 = 0, $1 = 0.0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $0 = (_time((0|0))|0);
+ _srand($0);
+ $1 = (+_GetTime());
+ HEAPF64[1719] = $1;
+ return;
+}
+function _EmscriptenFullscreenChangeCallback($0,$1,$2) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ var $10 = 0, $11 = 0, $12 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $vararg_buffer = 0, $vararg_buffer4 = 0, $vararg_ptr1 = 0, $vararg_ptr2 = 0, $vararg_ptr3 = 0, $vararg_ptr7 = 0, $vararg_ptr8 = 0, $vararg_ptr9 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0);
+ $vararg_buffer4 = sp + 16|0;
+ $vararg_buffer = sp;
+ $3 = HEAP32[$1>>2]|0;
+ $4 = ($3|0)==(0);
+ $5 = ((($1)) + 264|0);
+ $6 = HEAP32[$5>>2]|0;
+ $7 = ((($1)) + 268|0);
+ $8 = HEAP32[$7>>2]|0;
+ $9 = ((($1)) + 272|0);
+ $10 = HEAP32[$9>>2]|0;
+ $11 = ((($1)) + 276|0);
+ $12 = HEAP32[$11>>2]|0;
+ if ($4) {
+ HEAP32[$vararg_buffer4>>2] = $6;
+ $vararg_ptr7 = ((($vararg_buffer4)) + 4|0);
+ HEAP32[$vararg_ptr7>>2] = $8;
+ $vararg_ptr8 = ((($vararg_buffer4)) + 8|0);
+ HEAP32[$vararg_ptr8>>2] = $10;
+ $vararg_ptr9 = ((($vararg_buffer4)) + 12|0);
+ HEAP32[$vararg_ptr9>>2] = $12;
+ _TraceLog(0,3591,$vararg_buffer4);
+ STACKTOP = sp;return 0;
+ } else {
+ HEAP32[$vararg_buffer>>2] = $6;
+ $vararg_ptr1 = ((($vararg_buffer)) + 4|0);
+ HEAP32[$vararg_ptr1>>2] = $8;
+ $vararg_ptr2 = ((($vararg_buffer)) + 8|0);
+ HEAP32[$vararg_ptr2>>2] = $10;
+ $vararg_ptr3 = ((($vararg_buffer)) + 12|0);
+ HEAP32[$vararg_ptr3>>2] = $12;
+ _TraceLog(0,3522,$vararg_buffer);
+ STACKTOP = sp;return 0;
+ }
+ return (0)|0;
+}
+function _EmscriptenKeyboardCallback($0,$1,$2) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ var $3 = 0, $4 = 0, $5 = 0, $6 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $3 = ($0|0)==(1);
+ if (!($3)) {
+ return 0;
+ }
+ $4 = ((($1)) + 32|0);
+ $5 = (_strcmp($4,3515)|0);
+ $6 = ($5|0)==(0);
+ if (!($6)) {
+ return 0;
+ }
+ (_emscripten_exit_pointerlock()|0);
+ return 0;
+}
+function _EmscriptenMouseCallback($0,$1,$2) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ var $3 = 0, $4 = 0, $5 = 0, $6 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 272|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(272|0);
+ $3 = sp;
+ $4 = ($0|0)==(4);
+ if (!($4)) {
+ STACKTOP = sp;return 0;
+ }
+ (_emscripten_get_pointerlock_status(($3|0))|0);
+ $5 = HEAP32[$3>>2]|0;
+ $6 = ($5|0)==(0);
+ if ($6) {
+ (_emscripten_request_pointerlock((0|0),1)|0);
+ } else {
+ (_emscripten_exit_pointerlock()|0);
+ (_emscripten_get_pointerlock_status(($3|0))|0);
+ }
+ STACKTOP = sp;return 0;
+}
+function _EmscriptenTouchCallback($0,$1,$2) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ var $$byval_copy = 0, $$sink = 0, $$sroa$0$0$$sroa_idx = 0, $$sroa$03$0$$sroa_idx = 0, $$sroa$2$0$$sroa_idx2 = 0, $$sroa$24$0$$sroa_idx5 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0.0, $15 = 0, $16 = 0, $17 = 0.0, $18 = 0, $19 = 0, $20 = 0.0, $21 = 0, $22 = 0, $23 = 0.0;
+ var $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0;
+ var $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0.0, $48 = 0.0, $49 = 0.0, $5 = 0, $50 = 0, $51 = 0.0, $52 = 0.0, $53 = 0.0, $54 = 0, $55 = 0.0, $56 = 0.0, $57 = 0.0, $58 = 0, $59 = 0.0, $6 = 0;
+ var $60 = 0.0, $61 = 0.0, $7 = 0, $8 = 0, $9 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 112|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(112|0);
+ $$byval_copy = sp + 56|0;
+ $3 = sp;
+ switch ($0|0) {
+ case 22: {
+ $$sink = 1;
+ label = 4;
+ break;
+ }
+ case 23: {
+ $$sink = 0;
+ label = 4;
+ break;
+ }
+ case 24: {
+ $$sink = 2;
+ label = 4;
+ break;
+ }
+ default: {
+ }
+ }
+ if ((label|0) == 4) {
+ HEAP32[$3>>2] = $$sink;
+ }
+ $4 = HEAP32[$1>>2]|0;
+ $5 = ((($3)) + 4|0);
+ HEAP32[$5>>2] = $4;
+ $6 = ((($1)) + 20|0);
+ $7 = HEAP32[$6>>2]|0;
+ $8 = ((($3)) + 8|0);
+ HEAP32[$8>>2] = $7;
+ $9 = ((($1)) + 72|0);
+ $10 = HEAP32[$9>>2]|0;
+ $11 = ((($3)) + 12|0);
+ HEAP32[$11>>2] = $10;
+ $12 = ((($1)) + 56|0);
+ $13 = HEAP32[$12>>2]|0;
+ $14 = (+($13|0));
+ $15 = ((($1)) + 60|0);
+ $16 = HEAP32[$15>>2]|0;
+ $17 = (+($16|0));
+ $$sroa$03$0$$sroa_idx = ((($3)) + 24|0);
+ HEAPF32[$$sroa$03$0$$sroa_idx>>2] = $14;
+ $$sroa$24$0$$sroa_idx5 = ((($3)) + 28|0);
+ HEAPF32[$$sroa$24$0$$sroa_idx5>>2] = $17;
+ $18 = ((($1)) + 108|0);
+ $19 = HEAP32[$18>>2]|0;
+ $20 = (+($19|0));
+ $21 = ((($1)) + 112|0);
+ $22 = HEAP32[$21>>2]|0;
+ $23 = (+($22|0));
+ $$sroa$0$0$$sroa_idx = ((($3)) + 32|0);
+ HEAPF32[$$sroa$0$0$$sroa_idx>>2] = $20;
+ $$sroa$2$0$$sroa_idx2 = ((($3)) + 36|0);
+ HEAPF32[$$sroa$2$0$$sroa_idx2>>2] = $23;
+ $24 = ((($3)) + 24|0);
+ $25 = $24;
+ $26 = $25;
+ $27 = HEAP32[$26>>2]|0;
+ $28 = (($25) + 4)|0;
+ $29 = $28;
+ $30 = HEAP32[$29>>2]|0;
+ $31 = 13736;
+ $32 = $31;
+ HEAP32[$32>>2] = $27;
+ $33 = (($31) + 4)|0;
+ $34 = $33;
+ HEAP32[$34>>2] = $30;
+ $35 = ((($3)) + 32|0);
+ $36 = $35;
+ $37 = $36;
+ $38 = HEAP32[$37>>2]|0;
+ $39 = (($36) + 4)|0;
+ $40 = $39;
+ $41 = HEAP32[$40>>2]|0;
+ $42 = (13744);
+ $43 = $42;
+ HEAP32[$43>>2] = $38;
+ $44 = (($42) + 4)|0;
+ $45 = $44;
+ HEAP32[$45>>2] = $41;
+ $46 = (_GetScreenWidth()|0);
+ $47 = (+($46|0));
+ $48 = +HEAPF32[$24>>2];
+ $49 = $48 / $47;
+ HEAPF32[$24>>2] = $49;
+ $50 = (_GetScreenHeight()|0);
+ $51 = (+($50|0));
+ $52 = +HEAPF32[$$sroa$24$0$$sroa_idx5>>2];
+ $53 = $52 / $51;
+ HEAPF32[$$sroa$24$0$$sroa_idx5>>2] = $53;
+ $54 = (_GetScreenWidth()|0);
+ $55 = (+($54|0));
+ $56 = +HEAPF32[$35>>2];
+ $57 = $56 / $55;
+ HEAPF32[$35>>2] = $57;
+ $58 = (_GetScreenHeight()|0);
+ $59 = (+($58|0));
+ $60 = +HEAPF32[$$sroa$2$0$$sroa_idx2>>2];
+ $61 = $60 / $59;
+ HEAPF32[$$sroa$2$0$$sroa_idx2>>2] = $61;
+ dest=$$byval_copy; src=$3; stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _ProcessGestureEvent($$byval_copy);
+ STACKTOP = sp;return 1;
+}
+function _EmscriptenGamepadCallback($0,$1,$2) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ var $$sink = 0, $10 = 0, $11 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $3 = ((($1)) + 1296|0);
+ $4 = HEAP32[$3>>2]|0;
+ $5 = ($4|0)==(0);
+ if ($5) {
+ label = 3;
+ } else {
+ $6 = ((($1)) + 1300|0);
+ $7 = HEAP32[$6>>2]|0;
+ $8 = ($7|0)<(4);
+ if ($8) {
+ $$sink = 1;
+ } else {
+ label = 3;
+ }
+ }
+ if ((label|0) == 3) {
+ $$sink = 0;
+ }
+ $9 = ((($1)) + 1300|0);
+ $10 = HEAP32[$9>>2]|0;
+ $11 = (13984 + ($10<<2)|0);
+ HEAP32[$11>>2] = $$sink;
+ return 0;
+}
+function _SetTargetFPS($0) {
+ $0 = $0|0;
+ var $$ = 0.0, $$op = 0.0, $1 = 0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $vararg_buffer = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
+ $vararg_buffer = sp;
+ $1 = ($0|0)<(1);
+ $2 = (+($0|0));
+ $3 = 1.0 / $2;
+ $$ = $1 ? 0.0 : $3;
+ HEAPF64[1716] = $$;
+ $4 = $3;
+ $$op = $4 * 1000.0;
+ $5 = $$op;
+ $6 = $1 ? 0.0 : $5;
+ HEAPF64[$vararg_buffer>>3] = $6;
+ _TraceLog(0,3471,$vararg_buffer);
+ STACKTOP = sp;return;
+}
+function _LogoAnimation() {
+ var label = 0, sp = 0;
+ sp = STACKTOP;
+ HEAP32[3495] = 0;
+ return;
+}
+function _GetTime() {
+ var $0 = 0.0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $0 = (+_glfwGetTime());
+ return (+$0);
+}
+function _LoadImageEx($0,$1,$2,$3) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ $3 = $3|0;
+ var $$03334 = 0, $$035 = 0, $$sroa$12$0$$sroa_idx21 = 0, $$sroa$15$0$$sroa_idx24 = 0, $$sroa$16$0$$sroa_idx26 = 0, $$sroa$9$0$$sroa_idx18 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0;
+ var $24 = 0, $25 = 0, $26 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $exitcond = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $4 = $2 << 2;
+ $5 = Math_imul($4, $3)|0;
+ $6 = (_malloc($5)|0);
+ $7 = ($5|0)>(0);
+ if ($7) {
+ $8 = (($5) + -1)|0;
+ $9 = $8 >>> 2;
+ $$03334 = 0;$$035 = 0;
+ while(1) {
+ $10 = (($1) + ($$03334<<2)|0);
+ $11 = HEAP8[$10>>0]|0;
+ $12 = (($6) + ($$035)|0);
+ HEAP8[$12>>0] = $11;
+ $13 = (((($1) + ($$03334<<2)|0)) + 1|0);
+ $14 = HEAP8[$13>>0]|0;
+ $15 = $$035 | 1;
+ $16 = (($6) + ($15)|0);
+ HEAP8[$16>>0] = $14;
+ $17 = (((($1) + ($$03334<<2)|0)) + 2|0);
+ $18 = HEAP8[$17>>0]|0;
+ $19 = $$035 | 2;
+ $20 = (($6) + ($19)|0);
+ HEAP8[$20>>0] = $18;
+ $21 = (((($1) + ($$03334<<2)|0)) + 3|0);
+ $22 = HEAP8[$21>>0]|0;
+ $23 = $$035 | 3;
+ $24 = (($6) + ($23)|0);
+ HEAP8[$24>>0] = $22;
+ $25 = (($$03334) + 1)|0;
+ $26 = (($$035) + 4)|0;
+ $exitcond = ($$03334|0)==($9|0);
+ if ($exitcond) {
+ break;
+ } else {
+ $$03334 = $25;$$035 = $26;
+ }
+ }
+ }
+ HEAP32[$0>>2] = $6;
+ $$sroa$9$0$$sroa_idx18 = ((($0)) + 4|0);
+ HEAP32[$$sroa$9$0$$sroa_idx18>>2] = $2;
+ $$sroa$12$0$$sroa_idx21 = ((($0)) + 8|0);
+ HEAP32[$$sroa$12$0$$sroa_idx21>>2] = $3;
+ $$sroa$15$0$$sroa_idx24 = ((($0)) + 12|0);
+ HEAP32[$$sroa$15$0$$sroa_idx24>>2] = 1;
+ $$sroa$16$0$$sroa_idx26 = ((($0)) + 16|0);
+ HEAP32[$$sroa$16$0$$sroa_idx26>>2] = 7;
+ return;
+}
+function _ImageFormat($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $$0166199 = 0, $$0167197 = 0, $$0168195 = 0, $$0169192 = 0, $$0170190 = 0, $$0171188 = 0, $$0172189 = 0, $$0202 = 0, $$1194 = 0, $$2201 = 0, $$byval_copy = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0.0, $103 = 0.0, $104 = 0.0, $105 = 0, $106 = 0, $107 = 0;
+ var $108 = 0, $109 = 0, $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0, $114 = 0, $115 = 0, $116 = 0, $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0;
+ var $126 = 0, $127 = 0, $128 = 0, $129 = 0, $13 = 0, $130 = 0, $131 = 0, $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $141 = 0, $142 = 0, $143 = 0;
+ var $144 = 0, $145 = 0, $146 = 0, $147 = 0, $148 = 0, $149 = 0, $15 = 0, $150 = 0, $151 = 0, $152 = 0, $153 = 0, $154 = 0, $155 = 0, $156 = 0, $157 = 0, $158 = 0, $159 = 0, $16 = 0, $160 = 0, $161 = 0;
+ var $162 = 0, $163 = 0, $164 = 0, $165 = 0, $166 = 0, $167 = 0, $168 = 0, $169 = 0.0, $17 = 0, $170 = 0.0, $171 = 0.0, $172 = 0, $173 = 0, $174 = 0, $175 = 0.0, $176 = 0.0, $177 = 0.0, $178 = 0, $179 = 0, $18 = 0;
+ var $180 = 0, $181 = 0.0, $182 = 0.0, $183 = 0.0, $184 = 0, $185 = 0, $186 = 0, $187 = 0, $188 = 0, $189 = 0, $19 = 0.0, $190 = 0, $191 = 0, $192 = 0, $193 = 0, $194 = 0, $195 = 0, $196 = 0, $197 = 0, $198 = 0;
+ var $199 = 0, $2 = 0, $20 = 0.0, $200 = 0, $201 = 0, $202 = 0, $203 = 0, $204 = 0, $205 = 0, $206 = 0, $207 = 0, $208 = 0, $209 = 0, $21 = 0, $210 = 0, $211 = 0, $212 = 0, $213 = 0, $214 = 0, $215 = 0;
+ var $216 = 0, $217 = 0, $218 = 0.0, $219 = 0.0, $22 = 0, $220 = 0.0, $221 = 0, $222 = 0, $223 = 0, $224 = 0.0, $225 = 0.0, $226 = 0.0, $227 = 0, $228 = 0, $229 = 0, $23 = 0.0, $230 = 0.0, $231 = 0.0, $232 = 0.0, $233 = 0;
+ var $234 = 0, $235 = 0, $236 = 0.0, $237 = 0.0, $238 = 0.0, $239 = 0, $24 = 0.0, $240 = 0, $241 = 0, $242 = 0, $243 = 0, $244 = 0, $245 = 0, $246 = 0, $247 = 0, $248 = 0, $249 = 0, $25 = 0.0, $250 = 0, $251 = 0;
+ var $252 = 0, $253 = 0, $254 = 0, $255 = 0, $256 = 0, $257 = 0, $258 = 0, $259 = 0, $26 = 0, $260 = 0, $261 = 0, $262 = 0, $263 = 0, $264 = 0, $265 = 0, $266 = 0, $267 = 0, $268 = 0, $269 = 0, $27 = 0;
+ var $270 = 0, $271 = 0, $272 = 0, $273 = 0, $274 = 0, $275 = 0, $276 = 0, $277 = 0, $278 = 0, $279 = 0, $28 = 0.0, $280 = 0, $281 = 0, $282 = 0, $283 = 0, $284 = 0, $285 = 0, $286 = 0, $287 = 0, $288 = 0;
+ var $289 = 0, $29 = 0.0, $290 = 0, $3 = 0, $30 = 0.0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0;
+ var $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0.0, $53 = 0.0, $54 = 0, $55 = 0, $56 = 0.0, $57 = 0.0, $58 = 0.0, $59 = 0, $6 = 0, $60 = 0, $61 = 0.0, $62 = 0.0;
+ var $63 = 0.0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0;
+ var $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0.0, $91 = 0.0, $92 = 0.0, $93 = 0, $94 = 0, $95 = 0, $96 = 0.0, $97 = 0.0, $98 = 0.0, $99 = 0;
+ var $or$cond = 0, $roundf = 0.0, $roundf173 = 0.0, $roundf174 = 0.0, $roundf175 = 0.0, $roundf176 = 0.0, $roundf177 = 0.0, $roundf178 = 0.0, $roundf179 = 0.0, $roundf180 = 0.0, $roundf181 = 0.0, $vararg_buffer = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0);
+ $$byval_copy = sp + 4|0;
+ $vararg_buffer = sp;
+ $2 = ((($0)) + 16|0);
+ $3 = HEAP32[$2>>2]|0;
+ $4 = ($3|0)==($1|0);
+ if ($4) {
+ STACKTOP = sp;return;
+ }
+ $5 = ($3|0)<(8);
+ $6 = ($1|0)<(8);
+ $or$cond = $6 & $5;
+ if (!($or$cond)) {
+ _TraceLog(2,4034,$vararg_buffer);
+ STACKTOP = sp;return;
+ }
+ ;HEAP32[$$byval_copy>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy+8>>2]=HEAP32[$0+8>>2]|0;HEAP32[$$byval_copy+12>>2]=HEAP32[$0+12>>2]|0;HEAP32[$$byval_copy+16>>2]=HEAP32[$0+16>>2]|0;
+ $7 = (_GetImageData($$byval_copy)|0);
+ $8 = HEAP32[$0>>2]|0;
+ _free($8);
+ HEAP32[$2>>2] = $1;
+ switch ($1|0) {
+ case 1: {
+ $9 = ((($0)) + 4|0);
+ $10 = HEAP32[$9>>2]|0;
+ $11 = ((($0)) + 8|0);
+ $12 = HEAP32[$11>>2]|0;
+ $13 = Math_imul($12, $10)|0;
+ $14 = (_malloc($13)|0);
+ HEAP32[$0>>2] = $14;
+ $15 = Math_imul($12, $10)|0;
+ $16 = ($15|0)>(0);
+ if ($16) {
+ $$0171188 = 0;
+ while(1) {
+ $17 = (($7) + ($$0171188<<2)|0);
+ $18 = HEAP8[$17>>0]|0;
+ $19 = (+($18&255));
+ $20 = $19 * 0.29899999499320984;
+ $21 = (((($7) + ($$0171188<<2)|0)) + 1|0);
+ $22 = HEAP8[$21>>0]|0;
+ $23 = (+($22&255));
+ $24 = $23 * 0.58700001239776611;
+ $25 = $20 + $24;
+ $26 = (((($7) + ($$0171188<<2)|0)) + 2|0);
+ $27 = HEAP8[$26>>0]|0;
+ $28 = (+($27&255));
+ $29 = $28 * 0.11400000005960464;
+ $30 = $25 + $29;
+ $31 = (~~(($30))&255);
+ $32 = HEAP32[$0>>2]|0;
+ $33 = (($32) + ($$0171188)|0);
+ HEAP8[$33>>0] = $31;
+ $34 = (($$0171188) + 1)|0;
+ $35 = HEAP32[$9>>2]|0;
+ $36 = HEAP32[$11>>2]|0;
+ $37 = Math_imul($36, $35)|0;
+ $38 = ($34|0)<($37|0);
+ if ($38) {
+ $$0171188 = $34;
+ } else {
+ break;
+ }
+ }
+ }
+ break;
+ }
+ case 2: {
+ $39 = ((($0)) + 4|0);
+ $40 = HEAP32[$39>>2]|0;
+ $41 = ((($0)) + 8|0);
+ $42 = HEAP32[$41>>2]|0;
+ $43 = $40 << 1;
+ $44 = Math_imul($43, $42)|0;
+ $45 = (_malloc($44)|0);
+ HEAP32[$0>>2] = $45;
+ $46 = HEAP32[$39>>2]|0;
+ $47 = $46 << 1;
+ $48 = Math_imul($47, $42)|0;
+ $49 = ($48|0)>(0);
+ if ($49) {
+ $$0170190 = 0;$$0172189 = 0;
+ while(1) {
+ $50 = (($7) + ($$0172189<<2)|0);
+ $51 = HEAP8[$50>>0]|0;
+ $52 = (+($51&255));
+ $53 = $52 * 0.29899999499320984;
+ $54 = (((($7) + ($$0172189<<2)|0)) + 1|0);
+ $55 = HEAP8[$54>>0]|0;
+ $56 = (+($55&255));
+ $57 = $56 * 0.58700001239776611;
+ $58 = $53 + $57;
+ $59 = (((($7) + ($$0172189<<2)|0)) + 2|0);
+ $60 = HEAP8[$59>>0]|0;
+ $61 = (+($60&255));
+ $62 = $61 * 0.11400000005960464;
+ $63 = $58 + $62;
+ $64 = (~~(($63))&255);
+ $65 = HEAP32[$0>>2]|0;
+ $66 = (($65) + ($$0170190)|0);
+ HEAP8[$66>>0] = $64;
+ $67 = (((($7) + ($$0172189<<2)|0)) + 3|0);
+ $68 = HEAP8[$67>>0]|0;
+ $69 = HEAP32[$0>>2]|0;
+ $70 = $$0170190 | 1;
+ $71 = (($69) + ($70)|0);
+ HEAP8[$71>>0] = $68;
+ $72 = (($$0172189) + 1)|0;
+ $73 = (($$0170190) + 2)|0;
+ $74 = HEAP32[$39>>2]|0;
+ $75 = HEAP32[$41>>2]|0;
+ $76 = $74 << 1;
+ $77 = Math_imul($76, $75)|0;
+ $78 = ($73|0)<($77|0);
+ if ($78) {
+ $$0170190 = $73;$$0172189 = $72;
+ } else {
+ break;
+ }
+ }
+ }
+ break;
+ }
+ case 3: {
+ $79 = ((($0)) + 4|0);
+ $80 = HEAP32[$79>>2]|0;
+ $81 = ((($0)) + 8|0);
+ $82 = HEAP32[$81>>2]|0;
+ $83 = $80 << 1;
+ $84 = Math_imul($83, $82)|0;
+ $85 = (_malloc($84)|0);
+ HEAP32[$0>>2] = $85;
+ $86 = HEAP32[$79>>2]|0;
+ $87 = Math_imul($82, $86)|0;
+ $88 = ($87|0)>(0);
+ if ($88) {
+ $89 = HEAP8[$7>>0]|0;
+ $90 = (+($89&255));
+ $91 = $90 * 31.0;
+ $92 = $91 / 255.0;
+ $roundf179 = (+_roundf((+$92)));
+ $93 = (~~(($roundf179))&255);
+ $94 = ((($7)) + 1|0);
+ $95 = HEAP8[$94>>0]|0;
+ $96 = (+($95&255));
+ $97 = $96 * 63.0;
+ $98 = $97 / 255.0;
+ $roundf180 = (+_roundf((+$98)));
+ $99 = (~~(($roundf180))&255);
+ $100 = ((($7)) + 2|0);
+ $101 = HEAP8[$100>>0]|0;
+ $102 = (+($101&255));
+ $103 = $102 * 31.0;
+ $104 = $103 / 255.0;
+ $roundf181 = (+_roundf((+$104)));
+ $105 = (~~(($roundf181))&255);
+ $106 = $93&255;
+ $107 = $106 << 11;
+ $108 = $99&255;
+ $109 = $108 << 5;
+ $110 = $109 | $107;
+ $111 = $105&255;
+ $112 = $110 | $111;
+ $113 = $112&65535;
+ $114 = HEAP32[$0>>2]|0;
+ $115 = HEAP32[$79>>2]|0;
+ $116 = HEAP32[$81>>2]|0;
+ $117 = Math_imul($116, $115)|0;
+ $$0169192 = 0;
+ while(1) {
+ $118 = (($114) + ($$0169192<<1)|0);
+ HEAP16[$118>>1] = $113;
+ $119 = (($$0169192) + 1)|0;
+ $120 = ($119|0)<($117|0);
+ if ($120) {
+ $$0169192 = $119;
+ } else {
+ break;
+ }
+ }
+ }
+ break;
+ }
+ case 4: {
+ $121 = ((($0)) + 4|0);
+ $122 = HEAP32[$121>>2]|0;
+ $123 = ((($0)) + 8|0);
+ $124 = HEAP32[$123>>2]|0;
+ $125 = ($122*3)|0;
+ $126 = Math_imul($125, $124)|0;
+ $127 = (_malloc($126)|0);
+ HEAP32[$0>>2] = $127;
+ $128 = HEAP32[$121>>2]|0;
+ $129 = ($128*3)|0;
+ $130 = Math_imul($129, $124)|0;
+ $131 = ($130|0)>(0);
+ if ($131) {
+ $$0168195 = 0;$$1194 = 0;
+ while(1) {
+ $132 = (($7) + ($$1194<<2)|0);
+ $133 = HEAP8[$132>>0]|0;
+ $134 = HEAP32[$0>>2]|0;
+ $135 = (($134) + ($$0168195)|0);
+ HEAP8[$135>>0] = $133;
+ $136 = (((($7) + ($$1194<<2)|0)) + 1|0);
+ $137 = HEAP8[$136>>0]|0;
+ $138 = HEAP32[$0>>2]|0;
+ $139 = (($$0168195) + 1)|0;
+ $140 = (($138) + ($139)|0);
+ HEAP8[$140>>0] = $137;
+ $141 = (((($7) + ($$1194<<2)|0)) + 2|0);
+ $142 = HEAP8[$141>>0]|0;
+ $143 = HEAP32[$0>>2]|0;
+ $144 = (($$0168195) + 2)|0;
+ $145 = (($143) + ($144)|0);
+ HEAP8[$145>>0] = $142;
+ $146 = (($$1194) + 1)|0;
+ $147 = (($$0168195) + 3)|0;
+ $148 = HEAP32[$121>>2]|0;
+ $149 = HEAP32[$123>>2]|0;
+ $150 = ($148*3)|0;
+ $151 = Math_imul($150, $149)|0;
+ $152 = ($147|0)<($151|0);
+ if ($152) {
+ $$0168195 = $147;$$1194 = $146;
+ } else {
+ break;
+ }
+ }
+ }
+ break;
+ }
+ case 5: {
+ $153 = ((($0)) + 4|0);
+ $154 = HEAP32[$153>>2]|0;
+ $155 = ((($0)) + 8|0);
+ $156 = HEAP32[$155>>2]|0;
+ $157 = $154 << 1;
+ $158 = Math_imul($157, $156)|0;
+ $159 = (_malloc($158)|0);
+ HEAP32[$0>>2] = $159;
+ $160 = HEAP32[$153>>2]|0;
+ $161 = Math_imul($156, $160)|0;
+ $162 = ($161|0)>(0);
+ if ($162) {
+ $163 = HEAP32[$0>>2]|0;
+ $164 = HEAP32[$153>>2]|0;
+ $165 = HEAP32[$155>>2]|0;
+ $166 = Math_imul($165, $164)|0;
+ $$0167197 = 0;
+ while(1) {
+ $167 = (($7) + ($$0167197<<2)|0);
+ $168 = HEAP8[$167>>0]|0;
+ $169 = (+($168&255));
+ $170 = $169 * 31.0;
+ $171 = $170 / 255.0;
+ $roundf176 = (+_roundf((+$171)));
+ $172 = (~~(($roundf176))&255);
+ $173 = (((($7) + ($$0167197<<2)|0)) + 1|0);
+ $174 = HEAP8[$173>>0]|0;
+ $175 = (+($174&255));
+ $176 = $175 * 31.0;
+ $177 = $176 / 255.0;
+ $roundf177 = (+_roundf((+$177)));
+ $178 = (~~(($roundf177))&255);
+ $179 = (((($7) + ($$0167197<<2)|0)) + 2|0);
+ $180 = HEAP8[$179>>0]|0;
+ $181 = (+($180&255));
+ $182 = $181 * 31.0;
+ $183 = $182 / 255.0;
+ $roundf178 = (+_roundf((+$183)));
+ $184 = (~~(($roundf178))&255);
+ $185 = (((($7) + ($$0167197<<2)|0)) + 3|0);
+ $186 = HEAP8[$185>>0]|0;
+ $187 = ($186&255)>(50);
+ $188 = $172&255;
+ $189 = $188 << 11;
+ $190 = $178&255;
+ $191 = $190 << 6;
+ $192 = $191 | $189;
+ $193 = $184&255;
+ $194 = $193 << 1;
+ $195 = $192 | $194;
+ $196 = $187&1;
+ $197 = $195 | $196;
+ $198 = $197&65535;
+ $199 = (($163) + ($$0167197<<1)|0);
+ HEAP16[$199>>1] = $198;
+ $200 = (($$0167197) + 1)|0;
+ $201 = ($200|0)<($166|0);
+ if ($201) {
+ $$0167197 = $200;
+ } else {
+ break;
+ }
+ }
+ }
+ break;
+ }
+ case 6: {
+ $202 = ((($0)) + 4|0);
+ $203 = HEAP32[$202>>2]|0;
+ $204 = ((($0)) + 8|0);
+ $205 = HEAP32[$204>>2]|0;
+ $206 = $203 << 1;
+ $207 = Math_imul($206, $205)|0;
+ $208 = (_malloc($207)|0);
+ HEAP32[$0>>2] = $208;
+ $209 = HEAP32[$202>>2]|0;
+ $210 = Math_imul($205, $209)|0;
+ $211 = ($210|0)>(0);
+ if ($211) {
+ $212 = HEAP32[$0>>2]|0;
+ $213 = HEAP32[$202>>2]|0;
+ $214 = HEAP32[$204>>2]|0;
+ $215 = Math_imul($214, $213)|0;
+ $$0166199 = 0;
+ while(1) {
+ $216 = (($7) + ($$0166199<<2)|0);
+ $217 = HEAP8[$216>>0]|0;
+ $218 = (+($217&255));
+ $219 = $218 * 15.0;
+ $220 = $219 / 255.0;
+ $roundf = (+_roundf((+$220)));
+ $221 = (~~(($roundf))&255);
+ $222 = (((($7) + ($$0166199<<2)|0)) + 1|0);
+ $223 = HEAP8[$222>>0]|0;
+ $224 = (+($223&255));
+ $225 = $224 * 15.0;
+ $226 = $225 / 255.0;
+ $roundf173 = (+_roundf((+$226)));
+ $227 = (~~(($roundf173))&255);
+ $228 = (((($7) + ($$0166199<<2)|0)) + 2|0);
+ $229 = HEAP8[$228>>0]|0;
+ $230 = (+($229&255));
+ $231 = $230 * 15.0;
+ $232 = $231 / 255.0;
+ $roundf174 = (+_roundf((+$232)));
+ $233 = (~~(($roundf174))&255);
+ $234 = (((($7) + ($$0166199<<2)|0)) + 3|0);
+ $235 = HEAP8[$234>>0]|0;
+ $236 = (+($235&255));
+ $237 = $236 * 15.0;
+ $238 = $237 / 255.0;
+ $roundf175 = (+_roundf((+$238)));
+ $239 = (~~(($roundf175))&255);
+ $240 = $221&255;
+ $241 = $240 << 12;
+ $242 = $227&255;
+ $243 = $242 << 8;
+ $244 = $243 | $241;
+ $245 = $233&255;
+ $246 = $245 << 4;
+ $247 = $244 | $246;
+ $248 = $239&255;
+ $249 = $247 | $248;
+ $250 = $249&65535;
+ $251 = (($212) + ($$0166199<<1)|0);
+ HEAP16[$251>>1] = $250;
+ $252 = (($$0166199) + 1)|0;
+ $253 = ($252|0)<($215|0);
+ if ($253) {
+ $$0166199 = $252;
+ } else {
+ break;
+ }
+ }
+ }
+ break;
+ }
+ case 7: {
+ $254 = ((($0)) + 4|0);
+ $255 = HEAP32[$254>>2]|0;
+ $256 = ((($0)) + 8|0);
+ $257 = HEAP32[$256>>2]|0;
+ $258 = $255 << 2;
+ $259 = Math_imul($258, $257)|0;
+ $260 = (_malloc($259)|0);
+ HEAP32[$0>>2] = $260;
+ $261 = HEAP32[$254>>2]|0;
+ $262 = $261 << 2;
+ $263 = Math_imul($262, $257)|0;
+ $264 = ($263|0)>(0);
+ if ($264) {
+ $$0202 = 0;$$2201 = 0;
+ while(1) {
+ $265 = (($7) + ($$2201<<2)|0);
+ $266 = HEAP8[$265>>0]|0;
+ $267 = HEAP32[$0>>2]|0;
+ $268 = (($267) + ($$0202)|0);
+ HEAP8[$268>>0] = $266;
+ $269 = (((($7) + ($$2201<<2)|0)) + 1|0);
+ $270 = HEAP8[$269>>0]|0;
+ $271 = HEAP32[$0>>2]|0;
+ $272 = $$0202 | 1;
+ $273 = (($271) + ($272)|0);
+ HEAP8[$273>>0] = $270;
+ $274 = (((($7) + ($$2201<<2)|0)) + 2|0);
+ $275 = HEAP8[$274>>0]|0;
+ $276 = HEAP32[$0>>2]|0;
+ $277 = $$0202 | 2;
+ $278 = (($276) + ($277)|0);
+ HEAP8[$278>>0] = $275;
+ $279 = (((($7) + ($$2201<<2)|0)) + 3|0);
+ $280 = HEAP8[$279>>0]|0;
+ $281 = HEAP32[$0>>2]|0;
+ $282 = $$0202 | 3;
+ $283 = (($281) + ($282)|0);
+ HEAP8[$283>>0] = $280;
+ $284 = (($$2201) + 1)|0;
+ $285 = (($$0202) + 4)|0;
+ $286 = HEAP32[$254>>2]|0;
+ $287 = HEAP32[$256>>2]|0;
+ $288 = $286 << 2;
+ $289 = Math_imul($288, $287)|0;
+ $290 = ($285|0)<($289|0);
+ if ($290) {
+ $$0202 = $285;$$2201 = $284;
+ } else {
+ break;
+ }
+ }
+ }
+ break;
+ }
+ default: {
+ }
+ }
+ _free($7);
+ STACKTOP = sp;return;
+}
+function _LoadTextureFromImage($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $$sroa$11$0$$sroa_idx8 = 0, $$sroa$5$0$$sroa_idx2 = 0, $$sroa$7$0$$sroa_idx4 = 0, $$sroa$9$0$$sroa_idx6 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $2 = HEAP32[$1>>2]|0;
+ $3 = ((($1)) + 4|0);
+ $4 = HEAP32[$3>>2]|0;
+ $5 = ((($1)) + 8|0);
+ $6 = HEAP32[$5>>2]|0;
+ $7 = ((($1)) + 16|0);
+ $8 = HEAP32[$7>>2]|0;
+ $9 = ((($1)) + 12|0);
+ $10 = HEAP32[$9>>2]|0;
+ $11 = (_rlglLoadTexture($2,$4,$6,$8,$10)|0);
+ $12 = HEAP32[$3>>2]|0;
+ $13 = HEAP32[$5>>2]|0;
+ HEAP32[$0>>2] = $11;
+ $$sroa$5$0$$sroa_idx2 = ((($0)) + 4|0);
+ HEAP32[$$sroa$5$0$$sroa_idx2>>2] = $12;
+ $$sroa$7$0$$sroa_idx4 = ((($0)) + 8|0);
+ HEAP32[$$sroa$7$0$$sroa_idx4>>2] = $13;
+ $$sroa$9$0$$sroa_idx6 = ((($0)) + 12|0);
+ HEAP32[$$sroa$9$0$$sroa_idx6>>2] = $10;
+ $$sroa$11$0$$sroa_idx8 = ((($0)) + 16|0);
+ HEAP32[$$sroa$11$0$$sroa_idx8>>2] = $8;
+ return;
+}
+function _UnloadImage($0) {
+ $0 = $0|0;
+ var $1 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $1 = HEAP32[$0>>2]|0;
+ _free($1);
+ return;
+}
+function _rlglLoadTexture($0,$1,$2,$3,$4) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ $3 = $3|0;
+ $4 = $4|0;
+ var $$0 = 0, $$off = 0, $$off92 = 0, $$off93 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0;
+ var $26 = 0, $27 = 0, $28 = 0, $29 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0;
+ var $46 = 0, $47 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, $or$cond100 = 0, $or$cond7 = 0, $or$cond96 = 0, $or$cond98 = 0, $switch = 0, $vararg_buffer = 0, $vararg_buffer1 = 0, $vararg_buffer11 = 0, $vararg_buffer15 = 0, $vararg_buffer3 = 0, $vararg_buffer5 = 0, $vararg_buffer7 = 0;
+ var $vararg_buffer9 = 0, $vararg_ptr13 = 0, $vararg_ptr14 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 80|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(80|0);
+ $vararg_buffer15 = sp + 64|0;
+ $vararg_buffer11 = sp + 48|0;
+ $vararg_buffer9 = sp + 40|0;
+ $vararg_buffer7 = sp + 32|0;
+ $vararg_buffer5 = sp + 24|0;
+ $vararg_buffer3 = sp + 16|0;
+ $vararg_buffer1 = sp + 8|0;
+ $vararg_buffer = sp;
+ $5 = sp + 68|0;
+ _glBindTexture(3553,0);
+ HEAP32[$5>>2] = 0;
+ $6 = HEAP32[3508]|0;
+ $7 = ($6|0)==(0);
+ $8 = $3 & -4;
+ $switch = ($8|0)==(8);
+ $or$cond100 = $switch & $7;
+ if ($or$cond100) {
+ _TraceLog(2,3703,$vararg_buffer);
+ $$0 = HEAP32[$5>>2]|0;
+ STACKTOP = sp;return ($$0|0);
+ }
+ $9 = HEAP32[3509]|0;
+ $10 = ($9|0)==(0);
+ $11 = ($3|0)==(12);
+ $or$cond7 = $11 & $10;
+ if ($or$cond7) {
+ _TraceLog(2,3747,$vararg_buffer1);
+ $$0 = HEAP32[$5>>2]|0;
+ STACKTOP = sp;return ($$0|0);
+ }
+ $12 = HEAP32[3510]|0;
+ $13 = ($12|0)==(0);
+ $$off = (($3) + -13)|0;
+ $14 = ($$off>>>0)<(2);
+ $or$cond = $14 & $13;
+ if ($or$cond) {
+ _TraceLog(2,3792,$vararg_buffer3);
+ $$0 = HEAP32[$5>>2]|0;
+ STACKTOP = sp;return ($$0|0);
+ }
+ $15 = HEAP32[3511]|0;
+ $16 = ($15|0)==(0);
+ $$off92 = (($3) + -15)|0;
+ $17 = ($$off92>>>0)<(2);
+ $or$cond96 = $17 & $16;
+ if ($or$cond96) {
+ _TraceLog(2,3837,$vararg_buffer5);
+ $$0 = HEAP32[$5>>2]|0;
+ STACKTOP = sp;return ($$0|0);
+ }
+ $18 = HEAP32[3512]|0;
+ $19 = ($18|0)==(0);
+ $$off93 = (($3) + -17)|0;
+ $20 = ($$off93>>>0)<(2);
+ $or$cond98 = $20 & $19;
+ if ($or$cond98) {
+ _TraceLog(2,3882,$vararg_buffer7);
+ $$0 = HEAP32[$5>>2]|0;
+ STACKTOP = sp;return ($$0|0);
+ }
+ _glGenTextures(1,($5|0));
+ $21 = HEAP32[$5>>2]|0;
+ _glBindTexture(3553,($21|0));
+ do {
+ switch ($3|0) {
+ case 1: {
+ _glTexImage2D(3553,0,6409,($1|0),($2|0),0,6409,5121,($0|0));
+ break;
+ }
+ case 2: {
+ _glTexImage2D(3553,0,6410,($1|0),($2|0),0,6410,5121,($0|0));
+ break;
+ }
+ case 3: {
+ _glTexImage2D(3553,0,6407,($1|0),($2|0),0,6407,33635,($0|0));
+ break;
+ }
+ case 4: {
+ _glTexImage2D(3553,0,6407,($1|0),($2|0),0,6407,5121,($0|0));
+ break;
+ }
+ case 5: {
+ _glTexImage2D(3553,0,6408,($1|0),($2|0),0,6408,32820,($0|0));
+ break;
+ }
+ case 6: {
+ _glTexImage2D(3553,0,6408,($1|0),($2|0),0,6408,32819,($0|0));
+ break;
+ }
+ case 7: {
+ _glTexImage2D(3553,0,6408,($1|0),($2|0),0,6408,5121,($0|0));
+ break;
+ }
+ case 8: {
+ $22 = HEAP32[3508]|0;
+ $23 = ($22|0)==(0);
+ if (!($23)) {
+ _LoadCompressedTexture($0,$1,$2,$4,33776);
+ }
+ break;
+ }
+ case 9: {
+ $24 = HEAP32[3508]|0;
+ $25 = ($24|0)==(0);
+ if (!($25)) {
+ _LoadCompressedTexture($0,$1,$2,$4,33777);
+ }
+ break;
+ }
+ case 10: {
+ $26 = HEAP32[3508]|0;
+ $27 = ($26|0)==(0);
+ if (!($27)) {
+ _LoadCompressedTexture($0,$1,$2,$4,33778);
+ }
+ break;
+ }
+ case 11: {
+ $28 = HEAP32[3508]|0;
+ $29 = ($28|0)==(0);
+ if (!($29)) {
+ _LoadCompressedTexture($0,$1,$2,$4,33779);
+ }
+ break;
+ }
+ case 12: {
+ $30 = HEAP32[3509]|0;
+ $31 = ($30|0)==(0);
+ if (!($31)) {
+ _LoadCompressedTexture($0,$1,$2,$4,36196);
+ }
+ break;
+ }
+ case 13: {
+ $32 = HEAP32[3510]|0;
+ $33 = ($32|0)==(0);
+ if (!($33)) {
+ _LoadCompressedTexture($0,$1,$2,$4,37492);
+ }
+ break;
+ }
+ case 14: {
+ $34 = HEAP32[3510]|0;
+ $35 = ($34|0)==(0);
+ if (!($35)) {
+ _LoadCompressedTexture($0,$1,$2,$4,37496);
+ }
+ break;
+ }
+ case 15: {
+ $36 = HEAP32[3511]|0;
+ $37 = ($36|0)==(0);
+ if (!($37)) {
+ _LoadCompressedTexture($0,$1,$2,$4,35840);
+ }
+ break;
+ }
+ case 16: {
+ $38 = HEAP32[3511]|0;
+ $39 = ($38|0)==(0);
+ if (!($39)) {
+ _LoadCompressedTexture($0,$1,$2,$4,35842);
+ }
+ break;
+ }
+ case 17: {
+ $40 = HEAP32[3512]|0;
+ $41 = ($40|0)==(0);
+ if (!($41)) {
+ _LoadCompressedTexture($0,$1,$2,$4,37808);
+ }
+ break;
+ }
+ case 18: {
+ $42 = HEAP32[3512]|0;
+ $43 = ($42|0)==(0);
+ if (!($43)) {
+ _LoadCompressedTexture($0,$1,$2,$4,37815);
+ }
+ break;
+ }
+ default: {
+ _TraceLog(2,3927,$vararg_buffer9);
+ }
+ }
+ } while(0);
+ $44 = HEAP32[3513]|0;
+ $45 = ($44|0)==(0);
+ if ($45) {
+ _glTexParameteri(3553,10242,33071);
+ _glTexParameteri(3553,10243,33071);
+ } else {
+ _glTexParameteri(3553,10242,10497);
+ _glTexParameteri(3553,10243,10497);
+ }
+ _glTexParameteri(3553,10240,9728);
+ _glTexParameteri(3553,10241,9728);
+ _glBindTexture(3553,0);
+ $46 = HEAP32[$5>>2]|0;
+ $47 = ($46|0)==(0);
+ if ($47) {
+ _TraceLog(2,4005,$vararg_buffer15);
+ $$0 = HEAP32[$5>>2]|0;
+ STACKTOP = sp;return ($$0|0);
+ } else {
+ HEAP32[$vararg_buffer11>>2] = $46;
+ $vararg_ptr13 = ((($vararg_buffer11)) + 4|0);
+ HEAP32[$vararg_ptr13>>2] = $1;
+ $vararg_ptr14 = ((($vararg_buffer11)) + 8|0);
+ HEAP32[$vararg_ptr14>>2] = $2;
+ _TraceLog(0,3956,$vararg_buffer11);
+ $$0 = HEAP32[$5>>2]|0;
+ STACKTOP = sp;return ($$0|0);
+ }
+ return (0)|0;
+}
+function _LoadCompressedTexture($0,$1,$2,$3,$4) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ $3 = $3|0;
+ $4 = $4|0;
+ var $$ = 0, $$03645 = 0, $$03744 = 0, $$038 = 0, $$03943 = 0, $$046 = 0, $$140 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0;
+ var $23 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, $or$cond42 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ _glPixelStorei(3317,1);
+ switch ($4|0) {
+ case 33776: case 33777: case 36196: case 37492: {
+ $$038 = 8;
+ break;
+ }
+ default: {
+ $$038 = 16;
+ }
+ }
+ $5 = ($3|0)<(1);
+ $6 = $1 | $2;
+ $7 = ($6|0)==(0);
+ $or$cond42 = $5 | $7;
+ if ($or$cond42) {
+ return;
+ } else {
+ $$03645 = 0;$$03744 = 0;$$03943 = $2;$$046 = $1;
+ }
+ while(1) {
+ $8 = (($$046) + 3)|0;
+ $9 = (($8|0) / 4)&-1;
+ $10 = (($$03943) + 3)|0;
+ $11 = (($10|0) / 4)&-1;
+ $12 = Math_imul($11, $$038)|0;
+ $13 = Math_imul($12, $9)|0;
+ $14 = (($0) + ($$03744)|0);
+ _glCompressedTexImage2D(3553,($$03645|0),($4|0),($$046|0),($$03943|0),0,($13|0),($14|0));
+ $15 = (($13) + ($$03744))|0;
+ $16 = (($$046|0) / 2)&-1;
+ $17 = (($$03943|0) / 2)&-1;
+ $18 = ($$046|0)<(2);
+ $$ = $18 ? 1 : $16;
+ $19 = ($$03943|0)<(2);
+ $$140 = $19 ? 1 : $17;
+ $20 = (($$03645) + 1)|0;
+ $21 = ($20|0)>=($3|0);
+ $22 = $$ | $$140;
+ $23 = ($22|0)==(0);
+ $or$cond = $21 | $23;
+ if ($or$cond) {
+ break;
+ } else {
+ $$03645 = $20;$$03744 = $15;$$03943 = $$140;$$046 = $$;
+ }
+ }
+ return;
+}
+function _GetImageData($0) {
+ $0 = $0|0;
+ var $$0104105 = 0, $$0106 = 0, $$1 = 0, $1 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0.0, $103 = 0.0, $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0, $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0;
+ var $114 = 0, $115 = 0, $116 = 0, $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0, $126 = 0, $127 = 0, $128 = 0, $129 = 0, $13 = 0, $130 = 0, $131 = 0;
+ var $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0;
+ var $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0.0, $4 = 0, $40 = 0.0, $41 = 0;
+ var $42 = 0, $43 = 0, $44 = 0, $45 = 0.0, $46 = 0.0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0.0, $52 = 0.0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0;
+ var $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0.0, $65 = 0.0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0.0, $71 = 0.0, $72 = 0, $73 = 0, $74 = 0, $75 = 0.0, $76 = 0.0, $77 = 0, $78 = 0;
+ var $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0.0, $86 = 0.0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0.0, $92 = 0.0, $93 = 0, $94 = 0, $95 = 0, $96 = 0;
+ var $97 = 0.0, $98 = 0.0, $99 = 0, $vararg_buffer = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
+ $vararg_buffer = sp;
+ $1 = ((($0)) + 4|0);
+ $2 = HEAP32[$1>>2]|0;
+ $3 = ((($0)) + 8|0);
+ $4 = HEAP32[$3>>2]|0;
+ $5 = $2 << 2;
+ $6 = Math_imul($5, $4)|0;
+ $7 = (_malloc($6)|0);
+ $8 = HEAP32[$1>>2]|0;
+ $9 = Math_imul($4, $8)|0;
+ $10 = ($9|0)>(0);
+ if (!($10)) {
+ STACKTOP = sp;return ($7|0);
+ }
+ $11 = ((($0)) + 16|0);
+ $12 = HEAP32[$11>>2]|0;
+ $13 = HEAP32[$0>>2]|0;
+ $$0104105 = 0;$$0106 = 0;
+ while(1) {
+ switch ($12|0) {
+ case 1: {
+ $14 = (($13) + ($$0106)|0);
+ $15 = HEAP8[$14>>0]|0;
+ $16 = (($7) + ($$0104105<<2)|0);
+ HEAP8[$16>>0] = $15;
+ $17 = HEAP8[$14>>0]|0;
+ $18 = (((($7) + ($$0104105<<2)|0)) + 1|0);
+ HEAP8[$18>>0] = $17;
+ $19 = HEAP8[$14>>0]|0;
+ $20 = (((($7) + ($$0104105<<2)|0)) + 2|0);
+ HEAP8[$20>>0] = $19;
+ $21 = (((($7) + ($$0104105<<2)|0)) + 3|0);
+ HEAP8[$21>>0] = -1;
+ $22 = (($$0106) + 1)|0;
+ $$1 = $22;
+ break;
+ }
+ case 2: {
+ $23 = (($13) + ($$0106)|0);
+ $24 = HEAP8[$23>>0]|0;
+ $25 = (($7) + ($$0104105<<2)|0);
+ HEAP8[$25>>0] = $24;
+ $26 = HEAP8[$23>>0]|0;
+ $27 = (((($7) + ($$0104105<<2)|0)) + 1|0);
+ HEAP8[$27>>0] = $26;
+ $28 = HEAP8[$23>>0]|0;
+ $29 = (((($7) + ($$0104105<<2)|0)) + 2|0);
+ HEAP8[$29>>0] = $28;
+ $30 = (($$0106) + 1)|0;
+ $31 = (($13) + ($30)|0);
+ $32 = HEAP8[$31>>0]|0;
+ $33 = (((($7) + ($$0104105<<2)|0)) + 3|0);
+ HEAP8[$33>>0] = $32;
+ $34 = (($$0106) + 2)|0;
+ $$1 = $34;
+ break;
+ }
+ case 5: {
+ $35 = (($13) + ($$0106<<1)|0);
+ $36 = HEAP16[$35>>1]|0;
+ $37 = $36&65535;
+ $38 = $37 >>> 11;
+ $39 = (+($38|0));
+ $40 = $39 * 8.0;
+ $41 = (~~(($40))&255);
+ $42 = (($7) + ($$0104105<<2)|0);
+ HEAP8[$42>>0] = $41;
+ $43 = $37 >>> 6;
+ $44 = $43 & 31;
+ $45 = (+($44|0));
+ $46 = $45 * 8.0;
+ $47 = (~~(($46))&255);
+ $48 = (((($7) + ($$0104105<<2)|0)) + 1|0);
+ HEAP8[$48>>0] = $47;
+ $49 = $37 >>> 1;
+ $50 = $49 & 31;
+ $51 = (+($50|0));
+ $52 = $51 * 8.0;
+ $53 = (~~(($52))&255);
+ $54 = (((($7) + ($$0104105<<2)|0)) + 2|0);
+ HEAP8[$54>>0] = $53;
+ $55 = $37 & 1;
+ $56 = (0 - ($55))|0;
+ $57 = $56&255;
+ $58 = (((($7) + ($$0104105<<2)|0)) + 3|0);
+ HEAP8[$58>>0] = $57;
+ $59 = (($$0106) + 1)|0;
+ $$1 = $59;
+ break;
+ }
+ case 3: {
+ $60 = (($13) + ($$0106<<1)|0);
+ $61 = HEAP16[$60>>1]|0;
+ $62 = $61&65535;
+ $63 = $62 >>> 11;
+ $64 = (+($63|0));
+ $65 = $64 * 8.0;
+ $66 = (~~(($65))&255);
+ $67 = (($7) + ($$0104105<<2)|0);
+ HEAP8[$67>>0] = $66;
+ $68 = $62 >>> 5;
+ $69 = $68 & 63;
+ $70 = (+($69|0));
+ $71 = $70 * 4.0;
+ $72 = (~~(($71))&255);
+ $73 = (((($7) + ($$0104105<<2)|0)) + 1|0);
+ HEAP8[$73>>0] = $72;
+ $74 = $62 & 31;
+ $75 = (+($74|0));
+ $76 = $75 * 8.0;
+ $77 = (~~(($76))&255);
+ $78 = (((($7) + ($$0104105<<2)|0)) + 2|0);
+ HEAP8[$78>>0] = $77;
+ $79 = (((($7) + ($$0104105<<2)|0)) + 3|0);
+ HEAP8[$79>>0] = -1;
+ $80 = (($$0106) + 1)|0;
+ $$1 = $80;
+ break;
+ }
+ case 6: {
+ $81 = (($13) + ($$0106<<1)|0);
+ $82 = HEAP16[$81>>1]|0;
+ $83 = $82&65535;
+ $84 = $83 >>> 12;
+ $85 = (+($84|0));
+ $86 = $85 * 17.0;
+ $87 = (~~(($86))&255);
+ $88 = (($7) + ($$0104105<<2)|0);
+ HEAP8[$88>>0] = $87;
+ $89 = $83 >>> 8;
+ $90 = $89 & 15;
+ $91 = (+($90|0));
+ $92 = $91 * 17.0;
+ $93 = (~~(($92))&255);
+ $94 = (((($7) + ($$0104105<<2)|0)) + 1|0);
+ HEAP8[$94>>0] = $93;
+ $95 = $83 >>> 4;
+ $96 = $95 & 15;
+ $97 = (+($96|0));
+ $98 = $97 * 17.0;
+ $99 = (~~(($98))&255);
+ $100 = (((($7) + ($$0104105<<2)|0)) + 2|0);
+ HEAP8[$100>>0] = $99;
+ $101 = $83 & 15;
+ $102 = (+($101|0));
+ $103 = $102 * 17.0;
+ $104 = (~~(($103))&255);
+ $105 = (((($7) + ($$0104105<<2)|0)) + 3|0);
+ HEAP8[$105>>0] = $104;
+ $106 = (($$0106) + 1)|0;
+ $$1 = $106;
+ break;
+ }
+ case 7: {
+ $107 = (($13) + ($$0106)|0);
+ $108 = HEAP8[$107>>0]|0;
+ $109 = (($7) + ($$0104105<<2)|0);
+ HEAP8[$109>>0] = $108;
+ $110 = (($$0106) + 1)|0;
+ $111 = (($13) + ($110)|0);
+ $112 = HEAP8[$111>>0]|0;
+ $113 = (((($7) + ($$0104105<<2)|0)) + 1|0);
+ HEAP8[$113>>0] = $112;
+ $114 = (($$0106) + 2)|0;
+ $115 = (($13) + ($114)|0);
+ $116 = HEAP8[$115>>0]|0;
+ $117 = (((($7) + ($$0104105<<2)|0)) + 2|0);
+ HEAP8[$117>>0] = $116;
+ $118 = (($$0106) + 3)|0;
+ $119 = (($13) + ($118)|0);
+ $120 = HEAP8[$119>>0]|0;
+ $121 = (((($7) + ($$0104105<<2)|0)) + 3|0);
+ HEAP8[$121>>0] = $120;
+ $122 = (($$0106) + 4)|0;
+ $$1 = $122;
+ break;
+ }
+ case 4: {
+ $123 = (($13) + ($$0106)|0);
+ $124 = HEAP8[$123>>0]|0;
+ $125 = (($7) + ($$0104105<<2)|0);
+ HEAP8[$125>>0] = $124;
+ $126 = (($$0106) + 1)|0;
+ $127 = (($13) + ($126)|0);
+ $128 = HEAP8[$127>>0]|0;
+ $129 = (((($7) + ($$0104105<<2)|0)) + 1|0);
+ HEAP8[$129>>0] = $128;
+ $130 = (($$0106) + 2)|0;
+ $131 = (($13) + ($130)|0);
+ $132 = HEAP8[$131>>0]|0;
+ $133 = (((($7) + ($$0104105<<2)|0)) + 2|0);
+ HEAP8[$133>>0] = $132;
+ $134 = (((($7) + ($$0104105<<2)|0)) + 3|0);
+ HEAP8[$134>>0] = -1;
+ $135 = (($$0106) + 3)|0;
+ $$1 = $135;
+ break;
+ }
+ default: {
+ _TraceLog(2,4088,$vararg_buffer);
+ $$1 = $$0106;
+ }
+ }
+ $136 = (($$0104105) + 1)|0;
+ $137 = HEAP32[$1>>2]|0;
+ $138 = HEAP32[$3>>2]|0;
+ $139 = Math_imul($138, $137)|0;
+ $140 = ($136|0)<($139|0);
+ if ($140) {
+ $$0104105 = $136;$$0106 = $$1;
+ } else {
+ break;
+ }
+ }
+ STACKTOP = sp;return ($7|0);
+}
+function _ErrorCallback($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $vararg_buffer = 0, $vararg_ptr1 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
+ $vararg_buffer = sp;
+ HEAP32[$vararg_buffer>>2] = $0;
+ $vararg_ptr1 = ((($vararg_buffer)) + 4|0);
+ HEAP32[$vararg_ptr1>>2] = $1;
+ _TraceLog(2,7954,$vararg_buffer);
+ STACKTOP = sp;return;
+}
+function _rlGetVersion() {
+ var label = 0, sp = 0;
+ sp = STACKTOP;
+ return 4;
+}
+function _SetupFramebufferSize($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $$sink = 0, $$sink1 = 0, $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0, $14 = 0.0, $15 = 0.0, $16 = 0, $17 = 0, $18 = 0.0, $19 = 0.0, $2 = 0, $20 = 0, $21 = 0, $22 = 0.0, $23 = 0, $24 = 0, $25 = 0, $26 = 0.0;
+ var $27 = 0, $28 = 0.0, $29 = 0.0, $3 = 0, $30 = 0, $31 = 0, $32 = 0.0, $33 = 0.0, $34 = 0.0, $35 = 0, $36 = 0.0, $37 = 0, $38 = 0.0, $39 = 0.0, $4 = 0, $40 = 0, $41 = 0.0, $42 = 0, $43 = 0, $44 = 0.0;
+ var $45 = 0, $46 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0.0, $9 = 0, $or$cond = 0, $roundf = 0.0, $roundf38 = 0.0, $roundf39 = 0.0, $roundf40 = 0.0, $vararg_buffer = 0, $vararg_buffer4 = 0, $vararg_buffer8 = 0, $vararg_ptr1 = 0, $vararg_ptr11 = 0, $vararg_ptr12 = 0, $vararg_ptr13 = 0, $vararg_ptr2 = 0;
+ var $vararg_ptr3 = 0, $vararg_ptr7 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 112|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(112|0);
+ $vararg_buffer8 = sp + 24|0;
+ $vararg_buffer4 = sp + 16|0;
+ $vararg_buffer = sp;
+ $2 = sp + 40|0;
+ $3 = HEAP32[3492]|0;
+ $4 = ($3|0)>($0|0);
+ if (!($4)) {
+ $5 = HEAP32[3491]|0;
+ $6 = ($5|0)>($1|0);
+ if (!($6)) {
+ $30 = ($3|0)<($0|0);
+ $31 = ($5|0)<($1|0);
+ $or$cond = $30 | $31;
+ if (!($or$cond)) {
+ HEAP32[3533] = $3;
+ HEAP32[3534] = $5;
+ HEAP32[3535] = 0;
+ HEAP32[3536] = 0;
+ STACKTOP = sp;return;
+ }
+ HEAP32[$vararg_buffer8>>2] = $3;
+ $vararg_ptr11 = ((($vararg_buffer8)) + 4|0);
+ HEAP32[$vararg_ptr11>>2] = $5;
+ $vararg_ptr12 = ((($vararg_buffer8)) + 8|0);
+ HEAP32[$vararg_ptr12>>2] = $0;
+ $vararg_ptr13 = ((($vararg_buffer8)) + 12|0);
+ HEAP32[$vararg_ptr13>>2] = $1;
+ _TraceLog(0,7888,$vararg_buffer8);
+ $32 = (+($0|0));
+ $33 = (+($1|0));
+ $34 = $32 / $33;
+ $35 = HEAP32[3492]|0;
+ $36 = (+($35|0));
+ $37 = HEAP32[3491]|0;
+ $38 = (+($37|0));
+ $39 = $36 / $38;
+ $40 = !($34 <= $39);
+ if ($40) {
+ $44 = $34 * $38;
+ $roundf = (+_roundf((+$44)));
+ $45 = (~~(($roundf)));
+ HEAP32[3533] = $45;
+ HEAP32[3534] = $37;
+ $46 = (($45) - ($35))|0;
+ HEAP32[3535] = $46;
+ $$sink1 = 0;
+ } else {
+ HEAP32[3533] = $35;
+ $41 = $36 / $34;
+ $roundf38 = (+_roundf((+$41)));
+ $42 = (~~(($roundf38)));
+ HEAP32[3534] = $42;
+ HEAP32[3535] = 0;
+ $43 = (($42) - ($37))|0;
+ $$sink1 = $43;
+ }
+ HEAP32[3536] = $$sink1;
+ STACKTOP = sp;return;
+ }
+ }
+ $7 = HEAP32[3491]|0;
+ HEAP32[$vararg_buffer>>2] = $3;
+ $vararg_ptr1 = ((($vararg_buffer)) + 4|0);
+ HEAP32[$vararg_ptr1>>2] = $7;
+ $vararg_ptr2 = ((($vararg_buffer)) + 8|0);
+ HEAP32[$vararg_ptr2>>2] = $0;
+ $vararg_ptr3 = ((($vararg_buffer)) + 12|0);
+ HEAP32[$vararg_ptr3>>2] = $1;
+ _TraceLog(2,7745,$vararg_buffer);
+ $8 = (+($0|0));
+ $9 = HEAP32[3492]|0;
+ $10 = (+($9|0));
+ $11 = $8 / $10;
+ $12 = (+($1|0));
+ $13 = HEAP32[3491]|0;
+ $14 = (+($13|0));
+ $15 = $12 / $14;
+ $16 = !($11 <= $15);
+ if ($16) {
+ $22 = $10 * $15;
+ $roundf39 = (+_roundf((+$22)));
+ $23 = (~~(($roundf39)));
+ HEAP32[3533] = $23;
+ HEAP32[3534] = $1;
+ $24 = (($0) - ($23))|0;
+ HEAP32[3535] = $24;
+ $$sink = 0;
+ } else {
+ HEAP32[3533] = $0;
+ $17 = HEAP32[3491]|0;
+ $18 = (+($17|0));
+ $19 = $11 * $18;
+ $roundf40 = (+_roundf((+$19)));
+ $20 = (~~(($roundf40)));
+ HEAP32[3534] = $20;
+ HEAP32[3535] = 0;
+ $21 = (($1) - ($20))|0;
+ $$sink = $21;
+ }
+ HEAP32[3536] = $$sink;
+ $25 = HEAP32[3533]|0;
+ $26 = (+($25|0));
+ $27 = HEAP32[3492]|0;
+ $28 = (+($27|0));
+ $29 = $26 / $28;
+ _MatrixScale($2,$29,$29,$29);
+ dest=14056; src=$2; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ HEAP32[3533] = $0;
+ HEAP32[3534] = $1;
+ HEAP32[$vararg_buffer4>>2] = $0;
+ $vararg_ptr7 = ((($vararg_buffer4)) + 4|0);
+ HEAP32[$vararg_ptr7>>2] = $1;
+ _TraceLog(2,7823,$vararg_buffer4);
+ STACKTOP = sp;return;
+}
+function _WindowSizeCallback($0,$1,$2) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ var $3 = 0.0, $4 = 0.0, label = 0, sp = 0;
+ sp = STACKTOP;
+ _rlViewport(0,0,$1,$2);
+ _rlMatrixMode(5889);
+ _rlLoadIdentity();
+ $3 = (+($1|0));
+ $4 = (+($2|0));
+ _rlOrtho(0.0,$3,$4,0.0,0.0,1.0);
+ _rlMatrixMode(5888);
+ _rlLoadIdentity();
+ _rlClearScreenBuffers();
+ HEAP32[3492] = $1;
+ HEAP32[3491] = $2;
+ HEAP32[3533] = $1;
+ HEAP32[3534] = $2;
+ return;
+}
+function _CursorEnterCallback($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var label = 0, sp = 0;
+ sp = STACKTOP;
+ return;
+}
+function _KeyCallback($0,$1,$2,$3,$4) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ $3 = $3|0;
+ $4 = $4|0;
+ var $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $5 = HEAP32[742]|0;
+ $6 = ($5|0)==($1|0);
+ $7 = ($3|0)==(1);
+ $or$cond = $7 & $6;
+ if ($or$cond) {
+ _glfwSetWindowShouldClose(($0|0),1);
+ return;
+ }
+ $8 = $3&255;
+ $9 = (16779 + ($1)|0);
+ HEAP8[$9>>0] = $8;
+ if (!($7)) {
+ return;
+ }
+ HEAP32[741] = $1;
+ return;
+}
+function _MouseButtonCallback($0,$1,$2,$3) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ $3 = $3|0;
+ var $$byval_copy = 0, $$sink = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0.0, $27 = 0.0;
+ var $28 = 0.0, $29 = 0, $30 = 0.0, $31 = 0, $32 = 0.0, $33 = 0.0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 128|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(128|0);
+ $$byval_copy = sp + 64|0;
+ $4 = sp + 8|0;
+ $5 = sp;
+ $6 = $2&255;
+ $7 = (16773 + ($1)|0);
+ HEAP8[$7>>0] = $6;
+ $8 = (_IsMouseButtonPressed(0)|0);
+ $9 = ($8|0)==(0);
+ if ($9) {
+ $10 = (_IsMouseButtonReleased(0)|0);
+ $11 = ($10|0)==(0);
+ if (!($11)) {
+ $$sink = 0;
+ label = 3;
+ }
+ } else {
+ $$sink = 1;
+ label = 3;
+ }
+ if ((label|0) == 3) {
+ HEAP32[$4>>2] = $$sink;
+ }
+ $12 = ((($4)) + 8|0);
+ HEAP32[$12>>2] = 0;
+ $13 = ((($4)) + 4|0);
+ HEAP32[$13>>2] = 1;
+ $14 = ((($4)) + 24|0);
+ _GetMousePosition($5);
+ $15 = $5;
+ $16 = $15;
+ $17 = HEAP32[$16>>2]|0;
+ $18 = (($15) + 4)|0;
+ $19 = $18;
+ $20 = HEAP32[$19>>2]|0;
+ $21 = $14;
+ $22 = $21;
+ HEAP32[$22>>2] = $17;
+ $23 = (($21) + 4)|0;
+ $24 = $23;
+ HEAP32[$24>>2] = $20;
+ $25 = (_GetScreenWidth()|0);
+ $26 = (+($25|0));
+ $27 = +HEAPF32[$14>>2];
+ $28 = $27 / $26;
+ HEAPF32[$14>>2] = $28;
+ $29 = (_GetScreenHeight()|0);
+ $30 = (+($29|0));
+ $31 = ((($4)) + 28|0);
+ $32 = +HEAPF32[$31>>2];
+ $33 = $32 / $30;
+ HEAPF32[$31>>2] = $33;
+ dest=$$byval_copy; src=$4; stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _ProcessGestureEvent($$byval_copy);
+ STACKTOP = sp;return;
+}
+function _MouseCursorPosCallback($0,$1,$2) {
+ $0 = $0|0;
+ $1 = +$1;
+ $2 = +$2;
+ var $$byval_copy = 0, $$sroa$0$0$$sroa_idx = 0, $$sroa$2$0$$sroa_idx1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0.0, $21 = 0.0, $22 = 0.0, $23 = 0, $24 = 0.0, $25 = 0.0, $26 = 0.0;
+ var $3 = 0, $4 = 0, $5 = 0, $6 = 0.0, $7 = 0.0, $8 = 0, $9 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 112|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(112|0);
+ $$byval_copy = sp + 56|0;
+ $3 = sp;
+ HEAP32[$3>>2] = 2;
+ $4 = ((($3)) + 8|0);
+ HEAP32[$4>>2] = 0;
+ $5 = ((($3)) + 4|0);
+ HEAP32[$5>>2] = 1;
+ $6 = $1;
+ $7 = $2;
+ $$sroa$0$0$$sroa_idx = ((($3)) + 24|0);
+ HEAPF32[$$sroa$0$0$$sroa_idx>>2] = $6;
+ $$sroa$2$0$$sroa_idx1 = ((($3)) + 28|0);
+ HEAPF32[$$sroa$2$0$$sroa_idx1>>2] = $7;
+ $8 = ((($3)) + 24|0);
+ $9 = $8;
+ $10 = $9;
+ $11 = HEAP32[$10>>2]|0;
+ $12 = (($9) + 4)|0;
+ $13 = $12;
+ $14 = HEAP32[$13>>2]|0;
+ $15 = 13736;
+ $16 = $15;
+ HEAP32[$16>>2] = $11;
+ $17 = (($15) + 4)|0;
+ $18 = $17;
+ HEAP32[$18>>2] = $14;
+ $19 = (_GetScreenWidth()|0);
+ $20 = (+($19|0));
+ $21 = +HEAPF32[$8>>2];
+ $22 = $21 / $20;
+ HEAPF32[$8>>2] = $22;
+ $23 = (_GetScreenHeight()|0);
+ $24 = (+($23|0));
+ $25 = +HEAPF32[$$sroa$2$0$$sroa_idx1>>2];
+ $26 = $25 / $24;
+ HEAPF32[$$sroa$2$0$$sroa_idx1>>2] = $26;
+ dest=$$byval_copy; src=$3; stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _ProcessGestureEvent($$byval_copy);
+ STACKTOP = sp;return;
+}
+function _CharCallback($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var label = 0, sp = 0;
+ sp = STACKTOP;
+ HEAP32[741] = $1;
+ return;
+}
+function _ScrollCallback($0,$1,$2) {
+ $0 = $0|0;
+ $1 = +$1;
+ $2 = +$2;
+ var $3 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $3 = (~~(($2)));
+ HEAP32[3906] = $3;
+ return;
+}
+function _WindowIconifyCallback($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $$sink = 0, $2 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $2 = ($1|0)!=(0);
+ $$sink = $2&1;
+ HEAP32[3905] = $$sink;
+ return;
+}
+function _rlglInit($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $$05965 = 0, $$06066 = 0, $$06167 = 0, $$062 = 0, $$sink63 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0;
+ var $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0;
+ var $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0;
+ var $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0.0, $72 = 0.0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0;
+ var $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $9 = 0, $exitcond = 0, $exitcond69 = 0, $exitcond70 = 0, $vararg_buffer = 0, $vararg_buffer1 = 0, $vararg_buffer10 = 0, $vararg_buffer13 = 0, $vararg_buffer15 = 0, $vararg_buffer17 = 0, $vararg_buffer19 = 0;
+ var $vararg_buffer21 = 0, $vararg_buffer23 = 0, $vararg_buffer25 = 0, $vararg_buffer27 = 0, $vararg_buffer29 = 0, $vararg_buffer31 = 0, $vararg_buffer34 = 0, $vararg_buffer36 = 0, $vararg_buffer39 = 0, $vararg_buffer4 = 0, $vararg_buffer41 = 0, $vararg_buffer7 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 2464|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(2464|0);
+ $vararg_buffer41 = sp + 2184|0;
+ $vararg_buffer39 = sp + 2176|0;
+ $vararg_buffer36 = sp + 2168|0;
+ $vararg_buffer34 = sp + 2160|0;
+ $vararg_buffer31 = sp + 2152|0;
+ $vararg_buffer29 = sp + 2144|0;
+ $vararg_buffer27 = sp + 2136|0;
+ $vararg_buffer25 = sp + 2128|0;
+ $vararg_buffer23 = sp + 2120|0;
+ $vararg_buffer21 = sp + 2112|0;
+ $vararg_buffer19 = sp + 2104|0;
+ $vararg_buffer17 = sp + 2096|0;
+ $vararg_buffer15 = sp + 2088|0;
+ $vararg_buffer13 = sp + 2080|0;
+ $vararg_buffer10 = sp + 2072|0;
+ $vararg_buffer7 = sp + 24|0;
+ $vararg_buffer4 = sp + 16|0;
+ $vararg_buffer1 = sp + 8|0;
+ $vararg_buffer = sp;
+ $2 = sp + 2400|0;
+ $3 = sp + 2384|0;
+ $4 = sp + 2320|0;
+ $5 = sp + 2256|0;
+ $6 = sp + 2192|0;
+ $7 = (_glGetString(7936)|0);
+ HEAP32[$vararg_buffer>>2] = $7;
+ _TraceLog(0,4386,$vararg_buffer);
+ $8 = (_glGetString(7937)|0);
+ HEAP32[$vararg_buffer1>>2] = $8;
+ _TraceLog(0,4404,$vararg_buffer1);
+ $9 = (_glGetString(7938)|0);
+ HEAP32[$vararg_buffer4>>2] = $9;
+ _TraceLog(0,4422,$vararg_buffer4);
+ $10 = (_glGetString(35724)|0);
+ HEAP32[$vararg_buffer7>>2] = $10;
+ _TraceLog(0,4440,$vararg_buffer7);
+ $11 = (_glGetString(7939)|0);
+ $12 = (_strlen($11)|0);
+ $13 = (($12) + 1)|0;
+ $14 = (_malloc($13)|0);
+ _memcpy(($14|0),($11|0),($13|0))|0;
+ $$062 = 0;$$sink63 = $14;
+ while(1) {
+ $15 = (_strtok($$sink63,4458)|0);
+ $16 = (($vararg_buffer7) + ($$062<<2)|0);
+ HEAP32[$16>>2] = $15;
+ $17 = ($15|0)==(0|0);
+ $18 = (($$062) + 1)|0;
+ if ($17) {
+ break;
+ } else {
+ $$062 = $18;$$sink63 = 0;
+ }
+ }
+ _free($14);
+ $19 = (($$062) + -1)|0;
+ HEAP32[$vararg_buffer10>>2] = $19;
+ _TraceLog(0,4460,$vararg_buffer10);
+ $20 = ($$062|0)>(1);
+ if ($20) {
+ $$06167 = 0;
+ while(1) {
+ $23 = (($vararg_buffer7) + ($$06167<<2)|0);
+ $24 = HEAP32[$23>>2]|0;
+ $25 = (_strcmp($24,4495)|0);
+ $26 = ($25|0)==(0);
+ if ($26) {
+ HEAP32[3571] = 1;
+ $27 = (_eglGetProcAddress((4522|0))|0);
+ HEAP32[3572] = $27;
+ $28 = (_eglGetProcAddress((4543|0))|0);
+ HEAP32[3573] = $28;
+ $29 = (_eglGetProcAddress((4564|0))|0);
+ HEAP32[3574] = $29;
+ }
+ $30 = (_strcmp($24,4588)|0);
+ $31 = ($30|0)==(0);
+ if ($31) {
+ HEAP32[3513] = 1;
+ }
+ $32 = (_strcmp($24,4608)|0);
+ $33 = ($32|0)==(0);
+ if ($33) {
+ label = 12;
+ } else {
+ $34 = HEAP32[$23>>2]|0;
+ $35 = (_strcmp($34,4640)|0);
+ $36 = ($35|0)==(0);
+ if ($36) {
+ label = 12;
+ } else {
+ $37 = (_strcmp($34,4673)|0);
+ $38 = ($37|0)==(0);
+ if ($38) {
+ label = 12;
+ }
+ }
+ }
+ if ((label|0) == 12) {
+ label = 0;
+ HEAP32[3508] = 1;
+ }
+ $39 = (_strcmp($24,4713)|0);
+ $40 = ($39|0)==(0);
+ if ($40) {
+ label = 15;
+ } else {
+ $41 = HEAP32[$23>>2]|0;
+ $42 = (_strcmp($41,4749)|0);
+ $43 = ($42|0)==(0);
+ if ($43) {
+ label = 15;
+ }
+ }
+ if ((label|0) == 15) {
+ label = 0;
+ HEAP32[3509] = 1;
+ }
+ $44 = HEAP32[$23>>2]|0;
+ $45 = (_strcmp($44,4782)|0);
+ $46 = ($45|0)==(0);
+ if ($46) {
+ HEAP32[3510] = 1;
+ }
+ $47 = (_strcmp($44,4807)|0);
+ $48 = ($47|0)==(0);
+ if ($48) {
+ HEAP32[3511] = 1;
+ }
+ $49 = (_strcmp($44,4840)|0);
+ $50 = ($49|0)==(0);
+ if ($50) {
+ HEAP32[3512] = 1;
+ }
+ $51 = (_strcmp($44,4876)|0);
+ $52 = ($51|0)==(0);
+ if ($52) {
+ HEAP32[3575] = 1;
+ _glGetFloatv(34047,(14304|0));
+ }
+ $53 = HEAP32[$23>>2]|0;
+ $54 = (_strcmp($53,4910)|0);
+ $55 = ($54|0)==(0);
+ if ($55) {
+ HEAP32[3577] = 1;
+ }
+ $56 = (($$06167) + 1)|0;
+ $exitcond70 = ($56|0)==($19|0);
+ if ($exitcond70) {
+ break;
+ } else {
+ $$06167 = $56;
+ }
+ }
+ }
+ $21 = HEAP32[3571]|0;
+ $22 = ($21|0)==(0);
+ if ($22) {
+ _TraceLog(2,5013,$vararg_buffer15);
+ } else {
+ _TraceLog(0,4938,$vararg_buffer13);
+ }
+ $57 = HEAP32[3513]|0;
+ $58 = ($57|0)==(0);
+ if ($58) {
+ _TraceLog(2,5149,$vararg_buffer19);
+ } else {
+ _TraceLog(0,5074,$vararg_buffer17);
+ }
+ $59 = HEAP32[3508]|0;
+ $60 = ($59|0)==(0);
+ if (!($60)) {
+ _TraceLog(0,5241,$vararg_buffer21);
+ }
+ $61 = HEAP32[3509]|0;
+ $62 = ($61|0)==(0);
+ if (!($62)) {
+ _TraceLog(0,5287,$vararg_buffer23);
+ }
+ $63 = HEAP32[3510]|0;
+ $64 = ($63|0)==(0);
+ if (!($64)) {
+ _TraceLog(0,5334,$vararg_buffer25);
+ }
+ $65 = HEAP32[3511]|0;
+ $66 = ($65|0)==(0);
+ if (!($66)) {
+ _TraceLog(0,5385,$vararg_buffer27);
+ }
+ $67 = HEAP32[3512]|0;
+ $68 = ($67|0)==(0);
+ if (!($68)) {
+ _TraceLog(0,5432,$vararg_buffer29);
+ }
+ $69 = HEAP32[3575]|0;
+ $70 = ($69|0)==(0);
+ if (!($70)) {
+ $71 = +HEAPF32[3576];
+ $72 = $71;
+ HEAPF64[$vararg_buffer31>>3] = $72;
+ _TraceLog(0,5479,$vararg_buffer31);
+ }
+ $73 = HEAP32[3577]|0;
+ $74 = ($73|0)==(0);
+ if (!($74)) {
+ _TraceLog(0,5545,$vararg_buffer34);
+ }
+ HEAP32[$vararg_buffer10>>2] = -1;
+ $75 = (_rlglLoadTexture($vararg_buffer10,1,1,7,1)|0);
+ HEAP32[3578] = $75;
+ $76 = ($75|0)==(0);
+ if ($76) {
+ _TraceLog(2,5649,$vararg_buffer39);
+ } else {
+ HEAP32[$vararg_buffer36>>2] = $75;
+ _TraceLog(0,5598,$vararg_buffer36);
+ }
+ _LoadDefaultShader($2);
+ dest=14316; src=$2; stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=14372; src=$2; stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _LoadDefaultBuffers();
+ $77 = (_malloc(49152)|0);
+ HEAP32[3607] = $77;
+ $$06066 = 0;
+ while(1) {
+ $79 = HEAP32[3607]|0;
+ $80 = (($79) + (($$06066*12)|0)|0);
+ _VectorZero($3);
+ ;HEAP32[$80>>2]=HEAP32[$3>>2]|0;HEAP32[$80+4>>2]=HEAP32[$3+4>>2]|0;HEAP32[$80+8>>2]=HEAP32[$3+8>>2]|0;
+ $81 = (($$06066) + 1)|0;
+ $exitcond69 = ($81|0)==(4096);
+ if ($exitcond69) {
+ break;
+ } else {
+ $$06066 = $81;
+ }
+ }
+ $78 = (_malloc(36864)|0);
+ HEAP32[3608] = $78;
+ $$05965 = 0;
+ while(1) {
+ $82 = (((($78) + (($$05965*144)|0)|0)) + 8|0);
+ HEAP32[$82>>2] = 0;
+ $83 = (($78) + (($$05965*144)|0)|0);
+ HEAP32[$83>>2] = 0;
+ $84 = (($$05965) + 1)|0;
+ $exitcond = ($84|0)==(256);
+ if ($exitcond) {
+ break;
+ } else {
+ $$05965 = $84;
+ }
+ }
+ HEAP32[3609] = 1;
+ $85 = HEAP32[3578]|0;
+ $86 = ((($78)) + 8|0);
+ HEAP32[$86>>2] = $85;
+ HEAP32[3610] = 4;
+ _MatrixIdentity($4);
+ dest=14444; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixIdentity($4);
+ dest=(14508); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixIdentity($4);
+ dest=(14572); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixIdentity($4);
+ dest=(14636); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixIdentity($4);
+ dest=(14700); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixIdentity($4);
+ dest=(14764); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixIdentity($4);
+ dest=(14828); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixIdentity($4);
+ dest=(14892); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixIdentity($4);
+ dest=(14956); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixIdentity($4);
+ dest=(15020); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixIdentity($4);
+ dest=(15084); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixIdentity($4);
+ dest=(15148); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixIdentity($4);
+ dest=(15212); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixIdentity($4);
+ dest=(15276); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixIdentity($4);
+ dest=(15340); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixIdentity($4);
+ dest=(15404); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixIdentity($5);
+ dest=14152; src=$5; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixIdentity($6);
+ dest=14216; src=$6; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ HEAP32[3537] = 14216;
+ _glDepthFunc(515);
+ _glDisable(2929);
+ _glBlendFunc(770,771);
+ _glEnable(3042);
+ _glCullFace(1029);
+ _glFrontFace(2305);
+ _glEnable(2884);
+ _glClearColor(0.0,0.0,0.0,1.0);
+ _glClearDepthf(1.0);
+ _glClear(16640);
+ HEAP32[3867] = $0;
+ HEAP32[3868] = $1;
+ _TraceLog(0,5688,$vararg_buffer41);
+ STACKTOP = sp;return;
+}
+function _SetupViewport() {
+ var $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $0 = HEAP32[3535]|0;
+ $1 = (($0|0) / 2)&-1;
+ $2 = HEAP32[3536]|0;
+ $3 = (($2|0) / 2)&-1;
+ $4 = HEAP32[3533]|0;
+ $5 = (($4) - ($0))|0;
+ $6 = HEAP32[3534]|0;
+ $7 = (($6) - ($2))|0;
+ _rlViewport($1,$3,$5,$7);
+ return;
+}
+function _rlMatrixMode($0) {
+ $0 = $0|0;
+ var $modelview$sink = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ switch ($0|0) {
+ case 5889: {
+ $modelview$sink = 14152;
+ label = 3;
+ break;
+ }
+ case 5888: {
+ $modelview$sink = 14216;
+ label = 3;
+ break;
+ }
+ default: {
+ }
+ }
+ if ((label|0) == 3) {
+ HEAP32[3537] = $modelview$sink;
+ }
+ HEAP32[3570] = $0;
+ return;
+}
+function _rlLoadIdentity() {
+ var $0 = 0, $1 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0);
+ $0 = sp;
+ $1 = HEAP32[3537]|0;
+ _MatrixIdentity($0);
+ dest=$1; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ STACKTOP = sp;return;
+}
+function _rlOrtho($0,$1,$2,$3,$4,$5) {
+ $0 = +$0;
+ $1 = +$1;
+ $2 = +$2;
+ $3 = +$3;
+ $4 = +$4;
+ $5 = +$5;
+ var $$byval_copy = 0, $$byval_copy1 = 0, $6 = 0, $7 = 0, $8 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 256|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(256|0);
+ $$byval_copy1 = sp + 192|0;
+ $$byval_copy = sp + 128|0;
+ $6 = sp + 64|0;
+ $7 = sp;
+ _MatrixOrtho($6,$0,$1,$2,$3,$4,$5);
+ _MatrixTranspose($6);
+ $8 = HEAP32[3537]|0;
+ dest=$$byval_copy; src=$8; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=$$byval_copy1; src=$6; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixMultiply($7,$$byval_copy,$$byval_copy1);
+ dest=$8; src=$7; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ STACKTOP = sp;return;
+}
+function _ClearBackground($0) {
+ $0 = $0|0;
+ var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $1 = HEAP8[$0>>0]|0;
+ $2 = ((($0)) + 1|0);
+ $3 = HEAP8[$2>>0]|0;
+ $4 = ((($0)) + 2|0);
+ $5 = HEAP8[$4>>0]|0;
+ $6 = ((($0)) + 3|0);
+ $7 = HEAP8[$6>>0]|0;
+ _rlClearColor($1,$3,$5,$7);
+ return;
+}
+function _rlClearColor($0,$1,$2,$3) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ $3 = $3|0;
+ var $10 = 0.0, $11 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $4 = (+($0&255));
+ $5 = $4 / 255.0;
+ $6 = (+($1&255));
+ $7 = $6 / 255.0;
+ $8 = (+($2&255));
+ $9 = $8 / 255.0;
+ $10 = (+($3&255));
+ $11 = $10 / 255.0;
+ _glClearColor((+$5),(+$7),(+$9),(+$11));
+ return;
+}
+function _rlViewport($0,$1,$2,$3) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ $3 = $3|0;
+ var label = 0, sp = 0;
+ sp = STACKTOP;
+ _glViewport(($0|0),($1|0),($2|0),($3|0));
+ return;
+}
+function _LoadDefaultShader($0) {
+ $0 = $0|0;
+ var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $vararg_buffer = 0, $vararg_buffer1 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 1008|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(1008|0);
+ $vararg_buffer1 = sp + 8|0;
+ $vararg_buffer = sp;
+ $1 = sp + 16|0;
+ $2 = sp + 513|0;
+ $3 = sp + 72|0;
+ _memcpy(($2|0),(6264|0),489)|0;
+ _memcpy(($3|0),(6753|0),441)|0;
+ $4 = (_LoadShaderProgram($2,$3)|0);
+ HEAP32[$1>>2] = $4;
+ $5 = ($4|0)==(0);
+ if ($5) {
+ HEAP32[$vararg_buffer1>>2] = $4;
+ _TraceLog(2,7242,$vararg_buffer1);
+ } else {
+ HEAP32[$vararg_buffer>>2] = $4;
+ _TraceLog(0,7194,$vararg_buffer);
+ }
+ $6 = HEAP32[$1>>2]|0;
+ $7 = ($6|0)==(0);
+ if (!($7)) {
+ _LoadDefaultShaderLocations($1);
+ }
+ dest=$0; src=$1; stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ STACKTOP = sp;return;
+}
+function _LoadDefaultBuffers() {
+ var $$05365 = 0, $$05467 = 0, $$05770 = 0, $$05972 = 0, $$066 = 0, $0 = 0, $1 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0, $103 = 0, $104 = 0, $105 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0;
+ var $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0;
+ var $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0;
+ var $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0;
+ var $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0;
+ var $9 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $94 = 0, $95 = 0, $96 = 0, $97 = 0, $98 = 0, $99 = 0, $exitcond = 0, $exitcond75 = 0, $exitcond78 = 0, $exitcond80 = 0, $vararg_buffer = 0, $vararg_buffer1 = 0, $vararg_buffer10 = 0, $vararg_buffer14 = 0, $vararg_buffer17 = 0;
+ var $vararg_buffer3 = 0, $vararg_buffer7 = 0, $vararg_ptr13 = 0, $vararg_ptr20 = 0, $vararg_ptr21 = 0, $vararg_ptr22 = 0, $vararg_ptr6 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0);
+ $vararg_buffer17 = sp + 48|0;
+ $vararg_buffer14 = sp + 40|0;
+ $vararg_buffer10 = sp + 32|0;
+ $vararg_buffer7 = sp + 24|0;
+ $vararg_buffer3 = sp + 16|0;
+ $vararg_buffer1 = sp + 8|0;
+ $vararg_buffer = sp;
+ $0 = (_malloc(24576)|0);
+ HEAP32[(15488)>>2] = $0;
+ $1 = (_malloc(8192)|0);
+ HEAP32[(15496)>>2] = $1;
+ HEAP32[(15492)>>2] = 0;
+ HEAP32[(15500)>>2] = 0;
+ _memset(($0|0),0,24576)|0;
+ $$05972 = 0;
+ while(1) {
+ $2 = HEAP32[(15496)>>2]|0;
+ $3 = (($2) + ($$05972)|0);
+ HEAP8[$3>>0] = 0;
+ $4 = (($$05972) + 1)|0;
+ $exitcond80 = ($4|0)==(8192);
+ if ($exitcond80) {
+ break;
+ } else {
+ $$05972 = $4;
+ }
+ }
+ HEAP32[3869] = 0;
+ HEAP32[(15484)>>2] = 0;
+ HEAP32[(15480)>>2] = 0;
+ $5 = (_malloc(73728)|0);
+ HEAP32[(15536)>>2] = $5;
+ $6 = (_malloc(24576)|0);
+ HEAP32[(15544)>>2] = $6;
+ HEAP32[(15540)>>2] = 0;
+ HEAP32[(15548)>>2] = 0;
+ _memset(($5|0),0,73728)|0;
+ $$05770 = 0;
+ while(1) {
+ $7 = HEAP32[(15544)>>2]|0;
+ $8 = (($7) + ($$05770)|0);
+ HEAP8[$8>>0] = 0;
+ $9 = (($$05770) + 1)|0;
+ $exitcond78 = ($9|0)==(24576);
+ if ($exitcond78) {
+ break;
+ } else {
+ $$05770 = $9;
+ }
+ }
+ HEAP32[3881] = 0;
+ HEAP32[(15532)>>2] = 0;
+ HEAP32[(15528)>>2] = 0;
+ $10 = (_malloc(49152)|0);
+ HEAP32[(15584)>>2] = $10;
+ $11 = (_malloc(32768)|0);
+ HEAP32[(15588)>>2] = $11;
+ $12 = (_malloc(16384)|0);
+ HEAP32[(15592)>>2] = $12;
+ $13 = (_malloc(12288)|0);
+ HEAP32[(15596)>>2] = $13;
+ $14 = HEAP32[(15584)>>2]|0;
+ _memset(($14|0),0,49152)|0;
+ $15 = HEAP32[(15588)>>2]|0;
+ _memset(($15|0),0,32768)|0;
+ $$05467 = 0;
+ while(1) {
+ $17 = HEAP32[(15592)>>2]|0;
+ $18 = (($17) + ($$05467)|0);
+ HEAP8[$18>>0] = 0;
+ $19 = (($$05467) + 1)|0;
+ $exitcond75 = ($19|0)==(16384);
+ if ($exitcond75) {
+ break;
+ } else {
+ $$05467 = $19;
+ }
+ }
+ $16 = HEAP32[(15596)>>2]|0;
+ $$05365 = 0;$$066 = 0;
+ while(1) {
+ $22 = $$05365 << 2;
+ $23 = $22&65535;
+ $24 = (($16) + ($$066<<1)|0);
+ HEAP16[$24>>1] = $23;
+ $25 = $22 | 1;
+ $26 = $25&65535;
+ $27 = $$066 | 1;
+ $28 = (($16) + ($27<<1)|0);
+ HEAP16[$28>>1] = $26;
+ $29 = $22 | 2;
+ $30 = $29&65535;
+ $31 = (($$066) + 2)|0;
+ $32 = (($16) + ($31<<1)|0);
+ HEAP16[$32>>1] = $30;
+ $33 = (($$066) + 3)|0;
+ $34 = (($16) + ($33<<1)|0);
+ HEAP16[$34>>1] = $23;
+ $35 = (($$066) + 4)|0;
+ $36 = (($16) + ($35<<1)|0);
+ HEAP16[$36>>1] = $30;
+ $37 = $22 | 3;
+ $38 = $37&65535;
+ $39 = (($$066) + 5)|0;
+ $40 = (($16) + ($39<<1)|0);
+ HEAP16[$40>>1] = $38;
+ $41 = (($$05365) + 1)|0;
+ $42 = (($$066) + 6)|0;
+ $exitcond = ($41|0)==(1024);
+ if ($exitcond) {
+ break;
+ } else {
+ $$05365 = $41;$$066 = $42;
+ }
+ }
+ HEAP32[3893] = 0;
+ HEAP32[(15576)>>2] = 0;
+ HEAP32[(15580)>>2] = 0;
+ _TraceLog(0,5735,$vararg_buffer);
+ $20 = HEAP32[3571]|0;
+ $21 = ($20|0)==(0);
+ if (!($21)) {
+ $43 = HEAP32[3572]|0;
+ FUNCTION_TABLE_vii[$43 & 63](1,(15504));
+ $44 = HEAP32[3573]|0;
+ $45 = HEAP32[(15504)>>2]|0;
+ FUNCTION_TABLE_vi[$44 & 31]($45);
+ }
+ _glGenBuffers(2,((15508)|0));
+ $46 = HEAP32[(15508)>>2]|0;
+ _glBindBuffer(34962,($46|0));
+ $47 = HEAP32[(15488)>>2]|0;
+ _glBufferData(34962,24576,($47|0),35048);
+ $48 = HEAP32[(14376)>>2]|0;
+ _glEnableVertexAttribArray(($48|0));
+ $49 = HEAP32[(14376)>>2]|0;
+ _glVertexAttribPointer(($49|0),3,5126,0,0,(0|0));
+ _glGenBuffers(2,((15512)|0));
+ $50 = HEAP32[(15512)>>2]|0;
+ _glBindBuffer(34962,($50|0));
+ $51 = HEAP32[(15496)>>2]|0;
+ _glBufferData(34962,8192,($51|0),35048);
+ $52 = HEAP32[(14396)>>2]|0;
+ _glEnableVertexAttribArray(($52|0));
+ $53 = HEAP32[(14396)>>2]|0;
+ _glVertexAttribPointer(($53|0),4,5121,1,0,(0|0));
+ $54 = HEAP32[3571]|0;
+ $55 = ($54|0)==(0);
+ if ($55) {
+ $57 = HEAP32[(15508)>>2]|0;
+ $58 = HEAP32[(15512)>>2]|0;
+ HEAP32[$vararg_buffer3>>2] = $57;
+ $vararg_ptr6 = ((($vararg_buffer3)) + 4|0);
+ HEAP32[$vararg_ptr6>>2] = $58;
+ _TraceLog(0,5873,$vararg_buffer3);
+ } else {
+ $56 = HEAP32[(15504)>>2]|0;
+ HEAP32[$vararg_buffer1>>2] = $56;
+ _TraceLog(0,5808,$vararg_buffer1);
+ }
+ $59 = HEAP32[3571]|0;
+ $60 = ($59|0)==(0);
+ if (!($60)) {
+ $61 = HEAP32[3572]|0;
+ FUNCTION_TABLE_vii[$61 & 63](1,(15552));
+ $62 = HEAP32[3573]|0;
+ $63 = HEAP32[(15552)>>2]|0;
+ FUNCTION_TABLE_vi[$62 & 31]($63);
+ }
+ _glGenBuffers(1,((15556)|0));
+ $64 = HEAP32[(15556)>>2]|0;
+ _glBindBuffer(34962,($64|0));
+ $65 = HEAP32[(15536)>>2]|0;
+ _glBufferData(34962,73728,($65|0),35048);
+ $66 = HEAP32[(14376)>>2]|0;
+ _glEnableVertexAttribArray(($66|0));
+ $67 = HEAP32[(14376)>>2]|0;
+ _glVertexAttribPointer(($67|0),3,5126,0,0,(0|0));
+ _glGenBuffers(1,((15560)|0));
+ $68 = HEAP32[(15560)>>2]|0;
+ _glBindBuffer(34962,($68|0));
+ $69 = HEAP32[(15544)>>2]|0;
+ _glBufferData(34962,24576,($69|0),35048);
+ $70 = HEAP32[(14396)>>2]|0;
+ _glEnableVertexAttribArray(($70|0));
+ $71 = HEAP32[(14396)>>2]|0;
+ _glVertexAttribPointer(($71|0),4,5121,1,0,(0|0));
+ $72 = HEAP32[3571]|0;
+ $73 = ($72|0)==(0);
+ if ($73) {
+ $75 = HEAP32[(15556)>>2]|0;
+ $76 = HEAP32[(15560)>>2]|0;
+ HEAP32[$vararg_buffer10>>2] = $75;
+ $vararg_ptr13 = ((($vararg_buffer10)) + 4|0);
+ HEAP32[$vararg_ptr13>>2] = $76;
+ _TraceLog(0,6019,$vararg_buffer10);
+ } else {
+ $74 = HEAP32[(15552)>>2]|0;
+ HEAP32[$vararg_buffer7>>2] = $74;
+ _TraceLog(0,5950,$vararg_buffer7);
+ }
+ $77 = HEAP32[3571]|0;
+ $78 = ($77|0)==(0);
+ if (!($78)) {
+ $79 = HEAP32[3572]|0;
+ FUNCTION_TABLE_vii[$79 & 63](1,(15600));
+ $80 = HEAP32[3573]|0;
+ $81 = HEAP32[(15600)>>2]|0;
+ FUNCTION_TABLE_vi[$80 & 31]($81);
+ }
+ _glGenBuffers(1,((15604)|0));
+ $82 = HEAP32[(15604)>>2]|0;
+ _glBindBuffer(34962,($82|0));
+ $83 = HEAP32[(15584)>>2]|0;
+ _glBufferData(34962,49152,($83|0),35048);
+ $84 = HEAP32[(14376)>>2]|0;
+ _glEnableVertexAttribArray(($84|0));
+ $85 = HEAP32[(14376)>>2]|0;
+ _glVertexAttribPointer(($85|0),3,5126,0,0,(0|0));
+ _glGenBuffers(1,((15608)|0));
+ $86 = HEAP32[(15608)>>2]|0;
+ _glBindBuffer(34962,($86|0));
+ $87 = HEAP32[(15588)>>2]|0;
+ _glBufferData(34962,32768,($87|0),35048);
+ $88 = HEAP32[(14380)>>2]|0;
+ _glEnableVertexAttribArray(($88|0));
+ $89 = HEAP32[(14380)>>2]|0;
+ _glVertexAttribPointer(($89|0),2,5126,0,0,(0|0));
+ _glGenBuffers(1,((15612)|0));
+ $90 = HEAP32[(15612)>>2]|0;
+ _glBindBuffer(34962,($90|0));
+ $91 = HEAP32[(15592)>>2]|0;
+ _glBufferData(34962,16384,($91|0),35048);
+ $92 = HEAP32[(14396)>>2]|0;
+ _glEnableVertexAttribArray(($92|0));
+ $93 = HEAP32[(14396)>>2]|0;
+ _glVertexAttribPointer(($93|0),4,5121,1,0,(0|0));
+ _glGenBuffers(1,((15616)|0));
+ $94 = HEAP32[(15616)>>2]|0;
+ _glBindBuffer(34963,($94|0));
+ $95 = HEAP32[(15596)>>2]|0;
+ _glBufferData(34963,12288,($95|0),35044);
+ $96 = HEAP32[3571]|0;
+ $97 = ($96|0)==(0);
+ if ($97) {
+ $99 = HEAP32[(15604)>>2]|0;
+ $100 = HEAP32[(15608)>>2]|0;
+ $101 = HEAP32[(15612)>>2]|0;
+ $102 = HEAP32[(15616)>>2]|0;
+ HEAP32[$vararg_buffer17>>2] = $99;
+ $vararg_ptr20 = ((($vararg_buffer17)) + 4|0);
+ HEAP32[$vararg_ptr20>>2] = $100;
+ $vararg_ptr21 = ((($vararg_buffer17)) + 8|0);
+ HEAP32[$vararg_ptr21>>2] = $101;
+ $vararg_ptr22 = ((($vararg_buffer17)) + 12|0);
+ HEAP32[$vararg_ptr22>>2] = $102;
+ _TraceLog(0,6165,$vararg_buffer17);
+ } else {
+ $98 = HEAP32[(15600)>>2]|0;
+ HEAP32[$vararg_buffer14>>2] = $98;
+ _TraceLog(0,6100,$vararg_buffer14);
+ }
+ $103 = HEAP32[3571]|0;
+ $104 = ($103|0)==(0);
+ if ($104) {
+ STACKTOP = sp;return;
+ }
+ $105 = HEAP32[3573]|0;
+ FUNCTION_TABLE_vi[$105 & 31](0);
+ STACKTOP = sp;return;
+}
+function _LoadShaderProgram($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $$0 = 0, $$alloca_mul = 0, $$alloca_mul34 = 0, $$alloca_mul36 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0;
+ var $25 = 0, $26 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $vararg_buffer = 0, $vararg_buffer1 = 0, $vararg_buffer10 = 0, $vararg_buffer13 = 0, $vararg_buffer16 = 0, $vararg_buffer19 = 0, $vararg_buffer22 = 0, $vararg_buffer4 = 0, $vararg_buffer7 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 96|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(96|0);
+ $vararg_buffer22 = sp + 64|0;
+ $vararg_buffer19 = sp + 56|0;
+ $vararg_buffer16 = sp + 48|0;
+ $vararg_buffer13 = sp + 40|0;
+ $vararg_buffer10 = sp + 32|0;
+ $vararg_buffer7 = sp + 24|0;
+ $vararg_buffer4 = sp + 16|0;
+ $vararg_buffer1 = sp + 8|0;
+ $vararg_buffer = sp;
+ $2 = sp + 80|0;
+ $3 = sp + 76|0;
+ $4 = sp + 72|0;
+ $5 = sp + 68|0;
+ $6 = (_glCreateShader(35633)|0);
+ $7 = (_glCreateShader(35632)|0);
+ HEAP32[$2>>2] = $0;
+ HEAP32[$3>>2] = $1;
+ _glShaderSource(($6|0),1,($2|0),(0|0));
+ _glShaderSource(($7|0),1,($3|0),(0|0));
+ HEAP32[$4>>2] = 0;
+ _glCompileShader(($6|0));
+ _glGetShaderiv(($6|0),35713,($4|0));
+ $8 = HEAP32[$4>>2]|0;
+ $9 = ($8|0)==(1);
+ if ($9) {
+ HEAP32[$vararg_buffer4>>2] = $6;
+ _TraceLog(0,7498,$vararg_buffer4);
+ } else {
+ HEAP32[$vararg_buffer>>2] = $6;
+ _TraceLog(2,7446,$vararg_buffer);
+ HEAP32[$vararg_buffer>>2] = 0;
+ _glGetShaderiv(($6|0),35716,($vararg_buffer|0));
+ $10 = HEAP32[$vararg_buffer>>2]|0;
+ $11 = (_llvm_stacksave()|0);
+ $$alloca_mul = $10;
+ $12 = STACKTOP; STACKTOP = STACKTOP + ((((1*$$alloca_mul)|0)+15)&-16)|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(((((1*$$alloca_mul)|0)+15)&-16)|0);;
+ $13 = HEAP32[$vararg_buffer>>2]|0;
+ _glGetShaderInfoLog(($6|0),($13|0),($5|0),($12|0));
+ HEAP32[$vararg_buffer1>>2] = $12;
+ _TraceLog(0,7495,$vararg_buffer1);
+ _llvm_stackrestore(($11|0));
+ }
+ _glCompileShader(($7|0));
+ _glGetShaderiv(($7|0),35713,($4|0));
+ $14 = HEAP32[$4>>2]|0;
+ $15 = ($14|0)==(1);
+ if ($15) {
+ HEAP32[$vararg_buffer13>>2] = $7;
+ _TraceLog(0,7599,$vararg_buffer13);
+ } else {
+ HEAP32[$vararg_buffer7>>2] = $7;
+ _TraceLog(2,7548,$vararg_buffer7);
+ HEAP32[$vararg_buffer7>>2] = 0;
+ _glGetShaderiv(($7|0),35716,($vararg_buffer7|0));
+ $16 = HEAP32[$vararg_buffer7>>2]|0;
+ $17 = (_llvm_stacksave()|0);
+ $$alloca_mul34 = $16;
+ $18 = STACKTOP; STACKTOP = STACKTOP + ((((1*$$alloca_mul34)|0)+15)&-16)|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(((((1*$$alloca_mul34)|0)+15)&-16)|0);;
+ $19 = HEAP32[$vararg_buffer7>>2]|0;
+ _glGetShaderInfoLog(($7|0),($19|0),($5|0),($18|0));
+ HEAP32[$vararg_buffer10>>2] = $18;
+ _TraceLog(0,7495,$vararg_buffer10);
+ _llvm_stackrestore(($17|0));
+ }
+ $20 = (_glCreateProgram()|0);
+ _glAttachShader(($20|0),($6|0));
+ _glAttachShader(($20|0),($7|0));
+ _glBindAttribLocation(($20|0),0,(7290|0));
+ _glBindAttribLocation(($20|0),1,(7305|0));
+ _glBindAttribLocation(($20|0),2,(7336|0));
+ _glBindAttribLocation(($20|0),3,(7363|0));
+ _glBindAttribLocation(($20|0),4,(7349|0));
+ _glBindAttribLocation(($20|0),5,(7320|0));
+ _glLinkProgram(($20|0));
+ _glGetProgramiv(($20|0),35714,($4|0));
+ $21 = HEAP32[$4>>2]|0;
+ $22 = ($21|0)==(0);
+ if ($22) {
+ HEAP32[$vararg_buffer16>>2] = $20;
+ _TraceLog(2,7651,$vararg_buffer16);
+ HEAP32[$vararg_buffer16>>2] = 0;
+ _glGetProgramiv(($20|0),35716,($vararg_buffer16|0));
+ $23 = HEAP32[$vararg_buffer16>>2]|0;
+ $24 = (_llvm_stacksave()|0);
+ $$alloca_mul36 = $23;
+ $25 = STACKTOP; STACKTOP = STACKTOP + ((((1*$$alloca_mul36)|0)+15)&-16)|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(((((1*$$alloca_mul36)|0)+15)&-16)|0);;
+ $26 = HEAP32[$vararg_buffer16>>2]|0;
+ _glGetProgramInfoLog(($20|0),($26|0),($5|0),($25|0));
+ HEAP32[$vararg_buffer19>>2] = $25;
+ _TraceLog(0,7495,$vararg_buffer19);
+ _glDeleteProgram(($20|0));
+ _llvm_stackrestore(($24|0));
+ $$0 = 0;
+ _glDeleteShader(($6|0));
+ _glDeleteShader(($7|0));
+ STACKTOP = sp;return ($$0|0);
+ } else {
+ HEAP32[$vararg_buffer22>>2] = $20;
+ _TraceLog(0,7697,$vararg_buffer22);
+ $$0 = $20;
+ _glDeleteShader(($6|0));
+ _glDeleteShader(($7|0));
+ STACKTOP = sp;return ($$0|0);
+ }
+ return (0)|0;
+}
+function _LoadDefaultShaderLocations($0) {
+ $0 = $0|0;
+ var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0;
+ var $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0;
+ var sp = 0;
+ sp = STACKTOP;
+ $1 = HEAP32[$0>>2]|0;
+ $2 = (_glGetAttribLocation(($1|0),(7290|0))|0);
+ $3 = ((($0)) + 4|0);
+ HEAP32[$3>>2] = $2;
+ $4 = HEAP32[$0>>2]|0;
+ $5 = (_glGetAttribLocation(($4|0),(7305|0))|0);
+ $6 = ((($0)) + 8|0);
+ HEAP32[$6>>2] = $5;
+ $7 = HEAP32[$0>>2]|0;
+ $8 = (_glGetAttribLocation(($7|0),(7320|0))|0);
+ $9 = ((($0)) + 12|0);
+ HEAP32[$9>>2] = $8;
+ $10 = HEAP32[$0>>2]|0;
+ $11 = (_glGetAttribLocation(($10|0),(7336|0))|0);
+ $12 = ((($0)) + 16|0);
+ HEAP32[$12>>2] = $11;
+ $13 = HEAP32[$0>>2]|0;
+ $14 = (_glGetAttribLocation(($13|0),(7349|0))|0);
+ $15 = ((($0)) + 20|0);
+ HEAP32[$15>>2] = $14;
+ $16 = HEAP32[$0>>2]|0;
+ $17 = (_glGetAttribLocation(($16|0),(7363|0))|0);
+ $18 = ((($0)) + 24|0);
+ HEAP32[$18>>2] = $17;
+ $19 = HEAP32[$0>>2]|0;
+ $20 = (_glGetUniformLocation(($19|0),(7375|0))|0);
+ $21 = ((($0)) + 28|0);
+ HEAP32[$21>>2] = $20;
+ $22 = HEAP32[$0>>2]|0;
+ $23 = (_glGetUniformLocation(($22|0),(7385|0))|0);
+ $24 = ((($0)) + 32|0);
+ HEAP32[$24>>2] = $23;
+ $25 = HEAP32[$0>>2]|0;
+ $26 = (_glGetUniformLocation(($25|0),(7396|0))|0);
+ $27 = ((($0)) + 36|0);
+ HEAP32[$27>>2] = $26;
+ $28 = HEAP32[$0>>2]|0;
+ $29 = (_glGetUniformLocation(($28|0),(7407|0))|0);
+ $30 = ((($0)) + 40|0);
+ HEAP32[$30>>2] = $29;
+ $31 = HEAP32[$0>>2]|0;
+ $32 = (_glGetUniformLocation(($31|0),(7419|0))|0);
+ $33 = ((($0)) + 44|0);
+ HEAP32[$33>>2] = $32;
+ $34 = HEAP32[$0>>2]|0;
+ $35 = (_glGetUniformLocation(($34|0),(7428|0))|0);
+ $36 = ((($0)) + 48|0);
+ HEAP32[$36>>2] = $35;
+ $37 = HEAP32[$0>>2]|0;
+ $38 = (_glGetUniformLocation(($37|0),(7437|0))|0);
+ $39 = ((($0)) + 52|0);
+ HEAP32[$39>>2] = $38;
+ return;
+}
+function _IsMouseButtonPressed($0) {
+ $0 = $0|0;
+ var $$0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $or$cond = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $1 = (16773 + ($0)|0);
+ $2 = HEAP8[$1>>0]|0;
+ $3 = (16776 + ($0)|0);
+ $4 = HEAP8[$3>>0]|0;
+ $5 = ($2<<24>>24)!=($4<<24>>24);
+ $6 = ($2<<24>>24)==(1);
+ $or$cond = $6 & $5;
+ $$0 = $or$cond&1;
+ return ($$0|0);
+}
+function _IsMouseButtonReleased($0) {
+ $0 = $0|0;
+ var $$0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $or$cond = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $1 = (16773 + ($0)|0);
+ $2 = HEAP8[$1>>0]|0;
+ $3 = (16776 + ($0)|0);
+ $4 = HEAP8[$3>>0]|0;
+ $5 = ($2<<24>>24)!=($4<<24>>24);
+ $6 = ($2<<24>>24)==(0);
+ $or$cond = $6 & $5;
+ $$0 = $or$cond&1;
+ return ($$0|0);
+}
+function _rlClearScreenBuffers() {
+ var label = 0, sp = 0;
+ sp = STACKTOP;
+ _glClear(16640);
+ return;
+}
+function _CloseWindow() {
+ var $0 = 0, $vararg_buffer = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
+ $vararg_buffer = sp;
+ _UnloadDefaultFont();
+ _rlglClose();
+ $0 = HEAP32[3490]|0;
+ _glfwDestroyWindow(($0|0));
+ _glfwTerminate();
+ _TraceLog(0,8009,$vararg_buffer);
+ STACKTOP = sp;return;
+}
+function _UnloadDefaultFont() {
+ var $$byval_copy = 0, $0 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0);
+ $$byval_copy = sp;
+ ;HEAP32[$$byval_copy>>2]=HEAP32[14000>>2]|0;HEAP32[$$byval_copy+4>>2]=HEAP32[14000+4>>2]|0;HEAP32[$$byval_copy+8>>2]=HEAP32[14000+8>>2]|0;HEAP32[$$byval_copy+12>>2]=HEAP32[14000+12>>2]|0;HEAP32[$$byval_copy+16>>2]=HEAP32[14000+16>>2]|0;
+ _UnloadTexture($$byval_copy);
+ $0 = HEAP32[(14028)>>2]|0;
+ _free($0);
+ STACKTOP = sp;return;
+}
+function _rlglClose() {
+ var $0 = 0, $1 = 0, $vararg_buffer = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
+ $vararg_buffer = sp;
+ _UnloadDefaultShader();
+ _UnloadDefaultBuffers();
+ _glDeleteTextures(1,(14312|0));
+ $0 = HEAP32[3578]|0;
+ HEAP32[$vararg_buffer>>2] = $0;
+ _TraceLog(0,8036,$vararg_buffer);
+ $1 = HEAP32[3608]|0;
+ _free($1);
+ STACKTOP = sp;return;
+}
+function _UnloadDefaultShader() {
+ var $0 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ _glUseProgram(0);
+ $0 = HEAP32[3579]|0;
+ _glDeleteProgram(($0|0));
+ return;
+}
+function _UnloadDefaultBuffers() {
+ var $0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $0 = HEAP32[3571]|0;
+ $1 = ($0|0)==(0);
+ if (!($1)) {
+ $2 = HEAP32[3573]|0;
+ FUNCTION_TABLE_vi[$2 & 31](0);
+ }
+ _glDisableVertexAttribArray(0);
+ _glDisableVertexAttribArray(1);
+ _glDisableVertexAttribArray(2);
+ _glDisableVertexAttribArray(3);
+ _glBindBuffer(34962,0);
+ _glBindBuffer(34963,0);
+ _glDeleteBuffers(1,((15508)|0));
+ _glDeleteBuffers(1,((15512)|0));
+ _glDeleteBuffers(1,((15556)|0));
+ _glDeleteBuffers(1,((15560)|0));
+ _glDeleteBuffers(1,((15604)|0));
+ _glDeleteBuffers(1,((15608)|0));
+ _glDeleteBuffers(1,((15612)|0));
+ _glDeleteBuffers(1,((15616)|0));
+ $3 = HEAP32[3571]|0;
+ $4 = ($3|0)==(0);
+ if (!($4)) {
+ $5 = HEAP32[3574]|0;
+ FUNCTION_TABLE_vii[$5 & 63](1,(15504));
+ $6 = HEAP32[3574]|0;
+ FUNCTION_TABLE_vii[$6 & 63](1,(15552));
+ $7 = HEAP32[3574]|0;
+ FUNCTION_TABLE_vii[$7 & 63](1,(15600));
+ }
+ $8 = HEAP32[(15488)>>2]|0;
+ _free($8);
+ $9 = HEAP32[(15496)>>2]|0;
+ _free($9);
+ $10 = HEAP32[(15536)>>2]|0;
+ _free($10);
+ $11 = HEAP32[(15544)>>2]|0;
+ _free($11);
+ $12 = HEAP32[(15584)>>2]|0;
+ _free($12);
+ $13 = HEAP32[(15588)>>2]|0;
+ _free($13);
+ $14 = HEAP32[(15592)>>2]|0;
+ _free($14);
+ $15 = HEAP32[(15596)>>2]|0;
+ _free($15);
+ return;
+}
+function _UnloadTexture($0) {
+ $0 = $0|0;
+ var $1 = 0, $2 = 0, $3 = 0, $vararg_buffer = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
+ $vararg_buffer = sp;
+ $1 = HEAP32[$0>>2]|0;
+ $2 = ($1|0)==(0);
+ if ($2) {
+ STACKTOP = sp;return;
+ }
+ _rlDeleteTextures($1);
+ $3 = HEAP32[$0>>2]|0;
+ HEAP32[$vararg_buffer>>2] = $3;
+ _TraceLog(0,8101,$vararg_buffer);
+ STACKTOP = sp;return;
+}
+function _rlDeleteTextures($0) {
+ $0 = $0|0;
+ var $1 = 0, $2 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
+ $1 = sp;
+ HEAP32[$1>>2] = $0;
+ $2 = ($0|0)==(0);
+ if (!($2)) {
+ _glDeleteTextures(1,($1|0));
+ }
+ STACKTOP = sp;return;
+}
+function _BeginDrawing() {
+ var $0 = 0.0, $1 = 0.0, $2 = 0.0, $downscaleView$byval_copy = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0);
+ $downscaleView$byval_copy = sp;
+ $0 = (+_GetTime());
+ HEAPF64[1736] = $0;
+ $1 = +HEAPF64[1719];
+ $2 = $0 - $1;
+ HEAPF64[1737] = $2;
+ HEAPF64[1719] = $0;
+ _rlClearScreenBuffers();
+ _rlLoadIdentity();
+ dest=$downscaleView$byval_copy; src=14056; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ (_MatrixToFloat($downscaleView$byval_copy)|0);
+ _rlMultMatrixf(15628);
+ STACKTOP = sp;return;
+}
+function _MatrixToFloat($0) {
+ $0 = $0|0;
+ var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0;
+ var $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $1 = HEAP32[$0>>2]|0;
+ HEAP32[3907] = $1;
+ $2 = ((($0)) + 4|0);
+ $3 = HEAP32[$2>>2]|0;
+ HEAP32[(15632)>>2] = $3;
+ $4 = ((($0)) + 8|0);
+ $5 = HEAP32[$4>>2]|0;
+ HEAP32[(15636)>>2] = $5;
+ $6 = ((($0)) + 12|0);
+ $7 = HEAP32[$6>>2]|0;
+ HEAP32[(15640)>>2] = $7;
+ $8 = ((($0)) + 16|0);
+ $9 = HEAP32[$8>>2]|0;
+ HEAP32[(15644)>>2] = $9;
+ $10 = ((($0)) + 20|0);
+ $11 = HEAP32[$10>>2]|0;
+ HEAP32[(15648)>>2] = $11;
+ $12 = ((($0)) + 24|0);
+ $13 = HEAP32[$12>>2]|0;
+ HEAP32[(15652)>>2] = $13;
+ $14 = ((($0)) + 28|0);
+ $15 = HEAP32[$14>>2]|0;
+ HEAP32[(15656)>>2] = $15;
+ $16 = ((($0)) + 32|0);
+ $17 = HEAP32[$16>>2]|0;
+ HEAP32[(15660)>>2] = $17;
+ $18 = ((($0)) + 36|0);
+ $19 = HEAP32[$18>>2]|0;
+ HEAP32[(15664)>>2] = $19;
+ $20 = ((($0)) + 40|0);
+ $21 = HEAP32[$20>>2]|0;
+ HEAP32[(15668)>>2] = $21;
+ $22 = ((($0)) + 44|0);
+ $23 = HEAP32[$22>>2]|0;
+ HEAP32[(15672)>>2] = $23;
+ $24 = ((($0)) + 48|0);
+ $25 = HEAP32[$24>>2]|0;
+ HEAP32[(15676)>>2] = $25;
+ $26 = ((($0)) + 52|0);
+ $27 = HEAP32[$26>>2]|0;
+ HEAP32[(15680)>>2] = $27;
+ $28 = ((($0)) + 56|0);
+ $29 = HEAP32[$28>>2]|0;
+ HEAP32[(15684)>>2] = $29;
+ $30 = ((($0)) + 60|0);
+ $31 = HEAP32[$30>>2]|0;
+ HEAP32[(15688)>>2] = $31;
+ return (15628|0);
+}
+function _rlMultMatrixf($0) {
+ $0 = $0|0;
+ var $$byval_copy = 0, $$byval_copy1 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0;
+ var $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0;
+ var $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 256|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(256|0);
+ $$byval_copy1 = sp + 192|0;
+ $$byval_copy = sp + 128|0;
+ $1 = sp + 64|0;
+ $2 = sp;
+ $3 = HEAP32[$0>>2]|0;
+ HEAP32[$1>>2] = $3;
+ $4 = ((($1)) + 4|0);
+ $5 = ((($0)) + 4|0);
+ $6 = HEAP32[$5>>2]|0;
+ HEAP32[$4>>2] = $6;
+ $7 = ((($1)) + 8|0);
+ $8 = ((($0)) + 8|0);
+ $9 = HEAP32[$8>>2]|0;
+ HEAP32[$7>>2] = $9;
+ $10 = ((($1)) + 12|0);
+ $11 = ((($0)) + 12|0);
+ $12 = HEAP32[$11>>2]|0;
+ HEAP32[$10>>2] = $12;
+ $13 = ((($1)) + 16|0);
+ $14 = ((($0)) + 16|0);
+ $15 = HEAP32[$14>>2]|0;
+ HEAP32[$13>>2] = $15;
+ $16 = ((($1)) + 20|0);
+ $17 = ((($0)) + 20|0);
+ $18 = HEAP32[$17>>2]|0;
+ HEAP32[$16>>2] = $18;
+ $19 = ((($1)) + 24|0);
+ $20 = ((($0)) + 24|0);
+ $21 = HEAP32[$20>>2]|0;
+ HEAP32[$19>>2] = $21;
+ $22 = ((($1)) + 28|0);
+ $23 = ((($0)) + 28|0);
+ $24 = HEAP32[$23>>2]|0;
+ HEAP32[$22>>2] = $24;
+ $25 = ((($1)) + 32|0);
+ $26 = ((($0)) + 32|0);
+ $27 = HEAP32[$26>>2]|0;
+ HEAP32[$25>>2] = $27;
+ $28 = ((($1)) + 36|0);
+ $29 = ((($0)) + 36|0);
+ $30 = HEAP32[$29>>2]|0;
+ HEAP32[$28>>2] = $30;
+ $31 = ((($1)) + 40|0);
+ $32 = ((($0)) + 40|0);
+ $33 = HEAP32[$32>>2]|0;
+ HEAP32[$31>>2] = $33;
+ $34 = ((($1)) + 44|0);
+ $35 = ((($0)) + 44|0);
+ $36 = HEAP32[$35>>2]|0;
+ HEAP32[$34>>2] = $36;
+ $37 = ((($1)) + 48|0);
+ $38 = ((($0)) + 48|0);
+ $39 = HEAP32[$38>>2]|0;
+ HEAP32[$37>>2] = $39;
+ $40 = ((($1)) + 52|0);
+ $41 = ((($0)) + 52|0);
+ $42 = HEAP32[$41>>2]|0;
+ HEAP32[$40>>2] = $42;
+ $43 = ((($1)) + 56|0);
+ $44 = ((($0)) + 56|0);
+ $45 = HEAP32[$44>>2]|0;
+ HEAP32[$43>>2] = $45;
+ $46 = ((($1)) + 60|0);
+ $47 = ((($0)) + 60|0);
+ $48 = HEAP32[$47>>2]|0;
+ HEAP32[$46>>2] = $48;
+ $49 = HEAP32[3537]|0;
+ dest=$$byval_copy; src=$49; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=$$byval_copy1; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixMultiply($2,$$byval_copy,$$byval_copy1);
+ dest=$49; src=$2; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ STACKTOP = sp;return;
+}
+function _EndDrawing() {
+ var $0 = 0.0, $1 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $14 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
+ sp = STACKTOP;
+ _rlglDraw();
+ _SwapBuffers();
+ _PollInputEvents();
+ $0 = (+_GetTime());
+ HEAPF64[1736] = $0;
+ $1 = +HEAPF64[1719];
+ $2 = $0 - $1;
+ HEAPF64[1738] = $2;
+ HEAPF64[1719] = $0;
+ $3 = +HEAPF64[1737];
+ $4 = $2 + $3;
+ HEAPF64[1739] = $4;
+ $5 = +HEAPF64[1716];
+ $6 = $4 < $5;
+ if (!($6)) {
+ return;
+ }
+ $7 = $5 - $4;
+ $8 = $7 * 1000.0;
+ $9 = $8;
+ _Wait($9);
+ $10 = (+_GetTime());
+ HEAPF64[1736] = $10;
+ $11 = +HEAPF64[1719];
+ $12 = $10 - $11;
+ HEAPF64[1719] = $10;
+ $13 = +HEAPF64[1739];
+ $14 = $12 + $13;
+ HEAPF64[1739] = $14;
+ return;
+}
+function _rlglDraw() {
+ var label = 0, sp = 0;
+ sp = STACKTOP;
+ _UpdateDefaultBuffers();
+ _DrawDefaultBuffers();
+ return;
+}
+function _SwapBuffers() {
+ var $0 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $0 = HEAP32[3490]|0;
+ _glfwSwapBuffers(($0|0));
+ return;
+}
+function _PollInputEvents() {
+ var $$04857 = 0, $$05160 = 0, $$058 = 0, $$lcssa = 0, $0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0;
+ var $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0.0, $31 = 0.0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0.0, $40 = 0;
+ var $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0, $9 = 0, $scevgep = 0, $scevgep67 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 1456|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(1456|0);
+ $0 = sp + 1440|0;
+ $1 = sp + 1432|0;
+ $2 = sp;
+ _UpdateGestures();
+ HEAP32[741] = -1;
+ HEAP32[743] = -1;
+ HEAP32[3923] = 0;
+ $3 = HEAP32[3490]|0;
+ _glfwGetCursorPos(($3|0),($0|0),($1|0));
+ $4 = +HEAPF64[$0>>3];
+ $5 = $4;
+ HEAPF32[3430] = $5;
+ $6 = +HEAPF64[$1>>3];
+ $7 = $6;
+ HEAPF32[(13724)>>2] = $7;
+ _memcpy((17291|0),(16779|0),512)|0;
+ ;HEAP8[16776>>0]=HEAP8[16773>>0]|0;HEAP8[16776+1>>0]=HEAP8[16773+1>>0]|0;HEAP8[16776+2>>0]=HEAP8[16773+2>>0]|0;
+ $8 = HEAP32[3906]|0;
+ HEAP32[3493] = $8;
+ HEAP32[3906] = 0;
+ $9 = (_emscripten_get_num_gamepads()|0);
+ $10 = ($9|0)>(0);
+ if (!($10)) {
+ STACKTOP = sp;return;
+ }
+ $11 = ((($2)) + 12|0);
+ $12 = ((($2)) + 8|0);
+ $$05160 = 0;
+ while(1) {
+ $scevgep = (17803 + ($$05160<<5)|0);
+ $scevgep67 = (17931 + ($$05160<<5)|0);
+ dest=$scevgep; src=$scevgep67; stop=dest+32|0; do { HEAP8[dest>>0]=HEAP8[src>>0]|0; dest=dest+1|0; src=src+1|0; } while ((dest|0) < (stop|0));
+ $13 = (_emscripten_get_gamepad_status(($$05160|0),($2|0))|0);
+ $14 = ($13|0)==(0);
+ if ($14) {
+ $15 = HEAP32[$11>>2]|0;
+ $16 = ($15|0)>(0);
+ if ($16) {
+ $17 = HEAP32[$11>>2]|0;
+ $$04857 = 0;
+ while(1) {
+ $21 = (((($2)) + 1040|0) + ($$04857<<2)|0);
+ $22 = HEAP32[$21>>2]|0;
+ $23 = ($22|0)==(1);
+ $24 = ((17931 + ($$05160<<5)|0) + ($$04857)|0);
+ if ($23) {
+ HEAP8[$24>>0] = 1;
+ HEAP32[743] = $$04857;
+ } else {
+ HEAP8[$24>>0] = 0;
+ }
+ $25 = (($$04857) + 1)|0;
+ $26 = ($25|0)<($17|0);
+ $27 = ($25|0)<(32);
+ $28 = $27 & $26;
+ if ($28) {
+ $$04857 = $25;
+ } else {
+ break;
+ }
+ }
+ }
+ $18 = HEAP32[$12>>2]|0;
+ $19 = ($18|0)>(0);
+ if ($19) {
+ $20 = HEAP32[$12>>2]|0;
+ $$058 = 0;
+ while(1) {
+ $29 = (((($2)) + 16|0) + ($$058<<3)|0);
+ $30 = +HEAPF64[$29>>3];
+ $31 = $30;
+ $32 = ((15696 + ($$05160<<5)|0) + ($$058<<2)|0);
+ HEAPF32[$32>>2] = $31;
+ $33 = (($$058) + 1)|0;
+ $34 = ($33|0)<($20|0);
+ $35 = ($33|0)<(8);
+ $36 = $35 & $34;
+ if ($36) {
+ $$058 = $33;
+ } else {
+ $$lcssa = $20;
+ break;
+ }
+ }
+ } else {
+ $$lcssa = $18;
+ }
+ HEAP32[3923] = $$lcssa;
+ }
+ $37 = (($$05160) + 1)|0;
+ $38 = ($37|0)<($9|0);
+ $39 = ($37|0)<(4);
+ $40 = $38 & $39;
+ if ($40) {
+ $$05160 = $37;
+ } else {
+ break;
+ }
+ }
+ STACKTOP = sp;return;
+}
+function _Wait($0) {
+ $0 = +$0;
+ var $1 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0, $6 = 0.0, $7 = 0.0, $8 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $1 = (+_GetTime());
+ $2 = 0.0 - $1;
+ $3 = $0 / 1000.0;
+ $4 = $3;
+ $5 = $2 < $4;
+ if (!($5)) {
+ return;
+ }
+ while(1) {
+ $6 = (+_GetTime());
+ $7 = $6 - $1;
+ $8 = $7 < $4;
+ if (!($8)) {
+ break;
+ }
+ }
+ return;
+}
+function _UpdateDefaultBuffers() {
+ var $0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0;
+ var $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0;
+ var $45 = 0, $46 = 0, $47 = 0, $48 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $0 = HEAP32[3869]|0;
+ $1 = ($0|0)>(0);
+ if ($1) {
+ $2 = HEAP32[3571]|0;
+ $3 = ($2|0)==(0);
+ if (!($3)) {
+ $4 = HEAP32[3573]|0;
+ $5 = HEAP32[(15504)>>2]|0;
+ FUNCTION_TABLE_vi[$4 & 31]($5);
+ }
+ $6 = HEAP32[(15508)>>2]|0;
+ _glBindBuffer(34962,($6|0));
+ $7 = HEAP32[3869]|0;
+ $8 = ($7*12)|0;
+ $9 = HEAP32[(15488)>>2]|0;
+ _glBufferSubData(34962,0,($8|0),($9|0));
+ $10 = HEAP32[(15512)>>2]|0;
+ _glBindBuffer(34962,($10|0));
+ $11 = HEAP32[(15484)>>2]|0;
+ $12 = $11 << 2;
+ $13 = HEAP32[(15496)>>2]|0;
+ _glBufferSubData(34962,0,($12|0),($13|0));
+ }
+ $14 = HEAP32[3881]|0;
+ $15 = ($14|0)>(0);
+ if ($15) {
+ $16 = HEAP32[3571]|0;
+ $17 = ($16|0)==(0);
+ if (!($17)) {
+ $18 = HEAP32[3573]|0;
+ $19 = HEAP32[(15552)>>2]|0;
+ FUNCTION_TABLE_vi[$18 & 31]($19);
+ }
+ $20 = HEAP32[(15556)>>2]|0;
+ _glBindBuffer(34962,($20|0));
+ $21 = HEAP32[3881]|0;
+ $22 = ($21*12)|0;
+ $23 = HEAP32[(15536)>>2]|0;
+ _glBufferSubData(34962,0,($22|0),($23|0));
+ $24 = HEAP32[(15560)>>2]|0;
+ _glBindBuffer(34962,($24|0));
+ $25 = HEAP32[(15532)>>2]|0;
+ $26 = $25 << 2;
+ $27 = HEAP32[(15544)>>2]|0;
+ _glBufferSubData(34962,0,($26|0),($27|0));
+ }
+ $28 = HEAP32[3893]|0;
+ $29 = ($28|0)>(0);
+ if ($29) {
+ $30 = HEAP32[3571]|0;
+ $31 = ($30|0)==(0);
+ if (!($31)) {
+ $32 = HEAP32[3573]|0;
+ $33 = HEAP32[(15600)>>2]|0;
+ FUNCTION_TABLE_vi[$32 & 31]($33);
+ }
+ $34 = HEAP32[(15604)>>2]|0;
+ _glBindBuffer(34962,($34|0));
+ $35 = HEAP32[3893]|0;
+ $36 = ($35*12)|0;
+ $37 = HEAP32[(15584)>>2]|0;
+ _glBufferSubData(34962,0,($36|0),($37|0));
+ $38 = HEAP32[(15608)>>2]|0;
+ _glBindBuffer(34962,($38|0));
+ $39 = HEAP32[3893]|0;
+ $40 = $39 << 3;
+ $41 = HEAP32[(15588)>>2]|0;
+ _glBufferSubData(34962,0,($40|0),($41|0));
+ $42 = HEAP32[(15612)>>2]|0;
+ _glBindBuffer(34962,($42|0));
+ $43 = HEAP32[3893]|0;
+ $44 = $43 << 2;
+ $45 = HEAP32[(15592)>>2]|0;
+ _glBufferSubData(34962,0,($44|0),($45|0));
+ }
+ $46 = HEAP32[3571]|0;
+ $47 = ($46|0)==(0);
+ if ($47) {
+ return;
+ }
+ $48 = HEAP32[3573]|0;
+ FUNCTION_TABLE_vi[$48 & 31](0);
+ return;
+}
+function _DrawDefaultBuffers() {
+ var $$ = 0, $$02830 = 0, $$02932 = 0, $$031 = 0, $$byval_copy2 = 0, $0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0;
+ var $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0;
+ var $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0;
+ var $59 = 0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0;
+ var $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $modelview$byval_copy = 0;
+ var $or$cond = 0, $or$cond3 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 320|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(320|0);
+ $$byval_copy2 = sp + 256|0;
+ $modelview$byval_copy = sp + 192|0;
+ $0 = sp + 128|0;
+ $1 = sp + 64|0;
+ $2 = sp;
+ dest=$0; src=14152; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=$1; src=14216; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ $3 = HEAP32[3956]|0;
+ $4 = ($3|0)!=(0);
+ $$ = $4 ? 2 : 1;
+ $$02932 = 0;
+ while(1) {
+ if ($4) {
+ dest=$modelview$byval_copy; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=$$byval_copy2; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _SetStereoView($$02932,$modelview$byval_copy,$$byval_copy2);
+ }
+ $8 = HEAP32[3869]|0;
+ $9 = ($8|0)>(0);
+ $10 = HEAP32[3881]|0;
+ $11 = ($10|0)>(0);
+ $or$cond = $9 | $11;
+ $12 = HEAP32[3893]|0;
+ $13 = ($12|0)>(0);
+ $or$cond3 = $or$cond | $13;
+ if ($or$cond3) {
+ $14 = HEAP32[3593]|0;
+ _glUseProgram(($14|0));
+ dest=$modelview$byval_copy; src=14216; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=$$byval_copy2; src=14152; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixMultiply($2,$modelview$byval_copy,$$byval_copy2);
+ $15 = HEAP32[(14400)>>2]|0;
+ dest=$$byval_copy2; src=$2; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ $16 = (_MatrixToFloat($$byval_copy2)|0);
+ _glUniformMatrix4fv(($15|0),1,0,($16|0));
+ $17 = HEAP32[(14404)>>2]|0;
+ _glUniform4f(($17|0),1.0,1.0,1.0,1.0);
+ $18 = HEAP32[(14416)>>2]|0;
+ _glUniform1i(($18|0),0);
+ }
+ $19 = HEAP32[3869]|0;
+ $20 = ($19|0)>(0);
+ if ($20) {
+ $21 = HEAP32[3578]|0;
+ _glBindTexture(3553,($21|0));
+ $22 = HEAP32[3571]|0;
+ $23 = ($22|0)==(0);
+ if ($23) {
+ $26 = HEAP32[(15508)>>2]|0;
+ _glBindBuffer(34962,($26|0));
+ $27 = HEAP32[(14376)>>2]|0;
+ _glVertexAttribPointer(($27|0),3,5126,0,0,(0|0));
+ $28 = HEAP32[(14376)>>2]|0;
+ _glEnableVertexAttribArray(($28|0));
+ $29 = HEAP32[(15512)>>2]|0;
+ _glBindBuffer(34962,($29|0));
+ $30 = HEAP32[(14396)>>2]|0;
+ _glVertexAttribPointer(($30|0),4,5121,1,0,(0|0));
+ $31 = HEAP32[(14396)>>2]|0;
+ _glEnableVertexAttribArray(($31|0));
+ } else {
+ $24 = HEAP32[3573]|0;
+ $25 = HEAP32[(15504)>>2]|0;
+ FUNCTION_TABLE_vi[$24 & 31]($25);
+ }
+ $32 = HEAP32[3869]|0;
+ _glDrawArrays(1,0,($32|0));
+ $33 = HEAP32[3571]|0;
+ $34 = ($33|0)==(0);
+ if ($34) {
+ _glBindBuffer(34962,0);
+ }
+ _glBindTexture(3553,0);
+ }
+ $35 = HEAP32[3881]|0;
+ $36 = ($35|0)>(0);
+ if ($36) {
+ $37 = HEAP32[3578]|0;
+ _glBindTexture(3553,($37|0));
+ $38 = HEAP32[3571]|0;
+ $39 = ($38|0)==(0);
+ if ($39) {
+ $42 = HEAP32[(15556)>>2]|0;
+ _glBindBuffer(34962,($42|0));
+ $43 = HEAP32[(14376)>>2]|0;
+ _glVertexAttribPointer(($43|0),3,5126,0,0,(0|0));
+ $44 = HEAP32[(14376)>>2]|0;
+ _glEnableVertexAttribArray(($44|0));
+ $45 = HEAP32[(15560)>>2]|0;
+ _glBindBuffer(34962,($45|0));
+ $46 = HEAP32[(14396)>>2]|0;
+ _glVertexAttribPointer(($46|0),4,5121,1,0,(0|0));
+ $47 = HEAP32[(14396)>>2]|0;
+ _glEnableVertexAttribArray(($47|0));
+ } else {
+ $40 = HEAP32[3573]|0;
+ $41 = HEAP32[(15552)>>2]|0;
+ FUNCTION_TABLE_vi[$40 & 31]($41);
+ }
+ $48 = HEAP32[3881]|0;
+ _glDrawArrays(4,0,($48|0));
+ $49 = HEAP32[3571]|0;
+ $50 = ($49|0)==(0);
+ if ($50) {
+ _glBindBuffer(34962,0);
+ }
+ _glBindTexture(3553,0);
+ }
+ $51 = HEAP32[3893]|0;
+ $52 = ($51|0)>(0);
+ if ($52) {
+ $53 = HEAP32[3571]|0;
+ $54 = ($53|0)==(0);
+ if ($54) {
+ $57 = HEAP32[(15604)>>2]|0;
+ _glBindBuffer(34962,($57|0));
+ $58 = HEAP32[(14376)>>2]|0;
+ _glVertexAttribPointer(($58|0),3,5126,0,0,(0|0));
+ $59 = HEAP32[(14376)>>2]|0;
+ _glEnableVertexAttribArray(($59|0));
+ $60 = HEAP32[(15608)>>2]|0;
+ _glBindBuffer(34962,($60|0));
+ $61 = HEAP32[(14380)>>2]|0;
+ _glVertexAttribPointer(($61|0),2,5126,0,0,(0|0));
+ $62 = HEAP32[(14380)>>2]|0;
+ _glEnableVertexAttribArray(($62|0));
+ $63 = HEAP32[(15612)>>2]|0;
+ _glBindBuffer(34962,($63|0));
+ $64 = HEAP32[(14396)>>2]|0;
+ _glVertexAttribPointer(($64|0),4,5121,1,0,(0|0));
+ $65 = HEAP32[(14396)>>2]|0;
+ _glEnableVertexAttribArray(($65|0));
+ $66 = HEAP32[(15616)>>2]|0;
+ _glBindBuffer(34963,($66|0));
+ } else {
+ $55 = HEAP32[3573]|0;
+ $56 = HEAP32[(15600)>>2]|0;
+ FUNCTION_TABLE_vi[$55 & 31]($56);
+ }
+ $67 = HEAP32[3609]|0;
+ $68 = ($67|0)>(0);
+ if ($68) {
+ $$02830 = 0;$$031 = 0;
+ while(1) {
+ $71 = HEAP32[3608]|0;
+ $72 = (($71) + (($$031*144)|0)|0);
+ $73 = HEAP32[$72>>2]|0;
+ $74 = (($73|0) / 4)&-1;
+ $75 = ($74*6)|0;
+ $76 = (((($71) + (($$031*144)|0)|0)) + 8|0);
+ $77 = HEAP32[$76>>2]|0;
+ _glBindTexture(3553,($77|0));
+ $78 = $$02830 << 1;
+ $79 = $78;
+ _glDrawElements(4,($75|0),5123,($79|0));
+ $80 = HEAP32[3608]|0;
+ $81 = (($80) + (($$031*144)|0)|0);
+ $82 = HEAP32[$81>>2]|0;
+ $83 = (($82|0) / 4)&-1;
+ $84 = ($83*6)|0;
+ $85 = (($84) + ($$02830))|0;
+ $86 = (($$031) + 1)|0;
+ $87 = HEAP32[3609]|0;
+ $88 = ($86|0)<($87|0);
+ if ($88) {
+ $$02830 = $85;$$031 = $86;
+ } else {
+ break;
+ }
+ }
+ }
+ $69 = HEAP32[3571]|0;
+ $70 = ($69|0)==(0);
+ if ($70) {
+ _glBindBuffer(34962,0);
+ _glBindBuffer(34963,0);
+ }
+ _glBindTexture(3553,0);
+ }
+ $89 = HEAP32[3571]|0;
+ $90 = ($89|0)==(0);
+ if (!($90)) {
+ $91 = HEAP32[3573]|0;
+ FUNCTION_TABLE_vi[$91 & 31](0);
+ }
+ _glUseProgram(0);
+ $92 = (($$02932) + 1)|0;
+ $93 = ($92|0)<($$|0);
+ if ($93) {
+ $$02932 = $92;
+ } else {
+ break;
+ }
+ }
+ HEAP32[3609] = 1;
+ $5 = HEAP32[3578]|0;
+ $6 = HEAP32[3608]|0;
+ $7 = ((($6)) + 8|0);
+ HEAP32[$7>>2] = $5;
+ HEAP32[$6>>2] = 0;
+ HEAP32[3869] = 0;
+ HEAP32[(15484)>>2] = 0;
+ HEAP32[3881] = 0;
+ HEAP32[(15532)>>2] = 0;
+ HEAP32[3893] = 0;
+ HEAP32[(15576)>>2] = 0;
+ HEAP32[(15580)>>2] = 0;
+ HEAPF32[744] = -1.0;
+ dest=14152; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=14216; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ STACKTOP = sp;return;
+}
+function _SetStereoView($0,$1,$2) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ var $$byval_copy = 0, $$byval_copy3 = 0, $10 = 0, $11 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 256|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(256|0);
+ $$byval_copy3 = sp + 192|0;
+ $$byval_copy = sp + 64|0;
+ $3 = sp;
+ $4 = sp + 128|0;
+ dest=$3; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ $5 = HEAP32[3867]|0;
+ $6 = Math_imul($5, $0)|0;
+ $7 = (($6|0) / 2)&-1;
+ $8 = (($5|0) / 2)&-1;
+ $9 = HEAP32[3868]|0;
+ _rlViewport($7,0,$8,$9);
+ $10 = (16056 + ($0<<6)|0);
+ dest=$$byval_copy; src=$2; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=$$byval_copy3; src=$10; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixMultiply($4,$$byval_copy,$$byval_copy3);
+ $11 = (15928 + ($0<<6)|0);
+ dest=$3; src=$11; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=$$byval_copy3; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _SetMatrixModelview($$byval_copy3);
+ dest=$$byval_copy3; src=$3; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _SetMatrixProjection($$byval_copy3);
+ STACKTOP = sp;return;
+}
+function _SetMatrixModelview($0) {
+ $0 = $0|0;
+ var dest = 0, label = 0, sp = 0, src = 0, stop = 0;
+ sp = STACKTOP;
+ dest=14216; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ return;
+}
+function _SetMatrixProjection($0) {
+ $0 = $0|0;
+ var dest = 0, label = 0, sp = 0, src = 0, stop = 0;
+ sp = STACKTOP;
+ dest=14152; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ return;
+}
+function _rlPushMatrix() {
+ var $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $vararg_buffer = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
+ $vararg_buffer = sp;
+ $0 = HEAP32[4046]|0;
+ $1 = ($0|0)==(15);
+ if ($1) {
+ HEAP32[$vararg_buffer>>2] = 16;
+ _TraceLog(1,8151,$vararg_buffer);
+ }
+ $2 = HEAP32[4046]|0;
+ $3 = (14444 + ($2<<6)|0);
+ $4 = HEAP32[3537]|0;
+ dest=$3; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _rlLoadIdentity();
+ $5 = HEAP32[4046]|0;
+ $6 = (($5) + 1)|0;
+ HEAP32[4046] = $6;
+ $7 = HEAP32[3570]|0;
+ $8 = ($7|0)==(5888);
+ if (!($8)) {
+ STACKTOP = sp;return;
+ }
+ HEAP32[4047] = 1;
+ STACKTOP = sp;return;
+}
+function _rlPopMatrix() {
+ var $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $0 = HEAP32[4046]|0;
+ $1 = ($0|0)>(0);
+ if (!($1)) {
+ return;
+ }
+ $2 = HEAP32[4046]|0;
+ $3 = (($2) + -1)|0;
+ $4 = (14444 + ($3<<6)|0);
+ $5 = HEAP32[3537]|0;
+ _memmove(($5|0),($4|0),64)|0;
+ $6 = (($2) + -1)|0;
+ HEAP32[4046] = $6;
+ return;
+}
+function _rlTranslatef($0,$1,$2) {
+ $0 = +$0;
+ $1 = +$1;
+ $2 = +$2;
+ var $$byval_copy = 0, $$byval_copy1 = 0, $3 = 0, $4 = 0, $5 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 256|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(256|0);
+ $$byval_copy1 = sp + 192|0;
+ $$byval_copy = sp + 128|0;
+ $3 = sp + 64|0;
+ $4 = sp;
+ _MatrixTranslate($3,$0,$1,$2);
+ _MatrixTranspose($3);
+ $5 = HEAP32[3537]|0;
+ dest=$$byval_copy; src=$5; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=$$byval_copy1; src=$3; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixMultiply($4,$$byval_copy,$$byval_copy1);
+ dest=$5; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ STACKTOP = sp;return;
+}
+function _rlRotatef($0,$1,$2,$3) {
+ $0 = +$0;
+ $1 = +$1;
+ $2 = +$2;
+ $3 = +$3;
+ var $$byval_copy1 = 0, $$byval_copy2 = 0, $10 = 0.0, $11 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 336|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(336|0);
+ $$byval_copy2 = sp + 272|0;
+ $$byval_copy1 = sp + 208|0;
+ $4 = sp + 144|0;
+ $5 = sp + 64|0;
+ $6 = sp + 80|0;
+ $7 = sp;
+ _MatrixIdentity($4);
+ HEAPF32[$5>>2] = $1;
+ $8 = ((($5)) + 4|0);
+ HEAPF32[$8>>2] = $2;
+ $9 = ((($5)) + 8|0);
+ HEAPF32[$9>>2] = $3;
+ _VectorNormalize($5);
+ $10 = $0 * 0.01745329238474369;
+ ;HEAP32[$$byval_copy2>>2]=HEAP32[$5>>2]|0;HEAP32[$$byval_copy2+4>>2]=HEAP32[$5+4>>2]|0;HEAP32[$$byval_copy2+8>>2]=HEAP32[$5+8>>2]|0;
+ _MatrixRotate($6,$$byval_copy2,$10);
+ dest=$4; src=$6; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixTranspose($4);
+ $11 = HEAP32[3537]|0;
+ dest=$$byval_copy1; src=$11; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ dest=$$byval_copy2; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _MatrixMultiply($7,$$byval_copy1,$$byval_copy2);
+ dest=$11; src=$7; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ STACKTOP = sp;return;
+}
+function _rlBegin($0) {
+ $0 = $0|0;
+ var label = 0, sp = 0;
+ sp = STACKTOP;
+ HEAP32[3610] = $0;
+ return;
+}
+function _rlEnd() {
+ var $$03956 = 0, $$04052 = 0, $$04154 = 0, $$04248 = 0, $$04347 = 0, $$byval_copy = 0, $$promoted = 0, $0 = 0, $1 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0, $103 = 0, $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0;
+ var $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0, $114 = 0, $115 = 0, $116 = 0, $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0, $126 = 0, $127 = 0;
+ var $128 = 0, $129 = 0, $13 = 0.0, $130 = 0, $131 = 0, $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $141 = 0, $142 = 0, $143 = 0, $144 = 0, $145 = 0;
+ var $146 = 0, $147 = 0, $148 = 0.0, $149 = 0.0, $15 = 0.0, $16 = 0, $17 = 0.0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0;
+ var $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0;
+ var $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0;
+ var $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0;
+ var $84 = 0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $94 = 0, $95 = 0, $96 = 0, $97 = 0, $98 = 0, $99 = 0, $exitcond = 0, $exitcond60 = 0, $exitcond63 = 0;
+ var $scevgep = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0);
+ $$byval_copy = sp;
+ $0 = HEAP32[4047]|0;
+ $1 = ($0|0)==(0);
+ if (!($1)) {
+ $2 = HEAP32[4048]|0;
+ $3 = ($2|0)>(0);
+ if ($3) {
+ $$03956 = 0;
+ while(1) {
+ $6 = HEAP32[3607]|0;
+ $7 = (($6) + (($$03956*12)|0)|0);
+ $8 = HEAP32[3537]|0;
+ dest=$$byval_copy; src=$8; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
+ _VectorTransform($7,$$byval_copy);
+ $9 = (($$03956) + 1)|0;
+ $5 = HEAP32[4048]|0;
+ $10 = ($9|0)<($5|0);
+ if ($10) {
+ $$03956 = $9;
+ } else {
+ break;
+ }
+ }
+ HEAP32[4047] = 0;
+ $4 = ($5|0)>(0);
+ if ($4) {
+ $$04154 = 0;
+ while(1) {
+ $11 = HEAP32[3607]|0;
+ $12 = (($11) + (($$04154*12)|0)|0);
+ $13 = +HEAPF32[$12>>2];
+ $14 = (((($11) + (($$04154*12)|0)|0)) + 4|0);
+ $15 = +HEAPF32[$14>>2];
+ $16 = (((($11) + (($$04154*12)|0)|0)) + 8|0);
+ $17 = +HEAPF32[$16>>2];
+ _rlVertex3f($13,$15,$17);
+ $18 = (($$04154) + 1)|0;
+ $19 = HEAP32[4048]|0;
+ $20 = ($18|0)<($19|0);
+ if ($20) {
+ $$04154 = $18;
+ } else {
+ break;
+ }
+ }
+ }
+ } else {
+ HEAP32[4047] = 0;
+ }
+ HEAP32[4048] = 0;
+ }
+ $21 = HEAP32[3610]|0;
+ switch ($21|0) {
+ case 1: {
+ $22 = HEAP32[3869]|0;
+ $23 = HEAP32[(15484)>>2]|0;
+ $24 = ($22|0)==($23|0);
+ if ($24) {
+ $148 = +HEAPF32[744];
+ $149 = $148 + 4.9999998736893758E-5;
+ HEAPF32[744] = $149;
+ STACKTOP = sp;return;
+ }
+ $25 = (($22) - ($23))|0;
+ $26 = ($25|0)>(0);
+ if ($26) {
+ $$04347 = 0;
+ } else {
+ $148 = +HEAPF32[744];
+ $149 = $148 + 4.9999998736893758E-5;
+ HEAPF32[744] = $149;
+ STACKTOP = sp;return;
+ }
+ while(1) {
+ $27 = HEAP32[(15496)>>2]|0;
+ $28 = HEAP32[(15484)>>2]|0;
+ $29 = $28 << 2;
+ $30 = (($29) + -4)|0;
+ $31 = (($27) + ($30)|0);
+ $32 = HEAP8[$31>>0]|0;
+ $33 = (($27) + ($29)|0);
+ HEAP8[$33>>0] = $32;
+ $34 = HEAP32[(15496)>>2]|0;
+ $35 = HEAP32[(15484)>>2]|0;
+ $36 = $35 << 2;
+ $37 = (($36) + -3)|0;
+ $38 = (($34) + ($37)|0);
+ $39 = HEAP8[$38>>0]|0;
+ $40 = $36 | 1;
+ $41 = (($34) + ($40)|0);
+ HEAP8[$41>>0] = $39;
+ $42 = HEAP32[(15496)>>2]|0;
+ $43 = HEAP32[(15484)>>2]|0;
+ $44 = $43 << 2;
+ $45 = (($44) + -2)|0;
+ $46 = (($42) + ($45)|0);
+ $47 = HEAP8[$46>>0]|0;
+ $48 = $44 | 2;
+ $49 = (($42) + ($48)|0);
+ HEAP8[$49>>0] = $47;
+ $50 = HEAP32[(15496)>>2]|0;
+ $51 = HEAP32[(15484)>>2]|0;
+ $52 = $51 << 2;
+ $53 = (($52) + -1)|0;
+ $54 = (($50) + ($53)|0);
+ $55 = HEAP8[$54>>0]|0;
+ $56 = $52 | 3;
+ $57 = (($50) + ($56)|0);
+ HEAP8[$57>>0] = $55;
+ $58 = HEAP32[(15484)>>2]|0;
+ $59 = (($58) + 1)|0;
+ HEAP32[(15484)>>2] = $59;
+ $60 = (($$04347) + 1)|0;
+ $exitcond = ($60|0)==($25|0);
+ if ($exitcond) {
+ break;
+ } else {
+ $$04347 = $60;
+ }
+ }
+ $148 = +HEAPF32[744];
+ $149 = $148 + 4.9999998736893758E-5;
+ HEAPF32[744] = $149;
+ STACKTOP = sp;return;
+ break;
+ }
+ case 4: {
+ $61 = HEAP32[3881]|0;
+ $62 = HEAP32[(15532)>>2]|0;
+ $63 = ($61|0)==($62|0);
+ if ($63) {
+ $148 = +HEAPF32[744];
+ $149 = $148 + 4.9999998736893758E-5;
+ HEAPF32[744] = $149;
+ STACKTOP = sp;return;
+ }
+ $64 = (($61) - ($62))|0;
+ $65 = ($64|0)>(0);
+ if ($65) {
+ $$04248 = 0;
+ } else {
+ $148 = +HEAPF32[744];
+ $149 = $148 + 4.9999998736893758E-5;
+ HEAPF32[744] = $149;
+ STACKTOP = sp;return;
+ }
+ while(1) {
+ $66 = HEAP32[(15544)>>2]|0;
+ $67 = HEAP32[(15532)>>2]|0;
+ $68 = $67 << 2;
+ $69 = (($68) + -4)|0;
+ $70 = (($66) + ($69)|0);
+ $71 = HEAP8[$70>>0]|0;
+ $72 = (($66) + ($68)|0);
+ HEAP8[$72>>0] = $71;
+ $73 = HEAP32[(15544)>>2]|0;
+ $74 = HEAP32[(15532)>>2]|0;
+ $75 = $74 << 2;
+ $76 = (($75) + -3)|0;
+ $77 = (($73) + ($76)|0);
+ $78 = HEAP8[$77>>0]|0;
+ $79 = $75 | 1;
+ $80 = (($73) + ($79)|0);
+ HEAP8[$80>>0] = $78;
+ $81 = HEAP32[(15544)>>2]|0;
+ $82 = HEAP32[(15532)>>2]|0;
+ $83 = $82 << 2;
+ $84 = (($83) + -2)|0;
+ $85 = (($81) + ($84)|0);
+ $86 = HEAP8[$85>>0]|0;
+ $87 = $83 | 2;
+ $88 = (($81) + ($87)|0);
+ HEAP8[$88>>0] = $86;
+ $89 = HEAP32[(15544)>>2]|0;
+ $90 = HEAP32[(15532)>>2]|0;
+ $91 = $90 << 2;
+ $92 = (($91) + -1)|0;
+ $93 = (($89) + ($92)|0);
+ $94 = HEAP8[$93>>0]|0;
+ $95 = $91 | 3;
+ $96 = (($89) + ($95)|0);
+ HEAP8[$96>>0] = $94;
+ $97 = HEAP32[(15532)>>2]|0;
+ $98 = (($97) + 1)|0;
+ HEAP32[(15532)>>2] = $98;
+ $99 = (($$04248) + 1)|0;
+ $exitcond60 = ($99|0)==($64|0);
+ if ($exitcond60) {
+ break;
+ } else {
+ $$04248 = $99;
+ }
+ }
+ $148 = +HEAPF32[744];
+ $149 = $148 + 4.9999998736893758E-5;
+ HEAPF32[744] = $149;
+ STACKTOP = sp;return;
+ break;
+ }
+ case 7: {
+ $100 = HEAP32[3893]|0;
+ $101 = HEAP32[(15580)>>2]|0;
+ $102 = ($100|0)==($101|0);
+ if (!($102)) {
+ $103 = (($100) - ($101))|0;
+ $104 = ($103|0)>(0);
+ if ($104) {
+ $$04052 = 0;
+ while(1) {
+ $105 = HEAP32[(15592)>>2]|0;
+ $106 = HEAP32[(15580)>>2]|0;
+ $107 = $106 << 2;
+ $108 = (($107) + -4)|0;
+ $109 = (($105) + ($108)|0);
+ $110 = HEAP8[$109>>0]|0;
+ $111 = (($105) + ($107)|0);
+ HEAP8[$111>>0] = $110;
+ $112 = HEAP32[(15592)>>2]|0;
+ $113 = HEAP32[(15580)>>2]|0;
+ $114 = $113 << 2;
+ $115 = (($114) + -3)|0;
+ $116 = (($112) + ($115)|0);
+ $117 = HEAP8[$116>>0]|0;
+ $118 = $114 | 1;
+ $119 = (($112) + ($118)|0);
+ HEAP8[$119>>0] = $117;
+ $120 = HEAP32[(15592)>>2]|0;
+ $121 = HEAP32[(15580)>>2]|0;
+ $122 = $121 << 2;
+ $123 = (($122) + -2)|0;
+ $124 = (($120) + ($123)|0);
+ $125 = HEAP8[$124>>0]|0;
+ $126 = $122 | 2;
+ $127 = (($120) + ($126)|0);
+ HEAP8[$127>>0] = $125;
+ $128 = HEAP32[(15592)>>2]|0;
+ $129 = HEAP32[(15580)>>2]|0;
+ $130 = $129 << 2;
+ $131 = (($130) + -1)|0;
+ $132 = (($128) + ($131)|0);
+ $133 = HEAP8[$132>>0]|0;
+ $134 = $130 | 3;
+ $135 = (($128) + ($134)|0);
+ HEAP8[$135>>0] = $133;
+ $136 = HEAP32[(15580)>>2]|0;
+ $137 = (($136) + 1)|0;
+ HEAP32[(15580)>>2] = $137;
+ $138 = (($$04052) + 1)|0;
+ $exitcond63 = ($138|0)==($103|0);
+ if ($exitcond63) {
+ break;
+ } else {
+ $$04052 = $138;
+ }
+ }
+ }
+ }
+ $139 = HEAP32[3893]|0;
+ $140 = HEAP32[(15576)>>2]|0;
+ $141 = ($139|0)>($140|0);
+ if (!($141)) {
+ $148 = +HEAPF32[744];
+ $149 = $148 + 4.9999998736893758E-5;
+ HEAPF32[744] = $149;
+ STACKTOP = sp;return;
+ }
+ $142 = HEAP32[(15588)>>2]|0;
+ $$promoted = HEAP32[(15576)>>2]|0;
+ $143 = $$promoted << 1;
+ $scevgep = (($142) + ($143<<2)|0);
+ $144 = (($139) - ($140))|0;
+ $145 = $144 << 3;
+ _memset(($scevgep|0),0,($145|0))|0;
+ $146 = (($139) + ($$promoted))|0;
+ $147 = (($146) - ($140))|0;
+ HEAP32[(15576)>>2] = $147;
+ $148 = +HEAPF32[744];
+ $149 = $148 + 4.9999998736893758E-5;
+ HEAPF32[744] = $149;
+ STACKTOP = sp;return;
+ break;
+ }
+ default: {
+ $148 = +HEAPF32[744];
+ $149 = $148 + 4.9999998736893758E-5;
+ HEAPF32[744] = $149;
+ STACKTOP = sp;return;
+ }
+ }
+}
+function _rlVertex3f($0,$1,$2) {
+ $0 = +$0;
+ $1 = +$1;
+ $2 = +$2;
+ var $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0;
+ var $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0;
+ var $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $vararg_buffer = 0, $vararg_buffer1 = 0, $vararg_buffer3 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0);
+ $vararg_buffer3 = sp + 16|0;
+ $vararg_buffer1 = sp + 8|0;
+ $vararg_buffer = sp;
+ $3 = HEAP32[4047]|0;
+ $4 = ($3|0)==(0);
+ if (!($4)) {
+ $5 = HEAP32[3607]|0;
+ $6 = HEAP32[4048]|0;
+ $7 = (($5) + (($6*12)|0)|0);
+ HEAPF32[$7>>2] = $0;
+ $8 = (((($5) + (($6*12)|0)|0)) + 4|0);
+ HEAPF32[$8>>2] = $1;
+ $9 = (((($5) + (($6*12)|0)|0)) + 8|0);
+ HEAPF32[$9>>2] = $2;
+ $10 = (($6) + 1)|0;
+ HEAP32[4048] = $10;
+ STACKTOP = sp;return;
+ }
+ $11 = HEAP32[3610]|0;
+ switch ($11|0) {
+ case 1: {
+ $12 = HEAP32[3869]|0;
+ $13 = ($12|0)<(2048);
+ if ($13) {
+ $14 = HEAP32[(15488)>>2]|0;
+ $15 = ($12*3)|0;
+ $16 = (($14) + ($15<<2)|0);
+ HEAPF32[$16>>2] = $0;
+ $17 = (($15) + 1)|0;
+ $18 = (($14) + ($17<<2)|0);
+ HEAPF32[$18>>2] = $1;
+ $19 = (($15) + 2)|0;
+ $20 = (($14) + ($19<<2)|0);
+ HEAPF32[$20>>2] = $2;
+ $21 = (($12) + 1)|0;
+ HEAP32[3869] = $21;
+ STACKTOP = sp;return;
+ } else {
+ _TraceLog(1,8189,$vararg_buffer);
+ STACKTOP = sp;return;
+ }
+ break;
+ }
+ case 4: {
+ $22 = HEAP32[3881]|0;
+ $23 = ($22|0)<(6144);
+ if ($23) {
+ $24 = HEAP32[(15536)>>2]|0;
+ $25 = ($22*3)|0;
+ $26 = (($24) + ($25<<2)|0);
+ HEAPF32[$26>>2] = $0;
+ $27 = (($25) + 1)|0;
+ $28 = (($24) + ($27<<2)|0);
+ HEAPF32[$28>>2] = $1;
+ $29 = (($25) + 2)|0;
+ $30 = (($24) + ($29<<2)|0);
+ HEAPF32[$30>>2] = $2;
+ $31 = (($22) + 1)|0;
+ HEAP32[3881] = $31;
+ STACKTOP = sp;return;
+ } else {
+ _TraceLog(1,8214,$vararg_buffer1);
+ STACKTOP = sp;return;
+ }
+ break;
+ }
+ case 7: {
+ $32 = HEAP32[3893]|0;
+ $33 = ($32|0)<(4096);
+ if ($33) {
+ $34 = HEAP32[(15584)>>2]|0;
+ $35 = ($32*3)|0;
+ $36 = (($34) + ($35<<2)|0);
+ HEAPF32[$36>>2] = $0;
+ $37 = (($35) + 1)|0;
+ $38 = (($34) + ($37<<2)|0);
+ HEAPF32[$38>>2] = $1;
+ $39 = (($35) + 2)|0;
+ $40 = (($34) + ($39<<2)|0);
+ HEAPF32[$40>>2] = $2;
+ $41 = (($32) + 1)|0;
+ HEAP32[3893] = $41;
+ $42 = HEAP32[3608]|0;
+ $43 = HEAP32[3609]|0;
+ $44 = (($43) + -1)|0;
+ $45 = (($42) + (($44*144)|0)|0);
+ $46 = HEAP32[$45>>2]|0;
+ $47 = (($46) + 1)|0;
+ HEAP32[$45>>2] = $47;
+ STACKTOP = sp;return;
+ } else {
+ _TraceLog(1,8243,$vararg_buffer3);
+ STACKTOP = sp;return;
+ }
+ break;
+ }
+ default: {
+ STACKTOP = sp;return;
+ }
+ }
+}
+function _rlVertex2f($0,$1) {
+ $0 = +$0;
+ $1 = +$1;
+ var $2 = 0.0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $2 = +HEAPF32[744];
+ _rlVertex3f($0,$1,$2);
+ return;
+}
+function _rlTexCoord2f($0,$1) {
+ $0 = +$0;
+ $1 = +$1;
+ var $10 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $2 = HEAP32[3610]|0;
+ $3 = ($2|0)==(7);
+ if (!($3)) {
+ return;
+ }
+ $4 = HEAP32[(15588)>>2]|0;
+ $5 = HEAP32[(15576)>>2]|0;
+ $6 = $5 << 1;
+ $7 = (($4) + ($6<<2)|0);
+ HEAPF32[$7>>2] = $0;
+ $8 = $6 | 1;
+ $9 = (($4) + ($8<<2)|0);
+ HEAPF32[$9>>2] = $1;
+ $10 = (($5) + 1)|0;
+ HEAP32[(15576)>>2] = $10;
+ return;
+}
+function _rlNormal3f($0,$1,$2) {
+ $0 = +$0;
+ $1 = +$1;
+ $2 = +$2;
+ var label = 0, sp = 0;
+ sp = STACKTOP;
+ return;
+}
+function _rlColor4ub($0,$1,$2,$3) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ $3 = $3|0;
+ var $$sink37 = 0, $$sink38 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $4 = 0, $5 = 0;
+ var $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $4 = HEAP32[3610]|0;
+ switch ($4|0) {
+ case 1: {
+ $$sink37 = (15484);$$sink38 = (15496);
+ break;
+ }
+ case 4: {
+ $$sink37 = (15532);$$sink38 = (15544);
+ break;
+ }
+ case 7: {
+ $$sink37 = (15580);$$sink38 = (15592);
+ break;
+ }
+ default: {
+ return;
+ }
+ }
+ $5 = HEAP32[$$sink38>>2]|0;
+ $6 = HEAP32[$$sink37>>2]|0;
+ $7 = $6 << 2;
+ $8 = (($5) + ($7)|0);
+ HEAP8[$8>>0] = $0;
+ $9 = HEAP32[$$sink38>>2]|0;
+ $10 = HEAP32[$$sink37>>2]|0;
+ $11 = $10 << 2;
+ $12 = $11 | 1;
+ $13 = (($9) + ($12)|0);
+ HEAP8[$13>>0] = $1;
+ $14 = HEAP32[$$sink38>>2]|0;
+ $15 = HEAP32[$$sink37>>2]|0;
+ $16 = $15 << 2;
+ $17 = $16 | 2;
+ $18 = (($14) + ($17)|0);
+ HEAP8[$18>>0] = $2;
+ $19 = HEAP32[$$sink38>>2]|0;
+ $20 = HEAP32[$$sink37>>2]|0;
+ $21 = $20 << 2;
+ $22 = $21 | 3;
+ $23 = (($19) + ($22)|0);
+ HEAP8[$23>>0] = $3;
+ $24 = HEAP32[$$sink37>>2]|0;
+ $25 = (($24) + 1)|0;
+ HEAP32[$$sink37>>2] = $25;
+ return;
+}
+function _rlEnableTexture($0) {
+ $0 = $0|0;
+ var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $1 = HEAP32[3608]|0;
+ $2 = HEAP32[3609]|0;
+ $3 = (($2) + -1)|0;
+ $4 = (((($1) + (($3*144)|0)|0)) + 8|0);
+ $5 = HEAP32[$4>>2]|0;
+ $6 = ($5|0)==($0|0);
+ if ($6) {
+ return;
+ }
+ $7 = (($1) + (($3*144)|0)|0);
+ $8 = HEAP32[$7>>2]|0;
+ $9 = ($8|0)>(0);
+ if ($9) {
+ $10 = (($2) + 1)|0;
+ HEAP32[3609] = $10;
+ }
+ $11 = HEAP32[3609]|0;
+ $12 = (($11) + -1)|0;
+ $13 = (((($1) + (($12*144)|0)|0)) + 8|0);
+ HEAP32[$13>>2] = $0;
+ $14 = (($1) + (($12*144)|0)|0);
+ HEAP32[$14>>2] = 0;
+ return;
+}
+function _rlDisableTexture() {
+ var $0 = 0, $1 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $0 = HEAP32[3893]|0;
+ $1 = ($0|0)>(4095);
+ if (!($1)) {
+ return;
+ }
+ _rlglDraw();
+ return;
+}
+function _GetDefaultFont($0) {
+ $0 = $0|0;
+ var label = 0, sp = 0;
+ sp = STACKTOP;
+ ;HEAP32[$0>>2]=HEAP32[14000>>2]|0;HEAP32[$0+4>>2]=HEAP32[14000+4>>2]|0;HEAP32[$0+8>>2]=HEAP32[14000+8>>2]|0;HEAP32[$0+12>>2]=HEAP32[14000+12>>2]|0;HEAP32[$0+16>>2]=HEAP32[14000+16>>2]|0;HEAP32[$0+20>>2]=HEAP32[14000+20>>2]|0;HEAP32[$0+24>>2]=HEAP32[14000+24>>2]|0;HEAP32[$0+28>>2]=HEAP32[14000+28>>2]|0;
+ return;
+}
+function _GetCharIndex($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $$08 = 0, $$09 = 0, $10 = 0, $11 = 0, $12 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $2 = ((($0)) + 24|0);
+ $3 = HEAP32[$2>>2]|0;
+ $4 = ($3|0)>(0);
+ if (!($4)) {
+ $$08 = 0;
+ return ($$08|0);
+ }
+ $5 = ((($0)) + 28|0);
+ $6 = HEAP32[$5>>2]|0;
+ $$09 = 0;
+ while(1) {
+ $7 = (($6) + ($$09<<5)|0);
+ $8 = HEAP32[$7>>2]|0;
+ $9 = ($8|0)==($1|0);
+ if ($9) {
+ $$08 = $$09;
+ label = 5;
+ break;
+ }
+ $10 = (($$09) + 1)|0;
+ $11 = HEAP32[$2>>2]|0;
+ $12 = ($10|0)<($11|0);
+ if ($12) {
+ $$09 = $10;
+ } else {
+ $$08 = 0;
+ label = 5;
+ break;
+ }
+ }
+ if ((label|0) == 5) {
+ return ($$08|0);
+ }
+ return (0)|0;
+}
+function _DrawTexturePro($0,$1,$2,$3,$4,$5) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ $3 = $3|0;
+ $4 = +$4;
+ $5 = $5|0;
+ var $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0.0, $22 = 0, $23 = 0, $24 = 0.0, $25 = 0.0, $26 = 0.0, $27 = 0, $28 = 0.0, $29 = 0.0;
+ var $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0.0, $39 = 0, $40 = 0, $41 = 0.0, $42 = 0.0, $43 = 0, $44 = 0, $45 = 0.0, $46 = 0, $47 = 0, $48 = 0.0, $49 = 0.0;
+ var $50 = 0, $51 = 0.0, $52 = 0, $53 = 0.0, $54 = 0.0, $55 = 0, $56 = 0, $57 = 0, $58 = 0.0, $59 = 0, $6 = 0, $60 = 0.0, $61 = 0.0, $62 = 0, $63 = 0, $64 = 0.0, $65 = 0, $66 = 0, $67 = 0, $68 = 0.0;
+ var $69 = 0, $7 = 0, $70 = 0.0, $71 = 0.0, $72 = 0, $73 = 0, $74 = 0, $75 = 0.0, $76 = 0, $77 = 0.0, $78 = 0.0, $79 = 0, $8 = 0, $80 = 0, $81 = 0.0, $82 = 0, $83 = 0.0, $84 = 0, $85 = 0, $86 = 0;
+ var $87 = 0.0, $88 = 0, $89 = 0.0, $9 = 0, $90 = 0.0, $91 = 0, $92 = 0.0, $93 = 0, $94 = 0.0, $95 = 0.0, $96 = 0, $97 = 0.0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $6 = HEAP32[$0>>2]|0;
+ $7 = ($6|0)==(0);
+ if ($7) {
+ return;
+ }
+ $8 = ((($1)) + 8|0);
+ $9 = HEAP32[$8>>2]|0;
+ $10 = ($9|0)<(0);
+ if ($10) {
+ $11 = HEAP32[$1>>2]|0;
+ $12 = (($11) - ($9))|0;
+ HEAP32[$1>>2] = $12;
+ }
+ $13 = ((($1)) + 12|0);
+ $14 = HEAP32[$13>>2]|0;
+ $15 = ($14|0)<(0);
+ if ($15) {
+ $16 = ((($1)) + 4|0);
+ $17 = HEAP32[$16>>2]|0;
+ $18 = (($17) - ($14))|0;
+ HEAP32[$16>>2] = $18;
+ }
+ $19 = HEAP32[$0>>2]|0;
+ _rlEnableTexture($19);
+ _rlPushMatrix();
+ $20 = HEAP32[$2>>2]|0;
+ $21 = (+($20|0));
+ $22 = ((($2)) + 4|0);
+ $23 = HEAP32[$22>>2]|0;
+ $24 = (+($23|0));
+ _rlTranslatef($21,$24,0.0);
+ _rlRotatef($4,0.0,0.0,1.0);
+ $25 = +HEAPF32[$3>>2];
+ $26 = -$25;
+ $27 = ((($3)) + 4|0);
+ $28 = +HEAPF32[$27>>2];
+ $29 = -$28;
+ _rlTranslatef($26,$29,0.0);
+ _rlBegin(7);
+ $30 = HEAP8[$5>>0]|0;
+ $31 = ((($5)) + 1|0);
+ $32 = HEAP8[$31>>0]|0;
+ $33 = ((($5)) + 2|0);
+ $34 = HEAP8[$33>>0]|0;
+ $35 = ((($5)) + 3|0);
+ $36 = HEAP8[$35>>0]|0;
+ _rlColor4ub($30,$32,$34,$36);
+ $37 = HEAP32[$1>>2]|0;
+ $38 = (+($37|0));
+ $39 = ((($0)) + 4|0);
+ $40 = HEAP32[$39>>2]|0;
+ $41 = (+($40|0));
+ $42 = $38 / $41;
+ $43 = ((($1)) + 4|0);
+ $44 = HEAP32[$43>>2]|0;
+ $45 = (+($44|0));
+ $46 = ((($0)) + 8|0);
+ $47 = HEAP32[$46>>2]|0;
+ $48 = (+($47|0));
+ $49 = $45 / $48;
+ _rlTexCoord2f($42,$49);
+ _rlVertex2f(0.0,0.0);
+ $50 = HEAP32[$1>>2]|0;
+ $51 = (+($50|0));
+ $52 = HEAP32[$39>>2]|0;
+ $53 = (+($52|0));
+ $54 = $51 / $53;
+ $55 = HEAP32[$43>>2]|0;
+ $56 = HEAP32[$13>>2]|0;
+ $57 = (($56) + ($55))|0;
+ $58 = (+($57|0));
+ $59 = HEAP32[$46>>2]|0;
+ $60 = (+($59|0));
+ $61 = $58 / $60;
+ _rlTexCoord2f($54,$61);
+ $62 = ((($2)) + 12|0);
+ $63 = HEAP32[$62>>2]|0;
+ $64 = (+($63|0));
+ _rlVertex2f(0.0,$64);
+ $65 = HEAP32[$1>>2]|0;
+ $66 = HEAP32[$8>>2]|0;
+ $67 = (($66) + ($65))|0;
+ $68 = (+($67|0));
+ $69 = HEAP32[$39>>2]|0;
+ $70 = (+($69|0));
+ $71 = $68 / $70;
+ $72 = HEAP32[$43>>2]|0;
+ $73 = HEAP32[$13>>2]|0;
+ $74 = (($73) + ($72))|0;
+ $75 = (+($74|0));
+ $76 = HEAP32[$46>>2]|0;
+ $77 = (+($76|0));
+ $78 = $75 / $77;
+ _rlTexCoord2f($71,$78);
+ $79 = ((($2)) + 8|0);
+ $80 = HEAP32[$79>>2]|0;
+ $81 = (+($80|0));
+ $82 = HEAP32[$62>>2]|0;
+ $83 = (+($82|0));
+ _rlVertex2f($81,$83);
+ $84 = HEAP32[$1>>2]|0;
+ $85 = HEAP32[$8>>2]|0;
+ $86 = (($85) + ($84))|0;
+ $87 = (+($86|0));
+ $88 = HEAP32[$39>>2]|0;
+ $89 = (+($88|0));
+ $90 = $87 / $89;
+ $91 = HEAP32[$43>>2]|0;
+ $92 = (+($91|0));
+ $93 = HEAP32[$46>>2]|0;
+ $94 = (+($93|0));
+ $95 = $92 / $94;
+ _rlTexCoord2f($90,$95);
+ $96 = HEAP32[$79>>2]|0;
+ $97 = (+($96|0));
+ _rlVertex2f($97,0.0);
+ _rlEnd();
+ _rlPopMatrix();
+ _rlDisableTexture();
+ return;
+}
+function _DrawText($0,$1,$2,$3,$4) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ $3 = $3|0;
+ $4 = $4|0;
+ var $$ = 0, $$byval_copy = 0, $$byval_copy1 = 0, $$byval_copy2 = 0, $10 = 0.0, $11 = 0, $12 = 0.0, $13 = 0, $14 = 0, $15 = 0.0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 128|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(128|0);
+ $$byval_copy2 = sp + 112|0;
+ $$byval_copy1 = sp + 104|0;
+ $$byval_copy = sp + 72|0;
+ $5 = sp + 32|0;
+ $6 = sp + 64|0;
+ $7 = sp;
+ _GetDefaultFont($5);
+ $8 = HEAP32[$5>>2]|0;
+ $9 = ($8|0)==(0);
+ if ($9) {
+ STACKTOP = sp;return;
+ }
+ $10 = (+($1|0));
+ HEAPF32[$6>>2] = $10;
+ $11 = ((($6)) + 4|0);
+ $12 = (+($2|0));
+ HEAPF32[$11>>2] = $12;
+ $13 = ($3|0)>(10);
+ $$ = $13 ? $3 : 10;
+ $14 = (($$>>>0) / 10)&-1;
+ _GetDefaultFont($7);
+ $15 = (+($$|0));
+ ;HEAP32[$$byval_copy>>2]=HEAP32[$7>>2]|0;HEAP32[$$byval_copy+4>>2]=HEAP32[$7+4>>2]|0;HEAP32[$$byval_copy+8>>2]=HEAP32[$7+8>>2]|0;HEAP32[$$byval_copy+12>>2]=HEAP32[$7+12>>2]|0;HEAP32[$$byval_copy+16>>2]=HEAP32[$7+16>>2]|0;HEAP32[$$byval_copy+20>>2]=HEAP32[$7+20>>2]|0;HEAP32[$$byval_copy+24>>2]=HEAP32[$7+24>>2]|0;HEAP32[$$byval_copy+28>>2]=HEAP32[$7+28>>2]|0;
+ ;HEAP32[$$byval_copy1>>2]=HEAP32[$6>>2]|0;HEAP32[$$byval_copy1+4>>2]=HEAP32[$6+4>>2]|0;
+ ;HEAP8[$$byval_copy2>>0]=HEAP8[$4>>0]|0;HEAP8[$$byval_copy2+1>>0]=HEAP8[$4+1>>0]|0;HEAP8[$$byval_copy2+2>>0]=HEAP8[$4+2>>0]|0;HEAP8[$$byval_copy2+3>>0]=HEAP8[$4+3>>0]|0;
+ _DrawTextEx($$byval_copy,$0,$$byval_copy1,$15,$14,$$byval_copy2);
+ STACKTOP = sp;return;
+}
+function _DrawTextEx($0,$1,$2,$3,$4,$5) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ $3 = +$3;
+ $4 = $4|0;
+ $5 = $5|0;
+ var $$04954 = 0, $$05153 = 0, $$055 = 0, $$1 = 0, $$150 = 0, $$152 = 0, $$2 = 0, $$byval_copy1 = 0, $$byval_copy2 = 0, $$byval_copy3 = 0, $$byval_copy4 = 0, $$byval_copy5 = 0, $$sink = 0, $10 = 0, $11 = 0.0, $12 = 0.0, $13 = 0, $14 = 0, $15 = 0.0, $16 = 0;
+ var $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0.0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0.0, $28 = 0.0, $29 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0;
+ var $37 = 0, $38 = 0, $39 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0.0, $45 = 0.0, $46 = 0, $47 = 0, $48 = 0.0, $49 = 0.0, $50 = 0.0, $51 = 0, $52 = 0.0, $53 = 0.0, $54 = 0.0, $55 = 0, $56 = 0;
+ var $57 = 0.0, $58 = 0.0, $59 = 0.0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0.0, $64 = 0.0, $65 = 0, $66 = 0, $67 = 0, $68 = 0.0, $69 = 0.0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0;
+ var $75 = 0, $76 = 0, $77 = 0.0, $78 = 0.0, $79 = 0.0, $8 = 0, $80 = 0, $81 = 0, $82 = 0.0, $83 = 0.0, $84 = 0.0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $9 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 128|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(128|0);
+ $$byval_copy5 = sp + 88|0;
+ $$byval_copy4 = sp + 80|0;
+ $$byval_copy3 = sp + 64|0;
+ $$byval_copy2 = sp + 48|0;
+ $$byval_copy1 = sp + 24|0;
+ $6 = sp + 8|0;
+ $7 = sp;
+ $8 = (_strlen($1)|0);
+ $9 = ((($0)) + 20|0);
+ $10 = HEAP32[$9>>2]|0;
+ $11 = (+($10|0));
+ $12 = $3 / $11;
+ $13 = ($8|0)>(0);
+ if (!($13)) {
+ STACKTOP = sp;return;
+ }
+ $14 = ((($0)) + 28|0);
+ $15 = +HEAPF32[$2>>2];
+ $16 = ((($6)) + 4|0);
+ $17 = ((($2)) + 4|0);
+ $18 = ((($6)) + 8|0);
+ $19 = ((($6)) + 12|0);
+ $20 = ((($7)) + 4|0);
+ $21 = (+($4|0));
+ $$04954 = 0;$$05153 = 0;$$055 = 0;
+ while(1) {
+ $22 = (($1) + ($$055)|0);
+ $23 = HEAP8[$22>>0]|0;
+ switch ($23<<24>>24) {
+ case 10: {
+ $24 = HEAP32[$9>>2]|0;
+ $25 = (($24|0) / 2)&-1;
+ $26 = (($25) + ($24))|0;
+ $27 = (+($26|0));
+ $28 = $12 * $27;
+ $29 = (~~(($28)));
+ $30 = (($29) + ($$05153))|0;
+ $$150 = 0;$$152 = $30;$$2 = $$055;
+ break;
+ }
+ case -62: {
+ $31 = (($$055) + 1)|0;
+ $32 = (($1) + ($31)|0);
+ $33 = HEAP8[$32>>0]|0;
+ $34 = $33&255;
+ $$1 = $31;$$sink = $34;
+ label = 9;
+ break;
+ }
+ case -61: {
+ $35 = (($$055) + 1)|0;
+ $36 = (($1) + ($35)|0);
+ $37 = HEAP8[$36>>0]|0;
+ $38 = $37&255;
+ $39 = (($38) + 64)|0;
+ $$1 = $35;$$sink = $39;
+ label = 9;
+ break;
+ }
+ default: {
+ $40 = $23 << 24 >> 24;
+ $$1 = $$055;$$sink = $40;
+ label = 9;
+ }
+ }
+ do {
+ if ((label|0) == 9) {
+ label = 0;
+ ;HEAP32[$$byval_copy5>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy5+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy5+8>>2]=HEAP32[$0+8>>2]|0;HEAP32[$$byval_copy5+12>>2]=HEAP32[$0+12>>2]|0;HEAP32[$$byval_copy5+16>>2]=HEAP32[$0+16>>2]|0;HEAP32[$$byval_copy5+20>>2]=HEAP32[$0+20>>2]|0;HEAP32[$$byval_copy5+24>>2]=HEAP32[$0+24>>2]|0;HEAP32[$$byval_copy5+28>>2]=HEAP32[$0+28>>2]|0;
+ $41 = (_GetCharIndex($$byval_copy5,$$sink)|0);
+ $42 = HEAP32[$14>>2]|0;
+ $43 = (((($42) + ($41<<5)|0)) + 4|0);
+ $44 = (+($$04954|0));
+ $45 = $44 + $15;
+ $46 = (((($42) + ($41<<5)|0)) + 20|0);
+ $47 = HEAP32[$46>>2]|0;
+ $48 = (+($47|0));
+ $49 = $12 * $48;
+ $50 = $45 + $49;
+ $51 = (~~(($50)));
+ HEAP32[$6>>2] = $51;
+ $52 = +HEAPF32[$17>>2];
+ $53 = (+($$05153|0));
+ $54 = $53 + $52;
+ $55 = (((($42) + ($41<<5)|0)) + 24|0);
+ $56 = HEAP32[$55>>2]|0;
+ $57 = (+($56|0));
+ $58 = $12 * $57;
+ $59 = $54 + $58;
+ $60 = (~~(($59)));
+ HEAP32[$16>>2] = $60;
+ $61 = (((($42) + ($41<<5)|0)) + 12|0);
+ $62 = HEAP32[$61>>2]|0;
+ $63 = (+($62|0));
+ $64 = $12 * $63;
+ $65 = (~~(($64)));
+ HEAP32[$18>>2] = $65;
+ $66 = (((($42) + ($41<<5)|0)) + 16|0);
+ $67 = HEAP32[$66>>2]|0;
+ $68 = (+($67|0));
+ $69 = $12 * $68;
+ $70 = (~~(($69)));
+ HEAP32[$19>>2] = $70;
+ HEAPF32[$7>>2] = 0.0;
+ HEAPF32[$20>>2] = 0.0;
+ ;HEAP32[$$byval_copy1>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy1+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy1+8>>2]=HEAP32[$0+8>>2]|0;HEAP32[$$byval_copy1+12>>2]=HEAP32[$0+12>>2]|0;HEAP32[$$byval_copy1+16>>2]=HEAP32[$0+16>>2]|0;
+ ;HEAP32[$$byval_copy2>>2]=HEAP32[$43>>2]|0;HEAP32[$$byval_copy2+4>>2]=HEAP32[$43+4>>2]|0;HEAP32[$$byval_copy2+8>>2]=HEAP32[$43+8>>2]|0;HEAP32[$$byval_copy2+12>>2]=HEAP32[$43+12>>2]|0;
+ ;HEAP32[$$byval_copy3>>2]=HEAP32[$6>>2]|0;HEAP32[$$byval_copy3+4>>2]=HEAP32[$6+4>>2]|0;HEAP32[$$byval_copy3+8>>2]=HEAP32[$6+8>>2]|0;HEAP32[$$byval_copy3+12>>2]=HEAP32[$6+12>>2]|0;
+ ;HEAP32[$$byval_copy4>>2]=HEAP32[$7>>2]|0;HEAP32[$$byval_copy4+4>>2]=HEAP32[$7+4>>2]|0;
+ ;HEAP8[$$byval_copy5>>0]=HEAP8[$5>>0]|0;HEAP8[$$byval_copy5+1>>0]=HEAP8[$5+1>>0]|0;HEAP8[$$byval_copy5+2>>0]=HEAP8[$5+2>>0]|0;HEAP8[$$byval_copy5+3>>0]=HEAP8[$5+3>>0]|0;
+ _DrawTexturePro($$byval_copy1,$$byval_copy2,$$byval_copy3,$$byval_copy4,0.0,$$byval_copy5);
+ $71 = HEAP32[$14>>2]|0;
+ $72 = (((($71) + ($41<<5)|0)) + 28|0);
+ $73 = HEAP32[$72>>2]|0;
+ $74 = ($73|0)==(0);
+ if ($74) {
+ $75 = (((($71) + ($41<<5)|0)) + 12|0);
+ $76 = HEAP32[$75>>2]|0;
+ $77 = (+($76|0));
+ $78 = $12 * $77;
+ $79 = $21 + $78;
+ $80 = (~~(($79)));
+ $81 = (($80) + ($$04954))|0;
+ $$150 = $81;$$152 = $$05153;$$2 = $$1;
+ break;
+ } else {
+ $82 = (+($73|0));
+ $83 = $12 * $82;
+ $84 = $21 + $83;
+ $85 = (~~(($84)));
+ $86 = (($85) + ($$04954))|0;
+ $$150 = $86;$$152 = $$05153;$$2 = $$1;
+ break;
+ }
+ }
+ } while(0);
+ $87 = (($$2) + 1)|0;
+ $88 = ($87|0)<($8|0);
+ if ($88) {
+ $$04954 = $$150;$$05153 = $$152;$$055 = $87;
+ } else {
+ break;
+ }
+ }
+ STACKTOP = sp;return;
+}
+function _emscripten_GetProcAddress($0) {
+ $0 = $0|0;
+ var $1 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0, $103 = 0, $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0, $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0, $114 = 0, $115 = 0, $116 = 0;
+ var $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0, $126 = 0, $127 = 0, $128 = 0, $129 = 0, $13 = 0, $130 = 0, $131 = 0, $132 = 0, $133 = 0, $134 = 0;
+ var $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $141 = 0, $142 = 0, $143 = 0, $144 = 0, $145 = 0, $146 = 0, $147 = 0, $148 = 0, $149 = 0, $15 = 0, $150 = 0, $151 = 0, $152 = 0;
+ var $153 = 0, $154 = 0, $155 = 0, $156 = 0, $157 = 0, $158 = 0, $159 = 0, $16 = 0, $160 = 0, $161 = 0, $162 = 0, $163 = 0, $164 = 0, $165 = 0, $166 = 0, $167 = 0, $168 = 0, $169 = 0, $17 = 0, $170 = 0;
+ var $171 = 0, $172 = 0, $173 = 0, $174 = 0, $175 = 0, $176 = 0, $177 = 0, $178 = 0, $179 = 0, $18 = 0, $180 = 0, $181 = 0, $182 = 0, $183 = 0, $184 = 0, $185 = 0, $186 = 0, $187 = 0, $188 = 0, $189 = 0;
+ var $19 = 0, $190 = 0, $191 = 0, $192 = 0, $193 = 0, $194 = 0, $195 = 0, $196 = 0, $197 = 0, $198 = 0, $199 = 0, $2 = 0, $20 = 0, $200 = 0, $201 = 0, $202 = 0, $203 = 0, $204 = 0, $205 = 0, $206 = 0;
+ var $207 = 0, $208 = 0, $209 = 0, $21 = 0, $210 = 0, $211 = 0, $212 = 0, $213 = 0, $214 = 0, $215 = 0, $216 = 0, $217 = 0, $218 = 0, $219 = 0, $22 = 0, $220 = 0, $221 = 0, $222 = 0, $223 = 0, $224 = 0;
+ var $225 = 0, $226 = 0, $227 = 0, $228 = 0, $229 = 0, $23 = 0, $230 = 0, $231 = 0, $232 = 0, $233 = 0, $234 = 0, $235 = 0, $236 = 0, $237 = 0, $238 = 0, $239 = 0, $24 = 0, $240 = 0, $241 = 0, $242 = 0;
+ var $243 = 0, $244 = 0, $245 = 0, $246 = 0, $247 = 0, $248 = 0, $249 = 0, $25 = 0, $250 = 0, $251 = 0, $252 = 0, $253 = 0, $254 = 0, $255 = 0, $256 = 0, $257 = 0, $258 = 0, $259 = 0, $26 = 0, $260 = 0;
+ var $261 = 0, $262 = 0, $263 = 0, $264 = 0, $265 = 0, $266 = 0, $267 = 0, $268 = 0, $269 = 0, $27 = 0, $270 = 0, $271 = 0, $272 = 0, $273 = 0, $274 = 0, $275 = 0, $276 = 0, $277 = 0, $278 = 0, $279 = 0;
+ var $28 = 0, $280 = 0, $281 = 0, $282 = 0, $283 = 0, $284 = 0, $285 = 0, $286 = 0, $287 = 0, $288 = 0, $289 = 0, $29 = 0, $290 = 0, $291 = 0, $292 = 0, $293 = 0, $294 = 0, $295 = 0, $296 = 0, $297 = 0;
+ var $298 = 0, $299 = 0, $3 = 0, $30 = 0, $300 = 0, $301 = 0, $302 = 0, $303 = 0, $304 = 0, $305 = 0, $306 = 0, $307 = 0, $308 = 0, $309 = 0, $31 = 0, $310 = 0, $311 = 0, $312 = 0, $313 = 0, $314 = 0;
+ var $315 = 0, $316 = 0, $317 = 0, $318 = 0, $319 = 0, $32 = 0, $320 = 0, $321 = 0, $322 = 0, $323 = 0, $324 = 0, $325 = 0, $326 = 0, $327 = 0, $328 = 0, $329 = 0, $33 = 0, $330 = 0, $331 = 0, $332 = 0;
+ var $333 = 0, $334 = 0, $335 = 0, $336 = 0, $337 = 0, $338 = 0, $339 = 0, $34 = 0, $340 = 0, $341 = 0, $342 = 0, $343 = 0, $344 = 0, $345 = 0, $346 = 0, $347 = 0, $348 = 0, $349 = 0, $35 = 0, $350 = 0;
+ var $351 = 0, $352 = 0, $353 = 0, $354 = 0, $355 = 0, $356 = 0, $357 = 0, $358 = 0, $359 = 0, $36 = 0, $360 = 0, $361 = 0, $362 = 0, $363 = 0, $364 = 0, $365 = 0, $366 = 0, $367 = 0, $368 = 0, $369 = 0;
+ var $37 = 0, $370 = 0, $371 = 0, $372 = 0, $373 = 0, $374 = 0, $375 = 0, $376 = 0, $377 = 0, $378 = 0, $379 = 0, $38 = 0, $380 = 0, $381 = 0, $382 = 0, $383 = 0, $384 = 0, $385 = 0, $386 = 0, $387 = 0;
+ var $388 = 0, $389 = 0, $39 = 0, $390 = 0, $391 = 0, $392 = 0, $393 = 0, $394 = 0, $395 = 0, $396 = 0, $397 = 0, $398 = 0, $399 = 0, $4 = 0, $40 = 0, $400 = 0, $401 = 0, $402 = 0, $403 = 0, $404 = 0;
+ var $405 = 0, $406 = 0, $407 = 0, $408 = 0, $409 = 0, $41 = 0, $410 = 0, $411 = 0, $412 = 0, $413 = 0, $414 = 0, $415 = 0, $416 = 0, $417 = 0, $418 = 0, $419 = 0, $42 = 0, $420 = 0, $421 = 0, $422 = 0;
+ var $423 = 0, $424 = 0, $425 = 0, $426 = 0, $427 = 0, $428 = 0, $429 = 0, $43 = 0, $430 = 0, $431 = 0, $432 = 0, $433 = 0, $434 = 0, $435 = 0, $436 = 0, $437 = 0, $438 = 0, $439 = 0, $44 = 0, $440 = 0;
+ var $441 = 0, $442 = 0, $443 = 0, $444 = 0, $445 = 0, $446 = 0, $447 = 0, $448 = 0, $449 = 0, $45 = 0, $450 = 0, $451 = 0, $452 = 0, $453 = 0, $454 = 0, $455 = 0, $456 = 0, $457 = 0, $458 = 0, $459 = 0;
+ var $46 = 0, $460 = 0, $461 = 0, $462 = 0, $463 = 0, $464 = 0, $465 = 0, $466 = 0, $467 = 0, $468 = 0, $469 = 0, $47 = 0, $470 = 0, $471 = 0, $472 = 0, $473 = 0, $474 = 0, $475 = 0, $476 = 0, $477 = 0;
+ var $478 = 0, $479 = 0, $48 = 0, $480 = 0, $481 = 0, $482 = 0, $483 = 0, $484 = 0, $485 = 0, $486 = 0, $487 = 0, $488 = 0, $489 = 0, $49 = 0, $490 = 0, $491 = 0, $492 = 0, $493 = 0, $494 = 0, $495 = 0;
+ var $496 = 0, $497 = 0, $498 = 0, $499 = 0, $5 = 0, $50 = 0, $500 = 0, $501 = 0, $502 = 0, $503 = 0, $504 = 0, $505 = 0, $506 = 0, $507 = 0, $508 = 0, $509 = 0, $51 = 0, $510 = 0, $511 = 0, $512 = 0;
+ var $513 = 0, $514 = 0, $515 = 0, $516 = 0, $517 = 0, $518 = 0, $519 = 0, $52 = 0, $520 = 0, $521 = 0, $522 = 0, $523 = 0, $524 = 0, $525 = 0, $526 = 0, $527 = 0, $528 = 0, $529 = 0, $53 = 0, $530 = 0;
+ var $531 = 0, $532 = 0, $533 = 0, $534 = 0, $535 = 0, $536 = 0, $537 = 0, $538 = 0, $539 = 0, $54 = 0, $540 = 0, $541 = 0, $542 = 0, $543 = 0, $544 = 0, $545 = 0, $546 = 0, $547 = 0, $548 = 0, $549 = 0;
+ var $55 = 0, $550 = 0, $551 = 0, $552 = 0, $553 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0;
+ var $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $87 = 0;
+ var $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $94 = 0, $95 = 0, $96 = 0, $97 = 0, $98 = 0, $99 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
+ $1 = sp + 12|0;
+ $2 = sp + 8|0;
+ $3 = sp + 4|0;
+ $4 = sp;
+ HEAP32[$2>>2] = $0;
+ $5 = HEAP32[$2>>2]|0;
+ $6 = (_strlen($5)|0);
+ $7 = (($6) + 1)|0;
+ $8 = (_malloc($7)|0);
+ HEAP32[$3>>2] = $8;
+ $9 = HEAP32[$3>>2]|0;
+ $10 = HEAP32[$2>>2]|0;
+ (_strcpy($9,$10)|0);
+ $11 = HEAP32[$3>>2]|0;
+ $12 = (_strstr($11,8268)|0);
+ HEAP32[$4>>2] = $12;
+ $13 = HEAP32[$4>>2]|0;
+ $14 = ($13|0)!=(0|0);
+ if ($14) {
+ $15 = HEAP32[$4>>2]|0;
+ HEAP8[$15>>0] = 0;
+ }
+ $16 = HEAP32[$3>>2]|0;
+ $17 = (_strstr($16,8272)|0);
+ HEAP32[$4>>2] = $17;
+ $18 = HEAP32[$4>>2]|0;
+ $19 = ($18|0)!=(0|0);
+ if ($19) {
+ $20 = HEAP32[$4>>2]|0;
+ HEAP8[$20>>0] = 0;
+ }
+ $21 = HEAP32[$3>>2]|0;
+ $22 = (_strstr($21,8276)|0);
+ HEAP32[$4>>2] = $22;
+ $23 = HEAP32[$4>>2]|0;
+ $24 = ($23|0)!=(0|0);
+ if ($24) {
+ $25 = HEAP32[$4>>2]|0;
+ HEAP8[$25>>0] = 0;
+ }
+ $26 = HEAP32[$3>>2]|0;
+ $27 = (_strstr($26,8280)|0);
+ HEAP32[$4>>2] = $27;
+ $28 = HEAP32[$4>>2]|0;
+ $29 = ($28|0)!=(0|0);
+ if ($29) {
+ $30 = HEAP32[$4>>2]|0;
+ HEAP8[$30>>0] = 0;
+ }
+ $31 = HEAP32[$3>>2]|0;
+ $32 = (_strcmp($31,8286)|0);
+ $33 = ($32|0)!=(0);
+ do {
+ if ($33) {
+ $34 = HEAP32[$3>>2]|0;
+ $35 = (_strcmp($34,8324)|0);
+ $36 = ($35|0)!=(0);
+ if (!($36)) {
+ HEAP32[$3>>2] = 8343;
+ break;
+ }
+ $37 = HEAP32[$3>>2]|0;
+ $38 = (_strcmp($37,8356)|0);
+ $39 = ($38|0)!=(0);
+ if (!($39)) {
+ HEAP32[$3>>2] = 8377;
+ break;
+ }
+ $40 = HEAP32[$3>>2]|0;
+ $41 = (_strcmp($40,8392)|0);
+ $42 = ($41|0)!=(0);
+ if (!($42)) {
+ HEAP32[$3>>2] = 8407;
+ break;
+ }
+ $43 = HEAP32[$3>>2]|0;
+ $44 = (_strcmp($43,8422)|0);
+ $45 = ($44|0)!=(0);
+ if (!($45)) {
+ HEAP32[$3>>2] = 8437;
+ }
+ } else {
+ HEAP32[$3>>2] = 8308;
+ }
+ } while(0);
+ $46 = HEAP32[$3>>2]|0;
+ $47 = (_strcmp($46,8452)|0);
+ $48 = ($47|0)!=(0);
+ do {
+ if ($48) {
+ $49 = HEAP32[$3>>2]|0;
+ $50 = (_strcmp($49,8466)|0);
+ $51 = ($50|0)!=(0);
+ if (!($51)) {
+ HEAP32[$1>>2] = 2;
+ break;
+ }
+ $52 = HEAP32[$3>>2]|0;
+ $53 = (_strcmp($52,8478)|0);
+ $54 = ($53|0)!=(0);
+ if (!($54)) {
+ HEAP32[$1>>2] = 6;
+ break;
+ }
+ $55 = HEAP32[$3>>2]|0;
+ $56 = (_strcmp($55,8492)|0);
+ $57 = ($56|0)!=(0);
+ if (!($57)) {
+ HEAP32[$1>>2] = 7;
+ break;
+ }
+ $58 = HEAP32[$3>>2]|0;
+ $59 = (_strcmp($58,8504)|0);
+ $60 = ($59|0)!=(0);
+ if (!($60)) {
+ HEAP32[$1>>2] = 8;
+ break;
+ }
+ $61 = HEAP32[$3>>2]|0;
+ $62 = (_strcmp($61,8518)|0);
+ $63 = ($62|0)!=(0);
+ if (!($63)) {
+ HEAP32[$1>>2] = 9;
+ break;
+ }
+ $64 = HEAP32[$3>>2]|0;
+ $65 = (_strcmp($64,8532)|0);
+ $66 = ($65|0)!=(0);
+ if (!($66)) {
+ HEAP32[$1>>2] = 10;
+ break;
+ }
+ $67 = HEAP32[$3>>2]|0;
+ $68 = (_strcmp($67,8549)|0);
+ $69 = ($68|0)!=(0);
+ if (!($69)) {
+ HEAP32[$1>>2] = 1;
+ break;
+ }
+ $70 = HEAP32[$3>>2]|0;
+ $71 = (_strcmp($70,8572)|0);
+ $72 = ($71|0)!=(0);
+ if (!($72)) {
+ HEAP32[$1>>2] = 1;
+ break;
+ }
+ $73 = HEAP32[$3>>2]|0;
+ $74 = (_strcmp($73,8598)|0);
+ $75 = ($74|0)!=(0);
+ if (!($75)) {
+ HEAP32[$1>>2] = 2;
+ break;
+ }
+ $76 = HEAP32[$3>>2]|0;
+ $77 = (_strcmp($76,8611)|0);
+ $78 = ($77|0)!=(0);
+ if (!($78)) {
+ HEAP32[$1>>2] = 3;
+ break;
+ }
+ $79 = HEAP32[$3>>2]|0;
+ $80 = (_strcmp($79,8627)|0);
+ $81 = ($80|0)!=(0);
+ if (!($81)) {
+ HEAP32[$1>>2] = 1;
+ break;
+ }
+ $82 = HEAP32[$3>>2]|0;
+ $83 = (_strcmp($82,8640)|0);
+ $84 = ($83|0)!=(0);
+ if (!($84)) {
+ HEAP32[$1>>2] = 11;
+ break;
+ }
+ $85 = HEAP32[$3>>2]|0;
+ $86 = (_strcmp($85,8654)|0);
+ $87 = ($86|0)!=(0);
+ if (!($87)) {
+ HEAP32[$1>>2] = 2;
+ break;
+ }
+ $88 = HEAP32[$3>>2]|0;
+ $89 = (_strcmp($88,8674)|0);
+ $90 = ($89|0)!=(0);
+ if (!($90)) {
+ HEAP32[$1>>2] = 3;
+ break;
+ }
+ $91 = HEAP32[$3>>2]|0;
+ $92 = (_strcmp($91,8694)|0);
+ $93 = ($92|0)!=(0);
+ if (!($93)) {
+ HEAP32[$1>>2] = 4;
+ break;
+ }
+ $94 = HEAP32[$3>>2]|0;
+ $95 = (_strcmp($94,8711)|0);
+ $96 = ($95|0)!=(0);
+ if (!($96)) {
+ HEAP32[$1>>2] = 5;
+ break;
+ }
+ $97 = HEAP32[$3>>2]|0;
+ $98 = (_strcmp($97,8728)|0);
+ $99 = ($98|0)!=(0);
+ if (!($99)) {
+ HEAP32[$1>>2] = 3;
+ break;
+ }
+ $100 = HEAP32[$3>>2]|0;
+ $101 = (_strcmp($100,8740)|0);
+ $102 = ($101|0)!=(0);
+ if (!($102)) {
+ HEAP32[$1>>2] = 12;
+ break;
+ }
+ $103 = HEAP32[$3>>2]|0;
+ $104 = (_strcmp($103,8753)|0);
+ $105 = ($104|0)!=(0);
+ if (!($105)) {
+ HEAP32[$1>>2] = 13;
+ break;
+ }
+ $106 = HEAP32[$3>>2]|0;
+ $107 = (_strcmp($106,8769)|0);
+ $108 = ($107|0)!=(0);
+ if (!($108)) {
+ HEAP32[$1>>2] = 6;
+ break;
+ }
+ $109 = HEAP32[$3>>2]|0;
+ $110 = (_strcmp($109,8792)|0);
+ $111 = ($110|0)!=(0);
+ if (!($111)) {
+ HEAP32[$1>>2] = 2;
+ break;
+ }
+ $112 = HEAP32[$3>>2]|0;
+ $113 = (_strcmp($112,8805)|0);
+ $114 = ($113|0)!=(0);
+ if (!($114)) {
+ HEAP32[$1>>2] = 3;
+ break;
+ }
+ $115 = HEAP32[$3>>2]|0;
+ $116 = (_strcmp($115,8821)|0);
+ $117 = ($116|0)!=(0);
+ if (!($117)) {
+ HEAP32[$1>>2] = 4;
+ break;
+ }
+ $118 = HEAP32[$3>>2]|0;
+ $119 = (_strcmp($118,8832)|0);
+ $120 = ($119|0)!=(0);
+ if (!($120)) {
+ HEAP32[$1>>2] = 14;
+ break;
+ }
+ $121 = HEAP32[$3>>2]|0;
+ $122 = (_strcmp($121,8851)|0);
+ $123 = ($122|0)!=(0);
+ if (!($123)) {
+ HEAP32[$1>>2] = 15;
+ break;
+ }
+ $124 = HEAP32[$3>>2]|0;
+ $125 = (_strcmp($124,8873)|0);
+ $126 = ($125|0)!=(0);
+ if (!($126)) {
+ HEAP32[$1>>2] = 16;
+ break;
+ }
+ $127 = HEAP32[$3>>2]|0;
+ $128 = (_strcmp($127,8892)|0);
+ $129 = ($128|0)!=(0);
+ if (!($129)) {
+ HEAP32[$1>>2] = 7;
+ break;
+ }
+ $130 = HEAP32[$3>>2]|0;
+ $131 = (_strcmp($130,8921)|0);
+ $132 = ($131|0)!=(0);
+ if (!($132)) {
+ HEAP32[$1>>2] = 5;
+ break;
+ }
+ $133 = HEAP32[$3>>2]|0;
+ $134 = (_strcmp($133,8938)|0);
+ $135 = ($134|0)!=(0);
+ if (!($135)) {
+ HEAP32[$1>>2] = 8;
+ break;
+ }
+ $136 = HEAP32[$3>>2]|0;
+ $137 = (_strcmp($136,8953)|0);
+ $138 = ($137|0)!=(0);
+ if (!($138)) {
+ HEAP32[$1>>2] = 9;
+ break;
+ }
+ $139 = HEAP32[$3>>2]|0;
+ $140 = (_strcmp($139,8968)|0);
+ $141 = ($140|0)!=(0);
+ if (!($141)) {
+ HEAP32[$1>>2] = 1;
+ break;
+ }
+ $142 = HEAP32[$3>>2]|0;
+ $143 = (_strcmp($142,8989)|0);
+ $144 = ($143|0)!=(0);
+ if (!($144)) {
+ HEAP32[$1>>2] = 10;
+ break;
+ }
+ $145 = HEAP32[$3>>2]|0;
+ $146 = (_strcmp($145,9009)|0);
+ $147 = ($146|0)!=(0);
+ if (!($147)) {
+ HEAP32[$1>>2] = 11;
+ break;
+ }
+ $148 = HEAP32[$3>>2]|0;
+ $149 = (_strcmp($148,9029)|0);
+ $150 = ($149|0)!=(0);
+ if (!($150)) {
+ HEAP32[$1>>2] = 12;
+ break;
+ }
+ $151 = HEAP32[$3>>2]|0;
+ $152 = (_strcmp($151,9055)|0);
+ $153 = ($152|0)!=(0);
+ if (!($153)) {
+ HEAP32[$1>>2] = 2;
+ break;
+ }
+ $154 = HEAP32[$3>>2]|0;
+ $155 = (_strcmp($154,9074)|0);
+ $156 = ($155|0)!=(0);
+ if (!($156)) {
+ HEAP32[$1>>2] = 1;
+ break;
+ }
+ $157 = HEAP32[$3>>2]|0;
+ $158 = (_strcmp($157,9086)|0);
+ $159 = ($158|0)!=(0);
+ if (!($159)) {
+ HEAP32[$1>>2] = 3;
+ break;
+ }
+ $160 = HEAP32[$3>>2]|0;
+ $161 = (_strcmp($160,9098)|0);
+ $162 = ($161|0)!=(0);
+ if (!($162)) {
+ HEAP32[$1>>2] = 1;
+ break;
+ }
+ $163 = HEAP32[$3>>2]|0;
+ $164 = (_strcmp($163,9110)|0);
+ $165 = ($164|0)!=(0);
+ if (!($165)) {
+ HEAP32[$1>>2] = 1;
+ break;
+ }
+ $166 = HEAP32[$3>>2]|0;
+ $167 = (_strcmp($166,9122)|0);
+ $168 = ($167|0)!=(0);
+ if (!($168)) {
+ HEAP32[$1>>2] = 17;
+ break;
+ }
+ $169 = HEAP32[$3>>2]|0;
+ $170 = (_strcmp($169,9134)|0);
+ $171 = ($170|0)!=(0);
+ if (!($171)) {
+ HEAP32[$1>>2] = 13;
+ break;
+ }
+ $172 = HEAP32[$3>>2]|0;
+ $173 = (_strcmp($172,9146)|0);
+ $174 = ($173|0)!=(0);
+ if (!($174)) {
+ HEAP32[$1>>2] = 4;
+ break;
+ }
+ $175 = HEAP32[$3>>2]|0;
+ $176 = (_strcmp($175,9158)|0);
+ $177 = ($176|0)!=(0);
+ if (!($177)) {
+ HEAP32[$1>>2] = 2;
+ break;
+ }
+ $178 = HEAP32[$3>>2]|0;
+ $179 = (_strcmp($178,9170)|0);
+ $180 = ($179|0)!=(0);
+ if (!($180)) {
+ HEAP32[$1>>2] = 14;
+ break;
+ }
+ $181 = HEAP32[$3>>2]|0;
+ $182 = (_strcmp($181,9183)|0);
+ $183 = ($182|0)!=(0);
+ if (!($183)) {
+ HEAP32[$1>>2] = 15;
+ break;
+ }
+ $184 = HEAP32[$3>>2]|0;
+ $185 = (_strcmp($184,9196)|0);
+ $186 = ($185|0)!=(0);
+ if (!($186)) {
+ HEAP32[$1>>2] = 16;
+ break;
+ }
+ $187 = HEAP32[$3>>2]|0;
+ $188 = (_strcmp($187,9209)|0);
+ $189 = ($188|0)!=(0);
+ if (!($189)) {
+ HEAP32[$1>>2] = 17;
+ break;
+ }
+ $190 = HEAP32[$3>>2]|0;
+ $191 = (_strcmp($190,9222)|0);
+ $192 = ($191|0)!=(0);
+ if (!($192)) {
+ HEAP32[$1>>2] = 18;
+ break;
+ }
+ $193 = HEAP32[$3>>2]|0;
+ $194 = (_strcmp($193,9235)|0);
+ $195 = ($194|0)!=(0);
+ if (!($195)) {
+ HEAP32[$1>>2] = 19;
+ break;
+ }
+ $196 = HEAP32[$3>>2]|0;
+ $197 = (_strcmp($196,9248)|0);
+ $198 = ($197|0)!=(0);
+ if (!($198)) {
+ HEAP32[$1>>2] = 20;
+ break;
+ }
+ $199 = HEAP32[$3>>2]|0;
+ $200 = (_strcmp($199,9261)|0);
+ $201 = ($200|0)!=(0);
+ if (!($201)) {
+ HEAP32[$1>>2] = 21;
+ break;
+ }
+ $202 = HEAP32[$3>>2]|0;
+ $203 = (_strcmp($202,9274)|0);
+ $204 = ($203|0)!=(0);
+ if (!($204)) {
+ HEAP32[$1>>2] = 5;
+ break;
+ }
+ $205 = HEAP32[$3>>2]|0;
+ $206 = (_strcmp($205,9293)|0);
+ $207 = ($206|0)!=(0);
+ if (!($207)) {
+ HEAP32[$1>>2] = 6;
+ break;
+ }
+ $208 = HEAP32[$3>>2]|0;
+ $209 = (_strcmp($208,9312)|0);
+ $210 = ($209|0)!=(0);
+ if (!($210)) {
+ HEAP32[$1>>2] = 7;
+ break;
+ }
+ $211 = HEAP32[$3>>2]|0;
+ $212 = (_strcmp($211,9331)|0);
+ $213 = ($212|0)!=(0);
+ if (!($213)) {
+ HEAP32[$1>>2] = 18;
+ break;
+ }
+ $214 = HEAP32[$3>>2]|0;
+ $215 = (_strcmp($214,9344)|0);
+ $216 = ($215|0)!=(0);
+ if (!($216)) {
+ HEAP32[$1>>2] = 19;
+ break;
+ }
+ $217 = HEAP32[$3>>2]|0;
+ $218 = (_strcmp($217,9362)|0);
+ $219 = ($218|0)!=(0);
+ if (!($219)) {
+ HEAP32[$1>>2] = 20;
+ break;
+ }
+ $220 = HEAP32[$3>>2]|0;
+ $221 = (_strcmp($220,9380)|0);
+ $222 = ($221|0)!=(0);
+ if (!($222)) {
+ HEAP32[$1>>2] = 21;
+ break;
+ }
+ $223 = HEAP32[$3>>2]|0;
+ $224 = (_strcmp($223,9398)|0);
+ $225 = ($224|0)!=(0);
+ if (!($225)) {
+ HEAP32[$1>>2] = 22;
+ break;
+ }
+ $226 = HEAP32[$3>>2]|0;
+ $227 = (_strcmp($226,9416)|0);
+ $228 = ($227|0)!=(0);
+ if (!($228)) {
+ HEAP32[$1>>2] = 2;
+ break;
+ }
+ $229 = HEAP32[$3>>2]|0;
+ $230 = (_strcmp($229,9436)|0);
+ $231 = ($230|0)!=(0);
+ if (!($231)) {
+ HEAP32[$1>>2] = 3;
+ break;
+ }
+ $232 = HEAP32[$3>>2]|0;
+ $233 = (_strcmp($232,8377)|0);
+ $234 = ($233|0)!=(0);
+ if (!($234)) {
+ HEAP32[$1>>2] = 6;
+ break;
+ }
+ $235 = HEAP32[$3>>2]|0;
+ $236 = (_strcmp($235,9454)|0);
+ $237 = ($236|0)!=(0);
+ if (!($237)) {
+ HEAP32[$1>>2] = 1;
+ break;
+ }
+ $238 = HEAP32[$3>>2]|0;
+ $239 = (_strcmp($238,9469)|0);
+ $240 = ($239|0)!=(0);
+ if (!($240)) {
+ HEAP32[$1>>2] = 8;
+ break;
+ }
+ $241 = HEAP32[$3>>2]|0;
+ $242 = (_strcmp($241,9490)|0);
+ $243 = ($242|0)!=(0);
+ if (!($243)) {
+ HEAP32[$1>>2] = 9;
+ break;
+ }
+ $244 = HEAP32[$3>>2]|0;
+ $245 = (_strcmp($244,9505)|0);
+ $246 = ($245|0)!=(0);
+ if (!($246)) {
+ HEAP32[$1>>2] = 10;
+ break;
+ }
+ $247 = HEAP32[$3>>2]|0;
+ $248 = (_strcmp($247,9523)|0);
+ $249 = ($248|0)!=(0);
+ if (!($249)) {
+ HEAP32[$1>>2] = 2;
+ break;
+ }
+ $250 = HEAP32[$3>>2]|0;
+ $251 = (_strcmp($250,9539)|0);
+ $252 = ($251|0)!=(0);
+ if (!($252)) {
+ HEAP32[$1>>2] = 11;
+ break;
+ }
+ $253 = HEAP32[$3>>2]|0;
+ $254 = (_strcmp($253,9558)|0);
+ $255 = ($254|0)!=(0);
+ if (!($255)) {
+ HEAP32[$1>>2] = 22;
+ break;
+ }
+ $256 = HEAP32[$3>>2]|0;
+ $257 = (_strcmp($256,9572)|0);
+ $258 = ($257|0)!=(0);
+ if (!($258)) {
+ HEAP32[$1>>2] = 23;
+ break;
+ }
+ $259 = HEAP32[$3>>2]|0;
+ $260 = (_strcmp($259,9587)|0);
+ $261 = ($260|0)!=(0);
+ if (!($261)) {
+ HEAP32[$1>>2] = 7;
+ break;
+ }
+ $262 = HEAP32[$3>>2]|0;
+ $263 = (_strcmp($262,8308)|0);
+ $264 = ($263|0)!=(0);
+ if (!($264)) {
+ HEAP32[$1>>2] = 1;
+ break;
+ }
+ $265 = HEAP32[$3>>2]|0;
+ $266 = (_strcmp($265,9598)|0);
+ $267 = ($266|0)!=(0);
+ if (!($267)) {
+ HEAP32[$1>>2] = 3;
+ break;
+ }
+ $268 = HEAP32[$3>>2]|0;
+ $269 = (_strcmp($268,8407)|0);
+ $270 = ($269|0)!=(0);
+ if (!($270)) {
+ HEAP32[$1>>2] = 23;
+ break;
+ }
+ $271 = HEAP32[$3>>2]|0;
+ $272 = (_strcmp($271,8437)|0);
+ $273 = ($272|0)!=(0);
+ if (!($273)) {
+ HEAP32[$1>>2] = 24;
+ break;
+ }
+ $274 = HEAP32[$3>>2]|0;
+ $275 = (_strcmp($274,9614)|0);
+ $276 = ($275|0)!=(0);
+ if (!($276)) {
+ HEAP32[$1>>2] = 12;
+ break;
+ }
+ $277 = HEAP32[$3>>2]|0;
+ $278 = (_strcmp($277,9641)|0);
+ $279 = ($278|0)!=(0);
+ if (!($279)) {
+ HEAP32[$1>>2] = 4;
+ break;
+ }
+ $280 = HEAP32[$3>>2]|0;
+ $281 = (_strcmp($280,9655)|0);
+ $282 = ($281|0)!=(0);
+ if (!($282)) {
+ HEAP32[$1>>2] = 13;
+ break;
+ }
+ $283 = HEAP32[$3>>2]|0;
+ $284 = (_strcmp($283,8343)|0);
+ $285 = ($284|0)!=(0);
+ if (!($285)) {
+ HEAP32[$1>>2] = 5;
+ break;
+ }
+ $286 = HEAP32[$3>>2]|0;
+ $287 = (_strcmp($286,9675)|0);
+ $288 = ($287|0)!=(0);
+ if (!($288)) {
+ HEAP32[$1>>2] = 6;
+ break;
+ }
+ $289 = HEAP32[$3>>2]|0;
+ $290 = (_strcmp($289,9693)|0);
+ $291 = ($290|0)!=(0);
+ if (!($291)) {
+ HEAP32[$1>>2] = 8;
+ break;
+ }
+ $292 = HEAP32[$3>>2]|0;
+ $293 = (_strcmp($292,9705)|0);
+ $294 = ($293|0)!=(0);
+ if (!($294)) {
+ HEAP32[$1>>2] = 24;
+ break;
+ }
+ $295 = HEAP32[$3>>2]|0;
+ $296 = (_strcmp($295,9726)|0);
+ $297 = ($296|0)!=(0);
+ if (!($297)) {
+ HEAP32[$1>>2] = 25;
+ break;
+ }
+ $298 = HEAP32[$3>>2]|0;
+ $299 = (_strcmp($298,9744)|0);
+ $300 = ($299|0)!=(0);
+ if (!($300)) {
+ HEAP32[$1>>2] = 26;
+ break;
+ }
+ $301 = HEAP32[$3>>2]|0;
+ $302 = (_strcmp($301,9762)|0);
+ $303 = ($302|0)!=(0);
+ if (!($303)) {
+ HEAP32[$1>>2] = 27;
+ break;
+ }
+ $304 = HEAP32[$3>>2]|0;
+ $305 = (_strcmp($304,9783)|0);
+ $306 = ($305|0)!=(0);
+ if (!($306)) {
+ HEAP32[$1>>2] = 14;
+ break;
+ }
+ $307 = HEAP32[$3>>2]|0;
+ $308 = (_strcmp($307,9809)|0);
+ $309 = ($308|0)!=(0);
+ if (!($309)) {
+ HEAP32[$1>>2] = 3;
+ break;
+ }
+ $310 = HEAP32[$3>>2]|0;
+ $311 = (_strcmp($310,9832)|0);
+ $312 = ($311|0)!=(0);
+ if (!($312)) {
+ HEAP32[$1>>2] = 15;
+ break;
+ }
+ $313 = HEAP32[$3>>2]|0;
+ $314 = (_strcmp($313,9870)|0);
+ $315 = ($314|0)!=(0);
+ if (!($315)) {
+ HEAP32[$1>>2] = 9;
+ break;
+ }
+ $316 = HEAP32[$3>>2]|0;
+ $317 = (_strcmp($316,9886)|0);
+ $318 = ($317|0)!=(0);
+ if (!($318)) {
+ HEAP32[$1>>2] = 7;
+ break;
+ }
+ $319 = HEAP32[$3>>2]|0;
+ $320 = (_strcmp($319,9901)|0);
+ $321 = ($320|0)!=(0);
+ if (!($321)) {
+ HEAP32[$1>>2] = 25;
+ break;
+ }
+ $322 = HEAP32[$3>>2]|0;
+ $323 = (_strcmp($322,9924)|0);
+ $324 = ($323|0)!=(0);
+ if (!($324)) {
+ HEAP32[$1>>2] = 16;
+ break;
+ }
+ $325 = HEAP32[$3>>2]|0;
+ $326 = (_strcmp($325,9937)|0);
+ $327 = ($326|0)!=(0);
+ if (!($327)) {
+ HEAP32[$1>>2] = 28;
+ break;
+ }
+ $328 = HEAP32[$3>>2]|0;
+ $329 = (_strcmp($328,9951)|0);
+ $330 = ($329|0)!=(0);
+ if (!($330)) {
+ HEAP32[$1>>2] = 29;
+ break;
+ }
+ $331 = HEAP32[$3>>2]|0;
+ $332 = (_strcmp($331,9965)|0);
+ $333 = ($332|0)!=(0);
+ if (!($333)) {
+ HEAP32[$1>>2] = 1;
+ break;
+ }
+ $334 = HEAP32[$3>>2]|0;
+ $335 = (_strcmp($334,9985)|0);
+ $336 = ($335|0)!=(0);
+ if (!($336)) {
+ HEAP32[$1>>2] = 8;
+ break;
+ }
+ $337 = HEAP32[$3>>2]|0;
+ $338 = (_strcmp($337,10005)|0);
+ $339 = ($338|0)!=(0);
+ if (!($339)) {
+ HEAP32[$1>>2] = 17;
+ break;
+ }
+ $340 = HEAP32[$3>>2]|0;
+ $341 = (_strcmp($340,10021)|0);
+ $342 = ($341|0)!=(0);
+ if (!($342)) {
+ HEAP32[$1>>2] = 18;
+ break;
+ }
+ $343 = HEAP32[$3>>2]|0;
+ $344 = (_strcmp($343,10039)|0);
+ $345 = ($344|0)!=(0);
+ if (!($345)) {
+ HEAP32[$1>>2] = 26;
+ break;
+ }
+ $346 = HEAP32[$3>>2]|0;
+ $347 = (_strcmp($346,10055)|0);
+ $348 = ($347|0)!=(0);
+ if (!($348)) {
+ HEAP32[$1>>2] = 19;
+ break;
+ }
+ $349 = HEAP32[$3>>2]|0;
+ $350 = (_strcmp($349,10070)|0);
+ $351 = ($350|0)!=(0);
+ if (!($351)) {
+ HEAP32[$1>>2] = 9;
+ break;
+ }
+ $352 = HEAP32[$3>>2]|0;
+ $353 = (_strcmp($352,10092)|0);
+ $354 = ($353|0)!=(0);
+ if (!($354)) {
+ HEAP32[$1>>2] = 30;
+ break;
+ }
+ $355 = HEAP32[$3>>2]|0;
+ $356 = (_strcmp($355,10110)|0);
+ $357 = ($356|0)!=(0);
+ if (!($357)) {
+ HEAP32[$1>>2] = 31;
+ break;
+ }
+ $358 = HEAP32[$3>>2]|0;
+ $359 = (_strcmp($358,10131)|0);
+ $360 = ($359|0)!=(0);
+ if (!($360)) {
+ HEAP32[$1>>2] = 10;
+ break;
+ }
+ $361 = HEAP32[$3>>2]|0;
+ $362 = (_strcmp($361,10149)|0);
+ $363 = ($362|0)!=(0);
+ if (!($363)) {
+ HEAP32[$1>>2] = 11;
+ break;
+ }
+ $364 = HEAP32[$3>>2]|0;
+ $365 = (_strcmp($364,10162)|0);
+ $366 = ($365|0)!=(0);
+ if (!($366)) {
+ HEAP32[$1>>2] = 2;
+ break;
+ }
+ $367 = HEAP32[$3>>2]|0;
+ $368 = (_strcmp($367,10177)|0);
+ $369 = ($368|0)!=(0);
+ if (!($369)) {
+ HEAP32[$1>>2] = 12;
+ break;
+ }
+ $370 = HEAP32[$3>>2]|0;
+ $371 = (_strcmp($370,10191)|0);
+ $372 = ($371|0)!=(0);
+ if (!($372)) {
+ HEAP32[$1>>2] = 1;
+ break;
+ }
+ $373 = HEAP32[$3>>2]|0;
+ $374 = (_strcmp($373,10201)|0);
+ $375 = ($374|0)!=(0);
+ if (!($375)) {
+ HEAP32[$1>>2] = 1;
+ break;
+ }
+ $376 = HEAP32[$3>>2]|0;
+ $377 = (_strcmp($376,10211)|0);
+ $378 = ($377|0)!=(0);
+ if (!($378)) {
+ HEAP32[$1>>2] = 2;
+ break;
+ }
+ $379 = HEAP32[$3>>2]|0;
+ $380 = (_strcmp($379,10233)|0);
+ $381 = ($380|0)!=(0);
+ if (!($381)) {
+ HEAP32[$1>>2] = 13;
+ break;
+ }
+ $382 = HEAP32[$3>>2]|0;
+ $383 = (_strcmp($382,10259)|0);
+ $384 = ($383|0)!=(0);
+ if (!($384)) {
+ HEAP32[$1>>2] = 14;
+ break;
+ }
+ $385 = HEAP32[$3>>2]|0;
+ $386 = (_strcmp($385,10286)|0);
+ $387 = ($386|0)!=(0);
+ if (!($387)) {
+ HEAP32[$1>>2] = 27;
+ break;
+ }
+ $388 = HEAP32[$3>>2]|0;
+ $389 = (_strcmp($388,10299)|0);
+ $390 = ($389|0)!=(0);
+ if (!($390)) {
+ HEAP32[$1>>2] = 20;
+ break;
+ }
+ $391 = HEAP32[$3>>2]|0;
+ $392 = (_strcmp($391,10314)|0);
+ $393 = ($392|0)!=(0);
+ if (!($393)) {
+ HEAP32[$1>>2] = 4;
+ break;
+ }
+ $394 = HEAP32[$3>>2]|0;
+ $395 = (_strcmp($394,10329)|0);
+ $396 = ($395|0)!=(0);
+ if (!($396)) {
+ HEAP32[$1>>2] = 3;
+ break;
+ }
+ $397 = HEAP32[$3>>2]|0;
+ $398 = (_strcmp($397,10353)|0);
+ $399 = ($398|0)!=(0);
+ if (!($399)) {
+ HEAP32[$1>>2] = 2;
+ break;
+ }
+ $400 = HEAP32[$3>>2]|0;
+ $401 = (_strcmp($400,10364)|0);
+ $402 = ($401|0)!=(0);
+ if (!($402)) {
+ HEAP32[$1>>2] = 32;
+ break;
+ }
+ $403 = HEAP32[$3>>2]|0;
+ $404 = (_strcmp($403,10386)|0);
+ $405 = ($404|0)!=(0);
+ if (!($405)) {
+ HEAP32[$1>>2] = 21;
+ break;
+ }
+ $406 = HEAP32[$3>>2]|0;
+ $407 = (_strcmp($406,10408)|0);
+ $408 = ($407|0)!=(0);
+ if (!($408)) {
+ HEAP32[$1>>2] = 5;
+ break;
+ }
+ $409 = HEAP32[$3>>2]|0;
+ $410 = (_strcmp($409,10432)|0);
+ $411 = ($410|0)!=(0);
+ if (!($411)) {
+ HEAP32[$1>>2] = 4;
+ break;
+ }
+ $412 = HEAP32[$3>>2]|0;
+ $413 = (_strcmp($412,10441)|0);
+ $414 = ($413|0)!=(0);
+ if (!($414)) {
+ HEAP32[$1>>2] = 5;
+ break;
+ }
+ $415 = HEAP32[$3>>2]|0;
+ $416 = (_strcmp($415,10449)|0);
+ $417 = ($416|0)!=(0);
+ if (!($417)) {
+ HEAP32[$1>>2] = 1;
+ break;
+ }
+ $418 = HEAP32[$3>>2]|0;
+ $419 = (_strcmp($418,10462)|0);
+ $420 = ($419|0)!=(0);
+ if (!($420)) {
+ HEAP32[$1>>2] = 2;
+ break;
+ }
+ $421 = HEAP32[$3>>2]|0;
+ $422 = (_strcmp($421,10476)|0);
+ $423 = ($422|0)!=(0);
+ if (!($423)) {
+ HEAP32[$1>>2] = 15;
+ break;
+ }
+ $424 = HEAP32[$3>>2]|0;
+ $425 = (_strcmp($424,10488)|0);
+ $426 = ($425|0)!=(0);
+ if (!($426)) {
+ HEAP32[$1>>2] = 16;
+ break;
+ }
+ $427 = HEAP32[$3>>2]|0;
+ $428 = (_strcmp($427,10497)|0);
+ $429 = ($428|0)!=(0);
+ if (!($429)) {
+ HEAP32[$1>>2] = 17;
+ break;
+ }
+ $430 = HEAP32[$3>>2]|0;
+ $431 = (_strcmp($430,10507)|0);
+ $432 = ($431|0)!=(0);
+ if (!($432)) {
+ HEAP32[$1>>2] = 18;
+ break;
+ }
+ $433 = HEAP32[$3>>2]|0;
+ $434 = (_strcmp($433,10519)|0);
+ $435 = ($434|0)!=(0);
+ if (!($435)) {
+ HEAP32[$1>>2] = 19;
+ break;
+ }
+ $436 = HEAP32[$3>>2]|0;
+ $437 = (_strcmp($436,10530)|0);
+ $438 = ($437|0)!=(0);
+ if (!($438)) {
+ HEAP32[$1>>2] = 20;
+ break;
+ }
+ $439 = HEAP32[$3>>2]|0;
+ $440 = (_strcmp($439,10538)|0);
+ $441 = ($440|0)!=(0);
+ if (!($441)) {
+ HEAP32[$1>>2] = 3;
+ break;
+ }
+ $442 = HEAP32[$3>>2]|0;
+ $443 = (_strcmp($442,10550)|0);
+ $444 = ($443|0)!=(0);
+ if (!($444)) {
+ HEAP32[$1>>2] = 21;
+ break;
+ }
+ $445 = HEAP32[$3>>2]|0;
+ $446 = (_strcmp($445,10565)|0);
+ $447 = ($446|0)!=(0);
+ if (!($447)) {
+ HEAP32[$1>>2] = 22;
+ break;
+ }
+ $448 = HEAP32[$3>>2]|0;
+ $449 = (_strcmp($448,10577)|0);
+ $450 = ($449|0)!=(0);
+ if (!($450)) {
+ HEAP32[$1>>2] = 23;
+ break;
+ }
+ $451 = HEAP32[$3>>2]|0;
+ $452 = (_strcmp($451,10591)|0);
+ $453 = ($452|0)!=(0);
+ if (!($453)) {
+ HEAP32[$1>>2] = 10;
+ break;
+ }
+ $454 = HEAP32[$3>>2]|0;
+ $455 = (_strcmp($454,10616)|0);
+ $456 = ($455|0)!=(0);
+ if (!($456)) {
+ HEAP32[$1>>2] = 24;
+ break;
+ }
+ $457 = HEAP32[$3>>2]|0;
+ $458 = (_strcmp($457,10633)|0);
+ $459 = ($458|0)!=(0);
+ if (!($459)) {
+ HEAP32[$1>>2] = 25;
+ break;
+ }
+ $460 = HEAP32[$3>>2]|0;
+ $461 = (_strcmp($460,10649)|0);
+ $462 = ($461|0)!=(0);
+ if (!($462)) {
+ HEAP32[$1>>2] = 26;
+ break;
+ }
+ $463 = HEAP32[$3>>2]|0;
+ $464 = (_strcmp($463,10665)|0);
+ $465 = ($464|0)!=(0);
+ if (!($465)) {
+ HEAP32[$1>>2] = 11;
+ break;
+ }
+ $466 = HEAP32[$3>>2]|0;
+ $467 = (_strcmp($466,10677)|0);
+ $468 = ($467|0)!=(0);
+ if (!($468)) {
+ HEAP32[$1>>2] = 33;
+ break;
+ }
+ $469 = HEAP32[$3>>2]|0;
+ $470 = (_strcmp($469,10689)|0);
+ $471 = ($470|0)!=(0);
+ if (!($471)) {
+ HEAP32[$1>>2] = 34;
+ break;
+ }
+ $472 = HEAP32[$3>>2]|0;
+ $473 = (_strcmp($472,10713)|0);
+ $474 = ($473|0)!=(0);
+ if (!($474)) {
+ HEAP32[$1>>2] = 1;
+ break;
+ }
+ $475 = HEAP32[$3>>2]|0;
+ $476 = (_strcmp($475,10726)|0);
+ $477 = ($476|0)!=(0);
+ if (!($477)) {
+ HEAP32[$1>>2] = 2;
+ break;
+ }
+ $478 = HEAP32[$3>>2]|0;
+ $479 = (_strcmp($478,10740)|0);
+ $480 = ($479|0)!=(0);
+ if (!($480)) {
+ HEAP32[$1>>2] = 35;
+ break;
+ }
+ $481 = HEAP32[$3>>2]|0;
+ $482 = (_strcmp($481,10762)|0);
+ $483 = ($482|0)!=(0);
+ if (!($483)) {
+ HEAP32[$1>>2] = 36;
+ break;
+ }
+ $484 = HEAP32[$3>>2]|0;
+ $485 = (_strcmp($484,10769)|0);
+ $486 = ($485|0)!=(0);
+ if (!($486)) {
+ HEAP32[$1>>2] = 3;
+ break;
+ }
+ $487 = HEAP32[$3>>2]|0;
+ $488 = (_strcmp($487,10785)|0);
+ $489 = ($488|0)!=(0);
+ if (!($489)) {
+ HEAP32[$1>>2] = 2;
+ break;
+ }
+ $490 = HEAP32[$3>>2]|0;
+ $491 = (_strcmp($490,10802)|0);
+ $492 = ($491|0)!=(0);
+ if (!($492)) {
+ HEAP32[$1>>2] = 1;
+ break;
+ }
+ $493 = HEAP32[$3>>2]|0;
+ $494 = (_strcmp($493,10819)|0);
+ $495 = ($494|0)!=(0);
+ if (!($495)) {
+ HEAP32[$1>>2] = 28;
+ break;
+ }
+ $496 = HEAP32[$3>>2]|0;
+ $497 = (_strcmp($496,10835)|0);
+ $498 = ($497|0)!=(0);
+ if (!($498)) {
+ HEAP32[$1>>2] = 1;
+ break;
+ }
+ $499 = HEAP32[$3>>2]|0;
+ $500 = (_strcmp($499,10851)|0);
+ $501 = ($500|0)!=(0);
+ if (!($501)) {
+ HEAP32[$1>>2] = 4;
+ break;
+ }
+ $502 = HEAP32[$3>>2]|0;
+ $503 = (_strcmp($502,10868)|0);
+ $504 = ($503|0)!=(0);
+ if (!($504)) {
+ HEAP32[$1>>2] = 29;
+ break;
+ }
+ $505 = HEAP32[$3>>2]|0;
+ $506 = (_strcmp($505,10882)|0);
+ $507 = ($506|0)!=(0);
+ if (!($507)) {
+ HEAP32[$1>>2] = 30;
+ break;
+ }
+ $508 = HEAP32[$3>>2]|0;
+ $509 = (_strcmp($508,10894)|0);
+ $510 = ($509|0)!=(0);
+ if (!($510)) {
+ HEAP32[$1>>2] = 22;
+ break;
+ }
+ $511 = HEAP32[$3>>2]|0;
+ $512 = (_strcmp($511,10905)|0);
+ $513 = ($512|0)!=(0);
+ if (!($513)) {
+ HEAP32[$1>>2] = 2;
+ break;
+ }
+ $514 = HEAP32[$3>>2]|0;
+ $515 = (_strcmp($514,10918)|0);
+ $516 = ($515|0)!=(0);
+ if (!($516)) {
+ HEAP32[$1>>2] = 23;
+ break;
+ }
+ $517 = HEAP32[$3>>2]|0;
+ $518 = (_strcmp($517,10928)|0);
+ $519 = ($518|0)!=(0);
+ if (!($519)) {
+ HEAP32[$1>>2] = 2;
+ break;
+ }
+ $520 = HEAP32[$3>>2]|0;
+ $521 = (_strcmp($520,10945)|0);
+ $522 = ($521|0)!=(0);
+ if (!($522)) {
+ HEAP32[$1>>2] = 24;
+ break;
+ }
+ $523 = HEAP32[$3>>2]|0;
+ $524 = (_strcmp($523,10957)|0);
+ $525 = ($524|0)!=(0);
+ if (!($525)) {
+ HEAP32[$1>>2] = 25;
+ break;
+ }
+ $526 = HEAP32[$3>>2]|0;
+ $527 = (_strcmp($526,10979)|0);
+ $528 = ($527|0)!=(0);
+ if (!($528)) {
+ HEAP32[$1>>2] = 26;
+ break;
+ }
+ $529 = HEAP32[$3>>2]|0;
+ $530 = (_strcmp($529,10999)|0);
+ $531 = ($530|0)!=(0);
+ if (!($531)) {
+ HEAP32[$1>>2] = 3;
+ break;
+ }
+ $532 = HEAP32[$3>>2]|0;
+ $533 = (_strcmp($532,11012)|0);
+ $534 = ($533|0)!=(0);
+ if (!($534)) {
+ HEAP32[$1>>2] = 27;
+ break;
+ }
+ $535 = HEAP32[$3>>2]|0;
+ $536 = (_strcmp($535,11034)|0);
+ $537 = ($536|0)!=(0);
+ if (!($537)) {
+ HEAP32[$1>>2] = 28;
+ break;
+ }
+ $538 = HEAP32[$3>>2]|0;
+ $539 = (_strcmp($538,11054)|0);
+ $540 = ($539|0)!=(0);
+ if (!($540)) {
+ HEAP32[$1>>2] = 2;
+ break;
+ }
+ $541 = HEAP32[$3>>2]|0;
+ $542 = (_strcmp($541,11071)|0);
+ $543 = ($542|0)!=(0);
+ if (!($543)) {
+ HEAP32[$1>>2] = 2;
+ break;
+ }
+ $544 = HEAP32[$3>>2]|0;
+ $545 = (_strcmp($544,11088)|0);
+ $546 = ($545|0)!=(0);
+ if (!($546)) {
+ HEAP32[$1>>2] = 3;
+ break;
+ }
+ $547 = HEAP32[$3>>2]|0;
+ $548 = (_strcmp($547,11108)|0);
+ $549 = ($548|0)!=(0);
+ if ($549) {
+ $550 = HEAP32[$2>>2]|0;
+ $551 = HEAP32[$3>>2]|0;
+ $552 = _emscripten_asm_const_iii(0, ($550|0), ($551|0))|0;
+ HEAP32[$1>>2] = 0;
+ break;
+ } else {
+ HEAP32[$1>>2] = 37;
+ break;
+ }
+ } else {
+ HEAP32[$1>>2] = 5;
+ }
+ } while(0);
+ $553 = HEAP32[$1>>2]|0;
+ STACKTOP = sp;return ($553|0);
+}
+function _emscripten_get_global_libc() {
+ var label = 0, sp = 0;
+ sp = STACKTOP;
+ return (16196|0);
+}
+function ___stdio_close($0) {
+ $0 = $0|0;
+ var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $vararg_buffer = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
+ $vararg_buffer = sp;
+ $1 = ((($0)) + 60|0);
+ $2 = HEAP32[$1>>2]|0;
+ $3 = (_dummy_738($2)|0);
+ HEAP32[$vararg_buffer>>2] = $3;
+ $4 = (___syscall6(6,($vararg_buffer|0))|0);
+ $5 = (___syscall_ret($4)|0);
+ STACKTOP = sp;return ($5|0);
+}
+function ___stdio_write($0,$1,$2) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ var $$0 = 0, $$04756 = 0, $$04855 = 0, $$04954 = 0, $$051 = 0, $$1 = 0, $$150 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0;
+ var $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0;
+ var $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $vararg_buffer = 0, $vararg_buffer3 = 0, $vararg_ptr1 = 0, $vararg_ptr2 = 0, $vararg_ptr6 = 0;
+ var $vararg_ptr7 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 48|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(48|0);
+ $vararg_buffer3 = sp + 16|0;
+ $vararg_buffer = sp;
+ $3 = sp + 32|0;
+ $4 = ((($0)) + 28|0);
+ $5 = HEAP32[$4>>2]|0;
+ HEAP32[$3>>2] = $5;
+ $6 = ((($3)) + 4|0);
+ $7 = ((($0)) + 20|0);
+ $8 = HEAP32[$7>>2]|0;
+ $9 = (($8) - ($5))|0;
+ HEAP32[$6>>2] = $9;
+ $10 = ((($3)) + 8|0);
+ HEAP32[$10>>2] = $1;
+ $11 = ((($3)) + 12|0);
+ HEAP32[$11>>2] = $2;
+ $12 = (($9) + ($2))|0;
+ $13 = ((($0)) + 60|0);
+ $14 = HEAP32[$13>>2]|0;
+ $15 = $3;
+ HEAP32[$vararg_buffer>>2] = $14;
+ $vararg_ptr1 = ((($vararg_buffer)) + 4|0);
+ HEAP32[$vararg_ptr1>>2] = $15;
+ $vararg_ptr2 = ((($vararg_buffer)) + 8|0);
+ HEAP32[$vararg_ptr2>>2] = 2;
+ $16 = (___syscall146(146,($vararg_buffer|0))|0);
+ $17 = (___syscall_ret($16)|0);
+ $18 = ($12|0)==($17|0);
+ L1: do {
+ if ($18) {
+ label = 3;
+ } else {
+ $$04756 = 2;$$04855 = $12;$$04954 = $3;$26 = $17;
+ while(1) {
+ $25 = ($26|0)<(0);
+ if ($25) {
+ break;
+ }
+ $34 = (($$04855) - ($26))|0;
+ $35 = ((($$04954)) + 4|0);
+ $36 = HEAP32[$35>>2]|0;
+ $37 = ($26>>>0)>($36>>>0);
+ $38 = ((($$04954)) + 8|0);
+ $$150 = $37 ? $38 : $$04954;
+ $39 = $37 << 31 >> 31;
+ $$1 = (($39) + ($$04756))|0;
+ $40 = $37 ? $36 : 0;
+ $$0 = (($26) - ($40))|0;
+ $41 = HEAP32[$$150>>2]|0;
+ $42 = (($41) + ($$0)|0);
+ HEAP32[$$150>>2] = $42;
+ $43 = ((($$150)) + 4|0);
+ $44 = HEAP32[$43>>2]|0;
+ $45 = (($44) - ($$0))|0;
+ HEAP32[$43>>2] = $45;
+ $46 = HEAP32[$13>>2]|0;
+ $47 = $$150;
+ HEAP32[$vararg_buffer3>>2] = $46;
+ $vararg_ptr6 = ((($vararg_buffer3)) + 4|0);
+ HEAP32[$vararg_ptr6>>2] = $47;
+ $vararg_ptr7 = ((($vararg_buffer3)) + 8|0);
+ HEAP32[$vararg_ptr7>>2] = $$1;
+ $48 = (___syscall146(146,($vararg_buffer3|0))|0);
+ $49 = (___syscall_ret($48)|0);
+ $50 = ($34|0)==($49|0);
+ if ($50) {
+ label = 3;
+ break L1;
+ } else {
+ $$04756 = $$1;$$04855 = $34;$$04954 = $$150;$26 = $49;
+ }
+ }
+ $27 = ((($0)) + 16|0);
+ HEAP32[$27>>2] = 0;
+ HEAP32[$4>>2] = 0;
+ HEAP32[$7>>2] = 0;
+ $28 = HEAP32[$0>>2]|0;
+ $29 = $28 | 32;
+ HEAP32[$0>>2] = $29;
+ $30 = ($$04756|0)==(2);
+ if ($30) {
+ $$051 = 0;
+ } else {
+ $31 = ((($$04954)) + 4|0);
+ $32 = HEAP32[$31>>2]|0;
+ $33 = (($2) - ($32))|0;
+ $$051 = $33;
+ }
+ }
+ } while(0);
+ if ((label|0) == 3) {
+ $19 = ((($0)) + 44|0);
+ $20 = HEAP32[$19>>2]|0;
+ $21 = ((($0)) + 48|0);
+ $22 = HEAP32[$21>>2]|0;
+ $23 = (($20) + ($22)|0);
+ $24 = ((($0)) + 16|0);
+ HEAP32[$24>>2] = $23;
+ HEAP32[$4>>2] = $20;
+ HEAP32[$7>>2] = $20;
+ $$051 = $2;
+ }
+ STACKTOP = sp;return ($$051|0);
+}
+function ___stdio_seek($0,$1,$2) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ var $$pre = 0, $10 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $vararg_buffer = 0, $vararg_ptr1 = 0, $vararg_ptr2 = 0, $vararg_ptr3 = 0, $vararg_ptr4 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0);
+ $vararg_buffer = sp;
+ $3 = sp + 20|0;
+ $4 = ((($0)) + 60|0);
+ $5 = HEAP32[$4>>2]|0;
+ $6 = $3;
+ HEAP32[$vararg_buffer>>2] = $5;
+ $vararg_ptr1 = ((($vararg_buffer)) + 4|0);
+ HEAP32[$vararg_ptr1>>2] = 0;
+ $vararg_ptr2 = ((($vararg_buffer)) + 8|0);
+ HEAP32[$vararg_ptr2>>2] = $1;
+ $vararg_ptr3 = ((($vararg_buffer)) + 12|0);
+ HEAP32[$vararg_ptr3>>2] = $6;
+ $vararg_ptr4 = ((($vararg_buffer)) + 16|0);
+ HEAP32[$vararg_ptr4>>2] = $2;
+ $7 = (___syscall140(140,($vararg_buffer|0))|0);
+ $8 = (___syscall_ret($7)|0);
+ $9 = ($8|0)<(0);
+ if ($9) {
+ HEAP32[$3>>2] = -1;
+ $10 = -1;
+ } else {
+ $$pre = HEAP32[$3>>2]|0;
+ $10 = $$pre;
+ }
+ STACKTOP = sp;return ($10|0);
+}
+function ___syscall_ret($0) {
+ $0 = $0|0;
+ var $$0 = 0, $1 = 0, $2 = 0, $3 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $1 = ($0>>>0)>(4294963200);
+ if ($1) {
+ $2 = (0 - ($0))|0;
+ $3 = (___errno_location()|0);
+ HEAP32[$3>>2] = $2;
+ $$0 = -1;
+ } else {
+ $$0 = $0;
+ }
+ return ($$0|0);
+}
+function ___errno_location() {
+ var $0 = 0, $1 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $0 = (___pthread_self_108()|0);
+ $1 = ((($0)) + 64|0);
+ return ($1|0);
+}
+function ___pthread_self_108() {
+ var $0 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $0 = (_pthread_self()|0);
+ return ($0|0);
+}
+function _pthread_self() {
+ var label = 0, sp = 0;
+ sp = STACKTOP;
+ return (2980|0);
+}
+function _dummy_738($0) {
+ $0 = $0|0;
+ var label = 0, sp = 0;
+ sp = STACKTOP;
+ return ($0|0);
+}
+function ___stdout_write($0,$1,$2) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ var $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $vararg_buffer = 0, $vararg_ptr1 = 0, $vararg_ptr2 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0);
+ $vararg_buffer = sp;
+ $3 = sp + 16|0;
+ $4 = ((($0)) + 36|0);
+ HEAP32[$4>>2] = 8;
+ $5 = HEAP32[$0>>2]|0;
+ $6 = $5 & 64;
+ $7 = ($6|0)==(0);
+ if ($7) {
+ $8 = ((($0)) + 60|0);
+ $9 = HEAP32[$8>>2]|0;
+ $10 = $3;
+ HEAP32[$vararg_buffer>>2] = $9;
+ $vararg_ptr1 = ((($vararg_buffer)) + 4|0);
+ HEAP32[$vararg_ptr1>>2] = 21523;
+ $vararg_ptr2 = ((($vararg_buffer)) + 8|0);
+ HEAP32[$vararg_ptr2>>2] = $10;
+ $11 = (___syscall54(54,($vararg_buffer|0))|0);
+ $12 = ($11|0)==(0);
+ if (!($12)) {
+ $13 = ((($0)) + 75|0);
+ HEAP8[$13>>0] = -1;
+ }
+ }
+ $14 = (___stdio_write($0,$1,$2)|0);
+ STACKTOP = sp;return ($14|0);
+}
+function _strcmp($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $$011 = 0, $$0710 = 0, $$lcssa = 0, $$lcssa8 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, $or$cond9 = 0, label = 0;
+ var sp = 0;
+ sp = STACKTOP;
+ $2 = HEAP8[$0>>0]|0;
+ $3 = HEAP8[$1>>0]|0;
+ $4 = ($2<<24>>24)!=($3<<24>>24);
+ $5 = ($2<<24>>24)==(0);
+ $or$cond9 = $5 | $4;
+ if ($or$cond9) {
+ $$lcssa = $3;$$lcssa8 = $2;
+ } else {
+ $$011 = $1;$$0710 = $0;
+ while(1) {
+ $6 = ((($$0710)) + 1|0);
+ $7 = ((($$011)) + 1|0);
+ $8 = HEAP8[$6>>0]|0;
+ $9 = HEAP8[$7>>0]|0;
+ $10 = ($8<<24>>24)!=($9<<24>>24);
+ $11 = ($8<<24>>24)==(0);
+ $or$cond = $11 | $10;
+ if ($or$cond) {
+ $$lcssa = $9;$$lcssa8 = $8;
+ break;
+ } else {
+ $$011 = $7;$$0710 = $6;
+ }
+ }
+ }
+ $12 = $$lcssa8&255;
+ $13 = $$lcssa&255;
+ $14 = (($12) - ($13))|0;
+ return ($14|0);
+}
+function _memcmp($0,$1,$2) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ var $$01318 = 0, $$01417 = 0, $$019 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $3 = ($2|0)==(0);
+ L1: do {
+ if ($3) {
+ $14 = 0;
+ } else {
+ $$01318 = $0;$$01417 = $2;$$019 = $1;
+ while(1) {
+ $4 = HEAP8[$$01318>>0]|0;
+ $5 = HEAP8[$$019>>0]|0;
+ $6 = ($4<<24>>24)==($5<<24>>24);
+ if (!($6)) {
+ break;
+ }
+ $7 = (($$01417) + -1)|0;
+ $8 = ((($$01318)) + 1|0);
+ $9 = ((($$019)) + 1|0);
+ $10 = ($7|0)==(0);
+ if ($10) {
+ $14 = 0;
+ break L1;
+ } else {
+ $$01318 = $8;$$01417 = $7;$$019 = $9;
+ }
+ }
+ $11 = $4&255;
+ $12 = $5&255;
+ $13 = (($11) - ($12))|0;
+ $14 = $13;
+ }
+ } while(0);
+ return ($14|0);
+}
+function _vfprintf($0,$1,$2) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ var $$ = 0, $$0 = 0, $$1 = 0, $$1$ = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0;
+ var $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $5 = 0, $6 = 0, $7 = 0;
+ var $8 = 0, $9 = 0, $vacopy_currentptr = 0, dest = 0, label = 0, sp = 0, stop = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 224|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(224|0);
+ $3 = sp + 120|0;
+ $4 = sp + 80|0;
+ $5 = sp;
+ $6 = sp + 136|0;
+ dest=$4; stop=dest+40|0; do { HEAP32[dest>>2]=0|0; dest=dest+4|0; } while ((dest|0) < (stop|0));
+ $vacopy_currentptr = HEAP32[$2>>2]|0;
+ HEAP32[$3>>2] = $vacopy_currentptr;
+ $7 = (_printf_core(0,$1,$3,$5,$4)|0);
+ $8 = ($7|0)<(0);
+ if ($8) {
+ $$0 = -1;
+ } else {
+ $9 = ((($0)) + 76|0);
+ $10 = HEAP32[$9>>2]|0;
+ $11 = ($10|0)>(-1);
+ if ($11) {
+ $12 = (___lockfile($0)|0);
+ $40 = $12;
+ } else {
+ $40 = 0;
+ }
+ $13 = HEAP32[$0>>2]|0;
+ $14 = $13 & 32;
+ $15 = ((($0)) + 74|0);
+ $16 = HEAP8[$15>>0]|0;
+ $17 = ($16<<24>>24)<(1);
+ if ($17) {
+ $18 = $13 & -33;
+ HEAP32[$0>>2] = $18;
+ }
+ $19 = ((($0)) + 48|0);
+ $20 = HEAP32[$19>>2]|0;
+ $21 = ($20|0)==(0);
+ if ($21) {
+ $23 = ((($0)) + 44|0);
+ $24 = HEAP32[$23>>2]|0;
+ HEAP32[$23>>2] = $6;
+ $25 = ((($0)) + 28|0);
+ HEAP32[$25>>2] = $6;
+ $26 = ((($0)) + 20|0);
+ HEAP32[$26>>2] = $6;
+ HEAP32[$19>>2] = 80;
+ $27 = ((($6)) + 80|0);
+ $28 = ((($0)) + 16|0);
+ HEAP32[$28>>2] = $27;
+ $29 = (_printf_core($0,$1,$3,$5,$4)|0);
+ $30 = ($24|0)==(0|0);
+ if ($30) {
+ $$1 = $29;
+ } else {
+ $31 = ((($0)) + 36|0);
+ $32 = HEAP32[$31>>2]|0;
+ (FUNCTION_TABLE_iiii[$32 & 15]($0,0,0)|0);
+ $33 = HEAP32[$26>>2]|0;
+ $34 = ($33|0)==(0|0);
+ $$ = $34 ? -1 : $29;
+ HEAP32[$23>>2] = $24;
+ HEAP32[$19>>2] = 0;
+ HEAP32[$28>>2] = 0;
+ HEAP32[$25>>2] = 0;
+ HEAP32[$26>>2] = 0;
+ $$1 = $$;
+ }
+ } else {
+ $22 = (_printf_core($0,$1,$3,$5,$4)|0);
+ $$1 = $22;
+ }
+ $35 = HEAP32[$0>>2]|0;
+ $36 = $35 & 32;
+ $37 = ($36|0)==(0);
+ $$1$ = $37 ? $$1 : -1;
+ $38 = $35 | $14;
+ HEAP32[$0>>2] = $38;
+ $39 = ($40|0)==(0);
+ if (!($39)) {
+ ___unlockfile($0);
+ }
+ $$0 = $$1$;
+ }
+ STACKTOP = sp;return ($$0|0);
+}
+function _printf_core($0,$1,$2,$3,$4) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ $3 = $3|0;
+ $4 = $4|0;
+ var $$ = 0, $$$ = 0, $$$0259 = 0, $$$0262 = 0, $$$0269 = 0, $$$4266 = 0, $$$5 = 0, $$0 = 0, $$0228 = 0, $$0228$ = 0, $$0229322 = 0, $$0232 = 0, $$0235 = 0, $$0237 = 0, $$0240$lcssa = 0, $$0240$lcssa357 = 0, $$0240321 = 0, $$0243 = 0, $$0247 = 0, $$0249$lcssa = 0;
+ var $$0249306 = 0, $$0252 = 0, $$0253 = 0, $$0254 = 0, $$0254$$0254$ = 0, $$0259 = 0, $$0262$lcssa = 0, $$0262311 = 0, $$0269 = 0, $$0269$phi = 0, $$1 = 0, $$1230333 = 0, $$1233 = 0, $$1236 = 0, $$1238 = 0, $$1241332 = 0, $$1244320 = 0, $$1248 = 0, $$1250 = 0, $$1255 = 0;
+ var $$1260 = 0, $$1263 = 0, $$1263$ = 0, $$1270 = 0, $$2 = 0, $$2234 = 0, $$2239 = 0, $$2242305 = 0, $$2245 = 0, $$2251 = 0, $$2256 = 0, $$2256$ = 0, $$2256$$$2256 = 0, $$2261 = 0, $$2271 = 0, $$284$ = 0, $$289 = 0, $$290 = 0, $$3257 = 0, $$3265 = 0;
+ var $$3272 = 0, $$3303 = 0, $$377 = 0, $$4258355 = 0, $$4266 = 0, $$5 = 0, $$6268 = 0, $$lcssa295 = 0, $$pre = 0, $$pre346 = 0, $$pre347 = 0, $$pre347$pre = 0, $$pre349 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0, $103 = 0, $104 = 0, $105 = 0;
+ var $106 = 0, $107 = 0, $108 = 0, $109 = 0, $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0, $114 = 0, $115 = 0, $116 = 0, $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0, $122 = 0, $123 = 0;
+ var $124 = 0, $125 = 0, $126 = 0, $127 = 0, $128 = 0, $129 = 0, $13 = 0, $130 = 0, $131 = 0, $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $141 = 0;
+ var $142 = 0, $143 = 0, $144 = 0, $145 = 0, $146 = 0, $147 = 0, $148 = 0, $149 = 0, $15 = 0, $150 = 0, $151 = 0, $152 = 0, $153 = 0, $154 = 0, $155 = 0, $156 = 0, $157 = 0, $158 = 0, $159 = 0, $16 = 0;
+ var $160 = 0, $161 = 0, $162 = 0, $163 = 0, $164 = 0, $165 = 0, $166 = 0, $167 = 0, $168 = 0, $169 = 0, $17 = 0, $170 = 0, $171 = 0, $172 = 0, $173 = 0, $174 = 0, $175 = 0, $176 = 0, $177 = 0, $178 = 0;
+ var $179 = 0, $18 = 0, $180 = 0, $181 = 0, $182 = 0, $183 = 0, $184 = 0, $185 = 0, $186 = 0, $187 = 0, $188 = 0, $189 = 0, $19 = 0, $190 = 0, $191 = 0, $192 = 0, $193 = 0, $194 = 0, $195 = 0, $196 = 0;
+ var $197 = 0, $198 = 0, $199 = 0, $20 = 0, $200 = 0, $201 = 0, $202 = 0, $203 = 0, $204 = 0, $205 = 0, $206 = 0, $207 = 0, $208 = 0, $209 = 0, $21 = 0, $210 = 0, $211 = 0, $212 = 0, $213 = 0, $214 = 0;
+ var $215 = 0, $216 = 0, $217 = 0, $218 = 0, $219 = 0, $22 = 0, $220 = 0, $221 = 0, $222 = 0, $223 = 0, $224 = 0, $225 = 0, $226 = 0, $227 = 0, $228 = 0, $229 = 0, $23 = 0, $230 = 0, $231 = 0, $232 = 0;
+ var $233 = 0, $234 = 0, $235 = 0, $236 = 0, $237 = 0, $238 = 0, $239 = 0, $24 = 0, $240 = 0, $241 = 0, $242 = 0, $243 = 0, $244 = 0, $245 = 0, $246 = 0, $247 = 0, $248 = 0, $249 = 0, $25 = 0, $250 = 0;
+ var $251 = 0, $252 = 0, $253 = 0, $254 = 0, $255 = 0, $256 = 0, $257 = 0, $258 = 0, $259 = 0, $26 = 0, $260 = 0, $261 = 0, $262 = 0, $263 = 0, $264 = 0, $265 = 0, $266 = 0, $267 = 0, $268 = 0, $269 = 0;
+ var $27 = 0, $270 = 0, $271 = 0, $272 = 0, $273 = 0, $274 = 0, $275 = 0, $276 = 0, $277 = 0, $278 = 0, $279 = 0, $28 = 0, $280 = 0, $281 = 0, $282 = 0, $283 = 0, $284 = 0, $285 = 0, $286 = 0, $287 = 0;
+ var $288 = 0, $289 = 0, $29 = 0, $290 = 0, $291 = 0, $292 = 0, $293 = 0, $294 = 0, $295 = 0, $296 = 0, $297 = 0, $298 = 0, $299 = 0, $30 = 0, $300 = 0, $301 = 0, $302 = 0, $303 = 0, $304 = 0, $305 = 0;
+ var $306 = 0.0, $307 = 0, $308 = 0, $309 = 0, $31 = 0, $310 = 0, $311 = 0, $312 = 0, $313 = 0, $314 = 0, $315 = 0, $316 = 0, $317 = 0, $318 = 0, $319 = 0, $32 = 0, $320 = 0, $321 = 0, $322 = 0, $323 = 0;
+ var $324 = 0, $325 = 0, $326 = 0, $327 = 0, $328 = 0, $329 = 0, $33 = 0, $330 = 0, $331 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0;
+ var $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0, $60 = 0, $61 = 0, $62 = 0;
+ var $63 = 0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0;
+ var $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $94 = 0, $95 = 0, $96 = 0, $97 = 0, $98 = 0, $99 = 0;
+ var $arglist_current = 0, $arglist_current2 = 0, $arglist_next = 0, $arglist_next3 = 0, $expanded = 0, $expanded10 = 0, $expanded11 = 0, $expanded13 = 0, $expanded14 = 0, $expanded15 = 0, $expanded4 = 0, $expanded6 = 0, $expanded7 = 0, $expanded8 = 0, $isdigit = 0, $isdigit275 = 0, $isdigit277 = 0, $isdigittmp = 0, $isdigittmp$ = 0, $isdigittmp274 = 0;
+ var $isdigittmp276 = 0, $narrow = 0, $or$cond = 0, $or$cond281 = 0, $or$cond283 = 0, $or$cond286 = 0, $storemerge = 0, $storemerge273310 = 0, $storemerge278 = 0, $trunc = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0);
+ $5 = sp + 16|0;
+ $6 = sp;
+ $7 = sp + 24|0;
+ $8 = sp + 8|0;
+ $9 = sp + 20|0;
+ HEAP32[$5>>2] = $1;
+ $10 = ($0|0)!=(0|0);
+ $11 = ((($7)) + 40|0);
+ $12 = $11;
+ $13 = ((($7)) + 39|0);
+ $14 = ((($8)) + 4|0);
+ $$0243 = 0;$$0247 = 0;$$0269 = 0;$21 = $1;
+ L1: while(1) {
+ $15 = ($$0247|0)>(-1);
+ do {
+ if ($15) {
+ $16 = (2147483647 - ($$0247))|0;
+ $17 = ($$0243|0)>($16|0);
+ if ($17) {
+ $18 = (___errno_location()|0);
+ HEAP32[$18>>2] = 75;
+ $$1248 = -1;
+ break;
+ } else {
+ $19 = (($$0243) + ($$0247))|0;
+ $$1248 = $19;
+ break;
+ }
+ } else {
+ $$1248 = $$0247;
+ }
+ } while(0);
+ $20 = HEAP8[$21>>0]|0;
+ $22 = ($20<<24>>24)==(0);
+ if ($22) {
+ label = 87;
+ break;
+ } else {
+ $23 = $20;$25 = $21;
+ }
+ L9: while(1) {
+ switch ($23<<24>>24) {
+ case 37: {
+ $$0249306 = $25;$27 = $25;
+ label = 9;
+ break L9;
+ break;
+ }
+ case 0: {
+ $$0249$lcssa = $25;$39 = $25;
+ break L9;
+ break;
+ }
+ default: {
+ }
+ }
+ $24 = ((($25)) + 1|0);
+ HEAP32[$5>>2] = $24;
+ $$pre = HEAP8[$24>>0]|0;
+ $23 = $$pre;$25 = $24;
+ }
+ L12: do {
+ if ((label|0) == 9) {
+ while(1) {
+ label = 0;
+ $26 = ((($27)) + 1|0);
+ $28 = HEAP8[$26>>0]|0;
+ $29 = ($28<<24>>24)==(37);
+ if (!($29)) {
+ $$0249$lcssa = $$0249306;$39 = $27;
+ break L12;
+ }
+ $30 = ((($$0249306)) + 1|0);
+ $31 = ((($27)) + 2|0);
+ HEAP32[$5>>2] = $31;
+ $32 = HEAP8[$31>>0]|0;
+ $33 = ($32<<24>>24)==(37);
+ if ($33) {
+ $$0249306 = $30;$27 = $31;
+ label = 9;
+ } else {
+ $$0249$lcssa = $30;$39 = $31;
+ break;
+ }
+ }
+ }
+ } while(0);
+ $34 = $$0249$lcssa;
+ $35 = $21;
+ $36 = (($34) - ($35))|0;
+ if ($10) {
+ _out($0,$21,$36);
+ }
+ $37 = ($36|0)==(0);
+ if (!($37)) {
+ $$0269$phi = $$0269;$$0243 = $36;$$0247 = $$1248;$21 = $39;$$0269 = $$0269$phi;
+ continue;
+ }
+ $38 = ((($39)) + 1|0);
+ $40 = HEAP8[$38>>0]|0;
+ $41 = $40 << 24 >> 24;
+ $isdigittmp = (($41) + -48)|0;
+ $isdigit = ($isdigittmp>>>0)<(10);
+ if ($isdigit) {
+ $42 = ((($39)) + 2|0);
+ $43 = HEAP8[$42>>0]|0;
+ $44 = ($43<<24>>24)==(36);
+ $45 = ((($39)) + 3|0);
+ $$377 = $44 ? $45 : $38;
+ $$$0269 = $44 ? 1 : $$0269;
+ $isdigittmp$ = $44 ? $isdigittmp : -1;
+ $$0253 = $isdigittmp$;$$1270 = $$$0269;$storemerge = $$377;
+ } else {
+ $$0253 = -1;$$1270 = $$0269;$storemerge = $38;
+ }
+ HEAP32[$5>>2] = $storemerge;
+ $46 = HEAP8[$storemerge>>0]|0;
+ $47 = $46 << 24 >> 24;
+ $48 = (($47) + -32)|0;
+ $49 = ($48>>>0)<(32);
+ L24: do {
+ if ($49) {
+ $$0262311 = 0;$329 = $46;$51 = $48;$storemerge273310 = $storemerge;
+ while(1) {
+ $50 = 1 << $51;
+ $52 = $50 & 75913;
+ $53 = ($52|0)==(0);
+ if ($53) {
+ $$0262$lcssa = $$0262311;$$lcssa295 = $329;$62 = $storemerge273310;
+ break L24;
+ }
+ $54 = $50 | $$0262311;
+ $55 = ((($storemerge273310)) + 1|0);
+ HEAP32[$5>>2] = $55;
+ $56 = HEAP8[$55>>0]|0;
+ $57 = $56 << 24 >> 24;
+ $58 = (($57) + -32)|0;
+ $59 = ($58>>>0)<(32);
+ if ($59) {
+ $$0262311 = $54;$329 = $56;$51 = $58;$storemerge273310 = $55;
+ } else {
+ $$0262$lcssa = $54;$$lcssa295 = $56;$62 = $55;
+ break;
+ }
+ }
+ } else {
+ $$0262$lcssa = 0;$$lcssa295 = $46;$62 = $storemerge;
+ }
+ } while(0);
+ $60 = ($$lcssa295<<24>>24)==(42);
+ if ($60) {
+ $61 = ((($62)) + 1|0);
+ $63 = HEAP8[$61>>0]|0;
+ $64 = $63 << 24 >> 24;
+ $isdigittmp276 = (($64) + -48)|0;
+ $isdigit277 = ($isdigittmp276>>>0)<(10);
+ if ($isdigit277) {
+ $65 = ((($62)) + 2|0);
+ $66 = HEAP8[$65>>0]|0;
+ $67 = ($66<<24>>24)==(36);
+ if ($67) {
+ $68 = (($4) + ($isdigittmp276<<2)|0);
+ HEAP32[$68>>2] = 10;
+ $69 = HEAP8[$61>>0]|0;
+ $70 = $69 << 24 >> 24;
+ $71 = (($70) + -48)|0;
+ $72 = (($3) + ($71<<3)|0);
+ $73 = $72;
+ $74 = $73;
+ $75 = HEAP32[$74>>2]|0;
+ $76 = (($73) + 4)|0;
+ $77 = $76;
+ $78 = HEAP32[$77>>2]|0;
+ $79 = ((($62)) + 3|0);
+ $$0259 = $75;$$2271 = 1;$storemerge278 = $79;
+ } else {
+ label = 23;
+ }
+ } else {
+ label = 23;
+ }
+ if ((label|0) == 23) {
+ label = 0;
+ $80 = ($$1270|0)==(0);
+ if (!($80)) {
+ $$0 = -1;
+ break;
+ }
+ if ($10) {
+ $arglist_current = HEAP32[$2>>2]|0;
+ $81 = $arglist_current;
+ $82 = ((0) + 4|0);
+ $expanded4 = $82;
+ $expanded = (($expanded4) - 1)|0;
+ $83 = (($81) + ($expanded))|0;
+ $84 = ((0) + 4|0);
+ $expanded8 = $84;
+ $expanded7 = (($expanded8) - 1)|0;
+ $expanded6 = $expanded7 ^ -1;
+ $85 = $83 & $expanded6;
+ $86 = $85;
+ $87 = HEAP32[$86>>2]|0;
+ $arglist_next = ((($86)) + 4|0);
+ HEAP32[$2>>2] = $arglist_next;
+ $$0259 = $87;$$2271 = 0;$storemerge278 = $61;
+ } else {
+ $$0259 = 0;$$2271 = 0;$storemerge278 = $61;
+ }
+ }
+ HEAP32[$5>>2] = $storemerge278;
+ $88 = ($$0259|0)<(0);
+ $89 = $$0262$lcssa | 8192;
+ $90 = (0 - ($$0259))|0;
+ $$$0262 = $88 ? $89 : $$0262$lcssa;
+ $$$0259 = $88 ? $90 : $$0259;
+ $$1260 = $$$0259;$$1263 = $$$0262;$$3272 = $$2271;$94 = $storemerge278;
+ } else {
+ $91 = (_getint($5)|0);
+ $92 = ($91|0)<(0);
+ if ($92) {
+ $$0 = -1;
+ break;
+ }
+ $$pre346 = HEAP32[$5>>2]|0;
+ $$1260 = $91;$$1263 = $$0262$lcssa;$$3272 = $$1270;$94 = $$pre346;
+ }
+ $93 = HEAP8[$94>>0]|0;
+ $95 = ($93<<24>>24)==(46);
+ do {
+ if ($95) {
+ $96 = ((($94)) + 1|0);
+ $97 = HEAP8[$96>>0]|0;
+ $98 = ($97<<24>>24)==(42);
+ if (!($98)) {
+ $125 = ((($94)) + 1|0);
+ HEAP32[$5>>2] = $125;
+ $126 = (_getint($5)|0);
+ $$pre347$pre = HEAP32[$5>>2]|0;
+ $$0254 = $126;$$pre347 = $$pre347$pre;
+ break;
+ }
+ $99 = ((($94)) + 2|0);
+ $100 = HEAP8[$99>>0]|0;
+ $101 = $100 << 24 >> 24;
+ $isdigittmp274 = (($101) + -48)|0;
+ $isdigit275 = ($isdigittmp274>>>0)<(10);
+ if ($isdigit275) {
+ $102 = ((($94)) + 3|0);
+ $103 = HEAP8[$102>>0]|0;
+ $104 = ($103<<24>>24)==(36);
+ if ($104) {
+ $105 = (($4) + ($isdigittmp274<<2)|0);
+ HEAP32[$105>>2] = 10;
+ $106 = HEAP8[$99>>0]|0;
+ $107 = $106 << 24 >> 24;
+ $108 = (($107) + -48)|0;
+ $109 = (($3) + ($108<<3)|0);
+ $110 = $109;
+ $111 = $110;
+ $112 = HEAP32[$111>>2]|0;
+ $113 = (($110) + 4)|0;
+ $114 = $113;
+ $115 = HEAP32[$114>>2]|0;
+ $116 = ((($94)) + 4|0);
+ HEAP32[$5>>2] = $116;
+ $$0254 = $112;$$pre347 = $116;
+ break;
+ }
+ }
+ $117 = ($$3272|0)==(0);
+ if (!($117)) {
+ $$0 = -1;
+ break L1;
+ }
+ if ($10) {
+ $arglist_current2 = HEAP32[$2>>2]|0;
+ $118 = $arglist_current2;
+ $119 = ((0) + 4|0);
+ $expanded11 = $119;
+ $expanded10 = (($expanded11) - 1)|0;
+ $120 = (($118) + ($expanded10))|0;
+ $121 = ((0) + 4|0);
+ $expanded15 = $121;
+ $expanded14 = (($expanded15) - 1)|0;
+ $expanded13 = $expanded14 ^ -1;
+ $122 = $120 & $expanded13;
+ $123 = $122;
+ $124 = HEAP32[$123>>2]|0;
+ $arglist_next3 = ((($123)) + 4|0);
+ HEAP32[$2>>2] = $arglist_next3;
+ $330 = $124;
+ } else {
+ $330 = 0;
+ }
+ HEAP32[$5>>2] = $99;
+ $$0254 = $330;$$pre347 = $99;
+ } else {
+ $$0254 = -1;$$pre347 = $94;
+ }
+ } while(0);
+ $$0252 = 0;$128 = $$pre347;
+ while(1) {
+ $127 = HEAP8[$128>>0]|0;
+ $129 = $127 << 24 >> 24;
+ $130 = (($129) + -65)|0;
+ $131 = ($130>>>0)>(57);
+ if ($131) {
+ $$0 = -1;
+ break L1;
+ }
+ $132 = ((($128)) + 1|0);
+ HEAP32[$5>>2] = $132;
+ $133 = HEAP8[$128>>0]|0;
+ $134 = $133 << 24 >> 24;
+ $135 = (($134) + -65)|0;
+ $136 = ((11224 + (($$0252*58)|0)|0) + ($135)|0);
+ $137 = HEAP8[$136>>0]|0;
+ $138 = $137&255;
+ $139 = (($138) + -1)|0;
+ $140 = ($139>>>0)<(8);
+ if ($140) {
+ $$0252 = $138;$128 = $132;
+ } else {
+ break;
+ }
+ }
+ $141 = ($137<<24>>24)==(0);
+ if ($141) {
+ $$0 = -1;
+ break;
+ }
+ $142 = ($137<<24>>24)==(19);
+ $143 = ($$0253|0)>(-1);
+ do {
+ if ($142) {
+ if ($143) {
+ $$0 = -1;
+ break L1;
+ } else {
+ label = 49;
+ }
+ } else {
+ if ($143) {
+ $144 = (($4) + ($$0253<<2)|0);
+ HEAP32[$144>>2] = $138;
+ $145 = (($3) + ($$0253<<3)|0);
+ $146 = $145;
+ $147 = $146;
+ $148 = HEAP32[$147>>2]|0;
+ $149 = (($146) + 4)|0;
+ $150 = $149;
+ $151 = HEAP32[$150>>2]|0;
+ $152 = $6;
+ $153 = $152;
+ HEAP32[$153>>2] = $148;
+ $154 = (($152) + 4)|0;
+ $155 = $154;
+ HEAP32[$155>>2] = $151;
+ label = 49;
+ break;
+ }
+ if (!($10)) {
+ $$0 = 0;
+ break L1;
+ }
+ _pop_arg($6,$138,$2);
+ }
+ } while(0);
+ if ((label|0) == 49) {
+ label = 0;
+ if (!($10)) {
+ $$0243 = 0;$$0247 = $$1248;$$0269 = $$3272;$21 = $132;
+ continue;
+ }
+ }
+ $156 = HEAP8[$128>>0]|0;
+ $157 = $156 << 24 >> 24;
+ $158 = ($$0252|0)!=(0);
+ $159 = $157 & 15;
+ $160 = ($159|0)==(3);
+ $or$cond281 = $158 & $160;
+ $161 = $157 & -33;
+ $$0235 = $or$cond281 ? $161 : $157;
+ $162 = $$1263 & 8192;
+ $163 = ($162|0)==(0);
+ $164 = $$1263 & -65537;
+ $$1263$ = $163 ? $$1263 : $164;
+ L71: do {
+ switch ($$0235|0) {
+ case 110: {
+ $trunc = $$0252&255;
+ switch ($trunc<<24>>24) {
+ case 0: {
+ $171 = HEAP32[$6>>2]|0;
+ HEAP32[$171>>2] = $$1248;
+ $$0243 = 0;$$0247 = $$1248;$$0269 = $$3272;$21 = $132;
+ continue L1;
+ break;
+ }
+ case 1: {
+ $172 = HEAP32[$6>>2]|0;
+ HEAP32[$172>>2] = $$1248;
+ $$0243 = 0;$$0247 = $$1248;$$0269 = $$3272;$21 = $132;
+ continue L1;
+ break;
+ }
+ case 2: {
+ $173 = ($$1248|0)<(0);
+ $174 = $173 << 31 >> 31;
+ $175 = HEAP32[$6>>2]|0;
+ $176 = $175;
+ $177 = $176;
+ HEAP32[$177>>2] = $$1248;
+ $178 = (($176) + 4)|0;
+ $179 = $178;
+ HEAP32[$179>>2] = $174;
+ $$0243 = 0;$$0247 = $$1248;$$0269 = $$3272;$21 = $132;
+ continue L1;
+ break;
+ }
+ case 3: {
+ $180 = $$1248&65535;
+ $181 = HEAP32[$6>>2]|0;
+ HEAP16[$181>>1] = $180;
+ $$0243 = 0;$$0247 = $$1248;$$0269 = $$3272;$21 = $132;
+ continue L1;
+ break;
+ }
+ case 4: {
+ $182 = $$1248&255;
+ $183 = HEAP32[$6>>2]|0;
+ HEAP8[$183>>0] = $182;
+ $$0243 = 0;$$0247 = $$1248;$$0269 = $$3272;$21 = $132;
+ continue L1;
+ break;
+ }
+ case 6: {
+ $184 = HEAP32[$6>>2]|0;
+ HEAP32[$184>>2] = $$1248;
+ $$0243 = 0;$$0247 = $$1248;$$0269 = $$3272;$21 = $132;
+ continue L1;
+ break;
+ }
+ case 7: {
+ $185 = ($$1248|0)<(0);
+ $186 = $185 << 31 >> 31;
+ $187 = HEAP32[$6>>2]|0;
+ $188 = $187;
+ $189 = $188;
+ HEAP32[$189>>2] = $$1248;
+ $190 = (($188) + 4)|0;
+ $191 = $190;
+ HEAP32[$191>>2] = $186;
+ $$0243 = 0;$$0247 = $$1248;$$0269 = $$3272;$21 = $132;
+ continue L1;
+ break;
+ }
+ default: {
+ $$0243 = 0;$$0247 = $$1248;$$0269 = $$3272;$21 = $132;
+ continue L1;
+ }
+ }
+ break;
+ }
+ case 112: {
+ $192 = ($$0254>>>0)>(8);
+ $193 = $192 ? $$0254 : 8;
+ $194 = $$1263$ | 8;
+ $$1236 = 120;$$1255 = $193;$$3265 = $194;
+ label = 61;
+ break;
+ }
+ case 88: case 120: {
+ $$1236 = $$0235;$$1255 = $$0254;$$3265 = $$1263$;
+ label = 61;
+ break;
+ }
+ case 111: {
+ $210 = $6;
+ $211 = $210;
+ $212 = HEAP32[$211>>2]|0;
+ $213 = (($210) + 4)|0;
+ $214 = $213;
+ $215 = HEAP32[$214>>2]|0;
+ $216 = (_fmt_o($212,$215,$11)|0);
+ $217 = $$1263$ & 8;
+ $218 = ($217|0)==(0);
+ $219 = $216;
+ $220 = (($12) - ($219))|0;
+ $221 = ($$0254|0)>($220|0);
+ $222 = (($220) + 1)|0;
+ $223 = $218 | $221;
+ $$0254$$0254$ = $223 ? $$0254 : $222;
+ $$0228 = $216;$$1233 = 0;$$1238 = 11688;$$2256 = $$0254$$0254$;$$4266 = $$1263$;$248 = $212;$250 = $215;
+ label = 67;
+ break;
+ }
+ case 105: case 100: {
+ $224 = $6;
+ $225 = $224;
+ $226 = HEAP32[$225>>2]|0;
+ $227 = (($224) + 4)|0;
+ $228 = $227;
+ $229 = HEAP32[$228>>2]|0;
+ $230 = ($229|0)<(0);
+ if ($230) {
+ $231 = (_i64Subtract(0,0,($226|0),($229|0))|0);
+ $232 = tempRet0;
+ $233 = $6;
+ $234 = $233;
+ HEAP32[$234>>2] = $231;
+ $235 = (($233) + 4)|0;
+ $236 = $235;
+ HEAP32[$236>>2] = $232;
+ $$0232 = 1;$$0237 = 11688;$242 = $231;$243 = $232;
+ label = 66;
+ break L71;
+ } else {
+ $237 = $$1263$ & 2048;
+ $238 = ($237|0)==(0);
+ $239 = $$1263$ & 1;
+ $240 = ($239|0)==(0);
+ $$ = $240 ? 11688 : (11690);
+ $$$ = $238 ? $$ : (11689);
+ $241 = $$1263$ & 2049;
+ $narrow = ($241|0)!=(0);
+ $$284$ = $narrow&1;
+ $$0232 = $$284$;$$0237 = $$$;$242 = $226;$243 = $229;
+ label = 66;
+ break L71;
+ }
+ break;
+ }
+ case 117: {
+ $165 = $6;
+ $166 = $165;
+ $167 = HEAP32[$166>>2]|0;
+ $168 = (($165) + 4)|0;
+ $169 = $168;
+ $170 = HEAP32[$169>>2]|0;
+ $$0232 = 0;$$0237 = 11688;$242 = $167;$243 = $170;
+ label = 66;
+ break;
+ }
+ case 99: {
+ $259 = $6;
+ $260 = $259;
+ $261 = HEAP32[$260>>2]|0;
+ $262 = (($259) + 4)|0;
+ $263 = $262;
+ $264 = HEAP32[$263>>2]|0;
+ $265 = $261&255;
+ HEAP8[$13>>0] = $265;
+ $$2 = $13;$$2234 = 0;$$2239 = 11688;$$2251 = $11;$$5 = 1;$$6268 = $164;
+ break;
+ }
+ case 109: {
+ $266 = (___errno_location()|0);
+ $267 = HEAP32[$266>>2]|0;
+ $268 = (_strerror($267)|0);
+ $$1 = $268;
+ label = 71;
+ break;
+ }
+ case 115: {
+ $269 = HEAP32[$6>>2]|0;
+ $270 = ($269|0)!=(0|0);
+ $271 = $270 ? $269 : 11698;
+ $$1 = $271;
+ label = 71;
+ break;
+ }
+ case 67: {
+ $278 = $6;
+ $279 = $278;
+ $280 = HEAP32[$279>>2]|0;
+ $281 = (($278) + 4)|0;
+ $282 = $281;
+ $283 = HEAP32[$282>>2]|0;
+ HEAP32[$8>>2] = $280;
+ HEAP32[$14>>2] = 0;
+ HEAP32[$6>>2] = $8;
+ $$4258355 = -1;$331 = $8;
+ label = 75;
+ break;
+ }
+ case 83: {
+ $$pre349 = HEAP32[$6>>2]|0;
+ $284 = ($$0254|0)==(0);
+ if ($284) {
+ _pad_674($0,32,$$1260,0,$$1263$);
+ $$0240$lcssa357 = 0;
+ label = 84;
+ } else {
+ $$4258355 = $$0254;$331 = $$pre349;
+ label = 75;
+ }
+ break;
+ }
+ case 65: case 71: case 70: case 69: case 97: case 103: case 102: case 101: {
+ $306 = +HEAPF64[$6>>3];
+ $307 = (_fmt_fp($0,$306,$$1260,$$0254,$$1263$,$$0235)|0);
+ $$0243 = $307;$$0247 = $$1248;$$0269 = $$3272;$21 = $132;
+ continue L1;
+ break;
+ }
+ default: {
+ $$2 = $21;$$2234 = 0;$$2239 = 11688;$$2251 = $11;$$5 = $$0254;$$6268 = $$1263$;
+ }
+ }
+ } while(0);
+ L95: do {
+ if ((label|0) == 61) {
+ label = 0;
+ $195 = $6;
+ $196 = $195;
+ $197 = HEAP32[$196>>2]|0;
+ $198 = (($195) + 4)|0;
+ $199 = $198;
+ $200 = HEAP32[$199>>2]|0;
+ $201 = $$1236 & 32;
+ $202 = (_fmt_x($197,$200,$11,$201)|0);
+ $203 = ($197|0)==(0);
+ $204 = ($200|0)==(0);
+ $205 = $203 & $204;
+ $206 = $$3265 & 8;
+ $207 = ($206|0)==(0);
+ $or$cond283 = $207 | $205;
+ $208 = $$1236 >> 4;
+ $209 = (11688 + ($208)|0);
+ $$289 = $or$cond283 ? 11688 : $209;
+ $$290 = $or$cond283 ? 0 : 2;
+ $$0228 = $202;$$1233 = $$290;$$1238 = $$289;$$2256 = $$1255;$$4266 = $$3265;$248 = $197;$250 = $200;
+ label = 67;
+ }
+ else if ((label|0) == 66) {
+ label = 0;
+ $244 = (_fmt_u($242,$243,$11)|0);
+ $$0228 = $244;$$1233 = $$0232;$$1238 = $$0237;$$2256 = $$0254;$$4266 = $$1263$;$248 = $242;$250 = $243;
+ label = 67;
+ }
+ else if ((label|0) == 71) {
+ label = 0;
+ $272 = (_memchr($$1,0,$$0254)|0);
+ $273 = ($272|0)==(0|0);
+ $274 = $272;
+ $275 = $$1;
+ $276 = (($274) - ($275))|0;
+ $277 = (($$1) + ($$0254)|0);
+ $$3257 = $273 ? $$0254 : $276;
+ $$1250 = $273 ? $277 : $272;
+ $$2 = $$1;$$2234 = 0;$$2239 = 11688;$$2251 = $$1250;$$5 = $$3257;$$6268 = $164;
+ }
+ else if ((label|0) == 75) {
+ label = 0;
+ $$0229322 = $331;$$0240321 = 0;$$1244320 = 0;
+ while(1) {
+ $285 = HEAP32[$$0229322>>2]|0;
+ $286 = ($285|0)==(0);
+ if ($286) {
+ $$0240$lcssa = $$0240321;$$2245 = $$1244320;
+ break;
+ }
+ $287 = (_wctomb($9,$285)|0);
+ $288 = ($287|0)<(0);
+ $289 = (($$4258355) - ($$0240321))|0;
+ $290 = ($287>>>0)>($289>>>0);
+ $or$cond286 = $288 | $290;
+ if ($or$cond286) {
+ $$0240$lcssa = $$0240321;$$2245 = $287;
+ break;
+ }
+ $291 = ((($$0229322)) + 4|0);
+ $292 = (($287) + ($$0240321))|0;
+ $293 = ($$4258355>>>0)>($292>>>0);
+ if ($293) {
+ $$0229322 = $291;$$0240321 = $292;$$1244320 = $287;
+ } else {
+ $$0240$lcssa = $292;$$2245 = $287;
+ break;
+ }
+ }
+ $294 = ($$2245|0)<(0);
+ if ($294) {
+ $$0 = -1;
+ break L1;
+ }
+ _pad_674($0,32,$$1260,$$0240$lcssa,$$1263$);
+ $295 = ($$0240$lcssa|0)==(0);
+ if ($295) {
+ $$0240$lcssa357 = 0;
+ label = 84;
+ } else {
+ $$1230333 = $331;$$1241332 = 0;
+ while(1) {
+ $296 = HEAP32[$$1230333>>2]|0;
+ $297 = ($296|0)==(0);
+ if ($297) {
+ $$0240$lcssa357 = $$0240$lcssa;
+ label = 84;
+ break L95;
+ }
+ $298 = (_wctomb($9,$296)|0);
+ $299 = (($298) + ($$1241332))|0;
+ $300 = ($299|0)>($$0240$lcssa|0);
+ if ($300) {
+ $$0240$lcssa357 = $$0240$lcssa;
+ label = 84;
+ break L95;
+ }
+ $301 = ((($$1230333)) + 4|0);
+ _out($0,$9,$298);
+ $302 = ($299>>>0)<($$0240$lcssa>>>0);
+ if ($302) {
+ $$1230333 = $301;$$1241332 = $299;
+ } else {
+ $$0240$lcssa357 = $$0240$lcssa;
+ label = 84;
+ break;
+ }
+ }
+ }
+ }
+ } while(0);
+ if ((label|0) == 67) {
+ label = 0;
+ $245 = ($$2256|0)>(-1);
+ $246 = $$4266 & -65537;
+ $$$4266 = $245 ? $246 : $$4266;
+ $247 = ($248|0)!=(0);
+ $249 = ($250|0)!=(0);
+ $251 = $247 | $249;
+ $252 = ($$2256|0)!=(0);
+ $or$cond = $252 | $251;
+ $253 = $$0228;
+ $254 = (($12) - ($253))|0;
+ $255 = $251 ^ 1;
+ $256 = $255&1;
+ $257 = (($256) + ($254))|0;
+ $258 = ($$2256|0)>($257|0);
+ $$2256$ = $258 ? $$2256 : $257;
+ $$2256$$$2256 = $or$cond ? $$2256$ : $$2256;
+ $$0228$ = $or$cond ? $$0228 : $11;
+ $$2 = $$0228$;$$2234 = $$1233;$$2239 = $$1238;$$2251 = $11;$$5 = $$2256$$$2256;$$6268 = $$$4266;
+ }
+ else if ((label|0) == 84) {
+ label = 0;
+ $303 = $$1263$ ^ 8192;
+ _pad_674($0,32,$$1260,$$0240$lcssa357,$303);
+ $304 = ($$1260|0)>($$0240$lcssa357|0);
+ $305 = $304 ? $$1260 : $$0240$lcssa357;
+ $$0243 = $305;$$0247 = $$1248;$$0269 = $$3272;$21 = $132;
+ continue;
+ }
+ $308 = $$2251;
+ $309 = $$2;
+ $310 = (($308) - ($309))|0;
+ $311 = ($$5|0)<($310|0);
+ $$$5 = $311 ? $310 : $$5;
+ $312 = (($$$5) + ($$2234))|0;
+ $313 = ($$1260|0)<($312|0);
+ $$2261 = $313 ? $312 : $$1260;
+ _pad_674($0,32,$$2261,$312,$$6268);
+ _out($0,$$2239,$$2234);
+ $314 = $$6268 ^ 65536;
+ _pad_674($0,48,$$2261,$312,$314);
+ _pad_674($0,48,$$$5,$310,0);
+ _out($0,$$2,$310);
+ $315 = $$6268 ^ 8192;
+ _pad_674($0,32,$$2261,$312,$315);
+ $$0243 = $$2261;$$0247 = $$1248;$$0269 = $$3272;$21 = $132;
+ }
+ L114: do {
+ if ((label|0) == 87) {
+ $316 = ($0|0)==(0|0);
+ if ($316) {
+ $317 = ($$0269|0)==(0);
+ if ($317) {
+ $$0 = 0;
+ } else {
+ $$2242305 = 1;
+ while(1) {
+ $318 = (($4) + ($$2242305<<2)|0);
+ $319 = HEAP32[$318>>2]|0;
+ $320 = ($319|0)==(0);
+ if ($320) {
+ $$3303 = $$2242305;
+ break;
+ }
+ $321 = (($3) + ($$2242305<<3)|0);
+ _pop_arg($321,$319,$2);
+ $322 = (($$2242305) + 1)|0;
+ $323 = ($322|0)<(10);
+ if ($323) {
+ $$2242305 = $322;
+ } else {
+ $$0 = 1;
+ break L114;
+ }
+ }
+ while(1) {
+ $326 = (($4) + ($$3303<<2)|0);
+ $327 = HEAP32[$326>>2]|0;
+ $328 = ($327|0)==(0);
+ $325 = (($$3303) + 1)|0;
+ if (!($328)) {
+ $$0 = -1;
+ break L114;
+ }
+ $324 = ($325|0)<(10);
+ if ($324) {
+ $$3303 = $325;
+ } else {
+ $$0 = 1;
+ break;
+ }
+ }
+ }
+ } else {
+ $$0 = $$1248;
+ }
+ }
+ } while(0);
+ STACKTOP = sp;return ($$0|0);
+}
+function ___lockfile($0) {
+ $0 = $0|0;
+ var label = 0, sp = 0;
+ sp = STACKTOP;
+ return 0;
+}
+function ___unlockfile($0) {
+ $0 = $0|0;
+ var label = 0, sp = 0;
+ sp = STACKTOP;
+ return;
+}
+function _out($0,$1,$2) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ var $3 = 0, $4 = 0, $5 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $3 = HEAP32[$0>>2]|0;
+ $4 = $3 & 32;
+ $5 = ($4|0)==(0);
+ if ($5) {
+ (___fwritex($1,$2,$0)|0);
+ }
+ return;
+}
+function _getint($0) {
+ $0 = $0|0;
+ var $$0$lcssa = 0, $$06 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $isdigit = 0, $isdigit5 = 0, $isdigittmp = 0, $isdigittmp4 = 0, $isdigittmp7 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $1 = HEAP32[$0>>2]|0;
+ $2 = HEAP8[$1>>0]|0;
+ $3 = $2 << 24 >> 24;
+ $isdigittmp4 = (($3) + -48)|0;
+ $isdigit5 = ($isdigittmp4>>>0)<(10);
+ if ($isdigit5) {
+ $$06 = 0;$7 = $1;$isdigittmp7 = $isdigittmp4;
+ while(1) {
+ $4 = ($$06*10)|0;
+ $5 = (($isdigittmp7) + ($4))|0;
+ $6 = ((($7)) + 1|0);
+ HEAP32[$0>>2] = $6;
+ $8 = HEAP8[$6>>0]|0;
+ $9 = $8 << 24 >> 24;
+ $isdigittmp = (($9) + -48)|0;
+ $isdigit = ($isdigittmp>>>0)<(10);
+ if ($isdigit) {
+ $$06 = $5;$7 = $6;$isdigittmp7 = $isdigittmp;
+ } else {
+ $$0$lcssa = $5;
+ break;
+ }
+ }
+ } else {
+ $$0$lcssa = 0;
+ }
+ return ($$0$lcssa|0);
+}
+function _pop_arg($0,$1,$2) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ var $$mask = 0, $$mask31 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0, $103 = 0, $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0.0, $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0, $114 = 0, $115 = 0;
+ var $116 = 0.0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0;
+ var $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0;
+ var $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0, $66 = 0;
+ var $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0;
+ var $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $94 = 0, $95 = 0, $96 = 0, $97 = 0, $98 = 0, $99 = 0, $arglist_current = 0, $arglist_current11 = 0, $arglist_current14 = 0, $arglist_current17 = 0;
+ var $arglist_current2 = 0, $arglist_current20 = 0, $arglist_current23 = 0, $arglist_current26 = 0, $arglist_current5 = 0, $arglist_current8 = 0, $arglist_next = 0, $arglist_next12 = 0, $arglist_next15 = 0, $arglist_next18 = 0, $arglist_next21 = 0, $arglist_next24 = 0, $arglist_next27 = 0, $arglist_next3 = 0, $arglist_next6 = 0, $arglist_next9 = 0, $expanded = 0, $expanded28 = 0, $expanded30 = 0, $expanded31 = 0;
+ var $expanded32 = 0, $expanded34 = 0, $expanded35 = 0, $expanded37 = 0, $expanded38 = 0, $expanded39 = 0, $expanded41 = 0, $expanded42 = 0, $expanded44 = 0, $expanded45 = 0, $expanded46 = 0, $expanded48 = 0, $expanded49 = 0, $expanded51 = 0, $expanded52 = 0, $expanded53 = 0, $expanded55 = 0, $expanded56 = 0, $expanded58 = 0, $expanded59 = 0;
+ var $expanded60 = 0, $expanded62 = 0, $expanded63 = 0, $expanded65 = 0, $expanded66 = 0, $expanded67 = 0, $expanded69 = 0, $expanded70 = 0, $expanded72 = 0, $expanded73 = 0, $expanded74 = 0, $expanded76 = 0, $expanded77 = 0, $expanded79 = 0, $expanded80 = 0, $expanded81 = 0, $expanded83 = 0, $expanded84 = 0, $expanded86 = 0, $expanded87 = 0;
+ var $expanded88 = 0, $expanded90 = 0, $expanded91 = 0, $expanded93 = 0, $expanded94 = 0, $expanded95 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $3 = ($1>>>0)>(20);
+ L1: do {
+ if (!($3)) {
+ do {
+ switch ($1|0) {
+ case 9: {
+ $arglist_current = HEAP32[$2>>2]|0;
+ $4 = $arglist_current;
+ $5 = ((0) + 4|0);
+ $expanded28 = $5;
+ $expanded = (($expanded28) - 1)|0;
+ $6 = (($4) + ($expanded))|0;
+ $7 = ((0) + 4|0);
+ $expanded32 = $7;
+ $expanded31 = (($expanded32) - 1)|0;
+ $expanded30 = $expanded31 ^ -1;
+ $8 = $6 & $expanded30;
+ $9 = $8;
+ $10 = HEAP32[$9>>2]|0;
+ $arglist_next = ((($9)) + 4|0);
+ HEAP32[$2>>2] = $arglist_next;
+ HEAP32[$0>>2] = $10;
+ break L1;
+ break;
+ }
+ case 10: {
+ $arglist_current2 = HEAP32[$2>>2]|0;
+ $11 = $arglist_current2;
+ $12 = ((0) + 4|0);
+ $expanded35 = $12;
+ $expanded34 = (($expanded35) - 1)|0;
+ $13 = (($11) + ($expanded34))|0;
+ $14 = ((0) + 4|0);
+ $expanded39 = $14;
+ $expanded38 = (($expanded39) - 1)|0;
+ $expanded37 = $expanded38 ^ -1;
+ $15 = $13 & $expanded37;
+ $16 = $15;
+ $17 = HEAP32[$16>>2]|0;
+ $arglist_next3 = ((($16)) + 4|0);
+ HEAP32[$2>>2] = $arglist_next3;
+ $18 = ($17|0)<(0);
+ $19 = $18 << 31 >> 31;
+ $20 = $0;
+ $21 = $20;
+ HEAP32[$21>>2] = $17;
+ $22 = (($20) + 4)|0;
+ $23 = $22;
+ HEAP32[$23>>2] = $19;
+ break L1;
+ break;
+ }
+ case 11: {
+ $arglist_current5 = HEAP32[$2>>2]|0;
+ $24 = $arglist_current5;
+ $25 = ((0) + 4|0);
+ $expanded42 = $25;
+ $expanded41 = (($expanded42) - 1)|0;
+ $26 = (($24) + ($expanded41))|0;
+ $27 = ((0) + 4|0);
+ $expanded46 = $27;
+ $expanded45 = (($expanded46) - 1)|0;
+ $expanded44 = $expanded45 ^ -1;
+ $28 = $26 & $expanded44;
+ $29 = $28;
+ $30 = HEAP32[$29>>2]|0;
+ $arglist_next6 = ((($29)) + 4|0);
+ HEAP32[$2>>2] = $arglist_next6;
+ $31 = $0;
+ $32 = $31;
+ HEAP32[$32>>2] = $30;
+ $33 = (($31) + 4)|0;
+ $34 = $33;
+ HEAP32[$34>>2] = 0;
+ break L1;
+ break;
+ }
+ case 12: {
+ $arglist_current8 = HEAP32[$2>>2]|0;
+ $35 = $arglist_current8;
+ $36 = ((0) + 8|0);
+ $expanded49 = $36;
+ $expanded48 = (($expanded49) - 1)|0;
+ $37 = (($35) + ($expanded48))|0;
+ $38 = ((0) + 8|0);
+ $expanded53 = $38;
+ $expanded52 = (($expanded53) - 1)|0;
+ $expanded51 = $expanded52 ^ -1;
+ $39 = $37 & $expanded51;
+ $40 = $39;
+ $41 = $40;
+ $42 = $41;
+ $43 = HEAP32[$42>>2]|0;
+ $44 = (($41) + 4)|0;
+ $45 = $44;
+ $46 = HEAP32[$45>>2]|0;
+ $arglist_next9 = ((($40)) + 8|0);
+ HEAP32[$2>>2] = $arglist_next9;
+ $47 = $0;
+ $48 = $47;
+ HEAP32[$48>>2] = $43;
+ $49 = (($47) + 4)|0;
+ $50 = $49;
+ HEAP32[$50>>2] = $46;
+ break L1;
+ break;
+ }
+ case 13: {
+ $arglist_current11 = HEAP32[$2>>2]|0;
+ $51 = $arglist_current11;
+ $52 = ((0) + 4|0);
+ $expanded56 = $52;
+ $expanded55 = (($expanded56) - 1)|0;
+ $53 = (($51) + ($expanded55))|0;
+ $54 = ((0) + 4|0);
+ $expanded60 = $54;
+ $expanded59 = (($expanded60) - 1)|0;
+ $expanded58 = $expanded59 ^ -1;
+ $55 = $53 & $expanded58;
+ $56 = $55;
+ $57 = HEAP32[$56>>2]|0;
+ $arglist_next12 = ((($56)) + 4|0);
+ HEAP32[$2>>2] = $arglist_next12;
+ $58 = $57&65535;
+ $59 = $58 << 16 >> 16;
+ $60 = ($59|0)<(0);
+ $61 = $60 << 31 >> 31;
+ $62 = $0;
+ $63 = $62;
+ HEAP32[$63>>2] = $59;
+ $64 = (($62) + 4)|0;
+ $65 = $64;
+ HEAP32[$65>>2] = $61;
+ break L1;
+ break;
+ }
+ case 14: {
+ $arglist_current14 = HEAP32[$2>>2]|0;
+ $66 = $arglist_current14;
+ $67 = ((0) + 4|0);
+ $expanded63 = $67;
+ $expanded62 = (($expanded63) - 1)|0;
+ $68 = (($66) + ($expanded62))|0;
+ $69 = ((0) + 4|0);
+ $expanded67 = $69;
+ $expanded66 = (($expanded67) - 1)|0;
+ $expanded65 = $expanded66 ^ -1;
+ $70 = $68 & $expanded65;
+ $71 = $70;
+ $72 = HEAP32[$71>>2]|0;
+ $arglist_next15 = ((($71)) + 4|0);
+ HEAP32[$2>>2] = $arglist_next15;
+ $$mask31 = $72 & 65535;
+ $73 = $0;
+ $74 = $73;
+ HEAP32[$74>>2] = $$mask31;
+ $75 = (($73) + 4)|0;
+ $76 = $75;
+ HEAP32[$76>>2] = 0;
+ break L1;
+ break;
+ }
+ case 15: {
+ $arglist_current17 = HEAP32[$2>>2]|0;
+ $77 = $arglist_current17;
+ $78 = ((0) + 4|0);
+ $expanded70 = $78;
+ $expanded69 = (($expanded70) - 1)|0;
+ $79 = (($77) + ($expanded69))|0;
+ $80 = ((0) + 4|0);
+ $expanded74 = $80;
+ $expanded73 = (($expanded74) - 1)|0;
+ $expanded72 = $expanded73 ^ -1;
+ $81 = $79 & $expanded72;
+ $82 = $81;
+ $83 = HEAP32[$82>>2]|0;
+ $arglist_next18 = ((($82)) + 4|0);
+ HEAP32[$2>>2] = $arglist_next18;
+ $84 = $83&255;
+ $85 = $84 << 24 >> 24;
+ $86 = ($85|0)<(0);
+ $87 = $86 << 31 >> 31;
+ $88 = $0;
+ $89 = $88;
+ HEAP32[$89>>2] = $85;
+ $90 = (($88) + 4)|0;
+ $91 = $90;
+ HEAP32[$91>>2] = $87;
+ break L1;
+ break;
+ }
+ case 16: {
+ $arglist_current20 = HEAP32[$2>>2]|0;
+ $92 = $arglist_current20;
+ $93 = ((0) + 4|0);
+ $expanded77 = $93;
+ $expanded76 = (($expanded77) - 1)|0;
+ $94 = (($92) + ($expanded76))|0;
+ $95 = ((0) + 4|0);
+ $expanded81 = $95;
+ $expanded80 = (($expanded81) - 1)|0;
+ $expanded79 = $expanded80 ^ -1;
+ $96 = $94 & $expanded79;
+ $97 = $96;
+ $98 = HEAP32[$97>>2]|0;
+ $arglist_next21 = ((($97)) + 4|0);
+ HEAP32[$2>>2] = $arglist_next21;
+ $$mask = $98 & 255;
+ $99 = $0;
+ $100 = $99;
+ HEAP32[$100>>2] = $$mask;
+ $101 = (($99) + 4)|0;
+ $102 = $101;
+ HEAP32[$102>>2] = 0;
+ break L1;
+ break;
+ }
+ case 17: {
+ $arglist_current23 = HEAP32[$2>>2]|0;
+ $103 = $arglist_current23;
+ $104 = ((0) + 8|0);
+ $expanded84 = $104;
+ $expanded83 = (($expanded84) - 1)|0;
+ $105 = (($103) + ($expanded83))|0;
+ $106 = ((0) + 8|0);
+ $expanded88 = $106;
+ $expanded87 = (($expanded88) - 1)|0;
+ $expanded86 = $expanded87 ^ -1;
+ $107 = $105 & $expanded86;
+ $108 = $107;
+ $109 = +HEAPF64[$108>>3];
+ $arglist_next24 = ((($108)) + 8|0);
+ HEAP32[$2>>2] = $arglist_next24;
+ HEAPF64[$0>>3] = $109;
+ break L1;
+ break;
+ }
+ case 18: {
+ $arglist_current26 = HEAP32[$2>>2]|0;
+ $110 = $arglist_current26;
+ $111 = ((0) + 8|0);
+ $expanded91 = $111;
+ $expanded90 = (($expanded91) - 1)|0;
+ $112 = (($110) + ($expanded90))|0;
+ $113 = ((0) + 8|0);
+ $expanded95 = $113;
+ $expanded94 = (($expanded95) - 1)|0;
+ $expanded93 = $expanded94 ^ -1;
+ $114 = $112 & $expanded93;
+ $115 = $114;
+ $116 = +HEAPF64[$115>>3];
+ $arglist_next27 = ((($115)) + 8|0);
+ HEAP32[$2>>2] = $arglist_next27;
+ HEAPF64[$0>>3] = $116;
+ break L1;
+ break;
+ }
+ default: {
+ break L1;
+ }
+ }
+ } while(0);
+ }
+ } while(0);
+ return;
+}
+function _fmt_x($0,$1,$2,$3) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ $3 = $3|0;
+ var $$05$lcssa = 0, $$056 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0;
+ var sp = 0;
+ sp = STACKTOP;
+ $4 = ($0|0)==(0);
+ $5 = ($1|0)==(0);
+ $6 = $4 & $5;
+ if ($6) {
+ $$05$lcssa = $2;
+ } else {
+ $$056 = $2;$15 = $1;$8 = $0;
+ while(1) {
+ $7 = $8 & 15;
+ $9 = (11740 + ($7)|0);
+ $10 = HEAP8[$9>>0]|0;
+ $11 = $10&255;
+ $12 = $11 | $3;
+ $13 = $12&255;
+ $14 = ((($$056)) + -1|0);
+ HEAP8[$14>>0] = $13;
+ $16 = (_bitshift64Lshr(($8|0),($15|0),4)|0);
+ $17 = tempRet0;
+ $18 = ($16|0)==(0);
+ $19 = ($17|0)==(0);
+ $20 = $18 & $19;
+ if ($20) {
+ $$05$lcssa = $14;
+ break;
+ } else {
+ $$056 = $14;$15 = $17;$8 = $16;
+ }
+ }
+ }
+ return ($$05$lcssa|0);
+}
+function _fmt_o($0,$1,$2) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ var $$0$lcssa = 0, $$06 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $3 = ($0|0)==(0);
+ $4 = ($1|0)==(0);
+ $5 = $3 & $4;
+ if ($5) {
+ $$0$lcssa = $2;
+ } else {
+ $$06 = $2;$11 = $1;$7 = $0;
+ while(1) {
+ $6 = $7&255;
+ $8 = $6 & 7;
+ $9 = $8 | 48;
+ $10 = ((($$06)) + -1|0);
+ HEAP8[$10>>0] = $9;
+ $12 = (_bitshift64Lshr(($7|0),($11|0),3)|0);
+ $13 = tempRet0;
+ $14 = ($12|0)==(0);
+ $15 = ($13|0)==(0);
+ $16 = $14 & $15;
+ if ($16) {
+ $$0$lcssa = $10;
+ break;
+ } else {
+ $$06 = $10;$11 = $13;$7 = $12;
+ }
+ }
+ }
+ return ($$0$lcssa|0);
+}
+function _fmt_u($0,$1,$2) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ var $$010$lcssa$off0 = 0, $$012 = 0, $$09$lcssa = 0, $$0914 = 0, $$1$lcssa = 0, $$111 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0;
+ var $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $3 = ($1>>>0)>(0);
+ $4 = ($0>>>0)>(4294967295);
+ $5 = ($1|0)==(0);
+ $6 = $5 & $4;
+ $7 = $3 | $6;
+ if ($7) {
+ $$0914 = $2;$8 = $0;$9 = $1;
+ while(1) {
+ $10 = (___uremdi3(($8|0),($9|0),10,0)|0);
+ $11 = tempRet0;
+ $12 = $10&255;
+ $13 = $12 | 48;
+ $14 = ((($$0914)) + -1|0);
+ HEAP8[$14>>0] = $13;
+ $15 = (___udivdi3(($8|0),($9|0),10,0)|0);
+ $16 = tempRet0;
+ $17 = ($9>>>0)>(9);
+ $18 = ($8>>>0)>(4294967295);
+ $19 = ($9|0)==(9);
+ $20 = $19 & $18;
+ $21 = $17 | $20;
+ if ($21) {
+ $$0914 = $14;$8 = $15;$9 = $16;
+ } else {
+ break;
+ }
+ }
+ $$010$lcssa$off0 = $15;$$09$lcssa = $14;
+ } else {
+ $$010$lcssa$off0 = $0;$$09$lcssa = $2;
+ }
+ $22 = ($$010$lcssa$off0|0)==(0);
+ if ($22) {
+ $$1$lcssa = $$09$lcssa;
+ } else {
+ $$012 = $$010$lcssa$off0;$$111 = $$09$lcssa;
+ while(1) {
+ $23 = (($$012>>>0) % 10)&-1;
+ $24 = $23 | 48;
+ $25 = $24&255;
+ $26 = ((($$111)) + -1|0);
+ HEAP8[$26>>0] = $25;
+ $27 = (($$012>>>0) / 10)&-1;
+ $28 = ($$012>>>0)<(10);
+ if ($28) {
+ $$1$lcssa = $26;
+ break;
+ } else {
+ $$012 = $27;$$111 = $26;
+ }
+ }
+ }
+ return ($$1$lcssa|0);
+}
+function _strerror($0) {
+ $0 = $0|0;
+ var $1 = 0, $2 = 0, $3 = 0, $4 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $1 = (___pthread_self_105()|0);
+ $2 = ((($1)) + 188|0);
+ $3 = HEAP32[$2>>2]|0;
+ $4 = (___strerror_l($0,$3)|0);
+ return ($4|0);
+}
+function _memchr($0,$1,$2) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ var $$0$lcssa = 0, $$035$lcssa = 0, $$035$lcssa65 = 0, $$03555 = 0, $$036$lcssa = 0, $$036$lcssa64 = 0, $$03654 = 0, $$046 = 0, $$137$lcssa = 0, $$13745 = 0, $$140 = 0, $$2 = 0, $$23839 = 0, $$3 = 0, $$lcssa = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0;
+ var $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0;
+ var $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, $or$cond53 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $3 = $1 & 255;
+ $4 = $0;
+ $5 = $4 & 3;
+ $6 = ($5|0)!=(0);
+ $7 = ($2|0)!=(0);
+ $or$cond53 = $7 & $6;
+ L1: do {
+ if ($or$cond53) {
+ $8 = $1&255;
+ $$03555 = $0;$$03654 = $2;
+ while(1) {
+ $9 = HEAP8[$$03555>>0]|0;
+ $10 = ($9<<24>>24)==($8<<24>>24);
+ if ($10) {
+ $$035$lcssa65 = $$03555;$$036$lcssa64 = $$03654;
+ label = 6;
+ break L1;
+ }
+ $11 = ((($$03555)) + 1|0);
+ $12 = (($$03654) + -1)|0;
+ $13 = $11;
+ $14 = $13 & 3;
+ $15 = ($14|0)!=(0);
+ $16 = ($12|0)!=(0);
+ $or$cond = $16 & $15;
+ if ($or$cond) {
+ $$03555 = $11;$$03654 = $12;
+ } else {
+ $$035$lcssa = $11;$$036$lcssa = $12;$$lcssa = $16;
+ label = 5;
+ break;
+ }
+ }
+ } else {
+ $$035$lcssa = $0;$$036$lcssa = $2;$$lcssa = $7;
+ label = 5;
+ }
+ } while(0);
+ if ((label|0) == 5) {
+ if ($$lcssa) {
+ $$035$lcssa65 = $$035$lcssa;$$036$lcssa64 = $$036$lcssa;
+ label = 6;
+ } else {
+ $$2 = $$035$lcssa;$$3 = 0;
+ }
+ }
+ L8: do {
+ if ((label|0) == 6) {
+ $17 = HEAP8[$$035$lcssa65>>0]|0;
+ $18 = $1&255;
+ $19 = ($17<<24>>24)==($18<<24>>24);
+ if ($19) {
+ $$2 = $$035$lcssa65;$$3 = $$036$lcssa64;
+ } else {
+ $20 = Math_imul($3, 16843009)|0;
+ $21 = ($$036$lcssa64>>>0)>(3);
+ L11: do {
+ if ($21) {
+ $$046 = $$035$lcssa65;$$13745 = $$036$lcssa64;
+ while(1) {
+ $22 = HEAP32[$$046>>2]|0;
+ $23 = $22 ^ $20;
+ $24 = (($23) + -16843009)|0;
+ $25 = $23 & -2139062144;
+ $26 = $25 ^ -2139062144;
+ $27 = $26 & $24;
+ $28 = ($27|0)==(0);
+ if (!($28)) {
+ break;
+ }
+ $29 = ((($$046)) + 4|0);
+ $30 = (($$13745) + -4)|0;
+ $31 = ($30>>>0)>(3);
+ if ($31) {
+ $$046 = $29;$$13745 = $30;
+ } else {
+ $$0$lcssa = $29;$$137$lcssa = $30;
+ label = 11;
+ break L11;
+ }
+ }
+ $$140 = $$046;$$23839 = $$13745;
+ } else {
+ $$0$lcssa = $$035$lcssa65;$$137$lcssa = $$036$lcssa64;
+ label = 11;
+ }
+ } while(0);
+ if ((label|0) == 11) {
+ $32 = ($$137$lcssa|0)==(0);
+ if ($32) {
+ $$2 = $$0$lcssa;$$3 = 0;
+ break;
+ } else {
+ $$140 = $$0$lcssa;$$23839 = $$137$lcssa;
+ }
+ }
+ while(1) {
+ $33 = HEAP8[$$140>>0]|0;
+ $34 = ($33<<24>>24)==($18<<24>>24);
+ if ($34) {
+ $$2 = $$140;$$3 = $$23839;
+ break L8;
+ }
+ $35 = ((($$140)) + 1|0);
+ $36 = (($$23839) + -1)|0;
+ $37 = ($36|0)==(0);
+ if ($37) {
+ $$2 = $35;$$3 = 0;
+ break;
+ } else {
+ $$140 = $35;$$23839 = $36;
+ }
+ }
+ }
+ }
+ } while(0);
+ $38 = ($$3|0)!=(0);
+ $39 = $38 ? $$2 : 0;
+ return ($39|0);
+}
+function _pad_674($0,$1,$2,$3,$4) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ $3 = $3|0;
+ $4 = $4|0;
+ var $$0$lcssa = 0, $$011 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 256|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(256|0);
+ $5 = sp;
+ $6 = $4 & 73728;
+ $7 = ($6|0)==(0);
+ $8 = ($2|0)>($3|0);
+ $or$cond = $8 & $7;
+ if ($or$cond) {
+ $9 = (($2) - ($3))|0;
+ $10 = ($9>>>0)<(256);
+ $11 = $10 ? $9 : 256;
+ _memset(($5|0),($1|0),($11|0))|0;
+ $12 = ($9>>>0)>(255);
+ if ($12) {
+ $13 = (($2) - ($3))|0;
+ $$011 = $9;
+ while(1) {
+ _out($0,$5,256);
+ $14 = (($$011) + -256)|0;
+ $15 = ($14>>>0)>(255);
+ if ($15) {
+ $$011 = $14;
+ } else {
+ break;
+ }
+ }
+ $16 = $13 & 255;
+ $$0$lcssa = $16;
+ } else {
+ $$0$lcssa = $9;
+ }
+ _out($0,$5,$$0$lcssa);
+ }
+ STACKTOP = sp;return;
+}
+function _wctomb($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $$0 = 0, $2 = 0, $3 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $2 = ($0|0)==(0|0);
+ if ($2) {
+ $$0 = 0;
+ } else {
+ $3 = (_wcrtomb($0,$1,0)|0);
+ $$0 = $3;
+ }
+ return ($$0|0);
+}
+function _fmt_fp($0,$1,$2,$3,$4,$5) {
+ $0 = $0|0;
+ $1 = +$1;
+ $2 = $2|0;
+ $3 = $3|0;
+ $4 = $4|0;
+ $5 = $5|0;
+ var $$ = 0, $$$ = 0, $$$$559 = 0.0, $$$3484 = 0, $$$3484691 = 0, $$$3484692 = 0, $$$3501 = 0, $$$4502 = 0, $$$542 = 0.0, $$$559 = 0.0, $$0 = 0, $$0463$lcssa = 0, $$0463584 = 0, $$0464594 = 0, $$0471 = 0.0, $$0479 = 0, $$0487642 = 0, $$0488 = 0, $$0488653 = 0, $$0488655 = 0;
+ var $$0496$$9 = 0, $$0497654 = 0, $$0498 = 0, $$0509582 = 0.0, $$0510 = 0, $$0511 = 0, $$0514637 = 0, $$0520 = 0, $$0521 = 0, $$0521$ = 0, $$0523 = 0, $$0525 = 0, $$0527 = 0, $$0527629 = 0, $$0527631 = 0, $$0530636 = 0, $$1465 = 0, $$1467 = 0.0, $$1469 = 0.0, $$1472 = 0.0;
+ var $$1480 = 0, $$1482$lcssa = 0, $$1482661 = 0, $$1489641 = 0, $$1499$lcssa = 0, $$1499660 = 0, $$1508583 = 0, $$1512$lcssa = 0, $$1512607 = 0, $$1515 = 0, $$1524 = 0, $$1526 = 0, $$1528614 = 0, $$1531$lcssa = 0, $$1531630 = 0, $$1598 = 0, $$2 = 0, $$2473 = 0.0, $$2476 = 0, $$2476$$547 = 0;
+ var $$2476$$549 = 0, $$2483$ph = 0, $$2500 = 0, $$2513 = 0, $$2516618 = 0, $$2529 = 0, $$2532617 = 0, $$3 = 0.0, $$3477 = 0, $$3484$lcssa = 0, $$3484648 = 0, $$3501$lcssa = 0, $$3501647 = 0, $$3533613 = 0, $$4 = 0.0, $$4478$lcssa = 0, $$4478590 = 0, $$4492 = 0, $$4502 = 0, $$4518 = 0;
+ var $$5$lcssa = 0, $$534$ = 0, $$539 = 0, $$539$ = 0, $$542 = 0.0, $$546 = 0, $$548 = 0, $$5486$lcssa = 0, $$5486623 = 0, $$5493597 = 0, $$5519$ph = 0, $$555 = 0, $$556 = 0, $$559 = 0.0, $$5602 = 0, $$6 = 0, $$6494589 = 0, $$7495601 = 0, $$7505 = 0, $$7505$ = 0;
+ var $$7505$ph = 0, $$8 = 0, $$9$ph = 0, $$lcssa673 = 0, $$neg = 0, $$neg567 = 0, $$pn = 0, $$pn566 = 0, $$pr = 0, $$pr564 = 0, $$pre = 0, $$pre$phi690Z2D = 0, $$pre689 = 0, $$sink545$lcssa = 0, $$sink545622 = 0, $$sink562 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0;
+ var $103 = 0, $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0.0, $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0, $114 = 0, $115 = 0, $116 = 0.0, $117 = 0.0, $118 = 0.0, $119 = 0, $12 = 0, $120 = 0;
+ var $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0, $126 = 0, $127 = 0, $128 = 0, $129 = 0, $13 = 0, $130 = 0, $131 = 0, $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0;
+ var $14 = 0.0, $140 = 0, $141 = 0, $142 = 0, $143 = 0, $144 = 0, $145 = 0, $146 = 0, $147 = 0, $148 = 0, $149 = 0, $15 = 0, $150 = 0, $151 = 0, $152 = 0, $153 = 0, $154 = 0, $155 = 0, $156 = 0, $157 = 0;
+ var $158 = 0, $159 = 0, $16 = 0, $160 = 0, $161 = 0, $162 = 0, $163 = 0, $164 = 0, $165 = 0, $166 = 0, $167 = 0, $168 = 0, $169 = 0, $17 = 0, $170 = 0, $171 = 0, $172 = 0, $173 = 0, $174 = 0, $175 = 0;
+ var $176 = 0, $177 = 0, $178 = 0, $179 = 0, $18 = 0, $180 = 0, $181 = 0, $182 = 0, $183 = 0, $184 = 0, $185 = 0, $186 = 0, $187 = 0, $188 = 0, $189 = 0, $19 = 0, $190 = 0, $191 = 0, $192 = 0, $193 = 0;
+ var $194 = 0, $195 = 0, $196 = 0, $197 = 0, $198 = 0, $199 = 0, $20 = 0, $200 = 0, $201 = 0, $202 = 0, $203 = 0, $204 = 0, $205 = 0, $206 = 0, $207 = 0, $208 = 0, $209 = 0, $21 = 0, $210 = 0, $211 = 0;
+ var $212 = 0, $213 = 0, $214 = 0, $215 = 0, $216 = 0, $217 = 0, $218 = 0, $219 = 0, $22 = 0, $220 = 0, $221 = 0, $222 = 0, $223 = 0, $224 = 0, $225 = 0, $226 = 0, $227 = 0, $228 = 0.0, $229 = 0.0, $23 = 0;
+ var $230 = 0, $231 = 0.0, $232 = 0, $233 = 0, $234 = 0, $235 = 0, $236 = 0, $237 = 0, $238 = 0, $239 = 0, $24 = 0, $240 = 0, $241 = 0, $242 = 0, $243 = 0, $244 = 0, $245 = 0, $246 = 0, $247 = 0, $248 = 0;
+ var $249 = 0, $25 = 0, $250 = 0, $251 = 0, $252 = 0, $253 = 0, $254 = 0, $255 = 0, $256 = 0, $257 = 0, $258 = 0, $259 = 0, $26 = 0, $260 = 0, $261 = 0, $262 = 0, $263 = 0, $264 = 0, $265 = 0, $266 = 0;
+ var $267 = 0, $268 = 0, $269 = 0, $27 = 0, $270 = 0, $271 = 0, $272 = 0, $273 = 0, $274 = 0, $275 = 0, $276 = 0, $277 = 0, $278 = 0, $279 = 0, $28 = 0, $280 = 0, $281 = 0, $282 = 0, $283 = 0, $284 = 0;
+ var $285 = 0, $286 = 0, $287 = 0, $288 = 0, $289 = 0, $29 = 0, $290 = 0, $291 = 0, $292 = 0, $293 = 0, $294 = 0, $295 = 0, $296 = 0, $297 = 0, $298 = 0, $299 = 0, $30 = 0, $300 = 0, $301 = 0, $302 = 0;
+ var $303 = 0, $304 = 0, $305 = 0, $306 = 0, $307 = 0, $308 = 0, $309 = 0, $31 = 0, $310 = 0, $311 = 0, $312 = 0, $313 = 0, $314 = 0, $315 = 0, $316 = 0, $317 = 0, $318 = 0, $319 = 0, $32 = 0, $320 = 0;
+ var $321 = 0, $322 = 0, $323 = 0, $324 = 0, $325 = 0, $326 = 0, $327 = 0, $328 = 0, $329 = 0, $33 = 0, $330 = 0, $331 = 0, $332 = 0, $333 = 0, $334 = 0, $335 = 0, $336 = 0, $337 = 0, $338 = 0, $339 = 0;
+ var $34 = 0, $340 = 0, $341 = 0, $342 = 0, $343 = 0, $344 = 0, $345 = 0, $346 = 0, $347 = 0, $348 = 0, $349 = 0, $35 = 0.0, $350 = 0, $351 = 0, $352 = 0, $353 = 0, $354 = 0, $355 = 0, $356 = 0, $357 = 0;
+ var $358 = 0, $359 = 0, $36 = 0.0, $360 = 0, $361 = 0, $362 = 0, $363 = 0, $364 = 0, $365 = 0, $366 = 0, $367 = 0, $368 = 0, $369 = 0, $37 = 0, $370 = 0, $371 = 0, $372 = 0, $373 = 0, $374 = 0, $375 = 0;
+ var $376 = 0, $377 = 0, $378 = 0, $379 = 0, $38 = 0, $380 = 0, $381 = 0, $382 = 0, $383 = 0, $384 = 0, $385 = 0, $386 = 0, $387 = 0, $388 = 0, $39 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0;
+ var $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $50 = 0, $51 = 0.0, $52 = 0, $53 = 0, $54 = 0, $55 = 0.0, $56 = 0.0, $57 = 0.0, $58 = 0.0, $59 = 0.0, $6 = 0, $60 = 0.0, $61 = 0, $62 = 0, $63 = 0;
+ var $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0, $81 = 0;
+ var $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $87 = 0.0, $88 = 0.0, $89 = 0.0, $9 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $94 = 0, $95 = 0, $96 = 0, $97 = 0, $98 = 0, $99 = 0, $exitcond = 0;
+ var $narrow = 0, $not$ = 0, $notlhs = 0, $notrhs = 0, $or$cond = 0, $or$cond3$not = 0, $or$cond537 = 0, $or$cond541 = 0, $or$cond544 = 0, $or$cond554 = 0, $or$cond6 = 0, $scevgep684 = 0, $scevgep684685 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 560|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(560|0);
+ $6 = sp + 8|0;
+ $7 = sp;
+ $8 = sp + 524|0;
+ $9 = $8;
+ $10 = sp + 512|0;
+ HEAP32[$7>>2] = 0;
+ $11 = ((($10)) + 12|0);
+ (___DOUBLE_BITS_675($1)|0);
+ $12 = tempRet0;
+ $13 = ($12|0)<(0);
+ if ($13) {
+ $14 = -$1;
+ $$0471 = $14;$$0520 = 1;$$0521 = 11705;
+ } else {
+ $15 = $4 & 2048;
+ $16 = ($15|0)==(0);
+ $17 = $4 & 1;
+ $18 = ($17|0)==(0);
+ $$ = $18 ? (11706) : (11711);
+ $$$ = $16 ? $$ : (11708);
+ $19 = $4 & 2049;
+ $narrow = ($19|0)!=(0);
+ $$534$ = $narrow&1;
+ $$0471 = $1;$$0520 = $$534$;$$0521 = $$$;
+ }
+ (___DOUBLE_BITS_675($$0471)|0);
+ $20 = tempRet0;
+ $21 = $20 & 2146435072;
+ $22 = ($21>>>0)<(2146435072);
+ $23 = (0)<(0);
+ $24 = ($21|0)==(2146435072);
+ $25 = $24 & $23;
+ $26 = $22 | $25;
+ do {
+ if ($26) {
+ $35 = (+_frexpl($$0471,$7));
+ $36 = $35 * 2.0;
+ $37 = $36 != 0.0;
+ if ($37) {
+ $38 = HEAP32[$7>>2]|0;
+ $39 = (($38) + -1)|0;
+ HEAP32[$7>>2] = $39;
+ }
+ $40 = $5 | 32;
+ $41 = ($40|0)==(97);
+ if ($41) {
+ $42 = $5 & 32;
+ $43 = ($42|0)==(0);
+ $44 = ((($$0521)) + 9|0);
+ $$0521$ = $43 ? $$0521 : $44;
+ $45 = $$0520 | 2;
+ $46 = ($3>>>0)>(11);
+ $47 = (12 - ($3))|0;
+ $48 = ($47|0)==(0);
+ $49 = $46 | $48;
+ do {
+ if ($49) {
+ $$1472 = $36;
+ } else {
+ $$0509582 = 8.0;$$1508583 = $47;
+ while(1) {
+ $50 = (($$1508583) + -1)|0;
+ $51 = $$0509582 * 16.0;
+ $52 = ($50|0)==(0);
+ if ($52) {
+ break;
+ } else {
+ $$0509582 = $51;$$1508583 = $50;
+ }
+ }
+ $53 = HEAP8[$$0521$>>0]|0;
+ $54 = ($53<<24>>24)==(45);
+ if ($54) {
+ $55 = -$36;
+ $56 = $55 - $51;
+ $57 = $51 + $56;
+ $58 = -$57;
+ $$1472 = $58;
+ break;
+ } else {
+ $59 = $36 + $51;
+ $60 = $59 - $51;
+ $$1472 = $60;
+ break;
+ }
+ }
+ } while(0);
+ $61 = HEAP32[$7>>2]|0;
+ $62 = ($61|0)<(0);
+ $63 = (0 - ($61))|0;
+ $64 = $62 ? $63 : $61;
+ $65 = ($64|0)<(0);
+ $66 = $65 << 31 >> 31;
+ $67 = (_fmt_u($64,$66,$11)|0);
+ $68 = ($67|0)==($11|0);
+ if ($68) {
+ $69 = ((($10)) + 11|0);
+ HEAP8[$69>>0] = 48;
+ $$0511 = $69;
+ } else {
+ $$0511 = $67;
+ }
+ $70 = $61 >> 31;
+ $71 = $70 & 2;
+ $72 = (($71) + 43)|0;
+ $73 = $72&255;
+ $74 = ((($$0511)) + -1|0);
+ HEAP8[$74>>0] = $73;
+ $75 = (($5) + 15)|0;
+ $76 = $75&255;
+ $77 = ((($$0511)) + -2|0);
+ HEAP8[$77>>0] = $76;
+ $notrhs = ($3|0)<(1);
+ $78 = $4 & 8;
+ $79 = ($78|0)==(0);
+ $$0523 = $8;$$2473 = $$1472;
+ while(1) {
+ $80 = (~~(($$2473)));
+ $81 = (11740 + ($80)|0);
+ $82 = HEAP8[$81>>0]|0;
+ $83 = $82&255;
+ $84 = $83 | $42;
+ $85 = $84&255;
+ $86 = ((($$0523)) + 1|0);
+ HEAP8[$$0523>>0] = $85;
+ $87 = (+($80|0));
+ $88 = $$2473 - $87;
+ $89 = $88 * 16.0;
+ $90 = $86;
+ $91 = (($90) - ($9))|0;
+ $92 = ($91|0)==(1);
+ if ($92) {
+ $notlhs = $89 == 0.0;
+ $or$cond3$not = $notrhs & $notlhs;
+ $or$cond = $79 & $or$cond3$not;
+ if ($or$cond) {
+ $$1524 = $86;
+ } else {
+ $93 = ((($$0523)) + 2|0);
+ HEAP8[$86>>0] = 46;
+ $$1524 = $93;
+ }
+ } else {
+ $$1524 = $86;
+ }
+ $94 = $89 != 0.0;
+ if ($94) {
+ $$0523 = $$1524;$$2473 = $89;
+ } else {
+ break;
+ }
+ }
+ $95 = ($3|0)!=(0);
+ $96 = $77;
+ $97 = $11;
+ $98 = $$1524;
+ $99 = (($98) - ($9))|0;
+ $100 = (($97) - ($96))|0;
+ $101 = (($99) + -2)|0;
+ $102 = ($101|0)<($3|0);
+ $or$cond537 = $95 & $102;
+ $103 = (($3) + 2)|0;
+ $$pn = $or$cond537 ? $103 : $99;
+ $$0525 = (($100) + ($45))|0;
+ $104 = (($$0525) + ($$pn))|0;
+ _pad_674($0,32,$2,$104,$4);
+ _out($0,$$0521$,$45);
+ $105 = $4 ^ 65536;
+ _pad_674($0,48,$2,$104,$105);
+ _out($0,$8,$99);
+ $106 = (($$pn) - ($99))|0;
+ _pad_674($0,48,$106,0,0);
+ _out($0,$77,$100);
+ $107 = $4 ^ 8192;
+ _pad_674($0,32,$2,$104,$107);
+ $$sink562 = $104;
+ break;
+ }
+ $108 = ($3|0)<(0);
+ $$539 = $108 ? 6 : $3;
+ if ($37) {
+ $109 = $36 * 268435456.0;
+ $110 = HEAP32[$7>>2]|0;
+ $111 = (($110) + -28)|0;
+ HEAP32[$7>>2] = $111;
+ $$3 = $109;$$pr = $111;
+ } else {
+ $$pre = HEAP32[$7>>2]|0;
+ $$3 = $36;$$pr = $$pre;
+ }
+ $112 = ($$pr|0)<(0);
+ $113 = ((($6)) + 288|0);
+ $$556 = $112 ? $6 : $113;
+ $$0498 = $$556;$$4 = $$3;
+ while(1) {
+ $114 = (~~(($$4))>>>0);
+ HEAP32[$$0498>>2] = $114;
+ $115 = ((($$0498)) + 4|0);
+ $116 = (+($114>>>0));
+ $117 = $$4 - $116;
+ $118 = $117 * 1.0E+9;
+ $119 = $118 != 0.0;
+ if ($119) {
+ $$0498 = $115;$$4 = $118;
+ } else {
+ break;
+ }
+ }
+ $120 = ($$pr|0)>(0);
+ if ($120) {
+ $$1482661 = $$556;$$1499660 = $115;$122 = $$pr;
+ while(1) {
+ $121 = ($122|0)<(29);
+ $123 = $121 ? $122 : 29;
+ $$0488653 = ((($$1499660)) + -4|0);
+ $124 = ($$0488653>>>0)<($$1482661>>>0);
+ if ($124) {
+ $$2483$ph = $$1482661;
+ } else {
+ $$0488655 = $$0488653;$$0497654 = 0;
+ while(1) {
+ $125 = HEAP32[$$0488655>>2]|0;
+ $126 = (_bitshift64Shl(($125|0),0,($123|0))|0);
+ $127 = tempRet0;
+ $128 = (_i64Add(($126|0),($127|0),($$0497654|0),0)|0);
+ $129 = tempRet0;
+ $130 = (___uremdi3(($128|0),($129|0),1000000000,0)|0);
+ $131 = tempRet0;
+ HEAP32[$$0488655>>2] = $130;
+ $132 = (___udivdi3(($128|0),($129|0),1000000000,0)|0);
+ $133 = tempRet0;
+ $$0488 = ((($$0488655)) + -4|0);
+ $134 = ($$0488>>>0)<($$1482661>>>0);
+ if ($134) {
+ break;
+ } else {
+ $$0488655 = $$0488;$$0497654 = $132;
+ }
+ }
+ $135 = ($132|0)==(0);
+ if ($135) {
+ $$2483$ph = $$1482661;
+ } else {
+ $136 = ((($$1482661)) + -4|0);
+ HEAP32[$136>>2] = $132;
+ $$2483$ph = $136;
+ }
+ }
+ $$2500 = $$1499660;
+ while(1) {
+ $137 = ($$2500>>>0)>($$2483$ph>>>0);
+ if (!($137)) {
+ break;
+ }
+ $138 = ((($$2500)) + -4|0);
+ $139 = HEAP32[$138>>2]|0;
+ $140 = ($139|0)==(0);
+ if ($140) {
+ $$2500 = $138;
+ } else {
+ break;
+ }
+ }
+ $141 = HEAP32[$7>>2]|0;
+ $142 = (($141) - ($123))|0;
+ HEAP32[$7>>2] = $142;
+ $143 = ($142|0)>(0);
+ if ($143) {
+ $$1482661 = $$2483$ph;$$1499660 = $$2500;$122 = $142;
+ } else {
+ $$1482$lcssa = $$2483$ph;$$1499$lcssa = $$2500;$$pr564 = $142;
+ break;
+ }
+ }
+ } else {
+ $$1482$lcssa = $$556;$$1499$lcssa = $115;$$pr564 = $$pr;
+ }
+ $144 = ($$pr564|0)<(0);
+ if ($144) {
+ $145 = (($$539) + 25)|0;
+ $146 = (($145|0) / 9)&-1;
+ $147 = (($146) + 1)|0;
+ $148 = ($40|0)==(102);
+ $$3484648 = $$1482$lcssa;$$3501647 = $$1499$lcssa;$150 = $$pr564;
+ while(1) {
+ $149 = (0 - ($150))|0;
+ $151 = ($149|0)<(9);
+ $152 = $151 ? $149 : 9;
+ $153 = ($$3484648>>>0)<($$3501647>>>0);
+ if ($153) {
+ $157 = 1 << $152;
+ $158 = (($157) + -1)|0;
+ $159 = 1000000000 >>> $152;
+ $$0487642 = 0;$$1489641 = $$3484648;
+ while(1) {
+ $160 = HEAP32[$$1489641>>2]|0;
+ $161 = $160 & $158;
+ $162 = $160 >>> $152;
+ $163 = (($162) + ($$0487642))|0;
+ HEAP32[$$1489641>>2] = $163;
+ $164 = Math_imul($161, $159)|0;
+ $165 = ((($$1489641)) + 4|0);
+ $166 = ($165>>>0)<($$3501647>>>0);
+ if ($166) {
+ $$0487642 = $164;$$1489641 = $165;
+ } else {
+ break;
+ }
+ }
+ $167 = HEAP32[$$3484648>>2]|0;
+ $168 = ($167|0)==(0);
+ $169 = ((($$3484648)) + 4|0);
+ $$$3484 = $168 ? $169 : $$3484648;
+ $170 = ($164|0)==(0);
+ if ($170) {
+ $$$3484692 = $$$3484;$$4502 = $$3501647;
+ } else {
+ $171 = ((($$3501647)) + 4|0);
+ HEAP32[$$3501647>>2] = $164;
+ $$$3484692 = $$$3484;$$4502 = $171;
+ }
+ } else {
+ $154 = HEAP32[$$3484648>>2]|0;
+ $155 = ($154|0)==(0);
+ $156 = ((($$3484648)) + 4|0);
+ $$$3484691 = $155 ? $156 : $$3484648;
+ $$$3484692 = $$$3484691;$$4502 = $$3501647;
+ }
+ $172 = $148 ? $$556 : $$$3484692;
+ $173 = $$4502;
+ $174 = $172;
+ $175 = (($173) - ($174))|0;
+ $176 = $175 >> 2;
+ $177 = ($176|0)>($147|0);
+ $178 = (($172) + ($147<<2)|0);
+ $$$4502 = $177 ? $178 : $$4502;
+ $179 = HEAP32[$7>>2]|0;
+ $180 = (($179) + ($152))|0;
+ HEAP32[$7>>2] = $180;
+ $181 = ($180|0)<(0);
+ if ($181) {
+ $$3484648 = $$$3484692;$$3501647 = $$$4502;$150 = $180;
+ } else {
+ $$3484$lcssa = $$$3484692;$$3501$lcssa = $$$4502;
+ break;
+ }
+ }
+ } else {
+ $$3484$lcssa = $$1482$lcssa;$$3501$lcssa = $$1499$lcssa;
+ }
+ $182 = ($$3484$lcssa>>>0)<($$3501$lcssa>>>0);
+ $183 = $$556;
+ if ($182) {
+ $184 = $$3484$lcssa;
+ $185 = (($183) - ($184))|0;
+ $186 = $185 >> 2;
+ $187 = ($186*9)|0;
+ $188 = HEAP32[$$3484$lcssa>>2]|0;
+ $189 = ($188>>>0)<(10);
+ if ($189) {
+ $$1515 = $187;
+ } else {
+ $$0514637 = $187;$$0530636 = 10;
+ while(1) {
+ $190 = ($$0530636*10)|0;
+ $191 = (($$0514637) + 1)|0;
+ $192 = ($188>>>0)<($190>>>0);
+ if ($192) {
+ $$1515 = $191;
+ break;
+ } else {
+ $$0514637 = $191;$$0530636 = $190;
+ }
+ }
+ }
+ } else {
+ $$1515 = 0;
+ }
+ $193 = ($40|0)!=(102);
+ $194 = $193 ? $$1515 : 0;
+ $195 = (($$539) - ($194))|0;
+ $196 = ($40|0)==(103);
+ $197 = ($$539|0)!=(0);
+ $198 = $197 & $196;
+ $$neg = $198 << 31 >> 31;
+ $199 = (($195) + ($$neg))|0;
+ $200 = $$3501$lcssa;
+ $201 = (($200) - ($183))|0;
+ $202 = $201 >> 2;
+ $203 = ($202*9)|0;
+ $204 = (($203) + -9)|0;
+ $205 = ($199|0)<($204|0);
+ if ($205) {
+ $206 = ((($$556)) + 4|0);
+ $207 = (($199) + 9216)|0;
+ $208 = (($207|0) / 9)&-1;
+ $209 = (($208) + -1024)|0;
+ $210 = (($206) + ($209<<2)|0);
+ $211 = (($207|0) % 9)&-1;
+ $$0527629 = (($211) + 1)|0;
+ $212 = ($$0527629|0)<(9);
+ if ($212) {
+ $$0527631 = $$0527629;$$1531630 = 10;
+ while(1) {
+ $213 = ($$1531630*10)|0;
+ $$0527 = (($$0527631) + 1)|0;
+ $exitcond = ($$0527|0)==(9);
+ if ($exitcond) {
+ $$1531$lcssa = $213;
+ break;
+ } else {
+ $$0527631 = $$0527;$$1531630 = $213;
+ }
+ }
+ } else {
+ $$1531$lcssa = 10;
+ }
+ $214 = HEAP32[$210>>2]|0;
+ $215 = (($214>>>0) % ($$1531$lcssa>>>0))&-1;
+ $216 = ($215|0)==(0);
+ $217 = ((($210)) + 4|0);
+ $218 = ($217|0)==($$3501$lcssa|0);
+ $or$cond541 = $218 & $216;
+ if ($or$cond541) {
+ $$4492 = $210;$$4518 = $$1515;$$8 = $$3484$lcssa;
+ } else {
+ $219 = (($214>>>0) / ($$1531$lcssa>>>0))&-1;
+ $220 = $219 & 1;
+ $221 = ($220|0)==(0);
+ $$542 = $221 ? 9007199254740992.0 : 9007199254740994.0;
+ $222 = (($$1531$lcssa|0) / 2)&-1;
+ $223 = ($215>>>0)<($222>>>0);
+ $224 = ($215|0)==($222|0);
+ $or$cond544 = $218 & $224;
+ $$559 = $or$cond544 ? 1.0 : 1.5;
+ $$$559 = $223 ? 0.5 : $$559;
+ $225 = ($$0520|0)==(0);
+ if ($225) {
+ $$1467 = $$$559;$$1469 = $$542;
+ } else {
+ $226 = HEAP8[$$0521>>0]|0;
+ $227 = ($226<<24>>24)==(45);
+ $228 = -$$542;
+ $229 = -$$$559;
+ $$$542 = $227 ? $228 : $$542;
+ $$$$559 = $227 ? $229 : $$$559;
+ $$1467 = $$$$559;$$1469 = $$$542;
+ }
+ $230 = (($214) - ($215))|0;
+ HEAP32[$210>>2] = $230;
+ $231 = $$1469 + $$1467;
+ $232 = $231 != $$1469;
+ if ($232) {
+ $233 = (($230) + ($$1531$lcssa))|0;
+ HEAP32[$210>>2] = $233;
+ $234 = ($233>>>0)>(999999999);
+ if ($234) {
+ $$5486623 = $$3484$lcssa;$$sink545622 = $210;
+ while(1) {
+ $235 = ((($$sink545622)) + -4|0);
+ HEAP32[$$sink545622>>2] = 0;
+ $236 = ($235>>>0)<($$5486623>>>0);
+ if ($236) {
+ $237 = ((($$5486623)) + -4|0);
+ HEAP32[$237>>2] = 0;
+ $$6 = $237;
+ } else {
+ $$6 = $$5486623;
+ }
+ $238 = HEAP32[$235>>2]|0;
+ $239 = (($238) + 1)|0;
+ HEAP32[$235>>2] = $239;
+ $240 = ($239>>>0)>(999999999);
+ if ($240) {
+ $$5486623 = $$6;$$sink545622 = $235;
+ } else {
+ $$5486$lcssa = $$6;$$sink545$lcssa = $235;
+ break;
+ }
+ }
+ } else {
+ $$5486$lcssa = $$3484$lcssa;$$sink545$lcssa = $210;
+ }
+ $241 = $$5486$lcssa;
+ $242 = (($183) - ($241))|0;
+ $243 = $242 >> 2;
+ $244 = ($243*9)|0;
+ $245 = HEAP32[$$5486$lcssa>>2]|0;
+ $246 = ($245>>>0)<(10);
+ if ($246) {
+ $$4492 = $$sink545$lcssa;$$4518 = $244;$$8 = $$5486$lcssa;
+ } else {
+ $$2516618 = $244;$$2532617 = 10;
+ while(1) {
+ $247 = ($$2532617*10)|0;
+ $248 = (($$2516618) + 1)|0;
+ $249 = ($245>>>0)<($247>>>0);
+ if ($249) {
+ $$4492 = $$sink545$lcssa;$$4518 = $248;$$8 = $$5486$lcssa;
+ break;
+ } else {
+ $$2516618 = $248;$$2532617 = $247;
+ }
+ }
+ }
+ } else {
+ $$4492 = $210;$$4518 = $$1515;$$8 = $$3484$lcssa;
+ }
+ }
+ $250 = ((($$4492)) + 4|0);
+ $251 = ($$3501$lcssa>>>0)>($250>>>0);
+ $$$3501 = $251 ? $250 : $$3501$lcssa;
+ $$5519$ph = $$4518;$$7505$ph = $$$3501;$$9$ph = $$8;
+ } else {
+ $$5519$ph = $$1515;$$7505$ph = $$3501$lcssa;$$9$ph = $$3484$lcssa;
+ }
+ $$7505 = $$7505$ph;
+ while(1) {
+ $252 = ($$7505>>>0)>($$9$ph>>>0);
+ if (!($252)) {
+ $$lcssa673 = 0;
+ break;
+ }
+ $253 = ((($$7505)) + -4|0);
+ $254 = HEAP32[$253>>2]|0;
+ $255 = ($254|0)==(0);
+ if ($255) {
+ $$7505 = $253;
+ } else {
+ $$lcssa673 = 1;
+ break;
+ }
+ }
+ $256 = (0 - ($$5519$ph))|0;
+ do {
+ if ($196) {
+ $not$ = $197 ^ 1;
+ $257 = $not$&1;
+ $$539$ = (($257) + ($$539))|0;
+ $258 = ($$539$|0)>($$5519$ph|0);
+ $259 = ($$5519$ph|0)>(-5);
+ $or$cond6 = $258 & $259;
+ if ($or$cond6) {
+ $260 = (($5) + -1)|0;
+ $$neg567 = (($$539$) + -1)|0;
+ $261 = (($$neg567) - ($$5519$ph))|0;
+ $$0479 = $260;$$2476 = $261;
+ } else {
+ $262 = (($5) + -2)|0;
+ $263 = (($$539$) + -1)|0;
+ $$0479 = $262;$$2476 = $263;
+ }
+ $264 = $4 & 8;
+ $265 = ($264|0)==(0);
+ if ($265) {
+ if ($$lcssa673) {
+ $266 = ((($$7505)) + -4|0);
+ $267 = HEAP32[$266>>2]|0;
+ $268 = ($267|0)==(0);
+ if ($268) {
+ $$2529 = 9;
+ } else {
+ $269 = (($267>>>0) % 10)&-1;
+ $270 = ($269|0)==(0);
+ if ($270) {
+ $$1528614 = 0;$$3533613 = 10;
+ while(1) {
+ $271 = ($$3533613*10)|0;
+ $272 = (($$1528614) + 1)|0;
+ $273 = (($267>>>0) % ($271>>>0))&-1;
+ $274 = ($273|0)==(0);
+ if ($274) {
+ $$1528614 = $272;$$3533613 = $271;
+ } else {
+ $$2529 = $272;
+ break;
+ }
+ }
+ } else {
+ $$2529 = 0;
+ }
+ }
+ } else {
+ $$2529 = 9;
+ }
+ $275 = $$0479 | 32;
+ $276 = ($275|0)==(102);
+ $277 = $$7505;
+ $278 = (($277) - ($183))|0;
+ $279 = $278 >> 2;
+ $280 = ($279*9)|0;
+ $281 = (($280) + -9)|0;
+ if ($276) {
+ $282 = (($281) - ($$2529))|0;
+ $283 = ($282|0)>(0);
+ $$546 = $283 ? $282 : 0;
+ $284 = ($$2476|0)<($$546|0);
+ $$2476$$547 = $284 ? $$2476 : $$546;
+ $$1480 = $$0479;$$3477 = $$2476$$547;$$pre$phi690Z2D = 0;
+ break;
+ } else {
+ $285 = (($281) + ($$5519$ph))|0;
+ $286 = (($285) - ($$2529))|0;
+ $287 = ($286|0)>(0);
+ $$548 = $287 ? $286 : 0;
+ $288 = ($$2476|0)<($$548|0);
+ $$2476$$549 = $288 ? $$2476 : $$548;
+ $$1480 = $$0479;$$3477 = $$2476$$549;$$pre$phi690Z2D = 0;
+ break;
+ }
+ } else {
+ $$1480 = $$0479;$$3477 = $$2476;$$pre$phi690Z2D = $264;
+ }
+ } else {
+ $$pre689 = $4 & 8;
+ $$1480 = $5;$$3477 = $$539;$$pre$phi690Z2D = $$pre689;
+ }
+ } while(0);
+ $289 = $$3477 | $$pre$phi690Z2D;
+ $290 = ($289|0)!=(0);
+ $291 = $290&1;
+ $292 = $$1480 | 32;
+ $293 = ($292|0)==(102);
+ if ($293) {
+ $294 = ($$5519$ph|0)>(0);
+ $295 = $294 ? $$5519$ph : 0;
+ $$2513 = 0;$$pn566 = $295;
+ } else {
+ $296 = ($$5519$ph|0)<(0);
+ $297 = $296 ? $256 : $$5519$ph;
+ $298 = ($297|0)<(0);
+ $299 = $298 << 31 >> 31;
+ $300 = (_fmt_u($297,$299,$11)|0);
+ $301 = $11;
+ $302 = $300;
+ $303 = (($301) - ($302))|0;
+ $304 = ($303|0)<(2);
+ if ($304) {
+ $$1512607 = $300;
+ while(1) {
+ $305 = ((($$1512607)) + -1|0);
+ HEAP8[$305>>0] = 48;
+ $306 = $305;
+ $307 = (($301) - ($306))|0;
+ $308 = ($307|0)<(2);
+ if ($308) {
+ $$1512607 = $305;
+ } else {
+ $$1512$lcssa = $305;
+ break;
+ }
+ }
+ } else {
+ $$1512$lcssa = $300;
+ }
+ $309 = $$5519$ph >> 31;
+ $310 = $309 & 2;
+ $311 = (($310) + 43)|0;
+ $312 = $311&255;
+ $313 = ((($$1512$lcssa)) + -1|0);
+ HEAP8[$313>>0] = $312;
+ $314 = $$1480&255;
+ $315 = ((($$1512$lcssa)) + -2|0);
+ HEAP8[$315>>0] = $314;
+ $316 = $315;
+ $317 = (($301) - ($316))|0;
+ $$2513 = $315;$$pn566 = $317;
+ }
+ $318 = (($$0520) + 1)|0;
+ $319 = (($318) + ($$3477))|0;
+ $$1526 = (($319) + ($291))|0;
+ $320 = (($$1526) + ($$pn566))|0;
+ _pad_674($0,32,$2,$320,$4);
+ _out($0,$$0521,$$0520);
+ $321 = $4 ^ 65536;
+ _pad_674($0,48,$2,$320,$321);
+ if ($293) {
+ $322 = ($$9$ph>>>0)>($$556>>>0);
+ $$0496$$9 = $322 ? $$556 : $$9$ph;
+ $323 = ((($8)) + 9|0);
+ $324 = $323;
+ $325 = ((($8)) + 8|0);
+ $$5493597 = $$0496$$9;
+ while(1) {
+ $326 = HEAP32[$$5493597>>2]|0;
+ $327 = (_fmt_u($326,0,$323)|0);
+ $328 = ($$5493597|0)==($$0496$$9|0);
+ if ($328) {
+ $334 = ($327|0)==($323|0);
+ if ($334) {
+ HEAP8[$325>>0] = 48;
+ $$1465 = $325;
+ } else {
+ $$1465 = $327;
+ }
+ } else {
+ $329 = ($327>>>0)>($8>>>0);
+ if ($329) {
+ $330 = $327;
+ $331 = (($330) - ($9))|0;
+ _memset(($8|0),48,($331|0))|0;
+ $$0464594 = $327;
+ while(1) {
+ $332 = ((($$0464594)) + -1|0);
+ $333 = ($332>>>0)>($8>>>0);
+ if ($333) {
+ $$0464594 = $332;
+ } else {
+ $$1465 = $332;
+ break;
+ }
+ }
+ } else {
+ $$1465 = $327;
+ }
+ }
+ $335 = $$1465;
+ $336 = (($324) - ($335))|0;
+ _out($0,$$1465,$336);
+ $337 = ((($$5493597)) + 4|0);
+ $338 = ($337>>>0)>($$556>>>0);
+ if ($338) {
+ break;
+ } else {
+ $$5493597 = $337;
+ }
+ }
+ $339 = ($289|0)==(0);
+ if (!($339)) {
+ _out($0,11756,1);
+ }
+ $340 = ($337>>>0)<($$7505>>>0);
+ $341 = ($$3477|0)>(0);
+ $342 = $340 & $341;
+ if ($342) {
+ $$4478590 = $$3477;$$6494589 = $337;
+ while(1) {
+ $343 = HEAP32[$$6494589>>2]|0;
+ $344 = (_fmt_u($343,0,$323)|0);
+ $345 = ($344>>>0)>($8>>>0);
+ if ($345) {
+ $346 = $344;
+ $347 = (($346) - ($9))|0;
+ _memset(($8|0),48,($347|0))|0;
+ $$0463584 = $344;
+ while(1) {
+ $348 = ((($$0463584)) + -1|0);
+ $349 = ($348>>>0)>($8>>>0);
+ if ($349) {
+ $$0463584 = $348;
+ } else {
+ $$0463$lcssa = $348;
+ break;
+ }
+ }
+ } else {
+ $$0463$lcssa = $344;
+ }
+ $350 = ($$4478590|0)<(9);
+ $351 = $350 ? $$4478590 : 9;
+ _out($0,$$0463$lcssa,$351);
+ $352 = ((($$6494589)) + 4|0);
+ $353 = (($$4478590) + -9)|0;
+ $354 = ($352>>>0)<($$7505>>>0);
+ $355 = ($$4478590|0)>(9);
+ $356 = $354 & $355;
+ if ($356) {
+ $$4478590 = $353;$$6494589 = $352;
+ } else {
+ $$4478$lcssa = $353;
+ break;
+ }
+ }
+ } else {
+ $$4478$lcssa = $$3477;
+ }
+ $357 = (($$4478$lcssa) + 9)|0;
+ _pad_674($0,48,$357,9,0);
+ } else {
+ $358 = ((($$9$ph)) + 4|0);
+ $$7505$ = $$lcssa673 ? $$7505 : $358;
+ $359 = ($$3477|0)>(-1);
+ if ($359) {
+ $360 = ((($8)) + 9|0);
+ $361 = ($$pre$phi690Z2D|0)==(0);
+ $362 = $360;
+ $363 = (0 - ($9))|0;
+ $364 = ((($8)) + 8|0);
+ $$5602 = $$3477;$$7495601 = $$9$ph;
+ while(1) {
+ $365 = HEAP32[$$7495601>>2]|0;
+ $366 = (_fmt_u($365,0,$360)|0);
+ $367 = ($366|0)==($360|0);
+ if ($367) {
+ HEAP8[$364>>0] = 48;
+ $$0 = $364;
+ } else {
+ $$0 = $366;
+ }
+ $368 = ($$7495601|0)==($$9$ph|0);
+ do {
+ if ($368) {
+ $372 = ((($$0)) + 1|0);
+ _out($0,$$0,1);
+ $373 = ($$5602|0)<(1);
+ $or$cond554 = $361 & $373;
+ if ($or$cond554) {
+ $$2 = $372;
+ break;
+ }
+ _out($0,11756,1);
+ $$2 = $372;
+ } else {
+ $369 = ($$0>>>0)>($8>>>0);
+ if (!($369)) {
+ $$2 = $$0;
+ break;
+ }
+ $scevgep684 = (($$0) + ($363)|0);
+ $scevgep684685 = $scevgep684;
+ _memset(($8|0),48,($scevgep684685|0))|0;
+ $$1598 = $$0;
+ while(1) {
+ $370 = ((($$1598)) + -1|0);
+ $371 = ($370>>>0)>($8>>>0);
+ if ($371) {
+ $$1598 = $370;
+ } else {
+ $$2 = $370;
+ break;
+ }
+ }
+ }
+ } while(0);
+ $374 = $$2;
+ $375 = (($362) - ($374))|0;
+ $376 = ($$5602|0)>($375|0);
+ $377 = $376 ? $375 : $$5602;
+ _out($0,$$2,$377);
+ $378 = (($$5602) - ($375))|0;
+ $379 = ((($$7495601)) + 4|0);
+ $380 = ($379>>>0)<($$7505$>>>0);
+ $381 = ($378|0)>(-1);
+ $382 = $380 & $381;
+ if ($382) {
+ $$5602 = $378;$$7495601 = $379;
+ } else {
+ $$5$lcssa = $378;
+ break;
+ }
+ }
+ } else {
+ $$5$lcssa = $$3477;
+ }
+ $383 = (($$5$lcssa) + 18)|0;
+ _pad_674($0,48,$383,18,0);
+ $384 = $11;
+ $385 = $$2513;
+ $386 = (($384) - ($385))|0;
+ _out($0,$$2513,$386);
+ }
+ $387 = $4 ^ 8192;
+ _pad_674($0,32,$2,$320,$387);
+ $$sink562 = $320;
+ } else {
+ $27 = $5 & 32;
+ $28 = ($27|0)!=(0);
+ $29 = $28 ? 11724 : 11728;
+ $30 = ($$0471 != $$0471) | (0.0 != 0.0);
+ $31 = $28 ? 11732 : 11736;
+ $$0510 = $30 ? $31 : $29;
+ $32 = (($$0520) + 3)|0;
+ $33 = $4 & -65537;
+ _pad_674($0,32,$2,$32,$33);
+ _out($0,$$0521,$$0520);
+ _out($0,$$0510,3);
+ $34 = $4 ^ 8192;
+ _pad_674($0,32,$2,$32,$34);
+ $$sink562 = $32;
+ }
+ } while(0);
+ $388 = ($$sink562|0)<($2|0);
+ $$555 = $388 ? $2 : $$sink562;
+ STACKTOP = sp;return ($$555|0);
+}
+function ___DOUBLE_BITS_675($0) {
+ $0 = +$0;
+ var $1 = 0, $2 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ HEAPF64[tempDoublePtr>>3] = $0;$1 = HEAP32[tempDoublePtr>>2]|0;
+ $2 = HEAP32[tempDoublePtr+4>>2]|0;
+ tempRet0 = ($2);
+ return ($1|0);
+}
+function _frexpl($0,$1) {
+ $0 = +$0;
+ $1 = $1|0;
+ var $2 = 0.0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $2 = (+_frexp($0,$1));
+ return (+$2);
+}
+function _frexp($0,$1) {
+ $0 = +$0;
+ $1 = $1|0;
+ var $$0 = 0.0, $$016 = 0.0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0.0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0.0, $9 = 0.0, $storemerge = 0, $trunc$clear = 0, label = 0;
+ var sp = 0;
+ sp = STACKTOP;
+ HEAPF64[tempDoublePtr>>3] = $0;$2 = HEAP32[tempDoublePtr>>2]|0;
+ $3 = HEAP32[tempDoublePtr+4>>2]|0;
+ $4 = (_bitshift64Lshr(($2|0),($3|0),52)|0);
+ $5 = tempRet0;
+ $6 = $4&65535;
+ $trunc$clear = $6 & 2047;
+ switch ($trunc$clear<<16>>16) {
+ case 0: {
+ $7 = $0 != 0.0;
+ if ($7) {
+ $8 = $0 * 1.8446744073709552E+19;
+ $9 = (+_frexp($8,$1));
+ $10 = HEAP32[$1>>2]|0;
+ $11 = (($10) + -64)|0;
+ $$016 = $9;$storemerge = $11;
+ } else {
+ $$016 = $0;$storemerge = 0;
+ }
+ HEAP32[$1>>2] = $storemerge;
+ $$0 = $$016;
+ break;
+ }
+ case 2047: {
+ $$0 = $0;
+ break;
+ }
+ default: {
+ $12 = $4 & 2047;
+ $13 = (($12) + -1022)|0;
+ HEAP32[$1>>2] = $13;
+ $14 = $3 & -2146435073;
+ $15 = $14 | 1071644672;
+ HEAP32[tempDoublePtr>>2] = $2;HEAP32[tempDoublePtr+4>>2] = $15;$16 = +HEAPF64[tempDoublePtr>>3];
+ $$0 = $16;
+ }
+ }
+ return (+$$0);
+}
+function _wcrtomb($0,$1,$2) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ var $$0 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0;
+ var $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0;
+ var $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $not$ = 0, $or$cond = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $3 = ($0|0)==(0|0);
+ do {
+ if ($3) {
+ $$0 = 1;
+ } else {
+ $4 = ($1>>>0)<(128);
+ if ($4) {
+ $5 = $1&255;
+ HEAP8[$0>>0] = $5;
+ $$0 = 1;
+ break;
+ }
+ $6 = (___pthread_self_448()|0);
+ $7 = ((($6)) + 188|0);
+ $8 = HEAP32[$7>>2]|0;
+ $9 = HEAP32[$8>>2]|0;
+ $not$ = ($9|0)==(0|0);
+ if ($not$) {
+ $10 = $1 & -128;
+ $11 = ($10|0)==(57216);
+ if ($11) {
+ $13 = $1&255;
+ HEAP8[$0>>0] = $13;
+ $$0 = 1;
+ break;
+ } else {
+ $12 = (___errno_location()|0);
+ HEAP32[$12>>2] = 84;
+ $$0 = -1;
+ break;
+ }
+ }
+ $14 = ($1>>>0)<(2048);
+ if ($14) {
+ $15 = $1 >>> 6;
+ $16 = $15 | 192;
+ $17 = $16&255;
+ $18 = ((($0)) + 1|0);
+ HEAP8[$0>>0] = $17;
+ $19 = $1 & 63;
+ $20 = $19 | 128;
+ $21 = $20&255;
+ HEAP8[$18>>0] = $21;
+ $$0 = 2;
+ break;
+ }
+ $22 = ($1>>>0)<(55296);
+ $23 = $1 & -8192;
+ $24 = ($23|0)==(57344);
+ $or$cond = $22 | $24;
+ if ($or$cond) {
+ $25 = $1 >>> 12;
+ $26 = $25 | 224;
+ $27 = $26&255;
+ $28 = ((($0)) + 1|0);
+ HEAP8[$0>>0] = $27;
+ $29 = $1 >>> 6;
+ $30 = $29 & 63;
+ $31 = $30 | 128;
+ $32 = $31&255;
+ $33 = ((($0)) + 2|0);
+ HEAP8[$28>>0] = $32;
+ $34 = $1 & 63;
+ $35 = $34 | 128;
+ $36 = $35&255;
+ HEAP8[$33>>0] = $36;
+ $$0 = 3;
+ break;
+ }
+ $37 = (($1) + -65536)|0;
+ $38 = ($37>>>0)<(1048576);
+ if ($38) {
+ $39 = $1 >>> 18;
+ $40 = $39 | 240;
+ $41 = $40&255;
+ $42 = ((($0)) + 1|0);
+ HEAP8[$0>>0] = $41;
+ $43 = $1 >>> 12;
+ $44 = $43 & 63;
+ $45 = $44 | 128;
+ $46 = $45&255;
+ $47 = ((($0)) + 2|0);
+ HEAP8[$42>>0] = $46;
+ $48 = $1 >>> 6;
+ $49 = $48 & 63;
+ $50 = $49 | 128;
+ $51 = $50&255;
+ $52 = ((($0)) + 3|0);
+ HEAP8[$47>>0] = $51;
+ $53 = $1 & 63;
+ $54 = $53 | 128;
+ $55 = $54&255;
+ HEAP8[$52>>0] = $55;
+ $$0 = 4;
+ break;
+ } else {
+ $56 = (___errno_location()|0);
+ HEAP32[$56>>2] = 84;
+ $$0 = -1;
+ break;
+ }
+ }
+ } while(0);
+ return ($$0|0);
+}
+function ___pthread_self_448() {
+ var $0 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $0 = (_pthread_self()|0);
+ return ($0|0);
+}
+function ___pthread_self_105() {
+ var $0 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $0 = (_pthread_self()|0);
+ return ($0|0);
+}
+function ___strerror_l($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $$012$lcssa = 0, $$01214 = 0, $$016 = 0, $$113 = 0, $$115 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0;
+ var label = 0, sp = 0;
+ sp = STACKTOP;
+ $$016 = 0;
+ while(1) {
+ $3 = (11758 + ($$016)|0);
+ $4 = HEAP8[$3>>0]|0;
+ $5 = $4&255;
+ $6 = ($5|0)==($0|0);
+ if ($6) {
+ label = 2;
+ break;
+ }
+ $7 = (($$016) + 1)|0;
+ $8 = ($7|0)==(87);
+ if ($8) {
+ $$01214 = 11846;$$115 = 87;
+ label = 5;
+ break;
+ } else {
+ $$016 = $7;
+ }
+ }
+ if ((label|0) == 2) {
+ $2 = ($$016|0)==(0);
+ if ($2) {
+ $$012$lcssa = 11846;
+ } else {
+ $$01214 = 11846;$$115 = $$016;
+ label = 5;
+ }
+ }
+ if ((label|0) == 5) {
+ while(1) {
+ label = 0;
+ $$113 = $$01214;
+ while(1) {
+ $9 = HEAP8[$$113>>0]|0;
+ $10 = ($9<<24>>24)==(0);
+ $11 = ((($$113)) + 1|0);
+ if ($10) {
+ break;
+ } else {
+ $$113 = $11;
+ }
+ }
+ $12 = (($$115) + -1)|0;
+ $13 = ($12|0)==(0);
+ if ($13) {
+ $$012$lcssa = $11;
+ break;
+ } else {
+ $$01214 = $11;$$115 = $12;
+ label = 5;
+ }
+ }
+ }
+ $14 = ((($1)) + 20|0);
+ $15 = HEAP32[$14>>2]|0;
+ $16 = (___lctrans($$012$lcssa,$15)|0);
+ return ($16|0);
+}
+function ___lctrans($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $2 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $2 = (___lctrans_impl($0,$1)|0);
+ return ($2|0);
+}
+function ___lctrans_impl($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $$0 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $2 = ($1|0)==(0|0);
+ if ($2) {
+ $$0 = 0;
+ } else {
+ $3 = HEAP32[$1>>2]|0;
+ $4 = ((($1)) + 4|0);
+ $5 = HEAP32[$4>>2]|0;
+ $6 = (___mo_lookup($3,$5,$0)|0);
+ $$0 = $6;
+ }
+ $7 = ($$0|0)!=(0|0);
+ $8 = $7 ? $$0 : $0;
+ return ($8|0);
+}
+function ___mo_lookup($0,$1,$2) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ var $$ = 0, $$090 = 0, $$094 = 0, $$191 = 0, $$195 = 0, $$4 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0;
+ var $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0;
+ var $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0;
+ var $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, $or$cond102 = 0, $or$cond104 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $3 = HEAP32[$0>>2]|0;
+ $4 = (($3) + 1794895138)|0;
+ $5 = ((($0)) + 8|0);
+ $6 = HEAP32[$5>>2]|0;
+ $7 = (_swapc($6,$4)|0);
+ $8 = ((($0)) + 12|0);
+ $9 = HEAP32[$8>>2]|0;
+ $10 = (_swapc($9,$4)|0);
+ $11 = ((($0)) + 16|0);
+ $12 = HEAP32[$11>>2]|0;
+ $13 = (_swapc($12,$4)|0);
+ $14 = $1 >>> 2;
+ $15 = ($7>>>0)<($14>>>0);
+ L1: do {
+ if ($15) {
+ $16 = $7 << 2;
+ $17 = (($1) - ($16))|0;
+ $18 = ($10>>>0)<($17>>>0);
+ $19 = ($13>>>0)<($17>>>0);
+ $or$cond = $18 & $19;
+ if ($or$cond) {
+ $20 = $13 | $10;
+ $21 = $20 & 3;
+ $22 = ($21|0)==(0);
+ if ($22) {
+ $23 = $10 >>> 2;
+ $24 = $13 >>> 2;
+ $$090 = 0;$$094 = $7;
+ while(1) {
+ $25 = $$094 >>> 1;
+ $26 = (($$090) + ($25))|0;
+ $27 = $26 << 1;
+ $28 = (($27) + ($23))|0;
+ $29 = (($0) + ($28<<2)|0);
+ $30 = HEAP32[$29>>2]|0;
+ $31 = (_swapc($30,$4)|0);
+ $32 = (($28) + 1)|0;
+ $33 = (($0) + ($32<<2)|0);
+ $34 = HEAP32[$33>>2]|0;
+ $35 = (_swapc($34,$4)|0);
+ $36 = ($35>>>0)<($1>>>0);
+ $37 = (($1) - ($35))|0;
+ $38 = ($31>>>0)<($37>>>0);
+ $or$cond102 = $36 & $38;
+ if (!($or$cond102)) {
+ $$4 = 0;
+ break L1;
+ }
+ $39 = (($35) + ($31))|0;
+ $40 = (($0) + ($39)|0);
+ $41 = HEAP8[$40>>0]|0;
+ $42 = ($41<<24>>24)==(0);
+ if (!($42)) {
+ $$4 = 0;
+ break L1;
+ }
+ $43 = (($0) + ($35)|0);
+ $44 = (_strcmp($2,$43)|0);
+ $45 = ($44|0)==(0);
+ if ($45) {
+ break;
+ }
+ $62 = ($$094|0)==(1);
+ $63 = ($44|0)<(0);
+ $64 = (($$094) - ($25))|0;
+ $$195 = $63 ? $25 : $64;
+ $$191 = $63 ? $$090 : $26;
+ if ($62) {
+ $$4 = 0;
+ break L1;
+ } else {
+ $$090 = $$191;$$094 = $$195;
+ }
+ }
+ $46 = (($27) + ($24))|0;
+ $47 = (($0) + ($46<<2)|0);
+ $48 = HEAP32[$47>>2]|0;
+ $49 = (_swapc($48,$4)|0);
+ $50 = (($46) + 1)|0;
+ $51 = (($0) + ($50<<2)|0);
+ $52 = HEAP32[$51>>2]|0;
+ $53 = (_swapc($52,$4)|0);
+ $54 = ($53>>>0)<($1>>>0);
+ $55 = (($1) - ($53))|0;
+ $56 = ($49>>>0)<($55>>>0);
+ $or$cond104 = $54 & $56;
+ if ($or$cond104) {
+ $57 = (($0) + ($53)|0);
+ $58 = (($53) + ($49))|0;
+ $59 = (($0) + ($58)|0);
+ $60 = HEAP8[$59>>0]|0;
+ $61 = ($60<<24>>24)==(0);
+ $$ = $61 ? $57 : 0;
+ $$4 = $$;
+ } else {
+ $$4 = 0;
+ }
+ } else {
+ $$4 = 0;
+ }
+ } else {
+ $$4 = 0;
+ }
+ } else {
+ $$4 = 0;
+ }
+ } while(0);
+ return ($$4|0);
+}
+function _swapc($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $$ = 0, $2 = 0, $3 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $2 = ($1|0)==(0);
+ $3 = (_llvm_bswap_i32(($0|0))|0);
+ $$ = $2 ? $0 : $3;
+ return ($$|0);
+}
+function ___fwritex($0,$1,$2) {
+ $0 = $0|0;
+ $1 = $1|0;
+ $2 = $2|0;
+ var $$038 = 0, $$042 = 0, $$1 = 0, $$139 = 0, $$141 = 0, $$143 = 0, $$pre = 0, $$pre47 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0;
+ var $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0;
+ var label = 0, sp = 0;
+ sp = STACKTOP;
+ $3 = ((($2)) + 16|0);
+ $4 = HEAP32[$3>>2]|0;
+ $5 = ($4|0)==(0|0);
+ if ($5) {
+ $7 = (___towrite($2)|0);
+ $8 = ($7|0)==(0);
+ if ($8) {
+ $$pre = HEAP32[$3>>2]|0;
+ $12 = $$pre;
+ label = 5;
+ } else {
+ $$1 = 0;
+ }
+ } else {
+ $6 = $4;
+ $12 = $6;
+ label = 5;
+ }
+ L5: do {
+ if ((label|0) == 5) {
+ $9 = ((($2)) + 20|0);
+ $10 = HEAP32[$9>>2]|0;
+ $11 = (($12) - ($10))|0;
+ $13 = ($11>>>0)<($1>>>0);
+ $14 = $10;
+ if ($13) {
+ $15 = ((($2)) + 36|0);
+ $16 = HEAP32[$15>>2]|0;
+ $17 = (FUNCTION_TABLE_iiii[$16 & 15]($2,$0,$1)|0);
+ $$1 = $17;
+ break;
+ }
+ $18 = ((($2)) + 75|0);
+ $19 = HEAP8[$18>>0]|0;
+ $20 = ($19<<24>>24)>(-1);
+ L10: do {
+ if ($20) {
+ $$038 = $1;
+ while(1) {
+ $21 = ($$038|0)==(0);
+ if ($21) {
+ $$139 = 0;$$141 = $0;$$143 = $1;$31 = $14;
+ break L10;
+ }
+ $22 = (($$038) + -1)|0;
+ $23 = (($0) + ($22)|0);
+ $24 = HEAP8[$23>>0]|0;
+ $25 = ($24<<24>>24)==(10);
+ if ($25) {
+ break;
+ } else {
+ $$038 = $22;
+ }
+ }
+ $26 = ((($2)) + 36|0);
+ $27 = HEAP32[$26>>2]|0;
+ $28 = (FUNCTION_TABLE_iiii[$27 & 15]($2,$0,$$038)|0);
+ $29 = ($28>>>0)<($$038>>>0);
+ if ($29) {
+ $$1 = $28;
+ break L5;
+ }
+ $30 = (($0) + ($$038)|0);
+ $$042 = (($1) - ($$038))|0;
+ $$pre47 = HEAP32[$9>>2]|0;
+ $$139 = $$038;$$141 = $30;$$143 = $$042;$31 = $$pre47;
+ } else {
+ $$139 = 0;$$141 = $0;$$143 = $1;$31 = $14;
+ }
+ } while(0);
+ _memcpy(($31|0),($$141|0),($$143|0))|0;
+ $32 = HEAP32[$9>>2]|0;
+ $33 = (($32) + ($$143)|0);
+ HEAP32[$9>>2] = $33;
+ $34 = (($$139) + ($$143))|0;
+ $$1 = $34;
+ }
+ } while(0);
+ return ($$1|0);
+}
+function ___towrite($0) {
+ $0 = $0|0;
+ var $$0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0;
+ var $9 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $1 = ((($0)) + 74|0);
+ $2 = HEAP8[$1>>0]|0;
+ $3 = $2 << 24 >> 24;
+ $4 = (($3) + 255)|0;
+ $5 = $4 | $3;
+ $6 = $5&255;
+ HEAP8[$1>>0] = $6;
+ $7 = HEAP32[$0>>2]|0;
+ $8 = $7 & 8;
+ $9 = ($8|0)==(0);
+ if ($9) {
+ $11 = ((($0)) + 8|0);
+ HEAP32[$11>>2] = 0;
+ $12 = ((($0)) + 4|0);
+ HEAP32[$12>>2] = 0;
+ $13 = ((($0)) + 44|0);
+ $14 = HEAP32[$13>>2]|0;
+ $15 = ((($0)) + 28|0);
+ HEAP32[$15>>2] = $14;
+ $16 = ((($0)) + 20|0);
+ HEAP32[$16>>2] = $14;
+ $17 = ((($0)) + 48|0);
+ $18 = HEAP32[$17>>2]|0;
+ $19 = (($14) + ($18)|0);
+ $20 = ((($0)) + 16|0);
+ HEAP32[$20>>2] = $19;
+ $$0 = 0;
+ } else {
+ $10 = $7 | 32;
+ HEAP32[$0>>2] = $10;
+ $$0 = -1;
+ }
+ return ($$0|0);
+}
+function _strlen($0) {
+ $0 = $0|0;
+ var $$0 = 0, $$015$lcssa = 0, $$01519 = 0, $$1$lcssa = 0, $$pn = 0, $$pre = 0, $$sink = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0;
+ var $21 = 0, $22 = 0, $23 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $1 = $0;
+ $2 = $1 & 3;
+ $3 = ($2|0)==(0);
+ L1: do {
+ if ($3) {
+ $$015$lcssa = $0;
+ label = 4;
+ } else {
+ $$01519 = $0;$23 = $1;
+ while(1) {
+ $4 = HEAP8[$$01519>>0]|0;
+ $5 = ($4<<24>>24)==(0);
+ if ($5) {
+ $$sink = $23;
+ break L1;
+ }
+ $6 = ((($$01519)) + 1|0);
+ $7 = $6;
+ $8 = $7 & 3;
+ $9 = ($8|0)==(0);
+ if ($9) {
+ $$015$lcssa = $6;
+ label = 4;
+ break;
+ } else {
+ $$01519 = $6;$23 = $7;
+ }
+ }
+ }
+ } while(0);
+ if ((label|0) == 4) {
+ $$0 = $$015$lcssa;
+ while(1) {
+ $10 = HEAP32[$$0>>2]|0;
+ $11 = (($10) + -16843009)|0;
+ $12 = $10 & -2139062144;
+ $13 = $12 ^ -2139062144;
+ $14 = $13 & $11;
+ $15 = ($14|0)==(0);
+ $16 = ((($$0)) + 4|0);
+ if ($15) {
+ $$0 = $16;
+ } else {
+ break;
+ }
+ }
+ $17 = $10&255;
+ $18 = ($17<<24>>24)==(0);
+ if ($18) {
+ $$1$lcssa = $$0;
+ } else {
+ $$pn = $$0;
+ while(1) {
+ $19 = ((($$pn)) + 1|0);
+ $$pre = HEAP8[$19>>0]|0;
+ $20 = ($$pre<<24>>24)==(0);
+ if ($20) {
+ $$1$lcssa = $19;
+ break;
+ } else {
+ $$pn = $19;
+ }
+ }
+ }
+ $21 = $$1$lcssa;
+ $$sink = $21;
+ }
+ $22 = (($$sink) - ($1))|0;
+ return ($22|0);
+}
+function _strchr($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $2 = (___strchrnul($0,$1)|0);
+ $3 = HEAP8[$2>>0]|0;
+ $4 = $1&255;
+ $5 = ($3<<24>>24)==($4<<24>>24);
+ $6 = $5 ? $2 : 0;
+ return ($6|0);
+}
+function ___strchrnul($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $$0 = 0, $$029$lcssa = 0, $$02936 = 0, $$030$lcssa = 0, $$03039 = 0, $$1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0;
+ var $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0;
+ var $41 = 0, $42 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, $or$cond33 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $2 = $1 & 255;
+ $3 = ($2|0)==(0);
+ L1: do {
+ if ($3) {
+ $8 = (_strlen($0)|0);
+ $9 = (($0) + ($8)|0);
+ $$0 = $9;
+ } else {
+ $4 = $0;
+ $5 = $4 & 3;
+ $6 = ($5|0)==(0);
+ if ($6) {
+ $$030$lcssa = $0;
+ } else {
+ $7 = $1&255;
+ $$03039 = $0;
+ while(1) {
+ $10 = HEAP8[$$03039>>0]|0;
+ $11 = ($10<<24>>24)==(0);
+ $12 = ($10<<24>>24)==($7<<24>>24);
+ $or$cond = $11 | $12;
+ if ($or$cond) {
+ $$0 = $$03039;
+ break L1;
+ }
+ $13 = ((($$03039)) + 1|0);
+ $14 = $13;
+ $15 = $14 & 3;
+ $16 = ($15|0)==(0);
+ if ($16) {
+ $$030$lcssa = $13;
+ break;
+ } else {
+ $$03039 = $13;
+ }
+ }
+ }
+ $17 = Math_imul($2, 16843009)|0;
+ $18 = HEAP32[$$030$lcssa>>2]|0;
+ $19 = (($18) + -16843009)|0;
+ $20 = $18 & -2139062144;
+ $21 = $20 ^ -2139062144;
+ $22 = $21 & $19;
+ $23 = ($22|0)==(0);
+ L10: do {
+ if ($23) {
+ $$02936 = $$030$lcssa;$25 = $18;
+ while(1) {
+ $24 = $25 ^ $17;
+ $26 = (($24) + -16843009)|0;
+ $27 = $24 & -2139062144;
+ $28 = $27 ^ -2139062144;
+ $29 = $28 & $26;
+ $30 = ($29|0)==(0);
+ if (!($30)) {
+ $$029$lcssa = $$02936;
+ break L10;
+ }
+ $31 = ((($$02936)) + 4|0);
+ $32 = HEAP32[$31>>2]|0;
+ $33 = (($32) + -16843009)|0;
+ $34 = $32 & -2139062144;
+ $35 = $34 ^ -2139062144;
+ $36 = $35 & $33;
+ $37 = ($36|0)==(0);
+ if ($37) {
+ $$02936 = $31;$25 = $32;
+ } else {
+ $$029$lcssa = $31;
+ break;
+ }
+ }
+ } else {
+ $$029$lcssa = $$030$lcssa;
+ }
+ } while(0);
+ $38 = $1&255;
+ $$1 = $$029$lcssa;
+ while(1) {
+ $39 = HEAP8[$$1>>0]|0;
+ $40 = ($39<<24>>24)==(0);
+ $41 = ($39<<24>>24)==($38<<24>>24);
+ $or$cond33 = $40 | $41;
+ $42 = ((($$1)) + 1|0);
+ if ($or$cond33) {
+ $$0 = $$1;
+ break;
+ } else {
+ $$1 = $42;
+ }
+ }
+ }
+ } while(0);
+ return ($$0|0);
+}
+function _strcpy($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var label = 0, sp = 0;
+ sp = STACKTOP;
+ (___stpcpy($0,$1)|0);
+ return ($0|0);
+}
+function ___stpcpy($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $$0$lcssa = 0, $$025$lcssa = 0, $$02536 = 0, $$026$lcssa = 0, $$02642 = 0, $$027$lcssa = 0, $$02741 = 0, $$029 = 0, $$037 = 0, $$1$ph = 0, $$128$ph = 0, $$12834 = 0, $$135 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0;
+ var $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0;
+ var $35 = 0, $36 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $2 = $1;
+ $3 = $0;
+ $4 = $2 ^ $3;
+ $5 = $4 & 3;
+ $6 = ($5|0)==(0);
+ L1: do {
+ if ($6) {
+ $7 = $2 & 3;
+ $8 = ($7|0)==(0);
+ if ($8) {
+ $$026$lcssa = $1;$$027$lcssa = $0;
+ } else {
+ $$02642 = $1;$$02741 = $0;
+ while(1) {
+ $9 = HEAP8[$$02642>>0]|0;
+ HEAP8[$$02741>>0] = $9;
+ $10 = ($9<<24>>24)==(0);
+ if ($10) {
+ $$029 = $$02741;
+ break L1;
+ }
+ $11 = ((($$02642)) + 1|0);
+ $12 = ((($$02741)) + 1|0);
+ $13 = $11;
+ $14 = $13 & 3;
+ $15 = ($14|0)==(0);
+ if ($15) {
+ $$026$lcssa = $11;$$027$lcssa = $12;
+ break;
+ } else {
+ $$02642 = $11;$$02741 = $12;
+ }
+ }
+ }
+ $16 = HEAP32[$$026$lcssa>>2]|0;
+ $17 = (($16) + -16843009)|0;
+ $18 = $16 & -2139062144;
+ $19 = $18 ^ -2139062144;
+ $20 = $19 & $17;
+ $21 = ($20|0)==(0);
+ if ($21) {
+ $$02536 = $$027$lcssa;$$037 = $$026$lcssa;$24 = $16;
+ while(1) {
+ $22 = ((($$037)) + 4|0);
+ $23 = ((($$02536)) + 4|0);
+ HEAP32[$$02536>>2] = $24;
+ $25 = HEAP32[$22>>2]|0;
+ $26 = (($25) + -16843009)|0;
+ $27 = $25 & -2139062144;
+ $28 = $27 ^ -2139062144;
+ $29 = $28 & $26;
+ $30 = ($29|0)==(0);
+ if ($30) {
+ $$02536 = $23;$$037 = $22;$24 = $25;
+ } else {
+ $$0$lcssa = $22;$$025$lcssa = $23;
+ break;
+ }
+ }
+ } else {
+ $$0$lcssa = $$026$lcssa;$$025$lcssa = $$027$lcssa;
+ }
+ $$1$ph = $$0$lcssa;$$128$ph = $$025$lcssa;
+ label = 8;
+ } else {
+ $$1$ph = $1;$$128$ph = $0;
+ label = 8;
+ }
+ } while(0);
+ if ((label|0) == 8) {
+ $31 = HEAP8[$$1$ph>>0]|0;
+ HEAP8[$$128$ph>>0] = $31;
+ $32 = ($31<<24>>24)==(0);
+ if ($32) {
+ $$029 = $$128$ph;
+ } else {
+ $$12834 = $$128$ph;$$135 = $$1$ph;
+ while(1) {
+ $33 = ((($$135)) + 1|0);
+ $34 = ((($$12834)) + 1|0);
+ $35 = HEAP8[$33>>0]|0;
+ HEAP8[$34>>0] = $35;
+ $36 = ($35<<24>>24)==(0);
+ if ($36) {
+ $$029 = $34;
+ break;
+ } else {
+ $$12834 = $34;$$135 = $33;
+ }
+ }
+ }
+ }
+ return ($$029|0);
+}
+function ___ofl_lock() {
+ var label = 0, sp = 0;
+ sp = STACKTOP;
+ ___lock((16260|0));
+ return (16268|0);
+}
+function ___ofl_unlock() {
+ var label = 0, sp = 0;
+ sp = STACKTOP;
+ ___unlock((16260|0));
+ return;
+}
+function _fflush($0) {
+ $0 = $0|0;
+ var $$0 = 0, $$023 = 0, $$02325 = 0, $$02327 = 0, $$024$lcssa = 0, $$02426 = 0, $$1 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0;
+ var $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $phitmp = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $1 = ($0|0)==(0|0);
+ do {
+ if ($1) {
+ $8 = HEAP32[838]|0;
+ $9 = ($8|0)==(0|0);
+ if ($9) {
+ $29 = 0;
+ } else {
+ $10 = HEAP32[838]|0;
+ $11 = (_fflush($10)|0);
+ $29 = $11;
+ }
+ $12 = (___ofl_lock()|0);
+ $$02325 = HEAP32[$12>>2]|0;
+ $13 = ($$02325|0)==(0|0);
+ if ($13) {
+ $$024$lcssa = $29;
+ } else {
+ $$02327 = $$02325;$$02426 = $29;
+ while(1) {
+ $14 = ((($$02327)) + 76|0);
+ $15 = HEAP32[$14>>2]|0;
+ $16 = ($15|0)>(-1);
+ if ($16) {
+ $17 = (___lockfile($$02327)|0);
+ $26 = $17;
+ } else {
+ $26 = 0;
+ }
+ $18 = ((($$02327)) + 20|0);
+ $19 = HEAP32[$18>>2]|0;
+ $20 = ((($$02327)) + 28|0);
+ $21 = HEAP32[$20>>2]|0;
+ $22 = ($19>>>0)>($21>>>0);
+ if ($22) {
+ $23 = (___fflush_unlocked($$02327)|0);
+ $24 = $23 | $$02426;
+ $$1 = $24;
+ } else {
+ $$1 = $$02426;
+ }
+ $25 = ($26|0)==(0);
+ if (!($25)) {
+ ___unlockfile($$02327);
+ }
+ $27 = ((($$02327)) + 56|0);
+ $$023 = HEAP32[$27>>2]|0;
+ $28 = ($$023|0)==(0|0);
+ if ($28) {
+ $$024$lcssa = $$1;
+ break;
+ } else {
+ $$02327 = $$023;$$02426 = $$1;
+ }
+ }
+ }
+ ___ofl_unlock();
+ $$0 = $$024$lcssa;
+ } else {
+ $2 = ((($0)) + 76|0);
+ $3 = HEAP32[$2>>2]|0;
+ $4 = ($3|0)>(-1);
+ if (!($4)) {
+ $5 = (___fflush_unlocked($0)|0);
+ $$0 = $5;
+ break;
+ }
+ $6 = (___lockfile($0)|0);
+ $phitmp = ($6|0)==(0);
+ $7 = (___fflush_unlocked($0)|0);
+ if ($phitmp) {
+ $$0 = $7;
+ } else {
+ ___unlockfile($0);
+ $$0 = $7;
+ }
+ }
+ } while(0);
+ return ($$0|0);
+}
+function ___fflush_unlocked($0) {
+ $0 = $0|0;
+ var $$0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0;
+ var $9 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $1 = ((($0)) + 20|0);
+ $2 = HEAP32[$1>>2]|0;
+ $3 = ((($0)) + 28|0);
+ $4 = HEAP32[$3>>2]|0;
+ $5 = ($2>>>0)>($4>>>0);
+ if ($5) {
+ $6 = ((($0)) + 36|0);
+ $7 = HEAP32[$6>>2]|0;
+ (FUNCTION_TABLE_iiii[$7 & 15]($0,0,0)|0);
+ $8 = HEAP32[$1>>2]|0;
+ $9 = ($8|0)==(0|0);
+ if ($9) {
+ $$0 = -1;
+ } else {
+ label = 3;
+ }
+ } else {
+ label = 3;
+ }
+ if ((label|0) == 3) {
+ $10 = ((($0)) + 4|0);
+ $11 = HEAP32[$10>>2]|0;
+ $12 = ((($0)) + 8|0);
+ $13 = HEAP32[$12>>2]|0;
+ $14 = ($11>>>0)<($13>>>0);
+ if ($14) {
+ $15 = $11;
+ $16 = $13;
+ $17 = (($15) - ($16))|0;
+ $18 = ((($0)) + 40|0);
+ $19 = HEAP32[$18>>2]|0;
+ (FUNCTION_TABLE_iiii[$19 & 15]($0,$17,1)|0);
+ }
+ $20 = ((($0)) + 16|0);
+ HEAP32[$20>>2] = 0;
+ HEAP32[$3>>2] = 0;
+ HEAP32[$1>>2] = 0;
+ HEAP32[$12>>2] = 0;
+ HEAP32[$10>>2] = 0;
+ $$0 = 0;
+ }
+ return ($$0|0);
+}
+function _strstr($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $$0 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0;
+ var $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $2 = HEAP8[$1>>0]|0;
+ $3 = ($2<<24>>24)==(0);
+ do {
+ if ($3) {
+ $$0 = $0;
+ } else {
+ $4 = $2 << 24 >> 24;
+ $5 = (_strchr($0,$4)|0);
+ $6 = ($5|0)==(0|0);
+ if ($6) {
+ $$0 = 0;
+ } else {
+ $7 = ((($1)) + 1|0);
+ $8 = HEAP8[$7>>0]|0;
+ $9 = ($8<<24>>24)==(0);
+ if ($9) {
+ $$0 = $5;
+ } else {
+ $10 = ((($5)) + 1|0);
+ $11 = HEAP8[$10>>0]|0;
+ $12 = ($11<<24>>24)==(0);
+ if ($12) {
+ $$0 = 0;
+ } else {
+ $13 = ((($1)) + 2|0);
+ $14 = HEAP8[$13>>0]|0;
+ $15 = ($14<<24>>24)==(0);
+ if ($15) {
+ $16 = (_twobyte_strstr($5,$1)|0);
+ $$0 = $16;
+ break;
+ }
+ $17 = ((($5)) + 2|0);
+ $18 = HEAP8[$17>>0]|0;
+ $19 = ($18<<24>>24)==(0);
+ if ($19) {
+ $$0 = 0;
+ } else {
+ $20 = ((($1)) + 3|0);
+ $21 = HEAP8[$20>>0]|0;
+ $22 = ($21<<24>>24)==(0);
+ if ($22) {
+ $23 = (_threebyte_strstr($5,$1)|0);
+ $$0 = $23;
+ break;
+ }
+ $24 = ((($5)) + 3|0);
+ $25 = HEAP8[$24>>0]|0;
+ $26 = ($25<<24>>24)==(0);
+ if ($26) {
+ $$0 = 0;
+ } else {
+ $27 = ((($1)) + 4|0);
+ $28 = HEAP8[$27>>0]|0;
+ $29 = ($28<<24>>24)==(0);
+ if ($29) {
+ $30 = (_fourbyte_strstr($5,$1)|0);
+ $$0 = $30;
+ break;
+ } else {
+ $31 = (_twoway_strstr($5,$1)|0);
+ $$0 = $31;
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ } while(0);
+ return ($$0|0);
+}
+function _twobyte_strstr($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $$lcssa = 0, $$sink = 0, $$sink$in = 0, $$sink$masked = 0, $$sink17$sink = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0;
+ var label = 0, sp = 0;
+ sp = STACKTOP;
+ $2 = HEAP8[$1>>0]|0;
+ $3 = $2&255;
+ $4 = $3 << 8;
+ $5 = ((($1)) + 1|0);
+ $6 = HEAP8[$5>>0]|0;
+ $7 = $6&255;
+ $8 = $4 | $7;
+ $9 = HEAP8[$0>>0]|0;
+ $10 = $9&255;
+ $$sink$in = $10;$$sink17$sink = $0;
+ while(1) {
+ $11 = ((($$sink17$sink)) + 1|0);
+ $12 = HEAP8[$11>>0]|0;
+ $13 = ($12<<24>>24)==(0);
+ if ($13) {
+ $$lcssa = 0;
+ break;
+ }
+ $$sink = $$sink$in << 8;
+ $14 = $12&255;
+ $$sink$masked = $$sink & 65280;
+ $15 = $14 | $$sink$masked;
+ $16 = ($15|0)==($8|0);
+ if ($16) {
+ $$lcssa = $$sink17$sink;
+ break;
+ } else {
+ $$sink$in = $15;$$sink17$sink = $11;
+ }
+ }
+ return ($$lcssa|0);
+}
+function _threebyte_strstr($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $$016$lcssa = 0, $$01619 = 0, $$020 = 0, $$lcssa = 0, $$not = 0, $$not17 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0;
+ var $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $4 = 0, $5 = 0, $6 = 0;
+ var $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, $or$cond18 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $2 = HEAP8[$1>>0]|0;
+ $3 = $2&255;
+ $4 = $3 << 24;
+ $5 = ((($1)) + 1|0);
+ $6 = HEAP8[$5>>0]|0;
+ $7 = $6&255;
+ $8 = $7 << 16;
+ $9 = $8 | $4;
+ $10 = ((($1)) + 2|0);
+ $11 = HEAP8[$10>>0]|0;
+ $12 = $11&255;
+ $13 = $12 << 8;
+ $14 = $9 | $13;
+ $15 = HEAP8[$0>>0]|0;
+ $16 = $15&255;
+ $17 = $16 << 24;
+ $18 = ((($0)) + 1|0);
+ $19 = HEAP8[$18>>0]|0;
+ $20 = $19&255;
+ $21 = $20 << 16;
+ $22 = $21 | $17;
+ $23 = ((($0)) + 2|0);
+ $24 = HEAP8[$23>>0]|0;
+ $25 = $24&255;
+ $26 = $25 << 8;
+ $27 = $22 | $26;
+ $28 = ($24<<24>>24)!=(0);
+ $$not17 = $28 ^ 1;
+ $29 = ($27|0)==($14|0);
+ $or$cond18 = $29 | $$not17;
+ if ($or$cond18) {
+ $$016$lcssa = $23;$$lcssa = $28;
+ } else {
+ $$01619 = $23;$$020 = $27;
+ while(1) {
+ $30 = ((($$01619)) + 1|0);
+ $31 = HEAP8[$30>>0]|0;
+ $32 = $31&255;
+ $33 = $32 | $$020;
+ $34 = $33 << 8;
+ $35 = ($31<<24>>24)!=(0);
+ $$not = $35 ^ 1;
+ $36 = ($34|0)==($14|0);
+ $or$cond = $36 | $$not;
+ if ($or$cond) {
+ $$016$lcssa = $30;$$lcssa = $35;
+ break;
+ } else {
+ $$01619 = $30;$$020 = $34;
+ }
+ }
+ }
+ $37 = ((($$016$lcssa)) + -2|0);
+ $38 = $$lcssa ? $37 : 0;
+ return ($38|0);
+}
+function _fourbyte_strstr($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $$lcssa = 0, $$not = 0, $$not22 = 0, $$sink21$lcssa = 0, $$sink2124 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0;
+ var $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0;
+ var $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, $or$cond23 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $2 = HEAP8[$1>>0]|0;
+ $3 = $2&255;
+ $4 = $3 << 24;
+ $5 = ((($1)) + 1|0);
+ $6 = HEAP8[$5>>0]|0;
+ $7 = $6&255;
+ $8 = $7 << 16;
+ $9 = $8 | $4;
+ $10 = ((($1)) + 2|0);
+ $11 = HEAP8[$10>>0]|0;
+ $12 = $11&255;
+ $13 = $12 << 8;
+ $14 = $9 | $13;
+ $15 = ((($1)) + 3|0);
+ $16 = HEAP8[$15>>0]|0;
+ $17 = $16&255;
+ $18 = $14 | $17;
+ $19 = HEAP8[$0>>0]|0;
+ $20 = $19&255;
+ $21 = $20 << 24;
+ $22 = ((($0)) + 1|0);
+ $23 = HEAP8[$22>>0]|0;
+ $24 = $23&255;
+ $25 = $24 << 16;
+ $26 = $25 | $21;
+ $27 = ((($0)) + 2|0);
+ $28 = HEAP8[$27>>0]|0;
+ $29 = $28&255;
+ $30 = $29 << 8;
+ $31 = $26 | $30;
+ $32 = ((($0)) + 3|0);
+ $33 = HEAP8[$32>>0]|0;
+ $34 = $33&255;
+ $35 = $34 | $31;
+ $36 = ($33<<24>>24)!=(0);
+ $$not22 = $36 ^ 1;
+ $37 = ($35|0)==($18|0);
+ $or$cond23 = $37 | $$not22;
+ if ($or$cond23) {
+ $$lcssa = $36;$$sink21$lcssa = $32;
+ } else {
+ $$sink2124 = $32;$39 = $35;
+ while(1) {
+ $38 = $39 << 8;
+ $40 = ((($$sink2124)) + 1|0);
+ $41 = HEAP8[$40>>0]|0;
+ $42 = $41&255;
+ $43 = $42 | $38;
+ $44 = ($41<<24>>24)!=(0);
+ $$not = $44 ^ 1;
+ $45 = ($43|0)==($18|0);
+ $or$cond = $45 | $$not;
+ if ($or$cond) {
+ $$lcssa = $44;$$sink21$lcssa = $40;
+ break;
+ } else {
+ $$sink2124 = $40;$39 = $43;
+ }
+ }
+ }
+ $46 = ((($$sink21$lcssa)) + -3|0);
+ $47 = $$lcssa ? $46 : 0;
+ return ($47|0);
+}
+function _twoway_strstr($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $$0166 = 0, $$0168 = 0, $$0169 = 0, $$0169$be = 0, $$0170 = 0, $$0175$ph$ph$lcssa220 = 0, $$0175$ph$ph$lcssa220323 = 0, $$0175$ph$ph256 = 0, $$0179244 = 0, $$0183$ph200$ph255 = 0, $$0183$ph200250 = 0, $$0183$ph262 = 0, $$0185$ph$lcssa = 0, $$0185$ph$lcssa322 = 0, $$0185$ph261 = 0, $$0187$lcssa320321 = 0, $$0187266 = 0, $$1176$$0175 = 0, $$1176$ph$ph$lcssa211 = 0, $$1176$ph$ph235 = 0;
+ var $$1180224 = 0, $$1184$ph196$ph234 = 0, $$1184$ph196229 = 0, $$1184$ph241 = 0, $$1186$$0185 = 0, $$1186$$0185$ = 0, $$1186$ph$lcssa = 0, $$1186$ph240 = 0, $$2181 = 0, $$2181$sink = 0, $$3 = 0, $$3173 = 0, $$3178 = 0, $$3182223 = 0, $$4 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0, $103 = 0;
+ var $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0, $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0, $114 = 0, $115 = 0, $116 = 0, $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0;
+ var $122 = 0, $123 = 0, $124 = 0, $125 = 0, $126 = 0, $127 = 0, $128 = 0, $129 = 0, $13 = 0, $130 = 0, $131 = 0, $132 = 0, $133 = 0, $134 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0;
+ var $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0;
+ var $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0;
+ var $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0;
+ var $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0;
+ var $92 = 0, $93 = 0, $94 = 0, $95 = 0, $96 = 0, $97 = 0, $98 = 0, $99 = 0, $cond = 0, $cond191 = 0, $cond191222 = 0, $cond265 = 0, $div = 0, $div188 = 0, $or$cond = 0, $or$cond190 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 1056|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(1056|0);
+ $2 = sp + 1024|0;
+ $3 = sp;
+ ;HEAP32[$2>>2]=0|0;HEAP32[$2+4>>2]=0|0;HEAP32[$2+8>>2]=0|0;HEAP32[$2+12>>2]=0|0;HEAP32[$2+16>>2]=0|0;HEAP32[$2+20>>2]=0|0;HEAP32[$2+24>>2]=0|0;HEAP32[$2+28>>2]=0|0;
+ $4 = HEAP8[$1>>0]|0;
+ $cond265 = ($4<<24>>24)==(0);
+ L1: do {
+ if ($cond265) {
+ $$0175$ph$ph$lcssa220323 = 1;$$0185$ph$lcssa322 = -1;$$0187$lcssa320321 = 0;$$1176$ph$ph$lcssa211 = 1;$$1186$ph$lcssa = -1;
+ label = 27;
+ } else {
+ $5 = $4&255;
+ $$0187266 = 0;$12 = $4;$20 = $5;
+ while(1) {
+ $8 = (($0) + ($$0187266)|0);
+ $9 = HEAP8[$8>>0]|0;
+ $10 = ($9<<24>>24)==(0);
+ if ($10) {
+ $$3 = 0;
+ break L1;
+ }
+ $11 = $12 & 31;
+ $13 = $11&255;
+ $14 = 1 << $13;
+ $div188 = ($12&255) >>> 5;
+ $15 = $div188&255;
+ $16 = (($2) + ($15<<2)|0);
+ $17 = HEAP32[$16>>2]|0;
+ $18 = $17 | $14;
+ HEAP32[$16>>2] = $18;
+ $7 = (($$0187266) + 1)|0;
+ $19 = (($3) + ($20<<2)|0);
+ HEAP32[$19>>2] = $7;
+ $21 = (($1) + ($7)|0);
+ $22 = HEAP8[$21>>0]|0;
+ $23 = $22&255;
+ $cond = ($22<<24>>24)==(0);
+ if ($cond) {
+ break;
+ } else {
+ $$0187266 = $7;$12 = $22;$20 = $23;
+ }
+ }
+ $6 = ($7>>>0)>(1);
+ if ($6) {
+ $$0183$ph262 = 0;$$0185$ph261 = -1;$129 = 1;
+ L7: while(1) {
+ $$0175$ph$ph256 = 1;$$0183$ph200$ph255 = $$0183$ph262;$132 = $129;
+ while(1) {
+ $$0183$ph200250 = $$0183$ph200$ph255;$131 = $132;
+ L11: while(1) {
+ $$0179244 = 1;$31 = $131;
+ while(1) {
+ $27 = (($$0179244) + ($$0185$ph261))|0;
+ $28 = (($1) + ($27)|0);
+ $29 = HEAP8[$28>>0]|0;
+ $30 = (($1) + ($31)|0);
+ $32 = HEAP8[$30>>0]|0;
+ $33 = ($29<<24>>24)==($32<<24>>24);
+ if (!($33)) {
+ break L11;
+ }
+ $34 = ($$0179244|0)==($$0175$ph$ph256|0);
+ $25 = (($$0179244) + 1)|0;
+ if ($34) {
+ break;
+ }
+ $24 = (($25) + ($$0183$ph200250))|0;
+ $26 = ($24>>>0)<($7>>>0);
+ if ($26) {
+ $$0179244 = $25;$31 = $24;
+ } else {
+ $$0175$ph$ph$lcssa220 = $$0175$ph$ph256;$$0185$ph$lcssa = $$0185$ph261;
+ break L7;
+ }
+ }
+ $35 = (($$0175$ph$ph256) + ($$0183$ph200250))|0;
+ $36 = (($35) + 1)|0;
+ $37 = ($36>>>0)<($7>>>0);
+ if ($37) {
+ $$0183$ph200250 = $35;$131 = $36;
+ } else {
+ $$0175$ph$ph$lcssa220 = $$0175$ph$ph256;$$0185$ph$lcssa = $$0185$ph261;
+ break L7;
+ }
+ }
+ $38 = ($29&255)>($32&255);
+ $39 = (($31) - ($$0185$ph261))|0;
+ if (!($38)) {
+ break;
+ }
+ $43 = (($31) + 1)|0;
+ $44 = ($43>>>0)<($7>>>0);
+ if ($44) {
+ $$0175$ph$ph256 = $39;$$0183$ph200$ph255 = $31;$132 = $43;
+ } else {
+ $$0175$ph$ph$lcssa220 = $39;$$0185$ph$lcssa = $$0185$ph261;
+ break L7;
+ }
+ }
+ $40 = (($$0183$ph200250) + 1)|0;
+ $41 = (($$0183$ph200250) + 2)|0;
+ $42 = ($41>>>0)<($7>>>0);
+ if ($42) {
+ $$0183$ph262 = $40;$$0185$ph261 = $$0183$ph200250;$129 = $41;
+ } else {
+ $$0175$ph$ph$lcssa220 = 1;$$0185$ph$lcssa = $$0183$ph200250;
+ break;
+ }
+ }
+ if ($6) {
+ $$1184$ph241 = 0;$$1186$ph240 = -1;$130 = 1;
+ while(1) {
+ $$1176$ph$ph235 = 1;$$1184$ph196$ph234 = $$1184$ph241;$134 = $130;
+ while(1) {
+ $$1184$ph196229 = $$1184$ph196$ph234;$133 = $134;
+ L26: while(1) {
+ $$1180224 = 1;$52 = $133;
+ while(1) {
+ $48 = (($$1180224) + ($$1186$ph240))|0;
+ $49 = (($1) + ($48)|0);
+ $50 = HEAP8[$49>>0]|0;
+ $51 = (($1) + ($52)|0);
+ $53 = HEAP8[$51>>0]|0;
+ $54 = ($50<<24>>24)==($53<<24>>24);
+ if (!($54)) {
+ break L26;
+ }
+ $55 = ($$1180224|0)==($$1176$ph$ph235|0);
+ $46 = (($$1180224) + 1)|0;
+ if ($55) {
+ break;
+ }
+ $45 = (($46) + ($$1184$ph196229))|0;
+ $47 = ($45>>>0)<($7>>>0);
+ if ($47) {
+ $$1180224 = $46;$52 = $45;
+ } else {
+ $$0175$ph$ph$lcssa220323 = $$0175$ph$ph$lcssa220;$$0185$ph$lcssa322 = $$0185$ph$lcssa;$$0187$lcssa320321 = $7;$$1176$ph$ph$lcssa211 = $$1176$ph$ph235;$$1186$ph$lcssa = $$1186$ph240;
+ label = 27;
+ break L1;
+ }
+ }
+ $56 = (($$1176$ph$ph235) + ($$1184$ph196229))|0;
+ $57 = (($56) + 1)|0;
+ $58 = ($57>>>0)<($7>>>0);
+ if ($58) {
+ $$1184$ph196229 = $56;$133 = $57;
+ } else {
+ $$0175$ph$ph$lcssa220323 = $$0175$ph$ph$lcssa220;$$0185$ph$lcssa322 = $$0185$ph$lcssa;$$0187$lcssa320321 = $7;$$1176$ph$ph$lcssa211 = $$1176$ph$ph235;$$1186$ph$lcssa = $$1186$ph240;
+ label = 27;
+ break L1;
+ }
+ }
+ $59 = ($50&255)<($53&255);
+ $60 = (($52) - ($$1186$ph240))|0;
+ if (!($59)) {
+ break;
+ }
+ $64 = (($52) + 1)|0;
+ $65 = ($64>>>0)<($7>>>0);
+ if ($65) {
+ $$1176$ph$ph235 = $60;$$1184$ph196$ph234 = $52;$134 = $64;
+ } else {
+ $$0175$ph$ph$lcssa220323 = $$0175$ph$ph$lcssa220;$$0185$ph$lcssa322 = $$0185$ph$lcssa;$$0187$lcssa320321 = $7;$$1176$ph$ph$lcssa211 = $60;$$1186$ph$lcssa = $$1186$ph240;
+ label = 27;
+ break L1;
+ }
+ }
+ $61 = (($$1184$ph196229) + 1)|0;
+ $62 = (($$1184$ph196229) + 2)|0;
+ $63 = ($62>>>0)<($7>>>0);
+ if ($63) {
+ $$1184$ph241 = $61;$$1186$ph240 = $$1184$ph196229;$130 = $62;
+ } else {
+ $$0175$ph$ph$lcssa220323 = $$0175$ph$ph$lcssa220;$$0185$ph$lcssa322 = $$0185$ph$lcssa;$$0187$lcssa320321 = $7;$$1176$ph$ph$lcssa211 = 1;$$1186$ph$lcssa = $$1184$ph196229;
+ label = 27;
+ break;
+ }
+ }
+ } else {
+ $$0175$ph$ph$lcssa220323 = $$0175$ph$ph$lcssa220;$$0185$ph$lcssa322 = $$0185$ph$lcssa;$$0187$lcssa320321 = $7;$$1176$ph$ph$lcssa211 = 1;$$1186$ph$lcssa = -1;
+ label = 27;
+ }
+ } else {
+ $$0175$ph$ph$lcssa220323 = 1;$$0185$ph$lcssa322 = -1;$$0187$lcssa320321 = $7;$$1176$ph$ph$lcssa211 = 1;$$1186$ph$lcssa = -1;
+ label = 27;
+ }
+ }
+ } while(0);
+ L36: do {
+ if ((label|0) == 27) {
+ $66 = (($$1186$ph$lcssa) + 1)|0;
+ $67 = (($$0185$ph$lcssa322) + 1)|0;
+ $68 = ($66>>>0)>($67>>>0);
+ $$1176$$0175 = $68 ? $$1176$ph$ph$lcssa211 : $$0175$ph$ph$lcssa220323;
+ $$1186$$0185 = $68 ? $$1186$ph$lcssa : $$0185$ph$lcssa322;
+ $69 = (($1) + ($$1176$$0175)|0);
+ $70 = (($$1186$$0185) + 1)|0;
+ $71 = (_memcmp($1,$69,$70)|0);
+ $72 = ($71|0)==(0);
+ if ($72) {
+ $77 = (($$0187$lcssa320321) - ($$1176$$0175))|0;
+ $$0168 = $77;$$3178 = $$1176$$0175;
+ } else {
+ $73 = (($$0187$lcssa320321) - ($$1186$$0185))|0;
+ $74 = (($73) + -1)|0;
+ $75 = ($$1186$$0185>>>0)>($74>>>0);
+ $$1186$$0185$ = $75 ? $$1186$$0185 : $74;
+ $76 = (($$1186$$0185$) + 1)|0;
+ $$0168 = 0;$$3178 = $76;
+ }
+ $78 = $$0187$lcssa320321 | 63;
+ $79 = (($$0187$lcssa320321) + -1)|0;
+ $80 = ($$0168|0)!=(0);
+ $81 = (($$0187$lcssa320321) - ($$3178))|0;
+ $$0166 = $0;$$0169 = 0;$$0170 = $0;
+ while(1) {
+ $82 = $$0170;
+ $83 = $$0166;
+ $84 = (($82) - ($83))|0;
+ $85 = ($84>>>0)<($$0187$lcssa320321>>>0);
+ do {
+ if ($85) {
+ $86 = (_memchr($$0170,0,$78)|0);
+ $87 = ($86|0)==(0|0);
+ if ($87) {
+ $91 = (($$0170) + ($78)|0);
+ $$3173 = $91;
+ break;
+ } else {
+ $88 = $86;
+ $89 = (($88) - ($83))|0;
+ $90 = ($89>>>0)<($$0187$lcssa320321>>>0);
+ if ($90) {
+ $$3 = 0;
+ break L36;
+ } else {
+ $$3173 = $86;
+ break;
+ }
+ }
+ } else {
+ $$3173 = $$0170;
+ }
+ } while(0);
+ $92 = (($$0166) + ($79)|0);
+ $93 = HEAP8[$92>>0]|0;
+ $div = ($93&255) >>> 5;
+ $94 = $div&255;
+ $95 = (($2) + ($94<<2)|0);
+ $96 = HEAP32[$95>>2]|0;
+ $97 = $93 & 31;
+ $98 = $97&255;
+ $99 = 1 << $98;
+ $100 = $99 & $96;
+ $101 = ($100|0)==(0);
+ L50: do {
+ if ($101) {
+ $$0169$be = 0;$$2181$sink = $$0187$lcssa320321;
+ } else {
+ $102 = $93&255;
+ $103 = (($3) + ($102<<2)|0);
+ $104 = HEAP32[$103>>2]|0;
+ $105 = (($$0187$lcssa320321) - ($104))|0;
+ $106 = ($105|0)==(0);
+ if (!($106)) {
+ $107 = ($$0169|0)!=(0);
+ $or$cond = $80 & $107;
+ $108 = ($105>>>0)<($$3178>>>0);
+ $or$cond190 = $or$cond & $108;
+ $$2181 = $or$cond190 ? $81 : $105;
+ $$0169$be = 0;$$2181$sink = $$2181;
+ break;
+ }
+ $110 = ($70>>>0)>($$0169>>>0);
+ $111 = $110 ? $70 : $$0169;
+ $112 = (($1) + ($111)|0);
+ $113 = HEAP8[$112>>0]|0;
+ $cond191222 = ($113<<24>>24)==(0);
+ L55: do {
+ if ($cond191222) {
+ $$4 = $70;
+ } else {
+ $$3182223 = $111;$117 = $113;
+ while(1) {
+ $114 = (($$0166) + ($$3182223)|0);
+ $115 = HEAP8[$114>>0]|0;
+ $116 = ($117<<24>>24)==($115<<24>>24);
+ if (!($116)) {
+ break;
+ }
+ $118 = (($$3182223) + 1)|0;
+ $119 = (($1) + ($118)|0);
+ $120 = HEAP8[$119>>0]|0;
+ $cond191 = ($120<<24>>24)==(0);
+ if ($cond191) {
+ $$4 = $70;
+ break L55;
+ } else {
+ $$3182223 = $118;$117 = $120;
+ }
+ }
+ $121 = (($$3182223) - ($$1186$$0185))|0;
+ $$0169$be = 0;$$2181$sink = $121;
+ break L50;
+ }
+ } while(0);
+ while(1) {
+ $122 = ($$4>>>0)>($$0169>>>0);
+ if (!($122)) {
+ $$3 = $$0166;
+ break L36;
+ }
+ $123 = (($$4) + -1)|0;
+ $124 = (($1) + ($123)|0);
+ $125 = HEAP8[$124>>0]|0;
+ $126 = (($$0166) + ($123)|0);
+ $127 = HEAP8[$126>>0]|0;
+ $128 = ($125<<24>>24)==($127<<24>>24);
+ if ($128) {
+ $$4 = $123;
+ } else {
+ $$0169$be = $$0168;$$2181$sink = $$3178;
+ break;
+ }
+ }
+ }
+ } while(0);
+ $109 = (($$0166) + ($$2181$sink)|0);
+ $$0166 = $109;$$0169 = $$0169$be;$$0170 = $$3173;
+ }
+ }
+ } while(0);
+ STACKTOP = sp;return ($$3|0);
+}
+function _strspn($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $$0 = 0, $$01925 = 0, $$020 = 0, $$1$lcssa = 0, $$123 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0;
+ var $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0;
+ var $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $div = 0, $div21 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0);
+ $2 = sp;
+ ;HEAP32[$2>>2]=0|0;HEAP32[$2+4>>2]=0|0;HEAP32[$2+8>>2]=0|0;HEAP32[$2+12>>2]=0|0;HEAP32[$2+16>>2]=0|0;HEAP32[$2+20>>2]=0|0;HEAP32[$2+24>>2]=0|0;HEAP32[$2+28>>2]=0|0;
+ $3 = HEAP8[$1>>0]|0;
+ $4 = ($3<<24>>24)==(0);
+ do {
+ if ($4) {
+ $$0 = 0;
+ } else {
+ $5 = ((($1)) + 1|0);
+ $6 = HEAP8[$5>>0]|0;
+ $7 = ($6<<24>>24)==(0);
+ if ($7) {
+ $$020 = $0;
+ while(1) {
+ $8 = HEAP8[$$020>>0]|0;
+ $9 = ($8<<24>>24)==($3<<24>>24);
+ $10 = ((($$020)) + 1|0);
+ if ($9) {
+ $$020 = $10;
+ } else {
+ break;
+ }
+ }
+ $11 = $$020;
+ $12 = $0;
+ $13 = (($11) - ($12))|0;
+ $$0 = $13;
+ break;
+ } else {
+ $$01925 = $1;$17 = $3;
+ }
+ while(1) {
+ $16 = $17 & 31;
+ $18 = $16&255;
+ $19 = 1 << $18;
+ $div21 = ($17&255) >>> 5;
+ $20 = $div21&255;
+ $21 = (($2) + ($20<<2)|0);
+ $22 = HEAP32[$21>>2]|0;
+ $23 = $22 | $19;
+ HEAP32[$21>>2] = $23;
+ $24 = ((($$01925)) + 1|0);
+ $25 = HEAP8[$24>>0]|0;
+ $26 = ($25<<24>>24)==(0);
+ if ($26) {
+ break;
+ } else {
+ $$01925 = $24;$17 = $25;
+ }
+ }
+ $14 = HEAP8[$0>>0]|0;
+ $15 = ($14<<24>>24)==(0);
+ L10: do {
+ if ($15) {
+ $$1$lcssa = $0;
+ } else {
+ $$123 = $0;$27 = $14;
+ while(1) {
+ $div = ($27&255) >>> 5;
+ $28 = $div&255;
+ $29 = (($2) + ($28<<2)|0);
+ $30 = HEAP32[$29>>2]|0;
+ $31 = $27 & 31;
+ $32 = $31&255;
+ $33 = 1 << $32;
+ $34 = $30 & $33;
+ $35 = ($34|0)==(0);
+ if ($35) {
+ $$1$lcssa = $$123;
+ break L10;
+ }
+ $36 = ((($$123)) + 1|0);
+ $37 = HEAP8[$36>>0]|0;
+ $38 = ($37<<24>>24)==(0);
+ if ($38) {
+ $$1$lcssa = $36;
+ break;
+ } else {
+ $$123 = $36;$27 = $37;
+ }
+ }
+ }
+ } while(0);
+ $39 = $$1$lcssa;
+ $40 = $0;
+ $41 = (($39) - ($40))|0;
+ $$0 = $41;
+ }
+ } while(0);
+ STACKTOP = sp;return ($$0|0);
+}
+function _srand($0) {
+ $0 = $0|0;
+ var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $1 = (($0) + -1)|0;
+ $2 = 13920;
+ $3 = $2;
+ HEAP32[$3>>2] = $1;
+ $4 = (($2) + 4)|0;
+ $5 = $4;
+ HEAP32[$5>>2] = 0;
+ return;
+}
+function _vprintf($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $2 = 0, $3 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $2 = HEAP32[806]|0;
+ $3 = (_vfprintf($2,$0,$1)|0);
+ return ($3|0);
+}
+function _strcspn($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $$01824 = 0, $$019$sink = 0, $$01922 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0;
+ var $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $div = 0;
+ var $div20 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0);
+ $2 = sp;
+ $3 = HEAP8[$1>>0]|0;
+ $4 = ($3<<24>>24)==(0);
+ L1: do {
+ if ($4) {
+ label = 3;
+ } else {
+ $5 = ((($1)) + 1|0);
+ $6 = HEAP8[$5>>0]|0;
+ $7 = ($6<<24>>24)==(0);
+ if ($7) {
+ label = 3;
+ } else {
+ ;HEAP32[$2>>2]=0|0;HEAP32[$2+4>>2]=0|0;HEAP32[$2+8>>2]=0|0;HEAP32[$2+12>>2]=0|0;HEAP32[$2+16>>2]=0|0;HEAP32[$2+20>>2]=0|0;HEAP32[$2+24>>2]=0|0;HEAP32[$2+28>>2]=0|0;
+ $$01824 = $1;$13 = $3;
+ while(1) {
+ $12 = $13 & 31;
+ $14 = $12&255;
+ $15 = 1 << $14;
+ $div20 = ($13&255) >>> 5;
+ $16 = $div20&255;
+ $17 = (($2) + ($16<<2)|0);
+ $18 = HEAP32[$17>>2]|0;
+ $19 = $18 | $15;
+ HEAP32[$17>>2] = $19;
+ $20 = ((($$01824)) + 1|0);
+ $21 = HEAP8[$20>>0]|0;
+ $22 = ($21<<24>>24)==(0);
+ if ($22) {
+ break;
+ } else {
+ $$01824 = $20;$13 = $21;
+ }
+ }
+ $10 = HEAP8[$0>>0]|0;
+ $11 = ($10<<24>>24)==(0);
+ if ($11) {
+ $$019$sink = $0;
+ } else {
+ $$01922 = $0;$23 = $10;
+ while(1) {
+ $div = ($23&255) >>> 5;
+ $24 = $div&255;
+ $25 = (($2) + ($24<<2)|0);
+ $26 = HEAP32[$25>>2]|0;
+ $27 = $23 & 31;
+ $28 = $27&255;
+ $29 = 1 << $28;
+ $30 = $26 & $29;
+ $31 = ($30|0)==(0);
+ if (!($31)) {
+ $$019$sink = $$01922;
+ break L1;
+ }
+ $32 = ((($$01922)) + 1|0);
+ $33 = HEAP8[$32>>0]|0;
+ $34 = ($33<<24>>24)==(0);
+ if ($34) {
+ $$019$sink = $32;
+ break;
+ } else {
+ $$01922 = $32;$23 = $33;
+ }
+ }
+ }
+ }
+ }
+ } while(0);
+ if ((label|0) == 3) {
+ $8 = $3 << 24 >> 24;
+ $9 = (___strchrnul($0,$8)|0);
+ $$019$sink = $9;
+ }
+ $35 = $$019$sink;
+ $36 = $0;
+ $37 = (($35) - ($36))|0;
+ STACKTOP = sp;return ($37|0);
+}
+function _strcat($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $2 = 0, $3 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $2 = (_strlen($0)|0);
+ $3 = (($0) + ($2)|0);
+ (_strcpy($3,$1)|0);
+ return ($0|0);
+}
+function _strtok($0,$1) {
+ $0 = $0|0;
+ $1 = $1|0;
+ var $$0 = 0, $$010 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $2 = ($0|0)==(0|0);
+ if ($2) {
+ $3 = HEAP32[4068]|0;
+ $4 = ($3|0)==(0|0);
+ if ($4) {
+ $$0 = 0;
+ } else {
+ $$010 = $3;
+ label = 3;
+ }
+ } else {
+ $$010 = $0;
+ label = 3;
+ }
+ do {
+ if ((label|0) == 3) {
+ $5 = (_strspn($$010,$1)|0);
+ $6 = (($$010) + ($5)|0);
+ $7 = HEAP8[$6>>0]|0;
+ $8 = ($7<<24>>24)==(0);
+ if ($8) {
+ HEAP32[4068] = 0;
+ $$0 = 0;
+ break;
+ }
+ $9 = (_strcspn($6,$1)|0);
+ $10 = (($6) + ($9)|0);
+ HEAP32[4068] = $10;
+ $11 = HEAP8[$10>>0]|0;
+ $12 = ($11<<24>>24)==(0);
+ if ($12) {
+ HEAP32[4068] = 0;
+ $$0 = $6;
+ break;
+ } else {
+ $13 = ((($10)) + 1|0);
+ HEAP32[4068] = $13;
+ HEAP8[$10>>0] = 0;
+ $$0 = $6;
+ break;
+ }
+ }
+ } while(0);
+ return ($$0|0);
+}
+function _malloc($0) {
+ $0 = $0|0;
+ var $$$0192$i = 0, $$$0193$i = 0, $$$4236$i = 0, $$$4351$i = 0, $$$i = 0, $$0 = 0, $$0$i$i = 0, $$0$i$i$i = 0, $$0$i18$i = 0, $$01$i$i = 0, $$0189$i = 0, $$0192$lcssa$i = 0, $$01928$i = 0, $$0193$lcssa$i = 0, $$01937$i = 0, $$0197 = 0, $$0199 = 0, $$0206$i$i = 0, $$0207$i$i = 0, $$0211$i$i = 0;
+ var $$0212$i$i = 0, $$024371$i = 0, $$0287$i$i = 0, $$0288$i$i = 0, $$0289$i$i = 0, $$0295$i$i = 0, $$0296$i$i = 0, $$0342$i = 0, $$0344$i = 0, $$0345$i = 0, $$0347$i = 0, $$0353$i = 0, $$0358$i = 0, $$0359$$i = 0, $$0359$i = 0, $$0361$i = 0, $$0362$i = 0, $$0368$i = 0, $$1196$i = 0, $$1198$i = 0;
+ var $$124470$i = 0, $$1291$i$i = 0, $$1293$i$i = 0, $$1343$i = 0, $$1348$i = 0, $$1363$i = 0, $$1370$i = 0, $$1374$i = 0, $$2234253237$i = 0, $$2247$ph$i = 0, $$2253$ph$i = 0, $$2355$i = 0, $$3$i = 0, $$3$i$i = 0, $$3$i201 = 0, $$3350$i = 0, $$3372$i = 0, $$4$lcssa$i = 0, $$4$ph$i = 0, $$415$i = 0;
+ var $$4236$i = 0, $$4351$lcssa$i = 0, $$435114$i = 0, $$4357$$4$i = 0, $$4357$ph$i = 0, $$435713$i = 0, $$723948$i = 0, $$749$i = 0, $$pre = 0, $$pre$i = 0, $$pre$i$i = 0, $$pre$i19$i = 0, $$pre$i210 = 0, $$pre$i212 = 0, $$pre$phi$i$iZ2D = 0, $$pre$phi$i20$iZ2D = 0, $$pre$phi$i211Z2D = 0, $$pre$phi$iZ2D = 0, $$pre$phi11$i$iZ2D = 0, $$pre$phiZ2D = 0;
+ var $$pre10$i$i = 0, $$sink1$i = 0, $$sink1$i$i = 0, $$sink16$i = 0, $$sink2$i = 0, $$sink2$i204 = 0, $$sink3$i = 0, $1 = 0, $10 = 0, $100 = 0, $1000 = 0, $1001 = 0, $1002 = 0, $1003 = 0, $1004 = 0, $1005 = 0, $1006 = 0, $1007 = 0, $1008 = 0, $1009 = 0;
+ var $101 = 0, $1010 = 0, $1011 = 0, $1012 = 0, $1013 = 0, $1014 = 0, $1015 = 0, $1016 = 0, $1017 = 0, $1018 = 0, $1019 = 0, $102 = 0, $1020 = 0, $1021 = 0, $1022 = 0, $1023 = 0, $1024 = 0, $1025 = 0, $1026 = 0, $1027 = 0;
+ var $1028 = 0, $1029 = 0, $103 = 0, $1030 = 0, $1031 = 0, $1032 = 0, $1033 = 0, $1034 = 0, $1035 = 0, $1036 = 0, $1037 = 0, $1038 = 0, $1039 = 0, $104 = 0, $1040 = 0, $1041 = 0, $1042 = 0, $1043 = 0, $1044 = 0, $1045 = 0;
+ var $1046 = 0, $1047 = 0, $1048 = 0, $1049 = 0, $105 = 0, $1050 = 0, $1051 = 0, $1052 = 0, $1053 = 0, $1054 = 0, $1055 = 0, $1056 = 0, $1057 = 0, $1058 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0, $11 = 0, $110 = 0;
+ var $111 = 0, $112 = 0, $113 = 0, $114 = 0, $115 = 0, $116 = 0, $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0, $126 = 0, $127 = 0, $128 = 0, $129 = 0;
+ var $13 = 0, $130 = 0, $131 = 0, $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $141 = 0, $142 = 0, $143 = 0, $144 = 0, $145 = 0, $146 = 0, $147 = 0;
+ var $148 = 0, $149 = 0, $15 = 0, $150 = 0, $151 = 0, $152 = 0, $153 = 0, $154 = 0, $155 = 0, $156 = 0, $157 = 0, $158 = 0, $159 = 0, $16 = 0, $160 = 0, $161 = 0, $162 = 0, $163 = 0, $164 = 0, $165 = 0;
+ var $166 = 0, $167 = 0, $168 = 0, $169 = 0, $17 = 0, $170 = 0, $171 = 0, $172 = 0, $173 = 0, $174 = 0, $175 = 0, $176 = 0, $177 = 0, $178 = 0, $179 = 0, $18 = 0, $180 = 0, $181 = 0, $182 = 0, $183 = 0;
+ var $184 = 0, $185 = 0, $186 = 0, $187 = 0, $188 = 0, $189 = 0, $19 = 0, $190 = 0, $191 = 0, $192 = 0, $193 = 0, $194 = 0, $195 = 0, $196 = 0, $197 = 0, $198 = 0, $199 = 0, $2 = 0, $20 = 0, $200 = 0;
+ var $201 = 0, $202 = 0, $203 = 0, $204 = 0, $205 = 0, $206 = 0, $207 = 0, $208 = 0, $209 = 0, $21 = 0, $210 = 0, $211 = 0, $212 = 0, $213 = 0, $214 = 0, $215 = 0, $216 = 0, $217 = 0, $218 = 0, $219 = 0;
+ var $22 = 0, $220 = 0, $221 = 0, $222 = 0, $223 = 0, $224 = 0, $225 = 0, $226 = 0, $227 = 0, $228 = 0, $229 = 0, $23 = 0, $230 = 0, $231 = 0, $232 = 0, $233 = 0, $234 = 0, $235 = 0, $236 = 0, $237 = 0;
+ var $238 = 0, $239 = 0, $24 = 0, $240 = 0, $241 = 0, $242 = 0, $243 = 0, $244 = 0, $245 = 0, $246 = 0, $247 = 0, $248 = 0, $249 = 0, $25 = 0, $250 = 0, $251 = 0, $252 = 0, $253 = 0, $254 = 0, $255 = 0;
+ var $256 = 0, $257 = 0, $258 = 0, $259 = 0, $26 = 0, $260 = 0, $261 = 0, $262 = 0, $263 = 0, $264 = 0, $265 = 0, $266 = 0, $267 = 0, $268 = 0, $269 = 0, $27 = 0, $270 = 0, $271 = 0, $272 = 0, $273 = 0;
+ var $274 = 0, $275 = 0, $276 = 0, $277 = 0, $278 = 0, $279 = 0, $28 = 0, $280 = 0, $281 = 0, $282 = 0, $283 = 0, $284 = 0, $285 = 0, $286 = 0, $287 = 0, $288 = 0, $289 = 0, $29 = 0, $290 = 0, $291 = 0;
+ var $292 = 0, $293 = 0, $294 = 0, $295 = 0, $296 = 0, $297 = 0, $298 = 0, $299 = 0, $3 = 0, $30 = 0, $300 = 0, $301 = 0, $302 = 0, $303 = 0, $304 = 0, $305 = 0, $306 = 0, $307 = 0, $308 = 0, $309 = 0;
+ var $31 = 0, $310 = 0, $311 = 0, $312 = 0, $313 = 0, $314 = 0, $315 = 0, $316 = 0, $317 = 0, $318 = 0, $319 = 0, $32 = 0, $320 = 0, $321 = 0, $322 = 0, $323 = 0, $324 = 0, $325 = 0, $326 = 0, $327 = 0;
+ var $328 = 0, $329 = 0, $33 = 0, $330 = 0, $331 = 0, $332 = 0, $333 = 0, $334 = 0, $335 = 0, $336 = 0, $337 = 0, $338 = 0, $339 = 0, $34 = 0, $340 = 0, $341 = 0, $342 = 0, $343 = 0, $344 = 0, $345 = 0;
+ var $346 = 0, $347 = 0, $348 = 0, $349 = 0, $35 = 0, $350 = 0, $351 = 0, $352 = 0, $353 = 0, $354 = 0, $355 = 0, $356 = 0, $357 = 0, $358 = 0, $359 = 0, $36 = 0, $360 = 0, $361 = 0, $362 = 0, $363 = 0;
+ var $364 = 0, $365 = 0, $366 = 0, $367 = 0, $368 = 0, $369 = 0, $37 = 0, $370 = 0, $371 = 0, $372 = 0, $373 = 0, $374 = 0, $375 = 0, $376 = 0, $377 = 0, $378 = 0, $379 = 0, $38 = 0, $380 = 0, $381 = 0;
+ var $382 = 0, $383 = 0, $384 = 0, $385 = 0, $386 = 0, $387 = 0, $388 = 0, $389 = 0, $39 = 0, $390 = 0, $391 = 0, $392 = 0, $393 = 0, $394 = 0, $395 = 0, $396 = 0, $397 = 0, $398 = 0, $399 = 0, $4 = 0;
+ var $40 = 0, $400 = 0, $401 = 0, $402 = 0, $403 = 0, $404 = 0, $405 = 0, $406 = 0, $407 = 0, $408 = 0, $409 = 0, $41 = 0, $410 = 0, $411 = 0, $412 = 0, $413 = 0, $414 = 0, $415 = 0, $416 = 0, $417 = 0;
+ var $418 = 0, $419 = 0, $42 = 0, $420 = 0, $421 = 0, $422 = 0, $423 = 0, $424 = 0, $425 = 0, $426 = 0, $427 = 0, $428 = 0, $429 = 0, $43 = 0, $430 = 0, $431 = 0, $432 = 0, $433 = 0, $434 = 0, $435 = 0;
+ var $436 = 0, $437 = 0, $438 = 0, $439 = 0, $44 = 0, $440 = 0, $441 = 0, $442 = 0, $443 = 0, $444 = 0, $445 = 0, $446 = 0, $447 = 0, $448 = 0, $449 = 0, $45 = 0, $450 = 0, $451 = 0, $452 = 0, $453 = 0;
+ var $454 = 0, $455 = 0, $456 = 0, $457 = 0, $458 = 0, $459 = 0, $46 = 0, $460 = 0, $461 = 0, $462 = 0, $463 = 0, $464 = 0, $465 = 0, $466 = 0, $467 = 0, $468 = 0, $469 = 0, $47 = 0, $470 = 0, $471 = 0;
+ var $472 = 0, $473 = 0, $474 = 0, $475 = 0, $476 = 0, $477 = 0, $478 = 0, $479 = 0, $48 = 0, $480 = 0, $481 = 0, $482 = 0, $483 = 0, $484 = 0, $485 = 0, $486 = 0, $487 = 0, $488 = 0, $489 = 0, $49 = 0;
+ var $490 = 0, $491 = 0, $492 = 0, $493 = 0, $494 = 0, $495 = 0, $496 = 0, $497 = 0, $498 = 0, $499 = 0, $5 = 0, $50 = 0, $500 = 0, $501 = 0, $502 = 0, $503 = 0, $504 = 0, $505 = 0, $506 = 0, $507 = 0;
+ var $508 = 0, $509 = 0, $51 = 0, $510 = 0, $511 = 0, $512 = 0, $513 = 0, $514 = 0, $515 = 0, $516 = 0, $517 = 0, $518 = 0, $519 = 0, $52 = 0, $520 = 0, $521 = 0, $522 = 0, $523 = 0, $524 = 0, $525 = 0;
+ var $526 = 0, $527 = 0, $528 = 0, $529 = 0, $53 = 0, $530 = 0, $531 = 0, $532 = 0, $533 = 0, $534 = 0, $535 = 0, $536 = 0, $537 = 0, $538 = 0, $539 = 0, $54 = 0, $540 = 0, $541 = 0, $542 = 0, $543 = 0;
+ var $544 = 0, $545 = 0, $546 = 0, $547 = 0, $548 = 0, $549 = 0, $55 = 0, $550 = 0, $551 = 0, $552 = 0, $553 = 0, $554 = 0, $555 = 0, $556 = 0, $557 = 0, $558 = 0, $559 = 0, $56 = 0, $560 = 0, $561 = 0;
+ var $562 = 0, $563 = 0, $564 = 0, $565 = 0, $566 = 0, $567 = 0, $568 = 0, $569 = 0, $57 = 0, $570 = 0, $571 = 0, $572 = 0, $573 = 0, $574 = 0, $575 = 0, $576 = 0, $577 = 0, $578 = 0, $579 = 0, $58 = 0;
+ var $580 = 0, $581 = 0, $582 = 0, $583 = 0, $584 = 0, $585 = 0, $586 = 0, $587 = 0, $588 = 0, $589 = 0, $59 = 0, $590 = 0, $591 = 0, $592 = 0, $593 = 0, $594 = 0, $595 = 0, $596 = 0, $597 = 0, $598 = 0;
+ var $599 = 0, $6 = 0, $60 = 0, $600 = 0, $601 = 0, $602 = 0, $603 = 0, $604 = 0, $605 = 0, $606 = 0, $607 = 0, $608 = 0, $609 = 0, $61 = 0, $610 = 0, $611 = 0, $612 = 0, $613 = 0, $614 = 0, $615 = 0;
+ var $616 = 0, $617 = 0, $618 = 0, $619 = 0, $62 = 0, $620 = 0, $621 = 0, $622 = 0, $623 = 0, $624 = 0, $625 = 0, $626 = 0, $627 = 0, $628 = 0, $629 = 0, $63 = 0, $630 = 0, $631 = 0, $632 = 0, $633 = 0;
+ var $634 = 0, $635 = 0, $636 = 0, $637 = 0, $638 = 0, $639 = 0, $64 = 0, $640 = 0, $641 = 0, $642 = 0, $643 = 0, $644 = 0, $645 = 0, $646 = 0, $647 = 0, $648 = 0, $649 = 0, $65 = 0, $650 = 0, $651 = 0;
+ var $652 = 0, $653 = 0, $654 = 0, $655 = 0, $656 = 0, $657 = 0, $658 = 0, $659 = 0, $66 = 0, $660 = 0, $661 = 0, $662 = 0, $663 = 0, $664 = 0, $665 = 0, $666 = 0, $667 = 0, $668 = 0, $669 = 0, $67 = 0;
+ var $670 = 0, $671 = 0, $672 = 0, $673 = 0, $674 = 0, $675 = 0, $676 = 0, $677 = 0, $678 = 0, $679 = 0, $68 = 0, $680 = 0, $681 = 0, $682 = 0, $683 = 0, $684 = 0, $685 = 0, $686 = 0, $687 = 0, $688 = 0;
+ var $689 = 0, $69 = 0, $690 = 0, $691 = 0, $692 = 0, $693 = 0, $694 = 0, $695 = 0, $696 = 0, $697 = 0, $698 = 0, $699 = 0, $7 = 0, $70 = 0, $700 = 0, $701 = 0, $702 = 0, $703 = 0, $704 = 0, $705 = 0;
+ var $706 = 0, $707 = 0, $708 = 0, $709 = 0, $71 = 0, $710 = 0, $711 = 0, $712 = 0, $713 = 0, $714 = 0, $715 = 0, $716 = 0, $717 = 0, $718 = 0, $719 = 0, $72 = 0, $720 = 0, $721 = 0, $722 = 0, $723 = 0;
+ var $724 = 0, $725 = 0, $726 = 0, $727 = 0, $728 = 0, $729 = 0, $73 = 0, $730 = 0, $731 = 0, $732 = 0, $733 = 0, $734 = 0, $735 = 0, $736 = 0, $737 = 0, $738 = 0, $739 = 0, $74 = 0, $740 = 0, $741 = 0;
+ var $742 = 0, $743 = 0, $744 = 0, $745 = 0, $746 = 0, $747 = 0, $748 = 0, $749 = 0, $75 = 0, $750 = 0, $751 = 0, $752 = 0, $753 = 0, $754 = 0, $755 = 0, $756 = 0, $757 = 0, $758 = 0, $759 = 0, $76 = 0;
+ var $760 = 0, $761 = 0, $762 = 0, $763 = 0, $764 = 0, $765 = 0, $766 = 0, $767 = 0, $768 = 0, $769 = 0, $77 = 0, $770 = 0, $771 = 0, $772 = 0, $773 = 0, $774 = 0, $775 = 0, $776 = 0, $777 = 0, $778 = 0;
+ var $779 = 0, $78 = 0, $780 = 0, $781 = 0, $782 = 0, $783 = 0, $784 = 0, $785 = 0, $786 = 0, $787 = 0, $788 = 0, $789 = 0, $79 = 0, $790 = 0, $791 = 0, $792 = 0, $793 = 0, $794 = 0, $795 = 0, $796 = 0;
+ var $797 = 0, $798 = 0, $799 = 0, $8 = 0, $80 = 0, $800 = 0, $801 = 0, $802 = 0, $803 = 0, $804 = 0, $805 = 0, $806 = 0, $807 = 0, $808 = 0, $809 = 0, $81 = 0, $810 = 0, $811 = 0, $812 = 0, $813 = 0;
+ var $814 = 0, $815 = 0, $816 = 0, $817 = 0, $818 = 0, $819 = 0, $82 = 0, $820 = 0, $821 = 0, $822 = 0, $823 = 0, $824 = 0, $825 = 0, $826 = 0, $827 = 0, $828 = 0, $829 = 0, $83 = 0, $830 = 0, $831 = 0;
+ var $832 = 0, $833 = 0, $834 = 0, $835 = 0, $836 = 0, $837 = 0, $838 = 0, $839 = 0, $84 = 0, $840 = 0, $841 = 0, $842 = 0, $843 = 0, $844 = 0, $845 = 0, $846 = 0, $847 = 0, $848 = 0, $849 = 0, $85 = 0;
+ var $850 = 0, $851 = 0, $852 = 0, $853 = 0, $854 = 0, $855 = 0, $856 = 0, $857 = 0, $858 = 0, $859 = 0, $86 = 0, $860 = 0, $861 = 0, $862 = 0, $863 = 0, $864 = 0, $865 = 0, $866 = 0, $867 = 0, $868 = 0;
+ var $869 = 0, $87 = 0, $870 = 0, $871 = 0, $872 = 0, $873 = 0, $874 = 0, $875 = 0, $876 = 0, $877 = 0, $878 = 0, $879 = 0, $88 = 0, $880 = 0, $881 = 0, $882 = 0, $883 = 0, $884 = 0, $885 = 0, $886 = 0;
+ var $887 = 0, $888 = 0, $889 = 0, $89 = 0, $890 = 0, $891 = 0, $892 = 0, $893 = 0, $894 = 0, $895 = 0, $896 = 0, $897 = 0, $898 = 0, $899 = 0, $9 = 0, $90 = 0, $900 = 0, $901 = 0, $902 = 0, $903 = 0;
+ var $904 = 0, $905 = 0, $906 = 0, $907 = 0, $908 = 0, $909 = 0, $91 = 0, $910 = 0, $911 = 0, $912 = 0, $913 = 0, $914 = 0, $915 = 0, $916 = 0, $917 = 0, $918 = 0, $919 = 0, $92 = 0, $920 = 0, $921 = 0;
+ var $922 = 0, $923 = 0, $924 = 0, $925 = 0, $926 = 0, $927 = 0, $928 = 0, $929 = 0, $93 = 0, $930 = 0, $931 = 0, $932 = 0, $933 = 0, $934 = 0, $935 = 0, $936 = 0, $937 = 0, $938 = 0, $939 = 0, $94 = 0;
+ var $940 = 0, $941 = 0, $942 = 0, $943 = 0, $944 = 0, $945 = 0, $946 = 0, $947 = 0, $948 = 0, $949 = 0, $95 = 0, $950 = 0, $951 = 0, $952 = 0, $953 = 0, $954 = 0, $955 = 0, $956 = 0, $957 = 0, $958 = 0;
+ var $959 = 0, $96 = 0, $960 = 0, $961 = 0, $962 = 0, $963 = 0, $964 = 0, $965 = 0, $966 = 0, $967 = 0, $968 = 0, $969 = 0, $97 = 0, $970 = 0, $971 = 0, $972 = 0, $973 = 0, $974 = 0, $975 = 0, $976 = 0;
+ var $977 = 0, $978 = 0, $979 = 0, $98 = 0, $980 = 0, $981 = 0, $982 = 0, $983 = 0, $984 = 0, $985 = 0, $986 = 0, $987 = 0, $988 = 0, $989 = 0, $99 = 0, $990 = 0, $991 = 0, $992 = 0, $993 = 0, $994 = 0;
+ var $995 = 0, $996 = 0, $997 = 0, $998 = 0, $999 = 0, $cond$i = 0, $cond$i$i = 0, $cond$i208 = 0, $exitcond$i$i = 0, $not$$i = 0, $not$$i$i = 0, $not$$i17$i = 0, $not$$i209 = 0, $not$$i216 = 0, $not$1$i = 0, $not$1$i203 = 0, $not$5$i = 0, $not$7$i$i = 0, $not$8$i = 0, $not$9$i = 0;
+ var $or$cond$i = 0, $or$cond$i214 = 0, $or$cond1$i = 0, $or$cond10$i = 0, $or$cond11$i = 0, $or$cond11$not$i = 0, $or$cond12$i = 0, $or$cond2$i = 0, $or$cond2$i215 = 0, $or$cond5$i = 0, $or$cond50$i = 0, $or$cond51$i = 0, $or$cond7$i = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
+ $1 = sp;
+ $2 = ($0>>>0)<(245);
+ do {
+ if ($2) {
+ $3 = ($0>>>0)<(11);
+ $4 = (($0) + 11)|0;
+ $5 = $4 & -8;
+ $6 = $3 ? 16 : $5;
+ $7 = $6 >>> 3;
+ $8 = HEAP32[4069]|0;
+ $9 = $8 >>> $7;
+ $10 = $9 & 3;
+ $11 = ($10|0)==(0);
+ if (!($11)) {
+ $12 = $9 & 1;
+ $13 = $12 ^ 1;
+ $14 = (($13) + ($7))|0;
+ $15 = $14 << 1;
+ $16 = (16316 + ($15<<2)|0);
+ $17 = ((($16)) + 8|0);
+ $18 = HEAP32[$17>>2]|0;
+ $19 = ((($18)) + 8|0);
+ $20 = HEAP32[$19>>2]|0;
+ $21 = ($16|0)==($20|0);
+ do {
+ if ($21) {
+ $22 = 1 << $14;
+ $23 = $22 ^ -1;
+ $24 = $8 & $23;
+ HEAP32[4069] = $24;
+ } else {
+ $25 = HEAP32[(16292)>>2]|0;
+ $26 = ($20>>>0)<($25>>>0);
+ if ($26) {
+ _abort();
+ // unreachable;
+ }
+ $27 = ((($20)) + 12|0);
+ $28 = HEAP32[$27>>2]|0;
+ $29 = ($28|0)==($18|0);
+ if ($29) {
+ HEAP32[$27>>2] = $16;
+ HEAP32[$17>>2] = $20;
+ break;
+ } else {
+ _abort();
+ // unreachable;
+ }
+ }
+ } while(0);
+ $30 = $14 << 3;
+ $31 = $30 | 3;
+ $32 = ((($18)) + 4|0);
+ HEAP32[$32>>2] = $31;
+ $33 = (($18) + ($30)|0);
+ $34 = ((($33)) + 4|0);
+ $35 = HEAP32[$34>>2]|0;
+ $36 = $35 | 1;
+ HEAP32[$34>>2] = $36;
+ $$0 = $19;
+ STACKTOP = sp;return ($$0|0);
+ }
+ $37 = HEAP32[(16284)>>2]|0;
+ $38 = ($6>>>0)>($37>>>0);
+ if ($38) {
+ $39 = ($9|0)==(0);
+ if (!($39)) {
+ $40 = $9 << $7;
+ $41 = 2 << $7;
+ $42 = (0 - ($41))|0;
+ $43 = $41 | $42;
+ $44 = $40 & $43;
+ $45 = (0 - ($44))|0;
+ $46 = $44 & $45;
+ $47 = (($46) + -1)|0;
+ $48 = $47 >>> 12;
+ $49 = $48 & 16;
+ $50 = $47 >>> $49;
+ $51 = $50 >>> 5;
+ $52 = $51 & 8;
+ $53 = $52 | $49;
+ $54 = $50 >>> $52;
+ $55 = $54 >>> 2;
+ $56 = $55 & 4;
+ $57 = $53 | $56;
+ $58 = $54 >>> $56;
+ $59 = $58 >>> 1;
+ $60 = $59 & 2;
+ $61 = $57 | $60;
+ $62 = $58 >>> $60;
+ $63 = $62 >>> 1;
+ $64 = $63 & 1;
+ $65 = $61 | $64;
+ $66 = $62 >>> $64;
+ $67 = (($65) + ($66))|0;
+ $68 = $67 << 1;
+ $69 = (16316 + ($68<<2)|0);
+ $70 = ((($69)) + 8|0);
+ $71 = HEAP32[$70>>2]|0;
+ $72 = ((($71)) + 8|0);
+ $73 = HEAP32[$72>>2]|0;
+ $74 = ($69|0)==($73|0);
+ do {
+ if ($74) {
+ $75 = 1 << $67;
+ $76 = $75 ^ -1;
+ $77 = $8 & $76;
+ HEAP32[4069] = $77;
+ $98 = $77;
+ } else {
+ $78 = HEAP32[(16292)>>2]|0;
+ $79 = ($73>>>0)<($78>>>0);
+ if ($79) {
+ _abort();
+ // unreachable;
+ }
+ $80 = ((($73)) + 12|0);
+ $81 = HEAP32[$80>>2]|0;
+ $82 = ($81|0)==($71|0);
+ if ($82) {
+ HEAP32[$80>>2] = $69;
+ HEAP32[$70>>2] = $73;
+ $98 = $8;
+ break;
+ } else {
+ _abort();
+ // unreachable;
+ }
+ }
+ } while(0);
+ $83 = $67 << 3;
+ $84 = (($83) - ($6))|0;
+ $85 = $6 | 3;
+ $86 = ((($71)) + 4|0);
+ HEAP32[$86>>2] = $85;
+ $87 = (($71) + ($6)|0);
+ $88 = $84 | 1;
+ $89 = ((($87)) + 4|0);
+ HEAP32[$89>>2] = $88;
+ $90 = (($87) + ($84)|0);
+ HEAP32[$90>>2] = $84;
+ $91 = ($37|0)==(0);
+ if (!($91)) {
+ $92 = HEAP32[(16296)>>2]|0;
+ $93 = $37 >>> 3;
+ $94 = $93 << 1;
+ $95 = (16316 + ($94<<2)|0);
+ $96 = 1 << $93;
+ $97 = $98 & $96;
+ $99 = ($97|0)==(0);
+ if ($99) {
+ $100 = $98 | $96;
+ HEAP32[4069] = $100;
+ $$pre = ((($95)) + 8|0);
+ $$0199 = $95;$$pre$phiZ2D = $$pre;
+ } else {
+ $101 = ((($95)) + 8|0);
+ $102 = HEAP32[$101>>2]|0;
+ $103 = HEAP32[(16292)>>2]|0;
+ $104 = ($102>>>0)<($103>>>0);
+ if ($104) {
+ _abort();
+ // unreachable;
+ } else {
+ $$0199 = $102;$$pre$phiZ2D = $101;
+ }
+ }
+ HEAP32[$$pre$phiZ2D>>2] = $92;
+ $105 = ((($$0199)) + 12|0);
+ HEAP32[$105>>2] = $92;
+ $106 = ((($92)) + 8|0);
+ HEAP32[$106>>2] = $$0199;
+ $107 = ((($92)) + 12|0);
+ HEAP32[$107>>2] = $95;
+ }
+ HEAP32[(16284)>>2] = $84;
+ HEAP32[(16296)>>2] = $87;
+ $$0 = $72;
+ STACKTOP = sp;return ($$0|0);
+ }
+ $108 = HEAP32[(16280)>>2]|0;
+ $109 = ($108|0)==(0);
+ if ($109) {
+ $$0197 = $6;
+ } else {
+ $110 = (0 - ($108))|0;
+ $111 = $108 & $110;
+ $112 = (($111) + -1)|0;
+ $113 = $112 >>> 12;
+ $114 = $113 & 16;
+ $115 = $112 >>> $114;
+ $116 = $115 >>> 5;
+ $117 = $116 & 8;
+ $118 = $117 | $114;
+ $119 = $115 >>> $117;
+ $120 = $119 >>> 2;
+ $121 = $120 & 4;
+ $122 = $118 | $121;
+ $123 = $119 >>> $121;
+ $124 = $123 >>> 1;
+ $125 = $124 & 2;
+ $126 = $122 | $125;
+ $127 = $123 >>> $125;
+ $128 = $127 >>> 1;
+ $129 = $128 & 1;
+ $130 = $126 | $129;
+ $131 = $127 >>> $129;
+ $132 = (($130) + ($131))|0;
+ $133 = (16580 + ($132<<2)|0);
+ $134 = HEAP32[$133>>2]|0;
+ $135 = ((($134)) + 4|0);
+ $136 = HEAP32[$135>>2]|0;
+ $137 = $136 & -8;
+ $138 = (($137) - ($6))|0;
+ $139 = ((($134)) + 16|0);
+ $140 = HEAP32[$139>>2]|0;
+ $not$5$i = ($140|0)==(0|0);
+ $$sink16$i = $not$5$i&1;
+ $141 = (((($134)) + 16|0) + ($$sink16$i<<2)|0);
+ $142 = HEAP32[$141>>2]|0;
+ $143 = ($142|0)==(0|0);
+ if ($143) {
+ $$0192$lcssa$i = $134;$$0193$lcssa$i = $138;
+ } else {
+ $$01928$i = $134;$$01937$i = $138;$145 = $142;
+ while(1) {
+ $144 = ((($145)) + 4|0);
+ $146 = HEAP32[$144>>2]|0;
+ $147 = $146 & -8;
+ $148 = (($147) - ($6))|0;
+ $149 = ($148>>>0)<($$01937$i>>>0);
+ $$$0193$i = $149 ? $148 : $$01937$i;
+ $$$0192$i = $149 ? $145 : $$01928$i;
+ $150 = ((($145)) + 16|0);
+ $151 = HEAP32[$150>>2]|0;
+ $not$$i = ($151|0)==(0|0);
+ $$sink1$i = $not$$i&1;
+ $152 = (((($145)) + 16|0) + ($$sink1$i<<2)|0);
+ $153 = HEAP32[$152>>2]|0;
+ $154 = ($153|0)==(0|0);
+ if ($154) {
+ $$0192$lcssa$i = $$$0192$i;$$0193$lcssa$i = $$$0193$i;
+ break;
+ } else {
+ $$01928$i = $$$0192$i;$$01937$i = $$$0193$i;$145 = $153;
+ }
+ }
+ }
+ $155 = HEAP32[(16292)>>2]|0;
+ $156 = ($$0192$lcssa$i>>>0)<($155>>>0);
+ if ($156) {
+ _abort();
+ // unreachable;
+ }
+ $157 = (($$0192$lcssa$i) + ($6)|0);
+ $158 = ($$0192$lcssa$i>>>0)<($157>>>0);
+ if (!($158)) {
+ _abort();
+ // unreachable;
+ }
+ $159 = ((($$0192$lcssa$i)) + 24|0);
+ $160 = HEAP32[$159>>2]|0;
+ $161 = ((($$0192$lcssa$i)) + 12|0);
+ $162 = HEAP32[$161>>2]|0;
+ $163 = ($162|0)==($$0192$lcssa$i|0);
+ do {
+ if ($163) {
+ $173 = ((($$0192$lcssa$i)) + 20|0);
+ $174 = HEAP32[$173>>2]|0;
+ $175 = ($174|0)==(0|0);
+ if ($175) {
+ $176 = ((($$0192$lcssa$i)) + 16|0);
+ $177 = HEAP32[$176>>2]|0;
+ $178 = ($177|0)==(0|0);
+ if ($178) {
+ $$3$i = 0;
+ break;
+ } else {
+ $$1196$i = $177;$$1198$i = $176;
+ }
+ } else {
+ $$1196$i = $174;$$1198$i = $173;
+ }
+ while(1) {
+ $179 = ((($$1196$i)) + 20|0);
+ $180 = HEAP32[$179>>2]|0;
+ $181 = ($180|0)==(0|0);
+ if (!($181)) {
+ $$1196$i = $180;$$1198$i = $179;
+ continue;
+ }
+ $182 = ((($$1196$i)) + 16|0);
+ $183 = HEAP32[$182>>2]|0;
+ $184 = ($183|0)==(0|0);
+ if ($184) {
+ break;
+ } else {
+ $$1196$i = $183;$$1198$i = $182;
+ }
+ }
+ $185 = ($$1198$i>>>0)<($155>>>0);
+ if ($185) {
+ _abort();
+ // unreachable;
+ } else {
+ HEAP32[$$1198$i>>2] = 0;
+ $$3$i = $$1196$i;
+ break;
+ }
+ } else {
+ $164 = ((($$0192$lcssa$i)) + 8|0);
+ $165 = HEAP32[$164>>2]|0;
+ $166 = ($165>>>0)<($155>>>0);
+ if ($166) {
+ _abort();
+ // unreachable;
+ }
+ $167 = ((($165)) + 12|0);
+ $168 = HEAP32[$167>>2]|0;
+ $169 = ($168|0)==($$0192$lcssa$i|0);
+ if (!($169)) {
+ _abort();
+ // unreachable;
+ }
+ $170 = ((($162)) + 8|0);
+ $171 = HEAP32[$170>>2]|0;
+ $172 = ($171|0)==($$0192$lcssa$i|0);
+ if ($172) {
+ HEAP32[$167>>2] = $162;
+ HEAP32[$170>>2] = $165;
+ $$3$i = $162;
+ break;
+ } else {
+ _abort();
+ // unreachable;
+ }
+ }
+ } while(0);
+ $186 = ($160|0)==(0|0);
+ L73: do {
+ if (!($186)) {
+ $187 = ((($$0192$lcssa$i)) + 28|0);
+ $188 = HEAP32[$187>>2]|0;
+ $189 = (16580 + ($188<<2)|0);
+ $190 = HEAP32[$189>>2]|0;
+ $191 = ($$0192$lcssa$i|0)==($190|0);
+ do {
+ if ($191) {
+ HEAP32[$189>>2] = $$3$i;
+ $cond$i = ($$3$i|0)==(0|0);
+ if ($cond$i) {
+ $192 = 1 << $188;
+ $193 = $192 ^ -1;
+ $194 = $108 & $193;
+ HEAP32[(16280)>>2] = $194;
+ break L73;
+ }
+ } else {
+ $195 = HEAP32[(16292)>>2]|0;
+ $196 = ($160>>>0)<($195>>>0);
+ if ($196) {
+ _abort();
+ // unreachable;
+ } else {
+ $197 = ((($160)) + 16|0);
+ $198 = HEAP32[$197>>2]|0;
+ $not$1$i = ($198|0)!=($$0192$lcssa$i|0);
+ $$sink2$i = $not$1$i&1;
+ $199 = (((($160)) + 16|0) + ($$sink2$i<<2)|0);
+ HEAP32[$199>>2] = $$3$i;
+ $200 = ($$3$i|0)==(0|0);
+ if ($200) {
+ break L73;
+ } else {
+ break;
+ }
+ }
+ }
+ } while(0);
+ $201 = HEAP32[(16292)>>2]|0;
+ $202 = ($$3$i>>>0)<($201>>>0);
+ if ($202) {
+ _abort();
+ // unreachable;
+ }
+ $203 = ((($$3$i)) + 24|0);
+ HEAP32[$203>>2] = $160;
+ $204 = ((($$0192$lcssa$i)) + 16|0);
+ $205 = HEAP32[$204>>2]|0;
+ $206 = ($205|0)==(0|0);
+ do {
+ if (!($206)) {
+ $207 = ($205>>>0)<($201>>>0);
+ if ($207) {
+ _abort();
+ // unreachable;
+ } else {
+ $208 = ((($$3$i)) + 16|0);
+ HEAP32[$208>>2] = $205;
+ $209 = ((($205)) + 24|0);
+ HEAP32[$209>>2] = $$3$i;
+ break;
+ }
+ }
+ } while(0);
+ $210 = ((($$0192$lcssa$i)) + 20|0);
+ $211 = HEAP32[$210>>2]|0;
+ $212 = ($211|0)==(0|0);
+ if (!($212)) {
+ $213 = HEAP32[(16292)>>2]|0;
+ $214 = ($211>>>0)<($213>>>0);
+ if ($214) {
+ _abort();
+ // unreachable;
+ } else {
+ $215 = ((($$3$i)) + 20|0);
+ HEAP32[$215>>2] = $211;
+ $216 = ((($211)) + 24|0);
+ HEAP32[$216>>2] = $$3$i;
+ break;
+ }
+ }
+ }
+ } while(0);
+ $217 = ($$0193$lcssa$i>>>0)<(16);
+ if ($217) {
+ $218 = (($$0193$lcssa$i) + ($6))|0;
+ $219 = $218 | 3;
+ $220 = ((($$0192$lcssa$i)) + 4|0);
+ HEAP32[$220>>2] = $219;
+ $221 = (($$0192$lcssa$i) + ($218)|0);
+ $222 = ((($221)) + 4|0);
+ $223 = HEAP32[$222>>2]|0;
+ $224 = $223 | 1;
+ HEAP32[$222>>2] = $224;
+ } else {
+ $225 = $6 | 3;
+ $226 = ((($$0192$lcssa$i)) + 4|0);
+ HEAP32[$226>>2] = $225;
+ $227 = $$0193$lcssa$i | 1;
+ $228 = ((($157)) + 4|0);
+ HEAP32[$228>>2] = $227;
+ $229 = (($157) + ($$0193$lcssa$i)|0);
+ HEAP32[$229>>2] = $$0193$lcssa$i;
+ $230 = ($37|0)==(0);
+ if (!($230)) {
+ $231 = HEAP32[(16296)>>2]|0;
+ $232 = $37 >>> 3;
+ $233 = $232 << 1;
+ $234 = (16316 + ($233<<2)|0);
+ $235 = 1 << $232;
+ $236 = $8 & $235;
+ $237 = ($236|0)==(0);
+ if ($237) {
+ $238 = $8 | $235;
+ HEAP32[4069] = $238;
+ $$pre$i = ((($234)) + 8|0);
+ $$0189$i = $234;$$pre$phi$iZ2D = $$pre$i;
+ } else {
+ $239 = ((($234)) + 8|0);
+ $240 = HEAP32[$239>>2]|0;
+ $241 = HEAP32[(16292)>>2]|0;
+ $242 = ($240>>>0)<($241>>>0);
+ if ($242) {
+ _abort();
+ // unreachable;
+ } else {
+ $$0189$i = $240;$$pre$phi$iZ2D = $239;
+ }
+ }
+ HEAP32[$$pre$phi$iZ2D>>2] = $231;
+ $243 = ((($$0189$i)) + 12|0);
+ HEAP32[$243>>2] = $231;
+ $244 = ((($231)) + 8|0);
+ HEAP32[$244>>2] = $$0189$i;
+ $245 = ((($231)) + 12|0);
+ HEAP32[$245>>2] = $234;
+ }
+ HEAP32[(16284)>>2] = $$0193$lcssa$i;
+ HEAP32[(16296)>>2] = $157;
+ }
+ $246 = ((($$0192$lcssa$i)) + 8|0);
+ $$0 = $246;
+ STACKTOP = sp;return ($$0|0);
+ }
+ } else {
+ $$0197 = $6;
+ }
+ } else {
+ $247 = ($0>>>0)>(4294967231);
+ if ($247) {
+ $$0197 = -1;
+ } else {
+ $248 = (($0) + 11)|0;
+ $249 = $248 & -8;
+ $250 = HEAP32[(16280)>>2]|0;
+ $251 = ($250|0)==(0);
+ if ($251) {
+ $$0197 = $249;
+ } else {
+ $252 = (0 - ($249))|0;
+ $253 = $248 >>> 8;
+ $254 = ($253|0)==(0);
+ if ($254) {
+ $$0358$i = 0;
+ } else {
+ $255 = ($249>>>0)>(16777215);
+ if ($255) {
+ $$0358$i = 31;
+ } else {
+ $256 = (($253) + 1048320)|0;
+ $257 = $256 >>> 16;
+ $258 = $257 & 8;
+ $259 = $253 << $258;
+ $260 = (($259) + 520192)|0;
+ $261 = $260 >>> 16;
+ $262 = $261 & 4;
+ $263 = $262 | $258;
+ $264 = $259 << $262;
+ $265 = (($264) + 245760)|0;
+ $266 = $265 >>> 16;
+ $267 = $266 & 2;
+ $268 = $263 | $267;
+ $269 = (14 - ($268))|0;
+ $270 = $264 << $267;
+ $271 = $270 >>> 15;
+ $272 = (($269) + ($271))|0;
+ $273 = $272 << 1;
+ $274 = (($272) + 7)|0;
+ $275 = $249 >>> $274;
+ $276 = $275 & 1;
+ $277 = $276 | $273;
+ $$0358$i = $277;
+ }
+ }
+ $278 = (16580 + ($$0358$i<<2)|0);
+ $279 = HEAP32[$278>>2]|0;
+ $280 = ($279|0)==(0|0);
+ L117: do {
+ if ($280) {
+ $$2355$i = 0;$$3$i201 = 0;$$3350$i = $252;
+ label = 81;
+ } else {
+ $281 = ($$0358$i|0)==(31);
+ $282 = $$0358$i >>> 1;
+ $283 = (25 - ($282))|0;
+ $284 = $281 ? 0 : $283;
+ $285 = $249 << $284;
+ $$0342$i = 0;$$0347$i = $252;$$0353$i = $279;$$0359$i = $285;$$0362$i = 0;
+ while(1) {
+ $286 = ((($$0353$i)) + 4|0);
+ $287 = HEAP32[$286>>2]|0;
+ $288 = $287 & -8;
+ $289 = (($288) - ($249))|0;
+ $290 = ($289>>>0)<($$0347$i>>>0);
+ if ($290) {
+ $291 = ($289|0)==(0);
+ if ($291) {
+ $$415$i = $$0353$i;$$435114$i = 0;$$435713$i = $$0353$i;
+ label = 85;
+ break L117;
+ } else {
+ $$1343$i = $$0353$i;$$1348$i = $289;
+ }
+ } else {
+ $$1343$i = $$0342$i;$$1348$i = $$0347$i;
+ }
+ $292 = ((($$0353$i)) + 20|0);
+ $293 = HEAP32[$292>>2]|0;
+ $294 = $$0359$i >>> 31;
+ $295 = (((($$0353$i)) + 16|0) + ($294<<2)|0);
+ $296 = HEAP32[$295>>2]|0;
+ $297 = ($293|0)==(0|0);
+ $298 = ($293|0)==($296|0);
+ $or$cond2$i = $297 | $298;
+ $$1363$i = $or$cond2$i ? $$0362$i : $293;
+ $299 = ($296|0)==(0|0);
+ $not$8$i = $299 ^ 1;
+ $300 = $not$8$i&1;
+ $$0359$$i = $$0359$i << $300;
+ if ($299) {
+ $$2355$i = $$1363$i;$$3$i201 = $$1343$i;$$3350$i = $$1348$i;
+ label = 81;
+ break;
+ } else {
+ $$0342$i = $$1343$i;$$0347$i = $$1348$i;$$0353$i = $296;$$0359$i = $$0359$$i;$$0362$i = $$1363$i;
+ }
+ }
+ }
+ } while(0);
+ if ((label|0) == 81) {
+ $301 = ($$2355$i|0)==(0|0);
+ $302 = ($$3$i201|0)==(0|0);
+ $or$cond$i = $301 & $302;
+ if ($or$cond$i) {
+ $303 = 2 << $$0358$i;
+ $304 = (0 - ($303))|0;
+ $305 = $303 | $304;
+ $306 = $250 & $305;
+ $307 = ($306|0)==(0);
+ if ($307) {
+ $$0197 = $249;
+ break;
+ }
+ $308 = (0 - ($306))|0;
+ $309 = $306 & $308;
+ $310 = (($309) + -1)|0;
+ $311 = $310 >>> 12;
+ $312 = $311 & 16;
+ $313 = $310 >>> $312;
+ $314 = $313 >>> 5;
+ $315 = $314 & 8;
+ $316 = $315 | $312;
+ $317 = $313 >>> $315;
+ $318 = $317 >>> 2;
+ $319 = $318 & 4;
+ $320 = $316 | $319;
+ $321 = $317 >>> $319;
+ $322 = $321 >>> 1;
+ $323 = $322 & 2;
+ $324 = $320 | $323;
+ $325 = $321 >>> $323;
+ $326 = $325 >>> 1;
+ $327 = $326 & 1;
+ $328 = $324 | $327;
+ $329 = $325 >>> $327;
+ $330 = (($328) + ($329))|0;
+ $331 = (16580 + ($330<<2)|0);
+ $332 = HEAP32[$331>>2]|0;
+ $$4$ph$i = 0;$$4357$ph$i = $332;
+ } else {
+ $$4$ph$i = $$3$i201;$$4357$ph$i = $$2355$i;
+ }
+ $333 = ($$4357$ph$i|0)==(0|0);
+ if ($333) {
+ $$4$lcssa$i = $$4$ph$i;$$4351$lcssa$i = $$3350$i;
+ } else {
+ $$415$i = $$4$ph$i;$$435114$i = $$3350$i;$$435713$i = $$4357$ph$i;
+ label = 85;
+ }
+ }
+ if ((label|0) == 85) {
+ while(1) {
+ label = 0;
+ $334 = ((($$435713$i)) + 4|0);
+ $335 = HEAP32[$334>>2]|0;
+ $336 = $335 & -8;
+ $337 = (($336) - ($249))|0;
+ $338 = ($337>>>0)<($$435114$i>>>0);
+ $$$4351$i = $338 ? $337 : $$435114$i;
+ $$4357$$4$i = $338 ? $$435713$i : $$415$i;
+ $339 = ((($$435713$i)) + 16|0);
+ $340 = HEAP32[$339>>2]|0;
+ $not$1$i203 = ($340|0)==(0|0);
+ $$sink2$i204 = $not$1$i203&1;
+ $341 = (((($$435713$i)) + 16|0) + ($$sink2$i204<<2)|0);
+ $342 = HEAP32[$341>>2]|0;
+ $343 = ($342|0)==(0|0);
+ if ($343) {
+ $$4$lcssa$i = $$4357$$4$i;$$4351$lcssa$i = $$$4351$i;
+ break;
+ } else {
+ $$415$i = $$4357$$4$i;$$435114$i = $$$4351$i;$$435713$i = $342;
+ label = 85;
+ }
+ }
+ }
+ $344 = ($$4$lcssa$i|0)==(0|0);
+ if ($344) {
+ $$0197 = $249;
+ } else {
+ $345 = HEAP32[(16284)>>2]|0;
+ $346 = (($345) - ($249))|0;
+ $347 = ($$4351$lcssa$i>>>0)<($346>>>0);
+ if ($347) {
+ $348 = HEAP32[(16292)>>2]|0;
+ $349 = ($$4$lcssa$i>>>0)<($348>>>0);
+ if ($349) {
+ _abort();
+ // unreachable;
+ }
+ $350 = (($$4$lcssa$i) + ($249)|0);
+ $351 = ($$4$lcssa$i>>>0)<($350>>>0);
+ if (!($351)) {
+ _abort();
+ // unreachable;
+ }
+ $352 = ((($$4$lcssa$i)) + 24|0);
+ $353 = HEAP32[$352>>2]|0;
+ $354 = ((($$4$lcssa$i)) + 12|0);
+ $355 = HEAP32[$354>>2]|0;
+ $356 = ($355|0)==($$4$lcssa$i|0);
+ do {
+ if ($356) {
+ $366 = ((($$4$lcssa$i)) + 20|0);
+ $367 = HEAP32[$366>>2]|0;
+ $368 = ($367|0)==(0|0);
+ if ($368) {
+ $369 = ((($$4$lcssa$i)) + 16|0);
+ $370 = HEAP32[$369>>2]|0;
+ $371 = ($370|0)==(0|0);
+ if ($371) {
+ $$3372$i = 0;
+ break;
+ } else {
+ $$1370$i = $370;$$1374$i = $369;
+ }
+ } else {
+ $$1370$i = $367;$$1374$i = $366;
+ }
+ while(1) {
+ $372 = ((($$1370$i)) + 20|0);
+ $373 = HEAP32[$372>>2]|0;
+ $374 = ($373|0)==(0|0);
+ if (!($374)) {
+ $$1370$i = $373;$$1374$i = $372;
+ continue;
+ }
+ $375 = ((($$1370$i)) + 16|0);
+ $376 = HEAP32[$375>>2]|0;
+ $377 = ($376|0)==(0|0);
+ if ($377) {
+ break;
+ } else {
+ $$1370$i = $376;$$1374$i = $375;
+ }
+ }
+ $378 = ($$1374$i>>>0)<($348>>>0);
+ if ($378) {
+ _abort();
+ // unreachable;
+ } else {
+ HEAP32[$$1374$i>>2] = 0;
+ $$3372$i = $$1370$i;
+ break;
+ }
+ } else {
+ $357 = ((($$4$lcssa$i)) + 8|0);
+ $358 = HEAP32[$357>>2]|0;
+ $359 = ($358>>>0)<($348>>>0);
+ if ($359) {
+ _abort();
+ // unreachable;
+ }
+ $360 = ((($358)) + 12|0);
+ $361 = HEAP32[$360>>2]|0;
+ $362 = ($361|0)==($$4$lcssa$i|0);
+ if (!($362)) {
+ _abort();
+ // unreachable;
+ }
+ $363 = ((($355)) + 8|0);
+ $364 = HEAP32[$363>>2]|0;
+ $365 = ($364|0)==($$4$lcssa$i|0);
+ if ($365) {
+ HEAP32[$360>>2] = $355;
+ HEAP32[$363>>2] = $358;
+ $$3372$i = $355;
+ break;
+ } else {
+ _abort();
+ // unreachable;
+ }
+ }
+ } while(0);
+ $379 = ($353|0)==(0|0);
+ L164: do {
+ if ($379) {
+ $470 = $250;
+ } else {
+ $380 = ((($$4$lcssa$i)) + 28|0);
+ $381 = HEAP32[$380>>2]|0;
+ $382 = (16580 + ($381<<2)|0);
+ $383 = HEAP32[$382>>2]|0;
+ $384 = ($$4$lcssa$i|0)==($383|0);
+ do {
+ if ($384) {
+ HEAP32[$382>>2] = $$3372$i;
+ $cond$i208 = ($$3372$i|0)==(0|0);
+ if ($cond$i208) {
+ $385 = 1 << $381;
+ $386 = $385 ^ -1;
+ $387 = $250 & $386;
+ HEAP32[(16280)>>2] = $387;
+ $470 = $387;
+ break L164;
+ }
+ } else {
+ $388 = HEAP32[(16292)>>2]|0;
+ $389 = ($353>>>0)<($388>>>0);
+ if ($389) {
+ _abort();
+ // unreachable;
+ } else {
+ $390 = ((($353)) + 16|0);
+ $391 = HEAP32[$390>>2]|0;
+ $not$$i209 = ($391|0)!=($$4$lcssa$i|0);
+ $$sink3$i = $not$$i209&1;
+ $392 = (((($353)) + 16|0) + ($$sink3$i<<2)|0);
+ HEAP32[$392>>2] = $$3372$i;
+ $393 = ($$3372$i|0)==(0|0);
+ if ($393) {
+ $470 = $250;
+ break L164;
+ } else {
+ break;
+ }
+ }
+ }
+ } while(0);
+ $394 = HEAP32[(16292)>>2]|0;
+ $395 = ($$3372$i>>>0)<($394>>>0);
+ if ($395) {
+ _abort();
+ // unreachable;
+ }
+ $396 = ((($$3372$i)) + 24|0);
+ HEAP32[$396>>2] = $353;
+ $397 = ((($$4$lcssa$i)) + 16|0);
+ $398 = HEAP32[$397>>2]|0;
+ $399 = ($398|0)==(0|0);
+ do {
+ if (!($399)) {
+ $400 = ($398>>>0)<($394>>>0);
+ if ($400) {
+ _abort();
+ // unreachable;
+ } else {
+ $401 = ((($$3372$i)) + 16|0);
+ HEAP32[$401>>2] = $398;
+ $402 = ((($398)) + 24|0);
+ HEAP32[$402>>2] = $$3372$i;
+ break;
+ }
+ }
+ } while(0);
+ $403 = ((($$4$lcssa$i)) + 20|0);
+ $404 = HEAP32[$403>>2]|0;
+ $405 = ($404|0)==(0|0);
+ if ($405) {
+ $470 = $250;
+ } else {
+ $406 = HEAP32[(16292)>>2]|0;
+ $407 = ($404>>>0)<($406>>>0);
+ if ($407) {
+ _abort();
+ // unreachable;
+ } else {
+ $408 = ((($$3372$i)) + 20|0);
+ HEAP32[$408>>2] = $404;
+ $409 = ((($404)) + 24|0);
+ HEAP32[$409>>2] = $$3372$i;
+ $470 = $250;
+ break;
+ }
+ }
+ }
+ } while(0);
+ $410 = ($$4351$lcssa$i>>>0)<(16);
+ do {
+ if ($410) {
+ $411 = (($$4351$lcssa$i) + ($249))|0;
+ $412 = $411 | 3;
+ $413 = ((($$4$lcssa$i)) + 4|0);
+ HEAP32[$413>>2] = $412;
+ $414 = (($$4$lcssa$i) + ($411)|0);
+ $415 = ((($414)) + 4|0);
+ $416 = HEAP32[$415>>2]|0;
+ $417 = $416 | 1;
+ HEAP32[$415>>2] = $417;
+ } else {
+ $418 = $249 | 3;
+ $419 = ((($$4$lcssa$i)) + 4|0);
+ HEAP32[$419>>2] = $418;
+ $420 = $$4351$lcssa$i | 1;
+ $421 = ((($350)) + 4|0);
+ HEAP32[$421>>2] = $420;
+ $422 = (($350) + ($$4351$lcssa$i)|0);
+ HEAP32[$422>>2] = $$4351$lcssa$i;
+ $423 = $$4351$lcssa$i >>> 3;
+ $424 = ($$4351$lcssa$i>>>0)<(256);
+ if ($424) {
+ $425 = $423 << 1;
+ $426 = (16316 + ($425<<2)|0);
+ $427 = HEAP32[4069]|0;
+ $428 = 1 << $423;
+ $429 = $427 & $428;
+ $430 = ($429|0)==(0);
+ if ($430) {
+ $431 = $427 | $428;
+ HEAP32[4069] = $431;
+ $$pre$i210 = ((($426)) + 8|0);
+ $$0368$i = $426;$$pre$phi$i211Z2D = $$pre$i210;
+ } else {
+ $432 = ((($426)) + 8|0);
+ $433 = HEAP32[$432>>2]|0;
+ $434 = HEAP32[(16292)>>2]|0;
+ $435 = ($433>>>0)<($434>>>0);
+ if ($435) {
+ _abort();
+ // unreachable;
+ } else {
+ $$0368$i = $433;$$pre$phi$i211Z2D = $432;
+ }
+ }
+ HEAP32[$$pre$phi$i211Z2D>>2] = $350;
+ $436 = ((($$0368$i)) + 12|0);
+ HEAP32[$436>>2] = $350;
+ $437 = ((($350)) + 8|0);
+ HEAP32[$437>>2] = $$0368$i;
+ $438 = ((($350)) + 12|0);
+ HEAP32[$438>>2] = $426;
+ break;
+ }
+ $439 = $$4351$lcssa$i >>> 8;
+ $440 = ($439|0)==(0);
+ if ($440) {
+ $$0361$i = 0;
+ } else {
+ $441 = ($$4351$lcssa$i>>>0)>(16777215);
+ if ($441) {
+ $$0361$i = 31;
+ } else {
+ $442 = (($439) + 1048320)|0;
+ $443 = $442 >>> 16;
+ $444 = $443 & 8;
+ $445 = $439 << $444;
+ $446 = (($445) + 520192)|0;
+ $447 = $446 >>> 16;
+ $448 = $447 & 4;
+ $449 = $448 | $444;
+ $450 = $445 << $448;
+ $451 = (($450) + 245760)|0;
+ $452 = $451 >>> 16;
+ $453 = $452 & 2;
+ $454 = $449 | $453;
+ $455 = (14 - ($454))|0;
+ $456 = $450 << $453;
+ $457 = $456 >>> 15;
+ $458 = (($455) + ($457))|0;
+ $459 = $458 << 1;
+ $460 = (($458) + 7)|0;
+ $461 = $$4351$lcssa$i >>> $460;
+ $462 = $461 & 1;
+ $463 = $462 | $459;
+ $$0361$i = $463;
+ }
+ }
+ $464 = (16580 + ($$0361$i<<2)|0);
+ $465 = ((($350)) + 28|0);
+ HEAP32[$465>>2] = $$0361$i;
+ $466 = ((($350)) + 16|0);
+ $467 = ((($466)) + 4|0);
+ HEAP32[$467>>2] = 0;
+ HEAP32[$466>>2] = 0;
+ $468 = 1 << $$0361$i;
+ $469 = $470 & $468;
+ $471 = ($469|0)==(0);
+ if ($471) {
+ $472 = $470 | $468;
+ HEAP32[(16280)>>2] = $472;
+ HEAP32[$464>>2] = $350;
+ $473 = ((($350)) + 24|0);
+ HEAP32[$473>>2] = $464;
+ $474 = ((($350)) + 12|0);
+ HEAP32[$474>>2] = $350;
+ $475 = ((($350)) + 8|0);
+ HEAP32[$475>>2] = $350;
+ break;
+ }
+ $476 = HEAP32[$464>>2]|0;
+ $477 = ($$0361$i|0)==(31);
+ $478 = $$0361$i >>> 1;
+ $479 = (25 - ($478))|0;
+ $480 = $477 ? 0 : $479;
+ $481 = $$4351$lcssa$i << $480;
+ $$0344$i = $481;$$0345$i = $476;
+ while(1) {
+ $482 = ((($$0345$i)) + 4|0);
+ $483 = HEAP32[$482>>2]|0;
+ $484 = $483 & -8;
+ $485 = ($484|0)==($$4351$lcssa$i|0);
+ if ($485) {
+ label = 139;
+ break;
+ }
+ $486 = $$0344$i >>> 31;
+ $487 = (((($$0345$i)) + 16|0) + ($486<<2)|0);
+ $488 = $$0344$i << 1;
+ $489 = HEAP32[$487>>2]|0;
+ $490 = ($489|0)==(0|0);
+ if ($490) {
+ label = 136;
+ break;
+ } else {
+ $$0344$i = $488;$$0345$i = $489;
+ }
+ }
+ if ((label|0) == 136) {
+ $491 = HEAP32[(16292)>>2]|0;
+ $492 = ($487>>>0)<($491>>>0);
+ if ($492) {
+ _abort();
+ // unreachable;
+ } else {
+ HEAP32[$487>>2] = $350;
+ $493 = ((($350)) + 24|0);
+ HEAP32[$493>>2] = $$0345$i;
+ $494 = ((($350)) + 12|0);
+ HEAP32[$494>>2] = $350;
+ $495 = ((($350)) + 8|0);
+ HEAP32[$495>>2] = $350;
+ break;
+ }
+ }
+ else if ((label|0) == 139) {
+ $496 = ((($$0345$i)) + 8|0);
+ $497 = HEAP32[$496>>2]|0;
+ $498 = HEAP32[(16292)>>2]|0;
+ $499 = ($497>>>0)>=($498>>>0);
+ $not$9$i = ($$0345$i>>>0)>=($498>>>0);
+ $500 = $499 & $not$9$i;
+ if ($500) {
+ $501 = ((($497)) + 12|0);
+ HEAP32[$501>>2] = $350;
+ HEAP32[$496>>2] = $350;
+ $502 = ((($350)) + 8|0);
+ HEAP32[$502>>2] = $497;
+ $503 = ((($350)) + 12|0);
+ HEAP32[$503>>2] = $$0345$i;
+ $504 = ((($350)) + 24|0);
+ HEAP32[$504>>2] = 0;
+ break;
+ } else {
+ _abort();
+ // unreachable;
+ }
+ }
+ }
+ } while(0);
+ $505 = ((($$4$lcssa$i)) + 8|0);
+ $$0 = $505;
+ STACKTOP = sp;return ($$0|0);
+ } else {
+ $$0197 = $249;
+ }
+ }
+ }
+ }
+ }
+ } while(0);
+ $506 = HEAP32[(16284)>>2]|0;
+ $507 = ($506>>>0)<($$0197>>>0);
+ if (!($507)) {
+ $508 = (($506) - ($$0197))|0;
+ $509 = HEAP32[(16296)>>2]|0;
+ $510 = ($508>>>0)>(15);
+ if ($510) {
+ $511 = (($509) + ($$0197)|0);
+ HEAP32[(16296)>>2] = $511;
+ HEAP32[(16284)>>2] = $508;
+ $512 = $508 | 1;
+ $513 = ((($511)) + 4|0);
+ HEAP32[$513>>2] = $512;
+ $514 = (($511) + ($508)|0);
+ HEAP32[$514>>2] = $508;
+ $515 = $$0197 | 3;
+ $516 = ((($509)) + 4|0);
+ HEAP32[$516>>2] = $515;
+ } else {
+ HEAP32[(16284)>>2] = 0;
+ HEAP32[(16296)>>2] = 0;
+ $517 = $506 | 3;
+ $518 = ((($509)) + 4|0);
+ HEAP32[$518>>2] = $517;
+ $519 = (($509) + ($506)|0);
+ $520 = ((($519)) + 4|0);
+ $521 = HEAP32[$520>>2]|0;
+ $522 = $521 | 1;
+ HEAP32[$520>>2] = $522;
+ }
+ $523 = ((($509)) + 8|0);
+ $$0 = $523;
+ STACKTOP = sp;return ($$0|0);
+ }
+ $524 = HEAP32[(16288)>>2]|0;
+ $525 = ($524>>>0)>($$0197>>>0);
+ if ($525) {
+ $526 = (($524) - ($$0197))|0;
+ HEAP32[(16288)>>2] = $526;
+ $527 = HEAP32[(16300)>>2]|0;
+ $528 = (($527) + ($$0197)|0);
+ HEAP32[(16300)>>2] = $528;
+ $529 = $526 | 1;
+ $530 = ((($528)) + 4|0);
+ HEAP32[$530>>2] = $529;
+ $531 = $$0197 | 3;
+ $532 = ((($527)) + 4|0);
+ HEAP32[$532>>2] = $531;
+ $533 = ((($527)) + 8|0);
+ $$0 = $533;
+ STACKTOP = sp;return ($$0|0);
+ }
+ $534 = HEAP32[4187]|0;
+ $535 = ($534|0)==(0);
+ if ($535) {
+ HEAP32[(16756)>>2] = 4096;
+ HEAP32[(16752)>>2] = 4096;
+ HEAP32[(16760)>>2] = -1;
+ HEAP32[(16764)>>2] = -1;
+ HEAP32[(16768)>>2] = 0;
+ HEAP32[(16720)>>2] = 0;
+ $536 = $1;
+ $537 = $536 & -16;
+ $538 = $537 ^ 1431655768;
+ HEAP32[$1>>2] = $538;
+ HEAP32[4187] = $538;
+ $542 = 4096;
+ } else {
+ $$pre$i212 = HEAP32[(16756)>>2]|0;
+ $542 = $$pre$i212;
+ }
+ $539 = (($$0197) + 48)|0;
+ $540 = (($$0197) + 47)|0;
+ $541 = (($542) + ($540))|0;
+ $543 = (0 - ($542))|0;
+ $544 = $541 & $543;
+ $545 = ($544>>>0)>($$0197>>>0);
+ if (!($545)) {
+ $$0 = 0;
+ STACKTOP = sp;return ($$0|0);
+ }
+ $546 = HEAP32[(16716)>>2]|0;
+ $547 = ($546|0)==(0);
+ if (!($547)) {
+ $548 = HEAP32[(16708)>>2]|0;
+ $549 = (($548) + ($544))|0;
+ $550 = ($549>>>0)<=($548>>>0);
+ $551 = ($549>>>0)>($546>>>0);
+ $or$cond1$i = $550 | $551;
+ if ($or$cond1$i) {
+ $$0 = 0;
+ STACKTOP = sp;return ($$0|0);
+ }
+ }
+ $552 = HEAP32[(16720)>>2]|0;
+ $553 = $552 & 4;
+ $554 = ($553|0)==(0);
+ L244: do {
+ if ($554) {
+ $555 = HEAP32[(16300)>>2]|0;
+ $556 = ($555|0)==(0|0);
+ L246: do {
+ if ($556) {
+ label = 163;
+ } else {
+ $$0$i$i = (16724);
+ while(1) {
+ $557 = HEAP32[$$0$i$i>>2]|0;
+ $558 = ($557>>>0)>($555>>>0);
+ if (!($558)) {
+ $559 = ((($$0$i$i)) + 4|0);
+ $560 = HEAP32[$559>>2]|0;
+ $561 = (($557) + ($560)|0);
+ $562 = ($561>>>0)>($555>>>0);
+ if ($562) {
+ break;
+ }
+ }
+ $563 = ((($$0$i$i)) + 8|0);
+ $564 = HEAP32[$563>>2]|0;
+ $565 = ($564|0)==(0|0);
+ if ($565) {
+ label = 163;
+ break L246;
+ } else {
+ $$0$i$i = $564;
+ }
+ }
+ $588 = (($541) - ($524))|0;
+ $589 = $588 & $543;
+ $590 = ($589>>>0)<(2147483647);
+ if ($590) {
+ $591 = (_sbrk(($589|0))|0);
+ $592 = HEAP32[$$0$i$i>>2]|0;
+ $593 = HEAP32[$559>>2]|0;
+ $594 = (($592) + ($593)|0);
+ $595 = ($591|0)==($594|0);
+ if ($595) {
+ $596 = ($591|0)==((-1)|0);
+ if ($596) {
+ $$2234253237$i = $589;
+ } else {
+ $$723948$i = $589;$$749$i = $591;
+ label = 180;
+ break L244;
+ }
+ } else {
+ $$2247$ph$i = $591;$$2253$ph$i = $589;
+ label = 171;
+ }
+ } else {
+ $$2234253237$i = 0;
+ }
+ }
+ } while(0);
+ do {
+ if ((label|0) == 163) {
+ $566 = (_sbrk(0)|0);
+ $567 = ($566|0)==((-1)|0);
+ if ($567) {
+ $$2234253237$i = 0;
+ } else {
+ $568 = $566;
+ $569 = HEAP32[(16752)>>2]|0;
+ $570 = (($569) + -1)|0;
+ $571 = $570 & $568;
+ $572 = ($571|0)==(0);
+ $573 = (($570) + ($568))|0;
+ $574 = (0 - ($569))|0;
+ $575 = $573 & $574;
+ $576 = (($575) - ($568))|0;
+ $577 = $572 ? 0 : $576;
+ $$$i = (($577) + ($544))|0;
+ $578 = HEAP32[(16708)>>2]|0;
+ $579 = (($$$i) + ($578))|0;
+ $580 = ($$$i>>>0)>($$0197>>>0);
+ $581 = ($$$i>>>0)<(2147483647);
+ $or$cond$i214 = $580 & $581;
+ if ($or$cond$i214) {
+ $582 = HEAP32[(16716)>>2]|0;
+ $583 = ($582|0)==(0);
+ if (!($583)) {
+ $584 = ($579>>>0)<=($578>>>0);
+ $585 = ($579>>>0)>($582>>>0);
+ $or$cond2$i215 = $584 | $585;
+ if ($or$cond2$i215) {
+ $$2234253237$i = 0;
+ break;
+ }
+ }
+ $586 = (_sbrk(($$$i|0))|0);
+ $587 = ($586|0)==($566|0);
+ if ($587) {
+ $$723948$i = $$$i;$$749$i = $566;
+ label = 180;
+ break L244;
+ } else {
+ $$2247$ph$i = $586;$$2253$ph$i = $$$i;
+ label = 171;
+ }
+ } else {
+ $$2234253237$i = 0;
+ }
+ }
+ }
+ } while(0);
+ do {
+ if ((label|0) == 171) {
+ $597 = (0 - ($$2253$ph$i))|0;
+ $598 = ($$2247$ph$i|0)!=((-1)|0);
+ $599 = ($$2253$ph$i>>>0)<(2147483647);
+ $or$cond7$i = $599 & $598;
+ $600 = ($539>>>0)>($$2253$ph$i>>>0);
+ $or$cond10$i = $600 & $or$cond7$i;
+ if (!($or$cond10$i)) {
+ $610 = ($$2247$ph$i|0)==((-1)|0);
+ if ($610) {
+ $$2234253237$i = 0;
+ break;
+ } else {
+ $$723948$i = $$2253$ph$i;$$749$i = $$2247$ph$i;
+ label = 180;
+ break L244;
+ }
+ }
+ $601 = HEAP32[(16756)>>2]|0;
+ $602 = (($540) - ($$2253$ph$i))|0;
+ $603 = (($602) + ($601))|0;
+ $604 = (0 - ($601))|0;
+ $605 = $603 & $604;
+ $606 = ($605>>>0)<(2147483647);
+ if (!($606)) {
+ $$723948$i = $$2253$ph$i;$$749$i = $$2247$ph$i;
+ label = 180;
+ break L244;
+ }
+ $607 = (_sbrk(($605|0))|0);
+ $608 = ($607|0)==((-1)|0);
+ if ($608) {
+ (_sbrk(($597|0))|0);
+ $$2234253237$i = 0;
+ break;
+ } else {
+ $609 = (($605) + ($$2253$ph$i))|0;
+ $$723948$i = $609;$$749$i = $$2247$ph$i;
+ label = 180;
+ break L244;
+ }
+ }
+ } while(0);
+ $611 = HEAP32[(16720)>>2]|0;
+ $612 = $611 | 4;
+ HEAP32[(16720)>>2] = $612;
+ $$4236$i = $$2234253237$i;
+ label = 178;
+ } else {
+ $$4236$i = 0;
+ label = 178;
+ }
+ } while(0);
+ if ((label|0) == 178) {
+ $613 = ($544>>>0)<(2147483647);
+ if ($613) {
+ $614 = (_sbrk(($544|0))|0);
+ $615 = (_sbrk(0)|0);
+ $616 = ($614|0)!=((-1)|0);
+ $617 = ($615|0)!=((-1)|0);
+ $or$cond5$i = $616 & $617;
+ $618 = ($614>>>0)<($615>>>0);
+ $or$cond11$i = $618 & $or$cond5$i;
+ $619 = $615;
+ $620 = $614;
+ $621 = (($619) - ($620))|0;
+ $622 = (($$0197) + 40)|0;
+ $623 = ($621>>>0)>($622>>>0);
+ $$$4236$i = $623 ? $621 : $$4236$i;
+ $or$cond11$not$i = $or$cond11$i ^ 1;
+ $624 = ($614|0)==((-1)|0);
+ $not$$i216 = $623 ^ 1;
+ $625 = $624 | $not$$i216;
+ $or$cond50$i = $625 | $or$cond11$not$i;
+ if (!($or$cond50$i)) {
+ $$723948$i = $$$4236$i;$$749$i = $614;
+ label = 180;
+ }
+ }
+ }
+ if ((label|0) == 180) {
+ $626 = HEAP32[(16708)>>2]|0;
+ $627 = (($626) + ($$723948$i))|0;
+ HEAP32[(16708)>>2] = $627;
+ $628 = HEAP32[(16712)>>2]|0;
+ $629 = ($627>>>0)>($628>>>0);
+ if ($629) {
+ HEAP32[(16712)>>2] = $627;
+ }
+ $630 = HEAP32[(16300)>>2]|0;
+ $631 = ($630|0)==(0|0);
+ do {
+ if ($631) {
+ $632 = HEAP32[(16292)>>2]|0;
+ $633 = ($632|0)==(0|0);
+ $634 = ($$749$i>>>0)<($632>>>0);
+ $or$cond12$i = $633 | $634;
+ if ($or$cond12$i) {
+ HEAP32[(16292)>>2] = $$749$i;
+ }
+ HEAP32[(16724)>>2] = $$749$i;
+ HEAP32[(16728)>>2] = $$723948$i;
+ HEAP32[(16736)>>2] = 0;
+ $635 = HEAP32[4187]|0;
+ HEAP32[(16312)>>2] = $635;
+ HEAP32[(16308)>>2] = -1;
+ $$01$i$i = 0;
+ while(1) {
+ $636 = $$01$i$i << 1;
+ $637 = (16316 + ($636<<2)|0);
+ $638 = ((($637)) + 12|0);
+ HEAP32[$638>>2] = $637;
+ $639 = ((($637)) + 8|0);
+ HEAP32[$639>>2] = $637;
+ $640 = (($$01$i$i) + 1)|0;
+ $exitcond$i$i = ($640|0)==(32);
+ if ($exitcond$i$i) {
+ break;
+ } else {
+ $$01$i$i = $640;
+ }
+ }
+ $641 = (($$723948$i) + -40)|0;
+ $642 = ((($$749$i)) + 8|0);
+ $643 = $642;
+ $644 = $643 & 7;
+ $645 = ($644|0)==(0);
+ $646 = (0 - ($643))|0;
+ $647 = $646 & 7;
+ $648 = $645 ? 0 : $647;
+ $649 = (($$749$i) + ($648)|0);
+ $650 = (($641) - ($648))|0;
+ HEAP32[(16300)>>2] = $649;
+ HEAP32[(16288)>>2] = $650;
+ $651 = $650 | 1;
+ $652 = ((($649)) + 4|0);
+ HEAP32[$652>>2] = $651;
+ $653 = (($649) + ($650)|0);
+ $654 = ((($653)) + 4|0);
+ HEAP32[$654>>2] = 40;
+ $655 = HEAP32[(16764)>>2]|0;
+ HEAP32[(16304)>>2] = $655;
+ } else {
+ $$024371$i = (16724);
+ while(1) {
+ $656 = HEAP32[$$024371$i>>2]|0;
+ $657 = ((($$024371$i)) + 4|0);
+ $658 = HEAP32[$657>>2]|0;
+ $659 = (($656) + ($658)|0);
+ $660 = ($$749$i|0)==($659|0);
+ if ($660) {
+ label = 190;
+ break;
+ }
+ $661 = ((($$024371$i)) + 8|0);
+ $662 = HEAP32[$661>>2]|0;
+ $663 = ($662|0)==(0|0);
+ if ($663) {
+ break;
+ } else {
+ $$024371$i = $662;
+ }
+ }
+ if ((label|0) == 190) {
+ $664 = ((($$024371$i)) + 12|0);
+ $665 = HEAP32[$664>>2]|0;
+ $666 = $665 & 8;
+ $667 = ($666|0)==(0);
+ if ($667) {
+ $668 = ($630>>>0)>=($656>>>0);
+ $669 = ($630>>>0)<($$749$i>>>0);
+ $or$cond51$i = $669 & $668;
+ if ($or$cond51$i) {
+ $670 = (($658) + ($$723948$i))|0;
+ HEAP32[$657>>2] = $670;
+ $671 = HEAP32[(16288)>>2]|0;
+ $672 = ((($630)) + 8|0);
+ $673 = $672;
+ $674 = $673 & 7;
+ $675 = ($674|0)==(0);
+ $676 = (0 - ($673))|0;
+ $677 = $676 & 7;
+ $678 = $675 ? 0 : $677;
+ $679 = (($630) + ($678)|0);
+ $680 = (($$723948$i) - ($678))|0;
+ $681 = (($671) + ($680))|0;
+ HEAP32[(16300)>>2] = $679;
+ HEAP32[(16288)>>2] = $681;
+ $682 = $681 | 1;
+ $683 = ((($679)) + 4|0);
+ HEAP32[$683>>2] = $682;
+ $684 = (($679) + ($681)|0);
+ $685 = ((($684)) + 4|0);
+ HEAP32[$685>>2] = 40;
+ $686 = HEAP32[(16764)>>2]|0;
+ HEAP32[(16304)>>2] = $686;
+ break;
+ }
+ }
+ }
+ $687 = HEAP32[(16292)>>2]|0;
+ $688 = ($$749$i>>>0)<($687>>>0);
+ if ($688) {
+ HEAP32[(16292)>>2] = $$749$i;
+ $752 = $$749$i;
+ } else {
+ $752 = $687;
+ }
+ $689 = (($$749$i) + ($$723948$i)|0);
+ $$124470$i = (16724);
+ while(1) {
+ $690 = HEAP32[$$124470$i>>2]|0;
+ $691 = ($690|0)==($689|0);
+ if ($691) {
+ label = 198;
+ break;
+ }
+ $692 = ((($$124470$i)) + 8|0);
+ $693 = HEAP32[$692>>2]|0;
+ $694 = ($693|0)==(0|0);
+ if ($694) {
+ break;
+ } else {
+ $$124470$i = $693;
+ }
+ }
+ if ((label|0) == 198) {
+ $695 = ((($$124470$i)) + 12|0);
+ $696 = HEAP32[$695>>2]|0;
+ $697 = $696 & 8;
+ $698 = ($697|0)==(0);
+ if ($698) {
+ HEAP32[$$124470$i>>2] = $$749$i;
+ $699 = ((($$124470$i)) + 4|0);
+ $700 = HEAP32[$699>>2]|0;
+ $701 = (($700) + ($$723948$i))|0;
+ HEAP32[$699>>2] = $701;
+ $702 = ((($$749$i)) + 8|0);
+ $703 = $702;
+ $704 = $703 & 7;
+ $705 = ($704|0)==(0);
+ $706 = (0 - ($703))|0;
+ $707 = $706 & 7;
+ $708 = $705 ? 0 : $707;
+ $709 = (($$749$i) + ($708)|0);
+ $710 = ((($689)) + 8|0);
+ $711 = $710;
+ $712 = $711 & 7;
+ $713 = ($712|0)==(0);
+ $714 = (0 - ($711))|0;
+ $715 = $714 & 7;
+ $716 = $713 ? 0 : $715;
+ $717 = (($689) + ($716)|0);
+ $718 = $717;
+ $719 = $709;
+ $720 = (($718) - ($719))|0;
+ $721 = (($709) + ($$0197)|0);
+ $722 = (($720) - ($$0197))|0;
+ $723 = $$0197 | 3;
+ $724 = ((($709)) + 4|0);
+ HEAP32[$724>>2] = $723;
+ $725 = ($717|0)==($630|0);
+ do {
+ if ($725) {
+ $726 = HEAP32[(16288)>>2]|0;
+ $727 = (($726) + ($722))|0;
+ HEAP32[(16288)>>2] = $727;
+ HEAP32[(16300)>>2] = $721;
+ $728 = $727 | 1;
+ $729 = ((($721)) + 4|0);
+ HEAP32[$729>>2] = $728;
+ } else {
+ $730 = HEAP32[(16296)>>2]|0;
+ $731 = ($717|0)==($730|0);
+ if ($731) {
+ $732 = HEAP32[(16284)>>2]|0;
+ $733 = (($732) + ($722))|0;
+ HEAP32[(16284)>>2] = $733;
+ HEAP32[(16296)>>2] = $721;
+ $734 = $733 | 1;
+ $735 = ((($721)) + 4|0);
+ HEAP32[$735>>2] = $734;
+ $736 = (($721) + ($733)|0);
+ HEAP32[$736>>2] = $733;
+ break;
+ }
+ $737 = ((($717)) + 4|0);
+ $738 = HEAP32[$737>>2]|0;
+ $739 = $738 & 3;
+ $740 = ($739|0)==(1);
+ if ($740) {
+ $741 = $738 & -8;
+ $742 = $738 >>> 3;
+ $743 = ($738>>>0)<(256);
+ L314: do {
+ if ($743) {
+ $744 = ((($717)) + 8|0);
+ $745 = HEAP32[$744>>2]|0;
+ $746 = ((($717)) + 12|0);
+ $747 = HEAP32[$746>>2]|0;
+ $748 = $742 << 1;
+ $749 = (16316 + ($748<<2)|0);
+ $750 = ($745|0)==($749|0);
+ do {
+ if (!($750)) {
+ $751 = ($745>>>0)<($752>>>0);
+ if ($751) {
+ _abort();
+ // unreachable;
+ }
+ $753 = ((($745)) + 12|0);
+ $754 = HEAP32[$753>>2]|0;
+ $755 = ($754|0)==($717|0);
+ if ($755) {
+ break;
+ }
+ _abort();
+ // unreachable;
+ }
+ } while(0);
+ $756 = ($747|0)==($745|0);
+ if ($756) {
+ $757 = 1 << $742;
+ $758 = $757 ^ -1;
+ $759 = HEAP32[4069]|0;
+ $760 = $759 & $758;
+ HEAP32[4069] = $760;
+ break;
+ }
+ $761 = ($747|0)==($749|0);
+ do {
+ if ($761) {
+ $$pre10$i$i = ((($747)) + 8|0);
+ $$pre$phi11$i$iZ2D = $$pre10$i$i;
+ } else {
+ $762 = ($747>>>0)<($752>>>0);
+ if ($762) {
+ _abort();
+ // unreachable;
+ }
+ $763 = ((($747)) + 8|0);
+ $764 = HEAP32[$763>>2]|0;
+ $765 = ($764|0)==($717|0);
+ if ($765) {
+ $$pre$phi11$i$iZ2D = $763;
+ break;
+ }
+ _abort();
+ // unreachable;
+ }
+ } while(0);
+ $766 = ((($745)) + 12|0);
+ HEAP32[$766>>2] = $747;
+ HEAP32[$$pre$phi11$i$iZ2D>>2] = $745;
+ } else {
+ $767 = ((($717)) + 24|0);
+ $768 = HEAP32[$767>>2]|0;
+ $769 = ((($717)) + 12|0);
+ $770 = HEAP32[$769>>2]|0;
+ $771 = ($770|0)==($717|0);
+ do {
+ if ($771) {
+ $781 = ((($717)) + 16|0);
+ $782 = ((($781)) + 4|0);
+ $783 = HEAP32[$782>>2]|0;
+ $784 = ($783|0)==(0|0);
+ if ($784) {
+ $785 = HEAP32[$781>>2]|0;
+ $786 = ($785|0)==(0|0);
+ if ($786) {
+ $$3$i$i = 0;
+ break;
+ } else {
+ $$1291$i$i = $785;$$1293$i$i = $781;
+ }
+ } else {
+ $$1291$i$i = $783;$$1293$i$i = $782;
+ }
+ while(1) {
+ $787 = ((($$1291$i$i)) + 20|0);
+ $788 = HEAP32[$787>>2]|0;
+ $789 = ($788|0)==(0|0);
+ if (!($789)) {
+ $$1291$i$i = $788;$$1293$i$i = $787;
+ continue;
+ }
+ $790 = ((($$1291$i$i)) + 16|0);
+ $791 = HEAP32[$790>>2]|0;
+ $792 = ($791|0)==(0|0);
+ if ($792) {
+ break;
+ } else {
+ $$1291$i$i = $791;$$1293$i$i = $790;
+ }
+ }
+ $793 = ($$1293$i$i>>>0)<($752>>>0);
+ if ($793) {
+ _abort();
+ // unreachable;
+ } else {
+ HEAP32[$$1293$i$i>>2] = 0;
+ $$3$i$i = $$1291$i$i;
+ break;
+ }
+ } else {
+ $772 = ((($717)) + 8|0);
+ $773 = HEAP32[$772>>2]|0;
+ $774 = ($773>>>0)<($752>>>0);
+ if ($774) {
+ _abort();
+ // unreachable;
+ }
+ $775 = ((($773)) + 12|0);
+ $776 = HEAP32[$775>>2]|0;
+ $777 = ($776|0)==($717|0);
+ if (!($777)) {
+ _abort();
+ // unreachable;
+ }
+ $778 = ((($770)) + 8|0);
+ $779 = HEAP32[$778>>2]|0;
+ $780 = ($779|0)==($717|0);
+ if ($780) {
+ HEAP32[$775>>2] = $770;
+ HEAP32[$778>>2] = $773;
+ $$3$i$i = $770;
+ break;
+ } else {
+ _abort();
+ // unreachable;
+ }
+ }
+ } while(0);
+ $794 = ($768|0)==(0|0);
+ if ($794) {
+ break;
+ }
+ $795 = ((($717)) + 28|0);
+ $796 = HEAP32[$795>>2]|0;
+ $797 = (16580 + ($796<<2)|0);
+ $798 = HEAP32[$797>>2]|0;
+ $799 = ($717|0)==($798|0);
+ do {
+ if ($799) {
+ HEAP32[$797>>2] = $$3$i$i;
+ $cond$i$i = ($$3$i$i|0)==(0|0);
+ if (!($cond$i$i)) {
+ break;
+ }
+ $800 = 1 << $796;
+ $801 = $800 ^ -1;
+ $802 = HEAP32[(16280)>>2]|0;
+ $803 = $802 & $801;
+ HEAP32[(16280)>>2] = $803;
+ break L314;
+ } else {
+ $804 = HEAP32[(16292)>>2]|0;
+ $805 = ($768>>>0)<($804>>>0);
+ if ($805) {
+ _abort();
+ // unreachable;
+ } else {
+ $806 = ((($768)) + 16|0);
+ $807 = HEAP32[$806>>2]|0;
+ $not$$i17$i = ($807|0)!=($717|0);
+ $$sink1$i$i = $not$$i17$i&1;
+ $808 = (((($768)) + 16|0) + ($$sink1$i$i<<2)|0);
+ HEAP32[$808>>2] = $$3$i$i;
+ $809 = ($$3$i$i|0)==(0|0);
+ if ($809) {
+ break L314;
+ } else {
+ break;
+ }
+ }
+ }
+ } while(0);
+ $810 = HEAP32[(16292)>>2]|0;
+ $811 = ($$3$i$i>>>0)<($810>>>0);
+ if ($811) {
+ _abort();
+ // unreachable;
+ }
+ $812 = ((($$3$i$i)) + 24|0);
+ HEAP32[$812>>2] = $768;
+ $813 = ((($717)) + 16|0);
+ $814 = HEAP32[$813>>2]|0;
+ $815 = ($814|0)==(0|0);
+ do {
+ if (!($815)) {
+ $816 = ($814>>>0)<($810>>>0);
+ if ($816) {
+ _abort();
+ // unreachable;
+ } else {
+ $817 = ((($$3$i$i)) + 16|0);
+ HEAP32[$817>>2] = $814;
+ $818 = ((($814)) + 24|0);
+ HEAP32[$818>>2] = $$3$i$i;
+ break;
+ }
+ }
+ } while(0);
+ $819 = ((($813)) + 4|0);
+ $820 = HEAP32[$819>>2]|0;
+ $821 = ($820|0)==(0|0);
+ if ($821) {
+ break;
+ }
+ $822 = HEAP32[(16292)>>2]|0;
+ $823 = ($820>>>0)<($822>>>0);
+ if ($823) {
+ _abort();
+ // unreachable;
+ } else {
+ $824 = ((($$3$i$i)) + 20|0);
+ HEAP32[$824>>2] = $820;
+ $825 = ((($820)) + 24|0);
+ HEAP32[$825>>2] = $$3$i$i;
+ break;
+ }
+ }
+ } while(0);
+ $826 = (($717) + ($741)|0);
+ $827 = (($741) + ($722))|0;
+ $$0$i18$i = $826;$$0287$i$i = $827;
+ } else {
+ $$0$i18$i = $717;$$0287$i$i = $722;
+ }
+ $828 = ((($$0$i18$i)) + 4|0);
+ $829 = HEAP32[$828>>2]|0;
+ $830 = $829 & -2;
+ HEAP32[$828>>2] = $830;
+ $831 = $$0287$i$i | 1;
+ $832 = ((($721)) + 4|0);
+ HEAP32[$832>>2] = $831;
+ $833 = (($721) + ($$0287$i$i)|0);
+ HEAP32[$833>>2] = $$0287$i$i;
+ $834 = $$0287$i$i >>> 3;
+ $835 = ($$0287$i$i>>>0)<(256);
+ if ($835) {
+ $836 = $834 << 1;
+ $837 = (16316 + ($836<<2)|0);
+ $838 = HEAP32[4069]|0;
+ $839 = 1 << $834;
+ $840 = $838 & $839;
+ $841 = ($840|0)==(0);
+ do {
+ if ($841) {
+ $842 = $838 | $839;
+ HEAP32[4069] = $842;
+ $$pre$i19$i = ((($837)) + 8|0);
+ $$0295$i$i = $837;$$pre$phi$i20$iZ2D = $$pre$i19$i;
+ } else {
+ $843 = ((($837)) + 8|0);
+ $844 = HEAP32[$843>>2]|0;
+ $845 = HEAP32[(16292)>>2]|0;
+ $846 = ($844>>>0)<($845>>>0);
+ if (!($846)) {
+ $$0295$i$i = $844;$$pre$phi$i20$iZ2D = $843;
+ break;
+ }
+ _abort();
+ // unreachable;
+ }
+ } while(0);
+ HEAP32[$$pre$phi$i20$iZ2D>>2] = $721;
+ $847 = ((($$0295$i$i)) + 12|0);
+ HEAP32[$847>>2] = $721;
+ $848 = ((($721)) + 8|0);
+ HEAP32[$848>>2] = $$0295$i$i;
+ $849 = ((($721)) + 12|0);
+ HEAP32[$849>>2] = $837;
+ break;
+ }
+ $850 = $$0287$i$i >>> 8;
+ $851 = ($850|0)==(0);
+ do {
+ if ($851) {
+ $$0296$i$i = 0;
+ } else {
+ $852 = ($$0287$i$i>>>0)>(16777215);
+ if ($852) {
+ $$0296$i$i = 31;
+ break;
+ }
+ $853 = (($850) + 1048320)|0;
+ $854 = $853 >>> 16;
+ $855 = $854 & 8;
+ $856 = $850 << $855;
+ $857 = (($856) + 520192)|0;
+ $858 = $857 >>> 16;
+ $859 = $858 & 4;
+ $860 = $859 | $855;
+ $861 = $856 << $859;
+ $862 = (($861) + 245760)|0;
+ $863 = $862 >>> 16;
+ $864 = $863 & 2;
+ $865 = $860 | $864;
+ $866 = (14 - ($865))|0;
+ $867 = $861 << $864;
+ $868 = $867 >>> 15;
+ $869 = (($866) + ($868))|0;
+ $870 = $869 << 1;
+ $871 = (($869) + 7)|0;
+ $872 = $$0287$i$i >>> $871;
+ $873 = $872 & 1;
+ $874 = $873 | $870;
+ $$0296$i$i = $874;
+ }
+ } while(0);
+ $875 = (16580 + ($$0296$i$i<<2)|0);
+ $876 = ((($721)) + 28|0);
+ HEAP32[$876>>2] = $$0296$i$i;
+ $877 = ((($721)) + 16|0);
+ $878 = ((($877)) + 4|0);
+ HEAP32[$878>>2] = 0;
+ HEAP32[$877>>2] = 0;
+ $879 = HEAP32[(16280)>>2]|0;
+ $880 = 1 << $$0296$i$i;
+ $881 = $879 & $880;
+ $882 = ($881|0)==(0);
+ if ($882) {
+ $883 = $879 | $880;
+ HEAP32[(16280)>>2] = $883;
+ HEAP32[$875>>2] = $721;
+ $884 = ((($721)) + 24|0);
+ HEAP32[$884>>2] = $875;
+ $885 = ((($721)) + 12|0);
+ HEAP32[$885>>2] = $721;
+ $886 = ((($721)) + 8|0);
+ HEAP32[$886>>2] = $721;
+ break;
+ }
+ $887 = HEAP32[$875>>2]|0;
+ $888 = ($$0296$i$i|0)==(31);
+ $889 = $$0296$i$i >>> 1;
+ $890 = (25 - ($889))|0;
+ $891 = $888 ? 0 : $890;
+ $892 = $$0287$i$i << $891;
+ $$0288$i$i = $892;$$0289$i$i = $887;
+ while(1) {
+ $893 = ((($$0289$i$i)) + 4|0);
+ $894 = HEAP32[$893>>2]|0;
+ $895 = $894 & -8;
+ $896 = ($895|0)==($$0287$i$i|0);
+ if ($896) {
+ label = 265;
+ break;
+ }
+ $897 = $$0288$i$i >>> 31;
+ $898 = (((($$0289$i$i)) + 16|0) + ($897<<2)|0);
+ $899 = $$0288$i$i << 1;
+ $900 = HEAP32[$898>>2]|0;
+ $901 = ($900|0)==(0|0);
+ if ($901) {
+ label = 262;
+ break;
+ } else {
+ $$0288$i$i = $899;$$0289$i$i = $900;
+ }
+ }
+ if ((label|0) == 262) {
+ $902 = HEAP32[(16292)>>2]|0;
+ $903 = ($898>>>0)<($902>>>0);
+ if ($903) {
+ _abort();
+ // unreachable;
+ } else {
+ HEAP32[$898>>2] = $721;
+ $904 = ((($721)) + 24|0);
+ HEAP32[$904>>2] = $$0289$i$i;
+ $905 = ((($721)) + 12|0);
+ HEAP32[$905>>2] = $721;
+ $906 = ((($721)) + 8|0);
+ HEAP32[$906>>2] = $721;
+ break;
+ }
+ }
+ else if ((label|0) == 265) {
+ $907 = ((($$0289$i$i)) + 8|0);
+ $908 = HEAP32[$907>>2]|0;
+ $909 = HEAP32[(16292)>>2]|0;
+ $910 = ($908>>>0)>=($909>>>0);
+ $not$7$i$i = ($$0289$i$i>>>0)>=($909>>>0);
+ $911 = $910 & $not$7$i$i;
+ if ($911) {
+ $912 = ((($908)) + 12|0);
+ HEAP32[$912>>2] = $721;
+ HEAP32[$907>>2] = $721;
+ $913 = ((($721)) + 8|0);
+ HEAP32[$913>>2] = $908;
+ $914 = ((($721)) + 12|0);
+ HEAP32[$914>>2] = $$0289$i$i;
+ $915 = ((($721)) + 24|0);
+ HEAP32[$915>>2] = 0;
+ break;
+ } else {
+ _abort();
+ // unreachable;
+ }
+ }
+ }
+ } while(0);
+ $1047 = ((($709)) + 8|0);
+ $$0 = $1047;
+ STACKTOP = sp;return ($$0|0);
+ }
+ }
+ $$0$i$i$i = (16724);
+ while(1) {
+ $916 = HEAP32[$$0$i$i$i>>2]|0;
+ $917 = ($916>>>0)>($630>>>0);
+ if (!($917)) {
+ $918 = ((($$0$i$i$i)) + 4|0);
+ $919 = HEAP32[$918>>2]|0;
+ $920 = (($916) + ($919)|0);
+ $921 = ($920>>>0)>($630>>>0);
+ if ($921) {
+ break;
+ }
+ }
+ $922 = ((($$0$i$i$i)) + 8|0);
+ $923 = HEAP32[$922>>2]|0;
+ $$0$i$i$i = $923;
+ }
+ $924 = ((($920)) + -47|0);
+ $925 = ((($924)) + 8|0);
+ $926 = $925;
+ $927 = $926 & 7;
+ $928 = ($927|0)==(0);
+ $929 = (0 - ($926))|0;
+ $930 = $929 & 7;
+ $931 = $928 ? 0 : $930;
+ $932 = (($924) + ($931)|0);
+ $933 = ((($630)) + 16|0);
+ $934 = ($932>>>0)<($933>>>0);
+ $935 = $934 ? $630 : $932;
+ $936 = ((($935)) + 8|0);
+ $937 = ((($935)) + 24|0);
+ $938 = (($$723948$i) + -40)|0;
+ $939 = ((($$749$i)) + 8|0);
+ $940 = $939;
+ $941 = $940 & 7;
+ $942 = ($941|0)==(0);
+ $943 = (0 - ($940))|0;
+ $944 = $943 & 7;
+ $945 = $942 ? 0 : $944;
+ $946 = (($$749$i) + ($945)|0);
+ $947 = (($938) - ($945))|0;
+ HEAP32[(16300)>>2] = $946;
+ HEAP32[(16288)>>2] = $947;
+ $948 = $947 | 1;
+ $949 = ((($946)) + 4|0);
+ HEAP32[$949>>2] = $948;
+ $950 = (($946) + ($947)|0);
+ $951 = ((($950)) + 4|0);
+ HEAP32[$951>>2] = 40;
+ $952 = HEAP32[(16764)>>2]|0;
+ HEAP32[(16304)>>2] = $952;
+ $953 = ((($935)) + 4|0);
+ HEAP32[$953>>2] = 27;
+ ;HEAP32[$936>>2]=HEAP32[(16724)>>2]|0;HEAP32[$936+4>>2]=HEAP32[(16724)+4>>2]|0;HEAP32[$936+8>>2]=HEAP32[(16724)+8>>2]|0;HEAP32[$936+12>>2]=HEAP32[(16724)+12>>2]|0;
+ HEAP32[(16724)>>2] = $$749$i;
+ HEAP32[(16728)>>2] = $$723948$i;
+ HEAP32[(16736)>>2] = 0;
+ HEAP32[(16732)>>2] = $936;
+ $955 = $937;
+ while(1) {
+ $954 = ((($955)) + 4|0);
+ HEAP32[$954>>2] = 7;
+ $956 = ((($955)) + 8|0);
+ $957 = ($956>>>0)<($920>>>0);
+ if ($957) {
+ $955 = $954;
+ } else {
+ break;
+ }
+ }
+ $958 = ($935|0)==($630|0);
+ if (!($958)) {
+ $959 = $935;
+ $960 = $630;
+ $961 = (($959) - ($960))|0;
+ $962 = HEAP32[$953>>2]|0;
+ $963 = $962 & -2;
+ HEAP32[$953>>2] = $963;
+ $964 = $961 | 1;
+ $965 = ((($630)) + 4|0);
+ HEAP32[$965>>2] = $964;
+ HEAP32[$935>>2] = $961;
+ $966 = $961 >>> 3;
+ $967 = ($961>>>0)<(256);
+ if ($967) {
+ $968 = $966 << 1;
+ $969 = (16316 + ($968<<2)|0);
+ $970 = HEAP32[4069]|0;
+ $971 = 1 << $966;
+ $972 = $970 & $971;
+ $973 = ($972|0)==(0);
+ if ($973) {
+ $974 = $970 | $971;
+ HEAP32[4069] = $974;
+ $$pre$i$i = ((($969)) + 8|0);
+ $$0211$i$i = $969;$$pre$phi$i$iZ2D = $$pre$i$i;
+ } else {
+ $975 = ((($969)) + 8|0);
+ $976 = HEAP32[$975>>2]|0;
+ $977 = HEAP32[(16292)>>2]|0;
+ $978 = ($976>>>0)<($977>>>0);
+ if ($978) {
+ _abort();
+ // unreachable;
+ } else {
+ $$0211$i$i = $976;$$pre$phi$i$iZ2D = $975;
+ }
+ }
+ HEAP32[$$pre$phi$i$iZ2D>>2] = $630;
+ $979 = ((($$0211$i$i)) + 12|0);
+ HEAP32[$979>>2] = $630;
+ $980 = ((($630)) + 8|0);
+ HEAP32[$980>>2] = $$0211$i$i;
+ $981 = ((($630)) + 12|0);
+ HEAP32[$981>>2] = $969;
+ break;
+ }
+ $982 = $961 >>> 8;
+ $983 = ($982|0)==(0);
+ if ($983) {
+ $$0212$i$i = 0;
+ } else {
+ $984 = ($961>>>0)>(16777215);
+ if ($984) {
+ $$0212$i$i = 31;
+ } else {
+ $985 = (($982) + 1048320)|0;
+ $986 = $985 >>> 16;
+ $987 = $986 & 8;
+ $988 = $982 << $987;
+ $989 = (($988) + 520192)|0;
+ $990 = $989 >>> 16;
+ $991 = $990 & 4;
+ $992 = $991 | $987;
+ $993 = $988 << $991;
+ $994 = (($993) + 245760)|0;
+ $995 = $994 >>> 16;
+ $996 = $995 & 2;
+ $997 = $992 | $996;
+ $998 = (14 - ($997))|0;
+ $999 = $993 << $996;
+ $1000 = $999 >>> 15;
+ $1001 = (($998) + ($1000))|0;
+ $1002 = $1001 << 1;
+ $1003 = (($1001) + 7)|0;
+ $1004 = $961 >>> $1003;
+ $1005 = $1004 & 1;
+ $1006 = $1005 | $1002;
+ $$0212$i$i = $1006;
+ }
+ }
+ $1007 = (16580 + ($$0212$i$i<<2)|0);
+ $1008 = ((($630)) + 28|0);
+ HEAP32[$1008>>2] = $$0212$i$i;
+ $1009 = ((($630)) + 20|0);
+ HEAP32[$1009>>2] = 0;
+ HEAP32[$933>>2] = 0;
+ $1010 = HEAP32[(16280)>>2]|0;
+ $1011 = 1 << $$0212$i$i;
+ $1012 = $1010 & $1011;
+ $1013 = ($1012|0)==(0);
+ if ($1013) {
+ $1014 = $1010 | $1011;
+ HEAP32[(16280)>>2] = $1014;
+ HEAP32[$1007>>2] = $630;
+ $1015 = ((($630)) + 24|0);
+ HEAP32[$1015>>2] = $1007;
+ $1016 = ((($630)) + 12|0);
+ HEAP32[$1016>>2] = $630;
+ $1017 = ((($630)) + 8|0);
+ HEAP32[$1017>>2] = $630;
+ break;
+ }
+ $1018 = HEAP32[$1007>>2]|0;
+ $1019 = ($$0212$i$i|0)==(31);
+ $1020 = $$0212$i$i >>> 1;
+ $1021 = (25 - ($1020))|0;
+ $1022 = $1019 ? 0 : $1021;
+ $1023 = $961 << $1022;
+ $$0206$i$i = $1023;$$0207$i$i = $1018;
+ while(1) {
+ $1024 = ((($$0207$i$i)) + 4|0);
+ $1025 = HEAP32[$1024>>2]|0;
+ $1026 = $1025 & -8;
+ $1027 = ($1026|0)==($961|0);
+ if ($1027) {
+ label = 292;
+ break;
+ }
+ $1028 = $$0206$i$i >>> 31;
+ $1029 = (((($$0207$i$i)) + 16|0) + ($1028<<2)|0);
+ $1030 = $$0206$i$i << 1;
+ $1031 = HEAP32[$1029>>2]|0;
+ $1032 = ($1031|0)==(0|0);
+ if ($1032) {
+ label = 289;
+ break;
+ } else {
+ $$0206$i$i = $1030;$$0207$i$i = $1031;
+ }
+ }
+ if ((label|0) == 289) {
+ $1033 = HEAP32[(16292)>>2]|0;
+ $1034 = ($1029>>>0)<($1033>>>0);
+ if ($1034) {
+ _abort();
+ // unreachable;
+ } else {
+ HEAP32[$1029>>2] = $630;
+ $1035 = ((($630)) + 24|0);
+ HEAP32[$1035>>2] = $$0207$i$i;
+ $1036 = ((($630)) + 12|0);
+ HEAP32[$1036>>2] = $630;
+ $1037 = ((($630)) + 8|0);
+ HEAP32[$1037>>2] = $630;
+ break;
+ }
+ }
+ else if ((label|0) == 292) {
+ $1038 = ((($$0207$i$i)) + 8|0);
+ $1039 = HEAP32[$1038>>2]|0;
+ $1040 = HEAP32[(16292)>>2]|0;
+ $1041 = ($1039>>>0)>=($1040>>>0);
+ $not$$i$i = ($$0207$i$i>>>0)>=($1040>>>0);
+ $1042 = $1041 & $not$$i$i;
+ if ($1042) {
+ $1043 = ((($1039)) + 12|0);
+ HEAP32[$1043>>2] = $630;
+ HEAP32[$1038>>2] = $630;
+ $1044 = ((($630)) + 8|0);
+ HEAP32[$1044>>2] = $1039;
+ $1045 = ((($630)) + 12|0);
+ HEAP32[$1045>>2] = $$0207$i$i;
+ $1046 = ((($630)) + 24|0);
+ HEAP32[$1046>>2] = 0;
+ break;
+ } else {
+ _abort();
+ // unreachable;
+ }
+ }
+ }
+ }
+ } while(0);
+ $1048 = HEAP32[(16288)>>2]|0;
+ $1049 = ($1048>>>0)>($$0197>>>0);
+ if ($1049) {
+ $1050 = (($1048) - ($$0197))|0;
+ HEAP32[(16288)>>2] = $1050;
+ $1051 = HEAP32[(16300)>>2]|0;
+ $1052 = (($1051) + ($$0197)|0);
+ HEAP32[(16300)>>2] = $1052;
+ $1053 = $1050 | 1;
+ $1054 = ((($1052)) + 4|0);
+ HEAP32[$1054>>2] = $1053;
+ $1055 = $$0197 | 3;
+ $1056 = ((($1051)) + 4|0);
+ HEAP32[$1056>>2] = $1055;
+ $1057 = ((($1051)) + 8|0);
+ $$0 = $1057;
+ STACKTOP = sp;return ($$0|0);
+ }
+ }
+ $1058 = (___errno_location()|0);
+ HEAP32[$1058>>2] = 12;
+ $$0 = 0;
+ STACKTOP = sp;return ($$0|0);
+}
+function _free($0) {
+ $0 = $0|0;
+ var $$0212$i = 0, $$0212$in$i = 0, $$0383 = 0, $$0384 = 0, $$0396 = 0, $$0403 = 0, $$1 = 0, $$1382 = 0, $$1387 = 0, $$1390 = 0, $$1398 = 0, $$1402 = 0, $$2 = 0, $$3 = 0, $$3400 = 0, $$pre = 0, $$pre$phi443Z2D = 0, $$pre$phi445Z2D = 0, $$pre$phiZ2D = 0, $$pre442 = 0;
+ var $$pre444 = 0, $$sink3 = 0, $$sink5 = 0, $1 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0, $103 = 0, $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0, $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0;
+ var $114 = 0, $115 = 0, $116 = 0, $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0, $126 = 0, $127 = 0, $128 = 0, $129 = 0, $13 = 0, $130 = 0, $131 = 0;
+ var $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $141 = 0, $142 = 0, $143 = 0, $144 = 0, $145 = 0, $146 = 0, $147 = 0, $148 = 0, $149 = 0, $15 = 0;
+ var $150 = 0, $151 = 0, $152 = 0, $153 = 0, $154 = 0, $155 = 0, $156 = 0, $157 = 0, $158 = 0, $159 = 0, $16 = 0, $160 = 0, $161 = 0, $162 = 0, $163 = 0, $164 = 0, $165 = 0, $166 = 0, $167 = 0, $168 = 0;
+ var $169 = 0, $17 = 0, $170 = 0, $171 = 0, $172 = 0, $173 = 0, $174 = 0, $175 = 0, $176 = 0, $177 = 0, $178 = 0, $179 = 0, $18 = 0, $180 = 0, $181 = 0, $182 = 0, $183 = 0, $184 = 0, $185 = 0, $186 = 0;
+ var $187 = 0, $188 = 0, $189 = 0, $19 = 0, $190 = 0, $191 = 0, $192 = 0, $193 = 0, $194 = 0, $195 = 0, $196 = 0, $197 = 0, $198 = 0, $199 = 0, $2 = 0, $20 = 0, $200 = 0, $201 = 0, $202 = 0, $203 = 0;
+ var $204 = 0, $205 = 0, $206 = 0, $207 = 0, $208 = 0, $209 = 0, $21 = 0, $210 = 0, $211 = 0, $212 = 0, $213 = 0, $214 = 0, $215 = 0, $216 = 0, $217 = 0, $218 = 0, $219 = 0, $22 = 0, $220 = 0, $221 = 0;
+ var $222 = 0, $223 = 0, $224 = 0, $225 = 0, $226 = 0, $227 = 0, $228 = 0, $229 = 0, $23 = 0, $230 = 0, $231 = 0, $232 = 0, $233 = 0, $234 = 0, $235 = 0, $236 = 0, $237 = 0, $238 = 0, $239 = 0, $24 = 0;
+ var $240 = 0, $241 = 0, $242 = 0, $243 = 0, $244 = 0, $245 = 0, $246 = 0, $247 = 0, $248 = 0, $249 = 0, $25 = 0, $250 = 0, $251 = 0, $252 = 0, $253 = 0, $254 = 0, $255 = 0, $256 = 0, $257 = 0, $258 = 0;
+ var $259 = 0, $26 = 0, $260 = 0, $261 = 0, $262 = 0, $263 = 0, $264 = 0, $265 = 0, $266 = 0, $267 = 0, $268 = 0, $269 = 0, $27 = 0, $270 = 0, $271 = 0, $272 = 0, $273 = 0, $274 = 0, $275 = 0, $276 = 0;
+ var $277 = 0, $278 = 0, $279 = 0, $28 = 0, $280 = 0, $281 = 0, $282 = 0, $283 = 0, $284 = 0, $285 = 0, $286 = 0, $287 = 0, $288 = 0, $289 = 0, $29 = 0, $290 = 0, $291 = 0, $292 = 0, $293 = 0, $294 = 0;
+ var $295 = 0, $296 = 0, $297 = 0, $298 = 0, $299 = 0, $3 = 0, $30 = 0, $300 = 0, $301 = 0, $302 = 0, $303 = 0, $304 = 0, $305 = 0, $306 = 0, $307 = 0, $308 = 0, $309 = 0, $31 = 0, $310 = 0, $311 = 0;
+ var $312 = 0, $313 = 0, $314 = 0, $315 = 0, $316 = 0, $317 = 0, $318 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0;
+ var $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0, $60 = 0, $61 = 0;
+ var $62 = 0, $63 = 0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0;
+ var $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $94 = 0, $95 = 0, $96 = 0, $97 = 0, $98 = 0;
+ var $99 = 0, $cond421 = 0, $cond422 = 0, $not$ = 0, $not$405 = 0, $not$437 = 0, label = 0, sp = 0;
+ sp = STACKTOP;
+ $1 = ($0|0)==(0|0);
+ if ($1) {
+ return;
+ }
+ $2 = ((($0)) + -8|0);
+ $3 = HEAP32[(16292)>>2]|0;
+ $4 = ($2>>>0)<($3>>>0);
+ if ($4) {
+ _abort();
+ // unreachable;
+ }
+ $5 = ((($0)) + -4|0);
+ $6 = HEAP32[$5>>2]|0;
+ $7 = $6 & 3;
+ $8 = ($7|0)==(1);
+ if ($8) {
+ _abort();
+ // unreachable;
+ }
+ $9 = $6 & -8;
+ $10 = (($2) + ($9)|0);
+ $11 = $6 & 1;
+ $12 = ($11|0)==(0);
+ L10: do {
+ if ($12) {
+ $13 = HEAP32[$2>>2]|0;
+ $14 = ($7|0)==(0);
+ if ($14) {
+ return;
+ }
+ $15 = (0 - ($13))|0;
+ $16 = (($2) + ($15)|0);
+ $17 = (($13) + ($9))|0;
+ $18 = ($16>>>0)<($3>>>0);
+ if ($18) {
+ _abort();
+ // unreachable;
+ }
+ $19 = HEAP32[(16296)>>2]|0;
+ $20 = ($16|0)==($19|0);
+ if ($20) {
+ $104 = ((($10)) + 4|0);
+ $105 = HEAP32[$104>>2]|0;
+ $106 = $105 & 3;
+ $107 = ($106|0)==(3);
+ if (!($107)) {
+ $$1 = $16;$$1382 = $17;$113 = $16;
+ break;
+ }
+ $108 = (($16) + ($17)|0);
+ $109 = ((($16)) + 4|0);
+ $110 = $17 | 1;
+ $111 = $105 & -2;
+ HEAP32[(16284)>>2] = $17;
+ HEAP32[$104>>2] = $111;
+ HEAP32[$109>>2] = $110;
+ HEAP32[$108>>2] = $17;
+ return;
+ }
+ $21 = $13 >>> 3;
+ $22 = ($13>>>0)<(256);
+ if ($22) {
+ $23 = ((($16)) + 8|0);
+ $24 = HEAP32[$23>>2]|0;
+ $25 = ((($16)) + 12|0);
+ $26 = HEAP32[$25>>2]|0;
+ $27 = $21 << 1;
+ $28 = (16316 + ($27<<2)|0);
+ $29 = ($24|0)==($28|0);
+ if (!($29)) {
+ $30 = ($24>>>0)<($3>>>0);
+ if ($30) {
+ _abort();
+ // unreachable;
+ }
+ $31 = ((($24)) + 12|0);
+ $32 = HEAP32[$31>>2]|0;
+ $33 = ($32|0)==($16|0);
+ if (!($33)) {
+ _abort();
+ // unreachable;
+ }
+ }
+ $34 = ($26|0)==($24|0);
+ if ($34) {
+ $35 = 1 << $21;
+ $36 = $35 ^ -1;
+ $37 = HEAP32[4069]|0;
+ $38 = $37 & $36;
+ HEAP32[4069] = $38;
+ $$1 = $16;$$1382 = $17;$113 = $16;
+ break;
+ }
+ $39 = ($26|0)==($28|0);
+ if ($39) {
+ $$pre444 = ((($26)) + 8|0);
+ $$pre$phi445Z2D = $$pre444;
+ } else {
+ $40 = ($26>>>0)<($3>>>0);
+ if ($40) {
+ _abort();
+ // unreachable;
+ }
+ $41 = ((($26)) + 8|0);
+ $42 = HEAP32[$41>>2]|0;
+ $43 = ($42|0)==($16|0);
+ if ($43) {
+ $$pre$phi445Z2D = $41;
+ } else {
+ _abort();
+ // unreachable;
+ }
+ }
+ $44 = ((($24)) + 12|0);
+ HEAP32[$44>>2] = $26;
+ HEAP32[$$pre$phi445Z2D>>2] = $24;
+ $$1 = $16;$$1382 = $17;$113 = $16;
+ break;
+ }
+ $45 = ((($16)) + 24|0);
+ $46 = HEAP32[$45>>2]|0;
+ $47 = ((($16)) + 12|0);
+ $48 = HEAP32[$47>>2]|0;
+ $49 = ($48|0)==($16|0);
+ do {
+ if ($49) {
+ $59 = ((($16)) + 16|0);
+ $60 = ((($59)) + 4|0);
+ $61 = HEAP32[$60>>2]|0;
+ $62 = ($61|0)==(0|0);
+ if ($62) {
+ $63 = HEAP32[$59>>2]|0;
+ $64 = ($63|0)==(0|0);
+ if ($64) {
+ $$3 = 0;
+ break;
+ } else {
+ $$1387 = $63;$$1390 = $59;
+ }
+ } else {
+ $$1387 = $61;$$1390 = $60;
+ }
+ while(1) {
+ $65 = ((($$1387)) + 20|0);
+ $66 = HEAP32[$65>>2]|0;
+ $67 = ($66|0)==(0|0);
+ if (!($67)) {
+ $$1387 = $66;$$1390 = $65;
+ continue;
+ }
+ $68 = ((($$1387)) + 16|0);
+ $69 = HEAP32[$68>>2]|0;
+ $70 = ($69|0)==(0|0);
+ if ($70) {
+ break;
+ } else {
+ $$1387 = $69;$$1390 = $68;
+ }
+ }
+ $71 = ($$1390>>>0)<($3>>>0);
+ if ($71) {
+ _abort();
+ // unreachable;
+ } else {
+ HEAP32[$$1390>>2] = 0;
+ $$3 = $$1387;
+ break;
+ }
+ } else {
+ $50 = ((($16)) + 8|0);
+ $51 = HEAP32[$50>>2]|0;
+ $52 = ($51>>>0)<($3>>>0);
+ if ($52) {
+ _abort();
+ // unreachable;
+ }
+ $53 = ((($51)) + 12|0);
+ $54 = HEAP32[$53>>2]|0;
+ $55 = ($54|0)==($16|0);
+ if (!($55)) {
+ _abort();
+ // unreachable;
+ }
+ $56 = ((($48)) + 8|0);
+ $57 = HEAP32[$56>>2]|0;
+ $58 = ($57|0)==($16|0);
+ if ($58) {
+ HEAP32[$53>>2] = $48;
+ HEAP32[$56>>2] = $51;
+ $$3 = $48;
+ break;
+ } else {
+ _abort();
+ // unreachable;
+ }
+ }
+ } while(0);
+ $72 = ($46|0)==(0|0);
+ if ($72) {
+ $$1 = $16;$$1382 = $17;$113 = $16;
+ } else {
+ $73 = ((($16)) + 28|0);
+ $74 = HEAP32[$73>>2]|0;
+ $75 = (16580 + ($74<<2)|0);
+ $76 = HEAP32[$75>>2]|0;
+ $77 = ($16|0)==($76|0);
+ do {
+ if ($77) {
+ HEAP32[$75>>2] = $$3;
+ $cond421 = ($$3|0)==(0|0);
+ if ($cond421) {
+ $78 = 1 << $74;
+ $79 = $78 ^ -1;
+ $80 = HEAP32[(16280)>>2]|0;
+ $81 = $80 & $79;
+ HEAP32[(16280)>>2] = $81;
+ $$1 = $16;$$1382 = $17;$113 = $16;
+ break L10;
+ }
+ } else {
+ $82 = HEAP32[(16292)>>2]|0;
+ $83 = ($46>>>0)<($82>>>0);
+ if ($83) {
+ _abort();
+ // unreachable;
+ } else {
+ $84 = ((($46)) + 16|0);
+ $85 = HEAP32[$84>>2]|0;
+ $not$405 = ($85|0)!=($16|0);
+ $$sink3 = $not$405&1;
+ $86 = (((($46)) + 16|0) + ($$sink3<<2)|0);
+ HEAP32[$86>>2] = $$3;
+ $87 = ($$3|0)==(0|0);
+ if ($87) {
+ $$1 = $16;$$1382 = $17;$113 = $16;
+ break L10;
+ } else {
+ break;
+ }
+ }
+ }
+ } while(0);
+ $88 = HEAP32[(16292)>>2]|0;
+ $89 = ($$3>>>0)<($88>>>0);
+ if ($89) {
+ _abort();
+ // unreachable;
+ }
+ $90 = ((($$3)) + 24|0);
+ HEAP32[$90>>2] = $46;
+ $91 = ((($16)) + 16|0);
+ $92 = HEAP32[$91>>2]|0;
+ $93 = ($92|0)==(0|0);
+ do {
+ if (!($93)) {
+ $94 = ($92>>>0)<($88>>>0);
+ if ($94) {
+ _abort();
+ // unreachable;
+ } else {
+ $95 = ((($$3)) + 16|0);
+ HEAP32[$95>>2] = $92;
+ $96 = ((($92)) + 24|0);
+ HEAP32[$96>>2] = $$3;
+ break;
+ }
+ }
+ } while(0);
+ $97 = ((($91)) + 4|0);
+ $98 = HEAP32[$97>>2]|0;
+ $99 = ($98|0)==(0|0);
+ if ($99) {
+ $$1 = $16;$$1382 = $17;$113 = $16;
+ } else {
+ $100 = HEAP32[(16292)>>2]|0;
+ $101 = ($98>>>0)<($100>>>0);
+ if ($101) {
+ _abort();
+ // unreachable;
+ } else {
+ $102 = ((($$3)) + 20|0);
+ HEAP32[$102>>2] = $98;
+ $103 = ((($98)) + 24|0);
+ HEAP32[$103>>2] = $$3;
+ $$1 = $16;$$1382 = $17;$113 = $16;
+ break;
+ }
+ }
+ }
+ } else {
+ $$1 = $2;$$1382 = $9;$113 = $2;
+ }
+ } while(0);
+ $112 = ($113>>>0)<($10>>>0);
+ if (!($112)) {
+ _abort();
+ // unreachable;
+ }
+ $114 = ((($10)) + 4|0);
+ $115 = HEAP32[$114>>2]|0;
+ $116 = $115 & 1;
+ $117 = ($116|0)==(0);
+ if ($117) {
+ _abort();
+ // unreachable;
+ }
+ $118 = $115 & 2;
+ $119 = ($118|0)==(0);
+ if ($119) {
+ $120 = HEAP32[(16300)>>2]|0;
+ $121 = ($10|0)==($120|0);
+ $122 = HEAP32[(16296)>>2]|0;
+ if ($121) {
+ $123 = HEAP32[(16288)>>2]|0;
+ $124 = (($123) + ($$1382))|0;
+ HEAP32[(16288)>>2] = $124;
+ HEAP32[(16300)>>2] = $$1;
+ $125 = $124 | 1;
+ $126 = ((($$1)) + 4|0);
+ HEAP32[$126>>2] = $125;
+ $127 = ($$1|0)==($122|0);
+ if (!($127)) {
+ return;
+ }
+ HEAP32[(16296)>>2] = 0;
+ HEAP32[(16284)>>2] = 0;
+ return;
+ }
+ $128 = ($10|0)==($122|0);
+ if ($128) {
+ $129 = HEAP32[(16284)>>2]|0;
+ $130 = (($129) + ($$1382))|0;
+ HEAP32[(16284)>>2] = $130;
+ HEAP32[(16296)>>2] = $113;
+ $131 = $130 | 1;
+ $132 = ((($$1)) + 4|0);
+ HEAP32[$132>>2] = $131;
+ $133 = (($113) + ($130)|0);
+ HEAP32[$133>>2] = $130;
+ return;
+ }
+ $134 = $115 & -8;
+ $135 = (($134) + ($$1382))|0;
+ $136 = $115 >>> 3;
+ $137 = ($115>>>0)<(256);
+ L108: do {
+ if ($137) {
+ $138 = ((($10)) + 8|0);
+ $139 = HEAP32[$138>>2]|0;
+ $140 = ((($10)) + 12|0);
+ $141 = HEAP32[$140>>2]|0;
+ $142 = $136 << 1;
+ $143 = (16316 + ($142<<2)|0);
+ $144 = ($139|0)==($143|0);
+ if (!($144)) {
+ $145 = HEAP32[(16292)>>2]|0;
+ $146 = ($139>>>0)<($145>>>0);
+ if ($146) {
+ _abort();
+ // unreachable;
+ }
+ $147 = ((($139)) + 12|0);
+ $148 = HEAP32[$147>>2]|0;
+ $149 = ($148|0)==($10|0);
+ if (!($149)) {
+ _abort();
+ // unreachable;
+ }
+ }
+ $150 = ($141|0)==($139|0);
+ if ($150) {
+ $151 = 1 << $136;
+ $152 = $151 ^ -1;
+ $153 = HEAP32[4069]|0;
+ $154 = $153 & $152;
+ HEAP32[4069] = $154;
+ break;
+ }
+ $155 = ($141|0)==($143|0);
+ if ($155) {
+ $$pre442 = ((($141)) + 8|0);
+ $$pre$phi443Z2D = $$pre442;
+ } else {
+ $156 = HEAP32[(16292)>>2]|0;
+ $157 = ($141>>>0)<($156>>>0);
+ if ($157) {
+ _abort();
+ // unreachable;
+ }
+ $158 = ((($141)) + 8|0);
+ $159 = HEAP32[$158>>2]|0;
+ $160 = ($159|0)==($10|0);
+ if ($160) {
+ $$pre$phi443Z2D = $158;
+ } else {
+ _abort();
+ // unreachable;
+ }
+ }
+ $161 = ((($139)) + 12|0);
+ HEAP32[$161>>2] = $141;
+ HEAP32[$$pre$phi443Z2D>>2] = $139;
+ } else {
+ $162 = ((($10)) + 24|0);
+ $163 = HEAP32[$162>>2]|0;
+ $164 = ((($10)) + 12|0);
+ $165 = HEAP32[$164>>2]|0;
+ $166 = ($165|0)==($10|0);
+ do {
+ if ($166) {
+ $177 = ((($10)) + 16|0);
+ $178 = ((($177)) + 4|0);
+ $179 = HEAP32[$178>>2]|0;
+ $180 = ($179|0)==(0|0);
+ if ($180) {
+ $181 = HEAP32[$177>>2]|0;
+ $182 = ($181|0)==(0|0);
+ if ($182) {
+ $$3400 = 0;
+ break;
+ } else {
+ $$1398 = $181;$$1402 = $177;
+ }
+ } else {
+ $$1398 = $179;$$1402 = $178;
+ }
+ while(1) {
+ $183 = ((($$1398)) + 20|0);
+ $184 = HEAP32[$183>>2]|0;
+ $185 = ($184|0)==(0|0);
+ if (!($185)) {
+ $$1398 = $184;$$1402 = $183;
+ continue;
+ }
+ $186 = ((($$1398)) + 16|0);
+ $187 = HEAP32[$186>>2]|0;
+ $188 = ($187|0)==(0|0);
+ if ($188) {
+ break;
+ } else {
+ $$1398 = $187;$$1402 = $186;
+ }
+ }
+ $189 = HEAP32[(16292)>>2]|0;
+ $190 = ($$1402>>>0)<($189>>>0);
+ if ($190) {
+ _abort();
+ // unreachable;
+ } else {
+ HEAP32[$$1402>>2] = 0;
+ $$3400 = $$1398;
+ break;
+ }
+ } else {
+ $167 = ((($10)) + 8|0);
+ $168 = HEAP32[$167>>2]|0;
+ $169 = HEAP32[(16292)>>2]|0;
+ $170 = ($168>>>0)<($169>>>0);
+ if ($170) {
+ _abort();
+ // unreachable;
+ }
+ $171 = ((($168)) + 12|0);
+ $172 = HEAP32[$171>>2]|0;
+ $173 = ($172|0)==($10|0);
+ if (!($173)) {
+ _abort();
+ // unreachable;
+ }
+ $174 = ((($165)) + 8|0);
+ $175 = HEAP32[$174>>2]|0;
+ $176 = ($175|0)==($10|0);
+ if ($176) {
+ HEAP32[$171>>2] = $165;
+ HEAP32[$174>>2] = $168;
+ $$3400 = $165;
+ break;
+ } else {
+ _abort();
+ // unreachable;
+ }
+ }
+ } while(0);
+ $191 = ($163|0)==(0|0);
+ if (!($191)) {
+ $192 = ((($10)) + 28|0);
+ $193 = HEAP32[$192>>2]|0;
+ $194 = (16580 + ($193<<2)|0);
+ $195 = HEAP32[$194>>2]|0;
+ $196 = ($10|0)==($195|0);
+ do {
+ if ($196) {
+ HEAP32[$194>>2] = $$3400;
+ $cond422 = ($$3400|0)==(0|0);
+ if ($cond422) {
+ $197 = 1 << $193;
+ $198 = $197 ^ -1;
+ $199 = HEAP32[(16280)>>2]|0;
+ $200 = $199 & $198;
+ HEAP32[(16280)>>2] = $200;
+ break L108;
+ }
+ } else {
+ $201 = HEAP32[(16292)>>2]|0;
+ $202 = ($163>>>0)<($201>>>0);
+ if ($202) {
+ _abort();
+ // unreachable;
+ } else {
+ $203 = ((($163)) + 16|0);
+ $204 = HEAP32[$203>>2]|0;
+ $not$ = ($204|0)!=($10|0);
+ $$sink5 = $not$&1;
+ $205 = (((($163)) + 16|0) + ($$sink5<<2)|0);
+ HEAP32[$205>>2] = $$3400;
+ $206 = ($$3400|0)==(0|0);
+ if ($206) {
+ break L108;
+ } else {
+ break;
+ }
+ }
+ }
+ } while(0);
+ $207 = HEAP32[(16292)>>2]|0;
+ $208 = ($$3400>>>0)<($207>>>0);
+ if ($208) {
+ _abort();
+ // unreachable;
+ }
+ $209 = ((($$3400)) + 24|0);
+ HEAP32[$209>>2] = $163;
+ $210 = ((($10)) + 16|0);
+ $211 = HEAP32[$210>>2]|0;
+ $212 = ($211|0)==(0|0);
+ do {
+ if (!($212)) {
+ $213 = ($211>>>0)<($207>>>0);
+ if ($213) {
+ _abort();
+ // unreachable;
+ } else {
+ $214 = ((($$3400)) + 16|0);
+ HEAP32[$214>>2] = $211;
+ $215 = ((($211)) + 24|0);
+ HEAP32[$215>>2] = $$3400;
+ break;
+ }
+ }
+ } while(0);
+ $216 = ((($210)) + 4|0);
+ $217 = HEAP32[$216>>2]|0;
+ $218 = ($217|0)==(0|0);
+ if (!($218)) {
+ $219 = HEAP32[(16292)>>2]|0;
+ $220 = ($217>>>0)<($219>>>0);
+ if ($220) {
+ _abort();
+ // unreachable;
+ } else {
+ $221 = ((($$3400)) + 20|0);
+ HEAP32[$221>>2] = $217;
+ $222 = ((($217)) + 24|0);
+ HEAP32[$222>>2] = $$3400;
+ break;
+ }
+ }
+ }
+ }
+ } while(0);
+ $223 = $135 | 1;
+ $224 = ((($$1)) + 4|0);
+ HEAP32[$224>>2] = $223;
+ $225 = (($113) + ($135)|0);
+ HEAP32[$225>>2] = $135;
+ $226 = HEAP32[(16296)>>2]|0;
+ $227 = ($$1|0)==($226|0);
+ if ($227) {
+ HEAP32[(16284)>>2] = $135;
+ return;
+ } else {
+ $$2 = $135;
+ }
+ } else {
+ $228 = $115 & -2;
+ HEAP32[$114>>2] = $228;
+ $229 = $$1382 | 1;
+ $230 = ((($$1)) + 4|0);
+ HEAP32[$230>>2] = $229;
+ $231 = (($113) + ($$1382)|0);
+ HEAP32[$231>>2] = $$1382;
+ $$2 = $$1382;
+ }
+ $232 = $$2 >>> 3;
+ $233 = ($$2>>>0)<(256);
+ if ($233) {
+ $234 = $232 << 1;
+ $235 = (16316 + ($234<<2)|0);
+ $236 = HEAP32[4069]|0;
+ $237 = 1 << $232;
+ $238 = $236 & $237;
+ $239 = ($238|0)==(0);
+ if ($239) {
+ $240 = $236 | $237;
+ HEAP32[4069] = $240;
+ $$pre = ((($235)) + 8|0);
+ $$0403 = $235;$$pre$phiZ2D = $$pre;
+ } else {
+ $241 = ((($235)) + 8|0);
+ $242 = HEAP32[$241>>2]|0;
+ $243 = HEAP32[(16292)>>2]|0;
+ $244 = ($242>>>0)<($243>>>0);
+ if ($244) {
+ _abort();
+ // unreachable;
+ } else {
+ $$0403 = $242;$$pre$phiZ2D = $241;
+ }
+ }
+ HEAP32[$$pre$phiZ2D>>2] = $$1;
+ $245 = ((($$0403)) + 12|0);
+ HEAP32[$245>>2] = $$1;
+ $246 = ((($$1)) + 8|0);
+ HEAP32[$246>>2] = $$0403;
+ $247 = ((($$1)) + 12|0);
+ HEAP32[$247>>2] = $235;
+ return;
+ }
+ $248 = $$2 >>> 8;
+ $249 = ($248|0)==(0);
+ if ($249) {
+ $$0396 = 0;
+ } else {
+ $250 = ($$2>>>0)>(16777215);
+ if ($250) {
+ $$0396 = 31;
+ } else {
+ $251 = (($248) + 1048320)|0;
+ $252 = $251 >>> 16;
+ $253 = $252 & 8;
+ $254 = $248 << $253;
+ $255 = (($254) + 520192)|0;
+ $256 = $255 >>> 16;
+ $257 = $256 & 4;
+ $258 = $257 | $253;
+ $259 = $254 << $257;
+ $260 = (($259) + 245760)|0;
+ $261 = $260 >>> 16;
+ $262 = $261 & 2;
+ $263 = $258 | $262;
+ $264 = (14 - ($263))|0;
+ $265 = $259 << $262;
+ $266 = $265 >>> 15;
+ $267 = (($264) + ($266))|0;
+ $268 = $267 << 1;
+ $269 = (($267) + 7)|0;
+ $270 = $$2 >>> $269;
+ $271 = $270 & 1;
+ $272 = $271 | $268;
+ $$0396 = $272;
+ }
+ }
+ $273 = (16580 + ($$0396<<2)|0);
+ $274 = ((($$1)) + 28|0);
+ HEAP32[$274>>2] = $$0396;
+ $275 = ((($$1)) + 16|0);
+ $276 = ((($$1)) + 20|0);
+ HEAP32[$276>>2] = 0;
+ HEAP32[$275>>2] = 0;
+ $277 = HEAP32[(16280)>>2]|0;
+ $278 = 1 << $$0396;
+ $279 = $277 & $278;
+ $280 = ($279|0)==(0);
+ do {
+ if ($280) {
+ $281 = $277 | $278;
+ HEAP32[(16280)>>2] = $281;
+ HEAP32[$273>>2] = $$1;
+ $282 = ((($$1)) + 24|0);
+ HEAP32[$282>>2] = $273;
+ $283 = ((($$1)) + 12|0);
+ HEAP32[$283>>2] = $$1;
+ $284 = ((($$1)) + 8|0);
+ HEAP32[$284>>2] = $$1;
+ } else {
+ $285 = HEAP32[$273>>2]|0;
+ $286 = ($$0396|0)==(31);
+ $287 = $$0396 >>> 1;
+ $288 = (25 - ($287))|0;
+ $289 = $286 ? 0 : $288;
+ $290 = $$2 << $289;
+ $$0383 = $290;$$0384 = $285;
+ while(1) {
+ $291 = ((($$0384)) + 4|0);
+ $292 = HEAP32[$291>>2]|0;
+ $293 = $292 & -8;
+ $294 = ($293|0)==($$2|0);
+ if ($294) {
+ label = 124;
+ break;
+ }
+ $295 = $$0383 >>> 31;
+ $296 = (((($$0384)) + 16|0) + ($295<<2)|0);
+ $297 = $$0383 << 1;
+ $298 = HEAP32[$296>>2]|0;
+ $299 = ($298|0)==(0|0);
+ if ($299) {
+ label = 121;
+ break;
+ } else {
+ $$0383 = $297;$$0384 = $298;
+ }
+ }
+ if ((label|0) == 121) {
+ $300 = HEAP32[(16292)>>2]|0;
+ $301 = ($296>>>0)<($300>>>0);
+ if ($301) {
+ _abort();
+ // unreachable;
+ } else {
+ HEAP32[$296>>2] = $$1;
+ $302 = ((($$1)) + 24|0);
+ HEAP32[$302>>2] = $$0384;
+ $303 = ((($$1)) + 12|0);
+ HEAP32[$303>>2] = $$1;
+ $304 = ((($$1)) + 8|0);
+ HEAP32[$304>>2] = $$1;
+ break;
+ }
+ }
+ else if ((label|0) == 124) {
+ $305 = ((($$0384)) + 8|0);
+ $306 = HEAP32[$305>>2]|0;
+ $307 = HEAP32[(16292)>>2]|0;
+ $308 = ($306>>>0)>=($307>>>0);
+ $not$437 = ($$0384>>>0)>=($307>>>0);
+ $309 = $308 & $not$437;
+ if ($309) {
+ $310 = ((($306)) + 12|0);
+ HEAP32[$310>>2] = $$1;
+ HEAP32[$305>>2] = $$1;
+ $311 = ((($$1)) + 8|0);
+ HEAP32[$311>>2] = $306;
+ $312 = ((($$1)) + 12|0);
+ HEAP32[$312>>2] = $$0384;
+ $313 = ((($$1)) + 24|0);
+ HEAP32[$313>>2] = 0;
+ break;
+ } else {
+ _abort();
+ // unreachable;
+ }
+ }
+ }
+ } while(0);
+ $314 = HEAP32[(16308)>>2]|0;
+ $315 = (($314) + -1)|0;
+ HEAP32[(16308)>>2] = $315;
+ $316 = ($315|0)==(0);
+ if ($316) {
+ $$0212$in$i = (16732);
+ } else {
+ return;
+ }
+ while(1) {
+ $$0212$i = HEAP32[$$0212$in$i>>2]|0;
+ $317 = ($$0212$i|0)==(0|0);
+ $318 = ((($$0212$i)) + 8|0);
+ if ($317) {
+ break;
+ } else {
+ $$0212$in$i = $318;
+ }
+ }
+ HEAP32[(16308)>>2] = -1;
+ return;
+}
+function runPostSets() {
+}
+function _memset(ptr, value, num) {
+ ptr = ptr|0; value = value|0; num = num|0;
+ var end = 0, aligned_end = 0, block_aligned_end = 0, value4 = 0;
+ end = (ptr + num)|0;
+
+ value = value & 0xff;
+ if ((num|0) >= 67 /* 64 bytes for an unrolled loop + 3 bytes for unaligned head*/) {
+ while ((ptr&3) != 0) {
+ HEAP8[((ptr)>>0)]=value;
+ ptr = (ptr+1)|0;
+ }
+
+ aligned_end = (end & -4)|0;
+ block_aligned_end = (aligned_end - 64)|0;
+ value4 = value | (value << 8) | (value << 16) | (value << 24);
+
+ while((ptr|0) <= (block_aligned_end|0)) {
+ HEAP32[((ptr)>>2)]=value4;
+ HEAP32[(((ptr)+(4))>>2)]=value4;
+ HEAP32[(((ptr)+(8))>>2)]=value4;
+ HEAP32[(((ptr)+(12))>>2)]=value4;
+ HEAP32[(((ptr)+(16))>>2)]=value4;
+ HEAP32[(((ptr)+(20))>>2)]=value4;
+ HEAP32[(((ptr)+(24))>>2)]=value4;
+ HEAP32[(((ptr)+(28))>>2)]=value4;
+ HEAP32[(((ptr)+(32))>>2)]=value4;
+ HEAP32[(((ptr)+(36))>>2)]=value4;
+ HEAP32[(((ptr)+(40))>>2)]=value4;
+ HEAP32[(((ptr)+(44))>>2)]=value4;
+ HEAP32[(((ptr)+(48))>>2)]=value4;
+ HEAP32[(((ptr)+(52))>>2)]=value4;
+ HEAP32[(((ptr)+(56))>>2)]=value4;
+ HEAP32[(((ptr)+(60))>>2)]=value4;
+ ptr = (ptr + 64)|0;
+ }
+
+ while ((ptr|0) < (aligned_end|0) ) {
+ HEAP32[((ptr)>>2)]=value4;
+ ptr = (ptr+4)|0;
+ }
+ }
+ // The remaining bytes.
+ while ((ptr|0) < (end|0)) {
+ HEAP8[((ptr)>>0)]=value;
+ ptr = (ptr+1)|0;
+ }
+ return (end-num)|0;
+}
+function _i64Subtract(a, b, c, d) {
+ a = a|0; b = b|0; c = c|0; d = d|0;
+ var l = 0, h = 0;
+ l = (a - c)>>>0;
+ h = (b - d)>>>0;
+ h = (b - d - (((c>>>0) > (a>>>0))|0))>>>0; // Borrow one from high word to low word on underflow.
+ return ((tempRet0 = h,l|0)|0);
+}
+function _i64Add(a, b, c, d) {
+ /*
+ x = a + b*2^32
+ y = c + d*2^32
+ result = l + h*2^32
+ */
+ a = a|0; b = b|0; c = c|0; d = d|0;
+ var l = 0, h = 0;
+ l = (a + c)>>>0;
+ h = (b + d + (((l>>>0) < (a>>>0))|0))>>>0; // Add carry from low word to high word on overflow.
+ return ((tempRet0 = h,l|0)|0);
+}
+function _memcpy(dest, src, num) {
+ dest = dest|0; src = src|0; num = num|0;
+ var ret = 0;
+ var aligned_dest_end = 0;
+ var block_aligned_dest_end = 0;
+ var dest_end = 0;
+ // Test against a benchmarked cutoff limit for when HEAPU8.set() becomes faster to use.
+ if ((num|0) >=
+ 8192
+ ) {
+ return _emscripten_memcpy_big(dest|0, src|0, num|0)|0;
+ }
+
+ ret = dest|0;
+ dest_end = (dest + num)|0;
+ if ((dest&3) == (src&3)) {
+ // The initial unaligned < 4-byte front.
+ while (dest & 3) {
+ if ((num|0) == 0) return ret|0;
+ HEAP8[((dest)>>0)]=((HEAP8[((src)>>0)])|0);
+ dest = (dest+1)|0;
+ src = (src+1)|0;
+ num = (num-1)|0;
+ }
+ aligned_dest_end = (dest_end & -4)|0;
+ block_aligned_dest_end = (aligned_dest_end - 64)|0;
+ while ((dest|0) <= (block_aligned_dest_end|0) ) {
+ HEAP32[((dest)>>2)]=((HEAP32[((src)>>2)])|0);
+ HEAP32[(((dest)+(4))>>2)]=((HEAP32[(((src)+(4))>>2)])|0);
+ HEAP32[(((dest)+(8))>>2)]=((HEAP32[(((src)+(8))>>2)])|0);
+ HEAP32[(((dest)+(12))>>2)]=((HEAP32[(((src)+(12))>>2)])|0);
+ HEAP32[(((dest)+(16))>>2)]=((HEAP32[(((src)+(16))>>2)])|0);
+ HEAP32[(((dest)+(20))>>2)]=((HEAP32[(((src)+(20))>>2)])|0);
+ HEAP32[(((dest)+(24))>>2)]=((HEAP32[(((src)+(24))>>2)])|0);
+ HEAP32[(((dest)+(28))>>2)]=((HEAP32[(((src)+(28))>>2)])|0);
+ HEAP32[(((dest)+(32))>>2)]=((HEAP32[(((src)+(32))>>2)])|0);
+ HEAP32[(((dest)+(36))>>2)]=((HEAP32[(((src)+(36))>>2)])|0);
+ HEAP32[(((dest)+(40))>>2)]=((HEAP32[(((src)+(40))>>2)])|0);
+ HEAP32[(((dest)+(44))>>2)]=((HEAP32[(((src)+(44))>>2)])|0);
+ HEAP32[(((dest)+(48))>>2)]=((HEAP32[(((src)+(48))>>2)])|0);
+ HEAP32[(((dest)+(52))>>2)]=((HEAP32[(((src)+(52))>>2)])|0);
+ HEAP32[(((dest)+(56))>>2)]=((HEAP32[(((src)+(56))>>2)])|0);
+ HEAP32[(((dest)+(60))>>2)]=((HEAP32[(((src)+(60))>>2)])|0);
+ dest = (dest+64)|0;
+ src = (src+64)|0;
+ }
+ while ((dest|0) < (aligned_dest_end|0) ) {
+ HEAP32[((dest)>>2)]=((HEAP32[((src)>>2)])|0);
+ dest = (dest+4)|0;
+ src = (src+4)|0;
+ }
+ } else {
+ // In the unaligned copy case, unroll a bit as well.
+ aligned_dest_end = (dest_end - 4)|0;
+ while ((dest|0) < (aligned_dest_end|0) ) {
+ HEAP8[((dest)>>0)]=((HEAP8[((src)>>0)])|0);
+ HEAP8[(((dest)+(1))>>0)]=((HEAP8[(((src)+(1))>>0)])|0);
+ HEAP8[(((dest)+(2))>>0)]=((HEAP8[(((src)+(2))>>0)])|0);
+ HEAP8[(((dest)+(3))>>0)]=((HEAP8[(((src)+(3))>>0)])|0);
+ dest = (dest+4)|0;
+ src = (src+4)|0;
+ }
+ }
+ // The remaining unaligned < 4 byte tail.
+ while ((dest|0) < (dest_end|0)) {
+ HEAP8[((dest)>>0)]=((HEAP8[((src)>>0)])|0);
+ dest = (dest+1)|0;
+ src = (src+1)|0;
+ }
+ return ret|0;
+}
+function _memmove(dest, src, num) {
+ dest = dest|0; src = src|0; num = num|0;
+ var ret = 0;
+ if (((src|0) < (dest|0)) & ((dest|0) < ((src + num)|0))) {
+ // Unlikely case: Copy backwards in a safe manner
+ ret = dest;
+ src = (src + num)|0;
+ dest = (dest + num)|0;
+ while ((num|0) > 0) {
+ dest = (dest - 1)|0;
+ src = (src - 1)|0;
+ num = (num - 1)|0;
+ HEAP8[((dest)>>0)]=((HEAP8[((src)>>0)])|0);
+ }
+ dest = ret;
+ } else {
+ _memcpy(dest, src, num) | 0;
+ }
+ return dest | 0;
+}
+function _llvm_cttz_i32(x) {
+ x = x|0;
+ var ret = 0;
+ ret = ((HEAP8[(((cttz_i8)+(x & 0xff))>>0)])|0);
+ if ((ret|0) < 8) return ret|0;
+ ret = ((HEAP8[(((cttz_i8)+((x >> 8)&0xff))>>0)])|0);
+ if ((ret|0) < 8) return (ret + 8)|0;
+ ret = ((HEAP8[(((cttz_i8)+((x >> 16)&0xff))>>0)])|0);
+ if ((ret|0) < 8) return (ret + 16)|0;
+ return (((HEAP8[(((cttz_i8)+(x >>> 24))>>0)])|0) + 24)|0;
+}
+function ___udivmoddi4($a$0, $a$1, $b$0, $b$1, $rem) {
+ $a$0 = $a$0 | 0;
+ $a$1 = $a$1 | 0;
+ $b$0 = $b$0 | 0;
+ $b$1 = $b$1 | 0;
+ $rem = $rem | 0;
+ var $n_sroa_0_0_extract_trunc = 0, $n_sroa_1_4_extract_shift$0 = 0, $n_sroa_1_4_extract_trunc = 0, $d_sroa_0_0_extract_trunc = 0, $d_sroa_1_4_extract_shift$0 = 0, $d_sroa_1_4_extract_trunc = 0, $4 = 0, $17 = 0, $37 = 0, $49 = 0, $51 = 0, $57 = 0, $58 = 0, $66 = 0, $78 = 0, $86 = 0, $88 = 0, $89 = 0, $91 = 0, $92 = 0, $95 = 0, $105 = 0, $117 = 0, $119 = 0, $125 = 0, $126 = 0, $130 = 0, $q_sroa_1_1_ph = 0, $q_sroa_0_1_ph = 0, $r_sroa_1_1_ph = 0, $r_sroa_0_1_ph = 0, $sr_1_ph = 0, $d_sroa_0_0_insert_insert99$0 = 0, $d_sroa_0_0_insert_insert99$1 = 0, $137$0 = 0, $137$1 = 0, $carry_0203 = 0, $sr_1202 = 0, $r_sroa_0_1201 = 0, $r_sroa_1_1200 = 0, $q_sroa_0_1199 = 0, $q_sroa_1_1198 = 0, $147 = 0, $149 = 0, $r_sroa_0_0_insert_insert42$0 = 0, $r_sroa_0_0_insert_insert42$1 = 0, $150$1 = 0, $151$0 = 0, $152 = 0, $154$0 = 0, $r_sroa_0_0_extract_trunc = 0, $r_sroa_1_4_extract_trunc = 0, $155 = 0, $carry_0_lcssa$0 = 0, $carry_0_lcssa$1 = 0, $r_sroa_0_1_lcssa = 0, $r_sroa_1_1_lcssa = 0, $q_sroa_0_1_lcssa = 0, $q_sroa_1_1_lcssa = 0, $q_sroa_0_0_insert_ext75$0 = 0, $q_sroa_0_0_insert_ext75$1 = 0, $q_sroa_0_0_insert_insert77$1 = 0, $_0$0 = 0, $_0$1 = 0;
+ $n_sroa_0_0_extract_trunc = $a$0;
+ $n_sroa_1_4_extract_shift$0 = $a$1;
+ $n_sroa_1_4_extract_trunc = $n_sroa_1_4_extract_shift$0;
+ $d_sroa_0_0_extract_trunc = $b$0;
+ $d_sroa_1_4_extract_shift$0 = $b$1;
+ $d_sroa_1_4_extract_trunc = $d_sroa_1_4_extract_shift$0;
+ if (($n_sroa_1_4_extract_trunc | 0) == 0) {
+ $4 = ($rem | 0) != 0;
+ if (($d_sroa_1_4_extract_trunc | 0) == 0) {
+ if ($4) {
+ HEAP32[$rem >> 2] = ($n_sroa_0_0_extract_trunc >>> 0) % ($d_sroa_0_0_extract_trunc >>> 0);
+ HEAP32[$rem + 4 >> 2] = 0;
+ }
+ $_0$1 = 0;
+ $_0$0 = ($n_sroa_0_0_extract_trunc >>> 0) / ($d_sroa_0_0_extract_trunc >>> 0) >>> 0;
+ return (tempRet0 = $_0$1, $_0$0) | 0;
+ } else {
+ if (!$4) {
+ $_0$1 = 0;
+ $_0$0 = 0;
+ return (tempRet0 = $_0$1, $_0$0) | 0;
+ }
+ HEAP32[$rem >> 2] = $a$0 & -1;
+ HEAP32[$rem + 4 >> 2] = $a$1 & 0;
+ $_0$1 = 0;
+ $_0$0 = 0;
+ return (tempRet0 = $_0$1, $_0$0) | 0;
+ }
+ }
+ $17 = ($d_sroa_1_4_extract_trunc | 0) == 0;
+ do {
+ if (($d_sroa_0_0_extract_trunc | 0) == 0) {
+ if ($17) {
+ if (($rem | 0) != 0) {
+ HEAP32[$rem >> 2] = ($n_sroa_1_4_extract_trunc >>> 0) % ($d_sroa_0_0_extract_trunc >>> 0);
+ HEAP32[$rem + 4 >> 2] = 0;
+ }
+ $_0$1 = 0;
+ $_0$0 = ($n_sroa_1_4_extract_trunc >>> 0) / ($d_sroa_0_0_extract_trunc >>> 0) >>> 0;
+ return (tempRet0 = $_0$1, $_0$0) | 0;
+ }
+ if (($n_sroa_0_0_extract_trunc | 0) == 0) {
+ if (($rem | 0) != 0) {
+ HEAP32[$rem >> 2] = 0;
+ HEAP32[$rem + 4 >> 2] = ($n_sroa_1_4_extract_trunc >>> 0) % ($d_sroa_1_4_extract_trunc >>> 0);
+ }
+ $_0$1 = 0;
+ $_0$0 = ($n_sroa_1_4_extract_trunc >>> 0) / ($d_sroa_1_4_extract_trunc >>> 0) >>> 0;
+ return (tempRet0 = $_0$1, $_0$0) | 0;
+ }
+ $37 = $d_sroa_1_4_extract_trunc - 1 | 0;
+ if (($37 & $d_sroa_1_4_extract_trunc | 0) == 0) {
+ if (($rem | 0) != 0) {
+ HEAP32[$rem >> 2] = 0 | $a$0 & -1;
+ HEAP32[$rem + 4 >> 2] = $37 & $n_sroa_1_4_extract_trunc | $a$1 & 0;
+ }
+ $_0$1 = 0;
+ $_0$0 = $n_sroa_1_4_extract_trunc >>> ((_llvm_cttz_i32($d_sroa_1_4_extract_trunc | 0) | 0) >>> 0);
+ return (tempRet0 = $_0$1, $_0$0) | 0;
+ }
+ $49 = Math_clz32($d_sroa_1_4_extract_trunc | 0) | 0;
+ $51 = $49 - (Math_clz32($n_sroa_1_4_extract_trunc | 0) | 0) | 0;
+ if ($51 >>> 0 <= 30) {
+ $57 = $51 + 1 | 0;
+ $58 = 31 - $51 | 0;
+ $sr_1_ph = $57;
+ $r_sroa_0_1_ph = $n_sroa_1_4_extract_trunc << $58 | $n_sroa_0_0_extract_trunc >>> ($57 >>> 0);
+ $r_sroa_1_1_ph = $n_sroa_1_4_extract_trunc >>> ($57 >>> 0);
+ $q_sroa_0_1_ph = 0;
+ $q_sroa_1_1_ph = $n_sroa_0_0_extract_trunc << $58;
+ break;
+ }
+ if (($rem | 0) == 0) {
+ $_0$1 = 0;
+ $_0$0 = 0;
+ return (tempRet0 = $_0$1, $_0$0) | 0;
+ }
+ HEAP32[$rem >> 2] = 0 | $a$0 & -1;
+ HEAP32[$rem + 4 >> 2] = $n_sroa_1_4_extract_shift$0 | $a$1 & 0;
+ $_0$1 = 0;
+ $_0$0 = 0;
+ return (tempRet0 = $_0$1, $_0$0) | 0;
+ } else {
+ if (!$17) {
+ $117 = Math_clz32($d_sroa_1_4_extract_trunc | 0) | 0;
+ $119 = $117 - (Math_clz32($n_sroa_1_4_extract_trunc | 0) | 0) | 0;
+ if ($119 >>> 0 <= 31) {
+ $125 = $119 + 1 | 0;
+ $126 = 31 - $119 | 0;
+ $130 = $119 - 31 >> 31;
+ $sr_1_ph = $125;
+ $r_sroa_0_1_ph = $n_sroa_0_0_extract_trunc >>> ($125 >>> 0) & $130 | $n_sroa_1_4_extract_trunc << $126;
+ $r_sroa_1_1_ph = $n_sroa_1_4_extract_trunc >>> ($125 >>> 0) & $130;
+ $q_sroa_0_1_ph = 0;
+ $q_sroa_1_1_ph = $n_sroa_0_0_extract_trunc << $126;
+ break;
+ }
+ if (($rem | 0) == 0) {
+ $_0$1 = 0;
+ $_0$0 = 0;
+ return (tempRet0 = $_0$1, $_0$0) | 0;
+ }
+ HEAP32[$rem >> 2] = 0 | $a$0 & -1;
+ HEAP32[$rem + 4 >> 2] = $n_sroa_1_4_extract_shift$0 | $a$1 & 0;
+ $_0$1 = 0;
+ $_0$0 = 0;
+ return (tempRet0 = $_0$1, $_0$0) | 0;
+ }
+ $66 = $d_sroa_0_0_extract_trunc - 1 | 0;
+ if (($66 & $d_sroa_0_0_extract_trunc | 0) != 0) {
+ $86 = (Math_clz32($d_sroa_0_0_extract_trunc | 0) | 0) + 33 | 0;
+ $88 = $86 - (Math_clz32($n_sroa_1_4_extract_trunc | 0) | 0) | 0;
+ $89 = 64 - $88 | 0;
+ $91 = 32 - $88 | 0;
+ $92 = $91 >> 31;
+ $95 = $88 - 32 | 0;
+ $105 = $95 >> 31;
+ $sr_1_ph = $88;
+ $r_sroa_0_1_ph = $91 - 1 >> 31 & $n_sroa_1_4_extract_trunc >>> ($95 >>> 0) | ($n_sroa_1_4_extract_trunc << $91 | $n_sroa_0_0_extract_trunc >>> ($88 >>> 0)) & $105;
+ $r_sroa_1_1_ph = $105 & $n_sroa_1_4_extract_trunc >>> ($88 >>> 0);
+ $q_sroa_0_1_ph = $n_sroa_0_0_extract_trunc << $89 & $92;
+ $q_sroa_1_1_ph = ($n_sroa_1_4_extract_trunc << $89 | $n_sroa_0_0_extract_trunc >>> ($95 >>> 0)) & $92 | $n_sroa_0_0_extract_trunc << $91 & $88 - 33 >> 31;
+ break;
+ }
+ if (($rem | 0) != 0) {
+ HEAP32[$rem >> 2] = $66 & $n_sroa_0_0_extract_trunc;
+ HEAP32[$rem + 4 >> 2] = 0;
+ }
+ if (($d_sroa_0_0_extract_trunc | 0) == 1) {
+ $_0$1 = $n_sroa_1_4_extract_shift$0 | $a$1 & 0;
+ $_0$0 = 0 | $a$0 & -1;
+ return (tempRet0 = $_0$1, $_0$0) | 0;
+ } else {
+ $78 = _llvm_cttz_i32($d_sroa_0_0_extract_trunc | 0) | 0;
+ $_0$1 = 0 | $n_sroa_1_4_extract_trunc >>> ($78 >>> 0);
+ $_0$0 = $n_sroa_1_4_extract_trunc << 32 - $78 | $n_sroa_0_0_extract_trunc >>> ($78 >>> 0) | 0;
+ return (tempRet0 = $_0$1, $_0$0) | 0;
+ }
+ }
+ } while (0);
+ if (($sr_1_ph | 0) == 0) {
+ $q_sroa_1_1_lcssa = $q_sroa_1_1_ph;
+ $q_sroa_0_1_lcssa = $q_sroa_0_1_ph;
+ $r_sroa_1_1_lcssa = $r_sroa_1_1_ph;
+ $r_sroa_0_1_lcssa = $r_sroa_0_1_ph;
+ $carry_0_lcssa$1 = 0;
+ $carry_0_lcssa$0 = 0;
+ } else {
+ $d_sroa_0_0_insert_insert99$0 = 0 | $b$0 & -1;
+ $d_sroa_0_0_insert_insert99$1 = $d_sroa_1_4_extract_shift$0 | $b$1 & 0;
+ $137$0 = _i64Add($d_sroa_0_0_insert_insert99$0 | 0, $d_sroa_0_0_insert_insert99$1 | 0, -1, -1) | 0;
+ $137$1 = tempRet0;
+ $q_sroa_1_1198 = $q_sroa_1_1_ph;
+ $q_sroa_0_1199 = $q_sroa_0_1_ph;
+ $r_sroa_1_1200 = $r_sroa_1_1_ph;
+ $r_sroa_0_1201 = $r_sroa_0_1_ph;
+ $sr_1202 = $sr_1_ph;
+ $carry_0203 = 0;
+ while (1) {
+ $147 = $q_sroa_0_1199 >>> 31 | $q_sroa_1_1198 << 1;
+ $149 = $carry_0203 | $q_sroa_0_1199 << 1;
+ $r_sroa_0_0_insert_insert42$0 = 0 | ($r_sroa_0_1201 << 1 | $q_sroa_1_1198 >>> 31);
+ $r_sroa_0_0_insert_insert42$1 = $r_sroa_0_1201 >>> 31 | $r_sroa_1_1200 << 1 | 0;
+ _i64Subtract($137$0 | 0, $137$1 | 0, $r_sroa_0_0_insert_insert42$0 | 0, $r_sroa_0_0_insert_insert42$1 | 0) | 0;
+ $150$1 = tempRet0;
+ $151$0 = $150$1 >> 31 | (($150$1 | 0) < 0 ? -1 : 0) << 1;
+ $152 = $151$0 & 1;
+ $154$0 = _i64Subtract($r_sroa_0_0_insert_insert42$0 | 0, $r_sroa_0_0_insert_insert42$1 | 0, $151$0 & $d_sroa_0_0_insert_insert99$0 | 0, ((($150$1 | 0) < 0 ? -1 : 0) >> 31 | (($150$1 | 0) < 0 ? -1 : 0) << 1) & $d_sroa_0_0_insert_insert99$1 | 0) | 0;
+ $r_sroa_0_0_extract_trunc = $154$0;
+ $r_sroa_1_4_extract_trunc = tempRet0;
+ $155 = $sr_1202 - 1 | 0;
+ if (($155 | 0) == 0) {
+ break;
+ } else {
+ $q_sroa_1_1198 = $147;
+ $q_sroa_0_1199 = $149;
+ $r_sroa_1_1200 = $r_sroa_1_4_extract_trunc;
+ $r_sroa_0_1201 = $r_sroa_0_0_extract_trunc;
+ $sr_1202 = $155;
+ $carry_0203 = $152;
+ }
+ }
+ $q_sroa_1_1_lcssa = $147;
+ $q_sroa_0_1_lcssa = $149;
+ $r_sroa_1_1_lcssa = $r_sroa_1_4_extract_trunc;
+ $r_sroa_0_1_lcssa = $r_sroa_0_0_extract_trunc;
+ $carry_0_lcssa$1 = 0;
+ $carry_0_lcssa$0 = $152;
+ }
+ $q_sroa_0_0_insert_ext75$0 = $q_sroa_0_1_lcssa;
+ $q_sroa_0_0_insert_ext75$1 = 0;
+ $q_sroa_0_0_insert_insert77$1 = $q_sroa_1_1_lcssa | $q_sroa_0_0_insert_ext75$1;
+ if (($rem | 0) != 0) {
+ HEAP32[$rem >> 2] = 0 | $r_sroa_0_1_lcssa;
+ HEAP32[$rem + 4 >> 2] = $r_sroa_1_1_lcssa | 0;
+ }
+ $_0$1 = (0 | $q_sroa_0_0_insert_ext75$0) >>> 31 | $q_sroa_0_0_insert_insert77$1 << 1 | ($q_sroa_0_0_insert_ext75$1 << 1 | $q_sroa_0_0_insert_ext75$0 >>> 31) & 0 | $carry_0_lcssa$1;
+ $_0$0 = ($q_sroa_0_0_insert_ext75$0 << 1 | 0 >>> 31) & -2 | $carry_0_lcssa$0;
+ return (tempRet0 = $_0$1, $_0$0) | 0;
+}
+function ___uremdi3($a$0, $a$1, $b$0, $b$1) {
+ $a$0 = $a$0 | 0;
+ $a$1 = $a$1 | 0;
+ $b$0 = $b$0 | 0;
+ $b$1 = $b$1 | 0;
+ var $rem = 0, __stackBase__ = 0;
+ __stackBase__ = STACKTOP;
+ STACKTOP = STACKTOP + 16 | 0;
+ $rem = __stackBase__ | 0;
+ ___udivmoddi4($a$0, $a$1, $b$0, $b$1, $rem) | 0;
+ STACKTOP = __stackBase__;
+ return (tempRet0 = HEAP32[$rem + 4 >> 2] | 0, HEAP32[$rem >> 2] | 0) | 0;
+}
+function ___udivdi3($a$0, $a$1, $b$0, $b$1) {
+ $a$0 = $a$0 | 0;
+ $a$1 = $a$1 | 0;
+ $b$0 = $b$0 | 0;
+ $b$1 = $b$1 | 0;
+ var $1$0 = 0;
+ $1$0 = ___udivmoddi4($a$0, $a$1, $b$0, $b$1, 0) | 0;
+ return $1$0 | 0;
+}
+function _roundf(f) {
+ f = +f;
+ return f >= +0 ? +Math_floor(f + +0.5) : +Math_ceil(f - +0.5); // TODO: use fround?
+}
+function _bitshift64Lshr(low, high, bits) {
+ low = low|0; high = high|0; bits = bits|0;
+ var ander = 0;
+ if ((bits|0) < 32) {
+ ander = ((1 << bits) - 1)|0;
+ tempRet0 = high >>> bits;
+ return (low >>> bits) | ((high&ander) << (32 - bits));
+ }
+ tempRet0 = 0;
+ return (high >>> (bits - 32))|0;
+}
+function _sbrk(increment) {
+ increment = increment|0;
+ var oldDynamicTop = 0;
+ var oldDynamicTopOnChange = 0;
+ var newDynamicTop = 0;
+ var totalMemory = 0;
+ increment = ((increment + 15) & -16)|0;
+ oldDynamicTop = HEAP32[DYNAMICTOP_PTR>>2]|0;
+ newDynamicTop = oldDynamicTop + increment | 0;
+
+ if (((increment|0) > 0 & (newDynamicTop|0) < (oldDynamicTop|0)) // Detect and fail if we would wrap around signed 32-bit int.
+ | (newDynamicTop|0) < 0) { // Also underflow, sbrk() should be able to be used to subtract.
+ abortOnCannotGrowMemory()|0;
+ ___setErrNo(12);
+ return -1;
+ }
+
+ HEAP32[DYNAMICTOP_PTR>>2] = newDynamicTop;
+ totalMemory = getTotalMemory()|0;
+ if ((newDynamicTop|0) > (totalMemory|0)) {
+ if ((enlargeMemory()|0) == 0) {
+ ___setErrNo(12);
+ HEAP32[DYNAMICTOP_PTR>>2] = oldDynamicTop;
+ return -1;
+ }
+ }
+ return oldDynamicTop|0;
+}
+function _bitshift64Shl(low, high, bits) {
+ low = low|0; high = high|0; bits = bits|0;
+ var ander = 0;
+ if ((bits|0) < 32) {
+ ander = ((1 << bits) - 1)|0;
+ tempRet0 = (high << bits) | ((low&(ander << (32 - bits))) >>> (32 - bits));
+ return low << bits;
+ }
+ tempRet0 = low << (bits - 32);
+ return 0;
+}
+function _llvm_bswap_i32(x) {
+ x = x|0;
+ return (((x&0xff)<<24) | (((x>>8)&0xff)<<16) | (((x>>16)&0xff)<<8) | (x>>>24))|0;
+}
+
+
+function dynCall_viiiii(index,a1,a2,a3,a4,a5) {
+ index = index|0;
+ a1=a1|0; a2=a2|0; a3=a3|0; a4=a4|0; a5=a5|0;
+ FUNCTION_TABLE_viiiii[index&7](a1|0,a2|0,a3|0,a4|0,a5|0);
+}
+
+
+function dynCall_vd(index,a1) {
+ index = index|0;
+ a1=+a1;
+ FUNCTION_TABLE_vd[index&3](+a1);
+}
+
+
+function dynCall_vid(index,a1,a2) {
+ index = index|0;
+ a1=a1|0; a2=+a2;
+ FUNCTION_TABLE_vid[index&3](a1|0,+a2);
+}
+
+
+function dynCall_vi(index,a1) {
+ index = index|0;
+ a1=a1|0;
+ FUNCTION_TABLE_vi[index&31](a1|0);
+}
+
+
+function dynCall_vii(index,a1,a2) {
+ index = index|0;
+ a1=a1|0; a2=a2|0;
+ FUNCTION_TABLE_vii[index&63](a1|0,a2|0);
+}
+
+
+function dynCall_ii(index,a1) {
+ index = index|0;
+ a1=a1|0;
+ return FUNCTION_TABLE_ii[index&15](a1|0)|0;
+}
+
+
+function dynCall_viddd(index,a1,a2,a3,a4) {
+ index = index|0;
+ a1=a1|0; a2=+a2; a3=+a3; a4=+a4;
+ FUNCTION_TABLE_viddd[index&3](a1|0,+a2,+a3,+a4);
+}
+
+
+function dynCall_vidd(index,a1,a2,a3) {
+ index = index|0;
+ a1=a1|0; a2=+a2; a3=+a3;
+ FUNCTION_TABLE_vidd[index&7](a1|0,+a2,+a3);
+}
+
+
+function dynCall_iiii(index,a1,a2,a3) {
+ index = index|0;
+ a1=a1|0; a2=a2|0; a3=a3|0;
+ return FUNCTION_TABLE_iiii[index&15](a1|0,a2|0,a3|0)|0;
+}
+
+
+function dynCall_viiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8) {
+ index = index|0;
+ a1=a1|0; a2=a2|0; a3=a3|0; a4=a4|0; a5=a5|0; a6=a6|0; a7=a7|0; a8=a8|0;
+ FUNCTION_TABLE_viiiiiiii[index&3](a1|0,a2|0,a3|0,a4|0,a5|0,a6|0,a7|0,a8|0);
+}
+
+
+function dynCall_viiiiii(index,a1,a2,a3,a4,a5,a6) {
+ index = index|0;
+ a1=a1|0; a2=a2|0; a3=a3|0; a4=a4|0; a5=a5|0; a6=a6|0;
+ FUNCTION_TABLE_viiiiii[index&3](a1|0,a2|0,a3|0,a4|0,a5|0,a6|0);
+}
+
+
+function dynCall_viii(index,a1,a2,a3) {
+ index = index|0;
+ a1=a1|0; a2=a2|0; a3=a3|0;
+ FUNCTION_TABLE_viii[index&31](a1|0,a2|0,a3|0);
+}
+
+
+function dynCall_vidddd(index,a1,a2,a3,a4,a5) {
+ index = index|0;
+ a1=a1|0; a2=+a2; a3=+a3; a4=+a4; a5=+a5;
+ FUNCTION_TABLE_vidddd[index&3](a1|0,+a2,+a3,+a4,+a5);
+}
+
+
+function dynCall_vdi(index,a1,a2) {
+ index = index|0;
+ a1=+a1; a2=a2|0;
+ FUNCTION_TABLE_vdi[index&1](+a1,a2|0);
+}
+
+
+function dynCall_viiiiiii(index,a1,a2,a3,a4,a5,a6,a7) {
+ index = index|0;
+ a1=a1|0; a2=a2|0; a3=a3|0; a4=a4|0; a5=a5|0; a6=a6|0; a7=a7|0;
+ FUNCTION_TABLE_viiiiiii[index&3](a1|0,a2|0,a3|0,a4|0,a5|0,a6|0,a7|0);
+}
+
+
+function dynCall_viiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9) {
+ index = index|0;
+ a1=a1|0; a2=a2|0; a3=a3|0; a4=a4|0; a5=a5|0; a6=a6|0; a7=a7|0; a8=a8|0; a9=a9|0;
+ FUNCTION_TABLE_viiiiiiiii[index&3](a1|0,a2|0,a3|0,a4|0,a5|0,a6|0,a7|0,a8|0,a9|0);
+}
+
+
+function dynCall_iii(index,a1,a2) {
+ index = index|0;
+ a1=a1|0; a2=a2|0;
+ return FUNCTION_TABLE_iii[index&3](a1|0,a2|0)|0;
+}
+
+
+function dynCall_i(index) {
+ index = index|0;
+
+ return FUNCTION_TABLE_i[index&3]()|0;
+}
+
+
+function dynCall_vdddddd(index,a1,a2,a3,a4,a5,a6) {
+ index = index|0;
+ a1=+a1; a2=+a2; a3=+a3; a4=+a4; a5=+a5; a6=+a6;
+ FUNCTION_TABLE_vdddddd[index&1](+a1,+a2,+a3,+a4,+a5,+a6);
+}
+
+
+function dynCall_vdddd(index,a1,a2,a3,a4) {
+ index = index|0;
+ a1=+a1; a2=+a2; a3=+a3; a4=+a4;
+ FUNCTION_TABLE_vdddd[index&3](+a1,+a2,+a3,+a4);
+}
+
+
+function dynCall_vdd(index,a1,a2) {
+ index = index|0;
+ a1=+a1; a2=+a2;
+ FUNCTION_TABLE_vdd[index&3](+a1,+a2);
+}
+
+
+function dynCall_v(index) {
+ index = index|0;
+
+ FUNCTION_TABLE_v[index&7]();
+}
+
+
+function dynCall_viid(index,a1,a2,a3) {
+ index = index|0;
+ a1=a1|0; a2=a2|0; a3=+a3;
+ FUNCTION_TABLE_viid[index&1](a1|0,a2|0,+a3);
+}
+
+
+function dynCall_viiii(index,a1,a2,a3,a4) {
+ index = index|0;
+ a1=a1|0; a2=a2|0; a3=a3|0; a4=a4|0;
+ FUNCTION_TABLE_viiii[index&31](a1|0,a2|0,a3|0,a4|0);
+}
+
+function b0(p0,p1,p2,p3,p4) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0; nullFunc_viiiii(0);
+}
+function _emscripten_glUniform4i__wrapper(p0,p1,p2,p3,p4) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0; _emscripten_glUniform4i(p0|0,p1|0,p2|0,p3|0,p4|0);
+}
+function _emscripten_glFramebufferTexture2D__wrapper(p0,p1,p2,p3,p4) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0; _emscripten_glFramebufferTexture2D(p0|0,p1|0,p2|0,p3|0,p4|0);
+}
+function _emscripten_glShaderBinary__wrapper(p0,p1,p2,p3,p4) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0; _emscripten_glShaderBinary(p0|0,p1|0,p2|0,p3|0,p4|0);
+}
+function _emscripten_glDrawElementsInstanced__wrapper(p0,p1,p2,p3,p4) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0; _emscripten_glDrawElementsInstanced(p0|0,p1|0,p2|0,p3|0,p4|0);
+}
+function b1(p0) {
+ p0 = +p0; nullFunc_vd(1);
+}
+function _emscripten_glClearDepth__wrapper(p0) {
+ p0 = +p0; _emscripten_glClearDepth(+p0);
+}
+function _emscripten_glClearDepthf__wrapper(p0) {
+ p0 = +p0; _emscripten_glClearDepthf(+p0);
+}
+function _emscripten_glLineWidth__wrapper(p0) {
+ p0 = +p0; _emscripten_glLineWidth(+p0);
+}
+function b2(p0,p1) {
+ p0 = p0|0;p1 = +p1; nullFunc_vid(2);
+}
+function _emscripten_glUniform1f__wrapper(p0,p1) {
+ p0 = p0|0;p1 = +p1; _emscripten_glUniform1f(p0|0,+p1);
+}
+function _emscripten_glVertexAttrib1f__wrapper(p0,p1) {
+ p0 = p0|0;p1 = +p1; _emscripten_glVertexAttrib1f(p0|0,+p1);
+}
+function b3(p0) {
+ p0 = p0|0; nullFunc_vi(3);
+}
+function _emscripten_glDeleteShader__wrapper(p0) {
+ p0 = p0|0; _emscripten_glDeleteShader(p0|0);
+}
+function _emscripten_glCompileShader__wrapper(p0) {
+ p0 = p0|0; _emscripten_glCompileShader(p0|0);
+}
+function _emscripten_glDeleteProgram__wrapper(p0) {
+ p0 = p0|0; _emscripten_glDeleteProgram(p0|0);
+}
+function _emscripten_glLinkProgram__wrapper(p0) {
+ p0 = p0|0; _emscripten_glLinkProgram(p0|0);
+}
+function _emscripten_glUseProgram__wrapper(p0) {
+ p0 = p0|0; _emscripten_glUseProgram(p0|0);
+}
+function _emscripten_glValidateProgram__wrapper(p0) {
+ p0 = p0|0; _emscripten_glValidateProgram(p0|0);
+}
+function _emscripten_glDeleteObjectARB__wrapper(p0) {
+ p0 = p0|0; _emscripten_glDeleteObjectARB(p0|0);
+}
+function _emscripten_glEnableClientState__wrapper(p0) {
+ p0 = p0|0; _emscripten_glEnableClientState(p0|0);
+}
+function _emscripten_glClientActiveTexture__wrapper(p0) {
+ p0 = p0|0; _emscripten_glClientActiveTexture(p0|0);
+}
+function _emscripten_glBindVertexArray__wrapper(p0) {
+ p0 = p0|0; _emscripten_glBindVertexArray(p0|0);
+}
+function _emscripten_glMatrixMode__wrapper(p0) {
+ p0 = p0|0; _emscripten_glMatrixMode(p0|0);
+}
+function _emscripten_glLoadMatrixf__wrapper(p0) {
+ p0 = p0|0; _emscripten_glLoadMatrixf(p0|0);
+}
+function _emscripten_glEnableVertexAttribArray__wrapper(p0) {
+ p0 = p0|0; _emscripten_glEnableVertexAttribArray(p0|0);
+}
+function _emscripten_glDisableVertexAttribArray__wrapper(p0) {
+ p0 = p0|0; _emscripten_glDisableVertexAttribArray(p0|0);
+}
+function _emscripten_glDepthFunc__wrapper(p0) {
+ p0 = p0|0; _emscripten_glDepthFunc(p0|0);
+}
+function _emscripten_glEnable__wrapper(p0) {
+ p0 = p0|0; _emscripten_glEnable(p0|0);
+}
+function _emscripten_glDisable__wrapper(p0) {
+ p0 = p0|0; _emscripten_glDisable(p0|0);
+}
+function _emscripten_glFrontFace__wrapper(p0) {
+ p0 = p0|0; _emscripten_glFrontFace(p0|0);
+}
+function _emscripten_glCullFace__wrapper(p0) {
+ p0 = p0|0; _emscripten_glCullFace(p0|0);
+}
+function _emscripten_glClear__wrapper(p0) {
+ p0 = p0|0; _emscripten_glClear(p0|0);
+}
+function _emscripten_glClearStencil__wrapper(p0) {
+ p0 = p0|0; _emscripten_glClearStencil(p0|0);
+}
+function _emscripten_glDepthMask__wrapper(p0) {
+ p0 = p0|0; _emscripten_glDepthMask(p0|0);
+}
+function _emscripten_glStencilMask__wrapper(p0) {
+ p0 = p0|0; _emscripten_glStencilMask(p0|0);
+}
+function _emscripten_glGenerateMipmap__wrapper(p0) {
+ p0 = p0|0; _emscripten_glGenerateMipmap(p0|0);
+}
+function _emscripten_glActiveTexture__wrapper(p0) {
+ p0 = p0|0; _emscripten_glActiveTexture(p0|0);
+}
+function _emscripten_glBlendEquation__wrapper(p0) {
+ p0 = p0|0; _emscripten_glBlendEquation(p0|0);
+}
+function b4(p0,p1) {
+ p0 = p0|0;p1 = p1|0; nullFunc_vii(4);
+}
+function _emscripten_glPixelStorei__wrapper(p0,p1) {
+ p0 = p0|0;p1 = p1|0; _emscripten_glPixelStorei(p0|0,p1|0);
+}
+function _emscripten_glGetIntegerv__wrapper(p0,p1) {
+ p0 = p0|0;p1 = p1|0; _emscripten_glGetIntegerv(p0|0,p1|0);
+}
+function _emscripten_glGetFloatv__wrapper(p0,p1) {
+ p0 = p0|0;p1 = p1|0; _emscripten_glGetFloatv(p0|0,p1|0);
+}
+function _emscripten_glGetBooleanv__wrapper(p0,p1) {
+ p0 = p0|0;p1 = p1|0; _emscripten_glGetBooleanv(p0|0,p1|0);
+}
+function _emscripten_glGenTextures__wrapper(p0,p1) {
+ p0 = p0|0;p1 = p1|0; _emscripten_glGenTextures(p0|0,p1|0);
+}
+function _emscripten_glDeleteTextures__wrapper(p0,p1) {
+ p0 = p0|0;p1 = p1|0; _emscripten_glDeleteTextures(p0|0,p1|0);
+}
+function _emscripten_glBindTexture__wrapper(p0,p1) {
+ p0 = p0|0;p1 = p1|0; _emscripten_glBindTexture(p0|0,p1|0);
+}
+function _emscripten_glGenBuffers__wrapper(p0,p1) {
+ p0 = p0|0;p1 = p1|0; _emscripten_glGenBuffers(p0|0,p1|0);
+}
+function _emscripten_glDeleteBuffers__wrapper(p0,p1) {
+ p0 = p0|0;p1 = p1|0; _emscripten_glDeleteBuffers(p0|0,p1|0);
+}
+function _emscripten_glGenRenderbuffers__wrapper(p0,p1) {
+ p0 = p0|0;p1 = p1|0; _emscripten_glGenRenderbuffers(p0|0,p1|0);
+}
+function _emscripten_glDeleteRenderbuffers__wrapper(p0,p1) {
+ p0 = p0|0;p1 = p1|0; _emscripten_glDeleteRenderbuffers(p0|0,p1|0);
+}
+function _emscripten_glBindRenderbuffer__wrapper(p0,p1) {
+ p0 = p0|0;p1 = p1|0; _emscripten_glBindRenderbuffer(p0|0,p1|0);
+}
+function _emscripten_glUniform1i__wrapper(p0,p1) {
+ p0 = p0|0;p1 = p1|0; _emscripten_glUniform1i(p0|0,p1|0);
+}
+function _emscripten_glBindBuffer__wrapper(p0,p1) {
+ p0 = p0|0;p1 = p1|0; _emscripten_glBindBuffer(p0|0,p1|0);
+}
+function _emscripten_glVertexAttrib1fv__wrapper(p0,p1) {
+ p0 = p0|0;p1 = p1|0; _emscripten_glVertexAttrib1fv(p0|0,p1|0);
+}
+function _emscripten_glVertexAttrib2fv__wrapper(p0,p1) {
+ p0 = p0|0;p1 = p1|0; _emscripten_glVertexAttrib2fv(p0|0,p1|0);
+}
+function _emscripten_glVertexAttrib3fv__wrapper(p0,p1) {
+ p0 = p0|0;p1 = p1|0; _emscripten_glVertexAttrib3fv(p0|0,p1|0);
+}
+function _emscripten_glVertexAttrib4fv__wrapper(p0,p1) {
+ p0 = p0|0;p1 = p1|0; _emscripten_glVertexAttrib4fv(p0|0,p1|0);
+}
+function _emscripten_glAttachShader__wrapper(p0,p1) {
+ p0 = p0|0;p1 = p1|0; _emscripten_glAttachShader(p0|0,p1|0);
+}
+function _emscripten_glDetachShader__wrapper(p0,p1) {
+ p0 = p0|0;p1 = p1|0; _emscripten_glDetachShader(p0|0,p1|0);
+}
+function _emscripten_glBindFramebuffer__wrapper(p0,p1) {
+ p0 = p0|0;p1 = p1|0; _emscripten_glBindFramebuffer(p0|0,p1|0);
+}
+function _emscripten_glGenFramebuffers__wrapper(p0,p1) {
+ p0 = p0|0;p1 = p1|0; _emscripten_glGenFramebuffers(p0|0,p1|0);
+}
+function _emscripten_glDeleteFramebuffers__wrapper(p0,p1) {
+ p0 = p0|0;p1 = p1|0; _emscripten_glDeleteFramebuffers(p0|0,p1|0);
+}
+function _emscripten_glBindProgramARB__wrapper(p0,p1) {
+ p0 = p0|0;p1 = p1|0; _emscripten_glBindProgramARB(p0|0,p1|0);
+}
+function _emscripten_glGetPointerv__wrapper(p0,p1) {
+ p0 = p0|0;p1 = p1|0; _emscripten_glGetPointerv(p0|0,p1|0);
+}
+function _emscripten_glGenVertexArrays__wrapper(p0,p1) {
+ p0 = p0|0;p1 = p1|0; _emscripten_glGenVertexArrays(p0|0,p1|0);
+}
+function _emscripten_glDeleteVertexArrays__wrapper(p0,p1) {
+ p0 = p0|0;p1 = p1|0; _emscripten_glDeleteVertexArrays(p0|0,p1|0);
+}
+function _emscripten_glVertexAttribDivisor__wrapper(p0,p1) {
+ p0 = p0|0;p1 = p1|0; _emscripten_glVertexAttribDivisor(p0|0,p1|0);
+}
+function _emscripten_glBlendFunc__wrapper(p0,p1) {
+ p0 = p0|0;p1 = p1|0; _emscripten_glBlendFunc(p0|0,p1|0);
+}
+function _emscripten_glBlendEquationSeparate__wrapper(p0,p1) {
+ p0 = p0|0;p1 = p1|0; _emscripten_glBlendEquationSeparate(p0|0,p1|0);
+}
+function _emscripten_glStencilMaskSeparate__wrapper(p0,p1) {
+ p0 = p0|0;p1 = p1|0; _emscripten_glStencilMaskSeparate(p0|0,p1|0);
+}
+function _emscripten_glHint__wrapper(p0,p1) {
+ p0 = p0|0;p1 = p1|0; _emscripten_glHint(p0|0,p1|0);
+}
+function _emscripten_glDrawBuffers__wrapper(p0,p1) {
+ p0 = p0|0;p1 = p1|0; _emscripten_glDrawBuffers(p0|0,p1|0);
+}
+function b5(p0) {
+ p0 = p0|0; nullFunc_ii(5);return 0;
+}
+function _emscripten_glGetString__wrapper(p0) {
+ p0 = p0|0; return _emscripten_glGetString(p0|0)|0;
+}
+function _emscripten_glIsTexture__wrapper(p0) {
+ p0 = p0|0; return _emscripten_glIsTexture(p0|0)|0;
+}
+function _emscripten_glIsBuffer__wrapper(p0) {
+ p0 = p0|0; return _emscripten_glIsBuffer(p0|0)|0;
+}
+function _emscripten_glIsRenderbuffer__wrapper(p0) {
+ p0 = p0|0; return _emscripten_glIsRenderbuffer(p0|0)|0;
+}
+function _emscripten_glCreateShader__wrapper(p0) {
+ p0 = p0|0; return _emscripten_glCreateShader(p0|0)|0;
+}
+function _emscripten_glIsShader__wrapper(p0) {
+ p0 = p0|0; return _emscripten_glIsShader(p0|0)|0;
+}
+function _emscripten_glIsProgram__wrapper(p0) {
+ p0 = p0|0; return _emscripten_glIsProgram(p0|0)|0;
+}
+function _emscripten_glIsFramebuffer__wrapper(p0) {
+ p0 = p0|0; return _emscripten_glIsFramebuffer(p0|0)|0;
+}
+function _emscripten_glCheckFramebufferStatus__wrapper(p0) {
+ p0 = p0|0; return _emscripten_glCheckFramebufferStatus(p0|0)|0;
+}
+function _emscripten_glIsEnabled__wrapper(p0) {
+ p0 = p0|0; return _emscripten_glIsEnabled(p0|0)|0;
+}
+function b6(p0,p1,p2,p3) {
+ p0 = p0|0;p1 = +p1;p2 = +p2;p3 = +p3; nullFunc_viddd(6);
+}
+function _emscripten_glUniform3f__wrapper(p0,p1,p2,p3) {
+ p0 = p0|0;p1 = +p1;p2 = +p2;p3 = +p3; _emscripten_glUniform3f(p0|0,+p1,+p2,+p3);
+}
+function _emscripten_glVertexAttrib3f__wrapper(p0,p1,p2,p3) {
+ p0 = p0|0;p1 = +p1;p2 = +p2;p3 = +p3; _emscripten_glVertexAttrib3f(p0|0,+p1,+p2,+p3);
+}
+function b7(p0,p1,p2) {
+ p0 = p0|0;p1 = +p1;p2 = +p2; nullFunc_vidd(7);
+}
+function _emscripten_glUniform2f__wrapper(p0,p1,p2) {
+ p0 = p0|0;p1 = +p1;p2 = +p2; _emscripten_glUniform2f(p0|0,+p1,+p2);
+}
+function _emscripten_glVertexAttrib2f__wrapper(p0,p1,p2) {
+ p0 = p0|0;p1 = +p1;p2 = +p2; _emscripten_glVertexAttrib2f(p0|0,+p1,+p2);
+}
+function b8(p0,p1,p2) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0; nullFunc_iiii(8);return 0;
+}
+function b9(p0,p1,p2,p3,p4,p5,p6,p7) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0;p7 = p7|0; nullFunc_viiiiiiii(9);
+}
+function _emscripten_glCompressedTexImage2D__wrapper(p0,p1,p2,p3,p4,p5,p6,p7) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0;p7 = p7|0; _emscripten_glCompressedTexImage2D(p0|0,p1|0,p2|0,p3|0,p4|0,p5|0,p6|0,p7|0);
+}
+function _emscripten_glCopyTexImage2D__wrapper(p0,p1,p2,p3,p4,p5,p6,p7) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0;p7 = p7|0; _emscripten_glCopyTexImage2D(p0|0,p1|0,p2|0,p3|0,p4|0,p5|0,p6|0,p7|0);
+}
+function _emscripten_glCopyTexSubImage2D__wrapper(p0,p1,p2,p3,p4,p5,p6,p7) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0;p7 = p7|0; _emscripten_glCopyTexSubImage2D(p0|0,p1|0,p2|0,p3|0,p4|0,p5|0,p6|0,p7|0);
+}
+function b10(p0,p1,p2,p3,p4,p5) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0; nullFunc_viiiiii(10);
+}
+function _emscripten_glDrawRangeElements__wrapper(p0,p1,p2,p3,p4,p5) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0; _emscripten_glDrawRangeElements(p0|0,p1|0,p2|0,p3|0,p4|0,p5|0);
+}
+function _emscripten_glVertexAttribPointer__wrapper(p0,p1,p2,p3,p4,p5) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0; _emscripten_glVertexAttribPointer(p0|0,p1|0,p2|0,p3|0,p4|0,p5|0);
+}
+function b11(p0,p1,p2) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0; nullFunc_viii(11);
+}
+function _emscripten_glGetTexParameterfv__wrapper(p0,p1,p2) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetTexParameterfv(p0|0,p1|0,p2|0);
+}
+function _emscripten_glGetTexParameteriv__wrapper(p0,p1,p2) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetTexParameteriv(p0|0,p1|0,p2|0);
+}
+function _emscripten_glTexParameterfv__wrapper(p0,p1,p2) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glTexParameterfv(p0|0,p1|0,p2|0);
+}
+function _emscripten_glTexParameteriv__wrapper(p0,p1,p2) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glTexParameteriv(p0|0,p1|0,p2|0);
+}
+function _emscripten_glGetBufferParameteriv__wrapper(p0,p1,p2) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetBufferParameteriv(p0|0,p1|0,p2|0);
+}
+function _emscripten_glGetRenderbufferParameteriv__wrapper(p0,p1,p2) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetRenderbufferParameteriv(p0|0,p1|0,p2|0);
+}
+function _emscripten_glGetUniformfv__wrapper(p0,p1,p2) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetUniformfv(p0|0,p1|0,p2|0);
+}
+function _emscripten_glGetUniformiv__wrapper(p0,p1,p2) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetUniformiv(p0|0,p1|0,p2|0);
+}
+function _emscripten_glGetVertexAttribfv__wrapper(p0,p1,p2) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetVertexAttribfv(p0|0,p1|0,p2|0);
+}
+function _emscripten_glGetVertexAttribiv__wrapper(p0,p1,p2) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetVertexAttribiv(p0|0,p1|0,p2|0);
+}
+function _emscripten_glGetVertexAttribPointerv__wrapper(p0,p1,p2) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetVertexAttribPointerv(p0|0,p1|0,p2|0);
+}
+function _emscripten_glUniform2i__wrapper(p0,p1,p2) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glUniform2i(p0|0,p1|0,p2|0);
+}
+function _emscripten_glUniform1iv__wrapper(p0,p1,p2) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glUniform1iv(p0|0,p1|0,p2|0);
+}
+function _emscripten_glUniform2iv__wrapper(p0,p1,p2) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glUniform2iv(p0|0,p1|0,p2|0);
+}
+function _emscripten_glUniform3iv__wrapper(p0,p1,p2) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glUniform3iv(p0|0,p1|0,p2|0);
+}
+function _emscripten_glUniform4iv__wrapper(p0,p1,p2) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glUniform4iv(p0|0,p1|0,p2|0);
+}
+function _emscripten_glUniform1fv__wrapper(p0,p1,p2) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glUniform1fv(p0|0,p1|0,p2|0);
+}
+function _emscripten_glUniform2fv__wrapper(p0,p1,p2) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glUniform2fv(p0|0,p1|0,p2|0);
+}
+function _emscripten_glUniform3fv__wrapper(p0,p1,p2) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glUniform3fv(p0|0,p1|0,p2|0);
+}
+function _emscripten_glUniform4fv__wrapper(p0,p1,p2) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glUniform4fv(p0|0,p1|0,p2|0);
+}
+function _emscripten_glGetShaderiv__wrapper(p0,p1,p2) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetShaderiv(p0|0,p1|0,p2|0);
+}
+function _emscripten_glGetProgramiv__wrapper(p0,p1,p2) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetProgramiv(p0|0,p1|0,p2|0);
+}
+function _emscripten_glBindAttribLocation__wrapper(p0,p1,p2) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glBindAttribLocation(p0|0,p1|0,p2|0);
+}
+function _emscripten_glGetObjectParameterivARB__wrapper(p0,p1,p2) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetObjectParameterivARB(p0|0,p1|0,p2|0);
+}
+function _emscripten_glNormalPointer__wrapper(p0,p1,p2) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glNormalPointer(p0|0,p1|0,p2|0);
+}
+function _emscripten_glDrawArrays__wrapper(p0,p1,p2) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glDrawArrays(p0|0,p1|0,p2|0);
+}
+function _emscripten_glTexParameteri__wrapper(p0,p1,p2) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glTexParameteri(p0|0,p1|0,p2|0);
+}
+function _emscripten_glStencilFunc__wrapper(p0,p1,p2) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glStencilFunc(p0|0,p1|0,p2|0);
+}
+function _emscripten_glStencilOp__wrapper(p0,p1,p2) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glStencilOp(p0|0,p1|0,p2|0);
+}
+function b12(p0,p1,p2,p3,p4) {
+ p0 = p0|0;p1 = +p1;p2 = +p2;p3 = +p3;p4 = +p4; nullFunc_vidddd(12);
+}
+function _emscripten_glUniform4f__wrapper(p0,p1,p2,p3,p4) {
+ p0 = p0|0;p1 = +p1;p2 = +p2;p3 = +p3;p4 = +p4; _emscripten_glUniform4f(p0|0,+p1,+p2,+p3,+p4);
+}
+function _emscripten_glVertexAttrib4f__wrapper(p0,p1,p2,p3,p4) {
+ p0 = p0|0;p1 = +p1;p2 = +p2;p3 = +p3;p4 = +p4; _emscripten_glVertexAttrib4f(p0|0,+p1,+p2,+p3,+p4);
+}
+function b13(p0,p1) {
+ p0 = +p0;p1 = p1|0; nullFunc_vdi(13);
+}
+function _emscripten_glSampleCoverage__wrapper(p0,p1) {
+ p0 = +p0;p1 = p1|0; _emscripten_glSampleCoverage(+p0,p1|0);
+}
+function b14(p0,p1,p2,p3,p4,p5,p6) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0; nullFunc_viiiiiii(14);
+}
+function _emscripten_glReadPixels__wrapper(p0,p1,p2,p3,p4,p5,p6) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0; _emscripten_glReadPixels(p0|0,p1|0,p2|0,p3|0,p4|0,p5|0,p6|0);
+}
+function _emscripten_glGetActiveUniform__wrapper(p0,p1,p2,p3,p4,p5,p6) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0; _emscripten_glGetActiveUniform(p0|0,p1|0,p2|0,p3|0,p4|0,p5|0,p6|0);
+}
+function _emscripten_glGetActiveAttrib__wrapper(p0,p1,p2,p3,p4,p5,p6) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0; _emscripten_glGetActiveAttrib(p0|0,p1|0,p2|0,p3|0,p4|0,p5|0,p6|0);
+}
+function b15(p0,p1,p2,p3,p4,p5,p6,p7,p8) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0;p7 = p7|0;p8 = p8|0; nullFunc_viiiiiiiii(15);
+}
+function _emscripten_glCompressedTexSubImage2D__wrapper(p0,p1,p2,p3,p4,p5,p6,p7,p8) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0;p7 = p7|0;p8 = p8|0; _emscripten_glCompressedTexSubImage2D(p0|0,p1|0,p2|0,p3|0,p4|0,p5|0,p6|0,p7|0,p8|0);
+}
+function _emscripten_glTexImage2D__wrapper(p0,p1,p2,p3,p4,p5,p6,p7,p8) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0;p7 = p7|0;p8 = p8|0; _emscripten_glTexImage2D(p0|0,p1|0,p2|0,p3|0,p4|0,p5|0,p6|0,p7|0,p8|0);
+}
+function _emscripten_glTexSubImage2D__wrapper(p0,p1,p2,p3,p4,p5,p6,p7,p8) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0;p7 = p7|0;p8 = p8|0; _emscripten_glTexSubImage2D(p0|0,p1|0,p2|0,p3|0,p4|0,p5|0,p6|0,p7|0,p8|0);
+}
+function b16(p0,p1) {
+ p0 = p0|0;p1 = p1|0; nullFunc_iii(16);return 0;
+}
+function _emscripten_glGetUniformLocation__wrapper(p0,p1) {
+ p0 = p0|0;p1 = p1|0; return _emscripten_glGetUniformLocation(p0|0,p1|0)|0;
+}
+function _emscripten_glGetAttribLocation__wrapper(p0,p1) {
+ p0 = p0|0;p1 = p1|0; return _emscripten_glGetAttribLocation(p0|0,p1|0)|0;
+}
+function b17() {
+ ; nullFunc_i(17);return 0;
+}
+function _emscripten_glCreateProgram__wrapper() {
+ ; return _emscripten_glCreateProgram()|0;
+}
+function _emscripten_glGetError__wrapper() {
+ ; return _emscripten_glGetError()|0;
+}
+function b18(p0,p1,p2,p3,p4,p5) {
+ p0 = +p0;p1 = +p1;p2 = +p2;p3 = +p3;p4 = +p4;p5 = +p5; nullFunc_vdddddd(18);
+}
+function _emscripten_glFrustum__wrapper(p0,p1,p2,p3,p4,p5) {
+ p0 = +p0;p1 = +p1;p2 = +p2;p3 = +p3;p4 = +p4;p5 = +p5; _emscripten_glFrustum(+p0,+p1,+p2,+p3,+p4,+p5);
+}
+function b19(p0,p1,p2,p3) {
+ p0 = +p0;p1 = +p1;p2 = +p2;p3 = +p3; nullFunc_vdddd(19);
+}
+function _emscripten_glRotatef__wrapper(p0,p1,p2,p3) {
+ p0 = +p0;p1 = +p1;p2 = +p2;p3 = +p3; _emscripten_glRotatef(+p0,+p1,+p2,+p3);
+}
+function _emscripten_glClearColor__wrapper(p0,p1,p2,p3) {
+ p0 = +p0;p1 = +p1;p2 = +p2;p3 = +p3; _emscripten_glClearColor(+p0,+p1,+p2,+p3);
+}
+function _emscripten_glBlendColor__wrapper(p0,p1,p2,p3) {
+ p0 = +p0;p1 = +p1;p2 = +p2;p3 = +p3; _emscripten_glBlendColor(+p0,+p1,+p2,+p3);
+}
+function b20(p0,p1) {
+ p0 = +p0;p1 = +p1; nullFunc_vdd(20);
+}
+function _emscripten_glDepthRange__wrapper(p0,p1) {
+ p0 = +p0;p1 = +p1; _emscripten_glDepthRange(+p0,+p1);
+}
+function _emscripten_glDepthRangef__wrapper(p0,p1) {
+ p0 = +p0;p1 = +p1; _emscripten_glDepthRangef(+p0,+p1);
+}
+function _emscripten_glPolygonOffset__wrapper(p0,p1) {
+ p0 = +p0;p1 = +p1; _emscripten_glPolygonOffset(+p0,+p1);
+}
+function b21() {
+ ; nullFunc_v(21);
+}
+function _emscripten_glLoadIdentity__wrapper() {
+ ; _emscripten_glLoadIdentity();
+}
+function _emscripten_glReleaseShaderCompiler__wrapper() {
+ ; _emscripten_glReleaseShaderCompiler();
+}
+function _emscripten_glFinish__wrapper() {
+ ; _emscripten_glFinish();
+}
+function _emscripten_glFlush__wrapper() {
+ ; _emscripten_glFlush();
+}
+function b22(p0,p1,p2) {
+ p0 = p0|0;p1 = p1|0;p2 = +p2; nullFunc_viid(22);
+}
+function _emscripten_glTexParameterf__wrapper(p0,p1,p2) {
+ p0 = p0|0;p1 = p1|0;p2 = +p2; _emscripten_glTexParameterf(p0|0,p1|0,+p2);
+}
+function b23(p0,p1,p2,p3) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; nullFunc_viiii(23);
+}
+function _emscripten_glBufferData__wrapper(p0,p1,p2,p3) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glBufferData(p0|0,p1|0,p2|0,p3|0);
+}
+function _emscripten_glBufferSubData__wrapper(p0,p1,p2,p3) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glBufferSubData(p0|0,p1|0,p2|0,p3|0);
+}
+function _emscripten_glUniform3i__wrapper(p0,p1,p2,p3) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glUniform3i(p0|0,p1|0,p2|0,p3|0);
+}
+function _emscripten_glUniformMatrix2fv__wrapper(p0,p1,p2,p3) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glUniformMatrix2fv(p0|0,p1|0,p2|0,p3|0);
+}
+function _emscripten_glUniformMatrix3fv__wrapper(p0,p1,p2,p3) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glUniformMatrix3fv(p0|0,p1|0,p2|0,p3|0);
+}
+function _emscripten_glUniformMatrix4fv__wrapper(p0,p1,p2,p3) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glUniformMatrix4fv(p0|0,p1|0,p2|0,p3|0);
+}
+function _emscripten_glGetAttachedShaders__wrapper(p0,p1,p2,p3) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glGetAttachedShaders(p0|0,p1|0,p2|0,p3|0);
+}
+function _emscripten_glShaderSource__wrapper(p0,p1,p2,p3) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glShaderSource(p0|0,p1|0,p2|0,p3|0);
+}
+function _emscripten_glGetShaderSource__wrapper(p0,p1,p2,p3) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glGetShaderSource(p0|0,p1|0,p2|0,p3|0);
+}
+function _emscripten_glGetShaderInfoLog__wrapper(p0,p1,p2,p3) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glGetShaderInfoLog(p0|0,p1|0,p2|0,p3|0);
+}
+function _emscripten_glGetShaderPrecisionFormat__wrapper(p0,p1,p2,p3) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glGetShaderPrecisionFormat(p0|0,p1|0,p2|0,p3|0);
+}
+function _emscripten_glGetProgramInfoLog__wrapper(p0,p1,p2,p3) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glGetProgramInfoLog(p0|0,p1|0,p2|0,p3|0);
+}
+function _emscripten_glFramebufferRenderbuffer__wrapper(p0,p1,p2,p3) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glFramebufferRenderbuffer(p0|0,p1|0,p2|0,p3|0);
+}
+function _emscripten_glGetFramebufferAttachmentParameteriv__wrapper(p0,p1,p2,p3) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glGetFramebufferAttachmentParameteriv(p0|0,p1|0,p2|0,p3|0);
+}
+function _emscripten_glGetInfoLogARB__wrapper(p0,p1,p2,p3) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glGetInfoLogARB(p0|0,p1|0,p2|0,p3|0);
+}
+function _emscripten_glVertexPointer__wrapper(p0,p1,p2,p3) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glVertexPointer(p0|0,p1|0,p2|0,p3|0);
+}
+function _emscripten_glTexCoordPointer__wrapper(p0,p1,p2,p3) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glTexCoordPointer(p0|0,p1|0,p2|0,p3|0);
+}
+function _emscripten_glColorPointer__wrapper(p0,p1,p2,p3) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glColorPointer(p0|0,p1|0,p2|0,p3|0);
+}
+function _emscripten_glDrawElements__wrapper(p0,p1,p2,p3) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glDrawElements(p0|0,p1|0,p2|0,p3|0);
+}
+function _emscripten_glDrawArraysInstanced__wrapper(p0,p1,p2,p3) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glDrawArraysInstanced(p0|0,p1|0,p2|0,p3|0);
+}
+function _emscripten_glViewport__wrapper(p0,p1,p2,p3) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glViewport(p0|0,p1|0,p2|0,p3|0);
+}
+function _emscripten_glScissor__wrapper(p0,p1,p2,p3) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glScissor(p0|0,p1|0,p2|0,p3|0);
+}
+function _emscripten_glColorMask__wrapper(p0,p1,p2,p3) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glColorMask(p0|0,p1|0,p2|0,p3|0);
+}
+function _emscripten_glRenderbufferStorage__wrapper(p0,p1,p2,p3) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glRenderbufferStorage(p0|0,p1|0,p2|0,p3|0);
+}
+function _emscripten_glBlendFuncSeparate__wrapper(p0,p1,p2,p3) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glBlendFuncSeparate(p0|0,p1|0,p2|0,p3|0);
+}
+function _emscripten_glStencilFuncSeparate__wrapper(p0,p1,p2,p3) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glStencilFuncSeparate(p0|0,p1|0,p2|0,p3|0);
+}
+function _emscripten_glStencilOpSeparate__wrapper(p0,p1,p2,p3) {
+ p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glStencilOpSeparate(p0|0,p1|0,p2|0,p3|0);
+}
+
+// EMSCRIPTEN_END_FUNCS
+var FUNCTION_TABLE_viiiii = [b0,_KeyCallback,_emscripten_glUniform4i__wrapper,_emscripten_glFramebufferTexture2D__wrapper,_emscripten_glShaderBinary__wrapper,_emscripten_glDrawElementsInstanced__wrapper,b0,b0];
+var FUNCTION_TABLE_vd = [b1,_emscripten_glClearDepth__wrapper,_emscripten_glClearDepthf__wrapper,_emscripten_glLineWidth__wrapper];
+var FUNCTION_TABLE_vid = [b2,_emscripten_glUniform1f__wrapper,_emscripten_glVertexAttrib1f__wrapper,b2];
+var FUNCTION_TABLE_vi = [b3,_emscripten_glDeleteShader__wrapper,_emscripten_glCompileShader__wrapper,_emscripten_glDeleteProgram__wrapper,_emscripten_glLinkProgram__wrapper,_emscripten_glUseProgram__wrapper,_emscripten_glValidateProgram__wrapper,_emscripten_glDeleteObjectARB__wrapper,_emscripten_glEnableClientState__wrapper,_emscripten_glClientActiveTexture__wrapper,_emscripten_glBindVertexArray__wrapper,_emscripten_glMatrixMode__wrapper,_emscripten_glLoadMatrixf__wrapper,_emscripten_glEnableVertexAttribArray__wrapper,_emscripten_glDisableVertexAttribArray__wrapper,_emscripten_glDepthFunc__wrapper,_emscripten_glEnable__wrapper,_emscripten_glDisable__wrapper,_emscripten_glFrontFace__wrapper,_emscripten_glCullFace__wrapper,_emscripten_glClear__wrapper,_emscripten_glClearStencil__wrapper,_emscripten_glDepthMask__wrapper,_emscripten_glStencilMask__wrapper,_emscripten_glGenerateMipmap__wrapper,_emscripten_glActiveTexture__wrapper,_emscripten_glBlendEquation__wrapper,b3,b3
+,b3,b3,b3];
+var FUNCTION_TABLE_vii = [b4,_ErrorCallback,_CursorEnterCallback,_CharCallback,_WindowIconifyCallback,_emscripten_glPixelStorei__wrapper,_emscripten_glGetIntegerv__wrapper,_emscripten_glGetFloatv__wrapper,_emscripten_glGetBooleanv__wrapper,_emscripten_glGenTextures__wrapper,_emscripten_glDeleteTextures__wrapper,_emscripten_glBindTexture__wrapper,_emscripten_glGenBuffers__wrapper,_emscripten_glDeleteBuffers__wrapper,_emscripten_glGenRenderbuffers__wrapper,_emscripten_glDeleteRenderbuffers__wrapper,_emscripten_glBindRenderbuffer__wrapper,_emscripten_glUniform1i__wrapper,_emscripten_glBindBuffer__wrapper,_emscripten_glVertexAttrib1fv__wrapper,_emscripten_glVertexAttrib2fv__wrapper,_emscripten_glVertexAttrib3fv__wrapper,_emscripten_glVertexAttrib4fv__wrapper,_emscripten_glAttachShader__wrapper,_emscripten_glDetachShader__wrapper,_emscripten_glBindFramebuffer__wrapper,_emscripten_glGenFramebuffers__wrapper,_emscripten_glDeleteFramebuffers__wrapper,_emscripten_glBindProgramARB__wrapper,_emscripten_glGetPointerv__wrapper,_emscripten_glGenVertexArrays__wrapper,_emscripten_glDeleteVertexArrays__wrapper,_emscripten_glVertexAttribDivisor__wrapper,_emscripten_glBlendFunc__wrapper,_emscripten_glBlendEquationSeparate__wrapper,_emscripten_glStencilMaskSeparate__wrapper,_emscripten_glHint__wrapper,_emscripten_glDrawBuffers__wrapper,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4
+,b4,b4,b4,b4,b4];
+var FUNCTION_TABLE_ii = [b5,___stdio_close,_emscripten_glGetString__wrapper,_emscripten_glIsTexture__wrapper,_emscripten_glIsBuffer__wrapper,_emscripten_glIsRenderbuffer__wrapper,_emscripten_glCreateShader__wrapper,_emscripten_glIsShader__wrapper,_emscripten_glIsProgram__wrapper,_emscripten_glIsFramebuffer__wrapper,_emscripten_glCheckFramebufferStatus__wrapper,_emscripten_glIsEnabled__wrapper,b5,b5,b5,b5];
+var FUNCTION_TABLE_viddd = [b6,_emscripten_glUniform3f__wrapper,_emscripten_glVertexAttrib3f__wrapper,b6];
+var FUNCTION_TABLE_vidd = [b7,_MouseCursorPosCallback,_ScrollCallback,_emscripten_glUniform2f__wrapper,_emscripten_glVertexAttrib2f__wrapper,b7,b7,b7];
+var FUNCTION_TABLE_iiii = [b8,___stdout_write,___stdio_seek,_EmscriptenFullscreenChangeCallback,_EmscriptenKeyboardCallback,_EmscriptenMouseCallback,_EmscriptenTouchCallback,_EmscriptenGamepadCallback,___stdio_write,b8,b8,b8,b8,b8,b8,b8];
+var FUNCTION_TABLE_viiiiiiii = [b9,_emscripten_glCompressedTexImage2D__wrapper,_emscripten_glCopyTexImage2D__wrapper,_emscripten_glCopyTexSubImage2D__wrapper];
+var FUNCTION_TABLE_viiiiii = [b10,_emscripten_glDrawRangeElements__wrapper,_emscripten_glVertexAttribPointer__wrapper,b10];
+var FUNCTION_TABLE_viii = [b11,_WindowSizeCallback,_emscripten_glGetTexParameterfv__wrapper,_emscripten_glGetTexParameteriv__wrapper,_emscripten_glTexParameterfv__wrapper,_emscripten_glTexParameteriv__wrapper,_emscripten_glGetBufferParameteriv__wrapper,_emscripten_glGetRenderbufferParameteriv__wrapper,_emscripten_glGetUniformfv__wrapper,_emscripten_glGetUniformiv__wrapper,_emscripten_glGetVertexAttribfv__wrapper,_emscripten_glGetVertexAttribiv__wrapper,_emscripten_glGetVertexAttribPointerv__wrapper,_emscripten_glUniform2i__wrapper,_emscripten_glUniform1iv__wrapper,_emscripten_glUniform2iv__wrapper,_emscripten_glUniform3iv__wrapper,_emscripten_glUniform4iv__wrapper,_emscripten_glUniform1fv__wrapper,_emscripten_glUniform2fv__wrapper,_emscripten_glUniform3fv__wrapper,_emscripten_glUniform4fv__wrapper,_emscripten_glGetShaderiv__wrapper,_emscripten_glGetProgramiv__wrapper,_emscripten_glBindAttribLocation__wrapper,_emscripten_glGetObjectParameterivARB__wrapper,_emscripten_glNormalPointer__wrapper,_emscripten_glDrawArrays__wrapper,_emscripten_glTexParameteri__wrapper,_emscripten_glStencilFunc__wrapper,_emscripten_glStencilOp__wrapper,b11];
+var FUNCTION_TABLE_vidddd = [b12,_emscripten_glUniform4f__wrapper,_emscripten_glVertexAttrib4f__wrapper,b12];
+var FUNCTION_TABLE_vdi = [b13,_emscripten_glSampleCoverage__wrapper];
+var FUNCTION_TABLE_viiiiiii = [b14,_emscripten_glReadPixels__wrapper,_emscripten_glGetActiveUniform__wrapper,_emscripten_glGetActiveAttrib__wrapper];
+var FUNCTION_TABLE_viiiiiiiii = [b15,_emscripten_glCompressedTexSubImage2D__wrapper,_emscripten_glTexImage2D__wrapper,_emscripten_glTexSubImage2D__wrapper];
+var FUNCTION_TABLE_iii = [b16,_emscripten_glGetUniformLocation__wrapper,_emscripten_glGetAttribLocation__wrapper,b16];
+var FUNCTION_TABLE_i = [b17,_emscripten_glCreateProgram__wrapper,_emscripten_glGetError__wrapper,b17];
+var FUNCTION_TABLE_vdddddd = [b18,_emscripten_glFrustum__wrapper];
+var FUNCTION_TABLE_vdddd = [b19,_emscripten_glRotatef__wrapper,_emscripten_glClearColor__wrapper,_emscripten_glBlendColor__wrapper];
+var FUNCTION_TABLE_vdd = [b20,_emscripten_glDepthRange__wrapper,_emscripten_glDepthRangef__wrapper,_emscripten_glPolygonOffset__wrapper];
+var FUNCTION_TABLE_v = [b21,_UpdateDrawFrame,_emscripten_glLoadIdentity__wrapper,_emscripten_glReleaseShaderCompiler__wrapper,_emscripten_glFinish__wrapper,_emscripten_glFlush__wrapper,b21,b21];
+var FUNCTION_TABLE_viid = [b22,_emscripten_glTexParameterf__wrapper];
+var FUNCTION_TABLE_viiii = [b23,_MouseButtonCallback,_emscripten_glBufferData__wrapper,_emscripten_glBufferSubData__wrapper,_emscripten_glUniform3i__wrapper,_emscripten_glUniformMatrix2fv__wrapper,_emscripten_glUniformMatrix3fv__wrapper,_emscripten_glUniformMatrix4fv__wrapper,_emscripten_glGetAttachedShaders__wrapper,_emscripten_glShaderSource__wrapper,_emscripten_glGetShaderSource__wrapper,_emscripten_glGetShaderInfoLog__wrapper,_emscripten_glGetShaderPrecisionFormat__wrapper,_emscripten_glGetProgramInfoLog__wrapper,_emscripten_glFramebufferRenderbuffer__wrapper,_emscripten_glGetFramebufferAttachmentParameteriv__wrapper,_emscripten_glGetInfoLogARB__wrapper,_emscripten_glVertexPointer__wrapper,_emscripten_glTexCoordPointer__wrapper,_emscripten_glColorPointer__wrapper,_emscripten_glDrawElements__wrapper,_emscripten_glDrawArraysInstanced__wrapper,_emscripten_glViewport__wrapper,_emscripten_glScissor__wrapper,_emscripten_glColorMask__wrapper,_emscripten_glRenderbufferStorage__wrapper,_emscripten_glBlendFuncSeparate__wrapper,_emscripten_glStencilFuncSeparate__wrapper,_emscripten_glStencilOpSeparate__wrapper,b23,b23,b23];
+
+ return { _roundf: _roundf, _main: _main, _llvm_cttz_i32: _llvm_cttz_i32, _bitshift64Lshr: _bitshift64Lshr, _bitshift64Shl: _bitshift64Shl, _fflush: _fflush, _memset: _memset, _sbrk: _sbrk, _memcpy: _memcpy, ___errno_location: ___errno_location, ___uremdi3: ___uremdi3, _i64Subtract: _i64Subtract, ___udivmoddi4: ___udivmoddi4, _i64Add: _i64Add, _emscripten_get_global_libc: _emscripten_get_global_libc, _emscripten_GetProcAddress: _emscripten_GetProcAddress, ___udivdi3: ___udivdi3, _llvm_bswap_i32: _llvm_bswap_i32, _free: _free, _memmove: _memmove, _strstr: _strstr, _malloc: _malloc, runPostSets: runPostSets, stackAlloc: stackAlloc, stackSave: stackSave, stackRestore: stackRestore, establishStackSpace: establishStackSpace, setTempRet0: setTempRet0, getTempRet0: getTempRet0, setThrew: setThrew, stackAlloc: stackAlloc, stackSave: stackSave, stackRestore: stackRestore, establishStackSpace: establishStackSpace, setThrew: setThrew, setTempRet0: setTempRet0, getTempRet0: getTempRet0, dynCall_viiiii: dynCall_viiiii, dynCall_vd: dynCall_vd, dynCall_vid: dynCall_vid, dynCall_vi: dynCall_vi, dynCall_vii: dynCall_vii, dynCall_ii: dynCall_ii, dynCall_viddd: dynCall_viddd, dynCall_vidd: dynCall_vidd, dynCall_iiii: dynCall_iiii, dynCall_viiiiiiii: dynCall_viiiiiiii, dynCall_viiiiii: dynCall_viiiiii, dynCall_viii: dynCall_viii, dynCall_vidddd: dynCall_vidddd, dynCall_vdi: dynCall_vdi, dynCall_viiiiiii: dynCall_viiiiiii, dynCall_viiiiiiiii: dynCall_viiiiiiiii, dynCall_iii: dynCall_iii, dynCall_i: dynCall_i, dynCall_vdddddd: dynCall_vdddddd, dynCall_vdddd: dynCall_vdddd, dynCall_vdd: dynCall_vdd, dynCall_v: dynCall_v, dynCall_viid: dynCall_viid, dynCall_viiii: dynCall_viiii };
+})
+// EMSCRIPTEN_END_ASM
+(Module.asmGlobalArg, Module.asmLibraryArg, buffer);
+
+var real__roundf = asm["_roundf"]; asm["_roundf"] = function() {
+assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+return real__roundf.apply(null, arguments);
+};
+
+var real__main = asm["_main"]; asm["_main"] = function() {
+assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+return real__main.apply(null, arguments);
+};
+
+var real_stackSave = asm["stackSave"]; asm["stackSave"] = function() {
+assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+return real_stackSave.apply(null, arguments);
+};
+
+var real_getTempRet0 = asm["getTempRet0"]; asm["getTempRet0"] = function() {
+assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+return real_getTempRet0.apply(null, arguments);
+};
+
+var real_setThrew = asm["setThrew"]; asm["setThrew"] = function() {
+assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+return real_setThrew.apply(null, arguments);
+};
+
+var real__bitshift64Lshr = asm["_bitshift64Lshr"]; asm["_bitshift64Lshr"] = function() {
+assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+return real__bitshift64Lshr.apply(null, arguments);
+};
+
+var real__bitshift64Shl = asm["_bitshift64Shl"]; asm["_bitshift64Shl"] = function() {
+assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+return real__bitshift64Shl.apply(null, arguments);
+};
+
+var real__fflush = asm["_fflush"]; asm["_fflush"] = function() {
+assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+return real__fflush.apply(null, arguments);
+};
+
+var real__llvm_cttz_i32 = asm["_llvm_cttz_i32"]; asm["_llvm_cttz_i32"] = function() {
+assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+return real__llvm_cttz_i32.apply(null, arguments);
+};
+
+var real__sbrk = asm["_sbrk"]; asm["_sbrk"] = function() {
+assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+return real__sbrk.apply(null, arguments);
+};
+
+var real____errno_location = asm["___errno_location"]; asm["___errno_location"] = function() {
+assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+return real____errno_location.apply(null, arguments);
+};
+
+var real____uremdi3 = asm["___uremdi3"]; asm["___uremdi3"] = function() {
+assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+return real____uremdi3.apply(null, arguments);
+};
+
+var real_stackAlloc = asm["stackAlloc"]; asm["stackAlloc"] = function() {
+assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+return real_stackAlloc.apply(null, arguments);
+};
+
+var real__i64Subtract = asm["_i64Subtract"]; asm["_i64Subtract"] = function() {
+assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+return real__i64Subtract.apply(null, arguments);
+};
+
+var real____udivmoddi4 = asm["___udivmoddi4"]; asm["___udivmoddi4"] = function() {
+assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+return real____udivmoddi4.apply(null, arguments);
+};
+
+var real_setTempRet0 = asm["setTempRet0"]; asm["setTempRet0"] = function() {
+assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+return real_setTempRet0.apply(null, arguments);
+};
+
+var real__i64Add = asm["_i64Add"]; asm["_i64Add"] = function() {
+assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+return real__i64Add.apply(null, arguments);
+};
+
+var real__emscripten_get_global_libc = asm["_emscripten_get_global_libc"]; asm["_emscripten_get_global_libc"] = function() {
+assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+return real__emscripten_get_global_libc.apply(null, arguments);
+};
+
+var real__emscripten_GetProcAddress = asm["_emscripten_GetProcAddress"]; asm["_emscripten_GetProcAddress"] = function() {
+assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+return real__emscripten_GetProcAddress.apply(null, arguments);
+};
+
+var real____udivdi3 = asm["___udivdi3"]; asm["___udivdi3"] = function() {
+assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+return real____udivdi3.apply(null, arguments);
+};
+
+var real__llvm_bswap_i32 = asm["_llvm_bswap_i32"]; asm["_llvm_bswap_i32"] = function() {
+assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+return real__llvm_bswap_i32.apply(null, arguments);
+};
+
+var real__free = asm["_free"]; asm["_free"] = function() {
+assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+return real__free.apply(null, arguments);
+};
+
+var real_establishStackSpace = asm["establishStackSpace"]; asm["establishStackSpace"] = function() {
+assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+return real_establishStackSpace.apply(null, arguments);
+};
+
+var real__memmove = asm["_memmove"]; asm["_memmove"] = function() {
+assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+return real__memmove.apply(null, arguments);
+};
+
+var real__strstr = asm["_strstr"]; asm["_strstr"] = function() {
+assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+return real__strstr.apply(null, arguments);
+};
+
+var real_stackRestore = asm["stackRestore"]; asm["stackRestore"] = function() {
+assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+return real_stackRestore.apply(null, arguments);
+};
+
+var real__malloc = asm["_malloc"]; asm["_malloc"] = function() {
+assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+return real__malloc.apply(null, arguments);
+};
+var _roundf = Module["_roundf"] = asm["_roundf"];
+var _main = Module["_main"] = asm["_main"];
+var stackSave = Module["stackSave"] = asm["stackSave"];
+var getTempRet0 = Module["getTempRet0"] = asm["getTempRet0"];
+var _memset = Module["_memset"] = asm["_memset"];
+var setThrew = Module["setThrew"] = asm["setThrew"];
+var _bitshift64Lshr = Module["_bitshift64Lshr"] = asm["_bitshift64Lshr"];
+var _bitshift64Shl = Module["_bitshift64Shl"] = asm["_bitshift64Shl"];
+var _fflush = Module["_fflush"] = asm["_fflush"];
+var _llvm_cttz_i32 = Module["_llvm_cttz_i32"] = asm["_llvm_cttz_i32"];
+var _sbrk = Module["_sbrk"] = asm["_sbrk"];
+var _memcpy = Module["_memcpy"] = asm["_memcpy"];
+var ___errno_location = Module["___errno_location"] = asm["___errno_location"];
+var ___uremdi3 = Module["___uremdi3"] = asm["___uremdi3"];
+var stackAlloc = Module["stackAlloc"] = asm["stackAlloc"];
+var _i64Subtract = Module["_i64Subtract"] = asm["_i64Subtract"];
+var ___udivmoddi4 = Module["___udivmoddi4"] = asm["___udivmoddi4"];
+var setTempRet0 = Module["setTempRet0"] = asm["setTempRet0"];
+var _i64Add = Module["_i64Add"] = asm["_i64Add"];
+var _emscripten_get_global_libc = Module["_emscripten_get_global_libc"] = asm["_emscripten_get_global_libc"];
+var _emscripten_GetProcAddress = Module["_emscripten_GetProcAddress"] = asm["_emscripten_GetProcAddress"];
+var ___udivdi3 = Module["___udivdi3"] = asm["___udivdi3"];
+var _llvm_bswap_i32 = Module["_llvm_bswap_i32"] = asm["_llvm_bswap_i32"];
+var _free = Module["_free"] = asm["_free"];
+var runPostSets = Module["runPostSets"] = asm["runPostSets"];
+var establishStackSpace = Module["establishStackSpace"] = asm["establishStackSpace"];
+var _memmove = Module["_memmove"] = asm["_memmove"];
+var _strstr = Module["_strstr"] = asm["_strstr"];
+var stackRestore = Module["stackRestore"] = asm["stackRestore"];
+var _malloc = Module["_malloc"] = asm["_malloc"];
+var dynCall_viiiii = Module["dynCall_viiiii"] = asm["dynCall_viiiii"];
+var dynCall_vd = Module["dynCall_vd"] = asm["dynCall_vd"];
+var dynCall_vid = Module["dynCall_vid"] = asm["dynCall_vid"];
+var dynCall_vi = Module["dynCall_vi"] = asm["dynCall_vi"];
+var dynCall_vii = Module["dynCall_vii"] = asm["dynCall_vii"];
+var dynCall_ii = Module["dynCall_ii"] = asm["dynCall_ii"];
+var dynCall_viddd = Module["dynCall_viddd"] = asm["dynCall_viddd"];
+var dynCall_vidd = Module["dynCall_vidd"] = asm["dynCall_vidd"];
+var dynCall_iiii = Module["dynCall_iiii"] = asm["dynCall_iiii"];
+var dynCall_viiiiiiii = Module["dynCall_viiiiiiii"] = asm["dynCall_viiiiiiii"];
+var dynCall_viiiiii = Module["dynCall_viiiiii"] = asm["dynCall_viiiiii"];
+var dynCall_viii = Module["dynCall_viii"] = asm["dynCall_viii"];
+var dynCall_vidddd = Module["dynCall_vidddd"] = asm["dynCall_vidddd"];
+var dynCall_vdi = Module["dynCall_vdi"] = asm["dynCall_vdi"];
+var dynCall_viiiiiii = Module["dynCall_viiiiiii"] = asm["dynCall_viiiiiii"];
+var dynCall_viiiiiiiii = Module["dynCall_viiiiiiiii"] = asm["dynCall_viiiiiiiii"];
+var dynCall_iii = Module["dynCall_iii"] = asm["dynCall_iii"];
+var dynCall_i = Module["dynCall_i"] = asm["dynCall_i"];
+var dynCall_vdddddd = Module["dynCall_vdddddd"] = asm["dynCall_vdddddd"];
+var dynCall_vdddd = Module["dynCall_vdddd"] = asm["dynCall_vdddd"];
+var dynCall_vdd = Module["dynCall_vdd"] = asm["dynCall_vdd"];
+var dynCall_v = Module["dynCall_v"] = asm["dynCall_v"];
+var dynCall_viid = Module["dynCall_viid"] = asm["dynCall_viid"];
+var dynCall_viiii = Module["dynCall_viiii"] = asm["dynCall_viiii"];
+;
+
+Runtime.stackAlloc = Module['stackAlloc'];
+Runtime.stackSave = Module['stackSave'];
+Runtime.stackRestore = Module['stackRestore'];
+Runtime.establishStackSpace = Module['establishStackSpace'];
+
+Runtime.setTempRet0 = Module['setTempRet0'];
+Runtime.getTempRet0 = Module['getTempRet0'];
+
+
+
+// === Auto-generated postamble setup entry stuff ===
+
+Module['asm'] = asm;
+
+
+
+
+
+function ExitStatus(status) {
+ this.name = "ExitStatus";
+ this.message = "Program terminated with exit(" + status + ")";
+ this.status = status;
+};
+ExitStatus.prototype = new Error();
+ExitStatus.prototype.constructor = ExitStatus;
+
+var initialStackTop;
+var preloadStartTime = null;
+var calledMain = false;
+
+dependenciesFulfilled = function runCaller() {
+ // If run has never been called, and we should call run (INVOKE_RUN is true, and Module.noInitialRun is not false)
+ if (!Module['calledRun']) run();
+ if (!Module['calledRun']) dependenciesFulfilled = runCaller; // try this again later, after new deps are fulfilled
+}
+
+Module['callMain'] = Module.callMain = function callMain(args) {
+ assert(runDependencies == 0, 'cannot call main when async dependencies remain! (listen on __ATMAIN__)');
+ assert(__ATPRERUN__.length == 0, 'cannot call main when preRun functions remain to be called');
+
+ args = args || [];
+
+ ensureInitRuntime();
+
+ var argc = args.length+1;
+ function pad() {
+ for (var i = 0; i < 4-1; i++) {
+ argv.push(0);
+ }
+ }
+ var argv = [allocate(intArrayFromString(Module['thisProgram']), 'i8', ALLOC_NORMAL) ];
+ pad();
+ for (var i = 0; i < argc-1; i = i + 1) {
+ argv.push(allocate(intArrayFromString(args[i]), 'i8', ALLOC_NORMAL));
+ pad();
+ }
+ argv.push(0);
+ argv = allocate(argv, 'i32', ALLOC_NORMAL);
+
+
+ try {
+
+ var ret = Module['_main'](argc, argv, 0);
+
+
+ // if we're not running an evented main loop, it's time to exit
+ exit(ret, /* implicit = */ true);
+ }
+ catch(e) {
+ if (e instanceof ExitStatus) {
+ // exit() throws this once it's done to make sure execution
+ // has been stopped completely
+ return;
+ } else if (e == 'SimulateInfiniteLoop') {
+ // running an evented main loop, don't immediately exit
+ Module['noExitRuntime'] = true;
+ return;
+ } else {
+ var toLog = e;
+ if (e && typeof e === 'object' && e.stack) {
+ toLog = [e, e.stack];
+ }
+ Module.printErr('exception thrown: ' + toLog);
+ Module['quit'](1, e);
+ }
+ } finally {
+ calledMain = true;
+ }
+}
+
+
+
+
+function run(args) {
+ args = args || Module['arguments'];
+
+ if (preloadStartTime === null) preloadStartTime = Date.now();
+
+ if (runDependencies > 0) {
+ Module.printErr('run() called, but dependencies remain, so not running');
+ return;
+ }
+
+ writeStackCookie();
+
+ preRun();
+
+ if (runDependencies > 0) return; // a preRun added a dependency, run will be called later
+ if (Module['calledRun']) return; // run may have just been called through dependencies being fulfilled just in this very frame
+
+ function doRun() {
+ if (Module['calledRun']) return; // run may have just been called while the async setStatus time below was happening
+ Module['calledRun'] = true;
+
+ if (ABORT) return;
+
+ ensureInitRuntime();
+
+ preMain();
+
+ if (ENVIRONMENT_IS_WEB && preloadStartTime !== null) {
+ Module.printErr('pre-main prep time: ' + (Date.now() - preloadStartTime) + ' ms');
+ }
+
+ if (Module['onRuntimeInitialized']) Module['onRuntimeInitialized']();
+
+ if (Module['_main'] && shouldRunNow) Module['callMain'](args);
+
+ postRun();
+ }
+
+ if (Module['setStatus']) {
+ Module['setStatus']('Running...');
+ setTimeout(function() {
+ setTimeout(function() {
+ Module['setStatus']('');
+ }, 1);
+ doRun();
+ }, 1);
+ } else {
+ doRun();
+ }
+ checkStackCookie();
+}
+Module['run'] = Module.run = run;
+
+function exit(status, implicit) {
+ if (implicit && Module['noExitRuntime']) {
+ Module.printErr('exit(' + status + ') implicitly called by end of main(), but noExitRuntime, so not exiting the runtime (you can use emscripten_force_exit, if you want to force a true shutdown)');
+ return;
+ }
+
+ if (Module['noExitRuntime']) {
+ Module.printErr('exit(' + status + ') called, but noExitRuntime, so halting execution but not exiting the runtime or preventing further async execution (you can use emscripten_force_exit, if you want to force a true shutdown)');
+ } else {
+
+ ABORT = true;
+ EXITSTATUS = status;
+ STACKTOP = initialStackTop;
+
+ exitRuntime();
+
+ if (Module['onExit']) Module['onExit'](status);
+ }
+
+ if (ENVIRONMENT_IS_NODE) {
+ process['exit'](status);
+ }
+ Module['quit'](status, new ExitStatus(status));
+}
+Module['exit'] = Module.exit = exit;
+
+var abortDecorators = [];
+
+function abort(what) {
+ if (what !== undefined) {
+ Module.print(what);
+ Module.printErr(what);
+ what = JSON.stringify(what)
+ } else {
+ what = '';
+ }
+
+ ABORT = true;
+ EXITSTATUS = 1;
+
+ var extra = '';
+
+ var output = 'abort(' + what + ') at ' + stackTrace() + extra;
+ if (abortDecorators) {
+ abortDecorators.forEach(function(decorator) {
+ output = decorator(output, what);
+ });
+ }
+ throw output;
+}
+Module['abort'] = Module.abort = abort;
+
+// {{PRE_RUN_ADDITIONS}}
+
+if (Module['preInit']) {
+ if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']];
+ while (Module['preInit'].length > 0) {
+ Module['preInit'].pop()();
+ }
+}
+
+// shouldRunNow refers to calling main(), not run().
+var shouldRunNow = true;
+if (Module['noInitialRun']) {
+ shouldRunNow = false;
+}
+
+
+run();
+
+// {{POST_RUN_ADDITIONS}}
+
+
+
+
+
+// {{MODULE_ADDITIONS}}
+
+
+