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| author | Ray <[email protected]> | 2021-03-17 15:22:04 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-03-17 15:22:04 +0100 |
| commit | 77d88a804bcf3d34e7538b91d6017748f08c28e0 (patch) | |
| tree | 3ab16da140c3e8dc21f88f1a17acb0fc96f0893e /examples/web/shaders/resources | |
| parent | e1c88768107f2a3f4e2aa389972b0f1b0a28e3bf (diff) | |
| download | raylib.com-77d88a804bcf3d34e7538b91d6017748f08c28e0.tar.gz raylib.com-77d88a804bcf3d34e7538b91d6017748f08c28e0.zip | |
test
Diffstat (limited to 'examples/web/shaders/resources')
| -rw-r--r-- | examples/web/shaders/resources/shaders/glsl100/base_lighting_instanced.vs | 2 | ||||
| -rw-r--r-- | examples/web/shaders/resources/shaders/glsl100/lighting.fs | 2 |
2 files changed, 0 insertions, 4 deletions
diff --git a/examples/web/shaders/resources/shaders/glsl100/base_lighting_instanced.vs b/examples/web/shaders/resources/shaders/glsl100/base_lighting_instanced.vs index 2bf9056..c8e2560 100644 --- a/examples/web/shaders/resources/shaders/glsl100/base_lighting_instanced.vs +++ b/examples/web/shaders/resources/shaders/glsl100/base_lighting_instanced.vs @@ -1,4 +1,3 @@ - #version 100 // Input vertex attributes @@ -61,4 +60,3 @@ void main() // Calculate final vertex position gl_Position = mvpi*vec4(vertexPosition, 1.0); } - diff --git a/examples/web/shaders/resources/shaders/glsl100/lighting.fs b/examples/web/shaders/resources/shaders/glsl100/lighting.fs index e07c6a8..7fbfe2f 100644 --- a/examples/web/shaders/resources/shaders/glsl100/lighting.fs +++ b/examples/web/shaders/resources/shaders/glsl100/lighting.fs @@ -1,4 +1,3 @@ - #version 100 precision mediump float; @@ -69,4 +68,3 @@ void main() // Gamma correction gl_FragColor = pow(finalColor, vec4(1.0/2.2)); } - |
