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authorRay <[email protected]>2021-03-17 15:22:04 +0100
committerRay <[email protected]>2021-03-17 15:22:04 +0100
commit77d88a804bcf3d34e7538b91d6017748f08c28e0 (patch)
tree3ab16da140c3e8dc21f88f1a17acb0fc96f0893e /examples/web/shaders/resources
parente1c88768107f2a3f4e2aa389972b0f1b0a28e3bf (diff)
downloadraylib.com-77d88a804bcf3d34e7538b91d6017748f08c28e0.tar.gz
raylib.com-77d88a804bcf3d34e7538b91d6017748f08c28e0.zip
test
Diffstat (limited to 'examples/web/shaders/resources')
-rw-r--r--examples/web/shaders/resources/shaders/glsl100/base_lighting_instanced.vs2
-rw-r--r--examples/web/shaders/resources/shaders/glsl100/lighting.fs2
2 files changed, 0 insertions, 4 deletions
diff --git a/examples/web/shaders/resources/shaders/glsl100/base_lighting_instanced.vs b/examples/web/shaders/resources/shaders/glsl100/base_lighting_instanced.vs
index 2bf9056..c8e2560 100644
--- a/examples/web/shaders/resources/shaders/glsl100/base_lighting_instanced.vs
+++ b/examples/web/shaders/resources/shaders/glsl100/base_lighting_instanced.vs
@@ -1,4 +1,3 @@
-
#version 100
// Input vertex attributes
@@ -61,4 +60,3 @@ void main()
// Calculate final vertex position
gl_Position = mvpi*vec4(vertexPosition, 1.0);
}
-
diff --git a/examples/web/shaders/resources/shaders/glsl100/lighting.fs b/examples/web/shaders/resources/shaders/glsl100/lighting.fs
index e07c6a8..7fbfe2f 100644
--- a/examples/web/shaders/resources/shaders/glsl100/lighting.fs
+++ b/examples/web/shaders/resources/shaders/glsl100/lighting.fs
@@ -1,4 +1,3 @@
-
#version 100
precision mediump float;
@@ -69,4 +68,3 @@ void main()
// Gamma correction
gl_FragColor = pow(finalColor, vec4(1.0/2.2));
}
-