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| author | Ray <[email protected]> | 2021-03-17 15:16:49 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-03-17 15:16:49 +0100 |
| commit | e1c88768107f2a3f4e2aa389972b0f1b0a28e3bf (patch) | |
| tree | 67f0d893e2962b3184ef7cfb4a4a83579ff323fb /examples/web/shaders/resources | |
| parent | 459a55ab3342a9e6cfbd7e27499332e7d6aa58e8 (diff) | |
| download | raylib.com-e1c88768107f2a3f4e2aa389972b0f1b0a28e3bf.tar.gz raylib.com-e1c88768107f2a3f4e2aa389972b0f1b0a28e3bf.zip | |
last try...
Diffstat (limited to 'examples/web/shaders/resources')
| -rw-r--r-- | examples/web/shaders/resources/shaders/glsl100/base_lighting_instanced.vs | 4 | ||||
| -rw-r--r-- | examples/web/shaders/resources/shaders/glsl100/lighting.fs | 4 |
2 files changed, 6 insertions, 2 deletions
diff --git a/examples/web/shaders/resources/shaders/glsl100/base_lighting_instanced.vs b/examples/web/shaders/resources/shaders/glsl100/base_lighting_instanced.vs index 4f6c52b..2bf9056 100644 --- a/examples/web/shaders/resources/shaders/glsl100/base_lighting_instanced.vs +++ b/examples/web/shaders/resources/shaders/glsl100/base_lighting_instanced.vs @@ -1,3 +1,4 @@ + #version 100 // Input vertex attributes @@ -59,4 +60,5 @@ void main() // Calculate final vertex position gl_Position = mvpi*vec4(vertexPosition, 1.0); -}
\ No newline at end of file +} + diff --git a/examples/web/shaders/resources/shaders/glsl100/lighting.fs b/examples/web/shaders/resources/shaders/glsl100/lighting.fs index 1a4faa7..e07c6a8 100644 --- a/examples/web/shaders/resources/shaders/glsl100/lighting.fs +++ b/examples/web/shaders/resources/shaders/glsl100/lighting.fs @@ -1,3 +1,4 @@ + #version 100 precision mediump float; @@ -67,4 +68,5 @@ void main() // Gamma correction gl_FragColor = pow(finalColor, vec4(1.0/2.2)); -}
\ No newline at end of file +} + |
