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authorRay <[email protected]>2021-03-17 12:17:35 +0100
committerRay <[email protected]>2021-03-17 12:17:35 +0100
commit23b966d5155c721b71447ddb5129f9a3424ce5fb (patch)
treecdb63a53df1a177a28b63deffbc5650a6f77adcf /examples/web/shaders/shaders_basic_lighting.c
parent0ae8e4d606b8d9bd41f875f9395fcf3bfa1c9121 (diff)
downloadraylib.com-23b966d5155c721b71447ddb5129f9a3424ce5fb.tar.gz
raylib.com-23b966d5155c721b71447ddb5129f9a3424ce5fb.zip
Update examples to use latest enum values
Diffstat (limited to 'examples/web/shaders/shaders_basic_lighting.c')
-rw-r--r--examples/web/shaders/shaders_basic_lighting.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/web/shaders/shaders_basic_lighting.c b/examples/web/shaders/shaders_basic_lighting.c
index 05b5acc..47c8de9 100644
--- a/examples/web/shaders/shaders_basic_lighting.c
+++ b/examples/web/shaders/shaders_basic_lighting.c
@@ -108,7 +108,7 @@ int main(void)
// ambient light level
ambientLoc = GetShaderLocation(shader, "ambient");
- SetShaderValue(shader, ambientLoc, (float[4]){ 0.2f, 0.2f, 0.2f, 1.0f }, UNIFORM_VEC4);
+ SetShaderValue(shader, ambientLoc, (float[4]){ 0.2f, 0.2f, 0.2f, 1.0f }, SHADER_UNIFORM_VEC4);
// All models use the same shader
modelA.materials[0].shader = shader;
@@ -187,7 +187,7 @@ void UpdateDrawFrame(void)
// Update the light shader with the camera view position
float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z };
- SetShaderValue(shader, shader.locs[SHADER_LOC_VECTOR_VIEW], cameraPos, UNIFORM_VEC3);
+ SetShaderValue(shader, shader.locs[SHADER_LOC_VECTOR_VIEW], cameraPos, SHADER_UNIFORM_VEC3);
//----------------------------------------------------------------------------------
// Draw