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| author | Ray <[email protected]> | 2021-03-17 12:17:35 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-03-17 12:17:35 +0100 |
| commit | 23b966d5155c721b71447ddb5129f9a3424ce5fb (patch) | |
| tree | cdb63a53df1a177a28b63deffbc5650a6f77adcf /examples | |
| parent | 0ae8e4d606b8d9bd41f875f9395fcf3bfa1c9121 (diff) | |
| download | raylib.com-23b966d5155c721b71447ddb5129f9a3424ce5fb.tar.gz raylib.com-23b966d5155c721b71447ddb5129f9a3424ce5fb.zip | |
Update examples to use latest enum values
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/web/models/models_first_person_maze.c | 2 | ||||
| -rw-r--r-- | examples/web/models/models_skybox.c | 14 | ||||
| -rw-r--r-- | examples/web/shaders/rlights.h | 10 | ||||
| -rw-r--r-- | examples/web/shaders/shaders_basic_lighting.c | 4 | ||||
| -rw-r--r-- | examples/web/shaders/shaders_custom_uniform.c | 2 | ||||
| -rw-r--r-- | examples/web/shaders/shaders_palette_switch.c | 2 | ||||
| -rw-r--r-- | examples/web/text/text_font_filters.c | 8 | ||||
| -rw-r--r-- | examples/web/textures/textures_draw_tiled.c | 2 | ||||
| -rw-r--r-- | examples/web/textures/textures_npatch_drawing.c | 8 |
9 files changed, 26 insertions, 26 deletions
diff --git a/examples/web/models/models_first_person_maze.c b/examples/web/models/models_first_person_maze.c index d9e3edb..d0be66f 100644 --- a/examples/web/models/models_first_person_maze.c +++ b/examples/web/models/models_first_person_maze.c @@ -85,7 +85,7 @@ int main(void) // De-Initialization //-------------------------------------------------------------------------------------- - UnoadImageColors(mapPixels); // Unload color array + UnloadImageColors(mapPixels); // Unload color array UnloadTexture(cubicmap); // Unload cubicmap texture UnloadTexture(texture); // Unload map texture diff --git a/examples/web/models/models_skybox.c b/examples/web/models/models_skybox.c index e6727e3..0853cd5 100644 --- a/examples/web/models/models_skybox.c +++ b/examples/web/models/models_skybox.c @@ -55,8 +55,8 @@ int main(void) #else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB skybox.materials[0].shader = LoadShader("resources/shaders/glsl100/skybox.vs", "resources/shaders/glsl100/skybox.fs"); #endif - SetShaderValue(skybox.materials[0].shader, GetShaderLocation(skybox.materials[0].shader, "environmentMap"), (int[1]){ MAP_CUBEMAP }, UNIFORM_INT); - SetShaderValue(skybox.materials[0].shader, GetShaderLocation(skybox.materials[0].shader, "vflipped"), (int[1]){ 1 }, UNIFORM_INT); + SetShaderValue(skybox.materials[0].shader, GetShaderLocation(skybox.materials[0].shader, "environmentMap"), (int[1]){ MATERIAL_MAP_CUBEMAP }, SHADER_UNIFORM_INT); + SetShaderValue(skybox.materials[0].shader, GetShaderLocation(skybox.materials[0].shader, "vflipped"), (int[1]){ 1 }, SHADER_UNIFORM_INT); // Load cubemap shader and setup required shader locations #if defined(PLATFORM_DESKTOP) @@ -64,7 +64,7 @@ int main(void) #else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB shdrCubemap = LoadShader("resources/shaders/glsl100/cubemap.vs", "resources/shaders/glsl100/cubemap.fs"); #endif - SetShaderValue(shdrCubemap, GetShaderLocation(shdrCubemap, "equirectangularMap"), (int[1]){ 0 }, UNIFORM_INT); + SetShaderValue(shdrCubemap, GetShaderLocation(shdrCubemap, "equirectangularMap"), (int[1]){ 0 }, SHADER_UNIFORM_INT); // Load HDR panorama (sphere) texture TextCopy(panoFileName, "resources/dresden_square_2k.hdr"); @@ -73,8 +73,8 @@ int main(void) // Generate cubemap (texture with 6 quads-cube-mapping) from panorama HDR texture // NOTE 1: New texture is generated rendering to texture, shader calculates the sphere->cube coordinates mapping // NOTE 2: It seems on some Android devices WebGL, fbo does not properly support a FLOAT-based attachment, - // despite texture can be successfully created.. so using UNCOMPRESSED_R8G8B8A8 instead of UNCOMPRESSED_R32G32B32A32 - skybox.materials[0].maps[MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, panorama, 1024, UNCOMPRESSED_R8G8B8A8); + // despite texture can be successfully created.. so using PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 instead of PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 + skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, panorama, 1024, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8); UnloadTexture(panorama); // Texture not required anymore, cubemap already generated @@ -123,12 +123,12 @@ void UpdateDrawFrame(void) if (IsFileExtension(droppedFiles[0], ".png;.jpg;.hdr;.bmp;.tga")) { // Unload current cubemap texture and load new one - UnloadTexture(skybox.materials[0].maps[MAP_CUBEMAP].texture); + UnloadTexture(skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture); panorama = LoadTexture(droppedFiles[0]); TextCopy(panoFileName, droppedFiles[0]); // Generate cubemap from panorama texture - skybox.materials[0].maps[MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, panorama, 1024, UNCOMPRESSED_R8G8B8A8); + skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, panorama, 1024, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8); UnloadTexture(panorama); } } diff --git a/examples/web/shaders/rlights.h b/examples/web/shaders/rlights.h index f9727c9..a607893 100644 --- a/examples/web/shaders/rlights.h +++ b/examples/web/shaders/rlights.h @@ -168,21 +168,21 @@ Light CreateLight(int type, Vector3 position, Vector3 target, Color color, Shade void UpdateLightValues(Shader shader, Light light) { // Send to shader light enabled state and type - SetShaderValue(shader, light.enabledLoc, &light.enabled, UNIFORM_INT); - SetShaderValue(shader, light.typeLoc, &light.type, UNIFORM_INT); + SetShaderValue(shader, light.enabledLoc, &light.enabled, SHADER_UNIFORM_INT); + SetShaderValue(shader, light.typeLoc, &light.type, SHADER_UNIFORM_INT); // Send to shader light position values float position[3] = { light.position.x, light.position.y, light.position.z }; - SetShaderValue(shader, light.posLoc, position, UNIFORM_VEC3); + SetShaderValue(shader, light.posLoc, position, SHADER_UNIFORM_VEC3); // Send to shader light target position values float target[3] = { light.target.x, light.target.y, light.target.z }; - SetShaderValue(shader, light.targetLoc, target, UNIFORM_VEC3); + SetShaderValue(shader, light.targetLoc, target, SHADER_UNIFORM_VEC3); // Send to shader light color values float color[4] = { (float)light.color.r/(float)255, (float)light.color.g/(float)255, (float)light.color.b/(float)255, (float)light.color.a/(float)255 }; - SetShaderValue(shader, light.colorLoc, color, UNIFORM_VEC4); + SetShaderValue(shader, light.colorLoc, color, SHADER_UNIFORM_VEC4); } #endif // RLIGHTS_IMPLEMENTATION
\ No newline at end of file diff --git a/examples/web/shaders/shaders_basic_lighting.c b/examples/web/shaders/shaders_basic_lighting.c index 05b5acc..47c8de9 100644 --- a/examples/web/shaders/shaders_basic_lighting.c +++ b/examples/web/shaders/shaders_basic_lighting.c @@ -108,7 +108,7 @@ int main(void) // ambient light level ambientLoc = GetShaderLocation(shader, "ambient"); - SetShaderValue(shader, ambientLoc, (float[4]){ 0.2f, 0.2f, 0.2f, 1.0f }, UNIFORM_VEC4); + SetShaderValue(shader, ambientLoc, (float[4]){ 0.2f, 0.2f, 0.2f, 1.0f }, SHADER_UNIFORM_VEC4); // All models use the same shader modelA.materials[0].shader = shader; @@ -187,7 +187,7 @@ void UpdateDrawFrame(void) // Update the light shader with the camera view position float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z }; - SetShaderValue(shader, shader.locs[SHADER_LOC_VECTOR_VIEW], cameraPos, UNIFORM_VEC3); + SetShaderValue(shader, shader.locs[SHADER_LOC_VECTOR_VIEW], cameraPos, SHADER_UNIFORM_VEC3); //---------------------------------------------------------------------------------- // Draw diff --git a/examples/web/shaders/shaders_custom_uniform.c b/examples/web/shaders/shaders_custom_uniform.c index 83fa51c..e574dc4 100644 --- a/examples/web/shaders/shaders_custom_uniform.c +++ b/examples/web/shaders/shaders_custom_uniform.c @@ -129,7 +129,7 @@ void UpdateDrawFrame(void) swirlCenter[1] = screenHeight - mousePosition.y; // Send new value to the shader to be used on drawing - SetShaderValue(shader, swirlCenterLoc, swirlCenter, UNIFORM_VEC2); + SetShaderValue(shader, swirlCenterLoc, swirlCenter, SHADER_UNIFORM_VEC2); UpdateCamera(&camera); // Update camera //---------------------------------------------------------------------------------- diff --git a/examples/web/shaders/shaders_palette_switch.c b/examples/web/shaders/shaders_palette_switch.c index 6e2e618..29f3070 100644 --- a/examples/web/shaders/shaders_palette_switch.c +++ b/examples/web/shaders/shaders_palette_switch.c @@ -153,7 +153,7 @@ void UpdateDrawFrame(void) // Send new value to the shader to be used on drawing. // NOTE: We are sending RGB triplets w/o the alpha channel - SetShaderValueV(shader, paletteLoc, palettes[currentPalette], UNIFORM_IVEC3, COLORS_PER_PALETTE); + SetShaderValueV(shader, paletteLoc, palettes[currentPalette], SHADER_UNIFORM_IVEC3, COLORS_PER_PALETTE); //---------------------------------------------------------------------------------- // Draw diff --git a/examples/web/text/text_font_filters.c b/examples/web/text/text_font_filters.c index f2b44f8..8248bba 100644 --- a/examples/web/text/text_font_filters.c +++ b/examples/web/text/text_font_filters.c @@ -59,7 +59,7 @@ int main(void) fontSize = font.baseSize; - SetTextureFilter(font.texture, FILTER_POINT); + SetTextureFilter(font.texture, TEXTURE_FILTER_POINT); fontPosition = (Vector2){ 40, screenHeight/2 - 70 }; @@ -100,18 +100,18 @@ void UpdateDrawFrame(void) // Choose font texture filter method if (IsKeyPressed(KEY_ONE)) { - SetTextureFilter(font.texture, FILTER_POINT); + SetTextureFilter(font.texture, TEXTURE_FILTER_POINT); currentFontFilter = 0; } else if (IsKeyPressed(KEY_TWO)) { - SetTextureFilter(font.texture, FILTER_BILINEAR); + SetTextureFilter(font.texture, TEXTURE_FILTER_BILINEAR); currentFontFilter = 1; } else if (IsKeyPressed(KEY_THREE)) { // NOTE: Trilinear filter won't be noticed on 2D drawing - SetTextureFilter(font.texture, FILTER_TRILINEAR); + SetTextureFilter(font.texture, TEXTURE_FILTER_TRILINEAR); currentFontFilter = 2; } diff --git a/examples/web/textures/textures_draw_tiled.c b/examples/web/textures/textures_draw_tiled.c index 160117f..893d9b8 100644 --- a/examples/web/textures/textures_draw_tiled.c +++ b/examples/web/textures/textures_draw_tiled.c @@ -27,7 +27,7 @@ int main(int argc, char **argv) // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) Texture texPattern = LoadTexture("resources/patterns.png"); - SetTextureFilter(texPattern, FILTER_TRILINEAR); // Makes the texture smoother when upscaled + SetTextureFilter(texPattern, TEXTURE_FILTER_TRILINEAR); // Makes the texture smoother when upscaled // Coordinates for all patterns inside the texture const Rectangle recPattern[] = { diff --git a/examples/web/textures/textures_npatch_drawing.c b/examples/web/textures/textures_npatch_drawing.c index bf49177..a90bcff 100644 --- a/examples/web/textures/textures_npatch_drawing.c +++ b/examples/web/textures/textures_npatch_drawing.c @@ -39,14 +39,14 @@ Rectangle dstRecH = { 160.0f, 93.0f, 32.0f, 32.0f }; Rectangle dstRecV = { 92.0f, 160.0f, 32.0f, 32.0f }; // A 9-patch (NPT_9PATCH) changes its sizes in both axis -NPatchInfo ninePatchInfo1 = { (Rectangle){ 0.0f, 0.0f, 64.0f, 64.0f }, 12, 40, 12, 12, NPT_9PATCH }; -NPatchInfo ninePatchInfo2 = { (Rectangle){ 0.0f, 128.0f, 64.0f, 64.0f }, 16, 16, 16, 16, NPT_9PATCH }; +NPatchInfo ninePatchInfo1 = { (Rectangle){ 0.0f, 0.0f, 64.0f, 64.0f }, 12, 40, 12, 12, NPATCH_NINE_PATCH }; +NPatchInfo ninePatchInfo2 = { (Rectangle){ 0.0f, 128.0f, 64.0f, 64.0f }, 16, 16, 16, 16, NPATCH_NINE_PATCH }; // A horizontal 3-patch (NPT_3PATCH_HORIZONTAL) changes its sizes along the x axis only -NPatchInfo h3PatchInfo = { (Rectangle){ 0.0f, 64.0f, 64.0f, 64.0f }, 8, 8, 8, 8, NPT_3PATCH_HORIZONTAL }; +NPatchInfo h3PatchInfo = { (Rectangle){ 0.0f, 64.0f, 64.0f, 64.0f }, 8, 8, 8, 8, NPATCH_THREE_PATCH_HORIZONTAL }; // A vertical 3-patch (NPT_3PATCH_VERTICAL) changes its sizes along the y axis only -NPatchInfo v3PatchInfo = { (Rectangle){ 0.0f, 192.0f, 64.0f, 64.0f }, 6, 6, 6, 6, NPT_3PATCH_VERTICAL }; +NPatchInfo v3PatchInfo = { (Rectangle){ 0.0f, 192.0f, 64.0f, 64.0f }, 6, 6, 6, 6, NPATCH_THREE_PATCH_VERTICAL }; //---------------------------------------------------------------------------------- // Module Functions Declaration |
