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| author | Ray <[email protected]> | 2021-03-17 12:17:35 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-03-17 12:17:35 +0100 |
| commit | 23b966d5155c721b71447ddb5129f9a3424ce5fb (patch) | |
| tree | cdb63a53df1a177a28b63deffbc5650a6f77adcf /examples/web/shaders/shaders_custom_uniform.c | |
| parent | 0ae8e4d606b8d9bd41f875f9395fcf3bfa1c9121 (diff) | |
| download | raylib.com-23b966d5155c721b71447ddb5129f9a3424ce5fb.tar.gz raylib.com-23b966d5155c721b71447ddb5129f9a3424ce5fb.zip | |
Update examples to use latest enum values
Diffstat (limited to 'examples/web/shaders/shaders_custom_uniform.c')
| -rw-r--r-- | examples/web/shaders/shaders_custom_uniform.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/web/shaders/shaders_custom_uniform.c b/examples/web/shaders/shaders_custom_uniform.c index 83fa51c..e574dc4 100644 --- a/examples/web/shaders/shaders_custom_uniform.c +++ b/examples/web/shaders/shaders_custom_uniform.c @@ -129,7 +129,7 @@ void UpdateDrawFrame(void) swirlCenter[1] = screenHeight - mousePosition.y; // Send new value to the shader to be used on drawing - SetShaderValue(shader, swirlCenterLoc, swirlCenter, UNIFORM_VEC2); + SetShaderValue(shader, swirlCenterLoc, swirlCenter, SHADER_UNIFORM_VEC2); UpdateCamera(&camera); // Update camera //---------------------------------------------------------------------------------- |
