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authorRay <[email protected]>2021-03-14 13:10:05 +0100
committerRay <[email protected]>2021-03-14 13:10:05 +0100
commit06c815f05810fb2a72356d19f9cac218ca977892 (patch)
treeb8e08779a8374cb641c5246c55475f88e263704a /examples/web/shaders/shaders_julia_set.c
parent421c4e4cd85310bef3a8f79f89d23e3a1eac9668 (diff)
downloadraylib.com-06c815f05810fb2a72356d19f9cac218ca977892.tar.gz
raylib.com-06c815f05810fb2a72356d19f9cac218ca977892.zip
Updated examples after enum values rename
Diffstat (limited to 'examples/web/shaders/shaders_julia_set.c')
-rw-r--r--examples/web/shaders/shaders_julia_set.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/examples/web/shaders/shaders_julia_set.c b/examples/web/shaders/shaders_julia_set.c
index 4922675..378da2f 100644
--- a/examples/web/shaders/shaders_julia_set.c
+++ b/examples/web/shaders/shaders_julia_set.c
@@ -98,11 +98,11 @@ int main(void)
// Tell the shader what the screen dimensions, zoom, offset and c are
float screenDims[2] = { (float)screenWidth, (float)screenHeight };
- SetShaderValue(shader, GetShaderLocation(shader, "screenDims"), screenDims, UNIFORM_VEC2);
+ SetShaderValue(shader, GetShaderLocation(shader, "screenDims"), screenDims, SHADER_UNIFORM_VEC2);
- SetShaderValue(shader, cLoc, c, UNIFORM_VEC2);
- SetShaderValue(shader, zoomLoc, &zoom, UNIFORM_FLOAT);
- SetShaderValue(shader, offsetLoc, offset, UNIFORM_VEC2);
+ SetShaderValue(shader, cLoc, c, SHADER_UNIFORM_VEC2);
+ SetShaderValue(shader, zoomLoc, &zoom, SHADER_UNIFORM_FLOAT);
+ SetShaderValue(shader, offsetLoc, offset, SHADER_UNIFORM_VEC2);
// Create a RenderTexture2D to be used for render to texture
target = LoadRenderTexture(screenWidth, screenHeight);
@@ -154,7 +154,7 @@ void UpdateDrawFrame(void)
else if (IsKeyPressed(KEY_FIVE)) c[0] = POINTS_OF_INTEREST[4][0], c[1] = POINTS_OF_INTEREST[4][1];
else if (IsKeyPressed(KEY_SIX)) c[0] = POINTS_OF_INTEREST[5][0], c[1] = POINTS_OF_INTEREST[5][1];
- SetShaderValue(shader, cLoc, c, UNIFORM_VEC2);
+ SetShaderValue(shader, cLoc, c, SHADER_UNIFORM_VEC2);
}
if (IsKeyPressed(KEY_SPACE)) pause = !pause; // Pause animation (c change)
@@ -183,15 +183,15 @@ void UpdateDrawFrame(void)
}
else offsetSpeed = (Vector2){ 0.0f, 0.0f };
- SetShaderValue(shader, zoomLoc, &zoom, UNIFORM_FLOAT);
- SetShaderValue(shader, offsetLoc, offset, UNIFORM_VEC2);
+ SetShaderValue(shader, zoomLoc, &zoom, SHADER_UNIFORM_FLOAT);
+ SetShaderValue(shader, offsetLoc, offset, SHADER_UNIFORM_VEC2);
// Increment c value with time
float amount = GetFrameTime()*incrementSpeed*0.0005f;
c[0] += amount;
c[1] += amount;
- SetShaderValue(shader, cLoc, c, UNIFORM_VEC2);
+ SetShaderValue(shader, cLoc, c, SHADER_UNIFORM_VEC2);
}
//----------------------------------------------------------------------------------