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authorraysan5 <[email protected]>2021-06-28 12:24:39 +0200
committerraysan5 <[email protected]>2021-06-28 12:24:39 +0200
commit957fe60d0be9b4eec4998e038734df47adc40b14 (patch)
tree4c9606da6b855fb597a6ab20d43ff3de88351efd /examples
parent7e57cdf8ad704dac6bdce051bdb9e718d83ea703 (diff)
downloadraylib.com-957fe60d0be9b4eec4998e038734df47adc40b14.tar.gz
raylib.com-957fe60d0be9b4eec4998e038734df47adc40b14.zip
Reviewed comments
Diffstat (limited to 'examples')
-rw-r--r--examples/web/text/text_raylib_fonts.c4
-rw-r--r--examples/web/textures/textures_image_drawing.c8
-rw-r--r--examples/web/textures/textures_image_text.c8
3 files changed, 9 insertions, 11 deletions
diff --git a/examples/web/text/text_raylib_fonts.c b/examples/web/text/text_raylib_fonts.c
index 24022f6..6d8d61a 100644
--- a/examples/web/text/text_raylib_fonts.c
+++ b/examples/web/text/text_raylib_fonts.c
@@ -89,9 +89,7 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
-
- // SpriteFont unloading
- for (int i = 0; i < MAX_FONTS; i++) UnloadFont(fonts[i]);
+ for (int i = 0; i < MAX_FONTS; i++) UnloadFont(fonts[i]); // Fonts unloading
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
diff --git a/examples/web/textures/textures_image_drawing.c b/examples/web/textures/textures_image_drawing.c
index 0bac06a..1de01c2 100644
--- a/examples/web/textures/textures_image_drawing.c
+++ b/examples/web/textures/textures_image_drawing.c
@@ -60,7 +60,7 @@ int main(void)
// Draw over image using custom font
ImageDrawTextEx(&parrots, font, "PARROTS & CAT", (Vector2){ 300, 230 }, font.baseSize, -2, WHITE);
- UnloadFont(font); // Unload custom spritefont (already drawn used on image)
+ UnloadFont(font); // Unload custom font (already drawn used on image)
texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM)
UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
@@ -68,7 +68,7 @@ int main(void)
#if defined(PLATFORM_WEB)
emscripten_set_main_loop(UpdateDrawFrame, 60, 1);
#else
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
@@ -80,9 +80,9 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
- UnloadTexture(texture); // Texture unloading
+ UnloadTexture(texture); // Texture unloading
- CloseWindow(); // Close window and OpenGL context
+ CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
diff --git a/examples/web/textures/textures_image_text.c b/examples/web/textures/textures_image_text.c
index f56cac5..fc8f661 100644
--- a/examples/web/textures/textures_image_text.c
+++ b/examples/web/textures/textures_image_text.c
@@ -72,11 +72,11 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
- UnloadTexture(texture); // Texture unloading
+ UnloadTexture(texture); // Texture unloading
- UnloadFont(font); // Unload custom spritefont
+ UnloadFont(font); // Unload custom font
- CloseWindow(); // Close window and OpenGL context
+ CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
@@ -110,7 +110,7 @@ void UpdateDrawFrame(void)
}
else DrawTexture(font.texture, screenWidth/2 - font.texture.width/2, 50, BLACK);
- DrawText("PRESS SPACE to SEE USED SPRITEFONT ", 290, 420, 10, DARKGRAY);
+ DrawText("PRESS SPACE to SHOW USED FONT ATLAS", 290, 420, 10, DARKGRAY);
EndDrawing();
//----------------------------------------------------------------------------------