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-rw-r--r--images/raylib_platforms.pngbin54823 -> 55654 bytes
-rw-r--r--index.html8
2 files changed, 5 insertions, 3 deletions
diff --git a/images/raylib_platforms.png b/images/raylib_platforms.png
index dd4774d..18b95a3 100644
--- a/images/raylib_platforms.png
+++ b/images/raylib_platforms.png
Binary files differ
diff --git a/index.html b/index.html
index 92fe1e5..a388c93 100644
--- a/index.html
+++ b/index.html
@@ -90,10 +90,12 @@
<br>
<p><strong>NOTE for ADVENTURERS:</strong> raylib is a programming library to learn videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way. Are you ready to learn? <a class="simplelink" href="examples.html" target="_self">Jump to code examples!</a>.</p>
<br>
+ <strong>raylib supported platforms</strong>
<br>
- <a href="images/raylib_platforms.png"><img src="images/raylib_platforms.png" alt="raylib platforms"/></a>
+ <a href="images/raylib_platforms.png"><img src="images/raylib_platforms.png" alt="raylib platforms" width="840"/></a>
+ <p>raylib supports multiple target platforms, it has been tested in the following platforms but, technically, any platform that supports C language and OpenGL graphics is valid for raylib or can be very easily ported to.</p>
<br>
- <strong>some raylib features</strong>
+ <strong>raylib features</strong>
<br>
<div class="list">
- Written in plain C code (C99) in PascalCase/camelCase notation<br>
@@ -105,7 +107,7 @@
- Flexible Materials system, supporting classic maps and <strong>PBR maps</strong><br>
- Shaders support, including Model shaders and Postprocessing shaders<br>
- <strong>Powerful math module</strong> for Vector, Matrix and Quaternion operations: [<a class="simplelink" href="https://github.com/raysan5/raylib/blob/master/src/raymath.h" target="_blank">raymath</a>]<br>
- - Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)<br>
+ - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)<br>
- Multiple platforms support: <strong>Windows, Linux, Mac, Android, Raspberry Pi and HTML5</strong><br>
- <strong>VR stereo rendering</strong> support with configurable HMD device parameters<br>
- Minimal external dependencies (GLFW3, OpenGL, OpenAL)<br>